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	<title>elden ring: shadow of erdtree &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The 10 Hardest Boss Fights of 2024</title>
		<link>https://gamingbolt.com/the-10-hardest-boss-fights-of-2024</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Sun, 29 Dec 2024 18:10:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[Enotria: The Last Song]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Granblue Fantasy: Relink]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prince of Persia: The Lost Crown]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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					<description><![CDATA[2024 gave us some of the most brutal boss fights in recent memory. Here are the ones that knocked us out the most.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he video game boss fight is one of those rewarding end-of-level prizes that gamers have held sacred over the long history of the hobby. Some games treat bosses with kid’s gloves while others revolve the entire experience around these climactic duals. 2024 gave us no shortage of interesting and intense boss fights, so let’s reminisce about the truly exceptional ones. Here are the 10 hardest boss fights of 2024.</p>
<h2 style="text-align: center;">10. Final Boss &#8211;  Contra: Operation Galuga</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-605998" src="https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1024x576.jpg" alt="contra operation galuga boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Say what you will regarding the quality and length of <em>Contra: Operation Galuga</em>, but it’s definitely not lacking in difficulty. The bosses in particular are as hard-hitting as they come in the side-scrolling shoot-em-up genre. At the top of the food chain is the final boss. This antagonist appears in various incarnations throughout the <em>Contra</em> series, though it’s within <em>Operation Galuga</em> where its most horrific version yet surfaces with a design resembling a Xenomorph from the <em><i>Alien</i></em> films. And a giant it is, with its moving hands constituting the platforms you must shoot it from. Once you crack its skull, you must face its exposed brain whilst dodging a flurry of orbs. The battle has players frantically dodging and spraying in a truly <em>Contra</em>-like way, but no amount of co-op or Konami Code will ease you through this fight.</p>
<h2 style="text-align: center;">9. Sanctum Zealot &#8211; Enotria: The Last Song</h2>
<p><img decoding="async" class="aligncenter wp-image-605999" src="https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1024x576.jpg" alt="enotria the last song hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Enotria</em> was a surprisingly fun Italian soulslike this year that ended up giving us a lot of tough bosses. Boss fights within <em>Enotria</em> rely upon parrying skill and mastery over the clever mask switching system. Sanctum Zealot is an optional boss fight that requires all that and them some. Found near the end of the Sicilian-themed level, Falesia Magna, this helmed giant wields an ultra greatsword capable of killing characters in two to three hits. The first phase of the fight can be overcome by dodging or parrying its slow and devastating swings, but the second phase ups the ante with extra speed, elemental buffs, and ranged flurries. If you want to overcome Sanctum Zealot, it may be prudent to return later after finishing most other sections of the game first, as this masked warrior packs a punch.</p>
<h2 style="text-align: center;">8. Daigo, Saejima, And Majima &#8211; Like A Dragon Infinite Wealth</h2>
<p><img decoding="async" class="aligncenter wp-image-606000" src="https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1024x576.jpg" alt="like a dragon infinite wealth majima boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Even best friends fight sometimes, but they probably didn’t have to go as hard as they did in <em>Like A Dragon Infinite Wealth</em>. Chapter 12 starts with Kiryu and his old-time buddies hanging out, but of course, Yakuza have a different concept of having fun than you or I. After some of the coolest scenes in the game, a fight ensues between the group of friends. What really makes this turn-based bout difficult is managing the elemental resistances and weaknesses between the three opponents. Yes, this is technically a four on three fight, but unless you specifically hit each opponent with their weakness, there’s not much damage that can be done against the infamous trio.</p>
<h2 style="text-align: center;">7. Hive Tyrant &#8211; Space Marine 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606001" src="https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1024x576.jpg" alt="space marine 2 hive tyrant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As the battlefield commander of the Tyranids, the Hive Tyrant isn’t one to be underestimated. Equipped with a long whip in one hand and a devastating cleaver in the other, this colossal Tyranid bioform absolutely punishes whether you keep your distance or decide to tank it up close. If you have a particularly good team, you may whittle down its health bar pretty quick…and then be shocked (literally) by the second phase and its constant wave of psychic attacks. Grenades are about the only surefire offense guaranteed to stagger the Hive Tyrant &#8230; if you haven’t already used them all on the waves of Tyranids during the fight, that is.</p>
<h2 style="text-align: center;">6. Dullahan &#8211; Dragon’s Dogma 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606002" src="https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1024x576.jpg" alt="Dullahan dragon's dogma 2 boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Dragon’s Dogma 2</em>’s Headless Horseman is among the coolest encounters that can be had in the game, even if there’s no horse to accompany the Dullahan in this case. Wandering around at night can be costly enough in this series, but doing so in certain areas while fog is out can be downright deadly. Dullahan comes out on foggy nights and is about as hard to hit as it is to see through <em>DD2</em>&#8216;s dense fog. The spectral teleportation that Dullahan employs is tough to anticipate, and worse yet, it slices at players immediately after vanishing. And you don’t want to let a Dullahan catch you on the ground since its life-draining ability damages both life and loss bars to a devastating degree.</p>
<h2 style="text-align: center;">5. Kiana The Forest Queen &#8211; Prince of Persia: The Lost Crown</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606003" src="https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1024x576.jpg" alt="prince of persia the lost crown kiana boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Prince of Persia: The Lost Crown</em> has my favorite side-scrolling boss fights of any game since the release of <em>Hollow Knight</em>. Chief among those fights is the forest queen, Kiana. The fight comprises an impressive array of phases, attacks, and interesting animations, making it one of the most impressive in the game. Kiana’s three phases necessitate constant vigilance and concentration to overcome, yet never manages to feel unfair or cheap thanks to clear visual attack cues. The wolf/spear-wielder duo throws some clever combo moves at the player, such as the one-two punch of the spear throw followed by the wolf sweeping across the ground. Like other fights in <em>The Lost Crown</em>, Kiana makes sure players master every tool in their repertoire in order to come out on top.</p>
<h2 style="text-align: center;">4. Gallanza and Maglielle &#8211; Granblue Fantasy Relink</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606004" src="https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1024x576.jpg" alt="granblue fantasy relink hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As one of this year’s best co-op action RPGs, <em>Granblue Fantasy Relink</em> is no stranger to tough boss encounters. Some of the most difficult battles occur within the many optional missions of the game &#8211; such is the case with the Gallanza/Maglielle duo fight. Players will encounter each of these commanders through the story, and individually they aren’t so tough to beat. But once you fight them in the ‘Wolf and the Veil’ Proud Quest, things get out of hand. Gallanza serves as the brutish tank with quick attacks, while Maglielle performs ranged AOE attacks from afar. The duo will occasional assail you together with devastating combo attacks as well, so it’s best to come as prepared as humanly possible before attempting to best them together.</p>
<h2 style="text-align: center;">3. Gilgamesh &#8211; Final Fantasy 7 Rebirth</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606005" src="https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1024x576.jpg" alt="final fantasy 7 rebirth gilgamesh" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Final Fantasy</em>’s returning eccentric swordsman constitutes not only the most difficult fight in <em>Rebirth</em>, but the most rewarding and involved to unlock. Cloud and company must first obtain every Protorelic in each of the game’s six massive regions. After doing this, a new landmass opens up, aptly called Gilgamesh Island. The final dual with Gilgamesh is quite the spectacle indeed, requiring post-game leveling and a whole lot of strategy to win. If the newly arranged ‘Battle on the Big Bridge’ theme didn’t convince you that old Gilgy means business, his dozens of unique (and often hilarious) attacks and huge HP will.</p>
<h2 style="text-align: center;">2. Hundred-Eyed Daoist Master &#8211; Black Myth Wukong</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606006" src="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg" alt="black myth wukong hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>In a game as focused on boss fights as <em>Black Myth Wukong</em>, the Hundred-Eyed Daoist Master reigns supreme as the toughest. This centipede human hybrid monstrosity is incredibly hard to dodge and deflect due to its awkward attack positions and strange hit boxes. Every movement it makes seems just a tad bit delayed, and they’re all rather unpredictable. And then there’s the second phase which adds a lightning buff to its attacks for extra measure. There is one item that makes this fight a bit easier though, and that’s the stun-inducing Weaver’s Needle. But whether or not you choose to use the special item, Hundred-Eyed Daoist Master is one of those boss fights that warrants a celebration upon defeat due to its difficulty.</p>
<h2 style="text-align: center;">1. Promised Consort Radahn &#8211; Elden Ring: Shadow of the Erdtree</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606007" src="https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1024x576.jpg" alt="shadow of the erdtree hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You didn’t think <em>Shadow of the Erdtree</em> wouldn’t make it on a boss fight list, did you? Well, to no one’s surprise, <em>Elden Ring</em>’s challenging DLC features more than a few tough-as-nails battles, and none are more difficult than the final boss awaiting players at the end. Promised Consort Radahn uses some familiar attacks from the original Radahn fight, but a majority are enhanced by Miquella. The first phase challenges the player against a bevy of gravity-based attacks that ripple multiple times in succession. The second phase is perhaps one of the few boss moments to rival the Malenia fight in the base game. Miquella controls Radahn directly during this second phase, infusing him with deadly Holy elemental buffs and occasionally inflicting an instant death move should the player get caught. Promised Consort Radahn serves as the ultimate conclusion to the DLC, distilling <em>Shadow of the Erdtree</em>’s philosophy on difficulty in one crazy boss fight. No matter the build or level, you’re going to have to fight tooth and nail to even stand an ounce of a chance this Miquella/Radahn duo.</p>
<p><em><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">605995</post-id>	</item>
		<item>
		<title>Top 15 Xbox Series X Games With Stunning Graphics [2024 Edition]</title>
		<link>https://gamingbolt.com/top-15-xbox-series-x-games-with-stunning-graphics-2024-edition</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 08 Nov 2024 16:32:13 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Baldur&#039;s Gate 3]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[stalker 2]]></category>
		<category><![CDATA[Star Wars Jedi Survivor]]></category>
		<category><![CDATA[Tekken 8]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603096</guid>

					<description><![CDATA[Want to showcase the power of the Xbox Series X? Here are the best games to show of Microsoft's most powerful console.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>isuals are something that Xbox has always strove to be on top of, even going back to the original Xbox. Games like <em><i>Splinter Cell Chaos Theory</i></em> and <em><i>Project Gotham Racing</i></em> (two series that need to come back) showcased the PC-rivaling power of the console. Of course, Xbox has always had a very close relationship to its PC brethren going back to the <em><i>Half-Life 2</i></em> and <em><i>Morrowind</i></em> Xbox ports. Now, in 2024, Xbox Series X/S is the platform bridging the PC gap with previous PC exclusives like <em><i>Microsoft Flight Sim</i></em> coming to console audiences. As we approach the mid-way point of the Xbox Series X’s life cycle, let’s explore its most graphically impressive games. Here are the top 15 Xbox Series X games with stunning graphics.</p>
<h2 style="text-align: center;">15. Warhammer 40,000: Space Marine 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597827" src="https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-1024x576.jpg" alt="warhammer 40000 space marine 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/warhammer-40000-space-marine-2-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The most immediately stunning aspect of <em><i>Space Marine 2</i></em> is the gobsmackingly large swarms of enemies. Tyranid swarms are brilliantly realized here, with dynamic animations and a good amount of rendering detail even from far distances. This is all thanks to the proprietary graphics engine that Saber Interactive uses, aptly named the Swarm Engine. Seeing a giant swarm of enemies coming at you from miles away has never felt more amazing; more broadly, the <em><i>Warhammer 40K</i></em> universe has never been so beautifully realized than with <em><i>Space Marine 2</i></em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603096</post-id>	</item>
		<item>
		<title>10 Longest Video Games of 2024 [First Half]</title>
		<link>https://gamingbolt.com/10-longest-video-games-of-2024-first-half</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 19 Jul 2024 13:22:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Eiyuden Chronicle: Hundred Heroes]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[Final Fantasy VII Rebirth]]></category>
		<category><![CDATA[Granblue Fantasy: Relink]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The Legend of Heroes: Trails through Daybreak]]></category>
		<category><![CDATA[World of Warcraft: Cataclysm Classic]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593249</guid>

					<description><![CDATA[Minigames are a common trend with this year's longest games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he medium of interactive entertainment opens up the variety of things one can do when going through a fictional world and story. Games can vary up content to prevent the player from dropping off of a story, unlike the static narratives found in books and movies. It’s no surprise then, that some of the most time-consuming media of all time happen to be video games. With complex, huge open worlds to explore, and tons of characters to talk to, games have gotten more immersive over the years. 2024 is shaping up to be one filled to the brim with lengthy video games, so here’s our list of 10 of the longest games of 2024 so far.</p>
<h2 style="text-align: center;">The Legend of Heroes: Trails Through Daybreak</h2>
<p>If you talk to every NPC and exhaust all the dialogue available, there’s no escaping a 100-hour playthrough in <em>Trails Through Daybreak</em>. In <em>Trails</em> games, NPCs each have an ongoing story of their own that updates as you progress key story milestones. The main narrative of <em>Trails Through Daybreak</em> has tons of text on its own, not even counting the NPCs. <em>Trails Through Daybreak</em>’s English word count is well over 1 million, making it the second-largest script in the series to date. By contrast, the entire <em>Lord of the Rings</em> trilogy contains 455,125 English words while <em>The Bible</em> contains about 1 million. The ‘high speed’ fast forward toggle mitigates the time this can take by a bit, but unless you’re a super speed reader, sifting through the reams of text available here will be time-consuming. Interestingly enough, <em>Trails Through Daybreak</em> doesn’t feature the series-staple fishing minigame, so players can focus more on the intricate storyline and characters.</p>
<h2 style="text-align: center;">Like A Dragon: Infinite Wealth</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593255" src="https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-1024x576.jpg" alt="like a dragon infinite wealth dondoko island" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/like-a-dragon-infinite-wealth-dondoko-island.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The latest entry in the <em>Yakuza</em> series also happens to be the largest. <em>Like A Dragon: Infinite Wealth</em> features a turn-based RPG combat system, a distinct shift from <em>Yakuza</em>’s familiar beat-em-up formula. The 100-plus hour playtime is partly due to the turn-based combat, but mostly because <em>Infinite Wealth</em> is so chock-full of minigames. <em>Infinite Wealth</em> features well over a dozen minigames, some of them being full-blown games with progression and a grind all their own. For example, the Dondoko Island minigame has its own control scheme, which is fitting considering what it involves. Within Dondoko Island, you build an island resort destination by scrounging up resources and then placing objects around the archipelago. Other minigames are more basic, though no less intriguing, such as the returning karaoke songs, as well as fun parody games inspired by <em>Pokemon</em> and <em>Crazy Taxi</em>. But <em>Infinite Wealth</em> has much more than just minigames to occupy your time. The main campaign consists of 14 meaty chapters that take anywhere from 50 to 60 hours depending on playstyle, which makes it one of the longest campaigns in the <em>Yakuza</em> franchise to date.</p>
<h2 style="text-align: center;">Final Fantasy VII Rebirth</h2>
<p><em>Final Fantasy VII Rebirth</em> is a massive game unto itself despite it covering ‘just’ the middle section of <em>Final Fantasy VII</em>. <em>Rebirth</em> retreads some of the most beloved parts of the original <em>Final Fantasy VII</em> and recontextualizes them: the Gold Saucer, Barret’s Corel story, and Cloud’s famous flashback sequence all take place in this middle chapter, not to mention all the twists and deviations toward the end. Much like the previous game on this list, <em>Rebirth</em> goes all in on minigames. You have Chocobo Racing to enjoy, as well as the array of Gold Saucer attractions. Even without the minigames, Rebirth boasts a seamless open world rivaling the size of <em>Final Fantasy XV</em>’s map. There’s a checklist of stuff to do in the open world, but the Protorelic quest is particularly noteworthy since it features some core story content and culminates with a showdown against a familiar character making <em>Rebirth </em>one of the longest games of 2024.</p>
<h2 style="text-align: center;">Eiyuden Chronicle: Hundred Heroes</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-585070" src="https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-1024x576.jpg" alt="Eiyuden Chronicle Hundred Heroes_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/Eiyuden-Chronicle-Hundred-Heroes_04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This turn-based JRPG features a wide number of allies you can recruit. There’s a total of 120 recruitable allies in this game, though less than half of them don’t join you in combat, instead helping you out by giving you intel and whatnot. The process of recruiting these characters can range from merely speaking with them to doing fetch quests, so it’s not quite as time-consuming as it could’ve been. The range of other side activities helps make <em>Hundred Heroes</em> a 100-hour RPG.</p>
<h2 style="text-align: center;">Dragon’s Dogma 2</h2>
<p><em>Dragon’s Dogma 2</em> doesn’t have the longest story campaign on this list, but the open world littered with side quests and activities will take you some time to explore for sure. Some of the side quests are substantial affairs, taking you around the world map and requiring multiple steps to complete. With over 40 side quests, <em>Dragon’s Dogma 2</em> is not wanting in content. That said, the real heart of <em>Dragon’s Dogma 2</em> lies in its procedural gameplay. Enemies react and behave in unpredictable ways, further compounded by the interactable environments. This leads to many hours had just messing with different builds and finding different ways to defeat monsters. It’s one of those games where you spend hours just messing around experimenting with stuff.</p>
<h2 style="text-align: center;">Granblue Fantasy: Relink</h2>
<p><em>Granblue Fantasy: Relink</em>’s campaign is swift and punchy, with about 24 hours or so of gameplay time. While it’s generally a well-received story with memorable characters, the real substance of this game revolves around its endgame content and co-op component. Think of <em>Monster Hunter</em> and you have the right idea. Raids feature difficult bosses and dungeons that you can tackle solo or with others. Leveling up characters and gear is a fixture of <em>Granblue Fantasy: Relink</em>’s endgame gameplay loop, and can take 100s of hours until you feel a sense of completion. All in all, this is a nice hybrid package that includes your traditional RPG story alongside a grindy endgame raid loop to dig into.</p>
<h2 style="text-align: center;">Rise of the Ronin</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-577611" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-1024x576.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As an open-world samurai game, <em>Rise of the Ronin</em> features a lot of checklists and content to explore. There’s a total of 750 collectibles with 100 fugitives to save in <em>Rise of the Ronin</em>, some of which are very well hidden. The map in <em>Rise of the Ronin</em> measures 10.4 square miles. By comparison, <em>Ghost of Tsushima</em>’s map rounds up to 11 square miles. Though the main campaign comprises only three chapters, there’s still lots of side quests and stuff to collect in the open environment, making <em>Rise of Ronin</em> one of the longest games of 2024 so far.</p>
<h2 style="text-align: center;">World of Warcraft: Cataclysm Classic</h2>
<p>In the video game world, you can’t really get any bigger than <em>World of Warcraft</em>. The <em>Cataclysm</em> expansion had the most lengthy story at its time of release, which is saying a lot considering <em>WoW</em>’s legacy. For reference, 25 players are polled on HowLongToBeat stating that <em>Cataclysm</em> takes around 385 hours to complete the main story and additional content. <em>Cataclysm</em> is the latest expansion to receive the Classic treatment, which helps smooth some things over with conveniences, but also adds additional wrinkles into the mix. Some additional features include the ability to use mounts, transmogs, and pets across all accounts, a streamlined auction house, and overhauled difficulty.</p>
<h2 style="text-align: center;">Elden Ring: Shadow of the Erdtree</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-590173" src="https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-1024x576.jpg" alt="Elden Ring - Shadow of the Erdtree_09" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_09.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Just about everyone was surprised to hear that Elden Ring’s expansion featured another huge open-world zone separate from Elden Ring’s Lands Between. When we actually booted the game up and played ourselves, that feeling of discovering an ever-expanding map hit us all over again just like the base game. The Shadow Realm is far larger than the game’s director, Hidetaka Miyazaki, said it would be in previews. The new zone is roughly the size of Limgrave, Caelid, and half of Liurnia of the Lakes combined. Add to this the additional verticality of the unpredictable terrain and you have another solid 60 or so hours of content on your hands, even if some of it is just empty space with one of those silly cookbooks waiting at a dead end.</p>
<h2 style="text-align: center;">Helldivers 2</h2>
<p>As a live service co-op shooter, <em>Helldivers 2</em> doesn’t have a definitive endpoint due to a lack of a traditional campaign or story. Still, despite having a mission-based structure, players clock in an average of 50 hours in <em>Helldivers 2</em> according to HowLongToBeat. The mission structure revolves around 40-minute timers with a list of objectives to complete. There’s something to be said about completing stuff in 40-minute chunks. The compact time limit lets players know what they’re getting into while giving a sense of accomplishment, encouraging further commitment to the game’s loop. Getting to max level is one of the clear milestones you can achieve in this game, and that feat is typically accomplished around or just above that 50-hour timeframe.</p>
<p><em><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></em></p>
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		<title>Elden Ring Trademark Acquired by FromSoftware from Bandai Namco</title>
		<link>https://gamingbolt.com/elden-ring-trademark-acquired-by-fromsoftware-from-bandai-namco</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 17 Feb 2024 02:14:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=579187</guid>

					<description><![CDATA[FromSoftware has acquired the rights to the Elden Ring name from Bandai Namco, according to a document with the US PTO.]]></description>
										<content:encoded><![CDATA[<p>FromSoftware has acquired the rights to the <a href="https://gamingbolt.com/elden-ring-has-sold-20-5-million-units"><em>Elden Ring</em></a> trademark from Bandai Namco. As caught by <a href="https://www.videogameschronicle.com/news/from-software-has-acquired-the-elden-ring-trademark-from-bandai-namco/" target="_blank" rel="noopener">VideoGamesChronicle</a>, a <a href="https://tsdr.uspto.gov/caseviewer/assignments?caseId=88473317&amp;docIndex=0&amp;searchprefix=sn#docIndex=0" target="_blank" rel="noopener">document</a> submitted to the US Patent and Trademark Office indicates that the <em>Elden Ring</em> developer has acquired full rights to the game&#8217;s name from its publisher.</p>
<p>According to the report by VGC, the transfer of trademark seems to only apply to the game&#8217;s name. While rights to the game itself could have also happened separately, these documents indicate that only ownership of the name has been transferred from the publisher to the developer.</p>
<p>Citing Hoeg Law attorney Richard Hoeg, the report states that a transfer of IP ownership between the two companies would more likely take place through a contract rather than through paperwork submitted to the US PTO.</p>
<p>“Assignor [Bandai Namco] hereby assigns to assignee [FromSoftware] all right, title and interest in and to the trademark, together with the goodwill of the business symbolised by the trademark and the identified registration therefor, and with all claims arising out of or relating to the use of ownership of the trademark,” reads the document.</p>
<p>FromSoftware is currently in the midst of developing a DLC for <em>Elden Ring</em>. Titled <a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-producer-says-its-still-some-way-off"><em>Shadow of the Erdtree</em></a>, the <em>Elden Ring</em> DLC doesn&#8217;t yet have a release date. Recent reports, however, have indicated that the DLC might be closer to completion than previously thought, and is <a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-is-seemingly-going-through-qa-testing">currently going through QA testing</a>.</p>
<p><em>Elden Ring</em> is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.</p>
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		<title>Elden Ring Was Originally Supposed to Have a Season Pass with Two Expansions &#8211; Rumour</title>
		<link>https://gamingbolt.com/elden-ring-was-originally-supposed-to-have-a-season-pass-with-two-expansions-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 30 May 2023 10:32:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554214</guid>

					<description><![CDATA[It's been claimed that FromSoftware's original plan was to release two DLCs for the open world action RPG.]]></description>
										<content:encoded><![CDATA[<p>The last thing a game as massive as&nbsp;<em><a href="https://gamingbolt.com/elden-ring-has-sold-20-5-million-units">Elden Ring</a>&nbsp;</em>is in need of is more content, but given how excellent the open world action RPG is, more of the same isn&#8217;t something most players would say no to. A large-scale expansion,&nbsp;<a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-10-things-we-want"><em>Shadow of the Erdtree</em></a>, is indeed in development, though interestingly enough, FromSoftware&#8217;s initial post-launch plans for the title may have looked quite different.</p>
<p>That&#8217;s as per prominent FromSoftware insider Lance McDonald, who recently claimed in a series of Discord messages (shared later on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/13vdmwi/elden_ring_was_supposed_to_have_2_dlcs_but_from/" target="_blank" rel="noopener">Reddit</a>) that FromSoftware originally intended to release two DLCs for&nbsp;<em>Elden Ring</em> as part of a season pass.</p>
<p>The Colosseums, which were added to the game in free post-launch updates, were seemingly set to be part of the two DLCs, and according to McDonald, feature &#8220;tons&#8221; of cut content in their final form. Though the insider is sure when DLC plans changed, FromSoftware ultimately decided to pivot to developing a single, larger expansion for the game, similar to what the developer did with 2015&#8217;s <em>Bloodborne</em>.</p>
<p>How long it&#8217;ll be before&nbsp;<em>Shadow of the Erdtree </em>releases remains to be seen. Reports have claimed that the expansion has been in the works <a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-reportedly-in-development-since-april-2022">for over a year at this point</a>, though FromSoftware is currently also developing&nbsp;<a href="https://gamingbolt.com/armored-core-6-fires-of-rubicon-releases-august-25th-first-gameplay-revealed"><em>Armored Core 6: Fires of Rubicon</em></a>, which is set to launch this August.</p>
<p>Recently, FromSoftware parent company Kadokawa suggested that&nbsp;<em>Elden Ring: Shadow of the Erdtree&nbsp;</em><a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-could-launch-after-march-31st-2023">wouldn&#8217;t be out until the next fiscal year</a>, which begins in April 2024.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">554214</post-id>	</item>
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		<title>FromSoftware is Hoping to have Shorter Gaps Between Releases Going Forward</title>
		<link>https://gamingbolt.com/fromsoftware-is-hoping-to-have-shorter-gaps-between-releases-going-forward</link>
					<comments>https://gamingbolt.com/fromsoftware-is-hoping-to-have-shorter-gaps-between-releases-going-forward#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Apr 2023 12:37:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[armored core 6]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=551119</guid>

					<description><![CDATA["We hope to stagger our releases and bring something new and exciting at hopefully not so long intervals going forward," says producer Yasuhiro Kitao. ]]></description>
										<content:encoded><![CDATA[<p>The consistency with which FromSoftware puts out one excellent game after another has been nothing short of astounding over the years, especially when you look at how many games they release- though it looks like the developer wants to speed up its output even further. Having launched&nbsp;<em>Elden Ring&nbsp;</em>last year and <a href="https://gamingbolt.com/armored-core-6-fires-of-rubicon-releases-august-25th-first-gameplay-revealed">preparing to launch&nbsp;<em>Armored Core 6: Fires of Rubicon&nbsp;</em>this August</a>, FromSoftware is hoping to have similarly shorter gaps between releases going forward.</p>
<p>That&#8217;s as per producer Yasuhiro Kitao, who said in a recent interview with <a href="https://www.eurogamer.net/armored-core-6-sees-fromsoftware-reboot-the-series-for-fans-souls-players-and-newcomers-alike" target="_blank" rel="noopener">Eurogamer</a> that FromSoftware tends to have multiple teams working on different projects simultaneously, and that it&#8217;s hoping to launch &#8220;new and exciting&#8221; games at &#8220;hopefully not so long intervals going forward.&#8221;</p>
<p>&#8220;This is a philosophy of ours that really hasn&#8217;t changed all that much in the past ten years, particularly since Miyazaki has been president of the company,&#8221; said Kitao. &#8220;This is an area we feel we&#8217;ve always strived to achieve: always making something new, always making something original, something that we find interesting and fun as players. So in this sense, really nothing much has changed. We do develop multiple titles simultaneously, we do have several teams working on different projects. We hope to stagger our releases and bring something new and exciting at hopefully not so long intervals going forward.&#8221;</p>
<p><em><a href="https://gamingbolt.com/armored-core-6-fires-of-rubicon-combat-and-the-arena-detailed-multiple-endings-confirmed">Armored Core 6: Fires of Rubicon</a>&nbsp;</em>is, of course, the next game the studio will release, but beyond that, it&#8217;s also currently working on&nbsp;<a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-expansion-announced"><em>Elden Ring: Shadow of Erdtree</em></a>, which has apparently <a href="https://gamingbolt.com/elden-ring-shadow-of-the-erdtree-reportedly-in-development-since-april-2022">been in the works for at least a year</a>.</p>
<p>What the Japanese developer might have in the pipeline beyond that remains to be seen. Back in 2021, leaks claimed that FromSoftware had partnered with Sony for <a href="https://gamingbolt.com/fromsoftware-is-working-on-a-new-playstation-exclusive-soulslike-ip-rumour">a new PS5-exclusive Soulslike IP</a>, and that it would be <a href="https://gamingbolt.com/fromsoftwares-rumoured-ps5-exclusive-will-allegedly-be-more-similar-to-dark-souls-than-sekiro-or-elden-ring">more similar to the likes of&nbsp;<em>Dark Souls&nbsp;</em>and&nbsp;<em>Sekiro&nbsp;</em>than&nbsp;</a><em><a href="https://gamingbolt.com/fromsoftwares-rumoured-ps5-exclusive-will-allegedly-be-more-similar-to-dark-souls-than-sekiro-or-elden-ring">Elden Ring</a>&nbsp;</em>in terms of its design. That project, however, remains unannounced, so we&#8217;re yet to find out how accurate those rumours were.</p>
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