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		<title>Investment vs Instant Gratification &#8211; Getting Lost in Games</title>
		<link>https://gamingbolt.com/investment-vs-instant-gratification-getting-lost-in-games</link>
					<comments>https://gamingbolt.com/investment-vs-instant-gratification-getting-lost-in-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 May 2019 12:12:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[DOTA 2]]></category>
		<category><![CDATA[Dungeon of the Endless]]></category>
		<category><![CDATA[Endless Legend]]></category>
		<category><![CDATA[Enter the Gungeon]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[path of exile]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
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					<description><![CDATA[How do some titles command so many hours of playtime across a variety of genres?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack in 2014 at Comic Con, I spoke to some erstwhile cosplayers. It was a normal chat, exchanging pleasantries about the games we played. At the time, <i>Mass Effect 3&#8217;s</i> multiplayer was my poison and I was in deep. I remember having a good 30 hours or so in the game and this was roughly two years after it launched. Inevitably, the question came up about whether I played Valve&#8217;s <i>Dota 2</i>. The uber popular MOBA was rolling and everyone was hopping aboard, riding the momentum of mid-laning, jungling, ganking and what have you. I hadn&#8217;t played <i>Dota 2</i> but one person&#8217;s response caught me off guard at the time: “I have probably 1000 hours in <i>Dota 2</i>, I love that game.” The game had released in July 2013 and was available for roughly 210 days up till that point, which meant this person had to have clocked in 4.5 hours everyday.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-389903" src="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg" alt="Borderlands 2_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps now more than ever, there are games that players tend to invest an unnatural amount of hours into to the exclusion of everything else."</p>
<p>At the time, I couldn&#8217;t really imagine putting that many hours into video games over such a period of time, let-alone for a single title. There were the marathon sessions with <i>Borderlands 2</i> but once it was done, it was done. <i>Mass Effect 3&#8217;s</i> multiplayer was good for a round or two of Silver difficulty, and then back to work. But a thousand hours, even for someone who might have been in college at the time, sounded nuts. Of course, you&#8217;ve probably seen people who aren&#8217;t in college racking up those numbers as well. Today, it isn&#8217;t about hitting 1000 hours in a year or something along those lines.</p>
<p>A quick glance at my Steam friends list tells the story. 1897 hours in <i>Dota 2</i>. 466 hours in <i>Warframe</i>. 6249 hours in <i>Dota 2</i>. 678 hours in <i>Counter-Strike: GO</i>. 1043 hours in <i>Dota 2</i>. 343 hours in <i>Dark Souls 3</i>. 620 hours in <i>Don&#8217;t Starve Together</i>. That&#8217;s not including the hundreds of hours that friends have put into <i>Overwatch, World of Warcraft, Destiny, Destiny 2</i> and so on. I&#8217;m no different, mind you, with 444 hours in <i>Warframe</i>, 201 hours in <i>Path of Exile</i> and 234 hours on <i>Clicker Heroes</i> (the less you know the better).</p>
<p>Back in the day, it was about owning the hottest new games and expanding one&#8217;s collection. It still is to a degree but perhaps now more than ever, there are games that players tend to invest an unnatural amount of hours into to the exclusion of everything else. Some do it for the additional challenge or to open up an intriguing new experience – no-damage runs in <i>Dark Souls</i> or deathblow-only runs in <i>Sekiro: Shadows Die Twice</i> are a few examples. But the number of titles that are demanding your continued investment, your every free hour to their cause, is definitely higher than before.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg"><img decoding="async" class="aligncenter wp-image-389449" src="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg" alt="Warframe" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It&#8217;s not like everyone dispenses such updates in a piece-meal-followed-by-epic-buffet fashion (with some tiny morsels in between)."</p>
<p>Such titles often fall into the “live service” or “games-as-a-service” category. Titles like <i>Warframe</i> have login rewards, building times, Alerts (which were refashioned into Nightwave for an even stronger form of FOMO or Fear Of Missing Out), Gifts of the Lotus, Prime Vault openings, Prime Part removals, Baro Ki&#8217;Teer with his weekly wares, Arbitrations with their constant mission cycling, the list goes on. The amount of time required to even learn and leverage the game&#8217;s mechanics, forget clearing the entire Star Map, is fairly hefty in its own right. A feeling of community is thus fostered among all the players who are constantly plugging away at the game, digesting each new bit of weapons, cosmetics, Ephemera, mods and what have you before completing their slate of rituals. Of course, then a massive update like Fortuna, Profit-Taker, Nightwave, the upcoming Railjack and The New War roll around to demand even more time</p>
<p>It&#8217;s not like everyone dispenses such updates in a piece-meal-followed-by-epic-buffet fashion (with some tiny morsels in between). <i>Path of Exile</i> drops massive updates with each new Challenge League, introducing heaps of new mechanics to try out and new items, spells, class changes and so on to make a new playthrough compelling. It even changes the core game, allowing those happily grinding away to have some new stuff to enjoy.</p>
<p>However, there are also games like <i>Monster Hunter World</i>. It introduces new timed event quest (usually available for a weeks) that adds new items and cosmetics to earn every few months or so. Once out of circulation, other timed event quests return, filling out a list of things-to-do and monsters-to-slay for the week. The base game itself is massive enough to facilitate replaying. You can pick up an entirely different weapon tree, go back to square one to learn all of its nuances, and net dozens of hours of fun as you progress through its various upgrade paths. The build variety coupled with farming Tempered Elder Dragons and Decorations alone will take up a lot of your time, to say nothing of the co-op quests and SOS Flares that you respond to.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg"><img decoding="async" class="aligncenter wp-image-387922" src="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg" alt="monster hunter world" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Once again though, when you take all of the above into account, it&#8217;s interesting to see titles like <i>Red Dead Redemption 2</i> or <i>The Witcher 3: Wild Hunt </i>command so much time."</p>
<p>Is <i>Monster Hunter World</i> a games-as-a-service title? No. It doesn&#8217;t dole out little bits of content each month. It can be played offline. There&#8217;s no real fear of missing out (even if there are login rewards) because all the content eventually cycles back in. That&#8217;s not including the Seasonal Festivals that see all timed event quests return. Regardless, there is a hefty amount of investment required for this <em>Monster Hunter</em> title. The same could be said of its predecessors over the years.</p>
<p>It&#8217;s a bit easier to see why multiplayer titles get so much commitment from players. That competitive grind, the desire utterly brutalize your opponent and emerge on top, is hard to shake once you&#8217;ve gotten a taste for it. Furthermore, each game can turn out different since you&#8217;re facing another living breathing person as opposed to AI with predetermined patterns. So if you throw in varying layers of strategy and hero diversity (<i>Dota 2</i>, <i>League of Legends</i>), a huge map to conquer and ways to either play nice or go to war with neighbours (<i>Endless Legend, Anno</i>) and a wide map with numerous possibilities for conflict (insert battle royale title), it&#8217;s no wonder that certain games can net thousands of hours of playtime solely on the basis of their multiplayer.</p>
<p>Once again though, when you take all of the above into account, it&#8217;s interesting to see titles like <i>Red Dead Redemption 2</i> or <i>The Witcher 3: Wild Hunt </i>command so much time. Even if you don&#8217;t factor in their online components or meaty updates, these are games that you can easily sink a good 100 to 200 hours into. Those may seem like rookie numbers compared to many live service games but if you&#8217;re the average working class individual with limited playtime every week, that&#8217;s essentially your game for the next month or two. Though <i>Assassin&#8217;s Creed Odyssey</i> has its own range of randomly generated contracts and events, it still provides a couple hundred of hours of gameplay if you decide to stick to the main story and side quests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395413" src="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg" alt="Overwatch Havana" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Several games do tend to leverage the “sunk cost fallacy” to keep people invested way past the point of having fun."</p>
<p>There are plenty of games that require some kind of investment from a player. In a way, that&#8217;s not so bad. I can&#8217;t really fault people for indulging in a game like <i>Overwatch</i> for three years straight, playing on and off, partaking in the new events, heroes and maps. After all, they&#8217;re having fun and still getting their money&#8217;s worth. It also doesn&#8217;t hurt that players feel a sense of accomplishment from their investment. Achievements granting different sprays for tasks, Competitive Play with its placement matches and ranks each season, a shifting meta that has you coming back and mastering different things also ensure that players keep coming back.</p>
<p>Several games do tend to leverage the “sunk cost fallacy” to keep people invested way past the point of having fun. You could look at those who play <i>Destiny 2</i> and mock their suffering as they struggle to complete the various collections of armour, lore, Triumphs and weapons in the game. However, some people have fun with that and revel in it. Even if Bungie inevitably nerfs a hard-earned weapon like Luna&#8217;s Howl or Not Forgotten, some players want that kind of chase and to be rewarded with such a powerful weapon. Yes, even if it inevitably becomes a lesser version of itself somewhere down the line.</p>
<p>Look at a game like <i>Dead Cells</i> (who&#8217;s end-game system I&#8217;ll be covering in greater depth in another article). That&#8217;s a game that presents so many different things to unlock. There are dozens of Blueprints for weapons, mutations, secondary abilities, etc across the three core statistics. Unlocking those takes a fair bit of time in terms of the number of Cells to collect, especially if you factor in all of the upgrading required for the Forge to get higher tier items.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387319" src="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg" alt="Dead Cells Rise of the Giant" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Games that require hefty investment from players have their advantages but it&#8217;s understandable why some choose to partake in more immediately gratifying games."</p>
<p>From the perspective of your average consumer though, <i>Dead Cells</i> is a game that provides instant gratification. It&#8217;s a game where you pop in and experience the awesome combat, seeing how far you can get based on the items obtained. Beat the final boss, maybe do a few more runs, that sort of thing. There are plenty of people who will never mod their games, mess around with the Custom Mode or even bother with the Boss Stem Cells. And it&#8217;s not because they&#8217;re uninterested in tougher challenges – it&#8217;s because they got their stellar, sleekly produced hours-long rogue-lite experience. For others, slaving through and having everything while still enjoying the amazing combat is where it&#8217;s really at.</p>
<p>Games that require hefty investment from players have their advantages but it&#8217;s understandable why some choose to partake in more immediately gratifying games. We&#8217;re talking about titles like <i>Life is Strange, Hyper Light Drifter, Layers of Fear, Metro Exodus</i> or even <i>Mortal Kombat 11&#8217;s</i> Story Mode. Such games have a somewhat limited replay value attached to them since the experience itself doesn&#8217;t change drastically when you go back. Instead, it&#8217;s more about the overall quality of the experience, from the <i>Zelda</i>-esque exploration and dungeons of <i>Hyper Light Drifter</i> to the epic, seasonal journey of <i>Metro Exodus</i>.</p>
<p>These are games that you can easily pop into for an hour or two and pretty much have a good time. There isn&#8217;t a long list of activities to complete and the narrative is generally top-notch. You&#8217;re along for the ride, meeting all these different characters and experiencing unique events. The story may have a profound effect on you by the time the credits roll.</p>
<p>Instant gratification games don&#8217;t necessarily have to be solid story-based games either. They can also be titles like <i>Dungeon of the Endless</i>, a combination of role-playing, tower defense, dungeon-crawling and real-time strategy. Though a single romp through a specific “pod” can take a good 2 to 2.5 hours, the entire experience is broken up into bite-sized floors that are easy to clear. Even when you&#8217;re learning the game for the first time, there isn&#8217;t that feeling of being overwhelmed like, say, <i>Stellaris</i> or <i>Endless Legend. </i>It&#8217;s not 3 AM in the blink of an eye as you wonder how it all went wrong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383756" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg" alt="crackdown 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There&#8217;s more going on than just the desire for improvement the hook of the grind or that insatiable hunger for content."</p>
<p>Let&#8217;s take a much simpler example – <i>Crackdown 3</i>. This is a game that is so straightforward, so absolutely simplistic in getting to the action that it&#8217;s almost a dumb throwback to its predecessors. Explore the city, blow up enemies, collect some things here and there, maybe liberate some outposts, repeat. There&#8217;s platforming and shooting. Characters are telling you things that don&#8217;t really matter all that much – funny quips, mission objectives et al. But you&#8217;re having a fun time. It&#8217;s dumb and utterly pointless gaming distilled to its core.</p>
<p>Perhaps the line between instant entertainment and hearty investment boils down more to the person playing. You may spend a good 90 hours completing <i>Persona 5</i> but someone else might play the game multiple times, mastering every single Social Link, completing the secret battles and just replaying it tirelessly because they love it. I put a good 89 hours into <i>Divinity: Original Sin 2</i> and haven&#8217;t touched the <i>Definitive Edition</i>. But I know that if I went back, exploring different Origins stories, trying different classes and experiencing all the changes that I could easily put in another 100 hours or more into the game. Then you have games like <i>ABZU</i> or <i>Journey</i> which take only a handful of hours to complete but whose emotional impact makes them worth coming back to again and again.</p>
<p>Games, in general, have the potential to hook people. The ways they do this may vary. Perhaps they&#8217;re designed to keep players invested, all for the sake of daily active user numbers and monthly spending. It could also be the result of a developer packing in as much content as possible to provide a worthwhile experience, that so-called “bang” for the player&#8217;s buck. However, even titles that don&#8217;t have that same goal in mind and simply want to present a message can have players revisiting them for years and years. Seeing someone rack up that many hours may appear strange but it&#8217;s more than just dedication. There&#8217;s more going on than just the desire for improvement the hook of the grind or that insatiable hunger for content.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-373862" src="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg" alt="Enter The Gungeon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps this borders on an unhealthy obsession, to give so much of yourself to a game that there&#8217;s no real alternative beyond it."</p>
<p>Sometimes, it&#8217;s just that indelible urge to keep playing way past the point of a game feeling fresh, to the extent that you instinctively know everything that&#8217;s going to happen. Every enemy attack and parry window in <i>Dark Souls 3</i>. Every cheese and exploit in <i>Sekiro: Shadows Die Twice</i>. Every mechanic in every raid of <i>Destiny 2</i>. Every little detail of every faction in <i>Endless Legend</i> necessary to win a game despite starting out in the worst possible areas. Every optimal weapon and trick in the book to beat <i>Enter the Gungeon</i>, going all the way to Bullet Hell and back without taking damage in the various boss fights. Every composition that has the potential to completely fall flat in <i>Overwatch</i> not because of the lack of damage or heroes picked but because of the positions and errors that your teammates make.</p>
<p>And sometimes, you&#8217;re just like that guy who played a single game of for ten years straight, chronicling the tale of three factions locked in eternal war with nukes and an irradiated landscape. You&#8217;re just there to see how it all pans out.</p>
<p>Perhaps this borders on an unhealthy obsession, to give so much of yourself to a game that there&#8217;s no real alternative beyond it. Then again, perhaps it&#8217;s a passion that simply feeds on how much fun you&#8217;re having. Whatever the case may be, whether you&#8217;re in it for the long or short haul, it&#8217;s interesting how so many different types of games have a way of drawing the player in and never letting go. Whether it&#8217;s the looter shooter of the month or a rogue-lite survival game that lets you endlessly break its difficulty in new and fascinating ways, there truly is a game for everyone to get invested in.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
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		<title>Amplitude&#8217;s Endless Franchise is Free to Play on Steam This Weekend</title>
		<link>https://gamingbolt.com/amplitudes-endless-franchise-is-free-to-play-on-steam-this-weekend</link>
					<comments>https://gamingbolt.com/amplitudes-endless-franchise-is-free-to-play-on-steam-this-weekend#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Jan 2019 15:30:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amplitude studios]]></category>
		<category><![CDATA[Dungeon of the Endless]]></category>
		<category><![CDATA[Endless Legend]]></category>
		<category><![CDATA[Endless Legend - Symbiosis]]></category>
		<category><![CDATA[Endless Space]]></category>
		<category><![CDATA[Endless Space 2]]></category>
		<category><![CDATA[Endless Space 2 - Penumbra]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sega]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=383566</guid>

					<description><![CDATA[Endless Space 2 and Endless Legend have also received new expansions.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-382578" src="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg" alt="Endless Legend - Symbiosis" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Amplitude Studios&#8217; <em>Endless</em> universe has been built up quite extensively over the years. Whether it&#8217;s the 4X machinations of <em>Endless Space</em> or the rogue-lite quirks of <em>Dungeon of the Endless</em>, there&#8217;s quite a lot to go through. The entire franchise is on sale this weekend, but you can also try any of the games for free until January 28th, 7 AM PT.</p>
<p>The games in question include <a href="https://store.steampowered.com/app/289130/Endless_Legend/" target="_blank" rel="noopener"><em>Endless Legend</em></a>, a 4X title with stunning art-work and compelling factions. Then there&#8217;s <a href="https://store.steampowered.com/app/392110/Endless_Space_2/" target="_blank" rel="noopener"><em>Endless Space 2</em></a>, a 4X space expansion title that builds significantly on the first game. Finally, we have <a href="https://store.steampowered.com/app/249050/Dungeon_of_the_Endless/" target="_blank" rel="noopener"><em>Dungeon of the Endless</em></a>, which mixes way too many genres to count (more about that <a href="https://gamingbolt.com/dungeon-of-the-endless-remembering-the-genre-smorgasbord">here</a>).</p>
<p>If any of these titles catch your fancy, then you can pick them up for pretty deep discounts on Steam (and even snag the <a href="https://store.steampowered.com/app/208140/Endless_Space__Collection/" target="_blank" rel="noopener"><em>Endless Space Collection</em></a> for cheap). Amplitude continues to release new expansions for <em>Endless Space 2</em> and <em>Endless Legend</em>. The former has received <a href="https://store.steampowered.com/app/988440/Endless_Space_2__Penumbra/" target="_blank" rel="noopener"><em>Penumbra</em></a>, which brings the hack-tastic Umbral Choir to the universe, while the latter receives <a href="https://store.steampowered.com/app/988450/Endless_Legend__Symbiosis/" target="_blank" rel="noopener"><em>Symbiosis</em></a> with <a href="https://gamingbolt.com/endless-legend-symbiosis-announced-adds-new-faction-and-gigantic-units">its assimilating Mykara</a>.</p>
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		<title>Endless Legend &#8211; Symbiosis Announced, Adds New Faction and Gigantic Units</title>
		<link>https://gamingbolt.com/endless-legend-symbiosis-announced-adds-new-faction-and-gigantic-units</link>
					<comments>https://gamingbolt.com/endless-legend-symbiosis-announced-adds-new-faction-and-gigantic-units#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Jan 2019 10:22:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amplitude studios]]></category>
		<category><![CDATA[Endless Legend]]></category>
		<category><![CDATA[Endless Legend - Symbiosis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sega]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=382574</guid>

					<description><![CDATA[Control a race of evolving warriors that can consume cities in the upcoming expansion.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-382578" src="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg" alt="Endless Legend - Symbiosis" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/Endless-Legend-Symbiosis-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Amplitude Studios continues to release expansions for <a href="https://gamingbolt.com/sega-acquires-endless-space-endless-legend-developer"><em>Endless Legend</em></a>, its 4X turn-based strategy game featuring a myriad of fantastical factions. The latest is <em>Symbiosis</em>, out on January 24th for $12.99 on <a href="https://store.steampowered.com/app/988450/Endless_Legend__Symbiosis/" target="_blank" rel="noopener">Steam</a>. Pick it up before February 4th to avail of a 10 percent discount, or check out the trailer for <em>Symbiosis</em> below.</p>
<p>The expansion introduces a brand new faction called the Mykara. As a civilization that started as unicellular organisms before evolving into warriors, the Mykara seek balance for the planet. Their key traits include overgrowing different points of interest and converting conquered cities for additional resources. When enough turns pass, they gain bonus traits from the conquered cities.</p>
<p>Along with a new faction are the new Gigantic units, the Urkans. They&#8217;ll roam the neutral zones on the map randomly and must either be defeated in battle or bribed to use them. Achieve that and you&#8217;ll unlock some new abilities to further augment your fighting capabilities.</p>
<p><iframe loading="lazy" title="Endless Legend - Symbiosis Prologue" width="500" height="281" src="https://www.youtube.com/embed/hFm8KAK8BII?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sega Acquires Endless Space, Endless Legend Developer</title>
		<link>https://gamingbolt.com/sega-acquires-endless-space-endless-legend-developer</link>
					<comments>https://gamingbolt.com/sega-acquires-endless-space-endless-legend-developer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Jul 2016 13:43:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amplitude studios]]></category>
		<category><![CDATA[Dungeon of the Endless]]></category>
		<category><![CDATA[Endless Legend]]></category>
		<category><![CDATA[Endless Space]]></category>
		<category><![CDATA[Sega]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=271288</guid>

					<description><![CDATA[Sega continues to strengthen its strategy gaming division.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/Endless-Legend.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/07/Endless-Legend.jpg" alt="Endless Legend" width="620" height="349" class="aligncenter size-full wp-image-271290" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Endless-Legend.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/Endless-Legend-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>If you thought Sega&#8217;s strategy division was already a big deal with Relic Entertainment and The Creative Assembly on-board, it&#8217;s added yet another strong studio to the list with the acquisition of Amplitude Studios. Amplitude is responsible for the <em>Endless</em> series of games including <em>Endless Space, Dungeon of the Endless</em> and <em>Endless Legend</em> with <em>Endless Space 2</em> in development.</p>
<p>Sega of Europe president Jurgen Post noted that, &#8220;To have the opportunity to add a studio with the growing reputation of Amplitude&#8217;s to the Sega family is an exciting one and reinforces Sega Europe&#8217;s position as a market leader in publishing high quality PC games.</p>
<p>&#8220;Culturally, Amplitude is a fantastic fit for the business as it not only produces great games, but also has a proven track record in listening to fans and directly involving them in the ongoing development of their games through their GAMES2GETHER system.&#8221;</p>
<p>Sega currently has Relic&#8217;s <em>Warhammer 40K: Dawn of War 3</em> in development while The Creative Assembly is busy supporting <em>Total War: Warhammer</em> and adding post-launch content. What are your thoughts on Amplitude Studios joining the list? Let us know in the comments.</p>
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