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	<title>Exomecha &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>14 First Person Shooters of 2022</title>
		<link>https://gamingbolt.com/14-first-person-shooters-of-2022</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Mar 2022 09:57:44 +0000</pubDate>
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		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
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					<description><![CDATA[Whether you're venturing across fantasy landscapes or deep space, there's no shortage of first person shooting action this year.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>022 has often been described as potentially the biggest year yet for video games, regardless of one&#8217;s genre of choice. First person shooters are no exception and whether you seek big budget epics, looter shooters or more personal tales, there&#8217;s plenty to look forward to. Here are 14 FPS titles coming this year.</p>
<p><b>Starfield</b></p>
<p><iframe title="14 NEW First Person Shooters of 2022 To Look Forward To" width="500" height="281" src="https://www.youtube.com/embed/8e2iA4vWXNQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Starfield</em> is many things for Bethesda at this point – a brand new IP, a showcase for Creation Engine 2.0, a sci-fi game that explores the boundaries of space, the list goes on. But on top of being a more hardcore RPG, it&#8217;s also a shooter which can be played in first and third person perspectives. How the weaponry will shape out, much less how the game plays, is still unknown but we&#8217;re intrigued all the same. <em>Starfield</em> is currently set to release on November 11<sup>th</sup> for Xbox Series X/S and PC.</p>
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		<title>ExoMecha Delayed to Q1 2022</title>
		<link>https://gamingbolt.com/exomecha-delayed-to-q1-2022</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 02 Aug 2021 14:15:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Exomecha]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[TwistedRed]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488660</guid>

					<description><![CDATA[The free-to-play mech shooter was previously due out this August, but has been pushed back to provide the developers more time to polish the game. ]]></description>
										<content:encoded><![CDATA[<p>TwistedRedGames announced their free-to-play multiplayer mech shooter <em><a href="https://gamingbolt.com/exomecha-free-to-play-shooter-brings-guns-and-mechs-to-xbox-series-x-xbox-one-and-pc-in-2021">ExoMecha</a> </em>back in July of last year, and confirmed earlier this year that the game <a href="https://gamingbolt.com/exomecha-gameplay-trailer-is-full-of-explosive-action-out-in-august">would be launching in August</a>. We&#8217;re in August now though, and with no word on the game&#8217;s release having arrived, a delay was looking likely- which, of course, has now been confirmed.</p>
<p>TwistedRedGames recently took to Twitter and announced that <em>ExoMecha </em>has been delayed from its August launch window, and is now targeting a release some time in Q1 2022. The developer says the development time will allow them to &#8220;refine <em>ExoMecha </em>as [they&#8217;ve] always imagined it.&#8221;</p>
<p>&#8220;To provide our players the best quality and flawless gaming experience, we have decided to shift our release from August 2021 to Q2 2021,&#8221; the announcement reads.</p>
<p>The developer also confirms that it is planning to release pre-release betas for the game this September. Initially, these will be released only for PC, but will include Xbox players as well &#8220;when it&#8217;s ready.&#8221;</p>
<p><em>ExoMecha </em>is in development for Xbox Series X/S, Xbox One, and PC.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/2S65nKyVNa">pic.twitter.com/2S65nKyVNa</a></p>
<p>&mdash; TwistedRedGames (@TwistedRedGames) <a href="https://twitter.com/TwistedRedGames/status/1419906641538043912?ref_src=twsrc%5Etfw">July 27, 2021</a></p></blockquote>
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		<title>ExoMecha Gameplay Trailer is Full of Explosive Action, Out in August</title>
		<link>https://gamingbolt.com/exomecha-gameplay-trailer-is-full-of-explosive-action-out-in-august</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 26 Mar 2021 16:18:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=474263</guid>

					<description><![CDATA[The free-to-play shooter shows off some high-octane action.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/exomecha.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-474264" src="https://gamingbolt.com/wp-content/uploads/2021/03/exomecha.jpg" alt="exomecha" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/exomecha.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/exomecha-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/exomecha-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/exomecha-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/exomecha-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>TwistedRed&#8217;s free-to-play multiplayer first person shooter <em><a href="https://gamingbolt.com/exomecha-free-to-play-shooter-brings-guns-and-mechs-to-xbox-series-x-xbox-one-and-pc-in-2021">ExoMecha</a> </em>was announced a little under a year ago, and as interesting as it looked, we haven&#8217;t really seen a whole lot more of the game since then. At the Xbox indie showcase, however, we got a pretty solid look at what the game is going to have on offer in terms of gameplay.</p>
<p>The trailer&#8217;s full of some pretty high-octane action, and from underwater combat and a grappling hook-type tool to vehicular action and more, there&#8217;s plenty that&#8217;s going on in here. It&#8217;s also worth mentioning that <em>ExoMecha </em>is looking really cool from a visuals perspective- here&#8217;s hoping the final game boasts this same level of visual fidelity. Check out its trailer below.</p>
<p>Meanwhile, the trailer also confirms that <em>ExoMecha </em>will be launching in August of this year, so it won&#8217;t be too long before players can dive into the shooter. When it launches, it will be available for Xbox Series X/S, Xbox One, and PC.</p>
<p><iframe title="EXOMECHA - Gameplay Trailer 2" width="500" height="281" src="https://www.youtube.com/embed/A6EeuLzWoXU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Are Halo Infinite, Forza, and ExoMecha Perfect Representations of the Xbox Series X’s Power?</title>
		<link>https://gamingbolt.com/are-halo-infinite-forza-and-exomecha-perfect-representations-of-the-xbox-series-xs-power</link>
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		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 16:13:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[crossfirex]]></category>
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		<category><![CDATA[fable]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[halo: infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=450202</guid>

					<description><![CDATA[Is the Xbox Series X being pushed hard enough?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ollowing a number of high-profile gameplay showcases by Sony for the PlayStation 5 platform, Microsoft outed extended gameplay footage for a number of titles that are currently under production for the Xbox Series X. We got to see Halo: Infinite in action, alongside the next-gen Forza, Garena’s CrossfireX, ExoMecha, the Fable reboot, State of Decay 3, and a number of titles like STALKER 2.</p>
<p>With this much real Xbox Series X gameplay footage on hand, footage indicate of actual gameplay quality as opposed to “target renders” and CGI, we thought it’d be a good idea to evaluate these titles from a technical perspective. Just what are these Xbox Series X games doing in technical terms that wouldn’t be possible on Xbox One level hardware? What’s the really ninth-generation push here? Let’s take a look and find out.</p>
<p><strong>Halo: Infinite</strong><strong>&nbsp;</strong></p>
<p><iframe loading="lazy" title="How Xbox Series X Is Delivering RICH Graphics With Halo Infinite, Forza, ExoMecha And More" width="500" height="281" src="https://www.youtube.com/embed/q_RU3TqsABA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The first game we’re looking at is Halo: Infinite, 343’s first outing on a ninth-generation platform. It’s interesting to come to the Halo: Infinite gameplay demo right after Halo 3 on PC — you get an idea of exactly how much has changed and improved over the past two generations. And yet, at the same time, there’s the sense that Halo: Infinite isn’t quite pushing the Xbox Series X as hard as it ought to be.</p>
<p>The visuals have a distinctly late eighth-gen look to them and this makes sense. After all, Halo: Infinite — alongside a number of other Xbox Series X titles — is cross-gen, meaning it’ll have to run in some shape or form, even on the Xbox One. Looking at the gameplay video, we see some great material work, especially on Master Chief’s suit. Moreover, polygon counts on characters have increased considerably: character models hold up against the best from the eighth-gen, titles like <em>The Last of Us 2. </em>And, of course, there’s that silky smooth 60 FPS update.</p>
<p>But this here is the problem: there’s nothing Halo: Infinite does that seems to go beyond what any high-end PC offers when running a late eighth-gen game at 4K/60 FPS. When asking the question “what’s going on here that couldn’t have been done on eighth-gen,” the answer is really a sum of the parts. It’s hard to see the Xbox One X, let alone the Xbox One, running a game with these visuals at 4K/60 FPS, and that too, in an open world setting. While Halo: Infinite isn’t exactly going to win awards for its graphics, it delivers great eighth-gen quality at a performance and IQ level that go beyond eighth-gen consoles.</p>
<p><strong>Forza Motorsport</strong><strong>&nbsp;</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/forza-motorsport-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-449661" src="https://gamingbolt.com/wp-content/uploads/2020/07/forza-motorsport-xbox-series-x-1024x573.jpg" alt="forza motorsport xbox series x" width="620" height="349"></a></p>
<p>Where Halo: Infinite had us struggling a bit to identify signature visual effects, Forza Motorsport’s “in-engine” trailer immediately screamed next-generation. As with the Gran Turismo demo we saw earlier on PlayStation 5, the highlight here is the extensive use of ray-tracing. Ray-traced reflections are everywhere, from character helmets to the cars themselves. The reflections and high quality lighting, together with exemplary material rendering mean that many scenes look almost photorealistic.</p>
<p>Level of detail and geometric complexity are well beyond what we’ve seen in eighth-gen racing titles. What struck us immediately was something that would be innocuous in other genres — high fidelity tree rendering. In racing games where most of the limited polygon budget goes towards rendering car models, environmental details often take a hit.</p>
<p>Trees and other incidental environmental objects rarely look good in eighth-gen racing titles. But here, we see high-polygon tree models and high grass density outside the track. All in all, Forza Motorsport is a great showcase of the Xbox Series X’s capabilities, delivering visuals that are categorically a whole generation ahead of Forza Motorsport 7. This is a complete franchise reboot and, at least from a visual standpoint, it’s easy to see why that’s the case.</p>
<p><strong>CrossfireX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-423649" src="https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy-1024x576.jpg" alt="crossfireX_remedy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2019/11/crossfireX_remedy.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>CrossfireX is the Remedy-developed campaign for what is apparently the world’s most popular first-person shooter franchise in terms of player count. Much like Halo: Infinite, the next-gen Xbox Series X upgrades are hard to see here at first glance. This is in large part because the Crossfire franchise targets a large player base — there’s a need for scalability beyond what’s possible on the Xbox Series. Nevertheless, the engine trailer reveals a number of visual elements that go well beyond the eighth-generation norm. We see top-notch character rendering, with high fidelity character models and subsurface scattering on the skin.</p>
<p>While this is, again, standard for high-end eighth-generation titles, it’s important to remember that these effects are being handed in at what we expect to be a locked 4K/60 FPS. In a section of the trailer where a helicopter swoops past an urban vista, we also see what looks like an extended LOD, with high fidelity building models in place of the textured billboards we’d otherwise expect to see. CrossfireX isn’t exactly a torchbearer for ninth-gen visuals. However, it again demonstrates that the Xbox Series X can easily deliver top-end eighth-gen visuals at a silky-smooth and sharp 4K/60 FPS.</p>
<p><strong>ExoMecha</strong><strong>&nbsp;</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-449750" src="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-1024x576.jpg" alt="exomecha" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Much like CrossFireX, ExoMecha isn’t going that far beyond the boundaries of the eighth-gen visual milieu. However, as with the earlier title, we’re seeing top-notch visuals delivered at 4K/60 FPS. However, in the ExoMecha gameplay trailer, we do see some technical aspects at play that appear to go well beyond the capabilities of eighth-gen Xbox devices. For starters, level of detail scaling is remarkable.</p>
<p>In a brief forested scene, we see grass rendered far into the distance — even when the player character takes flight, culling is hard to notice and fine detail is retained out into the distance. In another scene, we see a large quantity of rocks and debris on the ground, rendered in full geometric detail, not just as textures or as a parallax occlusion mapping effect. Texture assets — on weapons, especially, also appear to be very high quality. We see a clear pathway to scale down to the current-gen Xbox consoles, by dropping geometric quality, resolution, and aggressively culling object detail. However, the top-end visual set that the demo represents goes well above the eighth-gen standard.</p>
<p><strong>Fable</strong><strong>&nbsp;</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-449681" src="https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4-1024x576.jpg" alt="Fable 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/Fable-4.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It’s surprising to see Fable again here, especially following the draw-out disaster that was Fable Legends. It’s not yet clear whether the 1-minute Fable reboot trailer represents in-engine footage or something more representative of gameplay. Regardless, there are some important visual features here that elevate the trailer above the eighth-gen standard. For starters, level of detail scaling is remarkable, something we’ve now come to expect from ninth-gen titles.</p>
<p>We see high quality material rendering — the skin surface of the frog towards the end comes to mind. At the very end of the trailer, when we see a long shot of a forest, we see dense 3D vegetation stretching for quite some ways into the background. All in all, this is an iterative improvement. However polygon counts and detail levels are well beyond the Xbox One standard.</p>
<p><strong>State of Decay 3</strong><strong>&nbsp;</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-449660" src="https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3-1024x576.jpg" alt="State of Decay 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/State-of-Decay-3.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As with Fable, it’s surprising to see State of Decay 3 in existence at all, let alone as part of an Xbox Series X showcase. State of Decay 2 arrived a few years ago to almost universal criticism. Nevertheless, the impressive State of Decay 3 trailer we saw means that Undead Labs has evidently learned a thing or two since State of Decay 2’s disastrous launch.</p>
<p>In terms of visuals, we see exceptionally high polygon counts across the board. The female character’s face and clothing rendering in smoothly without any visible polygon edges. It’s interesting to note that there’s a lot of incidental detail on the character model — like the fur on her jacket — that’s evidently made up of real geometry, as opposed to being a shader effect. Tree cover towards the middle of the demo is exceptionally dense and occluded light from the sun.</p>
<p>The tree models themselves are, again, feature very high mesh density. We also got a brief look at State of Decay 3’s water simulation. We’re seeing what looks like a great example of fluid simulation with waves that actually deform the surface of the water. Character skin rendering looked a bit off, but that’s just in comparison to the rest of the visuals. Overall, it’s easy to see State of Decay 3 taking its place as a genuine tech showcase for the Xbox Series X.</p>
<p><strong>Conclusion</strong><strong>&nbsp;</strong></p>
<p>These Xbox Series X gameplay and in-engine trailers come a while after we saw games in action on the PlayStation 5. Arguably, this has allowed Sony’s hardware to set the conversation in terms of features like ray-tracing and dynamic LOD scaling. What we saw on Xbox Series X wasn’t necessarily above and beyond the PlayStation 5 tech demos, despite the performance disparity between the two consoles.</p>
<p>This is likely down to two reasons: developers still haven’t had much time with dev kits for either platform. And moreover, many of these Xbox Series X game are cross-gen, which means that the base code will have to work in some shape or form on the Xbox One and Xbox One X. Keeping that in mind, the demos we’ve seen so far bode well for the Series X. We look forward to analyzing Xbox Series X titles in depth at launch.</p>
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		<title>Exomecha, Free-To-Play Shooter, Brings Guns And Mechs To Xbox Series X, Xbox One, And PC In 2021</title>
		<link>https://gamingbolt.com/exomecha-free-to-play-shooter-brings-guns-and-mechs-to-xbox-series-x-xbox-one-and-pc-in-2021</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 23 Jul 2020 23:02:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Exomecha]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[TwistedRed]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[A beta will also come soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-449750" src="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha.jpg" alt="exomecha" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/exomecha.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/exomecha-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Today was the big day of Microsoft&#8217;s Xbox Series X Games Showcase. And the reception was&#8230;somewhat mixed, I think it&#8217;s fair to say, but overall we got to see a lot of different games to look forward to. One even sneaked up on us via the pre-show, a unique little title by the name of <em>Exomecha</em>.</p>
<p>The game was revealed with a brief trailer, which you can see below. There is&#8230;a lot going on here, but the game appears to be a fast-paced competitive shooter with a very <em>Transformers</em>-like vibe and feel of you taking on giant robots. Also, there&#8217;s a giant robot dragon. The game will be free-to-play, and you can actually sign up for the upcoming beta via the official website through <a href="https://www.exomecha.com/" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p><em>Exomecha</em> is slated to launch at some point in 2021 for Xbox Series X, Xbox One and PC. A beta will go up, though it&#8217;s unclear when or if it will come for all those same systems.</p>
<p><iframe loading="lazy" title="EXOMECHA World Premiere Trailer" width="500" height="281" src="https://www.youtube.com/embed/khEGkujs7Ks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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