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	<title>Fallout 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Todd Howard Has &#8220;Warmed Up&#8221; to Remasters, Praises Xbox Backwards Compatibility Team</title>
		<link>https://gamingbolt.com/fallout-3-director-has-warmed-up-to-remasters-praises-xbox-backwards-compatibility-team</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 14:39:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639787</guid>

					<description><![CDATA[However, being able to "play the original Oblivion," Morrowind, and Fallout 3 is also "great," said Bethesda's creative director.]]></description>
										<content:encoded><![CDATA[<p>While several recent rumors have indicated that a remaster of <em>Fallout 3</em> might be in the works, Bethesda Game Studios lead Todd Howard has revealed that his stance on the concept of remasters has softened over the years. In an interview with <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-wanted-bethesdas-original-rpgs-to-be-playable-before-worrying-about-remasters-you-can-play-morrowind-you-can-play-fallout-3/" target="_blank" rel="noopener">GamesRadar</a>, he spoke about how he used to be quite against the idea. “For a long time I was a no, no, no,” he said. “That is a game of its age, let’s just make sure it runs.” Since then, however, he has “warmed up on remasters”.</p>
<p>He also praised the work that went into the backwards compatibility features of modern Xbox consoles, especially when it came to running titles like the original Xbox’s <em>The Elder Scrolls 3: Morrowind</em>, and Xbox 360’s <em>Fallout 3</em>. &#8220;They did an incredible job with backwards compatibility,&#8221; he said. “Right now, you can go and play the original <em>Oblivion</em>, you can play <em>Morrowind</em>, you can play <em>Fallout 3</em>. It&#8217;s backwards compatible, it&#8217;s 4k, and like, great.”</p>
<p>&#8220;So that to me was like, job number one – can you play them as they were?&#8221;</p>
<p>He also revealed that work on <em>The Elder Scrolls 4: Oblivion Remastered</em> started because the idea of remastering older Bethesda games “kept coming up.” The fact that there hadn’t been a new mainline entry in the fantasy RPG franchise since 2011’s <em>The Elder Scrolls 5: Skyrim</em> also likely proved to be enough motivation.</p>
<p>&#8220;Feeling like this also serves the <em>Elder Scrolls</em> audience that we hadn&#8217;t had this, this is good for that audience, and having a single player game and kind of this pocket of time. But there&#8217;s a million ways that that could have gone wrong,&#8221; he said.</p>
<p>As for the <em>Fallout</em> franchise, a report from last month has indicated that the team working on <em>Fallout 3</em>&#8216;s remaster is aiming for a <a href="https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor">similar level of polish and quality as <em>The Elder Scrolls 4: Oblivion Remastered</em></a>. “The game is still in active development, and I understand Bethesda is keen to ensure it’s as well polished as the surprise release of <em>The Elder Scrolls IV: Oblivion Remastered</em> last year,” wrote The Verge&#8217;s Tom Warren.</p>
<p>More recent reports have been adding more fuel to the fire when it comes to a remaster of <em>Fallout 3</em>. Earlier this month, a listing for new McFarlane toys indicated that <a href="https://gamingbolt.com/fallout-3-remaster-to-get-elite-edition-with-7-inch-power-armor-figurine-rumor">an &#8220;Elite Edition&#8221; for <em>Fallout 3 Remastered</em> was planned</a>. This edition would include a 7-inch-tall &#8220;T-45B Nuka Cola&#8221;. While few details were revealed, the name indicates that it might be a figure of power armor featuring a color palette based on the Nuka Cola brand.</p>
<p>Interestingly, a remaster of <em>Fallout 3</em> might involve more work than previously thought. Former Bethesda developer Bruce Nesmith spoke about this back in April 2025, noting that the project would <a href="https://gamingbolt.com/fallout-3-remaster-would-need-a-revamp-of-its-gun-combat-former-bethesda-designer">require a major revamp of the RPG&#8217;s gun-based combat</a>. He referred to <em>Fallout 3</em>&#8216;s gun combat as being &#8220;not good,&#8221; especially when compared to its contemporaries.</p>
<p>“[<em>Fallout 3</em> combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter; it’s not a run-and-gun shooter. But a lot of work was done on that for <em>Fallout 4</em>. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”</p>
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		<item>
		<title>Fallout 3 Remaster to Get Elite Edition With 7-Inch Power Armor Figurine &#8211; Rumor</title>
		<link>https://gamingbolt.com/fallout-3-remaster-to-get-elite-edition-with-7-inch-power-armor-figurine-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 15:01:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 3 Remastered]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638939</guid>

					<description><![CDATA[The power armor figurine was mentioned as part of a new slate of McFarlane toy listings, which noted that it's a "T-45B Nuka Cola".]]></description>
										<content:encoded><![CDATA[<p>While Bethesda is yet to make any official announcements regarding a remaster of <em>Fallout 3</em>, thanks to several rumors over the last few months, the fact that it is happening is essentially a poorly-kept secret at this point. A recent report indicates that we might be getting close to an official announcement of <em>Fallout 3 Remastered</em>, along with reveals of its more expensive editions. As spotted by a Reddit user on the <a href="https://www.reddit.com/r/Fallout/comments/1rps0nv/fallout_3_remastered_seemingly_confirmed_via_new/" target="_blank" rel="noopener"><em>Fallout</em> subreddit</a>, a listing for new McFarlane toys indicates that <em>Fallout 3 Remastered</em> will be getting an &#8220;Elite Edition&#8221;.</p>
<p>While not too many details have been revealed through this listing on <a href="https://toynewsi.com/14-62286" target="_blank" rel="noopener">Toys News International</a>, it makes a mention of a &#8220;T-45B Nuka Cola&#8221; that will be 7 inches in length. Now, while Nuka Cola itself is a brand of in-universe drinks in <em>Fallout</em> games, T-45 might be a reference to power armor. The T-45 specifically was one of the early suits of power armors that players could find in <em>Fallout 4</em>. The letter &#8220;B&#8221; likely indicates a variant of the power armor. The mention of “Nuka Cola” also implies that this 7-inch figurine might sport the fictional brand’s red and white color scheme. It is worth noting, however, that until an official announcement happens, these details simply remain rumors.</p>
<p>While no concrete details have been revealed about <em>Fallout 3 Remastered</em> yet, a report from back in February indicated that Bethesda might be aiming for a <a href="https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor">similar level of polish and quality</a> with the release as it achieved with 2025&#8217;s <em>The Elder Scrolls 4: Oblivion Remastered</em>.</p>
<p>Industry insider NateTheHate had also indicated back in January that <a href="https://gamingbolt.com/fallout-3-remaster-is-still-a-planned-release-but-a-reveal-window-remains-unknown-says-insider"><em>Fallout 3 Remastered</em> is a &#8220;planned release&#8221; for Bethesda</a>. However, he was unable to confirm any release window for the game.</p>
<p>Former Bethesda developer Bruce Nesmith had brought up a potential remaster of <em>Fallout 3</em> last year, where he stated a belief that it would need a complete revamp of it handles its gun-based combat. He noted that refinements similar to what we saw in <em>Fallout 4</em> <a href="https://gamingbolt.com/fallout-3-remaster-would-need-a-revamp-of-its-gun-combat-former-bethesda-designer">would be required for a remastered <em>Fallout 3</em></a> to be successful with a modern audience.</p>
<p>“What did you see in <em>Fallout 4</em>? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said. “I know in <em>Fallout 4</em> there was a lot of work done on the gun combat, because <em>Fallout 3</em> is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”</p>
<p>He also brought up the fact that, when compared to contemporary games of the time, <em>Fallout 3</em>&#8216;s combat didn&#8217;t really hold up. It is worth noting that <em>Fallout 3</em> came out in 2008 &#8211; the same year as critically-acclaimed titles like <em>Dead Space</em>, <em>Metal Gear Solid 4: Guns of the Patriots</em>, and <em>Gears of War 2</em>.</p>
<p>“[<em>Fallout 3</em> combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for <em>Fallout 4</em>. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”</p>
<p>“<em>Oblivion</em> wasn’t just brought up to the 2011 version of <em>Skyrim</em>,” he continued. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in <em>Skyrim</em>.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638939</post-id>	</item>
		<item>
		<title>Fallout 3 Remaster Studio is Aiming for Same Level of Polish as Oblivion Remastered &#8211; Rumor</title>
		<link>https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 06 Feb 2026 11:42:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636507</guid>

					<description><![CDATA[A new report has indicated that the active development on the Fallout 3 remaster is still ongoing, and that the team is busy polishing it.]]></description>
										<content:encoded><![CDATA[<p>Rumors about Bethesda working on a remaster for its 2008 open-world post-apocalyptic RPG <em>Fallout 3</em> have been <a href="https://gamingbolt.com/fallout-3-remaster-is-still-planned-but-wont-launch-anytime-soon-rumor">heating up</a> over the last few months, and now, The Verge’s Tom Warren has also <a href="https://www.theverge.com/tech/874303/microsoft-xbox-roadmap-2026-notepad" target="_blank" rel="noopener">reported</a> that it is still being actively developed. In his report, Warren noted that the studio is aiming for the same level of polish and quality as last year’s <em>The Elder Scrolls 4: Oblivion Remastered</em>.</p>
<p>&#8220;The game is still in active development, and I understand Bethesda is keen to ensure it&#8217;s as well polished as the surprise release of <em>The Elder Scrolls IV: Oblivion Remastered</em> last year,&#8221; he wrote.</p>
<p>It is worth noting that Bethesda’s open-world RPGs have a reputation of launching in technically questionable states before their problems are fixed with post-launch updates. We recently <a href="https://gamingbolt.com/fallout-4-anniversary-edition-is-a-mess-that-could-have-been-avoided">saw this happen with the release of <em>Fallout 4: Anniversary Edition</em></a>, and even <em>Oblivion Remastered</em> had <a href="https://gamingbolt.com/oblivion-remastered-has-major-problems-on-pc">quite a few performance issues</a> that are still being ironed out.</p>
<p>Another report from last month has indicated that Bethesda hasn&#8217;t yet decided on when it will officially unveil its <em>Fallout 3</em> remaster. Industry insider NateTheHate recently noted that <a href="https://gamingbolt.com/fallout-3-remaster-is-still-a-planned-release-but-a-reveal-window-remains-unknown-says-insider">it is a &#8220;planned release&#8221;</a>.</p>
<p>While the remaster being developed has been rumored for quite some time now, a recent report has indicated that it will be similar in scope as <em>Oblivion Remastered</em>. Windows Central&#8217;s Jez Corden even indicated that there are <a href="https://gamingbolt.com/fallout-3-is-getting-the-elder-scrolls-4-oblivion-remastered-treatment-rumor">also plans to remaster <em>Fallout: New Vegas</em></a>.</p>
<p>Former Bethesda developer Bruce Nesmith had spoken about a <em>Fallout 3</em> remaster last year, noting that it would <a href="https://gamingbolt.com/fallout-3-remaster-would-need-a-revamp-of-its-gun-combat-former-bethesda-designer">likely need a complete revamp of its gun-based combat system</a>. Bringing up comparisons with the combat in <em>Fallout 4</em>, he said that similar refinements would also be necessary in the remaster.</p>
<p>“What did you see in <em>Fallout 4</em>? That will tell you what they felt was necessary to change from <em>Fallout 3</em>,” Nesmith said. “I know in <em>Fallout 4</em> there was a lot of work done on the gun combat, because <em>Fallout 3</em> is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”</p>
<p>He also went on to talk about how <em>Fallout 3</em>&#8216;s combat systems didn&#8217;t hold up even compared to contemporary releases. 2008 saw the release of several critically-acclaimed shooters, after all, including <em>Gears of War 2</em>, <em>Metal Gear Solid 4: Guns of the Patriots</em>, and <em>Dead Space</em>.</p>
<p>“[<em>Fallout 3</em> combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for <em>Fallout 4</em>. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”</p>
<p>“<em>Oblivion </em>wasn’t just brought up to the 2011 version of <em>Skyrim</em>,” he continued. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in <em>Skyrim</em>.”</p>
<p>For a hint of what the <em>Fallout 3</em> remaster might end up looking like, check out <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone">our review of <em>The Elder Scrolls 4: Oblivion Remastered</em></a>. The fantasy RPG is available on PC, PS5 and Xbox Series X/S. A Nintendo Switch 2 release has also been <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-will-launch-later-this-year-for-nintendo-switch-2">confirmed for 2026</a>.</p>
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		<title>Fallout Games See Uptick in Concurrent PC Players in Midst of TV Show&#8217;s Second Season</title>
		<link>https://gamingbolt.com/fallout-games-get-uptick-in-concurrent-players-on-pc-in-midst-of-amazon-prime-shows-second-season</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 07 Jan 2026 15:39:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634430</guid>

					<description><![CDATA[Fallout 3 might have seen the smallest rise among the Bethesda-era games, with 4, New Vegas and 76 getting many more players.]]></description>
										<content:encoded><![CDATA[<p>The popularity of Amazon&#8217;s <em>Fallout</em> TV series having an impact on the <em>Fallout</em> games hasn’t really been much of a secret. Creative director Jon Rush, for instance, had mentioned its impact on player numbers in <em>Fallout 76</em> all the way back in March 2025. With Season 2 of <em>Fallout</em> being well underway, the numbers for the three single-player Bethesda-era <em>Fallout</em> titles have also seen upticks. As caught by <a href="https://www.pcgamer.com/games/rpg/fallout-season-2-has-doubled-the-number-of-people-playing-the-fallout-games-on-steam/" target="_blank" rel="noopener">PC Gamer</a>, the concurrent player figures for <em>Fallout 4</em>, <em>Fallout 3</em>, and <em>Fallout: New Vegas</em> have all been rising.</p>
<p><em>Fallout 3</em> might have seen the <a href="https://steamdb.info/app/22370/charts/#3m" target="_blank" rel="noopener">smallest rise</a>, going from peaks of up to almost 700 concurrent players to almost a thousand since the second season of the <em>Fallout </em>show. <em>Fallout: New Vegas</em> and <em>Fallout 4</em> have been seeing much more drastic upticks in players. Where <em>Fallout 4</em> would typically see around 22,000 concurrent players before December, it has been <a href="https://steamdb.info/app/377160/charts/#3m" target="_blank" rel="noopener">hitting almost 33,000 players</a> daily. <em>Fallout: New Vegas</em>, on the other hand, usually saw around 8,000 players, which has now gone all the way up to <a href="https://steamdb.info/app/22380/charts/#3m" target="_blank" rel="noopener">around 15,000</a> since the show&#8217;s season two premiere.</p>
<p>While the single-player titles have been seeing more players, <a href="https://steamdb.info/app/1151340/charts/#3m" target="_blank" rel="noopener"><em>Fallout 76</em> isn&#8217;t being left behind either</a>. The multiplayer game&#8217;s typical average of around 20,000 concurrent players has been rising since December, peaking at almost 30,000 earlier this month. The popularity of the Amazon TV show has likely played a major role in this rise in player figures, but the fact that its season two premiere coincided with Steam’s Winter Sale also likely helped in getting the games into the hands of more players.</p>
<p>Rush had spoken about <a href="https://gamingbolt.com/fallout-76-may-have-crossplay-some-day-creative-director">players hopping on to these classics last year</a>, noting that Bethesda plans to continue supporting players in the live-service <em>Fallout 76</em>. The subject had come up in light of the multiplayer title getting its Glow of the Ghoul update, which allowed players to turn their characters into Ghouls.</p>
<p>Looking ahead, reports have indicated that Bethesda might be working on a remastered release of <em>Fallout 3</em> <a href="https://gamingbolt.com/fallout-3-is-getting-the-elder-scrolls-4-oblivion-remastered-treatment-rumor">in the same vein as <em>The Elder Scrolls 4: Oblivion Remastered</em></a>, which will likely mean improved visuals and more polished gameplay. A recent report noted that, despite its silence, the company still plans to release the game. However, <a href="https://gamingbolt.com/fallout-3-remaster-is-still-a-planned-release-but-a-reveal-window-remains-unknown-says-insider">when it will make the announcement is still currently unknown</a>.</p>
<p>As for what we might see in the future, <em>Fallout</em> director Todd Howard has said that <a href="https://gamingbolt.com/fallout-5-will-exist-in-a-world-where-the-shows-events-happened-or-are-happening-says-howard"><em>Fallout 5</em> will take the events of the Amazon show into account for its story</a>. “In short, yes. <em>Fallout 5</em> will exist in a world where the stories and events of the show happened or are happening. We are taking that into account,” he said.</p>
<p>Howard had also noted that Bethesda had been <a href="https://gamingbolt.com/fallout-series-director-says-bethesda-is-working-on-a-whole-bunch-of-stuff-for-the-franchise">&#8220;working on a whole bunch of stuff&#8221; for the <em>Fallout</em> universe</a> back in December. In his statement, he acknowledged fans asking for remasters of <em>Fallout 3</em> or <em>New Vegas</em>, and asked them to wait until Bethesda is ready to make an announcement. While you&#8217;re at it, also check out <a href="https://gamingbolt.com/fallout-4-director-hasnt-played-fallout-london-praises-work-that-goes-into-total-conversion-mods">what he thinks about the <em>Fallout: London</em> mod</a> for <em>Fallout 4</em>.</p>
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		<title>Fallout 3 Remaster is Still A &#8220;Planned Release,&#8221; But A Reveal Window Remains Unknown, Says Insider</title>
		<link>https://gamingbolt.com/fallout-3-remaster-is-still-a-planned-release-but-a-reveal-window-remains-unknown-says-insider</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 07 Jan 2026 14:31:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634412</guid>

					<description><![CDATA[A mysterious countdown on Amazon's Fallout series website could indicate many things but it's likely not for the long-rumored remaster.]]></description>
										<content:encoded><![CDATA[
<p>You have to hand it to <em>Fallout </em>fans &#8211; other than <em>The Last of Us</em> TV viewers (and maybe the <a href="https://gamingbolt.com/half-life-3-announcement-is-the-wait-finally-ending" data-type="post" data-id="632117"><em>Half-Life 3</em> fanatics</a>), few are awaiting a brand new title in the series like them. It&#8217;s even more agonizing after the success of Amazon&#8217;s <em>Fallout</em>, and with Season 2 underway, the wait begins for something, <em>anything</em> from Bethesda.</p>



<p>While creative director Todd Howard confirmed that the studio is working on a &#8220;whole bunch of stuff&#8221; for the franchise, a mysterious countdown appeared on <a href="https://fallout-s2.amazonstudios.com/#main" target="_blank" rel="noreferrer noopener">Amazon&#8217;s site for the show</a>. It indicates a reveal in 27 days, 17 hours and 30 minutes at the time of writing, and as you might expect, speculation is running wild that it could be <a href="https://gamingbolt.com/fallout-3-remaster-doom-year-zero-dishonored-3-and-more-leaked"><em>Fallout 3 Remaster</em>-related</a>.</p>



<p>Insider NateTheHate didn&#8217;t confirm or deny it, <a href="https://gamingbolt.com/fallout-3-remaster-is-still-planned-but-wont-launch-anytime-soon-rumor">simply reaffirming</a> that it&#8217;s a &#8220;planned release.&#8221; However, he added, &#8220;I&#8217;m not certain of a reveal window for it.&#8221; This follows his last statement on the alleged remaster and how it wouldn&#8217;t be released anytime soon.</p>



<p>If this countdown is for anything, then it&#8217;s likely focused on the TV show and little else. On the bright side, Howard <a href="https://gamingbolt.com/fallout-5-will-exist-in-a-world-where-the-shows-events-happened-or-are-happening-says-howard">did confirm</a> that <em>Fallout 5</em>, whenever it&#8217;s revealed (rumors last year <a href="https://gamingbolt.com/fallout-5-is-in-development-at-bethesda-rumour">claimed it&#8217;s in development</a>), will &#8220;exist in a world where the show&#8217;s events happened or are happening.&#8221; So even if you&#8217;re only able to vicariously enjoy its story through other characters, at least it counts.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Fallout 3 Remaster is a planned release,  yes. <br><br>I&#39;m not certain of a reveal window for it, however.</p>&mdash; NateTheHate2 (@NateTheHate2) <a href="https://twitter.com/NateTheHate2/status/2008410536321380388?ref_src=twsrc%5Etfw">January 6, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">634412</post-id>	</item>
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		<title>Fallout Series Director Says Bethesda is &#8220;Working on a Whole Bunch of Stuff&#8221; For the Franchise</title>
		<link>https://gamingbolt.com/fallout-series-director-says-bethesda-is-working-on-a-whole-bunch-of-stuff-for-the-franchise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 11 Dec 2025 12:13:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633145</guid>

					<description><![CDATA[Todd Howard said this in response to fan questions about whether or not we would see a remaster treatment for Fallout 3 or New Vegas.]]></description>
										<content:encoded><![CDATA[<p>While Bethesda has seen quite a bit of success thanks to the release of <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> earlier this year, that along with the success of Amazon’s <em>Fallout</em> series has prompted some to ask whether <em>Fallout 3</em> and<em> Fallout: New Vegas</em> will get a similar treatment. Bethesda head Todd Howard was asked a question along similar lines in an interview with Dexerto, where he said that the company has been “working on a whole bunch of stuff”.</p>
<p>In the interview, Howard also said that Bethesda has been keeping an eye on fan comments about <em>Fallout 3</em> or<em> New Vegas</em> getting remastered, and that the company will show off what it is working on at some point.</p>
<p>“The first thing is we get it, right? We see all those comments,” said Howard when asked about remastering <em>Fallout 3</em> or<em> New Vegas.</em> “I alluded to it when I was on the stream. And just to let people know, like we see it. We’re working on a whole bunch of stuff. And, you know, we look forward to the day that we can reveal them.”</p>
<p>“I would say, in general, I prefer to wait. I like the moment that you learn about something. So I would say to the fans that, yep, we get it, but I’m always thinking about the moment that you find out. When you launch a game, when you press play, when you download something and it’s all there, what are you thinking? What do you already know? So I start with that moment, and I back up.”</p>
<p>Howard is essentially referring to the idea that he likes to keep things surprising for fans of Bethesda’s works for as long as he possibly can. One example noted in the interview was the shadow drop of <em>The Elder Scrolls 4: Oblivion Remastered</em>, which was released without too many people expecting it <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remake-screenshots-spotted-on-developer-website-rumour">except for the few leaks leading up to its launch</a>.</p>
<p>He also referenced <a href="https://gamingbolt.com/fallout-todd-howard-confirms-that-bethesda-is-working-on-even-more-for-the-franchise">his pre-recorded message to fans of the <em>Fallout</em> franchise during <em>Fallout</em> Day</a> back in October, where he spoke about how Bethesda still has plenty of things that it is working on in the <em>Fallout</em> universe. However, even at the time, he noted that more details will only be revealed when Bethesda was ready to do so.</p>
<p>“Even though I am recording this — it’s not live — and I’m probably watching myself right now from my desk and I’m reading your chat and these… that thing you want and this other thing you want… Hey, we read it all. Just know we are working on even more. We are looking forward to the day when we can share that with everybody,” said Howard in his message.</p>
<p><em>Fallout</em> Day saw the announcement of quite a few things, including <a href="https://gamingbolt.com/fallout-4-anniversary-edition-announced-for-november-10th-includes-150-creations"><em>Fallout 4: Anniversary Edition</em></a>, as well as details about the <a href="https://gamingbolt.com/fallout-76-burning-springs-update-is-out-on-december-2-ps5-xbox-series-x-s-release-out-in-early-2026">Burning Springs update for <em>Fallout 76</em></a>. While the former <a href="https://gamingbolt.com/fallout-4-anniversary-edition-breaks-the-game-creations-dlc-rated-mostly-negative-on-steam">launched to a largely-negative reception</a>, with the company <a href="https://gamingbolt.com/fallout-4-update-promises-fixes-and-free-quest-but-fans-worry-about-mods-breaking-again">promising fixes with more updates</a>, the latter was released on PC, PS4 and Xbox One earlier this month.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Todd Howard understands fans want remastered versions of ‘FALLOUT 3’ and ‘NEW VEGAS’<br><br>“We’re working on a whole bunch of stuff” <a href="https://t.co/jK1XcQapx0">pic.twitter.com/jK1XcQapx0</a></p>&mdash; ScreenTime (@screentime) <a href="https://twitter.com/screentime/status/1998739505851875460?ref_src=twsrc%5Etfw">December 10, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">633145</post-id>	</item>
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		<title>Fallout 4&#8217;s Dialogue System Was Hard for Designers and Writers to Work With &#8211; Todd Howard</title>
		<link>https://gamingbolt.com/fallout-4s-dialogue-system-was-hard-for-designers-and-writers-to-work-with-todd-howard</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Nov 2025 13:10:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631544</guid>

					<description><![CDATA[He spoke about how a lot of players didn't like the voiced protagonist, with them thinking "that's not the voice I hear in my head".]]></description>
										<content:encoded><![CDATA[<p>While Todd Howard – the man behind many of Bethesda’s biggest games – has referred to several of the company’s games as being some of the best he has ever worked on, he also mentioned an appreciation for the more cinematic approach to dialogue that was taken with <em>Fallout 4</em>. In an <a href="https://www.gq-magazine.co.uk/article/fallout-4-anniversary-todd-howard-interview" target="_blank" rel="noopener">interview with GQ</a>, he also spoke about how the dialogue system in <em>Fallout 4</em> didn’t quite resonate with players how he had hoped to.</p>
<p>Howard also noted that the dialogue system in <em>Fallout 4</em>, which left behind the series’ traditional system that provided a list of options for players to choose from to instead only offer at most four responses, was also difficult for the game’s designers and writers.</p>
<p>“We spent forever on the dialogue system in <em>Fallout 4</em>,” said Howard. “How do we do an interactive conversation in an interesting way? How do we make that gamey? But it really did not resonate. It was also hard on our designers to write that way. Players want to role-play more and we had a voiced protagonist. The actors were phenomenal, but a lot of players were like, ‘That&#8217;s not the voice I hear in my head.’”</p>
<p>As for some of the other games that he had worked on, Howard spoke about <em>Fallout 3</em> having the best opening of any of his titles, while <em>Starfield</em> had the best gunplay. He also gave a shout-out to the varied landscape offered to players in <em>Fallout 76</em>, as well as the freedom offered by <em>The Elder Scrolls 5: Skyrim</em>.</p>
<p>“I think <em>Fallout 3</em> has the best opening,” Howard said. “I think <em>Starfield</em> has by far the best gunplay and gameplay in areas. I think the varied landscape of <em>Fallout 76</em> is really good. Tonally and player agency-wise, I think <em>Skyrim</em> is really good. I also see all the things that either didn’t resonate with fans, or fans may not have noticed.”</p>
<p>Howard also took some time to work on the next major project undertaken by Bethesda – <em>The Elder Scrolls 6</em>. While he didn’t reveal too many details, he did admit that the franchise has been on “too long” of a break. He also noted that the title is “still a long way off”.</p>
<p>“We have hundreds of people on <em>Fallout</em> right now, with <em>76</em> and some other things we&#8217;re doing, but <em>The Elder Scrolls 6</em> is the everyday thing,” said Howard about the current projects in development at Bethesda. When asked about the long time between <em>The Elder Scrolls 6</em> and 2011’s <em>Skyrim</em>, he said: “I do like to have a break between them, where it isn’t like a “plus one” sequel. I think it’s also good for an audience to have a break – <em>The Elder Scrolls</em> has been too long, let’s be clear. But we wanted to do something new with <em>Starfield</em>. We needed a creative reset.”</p>
<p>Howard had previously also spoken about how there was <a href="https://gamingbolt.com/fallout-todd-howard-confirms-that-bethesda-is-working-on-even-more-for-the-franchise">“even more” in the works for the <em>Fallout</em> franchise</a> at Bethesda, where he also apologised for not having anything to show for the time being. He did note that “we are looking forward to the day when we can share [the next <em>Fallout</em> project] with everybody.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">631544</post-id>	</item>
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		<title>30 Best Open-World Games of All Time (2025 Edition)</title>
		<link>https://gamingbolt.com/30-best-open-world-games-of-all-time-2025-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Oct 2025 15:01:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin's Creed Shadows]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[borderlands 4]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[Dead Rising Deluxe Remaster]]></category>
		<category><![CDATA[Death Stranding 2 - On the Beach]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Horizon Zero Dawn Remastered]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[Kingdom Come: Deliverance]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Microsoft Flight Simulator 24]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Slime Rancher 2]]></category>
		<category><![CDATA[snowrunner]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></category>
		<category><![CDATA[The Legend of Zelda: Tears of the Kingdom]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Tokyo Xtreme Racer]]></category>
		<category><![CDATA[watch_dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629864</guid>

					<description><![CDATA[As imposing as they may seem, the open world genre remains one of the most compelling in gaming. Check out its best offerings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat is an open-world game if not a massive virtual landscape laden with stories, secrets, and extensive ground to cover? Much more, as it turns out, with the genre producing some of the finest games ever made. Whether you&#8217;re interested in memorable narratives, incredible immersion, massive environments to mess around in or all of the above, the open world genre is more than worth looking into. But which titles should you prioritize? Check out our picks for the 30 best open-world games of all time as of 2025.</p>
<p><strong>Ghost of Yōtei</strong></p>
<p><iframe title="30 BEST Open World Games of All Time You Absolutely NEED TO EXPERIENCE [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/0giTsF8oEyM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Everything about Sucker Punch&#8217;s sequel is a step up from <em>Ghost of Tsushima</em>. The exploration feels more organic as Ezo is brimming with interesting stories, Mythic Tales, and activities (with far fewer restrictions on where to go). Combat is more visceral than ever, with the different weapons mixing up the formula in fun ways. All in all, a fantastic sequel and a stellar open-world game in its own right, which brings us to&#8230;</p>
<p>
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		<post-id xmlns="com-wordpress:feed-additions:1">629864</post-id>	</item>
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		<title>60 Single-Player PC Games You Absolutely Need to Play (2025 Edition)</title>
		<link>https://gamingbolt.com/60-single-player-pc-games-you-absolutely-need-to-play-2025-edition</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 14:06:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[11 bit studios]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[ace combat 7: skies unknown]]></category>
		<category><![CDATA[arkane]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Assassin's Creed Shadows]]></category>
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		<category><![CDATA[Avalanche Studios]]></category>
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		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[black myth: wukong]]></category>
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		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
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		<category><![CDATA[Cyberpunk 2077: Ultimate Edition]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Disco Elysium - The Final Cut]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
		<category><![CDATA[Evil Empire]]></category>
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		<category><![CDATA[game science]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=628786</guid>

					<description><![CDATA[As a gaming platform, the PC has the biggest game library of any other platform out there. This makes picking just 60 incredibly difficult.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile PC gaming might be an expensive hobby to get into – especially thanks to rising costs of graphics cards – there are definitely quite a few advantages to it. Aside from a PC itself being a worthwhile machine to keep around that is capable of multiple functions, when just taking the gaming side of things into account, it has the largest, widest library of any other gaming system out there. So we decided to sit down, take a look, and figure out the 60 best single-player games that you can play on a modern gaming PC today.</p>
<p><strong>Clair Obscur: Expedition</strong></p>
<p><iframe title="60 Amazing Single Player Games On PC You Need To Try Out [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/HnQHAy7CvaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While traditional role-playing games never disappeared, they did become quite rare for a few years. The release of <em>Clair Obscur: Expedition </em>has managed to remind many people why that style of combat was so beloved. Along with an excellent setting that revolves around serious themes like loss and grief, <em>Expedition</em> also has a solid take on turn-based combat, with every single character in your party having their own bespoke mechanics, be it Maeve’s stance system, how Lune handles elements, or even Gustave’s Overcharge mechanics. Pair this with rewarding high-level gameplay with parries and dodging, and you get one of the best RPGs out there.</p>
<p><strong>Baldur’s Gate 3</strong></p>
<p><em>Baldur’s Gate 3</em> finally managed to hit mainstream success, thanks in large part to its strong setting and ambitious design. <em>Baldur’s Gate 3</em> adapts rules from the 5th edition of tabletop RPG Dungeons &amp; Dragons, and features some of the most interesting and likeable characters that have been featured in games in quite some time. Along with this, it also has an expansive story that kicks things off with a great premise: figure out how to get rid of a parasite in your brain before you end up being turned into a mindflayer. What follows is an epic adventure that carries you through different cities and planes, where countless stories and challenges await.</p>
<p><strong>The Witcher 3: Wild Hunt – Complete Edition</strong></p>
<p>What can we say about <em>The Witcher 3: Wild Hunt</em> that hasn’t been said already? An entire decade since its original release, the open-world RPG has continued to be awesome thanks to constant support from CD Projekt RED, not only through the release of excellent expansions—but also through updating the title to make use of more modern hardware with enhanced visuals. <em>The Witcher 3: Wild Hunt</em> continues to have an excellent story, with plenty of wonderfully-written sidequests. All of this, paired with a great combat system leads to a generally fun way to spend hundreds of hours.</p>
<p><strong>Elden Ring + Shadow of the Erdtree</strong></p>
<p>In many ways, both <em>Elden Ring</em> as well as its expansion, <em>Shadow of the Erdtree</em>, represents the culmination of everything developer FromSoftware has learned in developing titles since 2009’s Demon’s Souls. Along with the slow-paced but heavy combat that the studio is known for, <em>Elden Ring</em> and its expansion also feature a great open world to explore, some of the best boss fights it has ever design, and some incredibly dense lore available for players who would care enough to pore through the dozens of item descriptions and conversations needed to uncover it all. Pair this with tools that provide plenty of options for players that might want an easier time through the game, and <em>Elden Ring</em> and<em> Shadow of the Erdtree</em> simply prove themselves to be the best that FromSoftware has to offer.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p>Developer Rockstar has had many great games under its belt, essentially changing the entire concept of open-world games with the release of <em>Grand Theft Auto 3 </em>and its host of follow-ups, but none of them have been as jaw-dropping or awe-inspiring as 2018’s <em>Red Dead Redemption 2</em>. Acting as a prequel to the original <em>Red Dead Redemption</em>, the title puts you into the shoes of Arthur Morgan as he experiences the age of the cowboy coming to an end as a member of the Van der Linde gang. Along with some excellent character-writing and fun missions, <em>Red Dead Redemption 2</em> also offers dense gameplay, taking on a simulationist approach to even side activities like hunting or train robbing, giving players hundreds of hours worth of things to do in its massive and lush open world.</p>
<p><strong>Days Gone Remastered</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-390199" src="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg" alt="days gone" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Days Gone</em> was originally a PS4 game that came out to a middling reception, its release on PC has been a glow-up for the open-world zombie title, with modern gaming PCs being more than capable of handling the hordes of zombies that get thrown at you. Sure, the main narrative may not be particularly noteworthy. However, the side-activities, as well as the general gameplay loop encouraged by the fact that upgrading your motorbike is important, make the overall idea of setting out to scavenge from long-abandoned medical facilities or even rival gang camps an enticing idea.</p>
<p><strong>Cyberpunk 2077: Ultimate Edition</strong></p>
<p>While its initial release may have been a bit of a mess, in the years since, <em>Cyberpunk 2077</em> has proven itself to be an excellent open-world action RPG. Taking on the role of V in the year 2077, you set out to become a legend in Night City. However, one of the jobs you take alongside your best friend Jackie goes horribly wrong, and now you’re slowly dying and the ghost of Johnny Silverhand lives in your head. <em>Cyberpunk 2077</em>, along with its expansion <em>Phantom Liberty</em>, tells an excellent story that takes you across Night City’s various districts and social strata as you try and figure out the evil machinations of the megacorporation Arasaka that led to the development of the thing that has been slowly killing you. Along with an excellent main story, <em>Cyberpunk 2077</em> also features several well-written and fun side-quests that can range from getting into a rivalry with a Japanese pop group to discussing the nature of sentience with an AI taxi service.</p>
<p><strong>Disco Elysium &#8211; The Final Cut</strong></p>
<p>Quite easily one of the most interesting takes on the RPG genre that has been attempted, <em>Disco Elysium &#8211; The Final Cut</em> puts you in the shoes of a detective. You explore the city of Revachol, which is seemingly in the midst of a cultural upheaval in some parts, alongside your partner Lieutenant Kim Kitsuragi. <em>Disco Elysium</em> focuses more on conversation than it does action, and one of its most unique aspects is the fact that each aspect of the protagonist’s mind and body has a personality of its own. Through these conversations, you learn more about yourself, about Revachol, and about the world at large.</p>
<p><strong>Mass Effect Legendary Edition</strong></p>
<p><em>Mass Effect</em> is one of those rare video game trilogies that deserves its “legendary” moniker. The three titles tell the story of a galaxy’s fight against a cosmic, existential threat, and puts players in the shoes of human Commander Shepard who must assemble a rag-tag crew of allies from the various species from across the galaxy as they try to figure out the mysteries behind the forces known only as the Reapers. Along the way, in true RPG fashion, there are also plenty of choices that players have to make, with many of these choices having far-reaching consequences for the galaxy as a whole. While the ending of <em>Mass Effect 3</em> might be regrettable, the rest of the journey still holds up even today as one worth experiencing.</p>
<p><strong>Prey (2017)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While it may not have anything to do with its 2006 namesake, <em>Prey (2017)</em> is an immersive sim that puts players in the shoes of Morgan Yu. Working for the TranStar Corporation on ethically-dubious experiments, you eventually start serving on the Talos I space station. However, these experiments eventually start going wrong, and the space station comes under attack by an alien threat known as the Typhon. The twist is that these aliens can shapeshift, which adds an extra layer of tension to the gameplay. Even when you’re just exploring an office room, one of the mugs might end up being a Mimic-type Typhon that can attack you at any time, after all. What makes <em>Prey</em> especially interesting is the freedom it gives the player in how they choose to tackle any situation, be it stealth, combat, or even something more creative, like building platforms out of nearby furniture and your Goo Gun to avoid any dangers.</p>
<p><strong>The Elder Scrolls 5: Skyrim Special Edition</strong></p>
<p><em>Skyrim</em> is still – at the time of publishing – the latest game in <em>The Elder Scrolls</em> franchise, and there’s a good reason that it has been the best-selling one so far. Taking place in the eponymous region of <em>Skyrim</em>, the game puts players in the shoes of whatever character they might like to be and, after a short opening quest, sets them free in the world. What makes <em>Skyrim</em> fun is that it has hundreds of hours worth of content, not only through its main story, but through several side quests as well. Along with this, the game also has an excellent modding community that has constantly worked on adding more content to the game, as well as improving what’s already there. Generally speaking, <em>The Elder Scrolls 5: Skyrim</em> is the closest thing we have to a game we can play forever.</p>
<p><strong>Fallout 3</strong></p>
<p>What <em>Skyrim </em>does for the fantasy genre, <em>Fallout 3</em> does for players that might prefer a post-apocalyptic setting. Taking place in and around a post-nuclear fallout Washington DC – referred to in-game as the Capitol Wasteland – <em>Fallout 3</em> sets you loose in an open world with a single goal: find your father. More interesting than the main story, however, is the sheer amount of side-content that is available right from the get-go. The first-person RPG will have you cover the entire length and breadth of the wasteland as you try and do as many side-quests as possible thanks to the excellent writing. While we’re at it, the gameplay isn’t bad either; it might be dated by modern standards, but the RPG systems in the game allow for plenty of player choice in terms of how you want to define your play style.</p>
<p><strong>Hollow Knight: Silksong</strong></p>
<p>After years of memes making the rounds on the Internet, <em>Hollow Knight: Silksong</em> is finally out. Putting players in the shoes of new protagonist Hornet, <em>Hollow Knight: Silksong</em> features an entirely new world to explore, and tons of challenging boss fights to tackle. Along the way, there are also plenty of new gameplay systems to explore, including the new healing mechanics, as well as the ability to change up Hornet’s entire moveset if you so desire. Much like the original Hollow Knight, <em>Silksong</em> has an easy claim to the crown at the top of the genre.</p>
<p><strong>Marvel’s Spider-Man 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601904" src="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg" alt="marvels spider-man 2 p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Marvel’s Spider-Man</em> was already a fantastic return of the webslinger to the gaming medium, Insomniac Games has taken everything about the open-world action game and turned it up to eleven with <em>Marvel’s Spider-Man 2</em>. Not only does it feature an even more epic storyline featuring plenty of Spider-Man’s rogues gallery, it also features two whole Spider-Men taking on the threats to New York City – Peter Parker and Miles Morales. Throw on top a fun plot about both of our heroes growing together, as well as the unique personal issues affecting both of them, as well as the threat of the Symbiote over the whole plot, and you get a great time.</p>
<p><strong>Little Nightmares 2</strong></p>
<p><em>Little Nightmares 2</em> is an interesting game since, while it might appear like a cutesy platformer from the outside, underneath its adorable exterior lies a dark game filled with a surprising amount of horror. The title revolves around a boy, Mono, who finds a girl, Six, trapped in the basement of a dark and terrible house, and the two must work together to make it out alive.Along the way, they will have to deal with many terrifying enemies and other dark secrets of the main setting of the game – the Pale City – and the title makes heavy use of some psychedelic visuals to hammer home the point that the city is not a welcoming place for wayward children.</p>
<p><strong>Kingdom Come: Deliverance 2</strong></p>
<p>While most open-world RPGs tend to make use of fantasy settings, <em>Kingdom Come: Deliverance 2</em> instantly sets itself apart from its contemporaries by instead making use of real-world place, complete with accurate depictions of historical events. Taking place in the lands of Bohemia, protagonist Henry finds himself and his friend, Sir Hans, the victims of a bandit attack on their way to deliver a message to Trosky. What follows is Henry’s attempts to complete his mission, and along the way, grow as a person. <em>Kingdom Come: Deliverance 2</em> takes a simulationist approach to its gameplay, with armours and weapons feeling appropriately hard to find and maintain, and crafting systems that will have you reading instructions from books before you go about mixing potions or forging a sword. The title offers hundreds of hours worth of gameplay, along with some of the best sword-fighting mechanics ever executed in a first-person game.</p>
<p><strong>Alan Wake 2 </strong></p>
<p><em>Alan Wake</em> was a masterclass in horror, but its sequel takes things a step further. In <em>Alan Wake 2</em>, players control multiple characters as they explore genuinely creepy locations, face terrifying creatures, and experience it all with an amazing score and exceptional gameplay. This is what horror games should strive to be, and it leaves us eager to see what Remedy has in store for the inevitable <em>Alan Wake 3.</em></p>
<p><strong>Death Stranding Director’s Cut</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-491539" src="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg" alt="death stranding director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Hideo Kojima’s first major project after his departure from Konami, <em>Death Stranding</em> is a game that is quite difficult to explain. Essentially, you are a courier in a world where a global catastrophe has made humanity spread out far and wide, with little to keep them connected to each other. The core gameplay revolves around you taking on delivery jobs and then figuring out how to cross the terrain to get to your objective. What makes this interesting is that <em>Death Stranding</em> is one of those rare games where terrain is quite important, and you can’t just climb any surface you see. This means that you will have to figure out the best route to take that doesn’t risk too much damage to the cargo you’re carrying. Throw on top a bonkers plot that revolves around the concepts of death, the soul and the body, as well as the general creepiness that the ghost-like BTs exhibit, and you have a fantastic time experience, while long, is well worth it.</p>
<p><strong>The Witness</strong></p>
<p>From the developer behind <em>Braid</em>, <em>The Witness</em> is a strange puzzle game that takes a single mechanic – being able to draw lines – and turns it into the entire game. While most of the title will have you finding screens to then solve logical puzzles with your line drawing powers, the whole game essentially blows open at a certain point when you start to discover that the entire world around you is also a puzzle that can then be manipulated and solved in different ways. Along the way, the game also features narration that explores the nature of the island you’re exploring, and what its true purpose might be. All of this is paired with some wonderful art direction and a vibrant colour palette that makes sure that nothing in <em>The Witness</em> ever looks boring.</p>
<p><strong>Ghost of Tsushima</strong></p>
<p><em>Ghost of Tsushima</em> is an open-world game where the protagonist – a samurai named Jin Kasai – survives an initial battle against an invading Mongol force, and must rally the citizens and soldiers of Tsushima island to mount a resistance against the invaders. Over the course of the fantastic open-world game, Sakai must also come to terms with meanings behind words like honour, and the caste system that Japan was living under at the time. <em>Ghost of Tsushima</em> features simple-but-excellent combat gameplay, as well as quite a few tools for the player should they decide to sneak around instead, as they go around Tsushima liberating settlements from the Mongols and ultimately figure out a way to get at the primary antagonist – Khotun Khan, cousin of Kubali Khan.</p>
<p><strong>The Last of Us Part 2 Remastered</strong></p>
<p>While the original <em>The Last of Us</em> was a great game with a fantastic story anchored by wonderfully-written characters, <em>The Last of Us Part 2</em> goes a step further, giving us a darker tale that focuses on two distinct characters and their quest for vengeance and redemption. Along with the larger overall scale of gameplay, <em>The Last of Us Part 2</em> also tells a grander story, and features some of the most fun boss fights to have been put into a title where the gameplay is otherwise quite realistic. On top of all of this, the Remastered release on PC also has a host of extra content in the form of the roguelike survival mode No Return, where you get to take on combat challenges as the character of your choice in a variety of different levels.</p>
<p><strong>Sekiro: Shadows Die Twice</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450340" src="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg" alt="Sekiro Shadows Die Twice - Remnant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>FromSoftware might be largely known for its slow-paced action RPGs in the <em>Souls</em> series and <em>Elden Ring</em>, but with <em>Sekiro: Shadows Die Twice</em>, the studio instead decided to take on a much faster style of gameplay where being on the defensive was punished. Rather than hiding behind a shield, in <em>Sekiro</em>, you are instead forced to learn the timings of various enemy attacks so that you can instead parry them, eventually breaking your foes’ posture to then finish them off with a glorious killing blow. The title still maintains much of the FromSoftware DNA, however, including how death works and the emphasis on smaller-scaled levels that are more dense and intertwining, encouraging plenty of exploration. <em>Sekiro: Shadows Die Twice</em>, despite its differences from the studio’s other games, can easily be considered one of its best outings yet.</p>
<p><strong>Uncharted: Legacy of Thieves Collection</strong></p>
<p>A collection featuring two games – <em>Uncharted 4: A Thief’s End</em> and<em> Uncharted: Lost Legacy</em> – <em>Uncharted: Legacy of Thieves Collection</em> tells two excellent stories. While one tries to wrap up the ongoing plot of Nathan Drake trying to forge a legacy for himself, the other instead features two supporting characters from preceding <em>Uncharted</em> games in the roles of dual protagonists as they set off on an adventure of their own. Where <em>Uncharted 4</em> offers a polished take on everything the series has had to offer so far, <em>Lost Legacy</em> instead goes for more experimental game design. All in all, both titles are well worth playing, even if you haven’t been able to play the first three games in the series.</p>
<p><strong>Frostpunk 2</strong></p>
<p>The original <em>Frostpunk</em> was a fresh take on the city-builder genre with a unique setting where you have to build and manage a city around sources of heat, since the planet has essentially frozen over. Its sequel pulls the camera back a bit, and instead of having you put down individual buildings, you’re now laying out entire districts with a single click. Despite this more zoomed out take on the gameplay, however, <em>Frostpunk 2</em> still makes the player choose between two horrifying choices for the survival of their city, much like its predecessor, and the general progression of the title has been taken in interesting directions, such as how trade routes are managed and how districts can boost or bring down one another, depending on proximity. All of this is paired with some wonderful visuals and excellent sound design that perfectly manage to bring your cities to life.</p>
<p><strong>A Plague Tale: Requiem</strong></p>
<p><em>A Plague Tale: Requiem</em> is a direct sequel to <em>A Plague Tale: Innocence</em>, and revolves around the two siblings once more having to travel together again. This time around, Amicia and Hugo de Rune have to travel south in order to try and look for a cure for Hugo’s affliction. On the gameplay side of things, it offers more of a refinement over its predecessor rather than any radical changes. Players take on the role of Amicia while Hugo helps out from time to time. However, both characters also have plenty of new abilities to play around with in combat encounters. <em>A Plague Tale: Requiem</em> also acts as an absolute feast for the eyes considering its incredible level of visual fidelity and strong art direction.</p>
<p><strong>The Rogue Prince of Persia</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-626683" src="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg" alt="The Rogue Prince of Persia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After having spent several months in Early Access, <em>The Rogue Prince of Persia</em> was finally out a few weeks ago, and the fact that developer Evil Empire took player feedback quite seriously is evident. The title features incredibly-polished side-scrolling and platforming with smooth animations and a great visual style that still manages to work well with the randomly-generated levels. Throw on top some fast-paced combat that rewards quick timing, as well as a large variety of weapons, and you’re going to have a great time as you figure out the time-bending story of the Prince who is trying to save his people after previously having been the unwitting instigator of this doom to begin with.</p>
<p><strong>Middle-earth: Shadow of War</strong></p>
<p><em>Middle-earth: Shadow of War</em> builds on everything its predecessor did in expansive ways. It brings back the much-beloved Nemesis system, which allows protagonist Talion to face down various kinds of Orc enemies, each with their own unique personalities and fighting styles. On top of this, the Orcs winning the fight also means that they’ll get stronger, making the subsequent rematch even harder. The Nemesis system alone makes Shadow of War worth your time, but if that’s not enough, it also has a fun story exploring an alternate timeline of the Lord of the Rings books where a giant war was waged against the forces of Mordor well before the events of the books take place. The gameplay also serves as an excellent evolution of the classical style of open-world action gameplay we saw over the last couple of console generations.</p>
<p><strong>Shadow of the Tomb Raider</strong></p>
<p>In <em>Shadow of the Tomb Raider</em>, Lara Croft embarks once again on a perilous hunt for a precious treasure. However, in her carelessness, Croft accidentally sets off a chain of events that threatens the world, and now she must find a way to stop the destruction. On the gameplay side of things, it offers fast and responsive gunplay as well as plenty of options for some stealth, including the ability for Croft to cover herself in mud to blend in with her surroundings better. The star of the game is undoubtedly the platforming, and with plenty of tombs for Croft to raid, <em>Shadow of the Tomb Raider</em> offers just about everything you could ask for.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><em>Black Myth: Wukong</em> is an interesting take on a classic setting. The game features excellent boss fights, along with some gorgeous visuals. These aspects are further bolstered by the fact that the combat system is incredible and responsive. Even the encounter design deserves some praise, since <em>Black Myth: Wukong</em> has been designed around the idea of making the player use just about every tool they have at their disposal. There isn’t really much else to say that hasn’t already been said plenty of times already. It did, after all, manage to hold on to its concurrent player count records at launch when compared to any game out there on PC.</p>
<p><strong>Mafia: The Definitive Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517728" src="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg" alt="mafia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the <em>Mafia</em> series has seen a newfound level of success thanks to the recent release of <em>Mafia: The Old Country</em>, the original <em>Mafia</em> is still worth revisiting, especially in its Definitive Edition form, since it now features modernised gameplay and combat systems, as well as a massive upgrade in visual quality. The story revolves around humble taxi driver Thomas Angelo in the city of Lost Haven, who finds himself embroiled with the local mob thanks to a recent car chase against a rival mob. Things slowly escalate as Angelo climbs up the ranks of the Salieri family. Interestingly, the story is told in the form of Angelo confessing to his crimes to a detective, with liberal use of flashbacks as the main storytelling device. The title also features a fun open world to drive through, especially since few games ever use the Great Depression as their setting.</p>
<p><strong>Mad Max</strong></p>
<p>Having come out at a time where many players and critics alike were suffering from open-world fatigue, <em>Mad Max</em> was quite overlooked. However, in the decade since, the title has been vindicated thanks to its excellent open world design and strong gameplay. <em>Mad Max</em> is a unique open world game where the player’s vehicle, the Magnum Opus, is an important form of progression. Much of the game will be spent with you, as Max, trying to find parts and blueprints to upgrade the car. Along with this, there is also an emphasis on vehicular combat, as well as good ol’ fisticuffs and some ranged weapons thrown in for good measure.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><em>Hogwarts Legacy</em> is an open-world game that perfectly manages to tap into the world of the <em>Harry Potter</em> books. The title takes place a hundred years before the events of the books, and puts players in the shoes of a budding young wizard joining the Hogwarts School of Witchcraft and Wizardry. As they live out their student life, players will also eventually discover a bubbling goblin uprising, as well as criminal wizards. <em>Hogwarts Legacy</em> is one of those games that any fan of the <em>Harry Potter</em> series owes themselves to play because of just how well it captures the magical feelings of the books.</p>
<p><strong>Tainted Grail: The Fall of Avalon</strong></p>
<p>While <em>Skyrim</em> might offer a fun take on a fantasy open-world RPG, <em>Tainted Grail: The Fall of Avalon</em> takes a darker turn. The game takes on the classic tales of Arthurian legend, albeit with its own unique interpretations. Along with its vast open world, <em>Tainted Grail: The Fall of Avalon</em> also features quite a bit of emphasis on first-person combat, be it with swords or at range with a bow and some arrows. There are also plenty of other things to do while you&#8217;re out and about, from gathering crafting materials to simply taking a break by sketching some scenery or fishing by a lake.</p>
<p><strong>Star Wars Outlaws</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584050" src="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Star Wars Outlaws</em> stands as a redemption story of its own, overcoming early skepticism to win players over. While the game was a mess when it first came out, the developers have taken quite a bit of player feedback to then introduce a host of fixes to the game, from gameplay aspects like improving how stealth works, to the addition of plenty of story content through the release of two expansions. <em>Star Wars Outlaws</em> is a great way to experience the Star Wars universe without the baggage of having to play as a Jedi.</p>
<p><strong>Assassin&#8217;s Creed Shadows</strong></p>
<p><em>Assassin&#8217;s Creed Shadows</em> represents something of a new leaf for the franchise. While many had found the last two releases—Valhalla and Odyssey—a bit too bloated, Shadows pulls its filler and padding back a bit, instead focusing on delivering a few core activities that are actually fun and make the world a joy to explore. It also finally takes the franchise to Japan, and introduces a pair of new protagonists: the stealthy Naoe and the fearsome Yasuke. The two have to work together to figure out the secrets behind Oda Nobunaga&#8217;s death, while also dealing with the machinations of an early form of the Templars.</p>
<p><strong>The Elder Scrolls 4: Oblivion Remastered</strong></p>
<p>While <em>Skyrim</em> might serve as a fantastic open-world RPG in its own right, its predecessor, <em>Oblivion</em>, was also a downright excellent game. And now, with the <em>Remastered</em> release, we can once more explore the lands of Cyrodiil as we take on the opening of the Oblivion Gates and a Daedric invasion. Along with this, there are also plenty of side-quests to take on, including a host of factions to join, from the fighter&#8217;s guild to the Dark Brotherhood. You can even simply become an arena fighter if that&#8217;s all you really want to do, it&#8217;s ultimately all up to you.</p>
<p><strong>Atomfall</strong></p>
<p>While Rebellion might be known for its excellent shooter series <em>Sniper Elite</em>, the studio decided to try something different with <em>Atomfall</em>. Rather than taking on Nazi soldiers on covert missions during World War 2, <em>Atomfall</em> instead has you scavenging for resources in a strange world where it is up to you to figure out the game&#8217;s story through your own skills of investigation and deduction. While there are plenty of fights you can still get into, you&#8217;ll want to be a lot more careful about the kinds of enemies you decide to take on, since you&#8217;re a lot more fragile and not as well-armed as you might be in a <em>Sniper Elite</em> game.</p>
<p><strong>Sniper Elite: Resistance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597351" src="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg" alt="sniper elite resistance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While Rebellion has been experimenting with <em>Atomfall</em>, it still hasn’t left its <em>Sniper Elite</em> series behind. We also recently got the release of <em>Sniper Elite: Resistance</em>, where players take on the role of a brand new protagonist, SOE Agent Harry Hawker, who is taking on missions that run parallel to the events of <em>Sniper Elite 5</em>. Since it is ultimately a spin-off, <em>Sniper Elite: Resistance</em> features primarily the same gameplay as its predecessors, but with quite a bit more refinements in various things, from second-to-second gameplay all the way up to how its missions are structured.</p>
<p><strong>Firewatch</strong></p>
<p><em>Firewatch</em> is a narrative adventure game where the goal is quite simple; on his first day at Firewatch tower Two Forks, protagonist Henry gets some interesting calls on his radio, which is otherwise only used to contact his supervisor who is based at the Thorofare tower. Things quickly start getting dark, and Henry must figure out who is calling him on the radio, and what exactly is up with his supervisor who he is yet to physically meet. <em>Firewatch</em> doesn’t really feature any combat. Rather, there is a focus on exploration and environmental storytelling, and it’s largely up to the player to figure out where to go and how to get there.</p>
<p><strong>Dying Light</strong></p>
<p>While there have been a couple of sequels out so far, the original <em>Dying Light</em> is still a game well worth playing thanks to its fantastic melee combat systems and parkour mechanics that make travelling through the streets and rooftops of the zombie-infected city of Haran. The story itself is also quite interesting, with protagonist Kyle Crane having been infected with the zombie virus and needing to find a way to curtail its symptoms before he ultimately turns. The title also features an interesting twist on the day-night cycle, with day time being safe for exploration but night time offering far greater rewards at the risk of the player having to deal with incredibly dangerous and more powerful zombies dubbed Volatiles. All of this combined with a fun crafting system that rewards creativity in your weapon choices make <em>Dying Light</em> often feel like it’s still the best game in the series so far.</p>
<p><strong>Ace Combat 7: Skies Unknown</strong></p>
<p>Until the release of <em>Ace Combat 7: Skies Unknown</em>, the <em>Ace Combat</em> franchise felt like one of the worst-kept secrets in terms of how insane it can be both in terms of quality of gameplay and story. <em>Ace Combat 7: Skies Unknown</em> tells a brand new story in the world of Strangereal, with the plot primarily revolving around a massive war between the Kingdom of Erusea and the Osean Foundation. The title features excellent arcade-style dogfighting combat with a host of fighter jets from the real world, as well as quite a few fictional jets for some added fun.</p>
<p><strong>Half-Life 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Quite an easy contender for one of the greatest games ever made, <em>Half-Life 2</em> has a sprawling campaign that holds up even to this day thanks to the sheer amount of variety it presents to players, both in the form of different weapons and enemies, as well as the mechanics of various levels. The title was also important in introducing the physics engine that is part of Valve’s own Source engine, and the feature was on incredible display thanks to a weapon like the gravity gun. Throw on top an impressive story that is told in an incredibly minimalistic way without ever cutting to a cutscene, and it’s easy to see why <em>Half-Life 2</em> is so widely regarded as being such a great game, even in 2025.</p>
<p><strong>Halo: The Master Chief Collection</strong></p>
<p>While PC as a platform is no stranger to first-person shooters, it is hard to argue that the <em>Halo</em> franchise isn’t one of the best that the genre has seen. Thankfully, thanks to <em>Halo: The Master Chief Collection</em>, players can experience almost the entirety of the <em>Halo</em> storyline, starting from the original <em>Halo: Combat Evolved</em>, its sequels <em>Halo 2</em>, <em>Halo 3</em> and spin-offs <em>ODST</em>, <em>Halo Reach</em>, and even the start of 343 Industries’ (now Halo Studios) run with the franchise, <em>Halo 4</em>. The collection also offers a way to play all of the various games’ levels in remixed orders, following distinct themes like levels that focus on vehicles, for example, to focusing more on certain subplots. <em>Halo: The Master Chief Collection</em> is essentially the best way to experience a seminal shooter series, warts and all.</p>
<p><strong>Monster Hunter Wilds</strong></p>
<p>Quite possibly the most refined gameplay offered so far in the <em>Monster Hunter</em> franchise, <em>Monster Hunter Wilds</em> represents the pinnacle of the series, if not in its smaller roster of monsters when compared to its predecessors, then at least in its gameplay systems and massive, beautiful worlds. <em>Monster Hunter Wilds</em> features a short, fun story that takes you across the Forbidden Lands as you try to get young child Nata back to his family. Along the way you’ll get to take on several monsters, both new to the series as well as returning favourites, using the weapons of your choice out of 14 distinct options. <em>Monster Hunter Wilds</em> features plenty of gameplay refinements as well, including a mount system, as well as the ability to carry around two weapons that you can switch between mid-fight, which is great since each weapon feels like you’re playing a new game altogether.</p>
<p><strong>Returnal</strong></p>
<p>One of the rare instances of a AAA roguelite game, <em>Returnal</em> is an intense third-person shooter that puts players in the shoes of space pilot Selene Vassos who finds herself having crashed on an alien planet named Atropos. What follows is a psychedelic adventure as she tries to find the source of a mysterious signal called the White Shadow, but the twist is that Selene seems to be stuck in some kind of time loop where, every time she dies, she finds herself waking up at the moment of her ship’s crash. The title is filled with fast-paced and tense combat that has you dodging massive projectiles shot by strange creatures, and occasionally also getting your hands on upgrades for your weapons. The story itself is also quite interesting, pulling in plenty of allusions from myths as she tries to make it off Atropos alive.</p>
<p><strong>Sleeping Dogs</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610462" src="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg" alt="sleeping dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Born from the ashes of the long-dead <em>True Crime</em> series of games, <em>Sleeping Dogs</em> is the closest we’ve ever gotten to having a Hong Kong action movie in video game form. The plot revolves around the adventures of undercover cop Wei Shen who must infiltrate a triad gang in order to take it down from the inside. When it comes to gameplay, <em>Sleeping Dogs</em> is an open-world game with several inter-mingling systems, from driving and vehicular combat, to melee combat with slick martial arts moves, and the occasional bouts of ranged combat when you can get your hands on a gun. The game wonderfully realises its setting of Hong Kong, often showing the stark contrasts between the cleaner commercial areas of the city and the but bright and colourful entertainment districts.</p>
<p><strong>Metro Exodus</strong></p>
<p>Whereas the first two games in the <em>Metro</em> series were more focused on offering linear experiences, <em>Metro Exodus</em> broadened its scope by a considerable amount by opting to set players free in more open environments. While far from an open-world game, <em>Metro Exodus</em> still provides quite a bit of freedom to players in terms of how they want to approach any situation. Along with this, the title also encourages plenty of exploration since, in keeping with series tradition, resources are scarce in <em>Metro Exodus</em>. Exploring is also a great way to get your hands on valuable upgrade materials to improve the arsenal of weapons you will ultimately end up using against not only human enemies, but mutated foes as well. The story is also quite interesting, since it revolves around Artyom, his wife Anna, and their friends the Rangers departing the Moscow Metro system in a train to explore the Russian wilderness.</p>
<p><strong>Gears of War: Reloaded</strong></p>
<p>When the original <em>Gears of War</em> first came out back in 2006, it was considered a mind-blowing experience for the time thanks to its visuals, as well as refinements over the turn-based shooter mechanics we had seen done much worse in plenty of other games. <em>Gears of War: Reloaded</em>, however, proves that the original title still holds up to this day thanks to its incredible campaign with plenty of set pieces, fun and varied weapons to play around with, and some downright fantastic visual upgrades that have been made to take better advantage of modern hardware.</p>
<p><strong>Dead Cells</strong></p>
<p><em>Dead Cells</em> is one of those rare indie games that manages to get just about every single one of its aspects right. Even something as simple as movement and exploration feel great in the roguelite action game, and the level of variety on offer with the weapons, as well as the meta progression system that encourages not only mastery of the traversal systems, but also a willingness to explore, make just about every run of <em>Dead Cells</em> feel like a fun time. Throw on top some excellent pixel art that really makes its massive boss fights come to life, as well as the plethora of additional content – ends up making it very difficult to put the side-scroller down for good.</p>
<p><strong>Detroit: Become Human</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While games made by Quantic Dream might be quite divisive at times, <em>Detroit: Become Human</em> is outright the best title that the studio has put out so far. Featuring narrative-focused gameplay that largely involves having conversations and making choices at key moments, <em>Detroit: Become Human</em> tells three distinct stories in a world where humanity treats sentient androids that it has developed as slaves. All three stories have the player take on the role of a distinct android, where you have to figure out the complex moral quandaries that take place throughout the storylines.</p>
<p><strong>Portal 2</strong></p>
<p>When the first <em>Portal</em> came out, it was widely regarded as a radical new entry in a genre that was otherwise known to revolve around killing things. It ultimately ended up laying the foundations for what would become <em>Portal 2</em> – a bigger, grander sequel in every way possible. <em>Portal 2</em> takes place an unknown amount of time after the events of the first game, and has Chell once more pick up the portal gun to find her way out of the Aperture Science facility she’s trapped in. Along with GlaDOS returning once more as a major character, <em>Portal 2</em> also features a new character in the form of Wheatley. We also get a lot of storytelling in the game, since quite a bit of it has you exploring ancient versions of the bathroom curtain company that would eventually become Aperture Science.</p>
<p><strong>Outlast</strong></p>
<p>There might be plenty of stealth-based horror games out there, but <em>Outlast</em> manages to be something quite special thanks to its use of some real-world history to build up its scare. Revolving primarily around the MK Ultra experiments that were conducted by the CIA, the game puts you into the shoes of independent journalist Miles Upshur who is trying to get the scoop on Mount Massive Asylum for the Criminally Insane. Unfortunately, owing to unethical experiments, most of its residents have essentially gone insane, and now Upshur must figure out how to survive and get out in one piece while also making sure he gets enough evidence along the way. <em>Outlast</em> also makes use of a handheld camera as its primary PoV device, since it offers a night vision mode. However, players will also have to keep a track of their battery consumption, since you don&#8217;t want to be trapped in the dark with murderous people around you.</p>
<p><strong>Metal Gear Rising: Revengeance</strong></p>
<p>Ostensibly the closest the <em>Metal Gear</em> franchise gets to having a “final” game since it takes place furthest into the future, <em>Metal Gear Rising: Revengeance</em> is a major departure for the series. It trades in the tactical espionage action in favour of the more bombastic tagline of lightning bolt action, and puts you in the shoes of a fully cyborg-ised Raiden at the peak of his power. Developed by PlatinumGames, <em>Metal Gear Rising: Revengeance</em> features a fantastic combat system that has an emphasis on not only long and vicious combos, but also parrying the enemy’s attacks to open them up for massive counter-attacks. This, along with the Zandatsu system that lets you cut just about everything, be it an enemy’s limbs or a bridge’s support, make <em>Revengeance</em> a treat to play. Throw on top an over-the-top but fun story about private military contractors and a cartoonishly evil US Senator and you have an explosive roller coaster.</p>
<p><strong>Resident Evil</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628790" src="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg" alt="resident evil remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Before the remake of <em>Resident Evil 2</em> back in 2019 was considered the high watermark for video game remakes, the series had already earned similar acclaim for its remake of the original <em>Resident Evil</em>. Originally released on the GameCube all the way back in 2002, the remake of the original <em>Resident Evil</em> eventually made its way to PC, complete with higher-resolution textures and all of the high-quality upgrades that it got over the original. Even after all these years, <em>Resident Evil</em> still manages to feel like a one-of-a-kind survival horror experience, thanks to its tight level design and generally excellent gameplay that melds environmental puzzle solving and tense action sequences, all while keeping you on the edge of your seat thanks to a constant scarcity of weapons and ammo.</p>
<p><strong>Watch_Dogs 2</strong></p>
<p>It’s no secret that the original <em>Watch_Dogs</em> was a bit of a disappointment, both in terms of its visuals, as well as its story and characters. The series’ second stab at the series in the form of <em>Watch_Dogs 2</em>, however, proved to be a much more interesting experience. Rather than focusing on the brooding Aiden Pearce, <em>Watch_Dogs 2</em> instead stars a group of scrappy young adults as they venture into the real world to start their careers, but find themselves fighting against an authoritarian regime that is making use of high-tech surveillance technology to control the populace. Protagonist Marcus Holloway is a much more fun character than Pearce ever was, and the attempts of his rebel hacker crew, DedSec, to take down ctOS 2.0 are a wild, fun, and often emotional adventure.</p>
<p><strong>Silent Hill f</strong></p>
<p>After the <em>Silent Hill</em> franchise spent over a decade being missing from the overall gaming scene, the series made a bombastic return with last year’s remake of the seminal <em>Silent Hill 2</em>. A year later and now we even have a brand new entry in the stories franchise – <em>Silent Hill f</em>. The game takes place in the unique setting of a quaint Japanese finishing town in the 1960s, where school-going girl Hinako has a strained relationship with her parents and goes to meet her friends for some solace. However, a sinister fog starts covering the town of Ebisugaoka, and Hinako finds herself trapped and fighting for her life. While there is an emphasis on combat this time around, <em>Silent Hill f</em> is still able to effectively pull off the scares and tense atmosphere that the series is known for.</p>
<p><strong>Dying Light: The Beast</strong></p>
<p>The newest entry in the <em>Dying Light</em> franchise is seen as something of a return to form for the series. While <em>Dying Light 2 Stay Human</em> did well for developer Techland, the studio itself acknowledged that it had lost what made the original <em>Dying Light</em> great, and hence we get <em>The Beast</em>. Once more putting us into the shoes of Kyle Crane after the events of <em>The Following</em>, <em>Dying Light: The Beast</em> features improved parkour-based traversal over its predecessor, while also bringing in improvements to both melee and ranged combat, all of which is packaged into a fantastic new open world to explore with plenty of variety, both in terms of zombie types and the scenery.</p>
<p><strong>Trails in the Sky 1st Chapter</strong></p>
<p>A reimagining of an absolute classic, <em>Trails in the Sky 1st Chapter</em> is a ground-up 3D remake of a seminal 2D sprite-based RPG. As its name implies, it is the first part of the expansive <em>Trails</em> franchise, and puts you in the shoes of Estelle Bright and her adopted brother Joshua as they set off as members of the peacekeeping guild, starting out as bracers and slowly working their way up. The <em>Trails</em> series, while long, absolutely features several stories well worth experiencing, and there is currently no better way to start your journey than with <em>Trails in the Sky 1st Chapter</em>.</p>
<p><strong>Blue Prince</strong></p>
<p>Puzzle games, especially in the indie space, tend to come in all sorts of shapes and sizes. Very rarely, however, does one show up that ends up feeling like a revelation. This is precisely what developer Dogubomb achieved with <em>Blue Prince</em>. The premise is quite simple: you are stuck in a mysterious manor – Mt. Holly – where the rooms shift around for no apparent reason. The core of the game is exploring the mansion, but the twist is that the player decides what the next room will be every time they open a door. <em>Blue Prince</em> has a wide gamut of puzzles for players to figure out as they try to make their way to the rumoured Room 46. To throw another wrench in your plans, the house once again shifts its rooms around every dawn. <em>Blue Prince</em> is the kind of game where you can spend anywhere from between 15 minutes to several hours at a stretch as you try to comb through the mysterious rooms of Mt. Holly to find a way to their destination.</p>
<p><strong>Commandos: Origins</strong></p>
<p>While the real-time tactical stealth series <em>Commandos</em> doesn’t really need much of an introduction, the latest release, <em>Commandos: Origins</em>, proves that the genre and style of gameplay still has legs in the modern day. Taking us all the way back to the origin of the World War 2 crew of commandos you play in the original <em>Commandos</em>, <em>Commandos: Origins</em> offers entirely new challenges throughout its various maps, all with more modernised gameplay thanks to updated visuals, as well as a large variety of objective types that will have you make use of just about every ability you and your crew can muster.</p>
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		<title>Fallout&#8217;s Future Looks Bright Despite Xbox&#8217;s Struggles</title>
		<link>https://gamingbolt.com/fallouts-future-looks-bright-despite-xboxs-struggles</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 17 Jul 2025 17:59:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bethesda Games Studio]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 3 Remaster]]></category>
		<category><![CDATA[Fallout 5]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624133</guid>

					<description><![CDATA[While Xbox faces down problems on various fronts, Fallout continues to be a ray of hope for fans of its over-the-top action and dystopian narratives. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">I</span>t hasn’t been a great time for the Xbox and its fans in recent years. Despite leaving its run-ins with the FTC over the acquisition of Activision Blizzard in the past, news about layoffs and the cancellation of several projects like the </span><i><span style="font-weight: 400;">Perfect Dark </span></i><span style="font-weight: 400;">reboot and </span><i><span style="font-weight: 400;">Everwild</span></i><span style="font-weight: 400;"> have raised eyebrows about the future of one of modern gaming’s most significant presences.</span></p>
<p><span style="font-weight: 400;">The situation is further exacerbated by a new multi-platform approach to Xbox titles, with the ROG Xbox Ally’s announcement fuelling speculation that the legendary console as we know it might fade away into the sunset in the coming years. Despite Microsoft joining hands with AMD, and the confirmation of at least one more generation of Xbox as a result, things may not be as great as Microsoft would hope as far as its Xbox gaming division is concerned.</span></p>
<p><span style="font-weight: 400;">It’s a bleak future that could disappoint fans of the console’s many first party titles, which include legends like </span><i><span style="font-weight: 400;">Halo, Gears of War, The Elder Scrolls, </span></i><span style="font-weight: 400;">and </span><i><span style="font-weight: 400;">Fallout.</span></i><span style="font-weight: 400;"> However, </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">fans might not be feeling the pinch as much as others in this situation, if recent reports about new additions to the franchise are any indication.</span></p>
<h2><strong>The Xbox’s New Road</strong></h2>
<p><iframe loading="lazy" title="Xbox Might Be Struggling, But Fallout Fans Will Be Eating Good" width="500" height="281" src="https://www.youtube.com/embed/kFW1iVdRN68?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">With an emphasis on the ‘Xbox Anywhere’ tagline, Microsoft’s approach to its gaming division’s approach to exclusive first-party titles seems to be evolving in line with its CEO Phil Spencer’s assertion that the company remains open to its first-party titles being at the frontline of its multi-platform approach back in 2024.</span></p>
<p><span style="font-weight: 400;">That ties in well with the launch of the ROG XBox Ally, as it is an AMD-powered system that runs Windows with an Xbox UI overlay, and can, in theory, download games from other storefronts like Steam and Epic Games. News of its multi-year collaboration with AMD to create chips for its gaming devices suggests that while the Xbox will continue to be present in modern gaming, it may not rely on console-exclusive titles to retain its position.</span></p>
<p><span style="font-weight: 400;">Coupled with Microsoft’s insistence on the viability of Game Pass, and the manner in which the subscription service continues to be a safe haven for new developers, the company’s multi-platform approach to gaming might be a new standard for Xbox as the years go on. It could spell the evolution of what used to be a console that was the only option to play a few excellent titles to a platform that gives its players a lot of choices as to how they play their games, and with whom they play them.</span></p>
<p><span style="font-weight: 400;">And yet, despite all of this uncertainty about what the future holds for the Xbox, it seems that Bethesda Game Studios is going full steam ahead with upcoming additions to the </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">franchise in what is sure to be great news for its fans. </span></p>
<h2><strong>A Gift That Keeps on Giving</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586189" src="https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1-1024x576.jpg" alt="fallout 3 vault 87" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/fallout-3-vault-87-1.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Appearing on the Friends per Second podcast, VGC staff writer Jordan Middler </span>teased<span style="font-weight: 400;"> multiple </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">related projects in development over at Bethesda, including one that he believed would have many long-term fans of the franchise very delighted indeed.</span></p>
<p><span style="font-weight: 400;">The timing of these projects is quite opportune, considering how the franchise received a lot of positive attention from Amazon Prime’s excellent live-action adaptation, bringing it to the screens of audiences who may not have played the games as a showcase of its quirky yet insightful examinations of complex themes like corporate greed and human empathy in a world in which survival comes at a heavy price.</span></p>
<p><span style="font-weight: 400;">There is speculation, and perhaps hope among the franchise’s players, that one of these projects is a remaster of </span><i><span style="font-weight: 400;">Fallout 3</span></i><span style="font-weight: 400;">, a game that made its debut back in 2008 on the Xbox 360, PS3, and Windows. Its popularity is now the stuff of legends, and a remaster of the game has long been the focus of rumors and leaks, Middler’s latest statement notwithstanding.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584762" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-1024x576.jpg" alt="fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">For Bethesda, such a remaster would make sense, allowing a new generation of players to enjoy one of its most popular titles in the same way that </span><i><span style="font-weight: 400;">The Elder Scrolls IV: Oblivion Remastered</span></i><span style="font-weight: 400;"> brought another one of its classics back into the fold on current-gen systems.</span></p>
<p><span style="font-weight: 400;">The studio could even consider a complete package that brings </span><i><span style="font-weight: 400;">Fallout 3</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">New Vegas </span></i><span style="font-weight: 400;">together into a single title with updated visuals and quality of life changes that make the most of the raw power that current-gen systems are capable of, making it an experience that brings nostalgia and improvements in equal measures.</span></p>
<p><span style="font-weight: 400;">Although all of this is speculation at this point in time, </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">players would eagerly lap up any new additions to the franchise considering that it’s been nearly a decade since </span><i><span style="font-weight: 400;">Fallout 4 </span></i><span style="font-weight: 400;">hit the shelves. However, reports suggesting that there could be good news on that front could very well have fans of the franchise leaping for joy.</span></p>
<h2><strong>When One Door Closes, Another Opens</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584625" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-5.jpg" alt="fallout 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-5.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-5-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Microsoft’s decision to shut down Zenimax Online’s MMO codenamed </span><i><span style="font-weight: 400;">Blackbird </span></i><span style="font-weight: 400;">might have been bad news for players looking forward to the next IP from the makers of </span><i><span style="font-weight: 400;">Elder Scrolls Online</span></i><span style="font-weight: 400;">. It’s always saddening to see ambitious projects vanish into the ether and the consequent news of layoffs that follow such cancellations, after all.</span></p>
<p><span style="font-weight: 400;">However, all of the resources that were being directed towards </span><i><span style="font-weight: 400;">Blackbird</span></i><span style="font-weight: 400;"> may now be diverted to development of </span><i><span style="font-weight: 400;">Fallout 5</span></i><span style="font-weight: 400;">, with Windows Central executive editor Jez Corden’s appearance on the Xbox Two Podcast more or less confirming that the project has been greenlit over at Xbox. However, Bethesda’s current projects that include </span><i><span style="font-weight: 400;">The Elder Scrolls VI </span></i><span style="font-weight: 400;">and more DLC for </span><i><span style="font-weight: 400;">Starfield</span></i><span style="font-weight: 400;"> may not allow the studio to return to the helm of this sequel.</span></p>
<p><span style="font-weight: 400;">While that may be off-putting to more than a few fans of the franchise, it could also mean that other talented studios get a shot at recreating the magic that </span><i><span style="font-weight: 400;">Fallout</span></i><span style="font-weight: 400;"> games are known for, perhaps even adding touches of their own that could elevate the franchise to new heights. It could also be a project that allows Microsoft to avoid more layoffs and closures if it chooses another studio to take on a project that carries a lot of potential.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584628" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-8.jpg" alt="fallout 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-8.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-3-image-8-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Another factor that could spell good news is the announcement of a third season of Prime’s TV show, ahead of the December 2025 premiere of </span><i><span style="font-weight: 400;">Fallout’s </span></i><span style="font-weight: 400;">second season which is all set to continue the exciting story it established in the first season, bringing faces old and new to a season that is primed to be as exciting as the first one.</span></p>
<p><span style="font-weight: 400;">Depending on the success of the show’s next couple of outings, a new </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">game could benefit greatly from establishing continuity between the show and the game, making for an experience that bridges the gap between the show’s interpretation of past titles with a game that draws from it directly. Of course, the studio helming the new game could choose to go in a different direction if the story they wish to tell does not coincide with the show’s narrative.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-585244" src="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-3-The-Pitt.jpg" alt="Fallout 3 - The Pitt" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-3-The-Pitt.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-3-The-Pitt-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-3-The-Pitt-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-3-The-Pitt-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">While all of this is just speculation based on reports with no official confirmation at the time of writing this article, </span><i><span style="font-weight: 400;">Fallout’s </span></i><span style="font-weight: 400;">fans might be wary of getting their hopes up for either a remaster of </span><i><span style="font-weight: 400;">Fallout 3</span></i><span style="font-weight: 400;"> or a new addition to the franchise. However, it does make sense for Xbox to take either one or both of these projects forward, making </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">a solid pillar to support a new strategy for its games.</span></p>
<p><span style="font-weight: 400;">It’s an opportunity that Microsoft would be remiss to pass up considering how the gaming world has sorely missed one of its most stellar takes on a post-apocalyptic world. Whatever the future holds for Xbox, betting on one of its best performers is sure to be a decision that could galvanize its plans for the future in both the short and long term. </span></p>
<p><span style="font-weight: 400;">For now, as fans of </span><i><span style="font-weight: 400;">Fallout </span></i><span style="font-weight: 400;">ourselves, it’s time to wait patiently with our fingers crossed and hope all of the rumors are true.</span></p>
<p><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></p>
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