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	<title>Far Cry 3: Blood Dragon &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Far Cry 3 Classic Edition Gets 60 FPS Support for Consoles on January 21st</title>
		<link>https://gamingbolt.com/far-cry-3-classic-edition-gets-60-fps-support-for-consoles-on-january-21st</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 18 Jan 2026 18:34:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 3 Classic Edition]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Far Cry Primal]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635059</guid>

					<description><![CDATA[Far Cry 3: Blood Dragon and Far Cry Primal are next in line to receive updates for higher frame rates, though there are no dates.]]></description>
										<content:encoded><![CDATA[
<p>After launching in 2018 for Xbox One and PS4 with a 30 FPS cap, <em>Far Cry 3 Classic Edition</em> is finally getting 60 frames per second support in a new patch. It will be available on January 21st for PS5, PS5 Pro, and Xbox Series X/S. Whether those still on previous-gen consoles will receive the same benefit remains to be seen.</p>



<p>There&#8217;s more to come, though. Alongside <em>Far Cry 3</em>, Ubisoft also teased <em>Far Cry 3: Blood Dragon</em> and<em> Far Cry Primal, </em>receiving 60 FPS updates. The series&#8217; official Twitter account went ahead and confirmed that they&#8217;re indeed happening, but it has yet to provide a release date for the latter two games&#8217; patches.<em> <a href="https://gamingbolt.com/far-cry-4-now-runs-at-60-fps-on-ps5-and-xbox-series-x-s">Far Cry 4</a></em> and <em><a href="https://gamingbolt.com/far-cry-new-dawn-will-receive-60-fps-patch-on-xbox-series-x-s-and-ps5">Far Cry New Dawn</a></em> were the last titles to receive a 60 FPS update for current-gen consoles.</p>



<p>Of course, other titles like <em>Tom Clancy&#8217;s The Division </em>have also benefited from the same. However, while its sequel is <a href="https://gamingbolt.com/the-division-2-year-8-confirmed-with-more-details-in-march-massive-still-has-a-few-surprises">getting new content</a> (not to mention <em><a href="https://gamingbolt.com/the-division-3-is-shaping-up-to-be-a-monster-says-series-executive-producer" data-type="post" data-id="634550">The Division 3</a></em> at some unknown point), <em>Far Cry</em> has pretty much remained dormant since 2021&#8217;s <em>Far Cry 6</em>.</p>



<p>Rumors have circulated about the next mainline <em>Far Cry</em>, which <a href="https://gamingbolt.com/far-cry-7-targeting-fall-2025-launch-will-feature-a-non-linear-story-rumour">allegedly offers a non-linear story</a>. It was seemingly set to launch in Fall 2025 but faced delays and is now <a href="https://gamingbolt.com/splinter-cell-remake-next-ghost-recon-far-cry-7-and-more-targeting-2026-2027-launch-rumor">reportedly targeting 2026/2027</a>. An <a href="https://gamingbolt.com/far-cry-extraction-shooter-is-one-of-the-games-reportedly-under-development-at-ubisoft">extraction shooter spin-off</a> is also apparently in the works.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/2nnDSIT8IE">pic.twitter.com/2nnDSIT8IE</a></p>&mdash; Far Cry (@FarCrygame) <a href="https://twitter.com/FarCrygame/status/2012162929614029088?ref_src=twsrc%5Etfw">January 16, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="qme" dir="ltr"> <a href="https://t.co/myZ77eUIZy">pic.twitter.com/myZ77eUIZy</a></p>&mdash; Far Cry (@FarCrygame) <a href="https://twitter.com/FarCrygame/status/2012227735704203769?ref_src=twsrc%5Etfw">January 16, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<iframe title="Far Cry 3 Classic Edition - 60FPS Update | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/MLmdp8xEHTU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">635059</post-id>	</item>
		<item>
		<title>15 Best First-Person Single Player Games You Need to Play</title>
		<link>https://gamingbolt.com/15-best-first-person-single-player-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Smangaliso Simelane]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 12:39:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[before your eyes]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=599284</guid>

					<description><![CDATA[There's a host of first-person single-player games that are fantastic but haven't received the attention they deserve.]]></description>
										<content:encoded><![CDATA[
<p><span class="bigchar">D</span>ozens of new games hit shelves every year and it is hard to keep up with every release. Sometimes, a great game comes along and there&#8217;s simply no time to play it. This is the fate of quite a few first-person single-player games that deserve more attention than they&#8217;ve received. If you&#8217;re looking for unique first-person games to play on your own, this list has got you covered. </p>



<p class="has-text-align-center"><strong>What Remains of Edith Finch</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-1024x576.jpg" alt="what remains of edith finch" class="wp-image-397358" style="width:705px" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
</div>


<p>There are quite a few games disparagingly labeled &#8220;walking simulator&#8221; due to the lack of action present. <em>What Remains of Edith Finch</em> proves that &#8220;walking simulators&#8221; don&#8217;t have to be boring and they can present some of the best examples of video game storytelling. </p>



<p><em>What Remains of Edith Finch</em> tells the tale of the titular Edith Finch who visits her ancestral home and uncovers the terrible events that led to their deaths. It&#8217;s a game that packs an emotional punch, and there&#8217;s a lot of tragedy to process. For a unique gaming experience, this is a title not to be missed.</p>


<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">599284</post-id>	</item>
		<item>
		<title>15 Amazing Story Expansions You Need to Play</title>
		<link>https://gamingbolt.com/15-amazing-story-expansions-you-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 11:24:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[dark souls 3: the ringed city]]></category>
		<category><![CDATA[Dishonored: The Knife of Dunwall]]></category>
		<category><![CDATA[dying light the following enhanced edition]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Ghost of Tsushima: Iki Island]]></category>
		<category><![CDATA[GTA 4: The Lost and the Damned]]></category>
		<category><![CDATA[Horizon Forbidden West: Burning Shores]]></category>
		<category><![CDATA[Mass Effect 3: Citadel]]></category>
		<category><![CDATA[Metro Exodus: Sam&#039;s Story]]></category>
		<category><![CDATA[Outer Wilds: Echoes of an Eye]]></category>
		<category><![CDATA[Red Dead Redemption: Undead Nightmare]]></category>
		<category><![CDATA[Spider-Man: The City That Never Sleeps]]></category>
		<category><![CDATA[The Last of Us: Left Behind]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552711</guid>

					<description><![CDATA[These 15 expansions are simply unmissable for fans that wish to have the complete experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile post-launch expansion packs aren’t as popular as they once used to be, every now and then we get fantastic DLCs that add so much to the base experience that they become an essential part of the package itself. Some might add a crucial new mechanic, some might tell independent stories, while others might fix key criticisms of the base game. And with this feature, we will look at 15 such examples of expansions that you need to check out.</p>
<p><strong>The Witcher 3 &#8211; Hearts Of Stone</strong></p>
<p><img decoding="async" class="aligncenter wp-image-242656" src="https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03.jpg" alt="" width="720" height="451" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03-300x188.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>The Witcher 3</em> is a massive game that’s brimming with quality content that would keep one engaged for hours on end, but playing the base game alone isn’t the complete experience. Both of the game’s post-launch expansions including <em>Hearts of Stone</em> are equally good in their own right, but we are going with the latter of the DLCs for this list simply because of the fantastic story. Set in an entirely new section of the map called No Man’s Land, <em>Hearts of Stone</em> is all about Geralt trying to defeat the immortal Olgierd von Everec. Hearts of Stone also introduces new Monsters, side quests, and new combat mechanics like Runewords which come together to make this expansion a surprisingly fresh experience that’s unmissable for fans of <em>The Witcher</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">552711</post-id>	</item>
		<item>
		<title>15 Best Reload Animations in Games</title>
		<link>https://gamingbolt.com/15-best-reload-animations-in-games</link>
					<comments>https://gamingbolt.com/15-best-reload-animations-in-games#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 02 Sep 2022 18:42:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[battlefield 5]]></category>
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		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
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		<category><![CDATA[Homefront: The Revolution]]></category>
		<category><![CDATA[Killing Floor 2]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=528956</guid>

					<description><![CDATA[This is what happens when the animation team gets complete freedom. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s easy to opine weapon reloading animations as simple pragmatism. Their transience – yanking out an empty magazine, sliding in its replacement – occupies mere seconds of playtime. Yet, in this briefest of moments is some of the most artful animation in video games. You see, the way in which a gun reloads must communicate an awful lot to the player – is the weapon powerful yet unwieldy? Is it lightweight and precise? Do its bullets slot into cylinders with precision, or can a magazine be carelessly palm-slapped in?</p>
<p>And another thing – visually portraying a weapon’s character is only half the story. Animators must stimulate that most nebulous of concepts too: <em>game feel.</em> How does the player feel holding the weapon? Of course, there’re additional aspects at play: the weapon’s appearance, its fire rate and sound design, for instance. These aspects exist in harmony with weapon reload animations creating a tactile sensation for the player. If a firearm’s reload animation doesn’t match the rest of its design elements, then game feel is lost, and player satisfaction gone.</p>
<p>So, without further ado, here are fifteen totally awesome reload animations, ranging from rapid in-and-outs for breakneck gunplay, to stately, tactical, detailed reloads, with unnecessarily inefficient but visually epic flamboyance stuffed in-between.</p>
<p style="text-align: center;"><strong><em>Far Cry 3: Blood Dragon</em></strong></p>
<p><iframe loading="lazy" title="When The Animation Team Gets Complete Freedom..." width="500" height="281" src="https://www.youtube.com/embed/qz3Hy0pfMcs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Wearing its retro-future 80s action clichés firmly on its sleeve is <em>Far Cry 3: Blood Dragon. </em>Playing as Cyber Commando Sergeant Rex Colt, himself a tongue-in-cheek homage to Terminator-esque half-man half-machines, gave animators plenty of wiggle room for flashiness. There’re excessive exaggerations in <em>Far Cry 3: Blood Dragon’s </em>reload animation; movements are wide and freewheeling, shotguns unnecessarily spin mid-air before cartridges are coin flipped down the barrel in carefree volition, providing both visual ostentation and information for players of Sergeant Colt’s robotic strength and precision. In short, they’re totally unrealistic, eye-popping attention-grabbers.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">528956</post-id>	</item>
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		<title>The Curious Case of Ubisoft&#8217;s DLC Practices</title>
		<link>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices</link>
					<comments>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 09:43:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391584</guid>

					<description><![CDATA[Post-launch monetization is a tough task so how is Ubisoft handling it so well?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n 2013, <i>Far Cry 3: Blood Dragon</i> was released. Standalone titles that served as quasi-expansions were nothing new at this point but <i>Blood Dragon</i> did offer something different. Harnessing the massive map of <i>Far Cry 3</i>, it churned out a 1980s-style action epic with retro-futuristic visuals and over-the-top story-telling. The dialogue was corny. The neon visuals were extravagantly obscene. More importantly, there was the story-line which focused on the betrayed Rex “Power” Colt and his quest for vengeance against Colonel Sloan.</p>
<p>Sure, it was <i>Far Cry 3&#8217;s</i> open world and gameplay that formed the base for <i>Blood Dragon</i>. However, while that game was marketed on the basis of its charismatic antagonist Vaas, <i>Blood Dragon&#8217;s</i> charm seeped through every pore of the game&#8217;s style and atmosphere. The gameplay itself was no slouch either, removing many of the limitations of <i>Far Cry</i> titles like fall damage and increasing movement speed. Keep in mind that we haven&#8217;t even gotten to the part where you ride an armored Blood Dragon with a laser turret in an all-out assault.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-148282" src="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"On November 8th 2018, Kotaku journalist Jason Schreier revealed a rather interesting yet unsurprising fact – single-player DLC doesn&#8217;t usually sell very well."</p></p>
<p><i>Far Cry 3: Blood Dragon</i> wasn&#8217;t just a financial success, selling over 1 million copies and becoming the fastest selling downloadable title in Ubisoft&#8217;s history. It also stood out as one of the best <i>Far Cry</i> titles ever made, despite essentially reusing an entire map and having a shorter story. We had a feeling at the time that it would influence Ubisoft&#8217;s approach to DLC in the future, moving beyond the typical add-ons and expansions, but little did we know by how much.</p>
<p>On November 8<sup>th</sup> 2018, Kotaku journalist Jason Schreier revealed <a href="https://twitter.com/jasonschreier/status/1060550201256108033">a rather interesting yet unsurprising fact</a> – single-player DLC doesn&#8217;t usually sell very well. Citing a “fair number of developers over the last few years”, Schreier explained that this was the reason that DLC for games like <i>Dishonored 2</i> and <i>Uncharted 4</i> would become standalone games, as seen in <i>Dishonored: Death of the Outsider</i> and <i>Uncharted: Lost Legacy</i> respectively. Even <i>Hollow Knight&#8217;s</i> upcoming Hornet-focused content was meant to be DLC but eventually expanded into <i>Hollow Knight: Silksong</i> (that&#8217;s still being given free to backers of the first game, mind you). So it&#8217;s not a scenario that&#8217;s isolated to just triple A games. It&#8217;s interesting when you think about it in other ways– how many games got ahead of the curb like <i>Grand Theft Auto 5</i> which focused primarily on delivering <i>GTA Online</i> DLC (especially considering how <i>Grand Theft Auto 4&#8217;s Episodes</i> performed in sales)?</p>
<p>It&#8217;s a real case-by-case basis though. The <i>Forza</i> series, both <i>Forza Motorsport</i> and<i> Forza Horizon</i>, continue to deliver expansion packs in addition to free content. <i>Forza Horizon 4</i> actually leaned further into the games-as-a-service model, offering substantial content updates since launch along with expansion packs. <i>Horizon Zero Dawn: The Frozen Wilds</i> is another great example – even if DLC sales weren&#8217;t through the roof, Sony is able to offset costs thanks to other factors like hardware sales, console licensing fees, PlayStation Plus revenue, digital sales revenue cuts and much more.</p>
<p>Such a trend could also explain why games-as-a-service has taken such prominence in this day and age. Rewarding continued investment, taking advantage of the sunk-cost fallacy, etc are major factors, make no mistake. After all, why release substantial single-player content that would be tougher to produce and doesn&#8217;t provide a continuous revenue stream (forget the fact that many players may not even buy it)? You may be thinking of exceptions like <i>The Witcher 3: Wild Hunt</i> which have seen strong revenue from their post-launch expansions. Keep that in mind as we delve further.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389037" src="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg" alt="Destiny 2 Season of the Drifter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible."</p></p>
<p>Games-as-a-service titles are benefiting more from smaller content releases in between substantially larger content drops. <i>Destiny, Destiny 2, Tom Clancy&#8217;s The Division, ideally Anthem and Fallout 76, Fortnite, Call of Duty: Black Ops 4, Overwatch</i> and so on are prime examples. <i>Path of Exile</i> follows a set schedule of substantial Challenge Leagues while preparing mega-expansions for release every few years. <i>Warframe&#8217;s</i> approach last year saw a big expansion arrive with <i>Fortuna</i> and various smaller content drops since then like newer story episodes, Nightwave and so on. Even <i>Final Fantasy 14: A Realm Reborn</i>, which functions off of a subscription-based model, delivers a major paid expansion every two years. The one thing they all have in common is that they&#8217;re multiplayer/social-focused titles and not purely single-player offerings.</p>
<p>Perhaps the one major advantage that games-as-a-service titles have is that they account for players eventually leaving. Keeping them hooked is important, for sure, but the amount of competition in today&#8217;s market actually helps players “decompress” from the grinds of of games-as-a-service titles. By the time they return, there are new offerings and hooks to keep them engaged (and possibly spending some money). After all, it&#8217;s not like you hate the <i>gameplay </i>of <i>Destiny 2</i> or <i>Anthem</i> so why not return when some new updates go live? Why not drop some money on <i>Forsaken</i> and the Annual Pass or on <i>Anthem&#8217;s</i> cosmetics?</p>
<p>Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible.</p>
<p>Which makes Ubisoft&#8217;s approach to DLC over the past few years so interesting to observe.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390038" src="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg" alt="Assassin’s Creed 3" width="620" height="346" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-1024x571.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more."</p></p>
<p>Let&#8217;s go back to <i>Far Cry 3: Blood Dragon</i>. A phenomenal standalone game in its own right but for all intents and purposes, it was DLC. It probably would have been successful as a smaller-scale DLC pack for <i>Far Cry 3</i> but Ubisoft took a risk, pricing it at $20 and making it a digital-only title.</p>
<p>Things weren&#8217;t going too badly for Ubisoft before this. <i>Assassin&#8217;s Creed</i> was already a successful yearly sequel franchise – in fact, the publisher was experimenting with releasing a “full-fledged” <i>Assassin&#8217;s Creed</i> title and a side game at the time. This would be seen with <i>Assassin&#8217;s Creed 3</i> and <i>Assassin&#8217;s Creed 3: Liberation</i> in 2013, and later repeated with <i>Assassin&#8217;s Creed Unity</i> and <i>Assassin&#8217;s Creed Rogue</i> in 2014. Yes, they were all on different platforms but the fact that they&#8217;ve arrived for current gen consoles since then makes Ubisoft&#8217;s goal of building a long-term catalog all the more obvious now.</p>
<p>Pre-<i>Blood Dragon</i>, titles were still very much in the traditional DLC cycle. <i>Tom Clancy&#8217;s Ghost Recon: Future Soldier</i> received three DLC packs; <i>Trials Evolution</i> only received one DLC pack; and <i>Assassin&#8217;s Creed 4: Black Flag</i> received a single-player expansion in <i>Freedom Cry</i> (which would release as a standalone title in February 2014, not-so-coincidentally after the success of <i>Blood Dragon</i>). Despite releasing post-<i>Blood Dragon</i>,<i> Splinter Cell: Blacklist</i> also falls in the same category with its <i>Homeland Pack</i> which only added two new maps, some weapons, and new skins for $6.99. The game released only a few months after <i>Blood Dragon</i> so it makes sense that it would stick to a more old-school DLC model.</p>
<p>Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more. It still had Ubisoft&#8217;s patented Season Pass with DLC packs but that was pretty overshadowed by all the controversy. Such was the blow-back that it even affected launch week sales of <i>Watch Dogs 2</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-198982" src="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg" alt="Assassin's Creed Unity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes."</p></p>
<p>A similar trend was observed with <i>Assassin&#8217;s Creed Unity</i> – it launched in a broken state, had a Season Pass with a main story expansion (<i>Dead Kings</i>), some additional single-player/ content (<i>The Secrets of the Revolution Pack</i>) and two packs with new gear, weapons and outfits (<i>Underground Armory Pack</i> being free and <i>Revolutionary Armaments Pack</i> being paid). Once again, the controversy over <i>Unity&#8217;s</i> launch would bleed over into launch week sales for <i>Syndicate</i> besides a general exhaustion with <i>Assassin&#8217;s Creed</i> as a franchise.</p>
<p>Granted, <i>Far Cry 4</i> was better received but the fatigue with Ubisoft&#8217;s open world approach was becoming obvious. <i>Far Cry 4</i> featured a bit more experimentation with its single-player content. Instead of only offering new missions and PvP maps, we also got<i> Escape from Durgesh Prison</i>, a 30 minute race to escape. Completing quests added more time and upgrades while permadeath forced you to restart from the beginning (albeit with any upgrades intact). <i>Valley of the Yetis</i> featured a more robust story component but also introduced base-building and upgrading (which would return as a core mechanic in <i>Far Cry New Dawn</i>). Then you had the standard <i>Hurk Deluxe Pack</i> which added new missions and weapons.</p>
<p>2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes. In 2016, <i>Far Cry Primal</i> arrived and served as a standalone title that utilized <i>Far Cry 4&#8217;s</i> map. It presented a completely new narrative and mixed up the gameplay significantly by focusing on hunting, older weapons like spears, and warring with other factions. By March 2016, Ubisoft made a major foray into games-as-a-service with <i>Tom Clancy&#8217;s The Division</i>.</p>
<p>Though the plan was to initially have three expansion packs and a Season Pass, each expansion was its own self-contained experience. The only real benefit of completing them was for gear that could be carried over into the main game. In terms of narrative and world-building, they had no effect on the base game, not counting minor changes to some existing areas or being able to earn caches containing loot for use in almost all activities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255409" src="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"<i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass."</p></p>
<p><i>Underground</i> was a randomly generated set of dungeons; Survival was a battle royale-esque fight for extraction; and <i>Last Stand</i> introduced the game&#8217;s first dedicated PvP mode. The main plot-line wasn&#8217;t advanced in any significant way but it also meant you didn&#8217;t <i>have </i>to own any of the DLC. This became more apparent with Ubisoft&#8217;s Year 2 plan which introduced Global Events, Resistance and Skirmish with a brand new area, completely free for all players. Cosmetic-only loot boxes would be subsequently introduced but due to easily earning key fragments and the abundance of outfits as is, most players didn&#8217;t take issue with this.</p>
<p>As <i>Rainbow Six: Siege</i> received major improvements to its core gameplay and structure, it introduced its Year 1 Pass. This essentially provided 7 days early access to the new Operators, a Renown boost, Credits for spending in the shop and five daily challenges to earn even more Renown. It wasn&#8217;t so much pay-to-win as “pay to get an advance start”. After all, everyone got the new maps for free at roughly the same time. If you were super competitive and wanted to know how the new Operators interacted with these maps, then the pass was for you. Ditto for if you wanted more cosmetics because you were <i>that </i>dedicated to the game,.</p>
<p><i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass. It actually harks back to that Ubisoft survey in 2015 which asked players what they would like to see. A “futuristic, sci-fi setting on another planet” is most likely a reference to <i>Far Cry 5&#8217;s Lost on Mars</i> while <i>Hours of Darkness </i>is set during the Vietnam war and <i>Dead Living Zombies</i> takes place during an undead outbreak.</p>
<p>Of course, we recently got <i>Far Cry New Dawn</i>, a standalone title that was actually set several years after the events of <i>Far Cry 5</i>. Though reusing the same map, it had enough new mechanics (including more base-building and outpost attacking) along with a new story to warrant its reduced price point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387121" src="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg" alt="Ghost Recon Wildlands" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"<i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content."</p></p>
<p>Cut back to <i>Ghost Recon: Wildlands</i> in 2017 which, again, featured two expansion packs – <i>Narco Road</i> and <i>Fallen Ghosts</i>. Both offered self-contained experiences – you couldn&#8217;t transfer equipment and progress to the base game. Meanwhile, the base game would see updates like Special Events, free quests and the addition of Tier 1 Mode for end-game players. For the game&#8217;s second year, Ubisoft introduced the Year 2 Pass. This provided cosmetics and early access to new classes in the new Ghost War PvP mode (which was added for free and received additional maps afterwards). It also ensured players had early access to the new Special Operations – special story missions that would crossover into other Ubisoft franchises. The introduction of various tiers of loot boxes also came with the new content updates which were free for everyone.</p>
<p>Remember <i>The Witcher 3: Wild Hunt</i> and its expansions? It seems Ubisoft has found an interesting plan to pursue games-as-a-service in the single-player, open world action RPG space as well. Assassin&#8217;s Creed Origins featured an in-game cash shop and added free content over time including Explorer Mode, an editor for PC players to mess about with any setting and Super Bosses to battle for rare loot. It also brought in two expansion packs with new regions and substantial story content.</p>
<p><i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content. Even the expansions took a more episodic approach – <i>Legacy of the First Blade</i> was divided into three, easily consumable episodes that introduced new weapons and abilities. As a whole, you could comfortably complete these and then either try out other new features or simply return to the game next month. Once again, you don&#8217;t <i>need </i>these expansions to get the most out of <i>Odyssey</i> – the base game already delivers dozens, if not hundreds of hours of content.</p>
<p>It&#8217;s an intriguing model, one that combines the games-as-a-service model with single-player expansions but without spending too many resources on brand new regions, dozens of new enemy types, tons of new loot, etc. Through a combination of new gameplay systems like Mastery Progression, balance tweaks, level cap increases and reasons to replay the entire game, Ubisoft is ensuring that fans returning to <i>Odyssey</i> have reason to stay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387387" src="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg" alt="The Division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy)."</p></p>
<p>Now we have <i>The Division 2</i> launching with tons of content, ensuring plenty of story and lore for those in it for the long haul along with plenty of end-game opportunities for those seeking the best loot. More content is on the way including World Tier 5, the first raid, the likely introduction of Gear Sets and Episodes containing new story missions, areas and much more. Ubisoft Massive has also promised multiple raids throughout the first year of the game, all free. Of course, there are loot boxes and Year 1 Pass if you want 7 days early access and some goodies but once again, it&#8217;s not necessary to avail of the free content.</p>
<p>So to summarize, this is Ubisoft&#8217;s current slate of DLC strategies:</p>
<ul>
<li>Standalone expansions that reuse a previous game&#8217;s assets like map design with new stories, some new mechanics and new characters. Example: <i>Far Cry New Dawn</i>.</li>
<li>Expansions that don&#8217;t much alter the base game (sometimes at all) while also providing dramatically different standalone experiences. Examples: <i>Ghost Recon Wildlands&#8217; Narco Road</i> and <i>Fallen Ghosts</i>, <i>The Division&#8217;s Survival</i> and <i>Underground, Far Cry 5&#8217;s</i> Season Pass DLC.</li>
<li>Free content updates and features which often come with updates to the in-game cash shop. Examples: <i>Assassin&#8217;s Creed Odyssey, The Division 2</i>.</li>
<li>Yearly Passes which provide exclusive cosmetics, boosters and early access to new content. Examples: <i>Ghost Recon Wildlands Year 2, Rainbow Six: Siege, The Division 2, For Honor</i>.</li>
<li>Single-player expansions but broken up into episodes and spread several weeks apart. These introduce new mechanics, weapons and abilities while also remaining baked into the main game. Perhaps the closest to “traditional” single-player DLC. Example: <i>Assassin&#8217;s Creed Odyssey</i>.</li>
</ul>
<p>In this day and age of free to play titles, games-as-a-service titles, triple A releases, multiplayer-centric games and “grind” games, it&#8217;s easy to dismiss single-player expansions as being outdated. However, companies like Ubisoft are finding new ways to integrate them into their very large base experiences. The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy). This doesn&#8217;t mean you won&#8217;t see a trend like, say, <i>Assassin&#8217;s Creed Odyssey</i> releasing a year after <i>Origins</i> but it does mean that the former will have a much longer shelf-life as a result.</p>
<p>Intrinsically, this creates more potential revenue streams for the company to pursue without having to commit too many resources. On the surface, it heightens the profile of Ubisoft as a company that cares about its games, even if they suffer from a few glitches at launch. But at the end of the day, the plan was to always support some titles in the long-term, even if the method of doing so (see “Operation Health” for <i>Rainbow Six Siege</i> and update 1.3 for <i>The Division</i>) was based off of community feedback and requests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389222" src="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg" alt="assassins creed odyssey legacy of the first blade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere."</p></p>
<p>Credit must be given to Ubisoft for improving the overall quality control of its titles at launch as well. However, it&#8217;s pretty crazy to see the company branch out into so many different DLC opportunities. It has Yearly Passes for early access to new content, free quests, story expansions, story expansions that serve as standalone games, new areas, new modes, new features, new Operators, the list goes on. And with the company lending its support to Google Stadia, a game streaming platform which promises to eliminate large downloads for the latest updates (among many other things), Ubisoft could be envisioning a future where it can have major triple-A releases on every platform that are supported for years at a time that exist at their own standalone franchises. These would have robust cash shops for those who want to attach additional support to the brand.</p>
<p>All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere. While one could criticize this approach as effectively homogenizing several of the company&#8217;s properties, stripping away the identity of <i>Assassin&#8217;s Creed</i> and <i>Ghost Recon</i> in favour of more generic sandboxes that tick all the open world requirements, Ubisoft has shown an ability to quickly iterate on things that aren&#8217;t working. <i>Assassin&#8217;s Creed Syndicate</i> released in 2015, for instance, and just two years later, the company reinvented the franchise into an open world action RPG with a heavier emphasis on exploration and choice-driven quests. Keep in mind that this is after <i>Syndicate </i>was well received by critics and eventually saw first-week sales pick up.</p>
<p><i>Assassin&#8217;s Creed Odyssey</i> took the same tenets of <i>Origins</i> but leaned much harder into the action RPG looter approach that defines games like <i>Path of Exile</i> and <i>Warframe</i> while being easier for the vast majority to get into. For a crowd craving more story-based open world RPGs like <i>The Witcher 3: Wild Hunt </i>and <i>Horizon: Zero Dawn</i>, it implemented more choice-based gameplay, dialogue systems and multi-part quests.</p>
<p>No Ubisoft game is without criticism though. <i>Ghost Recon Wildlands&#8217;</i> cosmetic loot boxes and lack of PvE content, complaints of excessive grinding in <i>Assassin&#8217;s Creed Odyssey </i>(which would be further exacerbated by the existence of XP boosters), PvP balance concerns in <i>The Division 2</i>, whatever happens to ail <i>Rainbow Six Siege</i> in any given month – the list goes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-385848" src="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg" alt="the division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery?"</p></p>
<p>Imagine the support structure and community teams required to constantly address PvE vs. PvP balance and loot droprates in <i>The Division 2</i> or balance concerns and story direction choices in <i>Assassin&#8217;s Creed Odyssey</i>. Compared to the days of haphazard development on <i>Assassin&#8217;s Creed 4: Black Flag</i>, it&#8217;s almost miraculous that Ubisoft is delivering post-launch content and new games at such a fast pace while also trying new things like <i>Starlink: Battle for Atlas, Mario + Rabbids: Kingdom Battle</i> and the upcoming <i>Skull and Bones.</i></p>
<p>Ubisoft has also shown an apt hand at staying ahead of the monetization curb while still appealing to and retaining the vast majority of consumers. There&#8217;s probably something to be said about the company leaning much more into open world titles with boat-loads of content. Does all that content make for a better experience on a narrative and gameplay level or is it simply there to ensure all kinds of players have something to do? Is <i>Assassin&#8217;s Creed Odyssey</i> a better game because it caters to story-hungry fans while also having random contracts, gear grinding, best-in-slot optimization, fetch quests, large Conquest battles and so on? For that matter, is <i>The Division 2</i> served better as a looter shooter by including so many random activities to complete along with social activities instead of a more narrative-focused, single-player campaign with optional co-op? Perhaps a discussion for another day.</p>
<p>However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery? What does the future hold especially as conversations about crunch culture and the like keep happening? How will Ubisoft leverage deals with storefronts like the Epic Games Store and strengthen its own brand at the same time? Time will tell but if you have even a passing interest in the majority of Ubisoft&#8217;s offerings, chances are you&#8217;ll be in it for the long haul. And in age where the usual expansions don&#8217;t quite cut it in terms of revenue, what more could a major triple A publisher want?</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>The Division 2 &#8211; Easter Eggs and Secrets You Might Have Missed</title>
		<link>https://gamingbolt.com/the-division-2-easter-eggs-and-secrets-you-might-have-missed</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2019 13:26:15 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Tom Clancy's The Division 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391311</guid>

					<description><![CDATA[Secrets and strange things abound in Ubisoft Massive's version of Washington D.C.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nother month, another Ubisoft open world title that&#8217;s filled with Easter Eggs and secrets. Tom Clancy&#8217;s The Division 2 is more focused on loot gathering and cover-based shooting but Washington D.C. is jam-packed with things to discover. They may not help in raising your Gear Score but here are a few nice little secrets to keep an eye out for.</p>
<p><b>Alligator</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392487" src="https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator.jpg" alt="The Division 2 Alligator" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Division-2-Alligator-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While animals have mostly been unaffected by the Green Poison Virus, something has changed the alligator in the sewers just off of Jefferson Drive SW. Look for the nearby sewer entrance, head down and keep walking until you find a set of iron bars preventing your advance. You&#8217;ll see the tail of a large alligator along with its equally imposing silhouette just beyond. The alligator doesn&#8217;t react to you nor does it take any damage. Is it just there to freak one out? It wouldn&#8217;t be the worst thing you find in the sewers.</p>
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		<title>Far Cry New Dawn &#8211; 15 Secrets and Easter Eggs You Need To Check Out</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-15-secrets-and-easter-eggs-you-need-to-check-out</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 16:44:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Assassin's Creed 2]]></category>
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		<category><![CDATA[far cry 5: dead living zombies]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387047</guid>

					<description><![CDATA[From Infinity War and Rabbids to Mario and Splinter Cell, there are all kinds of secrets here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nother year, another Ubisoft open world title chock-full of Easter Eggs and secrets to dissect. Far Cry New Dawn doesn&#8217;t disappoint, tying into events from Far Cry 5 while also featuring its own smorgasbord of references. Let&#8217;s take a look at 15 of the best examples here.</p>
<p><b>Infinity War</b></p>
<p><iframe loading="lazy" title="15 Far Cry New Dawn Easter Eggs You May Have Missed" width="500" height="281" src="https://www.youtube.com/embed/oJnNLnZQZsQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Far Cry universe just can&#8217;t get rid of Hurk, regardless of pirates, violent kings and a nuclear apocalypse. He appears in Far Cry New Dawn, having fathered a son, but you can still take him on as a Gun for Hire. Of course, despite taking place several years into the future, Hurk still references current pop culture. On being downed in a firefight, Hurk will say, “Mister Stark, I don&#8217;t feel so good” and “I don&#8217;t wanna go!” echoing Peter Parker&#8217;s memorable dialogue from Avengers: Infinity War.</p>
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		<title>Far Cry 5 Receives Far Cry 3: Blood Dragon Assets in Arcade Mode</title>
		<link>https://gamingbolt.com/far-cry-5-receives-far-cry-3-blood-dragon-assets-in-arcade-mode</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 28 Sep 2018 12:08:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=364257</guid>

					<description><![CDATA[Two new maps featuring the Blood Dragon aesthetic have also been added.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Far-Cry-5_Blood-Dragon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-364261" src="https://gamingbolt.com/wp-content/uploads/2018/09/Far-Cry-5_Blood-Dragon.jpg" alt="Far Cry 5_Blood Dragon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Far-Cry-5_Blood-Dragon.jpg 960w, https://gamingbolt.com/wp-content/uploads/2018/09/Far-Cry-5_Blood-Dragon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Far-Cry-5_Blood-Dragon-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a rather <a href="https://news.ubisoft.com/article/Far-Cry-5-Adds-Blood-Dragon-Maps-to-Far-Cry-Arcade" target="_blank" rel="noopener">awesome announcement</a>, Ubisoft has confirmed that assets from <em>Far Cry 3: Blood Dragon</em> &#8211; including the titular Blood Dragons and Omega Troopers &#8211; are available to toy around with in <em>Far Cry 5&#8217;s</em> Arcade mode.</p>
<p>This essentially means that players are free to mess about and create their own maps using these assets. To help showcase what&#8217;s possible, two developer-created maps based on <em>Blood Dragon&#8217;s</em> aesthetic have also been added into Arcade mode.</p>
<p>The first is The Passage, which also has elements from previously released DLC episodes <em><a href="https://gamingbolt.com/far-cry-5-lost-on-mars-dlc-review" target="_blank" rel="noopener">Lost on Mars</a>, <a href="https://gamingbolt.com/far-cry-5-vietnam-dlc-release-date-revealed" target="_blank" rel="noopener">Hours of Darkness</a>,</em> and <a href="https://gamingbolt.com/far-cry-5-dead-living-zombies-dlc-review-short-lasting-fun" target="_blank" rel="noopener"><em>Dead Living Zombies</em></a>. Blood Dragon Arena is the second and more straightforward map. It contains only <em>Far Cry 3: Blood Dragon</em> assets.</p>
<p><em>Far Cry 5</em> has been out since March 2018 for Xbox One, PS4, and PC. It&#8217;s seen a <a href="https://gamingbolt.com/far-cry-5-update-brings-new-game-plus-infamous-difficulty" target="_blank" rel="noopener">steady stream of updates</a> and DLC since then, though one has to wonder how much more mileage the Arcade mode has. Let us know if you&#8217;re still having fun with it in the comments below.</p>
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		<title>Murdered Soul Suspect, Far Cry 3 Blood Dragon Now Free on Xbox Live Gold</title>
		<link>https://gamingbolt.com/murdered-soul-suspect-far-cry-3-blood-dragon-now-free-on-xbox-live-gold</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 16 Nov 2016 14:12:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Murdered: Soul Suspect]]></category>
		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=282765</guid>

					<description><![CDATA[Replaces The Escapists and Secret of Monkey Island.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/08_Screenshot_Gamescom_tif_jpgcopy.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/08_Screenshot_Gamescom_tif_jpgcopy.jpg" alt="Murdered: Soul Suspect" width="620" height="349" class="aligncenter size-full wp-image-169629" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/08_Screenshot_Gamescom_tif_jpgcopy.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/08_Screenshot_Gamescom_tif_jpgcopy-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/08_Screenshot_Gamescom_tif_jpgcopy-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Xbox Live&#8217;s Games With Gold, which offers free games for Xbox Live Gold subscribers, brings some new titles from today onwards. Replacing <em>The Escapists</em> and <em>The Secret of Monkey Island</em> (which were free till November 15th) is <em>Murdered: Soul Suspect</em> and <em>Far Cry 3: Blood Dragon</em>.</p>
<p><em>Murdered: Soul Suspect</em> is available on Xbox One while <em>Far Cry 3: Blood Dragon</em> is on the Xbox 360 and playable through backwards compatibility for Xbox One users. You can also pick it up for free <a href="https://gamingbolt.com/far-cry-3-blood-dragon-is-next-free-uplay-game">on Uplay</a> thanks to Ubisoft&#8217;s 30th anniversary celebration. <em>Super Dungeon Bros.</em> will remain free for the remainder of the month on Xbox One.</p>
<p>Meanwhile, look out for Microsoft to announce its December Games With Gold roster, likely by next week. What are you hoping to see in December? What are your thoughts on the games available this month? Let us know your thoughts in the comments below and stay tuned for more information.</p>
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		<title>Far Cry 3 Blood Dragon is Next Free Uplay Game</title>
		<link>https://gamingbolt.com/far-cry-3-blood-dragon-is-next-free-uplay-game</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Nov 2016 16:08:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=281673</guid>

					<description><![CDATA[Available on November 9th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Jeep_Action.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Jeep_Action.jpg" alt="dragons in far cry 3 blood dragib" width="620" height="349" class="aligncenter size-full wp-image-152178" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Jeep_Action.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/Jeep_Action-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Continuing its 30th anniversary celebration, Ubisoft continues to dole out free PC games via Uplay. The next one should be a particular favourite &#8211; it&#8217;s Ubisoft Montreal&#8217;s <em>Far Cry 3: Blood Dragon</em>. It&#8217;s available on November 9th as per the publisher on <a href="https://twitter.com/UbisoftClub/status/793830111552294913">Twitter</a>. Previous free game <em>Beyond Good &#038; Evil</em> is still available to claim for free.</p>
<p>As always, a Uplay account is necessary for downloading the game. Simply head to the <a href="https://club.ubisoft.com/en-us/ubi30">Ubi30 page</a>, hit &#8220;Get the Game Now&#8221; and you should be able to download <em>Far Cry 3: Blood Dragon</em> for free after following the instructions.</p>
<p><em>Far Cry 3: Blood Dragon</em> was an off-shoot of the main game, set in a retro-80s future that took inspiration from action films of the era. The VHS-style presentation, cheesy music and dialogue and over-the-top violence made it extremely popular with consumers and critics.</p>
<p>Will you be checking out <em>Far Cry 3: Blood Dragon</em>? Let us know your thoughts in the comments below and stay tuned for more information.</p>
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