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	<title>female gamers &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Lionhead Creative Director: Male-Female Split for Dev Teams Will be &#8220;50-50&#8221; in Five to Ten Years</title>
		<link>https://gamingbolt.com/lionhead-creative-director-male-female-split-for-dev-teams-will-be-50-50-in-five-to-ten-years</link>
					<comments>https://gamingbolt.com/lionhead-creative-director-male-female-split-for-dev-teams-will-be-50-50-in-five-to-ten-years#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Sep 2013 12:09:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[female gamers]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[LionHead Studios]]></category>
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					<description><![CDATA[Gary Carr stresses how diversity in employees makes it easier to cater to different segments of gamers.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/girl-gamer_02.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/girl-gamer_02.jpg" alt="girl gamer_02" width="505" height="284" class="aligncenter size-full wp-image-147204" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/girl-gamer_02.jpg 500w, https://gamingbolt.com/wp-content/uploads/2013/03/girl-gamer_02-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
It&#8217;s a known fact that males outnumber females in the gaming industry (heck, and just about everywhere else). Attitudes are changing though, and Lionhead creative director Gary Carr predicts that by the next decade we&#8217;ll see an even split between the number of men and women on a development team.</p>
<p>Speaking to <a href="http://www.oxm.co.uk/61573/50-of-developers-will-be-women-five-to-ten-years-from-now-says-lionhead-boss/">Official Xbox Magazine</a>, Carr stated that, “Isn’t there a stat now that says that 55 per cent of gamers are now girls? I think handheld devices and things like the Nintendo DS, these are really accessible, and girls are drawn to the market perhaps more than in our day, where it was either a console or the Amiga or something like that, a PC. I think as developers, in terms of job applicants, we’re noticing now that we’re at last getting the diversity we want when you’re coming up with a creative team. I don’t want to sit in a studio full of blokes, I want to be part of a diverse team.</p>
<p>“I don’t just want guys making games for guys. I want guys and girls making games for guys and girls. You have to reflect that in your workforce, and it’s starting to happen. I think that five to ten years from now, it’ll be pretty much 50-50.”</p>
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		<title>Microsoft Studios Narrative Writer: &#8220;Women Are The New Core&#8221;</title>
		<link>https://gamingbolt.com/microsoft-studios-narrative-writer-women-are-the-new-core</link>
					<comments>https://gamingbolt.com/microsoft-studios-narrative-writer-women-are-the-new-core#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 Mar 2013 12:12:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[female gamers]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[microsoft studios]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147193</guid>

					<description><![CDATA[More diversity in games just means good business overall, according to Tom Abernathy.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">I</span>n the midst of controversies in the gaming industry (Dontnod Entertainment&#8217;s <a href="https://gamingbolt.com/remember-mes-protagonist-faced-sexual-discrimination-from-publishers">ordeals</a>, for example) and several outspoken developers and writers talking about <a href="https://gamingbolt.com/bioware-to-say-female-characters-dont-sell-is-just-myopic">the importance of female protagonists</a>, <a href="https://gamingbolt.com/lara-croft-gets-more-scrutiny-than-nathan-drake-tomb-raider-writer">with non-typical characteristics</a>, in video games Microsoft Studios narrative writer Tom Abernathy spoke out at GDC 2013 about how women are no longer on the fringe of the gaming population. In fact, they make up a healthy portion of it.</p>
<p>As <a href="http://www.google.com/url?sa=D&amp;q=http://www.gamesindustry.biz/articles/2013-03-27-pushing-diversity-to-pull-in-money&amp;usg=AFQjCNF5M1LDkSRI1tmFjHAbS8zdAt93SQ">GIBiz</a> reported, &#8220;Our audience is leaving us behind. The world is changing, it has already changed, and we have not been doing a very good job of keeping up with it.&#8221;</p>
<p>He cited various studies showing the amount of diversity in today&#8217;s gaming audience including research from PopCap and the EA. &#8220;Women are not a small special market on the fringe of the core. Women are the new core.&#8221;</p>
<p>And while more diverse game are good for business, he states that as far as the industry is concerned, &#8220;you need to persuade people that it&#8217;s OK, and won&#8217;t hurt sales but might help them.</p>
<p>&#8220;Nobody in the room admits to being against making characters female or nonwhite. But they&#8217;re scared because they don&#8217;t know how to defend that choice to their bosses.&#8221;</p>
<p>&#8220;Our industry, our art, and our business stand to gain in every sense simply by holding a mirror up to our audience and reflecting their diversity in what we produce.&#8221;</p>
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