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		<title>What The Hell Happened To Killzone?</title>
		<link>https://gamingbolt.com/what-the-hell-happened-to-killzone</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Feb 2019 14:31:28 +0000</pubDate>
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		<category><![CDATA[killzone]]></category>
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					<description><![CDATA[Are we ever going to see more of what was once one of Sony's premier franchises?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t is hard to think of a major first party Sony franchise that has had a journey as rocky as <em>Killzone&#8217;s</em>. Sure, there have been a few that have endured some tough times, and some that have even come out stronger as a result but <em>Killzone </em>is probably the most prominently inconsistent franchise belonging to Sony. Its first game and what has till now been its last game both disappointed a lot of people, but there were also a couple of instalments that impressed millions, and were critical and commercial successes. Back during the days of the PS3, <em>Killzone </em>was, without a doubt, one of Sony&#8217;s flagship franchises.</p>
<p>Though it never quite lived up to its &#8220;<em>Halo</em>-killing&#8221; ambitions, <em>Killzone </em>was a franchise that rode a pretty strong high for a good number of years, and seemed to have firmly cemented itself as a series that Sony was prepared to invest in heavily. By now, however, it has been over five years since we last saw a <em>Killzone </em>game, and both Guerrilla Games and Sony have been largely silent about the franchise and what the future might hold for it. Sony has comfortably and confidently settled into the groove of the kind of games it wants to make – cinematic, story-driven single player games – and <em>Killzone</em>, it seems, doesn&#8217;t fit into that framework. But why exactly does that seem to be the case? After overcoming initial hurdles and managing to carve out an identity for itself as one of the most refined shooters on the market, why is it that Guerrilla Games&#8217; series suddenly went silent? What the hell happened to <em>Killzone?</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-13005" src="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg 570w, https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though <em>Killzone </em>was one of Sony&#8217;s most important franchises in the seventh generation of console gaming, we all know that things didn&#8217;t start out well for the franchise. Back when the series was first greenlit, Microsoft and Bungie were taking the world by storm with <em>Halo. Combat Evolved </em>stunned the entire industry by showing that not only could first person shooters work on consoles, but that they could even be some of the best games ever created. Its follow up, <em>Halo 2</em>, took things even further, by implementing an ambitious and wildly popular online component that would go on to set the standard that the entire industry follows to this day. Sony were not the first who would look to chase that trend, and nor would they be the last- but chase it they did. </p>
<p><em>Killzone </em>was supposed to be their <em>Halo</em>. Of course, they never publicly said as much, but the hype and marketing surrounding the game made it abundantly clear that Sony and the PS2 were banking on its success, and banking on it hard- and of course, given the new and fierce rivalry between Sony and Microsoft that the industry had become caught in the grips of, it didn&#8217;t take long for everyone to slap the &#8220;<em>Halo</em>-killer&#8221; tag onto <em>Killzone</em>. Expectations, then, were ridiculously high- but we all know how that turned out. <em>Killzone </em>launched on the PS2 in November of 2004 (just a few days before <em>Halo 2 </em>came out, in fact)- and the general consensus was that Guerrilla Games&#8217; shooter was a sour disappointment. </p>
<p>Some aspects of the first <em>Killzone </em>were praised quite a lot, such as its stunning visuals to its gritty, hard sci-fi war setting. But when it came to the things that really mattered, <em>Killzone </em>came up short. A poorly written and poorly told story, uninteresting characters, stupid AI that made the shooting half as good as it could have been otherwise, and a spate of technical issues and bugs were just a few of the game&#8217;s most commonly cited problems. A <em>Halo</em>-killer it was not – not even close, in fact – and the disappointing nature of the game was only propounded manifold in light of the ridiculous levels of hype and excitement surrounding it before its release. </p>
<p>In spite of that, however, Sony clearly saw some potential in it. <em>Killzone </em>may have been poorly received by critics and fans alike, but Sony had clearly seen enough from its sales and seen enough potential in the game itself that it was willing to turn it into a franchise, and let Guerrilla learn from its mistakes. The next <em>Killzone </em>game we saw was <em>Killzone Liberation </em>on the PSP, an isometric shooter that demanded a certain level of tactical thinking from players- its blend of strategy and shooting, relatively more challenging nature, and a solid campaign were praised by critics when it came out in 2006, and even though there were some flaws that some people pointed out, such as its short length and the lack of proper online multiplayer options, the general consensus was that it was a marked improvement over the series&#8217; debut.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg"><img decoding="async" class="aligncenter size-full wp-image-381547" src="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg" alt="killzone" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>But of course, <em>Liberation </em>was always meant to be a side chapter, and the next FPS <em>Killzone </em>was what everyone was really waiting for- that would be the true test of how much Guerrilla had learned from their mistakes, and whether the potential of the flawed PS2 title would ever be realized. From the very moment it was revealed with its infamous CG trailer that Sony initially claimed was all in-engine, <em>Killzone 2 </em>looked like it would be special. Even after it came to light that its reveal trailer had actually been a target render, Guerrilla and Sony continued to impress people with all subsequent showings, especially when actual gameplay footage of the game showed that it truly was going to be a visual showcase. In spite of the way people had been burned with its predecessor, <em>Killzone 2 </em>was generating incredible amounts of excitement from PlayStation fans. Unlike its predecessor, however, when it launched, it delivered on those expectations spectacularly. </p>
<p>To this day, <em>Killzone 2 </em>is regarded as one of the best games in the PS3&#8217;s library- it came out at a time when Microsoft was ruling the roost, and Sony was in desperate need of a win, and a win it was indeed. It was a technical marvel, first and foremost, displaying the powers and capabilities of the difficult yet impressive PS3 hardware better than any other game had at that point. Shooting was heavier and felt more deliberate, gunplay felt satisfying and weighty, and though criticisms surrounding its uninteresting narrative and characters were still thrown around quite commonly, it was with its multiplayer that <em>Killzone 2 </em>really won the hearts of millions. The competitive online component of Guerrilla&#8217;s latest was played and loved by millions. The gulf in quality between the first and second <em>Killzone </em>games was almost unbelievable, and <em>Killzone 2 </em>is commonly cited as one of the best and most improved sequels ever made- and rightly so.</p>
<p><em>Killzone 2 </em>didn&#8217;t do <em>Halo </em>numbers, of course, and though it was still, at the end of the day, a generic first person shooter, it was an extremely polished and very well made first person shooter. So of course, the <em>Killzone </em>train was going to keep on chugging along. Now that Sony and Guerrilla were beginning to find the kind of success with <em>Killzone </em>that they had always hoped they would, they weren&#8217;t going to let that momentum die down. <em>Killzone 3 </em>launched almost exactly two years later in February of 2011, and was also pretty well received.</p>
<p>While it didn&#8217;t cross the 90 mark on Metacritic like its predecessor had, it settled into a respectable mid-80s range. Things such as its visuals, its exciting shootouts, and its addictive online component were praised once again, while criticisms surrounding storytelling and characters also continued to persist. It was, essentially, more of the same in almost every way possible. It did do some new things- both the PlayStation Move and the PS3&#8217;s stereoscopic 3D capabilities were things that Sony had been pushing hard around the time of <em>Killzone 3&#8217;s </em>release, mostly thanks to the success that others had seen in the same area. Options for both were included in the game by Guerrilla Games, and for the most part, they were very well done. <em>Killzone 3 </em>looked spectacular in 3D, while playing with the motion-based Move controllers was also a surprisingly intuitive experience. Stereoscopic 3D in games ultimately proved to be a fad, while motion controls never really became more than an ancillary way of playing games, so <em>Killzone 3&#8217;s </em>achievements in those areas aren&#8217;t remembered the way Sony and Guerrilla might have hoped at the time that they would- but they were impressive achievements nonetheless.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg"><img decoding="async" class="aligncenter size-full wp-image-13009" src="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg" alt="" width="620" height="349" /></a></p>
<p>Going into the next generation, then, with Sony primed to release the PS Vita and the PS4, everyone looked at <em>Killzone </em>as one of Sony&#8217;s most important franchises, maybe even right below <em>Uncharted </em>in terms of significance and popularity. Its competitive online-centric nature was something that seemed like it fit the trends of the market perfectly, while it also filled that huge first person shooter-shaped hole in Sony&#8217;s first party lineup quite well (alongside the somewhat less successful <em>Resistance</em>&#8211; which is <a href="https://gamingbolt.com/sony-what-happened-to-resistance">another story entirely</a>).</p>
<p>The next we saw of <em>Killzone </em>was on the PS Vita, Sony&#8217;s new handheld, with <em>Killzone Mercenary, </em>which was the first game in the series to not be developed by Guerrilla Games. Instead, the now defunct Guerrilla Cambridge took the reins. Unlike the previous handheld <em>Killzone </em>title, <em>Mercenary </em>was a full fledged first person shooter, and it would go on to be very well received by critics and larger audiences alike. The level of visual fidelity it achieved on the PS Vita was praised widely, while those who played it were also enamoured by how well it translated the <em>Killzone </em>experience to a handheld device. There was some criticism for the game for its shorter campaign, but <em>Killzone Mercenary </em>was – and still is – one of the best first person shooters on a handheld gaming device. Sadly, due to the poor sales of the PS Vita itself, <em>Mercenary </em>also didn&#8217;t do as well commercially as Sony would have hoped it would, and nor did it drive hardware sales.</p>
<p>Just as it had been with the previous handheld <em>Killzone </em>title though, while people were impressed with <em>Mercenary </em>and generally liked it for what it was, what they were really waiting for was the next mainline entry. And the anticipation surrounding it was even higher, because it was what Sony was going to enter into the next generation with. <em>Killzone Shadow Fall </em>was the PS4&#8217;s big, headlining launch title, and after what had been a fairly consistent few years for both, the franchise and developers Guerrilla Games, many were hoping that <em>Shadow Fall </em>would be a worthy successor, and an early must-have title on the PS4. </p>
<p>As it turned out, it wasn&#8217;t. It actually turned out to be a pretty disappointing game- its single player campaign was generally considered to be a step down from its predecessors, while the ever-present criticisms surrounding story, storytelling, and characters were stronger than they ever had been. <em>Shadow Fall </em>certainly got several things right- for one, it was an absolutely gorgeous game, and proved to be an excellent early advert for the capabilities of the PS4 and the next generation of consoles in general. It was, in fact, also the first game to use Guerrilla&#8217;s Decima engine, which would go on to be used in <em>Horizon: Zero Dawn</em>, and is also the engine that Hideo Kojima and Kojima Productions are using for <em>Death Stranding</em>. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176431" src="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shadow Fall </em>was also a change in direction for the series- visually, it had a lot more variety than its predecessors; from a level design perspective, it opened things up considerably, and no longer funnelled players down a series of corridors; stealth became a lot more central to gameplay, and made encounters quite different from what <em>Killzone </em>fans had become used to; even the story felt like a new chapter, with a different setting, new tonal direction, and new characters. And though many of those things didn&#8217;t land perfectly, it definitely felt like the beginning of chapter 2 for <em>Killzone. </em>And many felt that the next game in the series would only be better and more polished, just as <em>Killzone 2 </em>had realized the potential of its predecessor while ironing out its most glaring flaws. </p>
<p>As it turns out, though, there was no &#8220;next game&#8221;. <em>Killzone Shadow Fall </em>came out on November 15, 2013, and now, in the early days of 2019, with more than five years having passed since then, that is the last we saw of <em>Killzone</em>. It wasn&#8217;t like <em>Shadow Fall </em>was a commercial failure either- the game had crossed 2 million units in sales by January of 2014, so clearly, it was doing well enough to warrant a sequel. Both Guerrilla Games and Sony, however, have gone in a very different direction. While working on <em>Killzone Shadow Fall</em>, Guerrilla had also begun developing a completely new IP- we now know that IP was <em>Horizon: Zero Dawn</em>, a game that was absolutely stunning, and also completely unlike anything Guerrilla Games had ever done with <em>Killzone </em>(the fact that <em>Horizon&#8217;s </em>story, storytelling, world building, open world design, and characters were some of its biggest strengths should tell you as much). </p>
<p>Even on a more macro level, over the last seven to eight years, Sony&#8217;s focus has also clearly shifted, with them now preferring to make single player, cinematic, narrative-driven games like <em>Uncharted, The Last of Us </em>and, yes, <em>Horizon: Zero Dawn</em>. It&#8217;s also worth noting that Sony has clearly found a lot more success with these kinds of games than it ever had with its exclusives in the past. Since 2015, its first party titles have been on a roll, with games that follow this philosophy receiving unprecedented praise and selling surprisingly high numbers. The success that Sony has found just within the last couple of years with the likes of <em>Horizon </em>and <em>Spider-Man</em> – to say nothing of what Naughty Dog has accomplished with its games – is indicative that there&#8217;s potential for long-term, consistent success if PlayStation keeps heading in this direction. And clearly, looking at the games still bound for the PS4, it&#8217;s a direction that they <em>will </em>keep heading in.</p>
<p>Looking at this direction, then, it&#8217;s really no surprise that <em>Killzone </em>just doesn&#8217;t figure into Sony&#8217;s plans. The real question, though, is this- has Sony just dropped <em>Killzone </em>altogether? Do they want Guerrilla Games to focus entirely on <em>Horizon</em>, and <em>Horizon </em>alone? That is a question that isn&#8217;t easy to answer, because we haven&#8217;t really received an indication as to what the future might hold for <em>Killzone </em>one way or another. While Guerrilla Games have expressed that they <a href="https://gamingbolt.com/next-killzone-on-ps4-its-too-early-to-say-whats-next-for-the-franchise">still love the franchise</a>, both themselves and Sony have been <a href="https://gamingbolt.com/its-too-early-to-discuss-killzones-future-says-guerrilla-games">largely non-committal and vague</a> about the possibilities of a sequel- and really, looking at the impressive first party lineup Sony has amassed, and the level of success they have been consistently finding as a result, that&#8217;s not all that surprising. For the first time in many years, Sony doesn&#8217;t <em>need </em>to make a <em>Killzone </em>sequel. It&#8217;s a franchise they can afford to let rest- maybe even permanently. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-182435" src="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>That said, that doesn&#8217;t mean that that is what will definitely happen. Armed with a stronger sense of what makes their games tick, coupled with the cache and popularity that the IP has inherently, there&#8217;s a chance that Guerrilla and Sony might come back to <em>Killzone </em>eventually. Guerrilla Games, as we know, have recently <a href="https://gamingbolt.com/guerrilla-games-undergoing-massive-expansion-want-to-release-games-much-more-quickly">been expanding aggressively</a>, almost doubling in size, and with such an expansion, it&#8217;s natural to assume that the studio would like to not only churn out games at a faster rate, but maybe even work on multiple projects at the same time. There&#8217;s nothing to say that they wouldn&#8217;t want all hands on deck for <em>Horizon 2 </em>(and we <em>know </em>there&#8217;s going to be a <em>Horizon 2</em>), or that even if they do work on two projects at once, that the second one wouldn&#8217;t be a new IP. But <em>Killzone </em>is an established and successful franchise, so it&#8217;s logical to assume (or at least hope) that Sony might want to return to it. Alternatively, they might even hand it off to another studio while Guerrilla Games works on other projects.</p>
<p>That might all be speculation- but sadly, speculate is all we can do for now. Unlike with franchises like, say, <em>Deus Ex</em> and<em> Mass Effect</em>, where the publishers have been very clear about what the future holds for those properties, or <em>Metal Gear</em>, where circumstances have made its future abundantly clear even in the absence of any concrete work from Konami, Sony has said next to nothing about where <em>Killzone </em>is headed. The door isn&#8217;t completely shut on the series, but given the direction Sony is headed in, the future doesn&#8217;t look as assured as it once did either. Maybe Sony will find a way to bring back <em>Killzone </em>in a way where it can not only fit in with its current slate of first party exclusives, but also stand toe to toe with them- but then again, maybe it won&#8217;t. While Guerrilla Games have confidently transitioned from shooter to RPG, the fate of <em>Killzone </em>is uncertain, and all we can do for now is hope that the next couple of years bring some clarity. </p>


<p></p>
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		<title>MediEvil PS4 Remake Reveal Coming Today at 7 PM PT</title>
		<link>https://gamingbolt.com/medievil-ps4-remake-reveal-coming-today-at-7-pm-pt</link>
					<comments>https://gamingbolt.com/medievil-ps4-remake-reveal-coming-today-at-7-pm-pt#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Oct 2018 12:17:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[MediEvil]]></category>
		<category><![CDATA[Other Ocean Interactive]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=370256</guid>

					<description><![CDATA[Official PlayStation Twitter also posts a Jack-o'-lantern of Sir Daniel's visage.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/MediEvil.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368548" src="https://gamingbolt.com/wp-content/uploads/2018/10/MediEvil.jpg" alt="MediEvil" width="620" height="326" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/MediEvil.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/10/MediEvil-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/MediEvil-768x403.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony&#8217;s <em>MediEvil</em> finally <a href="https://gamingbolt.com/medievil-ps4-will-be-a-full-remake-trailer-coming-next-week">received some new information last week</a> as SIE Worldwide Studios chairman Shawn Layden confirmed a gameplay reveal for October 31st. Over on the official PlayStation Twitter, a more specific time was provided for the reveal &#8211; it takes place at 7 AM PT today. An accompanying Jack-o&#8217;-lantern that resembles Sir Daniel&#8217;s face was also provided.</p>
<p>Along with the gameplay reveal date, it was announced that <em>MediEvil</em> would be <a href="https://gamingbolt.com/medievil-ps4-will-be-a-full-remake-trailer-coming-next-week">a remake</a> of the 1998 PlayStation classic and not a remaster. It&#8217;s in development at Other Ocean Interactive, with Guerrilla Cambridge members who worked on the original also involved. Perhaps the latest gameplay reveal could provide a release date as well.</p>
<p><a href="https://gamingbolt.com/medievil-remastered-will-also-include-medievil-2-and-will-become-available-for-pre-order-on-april-19-rumor">Rumours pegged</a> the <a href="https://gamingbolt.com/medievil-remaster-announced-for-ps4">initial remaster announcement</a> as including the second game as well. However, with the increased scope and focus on developing a remake, that may not be happening. It&#8217;s not the worst news in the world though, given the project&#8217;s new scale. And who knows &#8211; if the remake is successful on PS4, we may see more of Sir Daniel in the future.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The date is set. See you tomorrow at 7 AM PT for your first look at gameplay from MediEvil for PS4! <a href="https://t.co/Ux6oX9ZiCZ">pic.twitter.com/Ux6oX9ZiCZ</a></p>
<p>&mdash; PlayStation (@PlayStation) <a href="https://twitter.com/PlayStation/status/1057429444992946182?ref_src=twsrc%5Etfw">October 31, 2018</a></p></blockquote>
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		<title>Former Sony UK Dev On PlayStation&#8217;s 1st Party Studio Closures:  &#8216;It&#8217;s Business, Unfortunately&#8217;</title>
		<link>https://gamingbolt.com/former-sony-uk-dev-on-playstations-1st-party-studio-closures-its-business-unfortunately</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 19 Jan 2017 18:06:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288068</guid>

					<description><![CDATA[Bloodbath of studios.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-284399" src="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection.jpg 640w, https://gamingbolt.com/wp-content/uploads/2016/12/WipeOut-Omega-Collection-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It gets lost because of the sheer volume of studios and first party games that Sony has, but they have actually been shutting down more and more studios over the last few years. We&#8217;ve seen Zipper Interactive, Studio Liverpool, Evolution Studios, and <a href="https://gamingbolt.com/guerrilla-games-cambridge-will-close-sony-will-restructure-european-studios">Guerrilla Cambridge all close down</a>, while entire franchises have been left by the wayside to die.</p>
<p>As gamers, this is a bit of a bummer- there are so many formerly great studios and franchises, so many genres and kinds of games, that players still miss till date. And it seems like Kenny Linder, who was a former developer at BigBig Studios, itself formerly a part of Sony UK, doesn&#8217;t seem to mind these closures much at all. Speaking in a NeoGAF thread made on this issue, <a href="http://www.neogaf.com/forum/showthread.php?p=228635677&amp;highlight=#post228635677" target="_blank">Linder pointed out</a> that &#8220;Profits are being gained BECAUSE they&#8217;re ditching non-profit making segments. It&#8217;s business, unfortunately.&#8221; He also <a href="http://www.neogaf.com/forum/showthread.php?p=228635323&amp;highlight=#post228635323" target="_blank">added </a>the following sarcastically, &#8220;Sony should DEFINITELY keeping spending millions of pounds developing games that don&#8217;t sell.&#8221;</p>
<p>If there is anyone who has reason to complain about Sony&#8217;s handling of their studios, a former employee at one of said studios would be it. However, it sounds like Sony&#8217;s former developers understand the realities of business and the market. As much as we would all like to see a new <em>Wipeout, ModNation Racers</em>, <em>SOCOM</em>, or <em>Puppeteer</em>, the fact of the matter remains that those are genres that few companies are able to find success in, outside of Nintendo and maybe Ubisoft. While I dislike Sony&#8217;s decision to close down these studios, I cannot ultimately blame them all that much- plus, unlike over at Microsoft where each closure or cancellation takes <a href="https://gamingbolt.com/scalebound-cancellation-is-unfortunate-xbox-scorpio-will-see-lot-of-first-and-third-party-support-pachter">out a major chunk of their total overall lineup</a>, it&#8217;s not like Sony has much of a shortage of games anyway.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">288068</post-id>	</item>
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		<title>Guerrilla Games Cambridge Will Close, Sony Will &#8216;Restructure&#8217; European Studios</title>
		<link>https://gamingbolt.com/guerrilla-games-cambridge-will-close-sony-will-restructure-european-studios</link>
					<comments>https://gamingbolt.com/guerrilla-games-cambridge-will-close-sony-will-restructure-european-studios#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 12 Jan 2017 14:49:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=287441</guid>

					<description><![CDATA[Developer of Rigs and Killzone Mercenary shut down.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-247501" src="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg" alt="RIGS mechanized combat" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg 670w, https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Man, 2017 hasn&#8217;t exactly been off to a great start for games and studios. <a href="http://www.gamesindustry.biz/articles/2017-01-12-guerrila-cambridge-to-close" target="_blank">According to GamesIndustry.biz</a>, who usually have a good track record for this kind of thing, Guerrilla Cambridge, known best for <em>Killzone Mercenary</em> on the PS Vita, will be shut down, with <em>all</em> employees being laid off.</p>
<p>In a statement to GamesIndustry, Sony called the move &#8216;regrettable,&#8217; but also noted that it was &#8216;necessary&#8217; for them, noting that Sony are making some &#8216;changes to their European studio structure&#8217; to better meet their strategic goals. The statement also said that where possible, developers will be reallocated, and at least assisted with trying to find employment at other studios.</p>
<p>The decision does not affect Guerrilla Games proper, the folks behind <em>Killzone</em> and the upcoming <em>Horizon</em>. It is a real shame that this happened to Studio Cambridge- just last year, they delivered <em>Rigs</em>, which is arguably the best PSVR title to date. Let us hope that those affected by this move ill be able to get back on their feet quickly again.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">287441</post-id>	</item>
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		<title>PlayStation VR Exclusive RIGS New Video Shows Excitement Surrounding VR Game</title>
		<link>https://gamingbolt.com/playstation-vr-exclusive-rigs-new-video-shows-excitement-surrounding-vr-game</link>
					<comments>https://gamingbolt.com/playstation-vr-exclusive-rigs-new-video-shows-excitement-surrounding-vr-game#comments</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Fri, 15 Jan 2016 06:16:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[RIGS]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254575</guid>

					<description><![CDATA[The video shows when it was demoed at PSX 2015.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg" rel="attachment wp-att-251078"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-251078" src="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg" alt="RIGS" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/RIGS-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While <em>RIGS: Mechanized Combat League</em> has been announced as a game that will be coming to PlayStation VR, we don&#8217;t know exactly when it will be coming. Assumed to be a launch title with the VR technology it appears there is plenty of excitement surrounding the game and the device it will be playing on. A new video is making the rounds showing Greg Miller from Kinda Funny touring PSX 2015, first trying out the game and then gathering opinions from other people who were able to try <em>RIGS</em> out.</p>
<p>Among the things talked about is how you are able to play the game as though you are actually in the the arena gearing up in order to take on other RIGs players. There is plenty of realism thanks to this immersive feel, according to those in the video who have managed to get their hands on the demo. While there has been some negative talk about any of the games that require people to put on a new accessory on their head, this game seems to be setting a different trend.</p>
<p>By all accounts, the PlayStation VR is something that is plenty comfortable when it&#8217;s being worn. The fast paced action in the game looks like it might be well suited for this kind of format. While we don&#8217;t know the official release date for <em>RIGS: Mechanized Combat League</em>, you can check out our <a href="https://gamingbolt.com/rigs-wiki">Wiki</a> and learn all about the game.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/QBqFcIVNKOQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">254575</post-id>	</item>
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		<title>RIGS Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/rigs-wiki</link>
					<comments>https://gamingbolt.com/rigs-wiki#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 05:29:54 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[RIGS]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=251075</guid>

					<description><![CDATA[Everything you need to know about RIGS.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>IGS: Mechanized Combat League is an upcoming science fiction sports simulation and shooter that will be coming to the PlayStation VR using that device&#8217;s headset as well as the Dual Shock 4 controller. The game doesn&#8217;t have an official release date just yet but it is expected to have the same launch date as the PlayStation VR device and is considered a launch title. The headset and the game are expected to be available in a number of different regions in the late spring or early summer of 2016.</p>
<p>The game is being developed by Guerrilla Cambridge (formerly known as SCE Cambridge Studio) and will be published to the PlayStation VR by Sony. This virtual reality game will be the first game this developer has put out since it developed Killzone: Mercenary for the PS Vita back in 2013. This will be just the second game since the company got it&#8217;s new name. Under it&#8217;s former name, the company has developed a number of different games for Sony&#8217;s PlayStation platforms. The first game the company produced was Beast Wars: Transformers for the PlayStation back in 1997. The firm is likely best known for putting together the original LittleBigPlanet for the PSP. RIGS: Mechanized Combat League is the first time the company has put out a game for the current generation console.</p>
<div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1587161" src="//cms.springboardplatform.com/embed_iframe/475/video/1587161/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>RIGS: Mechanized Combat League was first announced at E3 2015 with a reveal trailer as well as a number of screenshots in order to show people what this game is about. The game was one of the first PlayStation VR games to be unveiled and confirmed as a launch title for the virtual reality device. After the initial reveal, Guerrilla unveiled and showed off a bit more of the game at Paris Games Week and PAX. The company allowed a playable demo for the game at PAX 2015. Along with the further reveal at PAX, the developers posted a couple of videos online where they were talking about the development of the game.</p>
<p>The game does not have an official release date but it is expected to be a PlayStation VR launch title and will arrive sometime in 2016. Neither the game nor the headset have a release date but both are expected to be hitting store shelves in the first half of 2016.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-251081" src="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS2.jpg" alt="RIGS" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/RIGS2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Set in 2065, and played out in arena’s around the world, RIGS is the sport of the future. Take control of giant mechanical RIGS and go head to head with players around the world in this PlayStation VR exclusive. The competitions take place in a world where players pilot giant, mechanized athletic fighting machines known as RIGS. These challengers, and their teams, will compete in stunning, purpose-built RIGS Arenas located in major cities all around the world. The competitions are actually part of a kind of professional sporting league. Massive tournaments feature these RIGS facing off against each other, racing to certain spots in the arenas while also serving as a kind of barricade against their opponents by shoving them off the map or shooting them enough times that they actually explode.</p>
<p>While there isn&#8217;t a great deal of story known, like the names of the player or how the sport came to be, it doesn&#8217;t appear there are a great deal of rules as to how the contest is won once the competitors get into the arena.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-251078" src="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg" alt="RIGS" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/RIGS-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<div class="page" title="Page 1">
<div class="layoutArea">
<div class="column">
<p>According to the developer RIGS is built to deliver a deep and engaging experience on PlayStation VR. The game has multiple modes and a selection of what are known as hero RIGS to choose from.  Part of the strategy of playing in the different arenas and different mechs, players will be able to adapt their approach to fit their personal play-style and team’s tactics. The game features Competitive 3v3 Arena-based FPS with fast-paced and action oriented gameplay. In addition to using the PlayStation VR in order to see the world unfold in front of the, the game utilizes DualShock 4 controller. The players head actually serves as one of the joysticks on the DualShock controller. This means players will need to jerk their heads left and right to make tight turns, as well as track moving opponents.</p>
<p>When it comes to the actual vehicles that are featured in the game, players drive Mechs with different archetypes. Different mechs have different appearances, weapons, abilities, speed, armor and other stats. Players will be able to play with other people online and they will actually form teams in the online multiplayer mode. There are specific tournaments that are laid out to compete in for rewards.  In addition to the online multiplayer mode, there is also a single player mode which the developers say will push your skills to the limit against fierce AI competition.</p>
<p>The career mode will allow you to rack up stats and includes a kind of progression for the player&#8217;s character. Progressing in this single player more will grant users access to new and more powerful RIGS that can be used online in the larger multiplayer mode. In both the single player and multiplayer mode there are a number of games that can be played in order to gain in-game fame and fortune. There are multiple arenas and modes, the developers have said RIGS is packed with variety. Each arena has its own challenges and require a different tactical approach that will be needed for each game mode there will also be different levels of cooperation between the team members.</p>
<p>At it&#8217;s essence, the game reminds of a robotic basketball game where the mechs are both the players and the basketballs. Players need to jump through the net when the time is right and users will score points. Reach a certain number of points and the game is won.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-251079" src="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS1.jpg" alt="RIGS" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/RIGS1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/RIGS1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Characters in the game are not specifically named or unveiled at this point in the development process. The talk of teams seems to hint that you might learn the names of your teammates but this has not been confirmed. There isn&#8217;t a story mode to speak of, so there aren&#8217;t specific characters that players have to go into battle against.</p>
<p><em>Note: This wiki will be updated once we have more information about the game</em></p>
</div>
</div>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">251075</post-id>	</item>
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		<title>Guerrilla Games Cambridge Discuss Developing RIGS Mechanized Combat in New Video</title>
		<link>https://gamingbolt.com/guerrilla-games-cambridge-discuss-developing-rigs-mechanized-combat-in-new-video</link>
					<comments>https://gamingbolt.com/guerrilla-games-cambridge-discuss-developing-rigs-mechanized-combat-in-new-video#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 30 Oct 2015 05:41:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[Paris Games Week]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[rigs mechanized combat]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247500</guid>

					<description><![CDATA[RIGS League.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-247501" src="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg" alt="RIGS mechanized combat" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat.jpg 670w, https://gamingbolt.com/wp-content/uploads/2015/10/RIGS-mechanized-combat-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the most intriguing games for Sony&#8217;s upcoming PlayStation VR virtual reality headset is the Guerrilla Games Cambridge developed RIGS: Mechanized Combat, a multiplayer first person shooter where you take control of a mech suit, and with a sports angle to it. It looks like a spiritual successor to the insanely great Rocket League, which released earlier this year for PC and PS4, and with that kind of a comparison, it&#8217;s not hard to understand why people have their eyes on it.</p>
<p>In the wake of the game&#8217;s Paris Games Week unveiling, the developers have posted a new video online, in which they talk about gameplay, the aspects of developing for PlayStation VR, and the benefits it brings to the first-person shooter genre. You can check out the video for yourself below.</p>
<p>PlayStation VR is due out some time next year for the PlayStation 4, as is RIGS: Mechanized Combat. Stay tuned to GamingBolt for more information.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/aasjC-ph0Uw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">247500</post-id>	</item>
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		<title>Guerrilla Cambridge Working On High Profile IP For PS4</title>
		<link>https://gamingbolt.com/guerrilla-cambridge-working-on-high-profile-ip-for-ps4</link>
					<comments>https://gamingbolt.com/guerrilla-cambridge-working-on-high-profile-ip-for-ps4#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 11 Jul 2014 21:16:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202564</guid>

					<description><![CDATA[What are the developers of Killzone: Mercenary working on?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-193194 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg" alt="killzone mercenary" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Guerrilla Cambridge are a very talented bunch. That much was evident last year when they released the highly accomplished PlayStation Vita exclusive Killzone: Mercenary (arguably a much better game than the PS4&#8217;s flagship Killzone: Shadow Fall developed by Guerrilla proper). So obviously, there&#8217;s a fair bit of interest in what these guys are up to next- are they going to bring another high profile Sony IP successfully to the Vita?</p>
<p>No, actually- <a href="http://www.playstationjobs.co.uk/vacancy/975-Audio-Programmer" target="_blank">a job listing on their site</a> seems to indicate that they have already started work on their next project, which is a high profile multi million PlayStation series.</p>
<p>By all indications, it seems Guerrilla Cambridge now has stewardship of the next big Killzone game. That fits with the description, and it also makes sense, since Guerrilla themselves have apparently moved on to making a new IP. Sony obviously doesn&#8217;t want to end Killzone, considering just how successful the IP has been for them, so it makes sense that they would hand it to a talented bunch like Guerrilla Cambridge, who already have experience with it.</p>
<p>Still, it&#8217;s a bit disappointing- they&#8217;re a very talented studio, and I think they deserve a far better framework to work with than Killzone. Ah well. Maybe they can elevate the quality of Killzone in the process.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">202564</post-id>	</item>
		<item>
		<title>Killzone Mercenary Gets Botzone</title>
		<link>https://gamingbolt.com/killzone-mercenary-gets-botzone</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Apr 2014 06:26:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193193</guid>

					<description><![CDATA[Play all eight maps offline.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-193194" alt="killzone mercenary" src="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;"><a title="Killzone: Mercenary – News, Reviews, Videos, Screenshots And Wiki" href="https://gamingbolt.com/killzone-mercenary">Killzone: Mercenary</a> is not getting a bot upgrade, meaning you can play offline on all eight maps with and against bots instead of your friends. It&#8217;s convenient too, since you can&#8217;t always find some ideal to play online with. Bots often make for good substitutes in those situations.</p>
<p style="text-align: justify;">The Botzone Soldier Training Pack will allow players to play on all maps offline in the Mercenary or Guerrilla Warfare modes, with a maximum of seven AI controller characters. Since you&#8217;ll be the game host, you&#8217;ll have control over the number of team mates and enemies joining you in the game. You will, for example, be able to be a dick and play with three teammates against one bot, or go all out and just play by yourself against an entire enemy team.</p>
<p style="text-align: justify;">Oh, and you&#8217;ll also be able to collect multiplayer trophies while playing against bots.</p>
<p style="text-align: justify;">&#8220;Killzone Mercenary Botzone brings new skills to the series’ traditionally strong AI bot experience,&#8221; Matt Porter, Technical Director at Guerrilla Cambridge wrote on the <a href="http://blog.eu.playstation.com/2014/04/15/killzone-mercenary-botzone-launches-ps-vita-today/" target="_blank">PS Blog</a>. &#8220;Vanguard usage, zip line navigation, interrogations, rescues, capsule hacking and valour card collection are all behaviours unique to the game and our AI is going to challenge you with all of them. Not only that but our cunning bots will also be using many of the game’s diverse load-outs to stop you in your tracks.&#8221;</p>
<p style="text-align: justify;">The update will be available for download tomorrow for a price of €2.49.</p>
<p style="text-align: justify;">Stay tuned for more updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">193193</post-id>	</item>
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		<title>One More Game Cancelled Due To More Sony Layoffs</title>
		<link>https://gamingbolt.com/one-more-game-cancelled-due-to-more-sony-layoffs</link>
					<comments>https://gamingbolt.com/one-more-game-cancelled-due-to-more-sony-layoffs#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 06:23:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SCE London]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191067</guid>

					<description><![CDATA[At the very least.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/ps4retailcontents.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-177182" alt="ps4retailcontents" src="https://gamingbolt.com/wp-content/uploads/2013/10/ps4retailcontents.jpg" width="620" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/ps4retailcontents.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/ps4retailcontents-300x199.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Sony <a title="SCE Confirms Lay-Offs at DriveClub Dev, Guerrilla Games Cambridge and Sony London Also Affected" href="https://gamingbolt.com/sce-confirms-lay-offs-at-driveclub-dev-guerrilla-games-cambridge-and-sony-london-also-affected">announced today</a> that three of its studios- namely Guerrilla Cambridge, SCE London and Evolution Studios- have been hit with more layoffs. Obviously, the layoffs were going to effect the projects that these developers were working on, but it seems that at least one of these projects has been cancelled.</p>
<p style="text-align: justify;">Industry insider Ahsan Rasheed has trusted sources in the company, and he moved to Twitter to divulge some of the information he had received. &#8220;OK, this is what I can gather so far about the restructuring efforts,&#8221; Rasheed <a href="https://twitter.com/thuway" target="_blank">said</a>. &#8220;Certain projects are not coming together. IE Concepts broken, ideas strong on paper but not in application, or inability to hit milestones. The only project I do know of that was canned was not very far into production and would have required a ton more work to fix up.&#8221;</p>
<p style="text-align: justify;">Rasheed also went ahead and explained that despite being the top guy at Sony Worldwide Studios, Shuhei Yoshida was not responsible for these layoffs. &#8220;Also Shu isn’t responsible, this is studio heads evaluating internal projections and making the cuts based on that,&#8221; Rasheed said. &#8220;Final word, Sony is very serious about first party efforts. Studios are encouraged to refocus, hone in, and refine. It just sucks people go.&#8221;</p>
<p style="text-align: justify;">It&#8217;s really disheartening to see so many people in the industry losing their jobs, and it&#8217;s pretty disappointing that in such a short space of time, the PS4 has lost two of its several upcoming unannounced titles.</p>
<p style="text-align: justify;">Stay tuned and watch this space for more info.</p>
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