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	<title>guerrilla &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ghost of Yotei, Red Dead Redemption 2, or Horizon Forbidden West &#8211; The Better Open World?</title>
		<link>https://gamingbolt.com/ghost-of-yotei-red-dead-redemption-2-or-horizon-forbidden-west-the-better-open-world</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sun, 12 Oct 2025 09:18:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[rockstar games]]></category>
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		<category><![CDATA[Sucker Punch Productions]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629389</guid>

					<description><![CDATA[Massive maps, interesting activities, discoveries waiting to be made, and worlds that bring different time periods to life. But between Red Dead Redemption 2, Ghost of Yotei, and Horizon Forbidden West, it can be challenging to pick a favorite.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s a certain allure to an open world in which you just hop onto your horse and let the road lead you to new adventures, or interesting rewards. <em>Ghost of Yotei</em> has finally hit the shelves, and its take on ancient Japan joins a long list of titles that have a lot to see and do in their exploreable maps.</p>
<p>There&#8217;s a lot to love about Sucker Punch’s unique fusion of an epic samurai action story and the Wild West. But can it beat the definitive Wild West experience in modern gaming, a classic that many believe to be the king of open worlds? What about the <em>Forbidden West</em>, the stage for another highly successful PlayStation exclusive?</p>
<p>It&#8217;s Atsu versus Aurthur and Aloy as we dive into which open world nailed down the things that matter the most in the genre. Let&#8217;s get started!</p>
<h2>Unique, Eye-Catching Settings</h2>
<p>Ancient Japan has had a lot of games visiting various points in its history in recent times. And while <em>Assassin&#8217;s Creed Shadows</em> did a great job at recreating the Sengoku period earlier this year, <em>Ghost of Yotei&#8217;s</em> take on Ezo is so immersive and visually stunning that it pulls you in right away, and keeps you invested in all of the activities it has to offer. It&#8217;s a version of Japan that benefits well from the cinematic flair of numerous samurai action film directors, and Sucker Punch’s raw talent at crafting worlds that have enough to do while keeping players engaged throughout.</p>
<p>Atsu&#8217;s adventure saw her travel across fields filled with flowers, witness the peace and tranquility of quaint villages, scale peaks in search of loot and gear, see the devastation of a civil war and the lives it destroyed, and find more than a few iconic spots for duels against incredibly talented opponents. Making the most of what current-gen platforms had to offer, it&#8217;s a world that had us stopping on numerous occasions just to take in the sights, and stare slack jawed at the scene in front of us.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-617632" src="https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1024x576.jpg" alt="Ghost of Yotei" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>That&#8217;s not to say that <em>Forbidden West</em> doesn&#8217;t do that too. Aloy&#8217;s own trek through the frontier beyond the world she once knew is as much of a visual treat, complete with the wreckage of once proud cities and futuristic machines that benefitted well from the PS5&#8217;s raw power. The franchise&#8217;s unique premise of a world recovering from the hubris of its past citizens has never looked, or felt, better.</p>
<p>But Rockstar&#8217;s take on the Wild West in <em>Red Dead Redemption 2</em> (<em>RDR2</em>) continues to be quite the stunner despite being released for last-gen platforms. Aurthur&#8217;s adventure is certainly quite the looker, and his travels across the 1899 American frontier can get quite immersive thanks to visuals that pushed the envelope of what last-gen systems were capable of. And with a potential current-gen update on the cards later this year, this is a game that really sells its setting, and brings it to life in a way that other titles cannot hope to match.</p>
<p>But which one of the three did it best? It&#8217;s so hard to pick a favorite among these titles as far as their settings are concerned, and it&#8217;s a well-fought tie. But what about the things you get to do in their worlds?</p>
<h2>A Lot of Activities and Adventures</h2>
<p>Let&#8217;s begin with <em>Forbidden West</em> here. Aloy gets many mysteries to solve, machines to fight, people to assist with a variety of requests, and a lot of lore drops that uncover the past and reveal more about the actions of a generation of humanity that&#8217;s now long gone. There are hunting grounds, enemy camps, Tallnecks to climb and scan, the newly added underwater exploration systems, and just so many interesting characters for her to meet even as she desperately looks for a way to beat her latest adversaries and thwart their mission to bring ruin to the Earth. Heck, there&#8217;s even a mini-game involving a blend of chess and machines!</p>
<p><img decoding="async" class="aligncenter wp-image-582519" src="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-1024x576.jpg" alt="horizon forbidden west pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-4.jpg 1921w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>But things are definitely repetitive once the initial allure wears off. A great setting and a gorgeous map are not enough to save <em>Forbidden West</em> from the fatigue that sets in when a large map features a limited set of activities to take on. Guerilla Games puts up a great fight in this regard but the other two studios we&#8217;re discussing simply surge ahead of it thanks to some very well-designed ways to present their offerings.</p>
<p><em>Ghost of Yotei</em> does have a modicum of repetition in its side content, although the manner in which each activity is framed does stave off boredom to a large degree. For starters, the manner in which you uncover each activity via the new Cards system or through guided, organic exploration that does away with markers and other standard trappings of open world games is a big plus.</p>
<p>Each activity also comes with unique twists, making things unpredictable to a large extent. You might expect an uneventful visit to a nearby mysterious location only to find that you&#8217;ll need to take down a trio of vicious ronin who have a sizable bounty on their heads to get there. Or find that you&#8217;ll need to put Atsu&#8217;s climbing skills to the test in some well-designed sequences that often end with a stunning vista to photograph once you get to the summit. Golden birds pop up almost constantly, distracting you from your objective and leading you to valuable upgrades, stylish weapon kits, or opportunities to play your shamisen or paint a beautiful picture for your home.</p>
<p><img decoding="async" class="aligncenter wp-image-628492" src="https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1024x576.jpg" alt="ghost of yotei photo mode" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The manner in which <em>Yotei</em> presents all it has to offer is so authentic and well-integrated that it allows it to take the win over <em>Forbidden West</em>. But you&#8217;ve probably guessed that <em>RDR2</em> is miles ahead of its rivals, and you&#8217;re right. Jumping on your horse and just going in a single direction is bound to give you something to look into, no matter which stage of the game you&#8217;re in. What&#8217;s more, there&#8217;s just so much to do that it feels impossible to see it all in a single playthrough unless you live and breathe in Aurthur&#8217;s world for days on end.</p>
<p>It&#8217;s hard to forget how a single conversation with a stranger you meet on the road can launch you into a series of activities that could have you wondering what you wanted to do before you got involved with them. As far as finding something to keep you occupied during your travels goes, <em>RDR2</em> retains its crown, and does so with style!</p>
<h2>The Question of Quest Design</h2>
<p>Once again, <em>Forbidden West</em> comes in third thanks to a fairly straightforward approach to missions. Aloy meets NPCs, agrees to do a job for them, and once it&#8217;s completed, returns to them to claim a reward. While there are twists to these missions, and the potential for more exposition as you take them on, they are largely by the numbers and do not lead her down narrative branches that can have you spending hours tracking down objectives and getting lost in the process. We can&#8217;t help but feel that Guerilla Games played it safe on this front, especially considering how the other two titles we&#8217;re discussing have been quite adventurous in their approach to quest design.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-617632" src="https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1024x576.jpg" alt="Ghost of Yotei" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Ghost-of-Yotei.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Yotei</em> takes things up a notch, with several quests resulting in outcomes that allow the characters in question to come back at a later time. It&#8217;s hard to forget a bounty hunt resulting in an assault on a nearby stronghold only for the NPC in question to vanish at a very inopportune moment for Atsu. That same NPC later comes back in another guise, only for Atsu to discover that their deception, while morally wrong, stemmed from very noble intentions. It was quite the moment, exposing a humane side to Atsu as well as the NPC. It was also a great opportunity for a few tongue-in-cheek references to another Sucker Punch classic. That&#8217;s not bad for a side quest!</p>
<p>But once again, it&#8217;s <em>RDR2</em> that comes out on top. It&#8217;s hard to find reasons to not give Rockstar&#8217;s epic the win here. It&#8217;s not everyday a video game set in the Wild West lets you discover a mad scientist building a robot in the basement of his lab, only for the robot to later kill him and vanish. Or meet a circus owner whose ferocious beasts turn out to be adorable pets in reality. <em>RDR2</em> has the added advantage of its world simply carrying on irrespective of its players&#8217; involvement, something that both Yotei and Forbidden West cannot match up to.</p>
<p>For instance, if you go hunting for the robot we mentioned earlier, you find it sitting atop a cliff constantly saying “Papa”. A railroad construction project makes gradual progress every time you see it irrespective of whether you&#8217;re involved with it in any capacity. NPC scheduling is just insane, with them leading active lives outside of their business with you, and even switching locations in line with the title&#8217;s day and night cycle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-495626" src="https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit-1024x576.jpg" alt="Red Dead Redemption 2 – The Legend of the East Outfit" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/Red-Dead-Redemption-2-–-The-Legend-of-the-East-Outfit.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>In comparison, Atsu and Aloy&#8217;s worlds are largely static, their denizens existing only to give you new objectives or reward you for completed ones. While Yotei&#8217;s camping system does offset this limitation to a large degree, allowing important NPCs to come to you, and even having them move to new areas that you visit with valid explanations for why they chose to do so, it simply cannot hope to match the scale and scope on offer in <em>RDR2</em>.</p>
<h2>An Obvious Winner</h2>
<p><em>RDR2</em> continues to hold its throne as the most iconic open world game out there despite stellar efforts from both <em>Forbidden West</em> and <em>Ghost of Yotei</em>. It&#8217;s an interesting contest, albeit a rather futile one despite there being a lot to like about both Aloy and Atsu&#8217;s adventures.</p>
<p>Arthur Morgan&#8217;s time with the Van Dyke gang continues to be the undisputed champion as far as having a map that lives and breathes alongside you is concerned. Perhaps the eventual sequels to both <em>Forbidden West</em> and <em>Yotei</em> might put up a better fight when they eventually make their way into our hands.</p>
<p>But until then, Red Dead Redemption 2 remains as the one to beat.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">629389</post-id>	</item>
		<item>
		<title>The Decima Engine Is a Next-Gen Graphics Beast &#8211; Here&#8217;s Why</title>
		<link>https://gamingbolt.com/the-decima-engine-is-a-next-gen-graphics-beast-heres-why</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 11 Jul 2025 13:27:26 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Horizon Zero Dawn Remastered]]></category>
		<category><![CDATA[Nixxes Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623852</guid>

					<description><![CDATA[We take a look at an engine that has powered quite a list of modern gaming's heavy hitters and its rise to prominence over the years. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>uerilla Games is among the gaming community’s most popular names in recent years, giving its players a lot of incredible experiences such as the <em>Killzone </em>and <em>Horizon </em>franchises. While its developers and writers have received a lot of praise for their incredible work, there is one part of Guerilla’s success that has largely been working behind the scenes, powering the worlds that the studio brings to life in its games with quiet efficiency and a skillset that’s as versatile as the protagonists of those titles.</p>
<p>We’re talking about the Decima Engine, of course. A proprietary engine that was developed in-house at Guerilla, it has been at the heart of wildly successful video games from the studio, most notably <em>Horizon Zero Dawn</em> and its sequel <em>Horizon Forbidden West. </em>That makes it a development platform that has worked across successive generations of hardware, and one that has evolved in response to the improvements they brought to the table.</p>
<p><iframe loading="lazy" title="Why Decima Is One of the Best Graphics Engines Ever Built" width="500" height="281" src="https://www.youtube.com/embed/z_zpkaMhWWE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But in a world where Unreal and Unity continue to dominate popular discourse, why should Decima be relegated to the background despite the stellar job it does there?</p>
<p>Honestly, it shouldn’t, given how it has allowed Guerilla and even Kojima Productions a way to push the envelope on several fronts that include visual fidelity, improved environments in massive open worlds, and also brought performance boosts to the experiences that it has powered.</p>
<p>It’s time to give Decima the spotlight it deserves.</p>
<h2>A Performative Powerhouse</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-582523" src="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-1024x576.jpg" alt="horizon forbidden west pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Decima made its debut back in 2013, powering the sixth instalment of the <em>Killzone </em>franchise named <em>Killzone Shadow Fall</em>. Bringing the title to the then newly launched PlayStation 4, the first-person shooter was quite a success despite it utilizing only a portion of what the new console was capable of thanks to Sony keeping its new console’s  improved RAM and graphical capabilities under wraps until its launch.</p>
<p>Guerilla’s attempts to breathe new life into the franchise paid off thanks to a version of Decima that was then referred to as “the engine”, with the studio not planning to take its powers public.</p>
<p>The engine was next seen working its magic in Supermassive’s <em>Until Dawn </em>and its 2016 PlayStation VR spinoff, <em>Until Dawn: Rush of Blood</em>. Thanks to Sony Interactive Entertainment’s ownership of Guerilla Games and its role as a publisher for <em>Until Dawn</em>, the Decima Engine began to make its presence felt in the gaming world.</p>
<p>Its prowess was enough to catch the attention of none other than Hideo Kojima, who chose the Decima Engine for Kojima Production’s first independent title <em>Death Stranding. </em>The eccentric director showcased what it could do in terms of accurate detailing and physical lighting effects by recreating his own meeting room to justify its choice. Quite the feat!</p>
<p>But <em>Death Stranding </em>was still a long way from its final release at the time. 2017’s <em>Horizon Zero Dawn</em> was a feather in Guerilla’s cap, and a brilliant showcase of how the Decima Engine could bring a unique gaming experience to life in ways that its rivals could perhaps not achieve. It was a demonstration of all the capabilities Guerilla highlighted in 2016’s PlayStation Experience which included AI, logic tools, 4K support, HDR imaging, and exquisite physics.</p>
<p>It was at this time that the name Decima finally came into being as an acknowledgement of Kojima’s role in bringing the engine into the spotlight and Guerilla’s Dutch origins.</p>
<p>Decima has since made its presence felt in the sequel to <em>Zero Dawn</em>, with <em>Forbidden West</em> taking its capability even further &#8211; which was evident from the game’s PS5 version bringing advanced terrain rendering, a gorgeous and smooth underwater experience, and breathtaking cinematic set pieces to the table.</p>
<p>Those very capabilities have been honed even further in <em>Death Stranding 2: On the Beach</em>, allowing Kojima to realize the vision he had for his explorations of life and legacy through the lens of Sam Porter’s adventures in Australia and Mexico. Decima has played a huge part in bringing some of modern gaming’s most impactful titles to life &#8211; and is among the more obscure reasons for their success.</p>
<p>But how &#8211; and why &#8211; is it better than the best? That’s quite easy to answer.</p>
<h2>Bringing Milestones to Life</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602330" src="https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-1024x576.jpg" alt="Horizon Zero Dawn Remastered_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/Horizon-Zero-Dawn-Remastered_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>In many ways, the Decima Engine has been the biggest benefactor of a collaboration between Guerilla and Kojima Productions. On the PS4, it ensured that Aloy’s adventures in <em>Horizon Zero Dawn</em> came with a layer of realism that matched her world weary take on a post apocalyptic world.</p>
<p>Each machine she took on was as detailed and intricate as the Cauldrons she explored to learn more about them while the Nora’s and Carja’s villages, cities, and fields shone with a vibrance that other games simply could not match. But Decima’s capabilities went beyond its visual flair. The machines came at Aloy with deadly efficiency, and the engine’s true value was there for all to see.</p>
<p>Every leap, frantic dodge, and counterattack came together in an experience that continues to enthrall gamers to this day, while gentle breezes and cramped spaces felt alive in a players’ hands. It was clear that Decima could bridge impressive visuals and stellar graphical performance, tying them together into a cohesive whole.</p>
<p>Things only got better in <em>Forbidden West </em>with the addition of a larger, more ambitious open world, dynamic lighting, improved weather and a terrain that was the perfect way to show off the PS5’s improved draw distance. Buttery smooth framerates on the game’s Performance Mode made the experience work well with an improved melee combat system while taking to the skies in the game’s later sections was a visual and graphical treat that no other experience available for Sony’s latest powerhouse could hope to match at the time, let alone imitate.</p>
<p>The same evolution of Decima’s capabilities has been showcased in <em>Death Stranding </em>and <em>On the Beach</em>. Sam’s adventures benefitted greatly from Decima’s ability to bring a layer of ethereal realism to a landscape devastated by the Death Stranding while giving Kojima the ability to weave his thematic explorations into the environments he created for the game.</p>
<p>Norman Reedus excellent acting chops, alongside those of a very talented cast, were icing on the cake for Decima’s most influential titles, as it brought every bit of nuance in their performances to life in ways that elevated the experience its players were privy to, allowing both Strand titles from Kojima to shine in ways that directly impacted the quality they offered to those who decided to dive into their deadly worlds.</p>
<p><em>On the Beach’s</em> recent release is almost certainly the epitome of what Kojima and Guerilla have built over the years with Decima, bringing a level of cinematics that makes incredible use of skin shaders, fluid simulations, and lighting effects that make its take on Mexico and Australia come alive in the hands of its players.</p>
<p>A common undercurrent that ties these four great games together is the way in which Decima has been a factor in making their worlds feel like characters on their own, responding to a player’s actions in ways that other engines have perhaps come close to but not quite matched in their efforts to bring new levels of visual and graphical fidelity to the games they have powered.</p>
<p>But can Decima continue to surpass its rivals, or hold its own against them in a future where gaming experiences are shaping up to be even better than what’s currently on offer?</p>
<h2>Standing Out From the Crowd</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-417451" src="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-1024x576.jpg" alt="death stranding" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The answer to that question requires a nuanced look at how Decima’s biggest rivals have managed to fare in the recent past.</p>
<p>Pitting Guerilla’s creation against Unreal Engine 5 (UE5) brings an important distinction to life. The collaboration between Guerilla and Kojima is sure to play its part, allowing the studio to future proof its creation in preparation for the inevitable launch of the PS6. While many UE5 experiences do bring a lot to like, its performance inconsistencies are a sore spot in any comparisons with Decima’s ability to deliver each and every time it powers a game.</p>
<p>The RE Engine is another valid contender, powering some of the studio’s best work and culminating (for now) with <em>Monster Hunter Wilds</em>. While the experience it has managed to deliver does come close to Decima in terms of how it presents the many biomes it takes its players to, the Japanese studio’s transition from the PS4 to PS5 could have been better.</p>
<p>However, Guerilla might want to pay close attention to any releases RE Engine brings out in the next few years while it gears up to bring the third instalment of its <em>Horizon </em>franchise to players. The studio is sure to take all of the lessons it has learned from creating <em>Death Stranding</em> and its sequel and apply them to a new generation of games that will undoubtedly allow Decima to bring further refinements and abilities to the table.</p>
<p>While its rivals are certainly catching up, Decima currently holds the crown for a video game engine that seamlessly blends unique visual signatures with graphical and technical capabilities that allow talented developers to create experiences that garner both critical and commercial success.</p>
<p>Whether that trend continues in the coming years is a matter of patient observation, but Guerilla is sure to bring its A-game to the table and continue to enthrall its players with aplomb. And that’s not even considering whatever Kojima has up his sleeve for his next game.</p>
<p>It’s going to be an interesting time for Decima and the games it powers. But modern gaming’s most silent success is certainly up to the task.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>NCSoft&#8217;s Horizon MMO May Not Have Been Cancelled After All &#8211; Rumour</title>
		<link>https://gamingbolt.com/ncsofts-horizon-mmo-may-not-have-been-cancelled-after-all-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 22 Jan 2025 03:41:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[horizon mmo]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=609462</guid>

					<description><![CDATA[The rumoured MMORPG was alleged to have been cancelled, but it now appears that that wasn't the case. ]]></description>
										<content:encoded><![CDATA[<p>Recent reports claimed that the <a href="https://gamingbolt.com/horizon-mmorpg-is-allegedly-in-development-at-ncsoft-rumour"><em>Horizon </em>MMORPG</a> rumoured to be in development at NCSoft <a href="https://gamingbolt.com/horizon-mmo-development-at-ncsoft-has-been-shut-down-rumour">had been cancelled</a>. Amidst <a href="https://gamingbolt.com/sony-bends-open-world-live-service-title-has-been-cancelled">a fresh flurry</a> of <a href="https://gamingbolt.com/bluepoint-games-mystery-project-has-been-cancelled">live service cancellations</a> at PlayStation, that didn&#8217;t come as a huge surprise to many- but it now seems that the project may have survived the axe after all.</p>
<p>NCSoft <em>has </em>indeed cancelled the in-development title known internally as <em>Project H, </em>though contrary to speculation, it seems that game isn&#8217;t the <em>Horizon </em>MMO being made in collaboration with PlayStation and Guerrilla. That&#8217;s as per reporter Seo Jeong-geun, who wrote the original report for Korean outlet <a href="https://news.mtn.co.kr/news-detail/2025011314314667267" target="_blank" rel="noopener">MTN</a> from which this story emerged. Taking to Korean gaming forum <a href="https://bbs.ruliweb.com/ps/board/300001/read/2326506?" target="_blank" rel="noopener">Ruliweb</a>, Jeong-geun that the <em>Project H </em>in question &#8220;has nothing to do with <em>Horizon</em>&#8220;.</p>
<p>Interestingly, job listings published by NCSoft indicate that the <em>Horizon </em>MMO is in development under the codename <em>Project Skyline </em>(via <a href="https://www.resetera.com/threads/project-h-mmo-developed-by-ncsoft-has-reportedly-been-cancelled-up-not-related-to-horizon-see-thread-marks.1087482" target="_blank" rel="noopener">ResetEra</a>). Though it was initially being worked on as <em>Project H, </em>it seems that codename was being held by an entirely different project that has now have been cancelled. That would mean NCSoft is still collaborating with Guerrilla and PlayStation on the <em>Horizon </em>title. The company <a href="https://gamingbolt.com/sony-interactive-entertainment-announces-strategic-partnership-with-ncsoft">signed a strategic partnership with Sony</a> back in November of 2023.</p>
<p>Guerrilla is currently also working on a separate co-op <em>Horizon </em>project that is rumoured to be the studio&#8217;s next big release. Read more on that <a href="https://gamingbolt.com/horizon-online-is-guerrillas-next-project-horizon-3-is-a-ways-off-rumour">through here</a>.</p>
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		<title>Horizon Zero Dawn Movie Has Entered Early Development</title>
		<link>https://gamingbolt.com/a-horizon-zero-dawn-movie-has-entered-early-development</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 08 Jan 2025 03:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CES 2025]]></category>
		<category><![CDATA[Columbia Pictures]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation produtions]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608083</guid>

					<description><![CDATA[Following reports that a Netflix adaptation had been cancelled, a movie based on the 2017 action RPG is underway at Columbia Pictures. ]]></description>
										<content:encoded><![CDATA[<p>Sony has been trying to get a <em>Horizon </em>adaptation off the ground for some time now and the project is taking a different shape than previously anticipated. <a href="https://gamingbolt.com/god-of-war-and-horizon-tv-shows-are-in-the-writing-stage-sony-confirms">A Netflix series</a> based on <em>Horizon </em>was previously in the works, but as per reports, <a href="https://gamingbolt.com/netflixs-horizon-series-has-reportedly-been-cancelled">was cancelled last year</a>. However, a movie has officially been announced.</p>
<p>At its recent CES 2025 presentation, Sony announced that PlayStation Productions and Columbia Pictures have started working on a film based on Guerrilla&#8217;s acclaimed 2017 open-world action RPG <em>Horizon Zero Dawn</em>. Little is known about the project or who is attached to it, with Sony only confirming that it is in early development right now.</p>
<p><em>Horizon Zero Dawn </em>will be the second collaborative project between PlayStation Productions and Columbia Pictures, who previously worked together on the <em>Uncharted </em>film.</p>
<p>Sony also recently announced that <a href="https://gamingbolt.com/ghost-of-tsushima-legends-anime-announced-airs-in-2027-on-crunchyroll">an anime based on <em>Ghost of Tsushima: Legends</em></a>, and <a href="https://gamingbolt.com/helldivers-movie-in-the-works-at-sony-pictures">a movie based on <em>Helldivers</em></a>, in addition to <a href="https://gamingbolt.com/hbos-the-last-of-us-season-2-is-coming-in-april">showcasing a new trailer for HBO&#8217;s upcoming second season of <em>The Last of Us</em></a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
https://twitter.com/geoffkeighley/status/1876444856727601505
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		<title>LEGO Horizon Adventures Patch Adds Player Progression Screen, Focus Customization</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-patch-adds-player-progression-screen-focus-customization</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 Nov 2024 12:00:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604667</guid>

					<description><![CDATA[Apex Hunts got a balancing pass, Teersa has received some buffs, and Mother's Heart grants some Studs for interacting with plots.]]></description>
										<content:encoded><![CDATA[<p>Guerrilla Games has <a href="https://old.reddit.com/r/horizon/comments/1gwdnz4/lego_horizon_adventures_patch_102/" target="_blank" rel="noopener">released a new patch</a> for <em>LEGO Horizon Adventures</em>, which fixes bugs and adds a few new features. For instance, a screen for tracking Player Progression, including overall progress in the game, is available. You can also customize the Focus to highlight specific features.</p>
<p>As for fixes, the chance of getting stuck outside levels has reduced. Animals can now eat the fish from the Fishing Pond, and interacting with different customization plots in Mother&#8217;s Heart now provides Studs as rewards. Apex Hunts have also received a balancing pass.</p>
<p>For co-op, player ring visibility has improved, and you&#8217;ll know who initiated a pause. As for Teersa, one of the unlockable playable characters, she&#8217;s received improvements to projectile defense and her hold attack.</p>
<p>Check out the full patch notes, complete with known issues, below. <em>LEGO Horizon Adventures</em> is available for PS5, PC, and Nintendo Switch. Head here for <a href="https://gamingbolt.com/lego-horizon-adventures-review-a-brick-breaking-adventure">our review</a> &#8211; we gave it an eight out of ten.</p>
<p><em><strong>LEGO Horizon Adventures &#8211; Patch 1.02</strong></em></p>
<p><em><strong>KNOWN ISSUES</strong></em></p>
<p><em>We’ve heard our community&#8217;s feedback and are already digging into these pesky issues. They’re not quite fixed in this patch, but rest assured, our teams are on the case and giving them the attention they deserve. Thanks for sticking with us!</em></p>
<ul>
<li><em>The &#8216;Stay Frosty&#8217;, &#8216;Flaming Ninjas!&#8217; and &#8216;Silent Storm&#8217; Community Challenges do not progress by defeating element afflicted enemies with a non-elemental weapon.</em></li>
<li><em>Changing environment colors increments the wrong Community Challenge.</em></li>
<li><em>Some machines may spontaneously explode when entering the area (please keep your distance).</em></li>
<li><em>Lighting may appear blown out on HDR Steamdeck. To resolve this either disable HDR, or increase the max luminance value to 4500 in the graphics settings.</em></li>
<li><em>The game may crash on boot on specific 13th and 14th generation Intel CPUs. To resolve this a BIOS update may be required. More information is available here.</em></li>
</ul>
<p><em><strong>NEW FEATURES</strong></em></p>
<ul>
<li><em>Added a Player Progression screen to track content / overall game progress.</em></li>
<li><em>Options have been added to allow you to customize which features are highlighted when using the Focus. Highlight ALL THE THINGS.</em></li>
</ul>
<p><em><strong>FIXES AND IMPROVEMENTS</strong></em></p>
<p><em><strong>Runs</strong></em></p>
<ul>
<li><em>Various fixes to reduce the risk of the player getting stuck outside of the level.</em></li>
<li><em>Performed a balancing pass on various Apex Hunts.</em></li>
<li><em>Fixed the player having a chance of being eaten by (stuck inside) the Dragon Cart masterbuilding object when it has been built.</em></li>
</ul>
<p><em><strong>Mother’s Heart</strong></em></p>
<ul>
<li><em>Added stud rewards when having interacted with various yard customization plots.</em></li>
<li><em>The fish from the Fishing Pond can now be eaten by animals (sorry fish).</em></li>
</ul>
<p><em><strong>Characters &amp; Co-op</strong></em></p>
<ul>
<li><em>Improved the visibility of player rings when playing in co-op.</em></li>
<li><em>Improved Teersa’s ability to defend herself against projectiles. This old gal’s still got it!</em></li>
<li><em>Improved the responsiveness of Teersa’s hold attack ability. Seriously, don’t mess with Teersa&#8230;</em></li>
<li><em>Fixed an issue where the guest player may be missing a pickup prompt on gadgets and weapons after </em><em>dying and being revived.</em></li>
<li><em>Fixed an issue where the Deathbringer may always target the host player and not the guest. No playing favorites!</em></li>
</ul>
<p><em><strong>UI/UX</strong></em></p>
<ul>
<li><em>Added a note to indicate which player opened the Pause Menu.</em></li>
<li><em>Various localization improvements.</em></li>
<li><em>Fixed an issue where simultaneously pressing the Cross and OPTIONS buttons may cause the Pause </em></li>
<li><em>Menu to become unresponsive. There’s no trophy for button mashing!</em></li>
<li><em>Removed a ‘Continue’ button that does not function on various Brick screens.</em></li>
<li><em>Improved the HUD Scale option to increase the size of the quest markers, damage numbers, danger warnings, and more!</em></li>
<li><em>Added ‘+’ signs to upgrade stickers to better highlight stat increases.</em></li>
</ul>
<p><em><strong>Combat</strong></em></p>
<ul>
<li><em>PC Only &#8211; Fixed an issue where the player can lose functionality by pausing and clicking off the game window when charging the Arrow Storm Bow. Stay focused Aloy!</em></li>
<li><em>Ensured that Erend’s stacked Giant Hammer now deals increased damage to the Deathbringer. Don’t stop him now!</em></li>
<li><em>Fixed an issue where machines may become stuck on geometry. Math is hard.</em></li>
</ul>
<p><em><strong>Other</strong></em></p>
<ul>
<li><em>PC Only &#8211; Adjusted default graphics settings based on hardware.</em></li>
<li><em>PC Only – Improved performance on Intel ARC series GPUs.</em></li>
<li><em>Various bug fixes and stability improvements.</em></li>
<li><em>Various audio fixes and improvements.</em></li>
<li><em>Significantly improved stability of reflections and facial animations on Nintendo Switch.</em></li>
</ul>
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		<title>LEGO Horizon Adventures Sees Worst Ever Steam Launch for Sony with Just 602 Peak Concurrent Players</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-sees-worst-ever-steam-launch-for-sony-with-just-602-peak-concurrent-players</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 14 Nov 2024 22:21:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604112</guid>

					<description><![CDATA[Another PlayStation-published title gets off to a less-than-stellar start on PC, with LEGO Horizon Adventures seeing shockingly low numbers on Steam. ]]></description>
										<content:encoded><![CDATA[<p>From <em><a href="https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam">Concord</a> </em>to <em><a href="https://gamingbolt.com/until-dawn-remake-sees-just-over-2000-concurrent-steam-players-upon-pc-release">Until Dawn</a> </em>to <em>Horizon Zero Dawn Remastered</em>, there&#8217;s been a string of PlayStation-published titles in recent months that have performed poorly on PC at launch, and unfortunately, another game has joined that list. <em><a href="https://gamingbolt.com/lego-horizon-adventures-is-out-today">LEGO Horizon Adventures</a> </em>launched today, and it doesn&#8217;t seem to be attracting players in anything close to impressive numbers.</p>
<p>As per <a href="https://steamdb.info/app/2428810/charts/" target="_blank" rel="noopener">SteamDB</a>, <em>LEGO Horizon Adventures </em>has seen a peak of just 602 concurrent players on Steam today. For some context, that&#8217;s the lowest concurrent player count for any PlayStation-published game on Steam to date, below even <a href="https://gamingbolt.com/sackboy-a-big-adventure-has-endured-a-horrific-launch-on-pc"><em>Sackboy: A Big Adventure</em></a>, which had a peak of 610 concurrent players upon its 2022 PC launch- and that was a two-year belated port, whereas <em>Horizon </em>is a completely new release. This is also the fourth-lowest concurrent users peak for any <em>LEGO </em>game on Steam to date (our of 24 listed titles).</p>
<p><em>LEGO Horizon Adventures </em>is, of course, also available on Nintendo Switch and PS5, but if we&#8217;re judging things based on its Steam performance – a platform where the <em>Horizon</em> series has generally performed quite well – it seems to have endured a tough launch, to say the very least. Of course, with the weekend coming up, Sony will hope to see that number climbing a little higher, but you have to wonder how much higher at can climb given where it&#8217;s started.</p>
<p>Read our review of the game <a href="https://gamingbolt.com/lego-horizon-adventures-review-a-brick-breaking-adventure">through here</a>, where we awarded it a score of 8/10.</p>
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		<title>LEGO Horizon Adventures is Out Today</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-is-out-today</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 14 Nov 2024 19:37:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604087</guid>

					<description><![CDATA[Studio Gobo and Guerrilla's action-adventure title reimagines and abridges Horizon Zero Dawn through the lens of a LEGO game. ]]></description>
										<content:encoded><![CDATA[<p>A <em>LEGO </em>take on the <em>Horizon </em>universe may have seemed like a strange idea when it was first announced, but Sony&#8217;s attempt to continue broadening the franchise&#8217;s audience by not only expanding to new platforms like the Switch, but also appealing to a younger demographic, does make sense. Now, we&#8217;re seeing the first steps of that with <em><a href="https://gamingbolt.com/lego-horizon-adventures-trailer-features-a-singing-thunderjaw">LEGO Horizon Adventures</a>, </em>which is out now. Check out its launch trailer below. </p>
<p>Developed by Studio Gobo and Guerrilla Games, <em>LEGO Horizon Adventures </em>is a reimagined version of <em>Horizon Zero Dawn</em>, with the original 2017 title&#8217;s story more compactly retold for a more lighthearted experience. From a gameplay perspective, it simplifies things heavily, adopting straightforward action-driven mechanics in linear levels- though you can, of course, still expect to be fighting a variety of different mechanical monsters in lush and overgrown post-apocalyptic environments. </p>
<p>In our review of the game, we awarded it a score of 8/10, saying, &#8220;<span style="color: initial;"><em>LEGO Horizon Adventures</em> successfully adapts and abridges <em>Horizon Zero Dawn</em> for a younger audience, delivering a fun, charming, and straightforward experience in a delightful post-apocalyptic world.&#8221; Read the full review <a href="https://gamingbolt.com/lego-horizon-adventures-review-a-brick-breaking-adventure">through here</a>.</span></p>
<p><em>LEGO Horizon Adventures </em>is available on PS5, Nintendo Switch, and PC. The game <a href="https://gamingbolt.com/lego-horizon-adventures-wont-launch-with-ps5-pro-support">doesn&#8217;t feature PS5 Pro enhancements</a>. </p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="LEGO Horizon Adventures - Launch Trailer | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/Ee_A5350XrI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>LEGO Horizon Adventures Won&#8217;t Launch with PS5 Pro Support</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-wont-launch-with-ps5-pro-support</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Nov 2024 14:20:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603972</guid>

					<description><![CDATA[The action-adventure title offers Fidelity and Performance modes with no dedicated "Pro" mode in sight before its launch.]]></description>
										<content:encoded><![CDATA[<p>Reviews are now live for Guerrilla Games&#8217; <em>LEGO Horizon Adventures</em>, developed alongside Studio Gobo and offering a more family-friendly, LEGO-fied take on <em>Horizon Zero Dawn</em>. However, despite launching close to the PS5 Pro, the action-adventure title won&#8217;t support the console, per <a href="https://www.videogameschronicle.com/news/lego-horizon-adventures-doesnt-have-a-ps5-pro-mode-at-launch/" target="_blank" rel="noopener">VGC</a>.</p>
<p>As <a href="https://gamingbolt.com/lego-horizon-adventures-has-ray-tracing-performance-and-fidelity-modes-on-ps5">previously announced</a> by the developer, there are two modes: Performance and Fidelity. The former offers a locked 60 frames per second, while the latter forgoes the same for better lighting, shadows, and textures at 30 FPS. There&#8217;s no Pro Mode or even improved versions of the current modes.</p>
<p>Guerrilla Games hasn&#8217;t confirmed whether a PS5 Pro update is coming post-launch, but the <a href="https://www.playstation.com/en-us/games/lego-horizon-adventures/" target="_blank" rel="noopener">title&#8217;s listing</a> on the PlayStation Store doesn&#8217;t state &#8220;PS5 Pro Enhanced&#8221; like <a href="https://gamingbolt.com/silent-hill-2-remakes-playstation-store-listing-confirms-ps5-pro-support">other supported games</a>. Time will tell, so stay tuned for further updates.</p>
<p><em>LEGO Horizon Adventures</em> launches on November 14th for Nintendo Switch, PS5, and PC. Check out <a href="https://gamingbolt.com/lego-horizon-adventures-review-a-brick-breaking-adventure">our review</a>, where we gave it an eight out of 10, praising the visuals and charming atmosphere while criticizing the repetitive gameplay and some technical issues.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603972</post-id>	</item>
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		<title>LEGO Horizon Adventures Review &#8211; A Brick-Breaking Adventure</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-review-a-brick-breaking-adventure</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 13 Nov 2024 11:36:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603935</guid>

					<description><![CDATA[LEGOfying Horizon Zero Dawn has worked out better than most would have expected. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span> LEGOfied reimagination of <em>Horizon Zero Dawn </em>was something very few (if any) of us could have predicted Sony would end up commissioning, but regardless of your level of admiration for the series, it&#8217;s easy to understand why that decision was made- beyond the obvious fact that the <em>Horizon </em>series has been massively successful for PlayStation in the near-decade that it has now been around. Just as important, however, is how well-suited the IP seems – when you put some thought into it, at least – to a side project that attempts to capture the attention of a younger audience while still feeling like itself.</p>
<p>On paper, <em>LEGO Horizon Adventures </em>certainly does make sense then- but is the actual game itself any good? Thankfully, it is. Developed jointly by Guerrilla and Studio Gobo, <em>LEGO Horizon Adventures </em>is a simplified, charming, and colourful take on the original <em>Horizon </em>game that saw Guerrilla Games&#8217; stock shooting through the stratosphere. It successfully boils much of <em>Zero Dawn </em>down to its basics in its attempts to cast a wider net with its target audience, and in addition, also feels like a genuinely enjoyable <em>LEGO </em>game, even if that transition to a more lighthearted tone means it loses several elements that make the original game that this adaptation is based on so memorable.</p>
<p><iframe loading="lazy" title="LEGO Horizon Adventures Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/sP1OQMEqpaA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>LEGO Horizon Adventures </em>successfully boils much of <em>Zero Dawn </em>down to its basics in its attempts to cast a wider net with its target audience, and in addition, also feels like a genuinely enjoyable <em>LEGO </em>game, even if that transition to a more lighthearted tone means it loses several elements that make the original game that this adaptation is based on so memorable."</p></p>
<p>Such changes are made throughout the length of the experience, though this obviously won&#8217;t come as a huge surprise to anyone who&#8217;s grown familiar with <em>LEGO </em>games over the years. No, this doesn&#8217;t come from the TT Games side of the <em>LEGO </em>pipeline, but it still does share a lot of its DNA with those games, especially in how it changes its source material as part of its adaptation process. The story follows the same main beats as what <em>Zero Dawn </em>fans will remember, but it gets to those beats in its own way, and at a much more rapid pace. This obviously isn&#8217;t a story-focused game in the sense that <em>Zero Dawn </em>was, given its target audience, so that makes sense.</p>
<p>Of course, a lot of the changes are made due to the game&#8217;s attempts at keeping a much merrier tone. All of the events of <em>Zero Dawn </em>are viewed through a much more humorous and childlike lens, which means brevity and levity both rule the day, with the original game&#8217;s epic post-apocalyptic story being run through a sieve in order to be presented in a much more abridged and cheerful manner. It helps that the humour generally lands rather well, even if the game isn&#8217;t often laugh-out-loud funny by any stretch of the imagination. A combination of delightful characters, endearing animations, and consistently solid writing (for the most part) helps it retain its charms for most of its runtime. Oh, and now that <em>Horizon </em>is a <em>LEGO </em>game, Aloy&#8217;s chattiness doesn&#8217;t feel nearly as grating.</p>
<p>As someone who has extensively played and loves the <em>Horizon </em>games, however, what&#8217;s particularly interesting about <em>LEGO Horizon Adventures </em>is how it adapts the universe. In spite of its much more lighthearted take, it somehow manages to capture the essence of <em>Horizon </em>rather well nonetheless, whether that&#8217;s because of the beautiful and overgrown environments that you traverse, how true to the source material the machines feel in both their visual design and how they function in gameplay, or the fact that most of the original game&#8217;s voice cast has reprised its roles here (with the notable but obvious exception of Sylens, with actor Lance Reddick having sadly passed away last year).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-590403" src="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03.jpg" alt="LEGO Horizon Adventures_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"In spite of its much more lighthearted take, it somehow manages to capture the essence of <em>Horizon </em>rather well nonetheless, whether that&#8217;s because of the beautiful and overgrown environments that you traverse, how true to the source material the machines feel in both their visual design and how they function in gameplay, or the fact that most of the original game&#8217;s voice cast has reprised its roles here."</p></p>
<p>On the gameplay side of things, you can obviously expect a hugely different experience from <em>Horizon Zero Dawn. </em>For starters, <em>LEGO Horizon Adventures </em>is a linear, level-based game, while unlike the mainline series, it also isn&#8217;t an action RPG, instead adopting a light combat-driven action-adventure loop that those who&#8217;ve played <em>LEGO </em>games in the past will be very familiar with. Some core elements are retained, like using the Focus to highlight enemy weak points that you then target, some basic progression systems that resemble <em>Zero Dawn&#8217;s </em>leveling and customization, light stealth mechanics, an emphasis on elemental combat, and of course, the different kinds of machines that you fight, and the unique attributes, strengths, and weaknesses that they each have.</p>
<p>All of that is heavily streamlined and simplified, however. Playing from fixed isometric camera perspectives obviously means aiming and shooting works much differently, while you also no longer have any ammo limitations to worry about (at least with your default attacks). Instead, the focus now is on maintaining distance from enemies, carefully dodging incoming attacks, and finding pockets to dish out your own attacks. That actually ends up working out pretty well, thanks to the controlled chaos that the game creates with its combat encounters.</p>
<p>You&#8217;re frequently accosted by different enemy types, or at least by multiple enemies of the same type, and running around the compact battle arenas as you try to take them out always feels enjoyable. It&#8217;s worth noting that I played on the Adventurer difficulty, which, based on its description, <em>sounds </em>like your regularly balanced Normal difficulty, but is actually one above the default setting in the game. On this difficulty, I thought the combat struck a nice balance between being fairly straightforward and easy to grasp while still finding ways to push back and challenge the player to use all of the tools at their disposal.</p>
<p>And you <em>do </em>have a fair amount of tools at your disposal. In addition to your default attacks, the game also encourages using the environment to your advantage, from using explosive barrels to goading Broadheads to ram into walls and deal damage to themselves as they try to charge in your direction. Meanwhile, as mentioned, elemental combat is also quite important, whether that&#8217;s setting enemies on fire, electrocuting them, or freezing them, which you can do either through objects and elements in the environments, or with special weapons that you find from time to time. Additionally, there are also special gadgets to utilize that come with many different uses, from temporarily freezing enemies in your vicinity, to letting you double jump (while burning everything beneath your boots), and more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-590405" src="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04.jpg" alt="LEGO Horizon Adventures_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures_04-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>LEGO Horizon Adventures </em>does a good job of crafting a compelling combat system, in spite of how much it simplifies things. "</p></p>
<p>On top of all of that, <em>LEGO Horizon Adventures </em>also lets you play as multiple different characters, each with their own play style. Aloy, for instance, is the archer that we all know her as, while Varl can chuck a spear through multiple enemies in a line, and Teersa can lob bombs. All in all, with its elemental mechanics, different weapons and gadgets, multiple playable characters, and of course, its roster of mechanical monstrosities to fight, <em>LEGO Horizon Adventures </em>does a good job of crafting a compelling combat system, in spite of how much it simplifies things.</p>
<p>Things can start feeling a little repetitive at times, however, because of the way the game is structured. As I mentioned earlier, this is a mission-based game, and in terms of the level design, there isn&#8217;t much to separate a large number of the missions from each other. Though there is sufficient biome diversity from chapter to chapter, when it comes to the actual design, missions quickly start blending together, an issue that is exacerbated by your main objectives also often being repetitive (if not downright mundane). This is also a heavily-combat focused game, for the most part. Though there is some light exploration to be done during missions, other than small branching paths and the odd hidden area here and there, you don&#8217;t get much of a break from the combat.</p>
<p>Between missions, thankfully, you do get some downtime. <i>LEGO Horizon Adventures </i>adopts a hub-based structure that sees players returning to the village of Mother&#8217;s Heart after every mission. The village expands and grows over the course of the experience, and while a lot of that unlocks in accordance with story progression, you also get to put your own stamp on the village. From building buildings and putting up various decorations to cosmetically customization existing structures, you get to make Mother&#8217;s Heart your own in many ways. The customization options provided also deserve praise in how varied they are and how much personality they inject into the experience (which is true of the many costumes available in the game as well).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-590392" src="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-scaled.jpg" alt="LEGO Horizon Adventures" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/LEGO-Horizon-Adventures-1-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"This is a game targeted at a younger demographic, and one that is working with the Switch as its minimum target spec, which means it was never going to be a visual powerhouse. It looks sharp and vibrant nonetheless, with performance issues having been next to nonexistent in my time with it."</p></p>
<p>From a technical perspective, meanwhile, <em>LEGO Horizon Adventures </em>is an impressive game. No, it&#8217;s not the sort of graphical masterpiece that both mainline <em>Horizon </em>games have been so far- but then again, it&#8217;s not meant to be. This is a game targeted at a younger demographic, and one that is working with the Switch as its minimum target spec, which means it was never going to be a visual powerhouse. It looks sharp and vibrant nonetheless, with performance issues having been next to nonexistent in my time with it (I played it on a PS5). I have, however, run into a couple of bugs that blocked progress and forced me to restart entire missions, which was definitely an annoyance, and one that will hopefully fixed with post-launch patches.</p>
<p>In boiling the world of <em>Horizon</em> down to its basics as <em>LEGO Horizon Adventures</em> has done, Studio Gobo and Guerrilla have managed to strike the perfect balance between losing enough of the series’ excess to potentially appeal even to those who weren’t enamoured by the games already, and keeping enough of its identity alive that long time<em> Horizon</em> fans are going to find this to be a worthwhile experience. As both, a new <em>LEGO</em> title and a new <em>Horizon</em> game, <em>LEGO</em> <em>Horizon Adventures</em> is a success (even if it is definitely more of one as the former than as the latter), and hopefully the beginning of a collaboration that will continue for years to come.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>LEGO Horizon Adventures Behind-the-Scenes Video Details its World, Machines, and More</title>
		<link>https://gamingbolt.com/lego-horizon-adventures-behind-the-scenes-video-details-its-world-machines-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 11 Nov 2024 16:21:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Studio Gobo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603802</guid>

					<description><![CDATA[The entirety of the game was built with actual virtual LEGO bricks, piece by piece, according to its developers.]]></description>
										<content:encoded><![CDATA[<p>A LEGOfied reimagining of <em>Horizon Zero Dawn </em>wasn&#8217;t something many of us would have expected would become an actual thing until not too long ago, but <a href="https://gamingbolt.com/lego-horizon-adventures-trailer-features-a-singing-thunderjaw"><em>LEGO Horizon Adventures</em></a> is very real, right around the corner, and looking genuinely promising. Ahead of its release, Sony has also showcased a behind-the-scenes video that shows developers from Guerrilla and Studio Gobo shedding more light on the game&#8217;s creation.  </p>
<p>Interestingly enough, the entirety of <em>LEGO Horizon Adventures </em>was made of virtual LEGO bricks, which means every single character, machine, building, or shrub you see in the game is comprised of discrete bricks. The game&#8217;s LEGOfication also obviously comes with a healthy dose of the sort of humour and charm you&#8217;d expect. </p>
<p>The video also goes into detail on the game&#8217;s combat, co-op gameplay, and customization mechanics. As you&#8217;d expect, the latter is a particular area of focus, with customization options being available aplenty not only for Aloy herself, but also a hub village that players will be building up, expanding, and decorating. Check out the video below for more details. </p>
<p><em><a href="https://gamingbolt.com/lego-horizon-adventures-has-gone-gold">LEGO Horizon Adventures</a> </em>launches on November 14 for PS5, Nintendo Switch, and PC. </p>


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