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	<title>Halo 2: Anniversary &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Halo 2: Anniversary PC Review – I Need a Weapon</title>
		<link>https://gamingbolt.com/halo-2-anniversary-pc-review-i-need-a-weapon</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Sat, 16 May 2020 13:28:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo 2: Anniversary]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=441803</guid>

					<description><![CDATA[Flawed Legacy.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> typical don’t remember video game release dates, but I remember <em>Halo 2</em>’s. November 9<sup>th</sup>, 2004. I came home from school, and played it for the rest of the day. <em>Halo 2</em> was an event, a legitimate phenomenon that extended beyond gaming and captured the attention of the public at a large. It popularized online gaming for consoles and created much of the backend of what would become skill-based matchmaking as we know it. The systems Bungie built for <em>Halo 2</em> would go on to become integral parts of Xbox Live, which would in turn influence other online services.</p>
<p>It made DLC map packs a standard. It featured clan support, online custom games, an easily accessible in-game friends list, and had robust multiplayer stat tracking via Bungie.net. It’s not a stretch to say that <em>Halo 2</em> had more features than several multiplayer shooters releasing <em>now</em>, and it’s less of a stretch to say that it’s almost impossible to overstate how much influence the game had on online multiplayer as a whole.</p>
<p>But Bungie wasn’t content to just slap some online play on an updated version of <em>Halo: Combat Evolved</em> and call it a day. <em>Halo 2</em> reworks almost all of <em>Combat Evolved</em>’s weapons set. The absurdly overpowered M6D magnum and the assault rifle, which are essentially the default weapons in the original game, are gone, replaced by the SMG and Battle Rifle. The game also dramatically expands the original arsenal, adding the Covenant carbine, brute shot, particle beam rifle, and sentinel beam, and makes the fuel rod cannon and fan-favorite energy sword available to players for the first time. <em>Halo 2</em> also introduces dual-wielding, so you can pick up two smaller weapons at a time – say, two SMGs, or a plasma rife and an SMG, a plasma pistol and a pistol, and so on – allowing you double the firepower, but at a cost.</p>
<p>You’ll have to drop the weapon you’re dual-wielding to use grenades or switch guns. It’s great mechanic that allows you to personalize your playstyle and create interesting combinations. <em>Halo</em> <em>2</em>’s weapon set is one of the best in the series, and it manages to add a lot of new things that change the way the game plays without bloating the arsenal, something neither <em>Halo 3</em>, <em>Halo 4</em>, or <em>Halo 5</em> managed.</p>
<p><iframe title="Halo 2: Anniversary PC Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/UDwh1clQd_g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"This remaster hews much more closely to the original game, updating textures, but keeping much of the visual styling intact. Like in <em>Combat Evolved</em>, you can switch back to the classic graphics at the push of a button."</p>
<p>The ambition that marks <em>Halo 2</em>’s weapon set also extends to its campaign. Its apparent from the first cutscene, which alternates between an awards ceremony for the Master Chief and the trial of the Elite who will become the Arbiter. The campaign splits its focus between the two as the former tries to halt the Covenant invasion of Earth and the latter is sent to stop a group of heretics in open rebellion against the Covenant. Both stories evolve into much bigger things (namely the Covenant Civil War), and they do eventually converge. <em>Halo 2</em>’s plot is still interesting, and the snappy script and impressive voice acting make it easy to forget that this game was made in 2004.</p>
<p>The graphics overhaul doesn’t hurt, either. Saber Interactive did similar work with <em>Halo: Combat Evolved Anniversary</em>, but what they&#8217;ve done here is far more impressive. <em>Combat Evolved Anniversary</em>’s redone graphics took what were simple, elegant designs and made them far more complicated than they needed to be. While the game looked better because there was more detail, much of the art looked out of place or busy. <em>Halo 2</em> doesn’t have that problem.</p>
<p>This remaster hews much more closely to the original game, updating textures, but keeping much of the visual styling intact. Like in <em>Combat Evolved</em>, you can switch back to the classic graphics at the push of a button. The remaster does have areas that look a little off, or where things are darker or harder to see, but these moments are rare, and more due to the game’s lighting than any issues with the new art design. I prefer to play <em>Combat Evolved</em> with the original graphics, but I spent most of my time in <em>Halo 2 Anniversary</em> with the remastered look, which is a testament the work Saber has done here.</p>
<p>Special mention has to go out to new cutscenes done by Blur, which still look incredible four years later. As incredible as all of this is, however, there are a few downsides. The first is that there’s currently no way to switch between the original or remastered soundtrack without changing to the appropriate visuals. The remastered soundtrack plays when you’re using the new graphics, and the original plays with the old, and there’s no way to change that. It’s disappointing, because <em>Combat Evolved Anniversary</em> gave you the option to choose the soundtrack you wanted, and there are some sections, like the Banshee section, where the music feels wildly out of place, to the extent that I had to switch to the old graphics to get music that felt right.</p>
<p>Secondly, the timing of the cutscenes don’t match. What I mean is that some of them are longer in one version than the other, so there’s a bit of a disconnect if you change in the middle of one. You might jump immediately to gameplay, or find yourself watching the same sequence again. Given the way the game works, this was something of an inevitability, but it’s still a little disappointing, especially since it often takes the audio a second to catch up once you switch. The PC version of the game doesn’t do much to spruce up the visuals; there are no sliders to play with beyond things like your field of view, but everything looks, sounds, and runs well.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-441806" src="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-1-2048x1152.jpg 2048w" sizes="(max-width: 620px) 100vw, 620px" /></a><p class="review-highlite" >"<em>Halo 2</em> wasn’t particularly polished, and the levels run the gamut from great to awful. It isn’t the worst <em>Halo</em> campaign, <em>but Halo 2</em> features some absolute stinkers, many of which feature The Arbiter"</p></p>
<p><em>Halo 2</em> remains ambitious, and the visual and audio upgrades do a lot for it – as do the new terminals that 343 has added to the levels that fill in the series’ backstory –  but neither can hide the campaign’s blemishes. The development of <em>Halo 2</em>’s campaign was famously troubled. More than a third of the campaign was scrapped, and the end result was completed in about six months. As a result, <em>Halo 2</em> wasn’t particularly polished, and the levels run the gamut from great (Delta Halo, Regret, The Great Journey) to awful (Gravemind, The Arbiter).</p>
<p>It isn’t the worst <em>Halo</em> campaign – that’s <em>Halo 5</em> by a county mile – and it none of these are as bad as <em>Halo 3</em>’s Cortana, but<em> Halo 2</em> has some absolute stinkers, many of which feature The Arbiter. Sorry, buddy. This is an incredibly uneven campaign and playing certain parts of it can be painful. I don’t think Halo 2’s campaign is <em>bad</em>, but it isn’t <em>good</em>, either. The remaster’s enhanced visuals and audio do a lot to mitigate this, as does <em>Halo 2</em>’s moment to moment gameplay, the generally strong enemy AI, and new enemies like Brutes and Drones, but this is still a flawed game.</p>
<p>The multiplayer, however, is almost perfect. There’s great debate about which <em>Halo</em> game has the best multiplayer, but for my money, <em>Halo 2</em> is still the best. It’s fast-paced, has an enormous skill ceiling, and features several of the best maps to ever grace the series. Ascension, Tombstone, Coagulation, Beaver Creek, Midship, Blackout, Sanctuary, Zanzibar, Warlock… the list goes on, but you get the point. Each of them still plays wonderfully. <em>Halo 2</em> was the last time <em>Halo</em> was pure: no equipment, no armor abilities, no sprint, no aim-down-sight, no BR spread or bloom, no bloated arsenal. Just map knowledge and skill.</p>
<p>This is in no way a shot at the other Halo games. There’s just something about <em>Halo 2</em>, and it’s been recreated here, complete with the button combos and tricks that separated those in the know from everybody else. Yes, that means BXR, BXB, Quad shotting, grenade reloading, all of it. It’s all here, just like you remember, and if you don’t, you’d best get to learning. I’ll be the first to admit that I was a bit out of practice, but it came back pretty quickly. A big part of <em>Halo 2</em> is learning the maps and power weapons, communicating with your team if you have one, and learning when (and when not) to engage. It’s arena shooter gameplay at its best, and it holds up remarkably well.</p>
<p>If you’re looking for something a bit more modern, you can always check out the <em>Anniversary</em> maps, updated versions of some of the most popular <em>Halo 2</em> maps. They include Bloodline (Coagulation), Lockdown (Lockout), Remnant (Relic), Shrine (Sanctuary), Stonetown (Zanzibar), Warlord (Warlock), and Zenith (Ascension). <em>Anniversary</em> is different, so button combos don’t work, but there are some neat bonuses.</p>
<p>Player speed is increased, the magnum is more powerful, and the assault rifle, silenced SMG, and Gungoose have been added. Some maps also have new dynamic elements, too. There’s a shield in Zenith that can be activated by pressing buttons scattered around the map, and Lockdown has stalactites that can be dropped on other players. These maps are Forge compatible, and these features can be disabled if you’re looking for something closer to the original, but they’re there for anyone looking for something a little different.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-scaled.jpg"><img decoding="async" class="aligncenter wp-image-441813" src="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-PC-8-2048x1152.jpg 2048w" sizes="(max-width: 620px) 100vw, 620px" /></a><p class="review-highlite" >"The multiplayer, however, is almost perfect. It’s fast-paced, has an enormous skill ceiling, and features several of the best maps to ever grace the series."</p></p>
<p>Regardless of what you choose to do, <em>Halo 2: Anniversary</em> is a joy to play. The guns feel wonderful, the soundtrack and sound design, whether remastered or original, are fantastic, and the remastered visuals are still impressive four years after release, even if you can’t do much to modify them. The game plays well on a keyboard and mouse, and you can change the controls to your liking, though a controller is available if you want it.</p>
<p>I did encounter a few technical issues during my time with the game. The Master Chief Collection would occasionally freeze up if I alt tabbed out of it, something I solved by running the game in windowed mode instead of full-screen. More concerning was when the game crashed on me. This happened twice near the end of Sacred Icon, about halfway through the game. The game froze and the colors went wild, and the only way I could fix it was restarting my computer.</p>
<p>I’m not entirely sure what caused it. There is one more disappointing aspect, though it isn’t a technical issue. As of this writing, <em>The Master Chief Collection</em> does not support cross-platform play, so if you buy it hoping to play with your friends on Xbox One, you’re going to be out of luck. There is cross-compatibility between the Steam and Microsoft versions of the game, though, which is a good thing.</p>
<p>While I wish <em>Halo 2</em>’s campaign was more consistent, the game’s highs are still impressive, and the multiplayer is amazing. The remastered audio and visuals are much appreciated, even if you don’t have the control over them that I’d like, and the game largely runs very well on PC. <em>Halo 2</em> will be sixteen years old this year, but it often doesn’t feel it.  Yeah, the visuals are a bit dated if you’re playing the multiplayer, but the gameplay holds up remarkably well.</p>
<p><em>Halo 2</em> is a flawed game, but it always has been. What’s great about it before is still great now. It’s more beautiful than it’s ever been, though, and the ability to play on a mouse and keyboard and adjust things like field of view are welcome. It still has the magic it did 15 years ago when I slipped that disc into my Xbox for the first time. And just like back then, I imagine I’ll be playing it until <em>Halo 3</em> comes out. I can’t think of a higher endorsement than that.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">441803</post-id>	</item>
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		<title>Halo 2: Anniversary Now Available for PC</title>
		<link>https://gamingbolt.com/halo-2-anniversary-now-available-for-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 May 2020 11:41:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo 2: Anniversary]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
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					<description><![CDATA[Halo: The Master Chief Collection owners on PC can enjoy the classic with 4K and 60 FPS support.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-440645" src="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg" alt="Halo 2 Anniversary_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>343 Industries&#8217; <em>Halo 2: Anniversary</em> is <a href="https://gamingbolt.com/halo-2-anniversary-releases-on-may-12th-for-pc">now available for PC</a> as part of <a href="https://gamingbolt.com/halo-the-master-chief-collection-has-sold-over-1-million-copies-on-steam"><em>Halo: The Master Chief Collection</em></a>. Both Steam and Microsoft Store players can download the title today and enjoy the remastered campaign, revamped multiplayer maps and much more. Check out the launch trailer below to see it all in action.</p>
<p>As a remaster, <em>Halo 2: Anniversary</em> sports completely new cutscenes and several improvements to its visuals. The latter is superior to <em>Halo: CE Anniversary</em> since it launched with the collection back in 2014 for Xbox One. Of course, you have the option to enable either the original visuals or the new graphics.</p>
<p>The PC version has seen several additional graphical options like an FOV slider, 4K resolution support, support for higher frame rates and much more. With the release of <em>Halo 2: Anniversary,</em> we&#8217;re just left waiting for <em>Halo 3, Halo 3: ODST</em> and <em>Halo 4</em> to arrive on PC. Stay tuned for more details on their status in the coming months.</p>
<p><iframe loading="lazy" title="Halo 2 Anniversary PC Launch Trailer - The Master Chief Collection" width="500" height="281" src="https://www.youtube.com/embed/yFMbMKtzfmY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">441448</post-id>	</item>
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		<title>Halo 2: Anniversary Releases on May 12th for PC</title>
		<link>https://gamingbolt.com/halo-2-anniversary-releases-on-may-12th-for-pc</link>
					<comments>https://gamingbolt.com/halo-2-anniversary-releases-on-may-12th-for-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 May 2020 10:05:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo 2: Anniversary]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=440635</guid>

					<description><![CDATA[It will be available on Steam and the Microsoft Store as part of Halo: The Master Chief Collection.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-440645" src="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg" alt="Halo 2 Anniversary_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Halo-2-Anniversary_02-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>343 Industries has confirmed a PC release date for <em>Halo 2: Anniversary,</em> a remastered version of the 2014 classic. It will launch on May 12th for Steam and the Microsoft Store. Since it&#8217;s part of <a href="https://gamingbolt.com/halo-the-master-chief-collection-was-played-by-almost-3-million-during-pc-launch"><em>Halo: The Master Chief Collection</em></a>, you&#8217;ll need to buy that first to access it.</p>
<p>A new trailer celebrating the release date can be seen below. <em>Halo 2: Anniversary</em> sees Master Chief fending off the Covenant who are now attacking Earth but the story also stars the Arbiter, exploring the conflict from a different side. Along with graphical improvements and cutscenes, the remaster also sports some new content.</p>
<p>You can also toggle between the original and Anniversary Edition graphics. For the PC version, 343 Industries has added 60 FPS and 4K resolution support, an FOV slider, customizable mouse and keyboard settings and more. The progression system in multiplayer has also been updated in addition to the seven new Anniversary maps and 25 classic maps. Stay tuned for more details next week when <em>Halo 2: Anniversary</em> releases for PC.</p>
<p><iframe loading="lazy" title="Machine &amp; Nerve | Halo: The Master Chief Collection – Halo 2: Anniversary" width="500" height="281" src="https://www.youtube.com/embed/m8fN6Kr5BKg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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