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	<title>halo infinite &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Halo Infinite&#8217;s Final Content Update is Now Live As New Trailer Outlines Every &#8220;Infinite&#8221; Moment</title>
		<link>https://gamingbolt.com/halo-infinites-final-content-update-is-now-live-as-new-trailer-outlines-every-infinite-moment</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Nov 2025 20:08:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632024</guid>

					<description><![CDATA[The update brings two new maps, a new Ranked season, a fresh Operation pass and over 200 "never-before-released" cosmetic items.]]></description>
										<content:encoded><![CDATA[
<p>From the <a href="https://gamingbolt.com/halo-infinite-is-the-start-of-the-next-10-years-of-halo-343-industries">&#8220;start of the next ten years of <em>Halo</em>&#8220;</a> to maintenance mode, <em>Halo Infinite</em> has received its last content update, the fittingly named <a href="https://gamingbolt.com/halo-infinites-last-major-update-arrives-on-november-18th-as-developer-focuses-on-future-titles">Operation: Infinite</a>. To celebrate the occasion, a new trailer is available, outlining all the major PvP and co-op modes added over the years, which you can experience now.</p>



<p>There&#8217;s a new Operation Pass available featuring five new armor sets, over 30 new customization options, and much more, but The Exchange is the real highlight. Along with containing cosmetics from past events and Fractures, it also received 200 &#8220;never-before-released&#8221; items to deck out your Spartan with.</p>



<p>As for new content, Ranked players can look forward to the start of a new season with a fresh map, Vacancy. Quick Play sees the new Yuletide map introduced to the Husky Raid and Super Husky Raid modes. And for those looking to progress quickly, Career Rank XP and Spartan Point have received 2x boosts.</p>



<p>While this marks the end of new content updates for <em>Halo Infinite</em>, 343 Industries is focusing on the franchise&#8217;s future, starting with <em><a href="https://gamingbolt.com/halo-campaign-evolved-announced-out-in-2026-for-xbox-series-x-s-ps5-and-pc">Halo: Campaign Evolved</a></em>. Launching in 2026 for Xbox Series X/S, PC, and PS5, it&#8217;s a remake of the 2001 classic developed on Unreal Engine 5 (while <a href="https://gamingbolt.com/halo-campaign-evolved-uses-originals-legacy-code-as-the-foundation-for-unreal-engine-5s-visuals">maintaining the same code base</a>). Competitive multiplayer <a href="https://gamingbolt.com/halo-campaign-evolved-lacks-pvp-because-were-not-trying-to-replace-the-original-says-producer">is absent</a>, but it will <a href="https://gamingbolt.com/halo-2-and-3-also-getting-full-remakes-with-sprint-and-no-multiplayer-rumor">allegedly return in the next mainline<em> Halo</em></a>, whenever it releases.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Every Moment is Infinite | Halo Infinite Multiplayer Trailer" width="500" height="281" src="https://www.youtube.com/embed/0aTSKfthk7M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">632024</post-id>	</item>
		<item>
		<title>Halo Infinite&#8217;s Last Major Update Arrives on November 18th as Developer Focuses on Future Titles</title>
		<link>https://gamingbolt.com/halo-infinites-last-major-update-arrives-on-november-18th-as-developer-focuses-on-future-titles</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Nov 2025 22:03:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631425</guid>

					<description><![CDATA[While support will continue, there won't be any more content as the "combined focus" of Halo Studios is on "new experiences."]]></description>
										<content:encoded><![CDATA[
<p>Following its reveal of<em> Halo: Campaign Evolved </em>and <a href="https://gamingbolt.com/halo-2-and-3-also-getting-full-remakes-with-sprint-and-no-multiplayer-rumor">rumors of further remakes</a> alongside the eventual <em>Halo 7</em>, fans have been left wondering: What about <em>Halo Infinite</em>? The answer lies in Operation: Infinite &#8211; the final major content update for the controversial first-person shooter.</p>



<p>As confirmed on the latest Community Livestream by senior community manager John Junyszek, &#8220;The reason we started by talking about<em> Halo: Campaign Evolved </em>is because that&#8217;s our next game. That&#8217;s kinda the future of where our studio is starting to invest more and more of its time and resources. So this upcoming Halo Infinite update will be our last planned major content release.&#8221;</p>



<p>Over on <a href="https://www.halowaypoint.com/news/operation-infinite-preview" target="_blank" rel="noreferrer noopener">Waypoint</a>, Halo Studios says it remains &#8220;committed to supporting&#8221; the title &#8220;on the road ahead.&#8221; However, since there are several new <em>Halo</em> titles in the works, the &#8220;combined focus&#8221; of the entire team is required to &#8220;deliver new experiences with the same passion and care that our community has given us.&#8221;</p>



<p>Operation: Infinite will include a new Operation Pass with more than 30 new customization options for your characters, new weapon models, and five armor sets. The Exchange will also receive 200 &#8220;never-before-released customizations&#8221; alongside cosmetics from previous Operations and events.</p>



<p>The end of <em>Halo Infinite&#8217;s</em> support seemed a given sooner or later, especially with its <a href="https://gamingbolt.com/halo-championship-series-is-retiring-halo-infinite-after-october">retirement at the <em>Halo</em> Championship Series</a>. However, it&#8217;s especially sobering considering its <a href="https://gamingbolt.com/halo-infinite-is-the-start-of-the-next-10-years-of-halo-343-industries">original plan as a &#8220;platform for the future,&#8221;</a> at least according to former studio head Chris Lee. Its launch was middling, but numerous updates improved the multiplayer over time, adding new maps, modes and features. Unfortunately, it&#8217;s nowhere near the &#8220;next ten years of<em> Halo</em>&#8221; that was initially promised.</p>



<p>In the meantime, <em>Halo: Campaign Evolved</em> <a href="https://gamingbolt.com/halo-campaign-evolved-announced-out-in-2026-for-xbox-series-x-s-ps5-and-pc" data-type="post" data-id="630492">will launch in 2026</a> for Xbox Series X/S, PC, and PS5, a series&#8217; first. As a remake of the 2001 classic, it adds features such as sprint, four-player campaign co-op and three new prequel missions. There <a href="https://gamingbolt.com/halo-campaign-evolved-lacks-pvp-because-were-not-trying-to-replace-the-original-says-producer">won&#8217;t be competitive multiplayer</a>, though.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="November Community Livestream | Halo Infinite" width="500" height="281" src="https://www.youtube.com/embed/yT_lkR3V4-0?start=622&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">631425</post-id>	</item>
		<item>
		<title>20 Games That Show Off Xbox Series X’s Incredible Graphics [2025]</title>
		<link>https://gamingbolt.com/20-games-that-show-off-xbox-series-xs-incredible-graphics-2025</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 02 Nov 2025 11:52:16 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Battlefield 6]]></category>
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		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[f1 25]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[Mafia: The Old Country]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
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		<category><![CDATA[the outer worlds 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630079</guid>

					<description><![CDATA[The Xbox Series X is home to plenty of games that look absolutely striking, and this feature goes over 20 such games in no particular order.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>icrosoft positioned Xbox Series X as the most powerful console of this generation, and those claims were made on the back of a 12 TFLOPs GPU and a strong multi-core CPU. Not all games make the best use of the console’s horsepower but there are several games that do and bring to life some really beautiful worlds. This list goes over 20 such games that look the best on this platform in no particular order.</span></p>
<p><b>Gears 5</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-603103" src="https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01.jpg" alt="gears 5 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The <em>Gears</em> series was always at the forefront of modern rendering techniques, and Gears 5 is obviously no different in that regard. Released in 2019, <em>Gears 5</em> continues to impress with its gorgeous level of detail present in every aspect of the presentation, including but not limited to the environment, characters, and the sheer spectacle of the firefights on offer.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">630079</post-id>	</item>
		<item>
		<title>Halo 5: Guardians at 10 &#8211; How Does It Play in 2025?</title>
		<link>https://gamingbolt.com/halo-5-guardians-at-10-how-does-it-play-in-2025</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 10:24:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo 5]]></category>
		<category><![CDATA[halo 5 guardians]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[The Master Chief Collection]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630003</guid>

					<description><![CDATA[Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span><em>alo Infinite</em> initially launched to what many would consider a successful player turnout. With the constant rollout of updates hotfixes and the creativity from players through Forge, <em>Halo Infinite</em> seemed primed for years of success. But players began falling off sharply, with a drop-off rate of -50% each month following its initial launch. Today, it’s rare to find 1000 concurrent players on Steam charts. Now with no new <em>Halo</em> game on the immediate horizon and slow drip-fed <em>Halo Infinite</em> live service content, players are looking elsewhere for their Master Chief fix.</p>
<p>Much of the migration has naturally flowed toward the <em>Master Chief Collection</em>. But there’s one game conspicuously missing from it: <em>Halo 5 Guardians</em>. Despite being landlocked to Xbox, <em>Halo 5</em> has seen a growing number of players filling its multiplayer lobbies, and for good reason. The fast pace of the movement and the intricate map design fulfil a unique niche in the series worth exploring. With 2025 marking <em>Halo 5</em>’s 10-year anniversary, there’s no better time take a look back on <em>Halo Infinite</em>’s predecessor.</p>
<p><iframe loading="lazy" title="10 YEARS LATER, Does Halo 5: Guardians Still Hold Up?" width="500" height="281" src="https://www.youtube.com/embed/Ijow9lzOuKs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The only way to access <em>Halo 5</em> is through the Xbox ecosystem. The new <a href="https://gamingbolt.com/rog-xbox-ally-x-review-handheld-perfection">ROG Xbox handheld</a> is a good candidate to access the game, but for most, an old Xbox One or Series X/S will do the job. There&#8217;s been no word on an official PC release and <em>Halo 5</em> remains the only one missing from the <em>Master Chief Collection</em> besides <em>Infinite</em>, putting <em>Halo 5</em> in an inaccessible position today.</p>
<p>Still, multiplayer lobbies continue to be populated. It’s still relatively easy to find matches in Slayer, Deathmatch, and Capture the Flag modes. And then there’s the game’s 24-player Warzone mode, which can take longer to find matches in, especially outside of peak hours. Expanded search is a good way to find custom lobbies already in progress. In general, the <em>Halo 5</em> multiplayer community is surprisingly active despite being landlocked to the Xbox ecosystem.</p>
<p><em>Halo 5</em> may be 10 years old, but it still looks like a new game. Since the scope is more zoomed-in and focused than Infinite, graphical fidelity was still high and framerates manage to be smooth. It looks especially impressive with Xbox Series X’s backwards compatibility. Until it gets an official PC release, the Series X remains the best way to play <em>Halo 5</em> today.</p>
<p>Multiplayer has continued to be the lifeblood of <em>Halo 5</em>. Many fans consider <em>Halo 5</em> as the pinnacle of Halo multiplayer in general, but especially of the 343 era. What does it do so well, though? First, there’s mobility. <em>Halo 5</em> added infinite sprinting and a slide to its movement. While <em>Halo Infinite</em> has sprint, <em>Halo 5</em>’s sprint is notably quicker than Infinite. That extra dash of mobility combined with the gravity-defying jumping ability of Spartans make for some incredibly fun and fast-paced matches.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630007" src="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1024x576.jpg" alt="halo 5 10 years later 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Halo 5</em> also emphasized aiming down the sights for its weapons to an unprecedented degree in the franchise. Just about every single gun in the game has sights the player can aim down, making precision shots more feasible than ever before. The ubiquity of sight-aiming along with the sprint led to an overriding sensation that <em>Halo 5</em> was becoming homogenized. But rather than drag it down, this level of dynamism helped <em>Halo 5</em> gain a reputation for being the most competitive entry. The quick movement and precise weapon feel lends itself well to top-level tournament play. One can imagine how big the <em>Halo 5</em> e-sports scene could get with a remastered PC release.</p>
<p>But it’s not just more competitive—<em>Halo 5</em> also retains the sense of fun that defined the classic games. Player collisions add a mix of comedic relief and physical realism, keeping matches unpredictable and often delightfully chaotic. The thruster pack provides bursts of speed and verticality, which lets players leap across distances with reckless abandon. And then there’s the special air-time ability when aiming down the sights, which grants splash AOE damage.</p>
<p>Forge mode, meanwhile, carries over much of what made <em>Halo 3</em> and <em>4</em>’s Forge so fun. Players have a robust set of tools to build, script, and decorate maps and create modes from scratch. Sure, <em>Infinite</em>’s Forge iterates with new additions and features, but <em>Halo 5</em> has a wealth of creations in its library through the 10 years it’s been active, giving it some seniority over Infinite with regards to its content pool.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-455529" src="https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-1024x576.jpg" alt="Halo 5 - Linda-058" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Speaking of maps, the multiplayer map design is much more compact and intricate than <em>Infinite</em>’s sprawling zones. There’s more nooks and crannies to hide in and a significantly increased pace thanks to the faster movement speed. The Plaza map’s vertical design, for example, highlights the game’s mobility remarkably well. And objective-based maps like Truth or Colosseum represent some of the most balanced map design in the series’ long history.</p>
<p>The weapons also pack quite a punch. A punchy sound effect unique to <em>Halo 5</em> accompanies all headshots, distinguishing them from normal hits. The Promethean weapon designs were totally distinct and different from anything else in the series too. Again, accompanied by punchy distinctive sound effects and some cool animation quirks. It’s often argued that <em>Halo 5</em> has some of the best weapons and it’s not hard to see why.</p>
<p>It’s just a tad unfortunate that the game’s large-scale mode isn’t as active as it once was. The 12v12 Warzone mode was a trend-setter at the time, blending traditional PvP play with AI enemies and boss fights to take down as a team. Warzone was something of a proto-<em>Halo Infinite</em>, with its large map design. It also introduced a controversial loot pack system injected with mircrotransactions, something that would carry over into <em>Halo Infinite</em> as well. Still, the cooperative mayhem with the PvP/PvE layout was unique and provided many unpredictable matches, with plenty a player claiming it as their favorite mode. Warzone servers are still up and active, though notably less so than the compact deathmatch modes today.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630011" src="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1024x576.jpg" alt="halo 5 10 years later 04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The campaign in <em>Halo 5: Guardians</em> is often regarded as lackluster and, for most, the weakest in the series’ rich history. From both a gameplay and story perspective, <em>Halo 5</em>’s single player offering suffered from a number of substantial issues, making it difficult to come back to and recommend today.</p>
<p>Gameplay-wise, the campaign leans on frustrating design choices that make combat repetitive and unbalanced. The overuse of homing enemy weapons from Promethean units forces one into a constant loop of retreating to cover rather than improvising with other tactics. Turning <em>Halo</em> into a cover-based shooter just wasn’t the way to go. Encounters quickly become predictable, undermining <em>Halo</em>’s classic face-paced ‘get-up-and-go’ rhythm. It’s especially egregious considering the enhanced mobility injected into the entry.</p>
<p>And then there’s the squad system, which was meant to add teamwork and tactical depth but often does the exact opposite. Unlike other <em>Halo</em> games, you issue commands to your team of Spartans and must rely on your mates for success. A team-based campaign is awesome in theory, but the AI here is just too unreliable and awful in some cases. AI Spartans will often ignore your pleas for help even when they’re just a few feet away. The campaign’s difficulty balance assumes that these revives happen regularly, which makes the experience frustratingly uneven. Not only do you not feel like a one-man army here, you don’t even feel like much of a functional team because the AI fails you so often.</p>
<p>There’s also the spongy boss health which pad out the experience, making it more monotonous and irritating than it should be. Seriously, if I have to fight another Warden Eternal, I’ll consider just playing Infinite instead. Those enemies don’t just have padded health, their attacks are repetitive and uninteresting to boot. And don’t get me started on the higher difficulties.</p>
<p>Narratively, it ain’t much better. Playing a story version of “Red Vs Blue” can be intriguing for some players, and could have been amazing, but it just kinda fell flat for most. Playing as Locke is cool at times. He’s a Spartan with some depth and a likeable personality, but the other no-name Spartans hog a lot of the screen time. And the worst thing is Master Chief gets a mere three missions total in the campaign and that’s it. The insistence on focusing on a bunch of no-name Spartans at the expense of the Chief is both puzzling and lame, especially since many of them are about as interesting as my Forge creations.</p>
<p>There’s also a bit of external homework required to understand details of the story, which is unfortunate. A mainline game shouldn’t require external narrative research to comprehend, especially with an iconic story-focused series like Halo. And finally there’s the nail in the narrative coffin. The  story twist with Cortana, which understandably confounded and angered players. If you’re going to pull a cheeky narrative subversion for shock effect, at least make it somewhat consistent with the character.</p>
<p>Between <em>Halo Infinite</em>’s declining player base and Halo Studios&#8217; silence regarding a new entry (<a href="https://gamingbolt.com/halo-campaign-evolved-announced-out-in-2026-for-xbox-series-x-s-ps5-and-pc">besides the recently revealed <em>Halo 1</em> remake</a>), the future of the series seems like it&#8217;s still a tad bit in the air. But remastering <em>Halo 5</em> and putting it on PC would be a step in the right direction. If the team wrinkles out some of the microtransaction gunk and polishes optimization for PC support, it would rekindle some of that old-school <em>Halo</em> flame that seems to be dimming in recent years.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Halo Championship Series is Retiring Halo Infinite After October</title>
		<link>https://gamingbolt.com/halo-championship-series-is-retiring-halo-infinite-after-october</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 27 Jul 2025 17:36:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624809</guid>

					<description><![CDATA[The Halo Championship Series won't return in 2026 for a new title, with Halo Studios promising more details "on that front" later.]]></description>
										<content:encoded><![CDATA[
<p>As Halo Studios focuses more on the &#8220;next era&#8221; of the first-person shooter series, it <a href="https://www.halowaypoint.com/news/halo-infinite-hcs-update" target="_blank" rel="noreferrer noopener">officially announced</a> that the upcoming <em>Halo</em> World Championship will be the last for <em>Halo Infinite</em>. The event runs from October 24th to 26th, though <em>Infinite</em> will also feature in two upcoming Majors.</p>



<p>Halo Studios will continue to support its competitive scene, but the title is &#8220;moving on&#8221; from official competition. Interestingly, there won&#8217;t be a<em> Halo</em> Championship Series competition for a new title next year, with the developer promising another update &#8220;on that front&#8221; in late 2026.</p>



<p>Rumors have circulated about a remake of <em>Halo: Combat Evolved</em>, and even Microsoft Gaming CEO Phil Spencer <a href="https://gamingbolt.com/gears-of-war-e-day-and-next-forza-title-confirmed-for-2026" data-type="post" data-id="621659">hinted</a> at the series&#8217; return during last month&#8217;s Xbox Games Showcase. However, it <a href="https://gamingbolt.com/halo-combat-evolved-remake-will-only-involve-campaign-not-multiplayer-rumour">allegedly won&#8217;t feature multiplayer</a>, focusing instead on the campaign.</p>



<p>Even if that isn&#8217;t the case, the remake could arrive late next year, making it difficult for HCS organizers to work around. Regardless, there <a href="https://gamingbolt.com/halo-studios-is-teasing-an-announcement-for-halo-world-championship-event-in-october">will be announcement of sorts</a> at this year&#8217;s Halo World Championship, so stay tuned for more updates.</p>
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		<title>Halo Infinite Gets Seek and Deploy Extraction Mode With Operation: Reclaimer</title>
		<link>https://gamingbolt.com/halo-infinite-gets-seek-deploy-extraction-game-mode-in-operation-reclaimer-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 09 Jul 2025 12:21:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
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		<category><![CDATA[Xbox]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623705</guid>

					<description><![CDATA[The high-stakes S&#038;D Extraction game mode pits two teams of four players each against each other as they compete to complete objectives.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/halo-studios-tensions-were-reportedly-already-high-before-the-lay-offs-were-announced">Halo Studios</a> has revealed details about new content that has been added to <em>Halo Infinite</em> with the recent release of its <a href="https://www.halowaypoint.com/news/reclaimer-operation-launch" target="_blank" rel="noopener">Operation: Reclaimer update</a>. As part of the update, from now until August 5, players can play the S&amp;D Extraction mode and partake in other activities as they earn armour returning from <em>Halo 4</em>’s multiplayer modes. Check out the launch trailer for Operation: Reclaimer below.</p>
<p>Headlining the update is the Seek &amp; Deploy Extraction game mode available through <em>Halo Infinite</em>’s Ranked and Social playlists. The mode pits two teams of four players each against each other, and has a points economy that players must work with as they defend or try to capture two simultaneously available extraction sites.</p>
<p>What makes the game mode especially high stakes is the fact that all players start on the same playing field; equipped with the Bandit Evo, the Motion Tracker being disabled, and only having one life per round. As a round continues, players earn points for getting kills and completing objectives. These points can then be spent at the start of the next round to get new weapons and equipment, much like a typical game of <em>Counter-Strike</em>.</p>
<p>In every round, players swap between Offense and Defense. While the Offense team is trying to capture extraction sites, the Defense teams have to defend them. The round can also end if an entire team has been eliminated by the other.</p>
<p>Along with S&amp;D Extraction, <em>Halo Infinite</em> has also gotten a new updated Action Sack playlist that pits players in matches filled with free-for-all mini-games. Some of the game modes in the Action Sack playlist will also incorporate popular Forge creations by the community, including The Gravemind, and Thunderbowl. While the former revolves around players riding Mongooses and avoiding a mobile flesh-train, the latter is a demolition derby that makes use of <em>Halo</em>’s arsenal of weapons and vehicles.</p>
<p>Along with the new game mode and updates to playlists, <em>Halo Infinite</em> has also gotten a new Premium Operation Pass. The premium pass features rewards spread across 20 tiers of progression, and buying it will get players the Promethean Bandit weapon model and Serpentine Gradient weapon coating instantly. Along with this, buying the pass also gets you bonus XP, and an additional challenge slot.</p>
<p><em>Halo Infinite</em> is also celebrating Disability Pride Month by rewarding players that log in before July 31 with a special customisation bundle that includes themed emblems, a visor, and exclusive armour coating. The shop is also getting some new items with the Midnight Bundle that revolves around the Wetwork and FOTUS armour sets. The bundle also includes the Promethean Sniper Rifle model, the Mantle’s Aegist armour effect, and a host of new customisation options.</p>
<p>While Halo Studios has been working on this update, it has also likely been working on some of its other projects since the studio was <a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">rebranded from 343 Industries last year</a>. Halo Studios teased earlier this month that it will be <a href="https://gamingbolt.com/halo-studios-is-teasing-an-announcement-for-halo-world-championship-event-in-october">making some sort of announcement</a> at the upcoming <em>Halo</em> World Championship event in October.</p>
<p><iframe loading="lazy" title="Reclaimer Launch Trailer | Halo Infinite" width="500" height="281" src="https://www.youtube.com/embed/wwhwtc4LbAo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Halo Studios Tensions Were Reportedly High Before Lay-Offs</title>
		<link>https://gamingbolt.com/halo-studios-tensions-were-reportedly-already-high-before-the-lay-offs-were-announced</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 03 Jul 2025 11:54:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
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		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623327</guid>

					<description><![CDATA[One employee noted that Phil Spencer's email announcing the lay-offs also bragging about Xbox profits led to them being "super pissed".]]></description>
										<content:encoded><![CDATA[<p>While the recent reports of lay-offs across Microsoft’s Xbox division have been one of the bigger stories this week, a new report indicates that tensions have already been quite high at Halo Studios even before the email announcing the lay-offs went out across the division. According to <a href="https://www.engadget.com/gaming/xbox/even-before-the-xbox-layoffs-there-was-tension-at-halo-studios-002031995.html" target="_blank" rel="noopener">Engadget</a>, several employees from Halo Studios have spoken about this.</p>
<p>&#8220;I&#8217;m personally super pissed that Phil&#8217;s email to us bragged about how this was the most profitable year ever for Xbox in the same breath as pulling the lever&#8221; said one Halo Studios employee, according to Engadget. &#8220;I wasn&#8217;t sure what part of that I was supposed to be proud about.&#8221;</p>
<p>Tensions being high at the studio also likely came about due to the stress involved in working on multiple projects simultaneously while also working to support Halo Infinite. One project particularly has also been seemingly put in jeopardy thanks to the lay-offs and overall cost-cutting.</p>
<p>&#8220;I don&#8217;t think anybody is really happy about the quality of the product right now,&#8221; said the developer. &#8220;There&#8217;s been a lot of tension and pep talks trying to rally folks to ship.&#8221;</p>
<p>Another employee noted that the Xbox gaming division “feels years behind the curve” in terms of game development when compared to the rest of the industry. This, the employee said, was because of how the studios under Xbox are generally handled, with an emphasis on contracting developers rather than hiring them long-term. More recently, however, Microsoft had taken to contracting entire studios rather than individual developers.</p>
<p>The recent shift in tech and tech-adjacent industries like gaming towards using AI has also been stated to be one of the causes for the lay-offs, with the developer saying that “they’re trying their damndest to replace as many jobs as they can with AI agents.”</p>
<p>The lay-offs were announced internally <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">earlier this week</a> through an email sent out to members of the Xbox division by Microsoft Gaming CEO Phil Spencer. In the email, Spencer wrote about the lay-offs being done “to position Gaming for enduring success and allow us to focus on strategic growth areas.”</p>
<p>“We must make choices now for continued success in future years, and a key part of that strategy is the discipline to prioritize the strongest opportunities,” Spencer wrote further in the email. “We will protect what is thriving and concentrate efforts on areas with the greatest potential while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.”</p>
<p>“Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.”</p>
<p>As a result of these lay-offs, around 9,100 employees are expected to be affected. Several projects have also been seemingly cancelled, including Rare’s <a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor"><em>Everwild</em></a>.</p>
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		<title>Halo Infinite&#8217;s Summer Update Adds a Double-Barreled Shotgun/Gravity Hammer Weapon</title>
		<link>https://gamingbolt.com/halo-infinites-summer-update-adds-a-double-barreled-shotgun-gravity-hammer-weapon</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 May 2025 21:42:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=618453</guid>

					<description><![CDATA[The Mutilator will be available in a new mode, custom games, Forge, and as a Power weapon in regular multiplayer matches.]]></description>
										<content:encoded><![CDATA[<p>Halo Studios&#8217; (<a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">formerly 343 Industries</a>) support for <em>Halo Infinite</em> continues with the Summer Update kicking off on May 6th. It adds new playlists, Operations, and, most importantly, a new weapon called the Mutilator.</p>
<p>A combined double-barreled shotgun and Gravity Hammer, this weapon can unload both shells with the alternate fire mode. You can try it out in the dedicated Mutilator Madness mode or find it as a Power weapon in multiplayer maps. It&#8217;s also available in custom games and Forge.</p>
<p>Other new additions include Firefight: Battle of the Academy, where players against the Banished after the AI Iratus exposes the academy&#8217;s location. The Weapons Bench also allows for customizing the MA5K Avenger, Needler, Shock Rifle, Mutilator, and Heatwave with various coatings, charms, and more.</p>
<p>Perfect Kills will also be tracked, and the Banshee has seen some adjustments to its projectile velocity and Fuel Rod Cannon cooldown. Head <a href="https://store.steampowered.com/news/app/1240440/view/514082912108282220" target="_blank" rel="noopener">here</a> for more details.</p>
<p><em>Halo Infinite</em> is available for Xbox One, Xbox Series X/S, and PC.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Summer Update Community Livestream | Halo Infinite" width="500" height="281" src="https://www.youtube.com/embed/JmrvG8Zmsb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>16 Best Single Player Games On the Xbox Series X &#124; S &#8211; 2024 Edition</title>
		<link>https://gamingbolt.com/16-best-single-player-games-on-the-xbox-series-x-s-2024-edition</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 24 Dec 2024 06:27:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Lies of P]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[Senua&#039;s Saga: Hellblade II]]></category>
		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Tunic]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604818</guid>

					<description><![CDATA[The Xbox Series X may not have the most gigantic game library in existence, but there's a surprising amount of fun single player experiences to be had. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether it’s a long-awaited console exclusive or a wonderfully optimized third-party title, there’s no shortage of excellent single player titles on the Xbox Series X/S. A majority of the platform’s exclusives feature generation-defining single player campaigns, with <em>Stalker 2</em>, <em>Hellblade II</em>, and <em>Halo Infinite</em> leading the charge. Microsoft’s backwards compatibility and multi-platform friendliness ensure that players have some options to choose from regarding engrossing solo campaigns. With that, here are the 16 best single player games on the Xbox Series X/S.</p>
<h2 style="text-align: center;">Stalker 2: Heart of Chornobyl</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-502345" src="https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-1024x576.jpg" alt="STALKER 2 Heart of Chernobyl_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/12/STALKER-2-Heart-of-Chernobyl_04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The long-dormant <em>Stalker</em> series finally returns as an Xbox/PC exclusive and wow does it look stunning. Not only does it boast some of the most impressive visuals on the Xbox Series X to date, but the risk/reward aspect of the Exclusion Zone and its tremendous emergent systems rank as one of this year’s greatest surprises. <a href="https://gamingbolt.com/stalker-2-graphics-analysis-one-of-the-best-looking-games-of-this-generation"><em>Stalker 2</em></a> constantly manages to feel unpredictable and authentic. When you factor the strong survival horror atmosphere and Exclusion Zone scenarios, <em>Stalker 2</em> easily ranks as one of the year’s best Xbox games, if not games in general.</p>
<h2 style="text-align: center;">Like A Dragon Infinite Wealth</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-573699" src="https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-1024x576.jpg" alt="like a dragon infinite wealth" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/like-a-dragon-infinite-wealth-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Yakuza</em>’s foray into the turn-based combat format sparked some debate among fans regarding the direction of the series, but it’s safe to say the <em>Like A Dragon</em> spin-off has fully come into its own with an experience rivaling the more traditional beat ‘em up games. <em>Infinite Wealth</em> is an especially noteworthy entry, introducing an amazing suite of minigames and side activities within a stunning locale outside of Japan for the first time in the series. Hawaii is a treat to explore, and the game makes it absolutely hilarious and fun the whole time thanks to the game-within-a-game ‘Dondoko Island’, which encourages creativity with its <em>Animal Crossing</em> style island customization.</p>
<h2 style="text-align: center;">Lies of P</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-564743" src="https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-1024x576.jpg" alt="Lies of P_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/09/Lies-of-P_01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Souls-like games typically feature some kind of multiplayer component, whether it be PVP or help in the form of summon signs. <em>Lies of P</em> may be a traditional Souls-like with its combat and level design, but it axed multiplayer completely, placing all its focus on a dense and compelling single-player experience. Some players criticize the game for its lack of multiplayer, sure, but a majority are just shocked a ‘Pinocchio Souls’ game could be this darn good.</p>
<h2 style="text-align: center;">Hi-Fi Rush</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-579691" src="https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-1024x576.jpg" alt="hi-fi rush" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/hi-fi-rush.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Hi-Fi Rush</em> deserved to win all the artistic direction rewards it received when it released in 2023. The vibrant cell shaded look pops remarkably well and the comic book aesthetic elevates it to Pixar-like quality. <em>Hi-Fi Rush</em> is considered a spiritual successor to <em>Jet Set Radio</em> for a reason, but the super tight and polished platforming and combat elevate it above such a lofty standard for a lot of players. If you’re itching for that fast arcadey flow exemplified in games like <em>Tony Hawk’s Pro Skater</em> or <em>Sunset Overdrive</em>, <em>Hi-Fi Rush</em> offers plenty of that and a surprisingly good story to boot. It’s also one of the few games that syncs character and environmental movement to the beat of the game’s groovy soundtrack that we&#8217;ve seen.</p>
<h2 style="text-align: center;">Senua&#8217;s Saga: Hellblade II</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-575200" src="https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-1024x576.jpg" alt="senua's saga hellblade 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/01/senuas-saga-hellblade-2-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><a href="https://gamingbolt.com/senuas-saga-hellblade-2-review-hell-diver"><em>Hellblade II</em></a> is easily one of the greatest technical displays of this generation of consoles yet. The sequel to Ninja Theory’s surprise 2017 hit expands the worldbuilding and scope of <em>Hellblade</em>’s fantastical take on 9<sup>th</sup> Century Iceland with larger towns and areas. Exploration is emphasized tenfold in <em>Hellblade II</em>, further highlighting the beautiful vistas and dynamic weather than the first game. If you don’t mind a narrative-focused game with a shorter runtime, <em>Hellblade II</em> will likely stick with you with its weighty story and unparalleled presentation.</p>
<h2 style="text-align: center;">Elden Ring: Shadow of the Erdtree</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-589052" src="https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-1024x576.jpg" alt="Elden Ring - Shadow of the Erdtree_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/Elden-Ring-Shadow-of-the-Erdtree_07.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you want a game that truly engrosses you into its bizarre world providing 100s of hours of single-player goodness, you can’t go wrong with <em>Elden Ring</em>. The sole DLC, <em>Shadow of the Erdtree</em>, defies expectations on what an expansion typical is with its gigantic new zone and body of content that rival many other full games.<em> Shadow of the Erdtree</em> feels like a return to the glory days of substantial video game expansions seen in <em>The Elder Scrolls IV’s The Shivering Isles</em> or <em>Starcraft 2: Heart of the Swarm</em>. Unlike those, however, <em>Shadow of the Erdtree</em> will knock you senseless with its relentless difficulty, so be prepared and make good use of the wealth of side content from the base game before venturing forth, unless you can’t resist a hefty challenge.</p>
<h2 style="text-align: center;">Cyberpunk 2077: The Phantom Liberty</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-565293" src="https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-1024x576.jpg" alt="Cyberpunk 2077 - Phantom Liberty_015" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/09/Cyberpunk-2077-Phantom-Liberty_015.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>For my money, <em>The Phantom Liberty</em> DLC for <em>Cyberpunk 2077</em> was one of the best values of last year. The new Dogtown district is an absolute blast to explore with its dense verticality and impressive interior locations. <em>Phantom Liberty</em>’s main story is also fantastic, featuring a fascinating cast of sleeper agents calling V in to do some incredibly high-stakes espionage work. The expansion even threw in some survival horror sequences inspired by the tight corridor gameplay of <em>Alien Isolation</em> to cap off the experience.</p>
<h2 style="text-align: center;">Alan Wake 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-563122" src="https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-1024x576.jpg" alt="alan wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Another 2023 game featuring special agents and top-notch survival horror is <em>Alan Wake 2</em>. Players looking for a more unconventional take on the genre shouldn’t sleep on Remedy’s new magnum opus.  This sequel tones down the fast-paced, often clunky, action of the first game and hones in on meaningful exploration and clever detective gameplay. The iconic flashlight still fulfills the role of stunning enemies, but <em>Alan Wake 2</em> takes players through two protagonist campaigns simultaneously instead of just Alan alone this time around.</p>
<h2 style="text-align: center;">Dragon&#8217;s Dogma 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574692" src="https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-1024x576.jpg" alt="dragon's dogma 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/dragons-dogma-2-screenshot-12.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Dragon’s Dogma 2</em> takes a rather unconventional approach to story, allowing the game’s emergent systems and character choices to inform the player&#8217;s narrative in an charmingly organic manner. Critics have rightfully noted how bland the game’s characters can be, but that bland template also gives the Pawn system some flexibility regarding class vocations and personality. Speaking of classes, gameplay is highly customizable, allowing you to mix and match styles to your preference. And of course, the combat is a major selling point, utilizing that Monster Hunter World tech regarding climbable enemies and weak spots for individual limbs. If you’re itching for an RPG that dishes out unexpected experiences around every corner, you may fall for <em>Dragon’s Dogma 2</em> and its unique take on fantasy role-playing.</p>
<h2 style="text-align: center;">Gears 5: Hivebusters</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-465422" src="https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-1024x576.jpg" alt="gears 5 hivebusters" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/12/gears-5-hivebusters-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Hivebusters</em> was the big solo expansion for <em>Gears 5</em>, putting players in the shoes of the Scorpio Squad trio of characters. The expansion went somewhat under the radar, and undeservedly so considering its excellent pacing and improved squad banter from the base game. Yeah, sure, the expansion cuts a pretty short time, but its brisk and breakneck action more than justifies its existence as the high point of <em>Gears 5</em>. Those who didn’t care for the main game’s character cast or just wanted the intensity ramped up a bit need to try out <em>Hivebusters</em>.</p>
<h2 style="text-align: center;">Tunic</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-511843" src="https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-1024x576.jpg" alt="tunic" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/03/tunic-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Tunic</em> is remarkable for its creative blending of The Legend of Zelda exploration and Souls-like combat. I knew I was in for a unique experience when I found my first guide fragment within the overworld. Those who grew up with games in the 90s are all-too familiar with the need to look through physical strategy guides for archaic game solutions. Well, <em>Tunic</em> turns that &#8216;retro&#8217; concept and makes it a core gameplay element, guiding players through its more archaic and confusing elements through its in-game guide, broken up into collectable fragments throughout the game world as it is. With great nail-biter boss fights and a world brimming with secrets and fun dungeons, <em>Tunic</em> is a single-player experience you don’t want to miss.</p>
<h2 style="text-align: center;">Halo Infinite</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-471457" src="https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02-1024x576.jpg" alt="Halo Infinite campaign_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/Halo-Infinite-campaign_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>343 Industries finally found a hit on their hands with <em>Halo Infinite</em>. From a gameplay standpoint, it’s the most dynamic and mechanically brilliant of all the 343 <em>Halo</em> games. The introduction of the Grappleshot allows the kind of fun and fast traversal needed in an open world shooter.<em> Halo Infinite</em>’s open world map has some empty spaces in it, but the variety of vehicles and weapons tips the scales in its favor. The campaign is also quite lengthy, taking around 25 hours to complete. If you’ve been on the fence about <em>Halo Infinite</em> due to the multiplayer criticisms, you can be sure to find something to like in its campaign, whether that be its thrilling boss fights, open-ended sandbox, or good old-fashioned <em>Halo</em> nostalgia.</p>
<h2 style="text-align: center;">Baldur&#8217;s Gate 3</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-559358" src="https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-1024x576.jpg" alt="Baldur's Gate 3_08" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/Baldurs-Gate-3_08.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Baldur’s Gate 3</em> is the ultimate <em>DnD</em> video game. Larian’s magnum opus features a lots of ways to play the game, whether it’s the 46 flexible subclasses to the reactive and open-ended turn-based combat. The sprawling story and scenarios within <em>Baldur’s Gate 3</em> are sure to take you hundreds of hours and then some, and even then you still won’t see everything this game has to offer.</p>
<h2 style="text-align: center;">A Plague Tale Requiem</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-505915" src="https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-1024x576.jpg" alt="a plague tale requiem" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/01/a-plague-tale-requiem-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The Black Plague never looked so beautiful. The vistas and sheer attention to detail within <em>A Plague Tale Requiem</em> are a marvel on the Xbox Series X, making us thankful the sequel expanded location sizes from the first game. Most impressive among the visual delights are the insane rat swarms including up to 300,000 of the the deadly pests at a time. Of course, you don’t just marvel at the Bubonic swarms, but also use them to your advantage against enemies or to solve puzzles. <em>A Plague Tale Requiem</em> provides an excellent narrative within tightly crafted stealth/action gameplay, earning it a spot on our list.</p>
<h2 style="text-align: center;">Marvel&#8217;s Guardians of the Galaxy</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-483011" src="https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-1024x576.jpg" alt="marvel's guardians of the galaxy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/06/marvels-guardians-of-the-galaxy-image-7.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Marvel’s Guardians of the Galaxy</em> almost feels like an RPG at times with all its dialogue trees and party-based gameplay. There’s no doubt that players sick of the typical banter won’t appreciate the ever-present camaraderie between the Guardians here. Still, the Guardians form a fun and cohesive unit with their consistent banter and thrilling ‘Call-to-action’ and ‘Team Huddle’ group attacks. This is easily one of the best Eidos Montreal games to date and the best representation of <em>Guardians of the Galaxy</em> in video game format, but it’s also a perfect single-player game for those who enjoy party-based combat and dialogue without actual co-op players.<i></i></p>
<p><strong>INDIANA JONES AND THE GREAT CIRCLE</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-605890" src="https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-1024x576.jpg" alt="Indiana Jones and the Great Circle Uncharted 03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>MachineGames latest is quite clearly the studio&#8217;s best game and that&#8217;s saying something because they have already worked on classics like Wolfenstein. Featuring organic exploration and excellent level design, Indiana Jones manages to deliver over the top action along with some fantastic stealth elements mixed. The main campaign is meaty in its content and all of it is backed up by some superb side quests in the form of field work and mysteries. All in all, <em>Indiana Jones and the Great Circle</em> is a must play for any Xbox owner.</p>
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		<title>Cancelled Halo Battle Royale &#8220;Could Have Been a Game-Changer for the Franchise,&#8221; Developer Says</title>
		<link>https://gamingbolt.com/cancelled-halo-battle-royale-could-have-been-a-game-changer-for-the-franchise-developer-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 23:06:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601673</guid>

					<description><![CDATA["We loved playing it and working on it was a fantastic experience in spite of its cancelation," a former Certain Affinity developer wrote on his LinkedIn profile. ]]></description>
										<content:encoded><![CDATA[<p>In 2022, Certain Affinity was <a href="https://gamingbolt.com/halo-infinite-certain-affinity-entrusted-with-further-evolving-it-in-new-and-exciting-ways">announced</a> as an official support studio for <em>Halo Infinite</em>, following which the studio confirmed that it was <a href="https://gamingbolt.com/halo-infinite-certain-affinity-says-its-working-on-something-big-and-new-for-the-franchise">working on &#8220;something big and new for the franchise&#8221;</a>. Reports claimed that Certain Affinity was working on a large-scale battle royale experience for <em>Halo</em>, though earlier this year, it was reported that that project <a href="https://gamingbolt.com/certain-affinitys-halo-battle-royale-has-been-cancelled-rumour">had been cancelled</a> amidst significant internal shakeups at 343 Industries.</p>
<p>Now, a developer who worked on the project at Certain Affinity seems to have confirmed its cancellation, and offered some brief information on how it was shaping up.</p>
<p>Spotted by <a href="https://www.gamespot.com/articles/halo-infinites-battle-royale-mode-could-have-been-a-game-changer-dev-says/1100-6527192/" target="_blank" rel="noopener">GameSpot</a>, Mike Clopper – who was game director at Certain Affinity until his departure in March 2022 – wrote on his <a href="https://www.linkedin.com/in/mike-clopper-9300811/details/experience/" target="_blank" rel="noopener">LinkedIn</a> profile about his work on the battle royale<em> Halo </em>experience, which he wrote &#8220;could have been a game-changer for the franchise&#8221; prior to its cancellation. Clopper has since updated his LinkedIn profile, removing any mention of a battle royale mode.</p>
<p>&#8220;I led a large team of designers working on a canceled Battle Royale mode for<em> Halo</em>,&#8221; his profile read. &#8220;I believe this product could have been a game changer for the franchise. We loved playing it and working on it was a fantastic experience in spite of its cancelation.&#8221;</p>
<p>In spite of an undeniably turbulent last few years, fans of the <em>Halo </em>franchise do have plenty to look forward to. 343 Industries recently <a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">officially rebranded as Halo Studios</a>, and announced that all future <em>Halo </em>titles would <a href="https://gamingbolt.com/all-future-halo-games-will-be-developed-using-unreal-engine-5">be developed on Unreal Engine</a> going forward, hopefully enabling a more streamlined and efficient development pipeline. <a href="https://gamingbolt.com/multiple-new-halo-titles-are-currently-in-development">Multiple unannounced <em>Halo </em>titles are confirmed to be in the works</a>.</p>
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