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	<title>halo infinte &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Halo Infinite Will Receive Content Based on the Paramount+ Series</title>
		<link>https://gamingbolt.com/halo-infinite-will-receive-content-based-on-the-paramount-series</link>
					<comments>https://gamingbolt.com/halo-infinite-will-receive-content-based-on-the-paramount-series#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Apr 2022 10:13:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo infinte]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=513654</guid>

					<description><![CDATA["We will have some content that is inspired by the show that will be coming out in the game a little bit further down the road," says 343's Brian Jarrard.]]></description>
										<content:encoded><![CDATA[<p>343 Industries hasn&#8217;t been having an easy time with <em>Halo Infinite&#8217;s</em> post-launch support, <a href="https://gamingbolt.com/halo-infinite-developer-talks-challenges-and-constraints-understands-community-is-out-of-patience">particularly when it comes to new content</a>. Aside from <a href="https://gamingbolt.com/halo-season-2-improvements-outlined-by-343-industries"><em>Season 2: Lone Wolves</em></a>, which adds new maps and modes, some fans have also been asking for content that ties into the recent Paramount+ live-action series. Thankfully, it seems the developer had the same idea.</p>
<p>Speaking to <a href="https://www.washingtonpost.com/video-games/2022/04/01/halo-tv-show-infinite-content/" target="_blank" rel="noopener">The Washington Post</a>, community director Brian Jarrard said that, &#8220;We will have some content that is inspired by the show that will be coming out in the game a little bit further down the road. The hope is that we see a lot more cross-pollination. ‘You like the show? Check out the game, by the way, it’s free to play’.&#8221;</p>
<p>Currently, 343 Industries is looking &#8220;threads and nods we can bring into <em>Halo Infinite</em> because it is a service, and we’ll have the ability to shape and influence experiences and content over time, even though they are technically different universes and timelines. I do think that you’ll see some eventual nods back and forth between the two … to look at ways to pull the show in fun ways.&#8221; Perhaps we&#8217;ll see some of this content somewhere down the line in<em> Season 2</em> or with <em>Season 3&#8217;s</em> launch? Time will tell.</p>
<p><em>Halo Infinite</em> is currently available for Xbox One, Xbox Series X/S and PC &#8211; you can check out our review here. A hotfix is slated for today which will address Power Seed spawns among other issues.</p>
<p>The Paramount+ series <a href="https://gamingbolt.com/halo-tv-series-premieres-march-24th-cortana-revealed-in-new-trailer">premiered on March 24th</a> with <a href="https://gamingbolt.com/xbox-game-pass-to-add-1-month-of-paramount-subscription-ahead-of-halo-tv-series-release">a 30-day free trial for the service</a> available with Xbox Game Pass Ultimate. It takes place in the <em>Silver</em> timeline, which is completely separate from the main canon. Master Chief is still the protagonist though and mainstays like Dr. Catherine Halsey and Cortana are also present.</p>
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		<title>Halo Infinite Patch Coming Today, Fixes Power Seed Spawns</title>
		<link>https://gamingbolt.com/halo-infinite-patch-coming-today-fixes-power-seed-spawns</link>
					<comments>https://gamingbolt.com/halo-infinite-patch-coming-today-fixes-power-seed-spawns#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Apr 2022 07:40:13 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=513644</guid>

					<description><![CDATA[Going live at 11 AM PDT, the "small" patch should also include a fix for Fireteam invites on Xbox along with changes to CTF's Sudden Death rules.]]></description>
										<content:encoded><![CDATA[<p>343 Industries is releasing a &#8220;small&#8221; patch for <em>Halo Infinite</em> later today at 11 AM PT. Full patch notes will be available on <a href="https://support.halowaypoint.com/hc/en-us/articles/4478000980116" target="_blank" rel="noopener">Halo Waypoint</a> but it should fix issues regarding Power Seed spawns. A fix for Fireteam invites on Xbox and changes to Capture-the-Flag&#8217;s Sudden Death rules are also included.</p>
<p>The patch comes at an interesting time with 343 Industries facing backlash for lack of content and updates. Community director Brian Jarrard highlighted <a href="https://gamingbolt.com/halo-infinite-developer-talks-challenges-and-constraints-understands-community-is-out-of-patience">the &#8220;challenges and constraints&#8221;</a> that the team was facing and how &#8220;a lot of production planning, costing, planning, hiring, etc.. is all happening which doesn’t really lend to detailed regular updates.&#8221;</p>
<p>He also acknowledged that &#8220;the community is simply out of patience and frankly, I think understandably tired of words&#8221; but stated that more time was needed. New details on <em>Season 2: Lone Wolves</em> were <a href="https://gamingbolt.com/halo-season-2-improvements-outlined-by-343-industries">subsequently revealed</a> which includes a new Arena map in Catalyst and a new Big Team Battle map with Breaker along with numerous improvements. <a href="https://gamingbolt.com/halo-infinite-season-2-is-called-lone-wolves-will-bring-new-modes-maps-and-more">New modes</a> like Last Spartan Standing and Land Grab are also coming while King of the Hill and Attrition make a return.</p>
<p>Campaign co-op is also slated for <em>Season 2</em> though it won&#8217;t be available at launch. Meanwhile, Forge <a href="https://gamingbolt.com/halo-infinite-campaign-co-op-and-forge-have-been-delayed-again">is slated to arrive in Season 3</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">A small patch for <a href="https://twitter.com/hashtag/HaloInfinite?src=hash&amp;ref_src=twsrc%5Etfw">#HaloInfinite</a> will go live at 11am PT tomorrow, April 5. This includes fixes for Power Seed spawns, Fireteam invites on Xbox, and changes to CTF&#39;s Sudden Death rules. Patch Notes will be published at <a href="https://t.co/VGbBZeo64K">https://t.co/VGbBZeo64K</a> when the patch is available.</p>
<p>&mdash; Halo Support (@HaloSupport) <a href="https://twitter.com/HaloSupport/status/1511130052162834432?ref_src=twsrc%5Etfw">April 4, 2022</a></p></blockquote>
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		<title>Halo Infinite Season 2 Improvements Outlined by 343 Industries</title>
		<link>https://gamingbolt.com/halo-season-2-improvements-outlined-by-343-industries</link>
					<comments>https://gamingbolt.com/halo-season-2-improvements-outlined-by-343-industries#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sat, 02 Apr 2022 04:15:36 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=513462</guid>

					<description><![CDATA[A recent Halo Waypoint blog update details the many improvements coming to the game with the imminent release of the second season this May,]]></description>
										<content:encoded><![CDATA[<p>343 Industries&#8217; <a href="https://gamingbolt.com/halo-infinite-review-back-on-top"><em>Halo Infinite</em> has had a strong launch thanks to its solid gameplay mechanics</a>, although the lack of content has quickly caught up with fans, leading to a lot of frustration amongst the community. As we reach the <a href="https://gamingbolt.com/halo-infinite-season-2-is-called-lone-wolves-will-bring-new-modes-maps-and-more">imminent release of the game&#8217;s second season this May</a>, 343 has outlined the many improvements that fans can expect from it.</p>
<p>As detailed in a recent <a href="https://www.halowaypoint.com/news/season-1-outcomes-report" target="_blank" rel="noopener">Halo Waypoint</a> blog, the developer has revealed that there will be both major and minor improvements to the audio, matchmaking playlists, stability improvements to the PC version, and much more. You can check out the detailed list down below.</p>
<p>Recently, 343 Industries also <a href="https://gamingbolt.com/halo-infinite-developer-talks-challenges-and-constraints-understands-community-is-out-of-patience">acknowledged its communication issues</a> leading players to running out of patience.</p>
<p><em><strong>Season 2 Updates</strong></em></p>
<p><em><strong>AUDIO</strong></em></p>
<ul>
<li><em>The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location</em></li>
<li><em>The volume of the Grunt Birthday Party sound effect will be increased in Campaign</em></li>
</ul>
<p><em><strong>MULTIPLAYER</strong></em></p>
<p><em><strong>Arena</strong></em></p>
<ul>
<li><em>Catalyst (new Arena map) will be added to multiple playlists on day one</em></li>
<li><em>King of the Hill will be added to multiple playlists</em></li>
<li><em>Attrition will be added to multiple playlists</em></li>
<li><em>In Attrition, a revived player will be able to move immediately after spawning back in</em></li>
<li><em>Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists</em></li>
</ul>
<p><em><strong>Big Team Battle</strong></em></p>
<ul>
<li><em>Breaker (new BTB map) will be added to matchmaking on day one</em></li>
<li><em>Jeff Steitzer’s voice is returning to call out player-earned medals</em></li>
<li><em>Issue causing asymmetrical Weapon Rack spawns has been addressed</em></li>
</ul>
<p><em><strong>Matchmaking</strong></em></p>
<ul>
<li><em>Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match</em></li>
</ul>
<p><em><strong>Custom Games &amp; Forge</strong></em></p>
<ul>
<li><em>Addressing some Custom Game bugs, with more coming down the road</em></li>
</ul>
<p><em><strong>Personal AI &amp; Spartan Chatter</strong></em></p>
<ul>
<li><em>Balance adjustments were made to emphasize what’s most important for players</em></li>
</ul>
<p><em><strong>PC</strong></em></p>
<ul>
<li><em>Noticeable stability improvements; the team has resolved dozens of PC crashes</em></li>
</ul>
<p><em><strong>SANDBOX</strong></em></p>
<p><em><strong>Networking</strong></em></p>
<ul>
<li><em>Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected</em></li>
</ul>
<p><em><strong>Weapons</strong></em></p>
<ul>
<li><em>A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.</em></li>
<li><em>The Ravager’s base (non-charged) shot will see a damage increase</em></li>
</ul>
<p><em><strong>Friend or Foe (IFF) Recognition (Player Outlines)</strong></em></p>
<ul>
<li><em>This system will now have options allowing players to modify the opacity and thickness based on their preferences</em></li>
</ul>
<p><em><strong>Equipment</strong></em></p>
<ul>
<li><em>Drop Wall will see slight performance increases</em></li>
<li><em>Overshield will provide slightly more shielding</em></li>
</ul>
<p><em><strong>Vehicles</strong></em></p>
<ul>
<li><em>Chopper collision (splatter) damage will be increased to its vehicle-splattering glory</em></li>
<li><em>Banshee’s agility and damage output will be increased to improve its role as a strike fighter</em></li>
<li><em>Warthog &amp; Razorback should be more resistant to flipping and bouncing</em></li>
</ul>
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