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	<title>Infinty Ward &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Call Of Duty: Modern Warfare Gets Live Action Japanese Trailer</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-gets-live-action-japanese-trailer</link>
					<comments>https://gamingbolt.com/call-of-duty-modern-warfare-gets-live-action-japanese-trailer#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 23:20:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare]]></category>
		<category><![CDATA[Infinty Ward]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419795</guid>

					<description><![CDATA[A different kind of trailer for the shooter series.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-418559" src="https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3.jpg" alt="call of duty modern warfare" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/call-of-duty-modern-warfare-image-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The latest entry in the <em>Call of Duty</em> series is just over a week away. It&#8217;s so close that <a href="https://gamingbolt.com/call-of-duty-modern-warfare-preloading-has-started-on-xbox-one-and-its-kind-of-weird">pre-loading has started on some systems</a>. Because of that, marketing is obviously kicking up a notch. Today we got a much different kind of piece of material for the game, with a Japanese live action trailer.</p>
<p>The trailer can be seen below. It stars Japanese actress Tsubasa Honda, and is a much more dreamy and meditative tone than you probably expect from a <em>Call of Duty</em> trailer, as it has Honda standing on a building in a calm state of mind before running into combat. There&#8217;s also a making-of video that came along with the new trailer, which you can also see below, though it is in Japanese.</p>
<p><em>Call of Duty: Modern Warfare</em> will release on October 25th for PlayStation 4, Xbox One, and PC. If you need a <em>Call of Duty</em> fix before that, <a href="https://gamingbolt.com/call-of-duty-mobile-testing-controller-support-according-to-activision">the mobile game is currently going strong in the meantime</a>.</p>
<p>https://youtu.be/OP-Yj77k4Xk</p>
<p>https://youtu.be/aqiC1sUokR4</p>
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		<title>Call of Duty: Modern Warfare Campaign Footage Coming September End</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-campaign-footage-coming-september-end</link>
					<comments>https://gamingbolt.com/call-of-duty-modern-warfare-campaign-footage-coming-september-end#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Sep 2019 13:03:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare]]></category>
		<category><![CDATA[Infinty Ward]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=414816</guid>

					<description><![CDATA[Spec Ops gameplay footage also coming in early October.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02.jpg"><img decoding="async" class="aligncenter wp-image-401603" src="https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02.jpg" alt="Call of Duty Modern Warfare_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Call-of-Duty-Modern-Warfare_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Infinity Ward has unveiled new information <a href="https://gamingbolt.com/call-of-duty-modern-warfare-releases-nearly-25-minutes-of-new-multiplayer-footage">on its multiplayer component</a> for <em>Call of Duty: Modern Warfare</em> over the past few months. However, it&#8217;s remained conspicuously quiet on campaign and Spec Ops footage. That will be changing in the weeks leading up to launch, with campaign gameplay footage to be revealed at the end of September.</p>
<p>According to the official <em>Call of Duty</em> Twitter, which lays out a roadmap of sorts for reveals prior to launch, cross-play details will be revealed in the week of September 16th. We already know that both PC and console users can <a href="https://gamingbolt.com/call-of-duty-modern-warfare-players-can-opt-of-playing-against-certain-user-types-in-crossplay">opt out of playing with/against each other</a>. Cross-play can also be tested out in the <a href="https://gamingbolt.com/call-of-duty-modern-warfare-multiplayer-beta-coming-in-september">second beta from September 19th to 23rd</a>.</p>
<p>If that wasn&#8217;t enough, gameplay footage will also be revealed for the Spec Ops mode in the week of October 7th. The mode will offer co-op missions with varying difficulties, but we&#8217;ll finally get to see what that entails and how it differs from previous <em>Modern Warfare</em> games. <em>Call of Duty: Modern Warfare</em> is out on October 25th for Xbox One, PS4, and PC.</p>
<p>https://twitter.com/CallofDuty/status/1169672990931337216</p>
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		<title>Call of Duty Ghosts Developer Shares New Details About The Game&#8217;s Engine</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-developer-shares-new-details-about-the-games-engine</link>
					<comments>https://gamingbolt.com/call-of-duty-ghosts-developer-shares-new-details-about-the-games-engine#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 May 2013 18:32:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinty Ward]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157041</guid>

					<description><![CDATA[New graphical changes and their relevance to gameplay is discussed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_In_The_Weeds.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_In_The_Weeds.jpg" alt="COD_Ghosts_In_The_Weeds" width="620" height="349" class="aligncenter size-full wp-image-156238" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_In_The_Weeds.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_In_The_Weeds-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_In_The_Weeds-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Infinity Ward animation lead Zack Volker recently spoke to <a href="https://www.youtube.com/watch?feature=player_embedded&amp;v=ciRQ0XsPoQs">Official PlayStation Magazine</a> about the specifics of the new engine powering Call of Duty: Ghosts, which will be releasing for the current and next generation of consoles. </p>
<p>Despite not talking about the gameplay elements too much aside from the new mantling and sliding systems, a few little tidbits have been revealed about the engine.</p>
<p>The team at Infinity Ward never felt that technology itself has limited them. Very rarely have they required more horsepower but in this case, they want to increase the level of immersion. The new engine also allows them to include animal characters &#8211; as can be seen with the new dog companion &#8211; increase fidelity of particles, lighting quality and number of polygons on screen to aid in immersion.</p>
<p>However, as Volker reiterates, no matter what you buy the game on &#8211; next gen hardware or current gen machines &#8211; you will get the same gameplay experience. This is so no one feel short-changed from not having the best-looking versions. It is a given though that the current gen versions won&#8217;t be as visually impressive as the PS4 or Xbox One versions. </p>
<p>As for developing a new engine, it&#8217;s something that came out of necessity. Volker states that creating a new engine from the ground up is impossible, and would reportedly require an army of 200 engineers (or exactly one John Carmack and lots of pizza). </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_Jungle_Environment_2.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_Jungle_Environment_2.jpg" alt="COD_Ghosts_Jungle_Environment_2" width="505" height="316" class="aligncenter size-full wp-image-156241" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_Jungle_Environment_2.jpg 1152w, https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_Jungle_Environment_2-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/COD_Ghosts_Jungle_Environment_2-1024x640.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Since the current engine couldn&#8217;t handle all the available bandwidth, it is observed as to what elements are significant and encompassing of the engine and its visual quality, and whether upgrading them will lead to any significant advancements.</p>
<p>The original engine was built on the Quake engine, and has since seen many adjustments with each subsequent sequel, whenever talk goes on about upgrading certain systems in the engine, it&#8217;s always done from a gameplay perspective. If it doesn&#8217;t add to the gameplay experience, then certain aspects aren&#8217;t included in the engine.</p>
<p>So if your question is, &#8220;How are fish swimming away adding to the gameplay&#8221;, then the answer is immersion. For this experience, Infinity Ward deemed it necessary for increasing the immersiveness of the game.</p>
<p>We&#8217;ll see how well that adds to the experience when Call of Duty: Ghosts releases on November 5th worldwide for PS3, PS4, Xbox 360, Wii U, PC and Xbox One.</p>
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