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	<title>intergalactic &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Intergalactic Director Teases Return of The Last of Us Actor</title>
		<link>https://gamingbolt.com/intergalactic-director-teases-return-of-the-last-of-us-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 14:25:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639783</guid>

					<description><![CDATA[Neil Druckmann posted a picture of The Last of Us actor Merle Dandridge on his Instagram, calling her an "intergalactic treasure".]]></description>
										<content:encoded><![CDATA[<p>Naughty Dog has been quietly working on its next game—<em>Intergalactic</em>—and while the studio has been tight-lipped regarding any actual details about it, director Neil Druckmann has been teasing that an actor from <em>The Last of Us</em> might feature in it. On his <a href="https://www.instagram.com/p/DWHpNg3kulf/" target="_blank" rel="noopener">Instagram account</a>, Druckmann posted a picture of Merle Dandridge wearing a full motion capture suit. While the picture alone doesn&#8217;t mean much, Druckman also referred to her as &#8220;a n̶a̶t̶i̶o̶n̶a̶l̶ intergalactic treasure.&#8221;</p>
<p>Dandridge has worked with Naughty Dog on many projects after she first played the role of Marlene in the original 2013 release of <em>The Last of Us</em>. We saw her reprising the role in <em>The Last of Us Part 2</em>, as well as HBO’s live-action adaptation. Outside of Naughty Dog’s projects, Dandridge has also worked on other major games, including the role of Alyx Vance in <em>Half-Life 2</em> and its two episodic sequels.</p>
<p>Reports have indicated that Naughty Dog is quite far along in development, with one indicating that the company <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">might be aiming to release the game in mid-2027</a>. However, another report from December alleged that <a href="https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor">the project demanded weeks of mandatory overtime</a> thanks to &#8220;several missed deadlines&#8221;. This overtime was reportedly an effort by Naughty Dog to &#8220;get the production back on track&#8221;, with &#8220;some teams&#8221; also having put in &#8220;long hours&#8221; to complete the game&#8217;s debut trailer.</p>
<p>Actor Tony Dalton, known for roles like Lalo Salamanca in <em>Better Call Saul</em> and Jack Duquesne in <em>MCU</em> projects, has also been confirmed to be playing a role in <em>Intergalactic</em>. In an interview from January, he discussed working with Druckmann on HBO&#8217;s <em>The Last of Us</em>, and how the two became friends, leading to his role in <em>Intergalactic</em>. Describing the process itself, Dalton said that portraying a video game character <a href="https://gamingbolt.com/intergalactic-actor-tony-dalton-says-the-project-is-like-nothing-ive-ever-done-in-my-life">was &#8220;like nothing I&#8217;ve ever done in my life.&#8221;</a></p>
<p>“It’s crazy. It’s like nothing I’ve ever done in my life. These guys are top of the line. You put on these skin-tight suits with dots all over the place–all over your face and everything. They have a whole set. Huge, huge set. It’s amazing,” Dalton said.</p>
<p>Voice actor Troy Baker has also previously spoken about working on Druckmann, and revealed that <a href="https://gamingbolt.com/intergalactic-voice-actor-still-butts-heads-with-director-because-they-are-both-passionate">they often butt heads with each other</a> because of how passionate both of them are.</p>
<p>“We did two weeks ago, man. Neil and I will always, it’s our vibe,” said Baker in November. “We just love to butt up against each other. We were doing a table read, and I was literally like, ‘Why are you giving me s*** right now? I’m asking you a question!’ And everybody else is like, ‘Our mom and dad are fighting, are we still going to Disneyland?’ We’re fine. We’re fine!”</p>
<p><em>Intergalactic</em> is being developed for PS5. Druckmann has referred to the project as being <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">the &#8220;most ambitious,&#8221; &#8220;most expansive,&#8221; and &#8220;most expensive&#8221;</a> Naughty Dog game yet. “We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639783</post-id>	</item>
		<item>
		<title>Intergalactic &#8211; Actor Tony Dalton Says the Project is &#8220;Like Nothing I&#8217;ve Ever Done in My Life&#8221;</title>
		<link>https://gamingbolt.com/intergalactic-actor-tony-dalton-says-the-project-is-like-nothing-ive-ever-done-in-my-life</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 28 Jan 2026 11:32:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635790</guid>

					<description><![CDATA[Dalton went on to say that working with Neil Druckmann has been great, referring to him as "the sweetest guy in the world."]]></description>
										<content:encoded><![CDATA[<p>While Naughty Dog is considered a prestigious game development studio in its own right thanks to the quality of its past several releases, the studio has also been making friends in the larger world thanks to HBO’s live-action adaptation of <em>The Last of Us</em>. Among these is actor Tony Dalton, who is known for portraying characters like Lalo Salamanca in <em>Better Call Saul</em> and Jack Duquesne in various MCU projects. Dalton will also be appearing in Naughty Dog’s next title, <em>Intergalactic</em>.</p>
<p>In an interview with Culture Wave Media, Dalton discussed having worked with director Neil Druckmann on <em>The Last of Us</em> adaptation, where he played Joel’s father, and how the latter expressed interest in continuing to work with the actor. This resulted in Dalton’s role in <em>Intergalactic</em>, which also happens to be the first time he will be in a game.</p>
<p>Describing the process, Dalton said it was “like nothing I’ve ever done in my life,” pointing out all the advanced technology used to capture his likeness and mannerisms through motion capture suits.</p>
<p>&#8220;It&#8217;s crazy. It&#8217;s like nothing I&#8217;ve ever done in my life. These guys are top of the line. You put on these skin-tight suits with dots all over the place&#8211;all over your face and everything. They have a whole set. Huge, huge set. It&#8217;s amazing,&#8221; Dalton said.</p>
<p>While what character Dalton will be portraying in <em>Intergalactic</em> is currently unknown, in the interview, he noted that Druckmann&#8217;s pitch referred to his character as being &#8220;one of the leads&#8221;. On working with Druckmann, Dalton said that he is &#8220;the sweetest guy in the world. He&#8217;s great.&#8221;</p>
<p>Voice actor Troy Baker had also <a href="https://gamingbolt.com/intergalactic-voice-actor-still-butts-heads-with-director-because-they-are-both-passionate">previously spoken about working with Druckmann</a>, and how the two often butt heads with each other because of the passion they feel for the project.</p>
<p>“We did two weeks ago, man. Neil and I will always, it’s our vibe,” said Baker in November. “We just love to butt up against each other. We were doing a table read, and I was literally like, ‘Why are you giving me s*** right now? I’m asking you a question!’ And everybody else is like, ‘Our mom and dad are fighting, are we still going to Disneyland?’ We’re fine. We’re fine!”</p>
<p>Little has been revealed about <em>Intergalactic</em> since it was <a href="https://gamingbolt.com/intergalactic-announced-new-sci-fi-ip-by-naughty-dog">first unveiled</a> all the way back in 2024. Druckmann has, however, described it as being <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">the studio&#8217;s &#8220;most ambitious&#8221; project so far</a>.</p>
<p>“We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”</p>
<p>While the studio has been largely quiet, reports have indicated <a href="https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor">it may be falling behind schedule</a>. One noted that the development team has been working eight more hours each week since October. This overtime work is because the project has &#8220;several missed deadlines&#8221;, and the team is trying to &#8220;get the production back on track&#8221;.</p>
<p>A more recent report has indicated that Naughty Dog might be <a href="https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release">aiming for a mid-2027 release</a> for <em>Intergalactic</em> on PS5.</p>
<p><iframe title="TONY DALTON talks DAREDEVIL: BORN AGAIN S2, THE LAST OF US, &amp; Villain role in TRAP HOUSE - Interview" width="500" height="281" src="https://www.youtube.com/embed/8r2xhAE3EyI?start=371&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">635790</post-id>	</item>
		<item>
		<title>20 Most Anticipated PS5 Exclusive Games of 2026 and Beyond</title>
		<link>https://gamingbolt.com/20-most-anticipated-ps5-exclusive-games-of-2026-and-beyond</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 16 Jan 2026 12:07:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[4:LOOP]]></category>
		<category><![CDATA[Arknights: Endfield]]></category>
		<category><![CDATA[Ballad of Antara]]></category>
		<category><![CDATA[Brocade-Clad Guard]]></category>
		<category><![CDATA[Cairn]]></category>
		<category><![CDATA[EXILEDGE]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Loulan: The Cursed Sand]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[Parasite Mutant]]></category>
		<category><![CDATA[Phantom Blade Zero]]></category>
		<category><![CDATA[Physint]]></category>
		<category><![CDATA[Project: The Perceiver]]></category>
		<category><![CDATA[Psycho Dead]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[Tokyo Xtreme Racer]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634731</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the most promising upcoming PS5 exclusives that are going to be releasing in 2026 and beyond.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony is on a hot streak with the PlayStation 5, and the Japanese gaming giant is showing no signs of stopping any time soon. 2026 and beyond is packed with exclusives that break new territory or improve upon what came before, and we will be discussing some of these games with this feature. Please note that this list consists of full, timed and console exclusives.</p>
<p><strong>Saros (Release Date: April 30)</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-617269" src="https://gamingbolt.com/wp-content/uploads/2025/04/Saros.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Saros.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Saros-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Saros</em> is a true spiritual successor to Returnal, taking everything that worked and doubling down on it while introducing some clever design tactics to make it feel more inclusive. Early teases suggest another fast-paced, mechanically demanding action experience, but this time with a stronger focus on world-building and character progression that stays in between runs. With Housemarque’s proven ability to blend tight gameplay with striking visuals, <em>Saros</em> is shaping up to be one of the most intriguing PS5 exclusives on the horizon.</p>
<p><strong>Intergalactic</strong></p>
<p><iframe title="20 Biggest NEW PS5 Exclusive Games of 2026 And Beyond" width="500" height="281" src="https://www.youtube.com/embed/j04AqF1oDHw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Naughty Dog’s brand-new IP, <em>Intergalactic</em> marks a major shift for the studio known for grounded storytelling. Set in a retro-futuristic sci-fi universe, the game looks to blend cinematic storytelling with expansive exploration and combat systems that are a lot more dense than what we are used to. While details remain scarce at the moment, Naughty Dog’s pedigree alone makes this a project worth watching closely and we will be observing it more closely in the coming weeks and months.</p>
<p><strong>Marvel&#8217;s Wolverine (Release Date: Late 2026)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628752" src="https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-1024x576.webp" alt="marvel's wolverine" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-768x432.webp 768w, https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-1536x864.webp 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/marvels-wolverine-new-screenshot-3-2048x1152.webp 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Insomniac Games has cemented its reputation as one of the best names in Sony’s first-party roster of developers, and <em>Marvel’s Wolverine</em> is the next big step for the team. Set to release in 2026, <em>Marvel’s Wolverine</em> will allegedly focus on a more personal narrative, and the gameplay trailers show some amazing and fast combat which comes together to make it one of the most highly-anticipated games of the year.</p>
<p><strong>Phantom Blade Zero (Release Date: September 9)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-577835" src="https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11.jpg" alt="phantom blade zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/phantom-blade-zero-image-11-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
<em>Phantom Blade Zero</em> is all about defeating enemies and taking part in lightning-fast combat encounters, and doing it all with absolute style. It blends traditional Chinese martial arts with a dark and gritty aesthetic, and the game seems poised to deliver fluid swordplay that emphasizes precision and timing over swinging flashy combos and racking in multipliers. Unlike many Soulslikes, <em>Phantom Blade Zero</em> appears to focus more on speed and spectacle without sacrificing depth which is a rather interesting premise. If it delivers on its promise of seamless combat animations and stylish encounters, this could be a standout action title for PS5 players craving something fresh.</p>
<p><strong>Nioh 3 (Release Date: February 6)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632180" src="https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-scaled.jpg" alt="Nioh 3_12" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/Nioh-3_12-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Nioh</em> has gone on to become a highly successful Souls like series, and <em>Nioh 3</em> seems poised to continue on that goodwill. It’s largely built around the same combat framework, but <em>Nioh 3</em> introduces the addition of both Samurai and Ninja combat styles which not only add more variety but should also add an element of personal expression to the meticulous dance of dodges. The visuals and art direction look striking, and Nioh 3 is definitely on our radar when it comes out on Feb 6, 2026.</p>
<p><strong>Marvel Tokon: Fighting Souls</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625274" src="https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-1024x576.jpg" alt="Marvel Tōkon Fighting Souls_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/Marvel-Tokon-Fighting-Souls_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Marvel Tokon: Fighting Souls</em> looks to bring Marvel’s iconic characters into a more mechanically focused fighting game framework. Rather than chasing realism, the game leans into stylized visuals and fast-paced combat that’s inspired by classic arcade fighters. The combat will unsurprisingly focus on tight inputs, flashy supers, and tag-based mechanics that reward both mechanical prowess and game knowledge.</p>
<p> <strong>Fairgame$</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-575295" src="https://gamingbolt.com/wp-content/uploads/2024/01/fairgame.jpg" alt="fairgame$" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/fairgame.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/01/fairgame-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/fairgame-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/fairgame-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/fairgame-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/fairgame-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Fairgame$</em> is Sony’s bold attempt at a competitive, multiplayer-focused experience built around high-stakes heists and player-driven chaos. Developed by Haven Studios, the game emphasizes planning, teamwork, and adaptability rather than pure gunplay. Each match is designed to create unpredictable scenarios where things can go wrong very quickly, forcing players to think on their feet. Its vibrant presentation and stylish tone give it a distinct identity, and <em>Fairgame$</em> has the potential to stand out if its systems encourage memorable, emergent moments.</p>
<p><strong>Ballad of Antara</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599217" src="https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-scaled.jpg" alt="Ballad of Antara_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/Ballad-of-Antara_04-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Ballad of Antara</em> is a dark fantasy action RPG that blends Souls-like sensibilities with a narrative that’s a lot easier to digest. The game’s dual-reality mechanic lets players to shift between different versions of the same world, and that adds an interesting layer to both exploration and combat. Encounters appear deliberate and punishing without feeling overly restrictive, striking a balance between challenge and accessibility. Combined with stellar art direction and ominous atmosphere, Ballad of Antara looks like a title that could become a huge hit.</p>
<p><strong>Arknights: Endfield (Release Date: January 22)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-634766" src="https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-1024x576.jpg" alt="Arknights Endfield image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/Arknights-Endfield-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Arknights: Endfield</em> marks a significant evolution for the franchise, morphing from its mobile tower-defense roots into a full-scale action RPG experience. The game features real-time combat, squad-based mechanics, and expansive environments that place a greater emphasis on exploration. Its already a big hit on the PC, and we are hoping to see a similarly positive response on the PS5 when it comes out in January this year.</p>
<p><strong>Cairn (Release Date: January 29)</strong></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-589474" src="https://gamingbolt.com/wp-content/uploads/2024/06/Cairn.jpg" alt="" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Cairn.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/Cairn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Cairn-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Cairn-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Cairn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Cairn-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><br />
<em>Cairn</em> takes a refreshingly grounded approach by focusing almost entirely on climbing and survival. It’s completely devoid of any combat, and the game challenges players through careful resource management, environmental awareness, and precise movement. Every ascent feels dangerous, with mistakes carrying real consequences. It flaunts a rather tasteful art direction which gives the game a unique look and feel. Cairn may not appeal to everyone, but for players looking for something slower, more methodical, and deeply immersive, it stands out as one of the more unique PS5 exclusives in development.</p>
<p><strong>Tokyo Xtreme Racer (Release Date: February 26)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629166" src="https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer.jpg" alt="tokyo xtreme racer" width="720" height="442" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer.jpg 1760w, https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer-300x184.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer-1024x628.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer-768x471.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/tokyo-xtreme-racer-1536x943.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Tokyo Xtreme Racer</em>’s return brings back a style of racing that prioritizes atmosphere and one-on-one rivalries over flashy spectacle. Set on Japanese highways, the game focuses on high-speed duels, vehicle customization, and learning the nuances of each track &#8211; but it’s all quite nostalgic. On PS5, the series looks poised to modernize its visuals while retaining the moody tone that made it so memorable in the first place.</p>
<p> <strong>Brocade-Clad Guard</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-634735" src="https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard.jpg" alt="Brocade-Clad Guard" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/Brocade-Clad-Guard-768x433.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Brocade-Clad Guard</em> immediately stands out thanks to its striking art direction and historical inspirations. Drawing from ancient Chinese aesthetics, the game emphasizes elegant yet deadly combat encounters against some of the fiercest enemies in the land. Swordplay is all about deliberate and disciplined, rewarding timing and positioning over reckless aggression. While details remain relatively scarce, the game’s visual identity alone makes it one of the more intriguing action RPGs on the list.</p>
<p><strong>Exiledge</strong></p>
<p>Another game from PlayStation’s China Hero Initiative, Exiledge is shaping up to be a slick action RPG with an emphasis on speed and fluidity. Combat revolves around being an aggressive warrior, encouraging players to chain attacks, abilities, and movement into seamless encounters. The futuristic aesthetic and vibrant visual effects give it a strong identity, helping it stand apart from the barrage of traditional fantasy RPGs.</p>
<p><strong>Star Wars: Knights of the Old Republic Remake</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-492943" src="https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1.jpg" alt="Star Wars Knights of the Old Republic - Remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Star-Wars-Knights-of-the-Old-Republic-Remake-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
The remake of <em>Star Wars: Knights of the Old Republic</em> remains one of the most anticipated PS5 exclusives, even after a prolonged and uncertain development cycle. Rebuilding such a beloved RPG for modern hardware is a massive undertaking, and while details on the actual implementation remain scant for now &#8211; but updated visuals, refined combat systems, and fully voiced characters could breathe new life into its iconic story and open this experience up to a whole new set of fans.</p>
<p><strong>Physint</strong></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-628333" src="https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1.jpg" alt="Physint" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Physint-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><br />
Physint marks Hideo Kojima’s long-awaited return to the stealth-action genre, and expectations are understandably sky-high. Described as a spiritual successor to Metal Gear Solid, the game aims to blend cinematic storytelling with deep, systemic stealth gameplay. While concrete information remains tightly under wraps, Physint is very much in a position to serve as a major tentpole release for PlayStation.</p>
<p><strong>4:LOOP</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-634734" src="https://gamingbolt.com/wp-content/uploads/2026/01/4Loop.jpg" alt="4Loop" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/4Loop.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/4Loop-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/4Loop-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/4Loop-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/4Loop-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/4Loop-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
<em>4:LOOP</em> is an experimental sci-fi title built entirely around repetition and discover where each run challenges players to learn more about the world and its systems. Rather than relying on traditional progression, the game encourages mastery through knowledge and experimentation. This structure allows for organic storytelling and player-driven problem-solving. If executed well, 4:LOOP could offer a deeply engaging experience that rewards curiosity and patience, standing apart from more conventional action-driven releases on the platform.</p>
<p><strong>Psycho Dead</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-634733" src="https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead.jpg" alt="psycho dead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/psycho-dead-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
<em>Psycho Dead</em> puts players in the shoes of a little girl who has to escape from a secret laboratory that’s filled with all sorts of bizarre creatures. The game flaunts great use of environmental storytelling, using the surroundings to tell a story rather than relying on pure exposition. There are stalker enemies in the vein of something like Mr. X, psychic powers that can be used against enemies, and puzzles that need to be solved in order to progress &#8211; so fans of the genre should definitely check this one out.</p>
<p><strong>Parasite: Mutant</strong></p>
<p><strong><img loading="lazy" decoding="async" class="alignnone size-full wp-image-634732" src="https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant.jpg" alt="Parasite Mutant" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/Parasite-Mutant-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> </strong><br />
<em>Parasite Mutant</em> blends action and horror through a mutation-driven progression system that allows players to evolve their abilities by absorbing enemy traits. This creates an interesting risk-reward dynamic, as greater power often comes at a visible cost. Combat appears fast and aggressive, complemented by a gritty, body-horror-inspired aesthetic. The game’s tone feels unapologetically dark, setting it apart from more polished action titles. If its mechanics are balanced well, <em>Parasite Mutant</em> could deliver a uniquely brutal and memorable PS5 experience.</p>
<p><strong>Loulan The Cursed Sand</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630646" src="https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand.jpg" alt="Loulan The Cursed Sand" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Loulan-The-Cursed-Sand-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
<em>Loulan The Cursed Sand</em> draws inspiration from ancient myths and desert folklore, and presents a hauntingly beautiful world filled with mystery. Played in an isometric perspective, the moment-to-moment gameplay revolves around crawling through enemy-infested dungeons and taking part in free-flowing combat that’s just as deliberate as it is flashy. The art direction on offer is also something worth noting, and <em>Loulan The Cursed Sand</em> does stand out amongst the barrage of other RPGs that are set to come out in the near future.</p>
<p><strong>Project The Perceiver</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-551214" src="https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver.jpg" alt="project the perceiver" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/project-the-perceiver-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /><br />
Currently in development at 17ZHE,<em> Project: The Perceiver</em> is all about using different masks to gain special powers in battle and use them to conquer the fiercest enemies of the land. It operates on a <em>Sekiro</em>-esque framework where the power fantasy of being a warrior has to be rightfully earned, and the visuals look really breathtaking. <em>Project: The Perceiver</em> has a lot of great things on its sleeve, and it’s definitely something that could end up being really big if it plays out correctly.</p>
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		<title>Intergalactic Reportedly Targeting Mid-2027 Release</title>
		<link>https://gamingbolt.com/intergalactic-reportedly-targeting-mid-2027-release</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 12:51:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633872</guid>

					<description><![CDATA[According to a new report, Naughty Dog employees worry about more demanding overtime conditions as development progresses.]]></description>
										<content:encoded><![CDATA[
<p>Overtime <a href="https://gamingbolt.com/damning-new-report-sheds-light-on-naughty-dogs-culture-of-crunch" data-type="post" data-id="434734">isn&#8217;t a new trend at Naughty Dog</a>, and though the entire studio hasn&#8217;t had to face it in years, that&#8217;s seemingly changed with<em> Intergalactic</em>. <a href="https://www.bloomberg.com/news/articles/2025-12-18/sony-s-naughty-dog-studio-orders-employee-overtime-on-intergalactic" target="_blank" rel="noreferrer noopener">Bloomberg</a> reports that most staff have <a href="https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor">wrapped up seven weeks of mandatory overtime</a> to &#8220;get the production back on track.&#8221; Why? It seems the sci-fi title is targeting a release in mid-2027.</p>



<p>&#8220;Target&#8221; is the keyword, though. Naughty Dog will reportedly outline its schedule for 2026 to staff after the holidays, and there are concerns about overtime worsening as development progresses. Given the studio&#8217;s history of crunch, the past several weeks, with employees logging an extra eight hours weekly, could be a sign of things to come.</p>



<p>The purported release window is interesting, however, given that Sony&#8217;s PS6 console (which includes a portable handheld) is also allegedly targeting 2027. If <em>Intergalactic</em> does launch in that time frame, it could be a repeat of 2020, where <em>The Last of Us Part 2</em> arrived in June, months before the PS5&#8217;s launch.</p>
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		<title>Intergalactic Studio Had Weeks of Mandatory Overtime Due to &#8220;Several Missed Deadlines&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/intergalactic-studio-had-weeks-of-mandatory-overtime-due-to-several-missed-deadlines-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 12:39:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633868</guid>

					<description><![CDATA[Naughty Dog has allegedly been putting in an extra eight hours per week for the past seven weeks to get production "back on track."]]></description>
										<content:encoded><![CDATA[
<p>Naughty Dog, known for its infamous crunch on titles like <em>Uncharted 4: A Thief&#8217;s End</em> and <em><a href="https://gamingbolt.com/the-last-of-us-part-2-co-director-admits-failings-on-crunch-outside-help-being-brought-in" data-type="post" data-id="448737">The Last of Us Part 2</a></em>, has reportedly ordered mandatory overtime for Intergalactic. Sources speaking to <a href="https://www.bloomberg.com/news/articles/2025-12-18/sony-s-naughty-dog-studio-orders-employee-overtime-on-intergalactic" target="_blank" rel="noreferrer noopener">Bloomberg&#8217;s Jason Schreier</a> revealed that the staff has been working an additional eight hours weekly since late October on the sci-fi title.</p>



<p>This is apparently due to &#8220;several missed deadlines&#8221; and an effort to &#8220;get the production back on track.&#8221; It&#8217;s not the first time for Intergalactic either &#8211; &#8220;some teams&#8221; put in &#8220;long hours&#8221; to complete last year&#8217;s trailer.</p>



<p>For the past several weeks, however, the entire studio has been working overtime, putting in five days a week and apparently being asked to restrict total work time in that period to 60 hours. What about the team of producers created to deal with crunch? Many have reportedly left.</p>



<p>Mandated overtime recently ended for most staff this week and will return to three office days for the remainder of January. However, a &#8220;more detailed schedule&#8221; for next year is reportedly in the works, so plans could very well change.</p>



<p><em>Intergalactic</em> is in development for PS5, and <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">despite offering up several details</a>, there&#8217;s been no indication of a release date. Schreier has <a href="https://gamingbolt.com/intergalactic-wont-launch-in-2026-rumor">previously reported</a> that it won&#8217;t arrive next year, however.</p>
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		<title>Intergalactic Reportedly Won&#8217;t Appear at The Game Awards or Launch Next Year</title>
		<link>https://gamingbolt.com/intergalactic-reportedly-wont-appear-at-the-game-awards-or-launch-next-year</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 23 Nov 2025 16:22:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Game Awards 2025]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632245</guid>

					<description><![CDATA[Rumors have emerged about Naughty Dog's new sci-fi IP reaching the end of development, but it's still not out anytime soon.]]></description>
										<content:encoded><![CDATA[
<p>Ever since Naughty Dog released <em>The Last of Us Part 2</em> in 2020, fans have wondered what&#8217;s next (and no, the <em>Remastered </em>version doesn&#8217;t count). That answer was revealed at The Game Awards 2024 when it announced <em><a href="https://gamingbolt.com/intergalactic-announced-new-sci-fi-ip-by-naughty-dog" data-type="post" data-id="606479">Intergalactic</a></em>, a new sci-fi IP. With this year&#8217;s ceremony forthcoming, Sacred Symbols&#8217; Colin Moriarty reported hearing signs that the game is “locked down and content complete.”</p>



<p>“I&#8217;m hearing about people interacting with the game, and they&#8217;re also hiring for localization now. They&#8217;re getting into the end, and it&#8217;s a sign that everything is kinda locked down and content complete. I won&#8217;t be surprised if it&#8217;s out this time next year,&#8221; he said on a podcast with Dan Allen. Moriarty also believed that it would appear at The Game Awards 2025.</p>



<p>However, an appearance at the show and a potential release next year were simply speculation. Bloomberg&#8217;s Jason Schreier, who previously reported that <em>Intergalactic</em> <a href="https://gamingbolt.com/intergalactic-wont-launch-in-2026-rumor" data-type="post" data-id="615190">would not launch in 2026</a>, reiterated this on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1p3zwoe/comment/nq8f5f9/" target="_blank" rel="noreferrer noopener">Reddit</a>. And no, it&#8217;s seemingly not on cards for The Game Awards, according to Giant Bomb&#8217;s Jeff Grubb on Twitter.</p>



<p>Plans could always change, but given the lack of any new gameplay or details from Naughty Dog, we can probably rule it out. On the bright side, Sony has a lot coming out in 2026, from<em> Saros </em>and <em>Marvel Tōkon: Fighting Souls</em> to<em> Marvel&#8217;s Wovlerine</em>, so any of those could appear instead.</p>



<p>The Game Awards is set for December 11th, and thus far, <em>Clair Obscur: Expedition 33</em> is leading the charge <a href="https://gamingbolt.com/clair-obscur-expedition-33-nominated-in-12-categories-at-the-game-awards-the-most-in-history" data-type="post" data-id="631945">in terms of nominations</a>. It recently <a href="https://gamingbolt.com/clair-obscur-expedition-33-sweeps-golden-joystick-awards-wins-ultimate-game-of-the-year">swept the Golden Joystick Awards</a>, winning in six categories alongside the Ultimate Game of the Year.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">It will not be shown at The Game Awards <a href="https://t.co/erTgCDq0Hd">https://t.co/erTgCDq0Hd</a></p>&mdash; Grubb (@JeffGrubb) <a href="https://twitter.com/JeffGrubb/status/1992314144029036932?ref_src=twsrc%5Etfw">November 22, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Intergalactic Voice Actor Still Butts Heads With Director Because They Are Both Passionate</title>
		<link>https://gamingbolt.com/intergalactic-voice-actor-still-butts-heads-with-director-because-they-are-both-passionate</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Nov 2025 15:00:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631568</guid>

					<description><![CDATA[Troy Baker spoke about the passion he has for his characters, regardless of whether he's a protagonist or in a supporting role.]]></description>
										<content:encoded><![CDATA[<p>While Naughty Dog is busy working on the studio’s next big project – <em>Intergalactic</em> – it is no secret that voicer actor Troy Baker will also be continuing his long-running relationship with the studio and return once more to voice a character in the game. In an interview with <a href="https://comicbook.com/gaming/news/troy-baker-makes-first-comments-about-naughty-dogs-intergalactic-game-exclusive/" target="_blank" rel="noopener">ComicBook</a>, Baker spoke about the relationship he has with studio head Neil Druckmann.</p>
<p>In the interview, Baker spoke about how he often butts heads with Druckmann about various things, including the direction of his characters. Since he will be taking on the role of a supporting character in <em>Intergalactic</em> rather than a primary one, he also said that they still often clash with each other.</p>
<p>“We did two weeks ago, man. Neil and I will always, it’s our vibe,” said Baker. “We just love to butt up against each other. We were doing a table read, and I was literally like, ‘Why are you giving me s*** right now? I’m asking you a question!’ And everybody else is like, ‘Our mom and dad are fighting, are we still going to Disneyland?’ We’re fine. We’re fine!”</p>
<p>As for his role as a supporting character in <em>Intergalactic</em>, Baker also spoke about his expansive career throughout the video game industry. He noted his belief that he doesn’t “deserve or need anymore”, but is still grateful for the role he plays in the industry. He also spoke about all the things he had learned with his work on various projects, even if they might not have been ‘game of the year’ winners.</p>
<p>“I’ve had a hell of a career. This industry owes me nothing. What a ride. I don’t think that I deserve or need anymore,” Baker said.. “But I am enjoying it now, now that I understand more about game development, I enjoy the process more than I do the credit. And some of my games that I look back on and go, ‘Man, I learned so much on that,’ and they were not Game of the Year contenders. There’s no BAFTA nomination associated with it. My reward was in more ephemeral qualities than money or accolades, or even recognition. So I’m enjoying the position that I have, which I still feel is a very important position with <em>Intergalactic</em>.”</p>
<p>When it comes to his future, Baker compares his aspirations to having a career like acclaimed actor George Clooney, who is known for his incredibly diverse roles, ranging from protagonists to supporting characters.</p>
<p>“I want to be like George Clooney,” he said. “I want to have my <em>Oh Brother, Where Art Thou?</em> and my <em>Michael Clayton</em>, and some of his directing work too. He’s just an amazing person. The things that he’s able to create and the reason why he continues to be in things like <em>Oceans 11</em>, <em>Up in the Air</em>, or <em>The American</em> is because people just want to work with him.”</p>
<p>As for <em>Intergalactic</em>, there is currently no word on when the PS5-exclusive will be released. Druckmann has previously described it as being the <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">“most ambitious”, “most expansive”, and “most expensive” game</a> that Naughty Dog has made so far.</p>
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		<title>Naughty Dog Celebrates 40th Anniversary With Renewed Focus to Create &#8220;Amazing, Story-Driven Games&#8221;</title>
		<link>https://gamingbolt.com/naughty-dog-celebrates-40th-anniversary-by-saying-it-will-continue-to-make-story-based-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 06 Nov 2025 11:26:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[uncharted]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631271</guid>

					<description><![CDATA[Studio co-founder Jason Rubin spoke about wanting to focus on "the highest possible quality" of games with stories of "depth and meaning."]]></description>
										<content:encoded><![CDATA[<p>Naughty Dog, a studio known for its games throughout the history of PlayStation, has released a new video celebrating its 40th anniversary. The video features a host of the developers from the Naughty Dog that have worked on projects ranging from <em>Crash Bandicoot</em>, <em>Jak and Daxter</em>, the <em>Uncharted</em> series, <em>The Last of Us</em>, and even the upcoming <a href="https://gamingbolt.com/intergalactic-announced-new-sci-fi-ip-by-naughty-dog"><em>Intergalactic</em></a>.</p>
<p>While most of the video focuses on the classic games under Naughty Dog’s hat, the developers also spoke about the future of the studio. That includes Naughty Dog co-founder Jason Rubin reiterating the focus on storytelling.</p>
<p>&#8220;I hope the future holds more of what Naughty Dog has always done: being at the forefront of making entertainment that is of the highest possible quality, telling the stories it wants to tell, with depth and meaning,&#8221; said Rubin in the video. Studio manager and head of operations Alison Mori echoed this statement. “I know our studio will continue to create amazing story-driven, character-based games that touch upon the human experience.”</p>
<p>“It’s really about embodying these characters that are very specific, and strong-willed characters, even though they’re flawed, and then making you connect with them and their journey in a way that, hopefully by the time you’re finished with that experience, you view reality a little bit differently,” said studio head Neil Druckmann.</p>
<p><em>Intergalactic</em> is the next title by Naughty Dog, and will be the first new IP that the studio has worked on since it released <em>The Last of Us</em> all the way back in 2013. While <a href="https://gamingbolt.com/marvels-wolverine-and-intergalactic-will-launch-after-march-2026-sony-confirms">there is no release date for the game</a> as of yet, Druckmann has described it as being <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">the studio’s “most ambitious”, “most expansive”, and “most expensive” game so far</a>.</p>
<p>“We’re making it, we’re playing it. We’re firing on all cylinders,” said Druckmann about the development of <em>Intergalactic</em> back in September. “I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”</p>
<p>Druckmann also spoke about the potential for a sequel to <em>Intergalactic</em> if the title ends up being successful by noting that Naughty Dog as a studio <a href="https://gamingbolt.com/intergalactic-could-get-sequels-if-successful-but-naughty-dog-doesnt-plan-too-much-in-the-future">doesn’t really tend to plan things like that out in advance</a>. “We don’t tend to plan too much in the future, because we find — and this is something I inherited, it’s just the Naughty Dog culture — that we do our best work when it’s something we’re really excited about, really passionate about,” he said.</p>
<p>He also spoke about the studio discussing starting work on <em>The Last of Us Part 3</em> after the success of <em>Part 2</em>. However, the team ultimately decided to start work on <em>Intergalactic</em> instead because there was passion behind wanting to work on a new sci-fi experience.</p>
<p><em>Intergalactic</em> is being developed for PS5. Druckmann has also previously confirmed that he was stepping back from his duties on the TV adaptation of <em>The Last of Us</em> <a href="https://gamingbolt.com/neil-druckmann-stepping-back-from-the-last-of-us-tv-show-to-focus-on-intergalactic">to focus on the upcoming game</a>.</p>
<p><iframe loading="lazy" title="Naughty Dog 40th Anniversary Retrospective" width="500" height="281" src="https://www.youtube.com/embed/rT_EIOxtOVY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Intergalactic Could Get Sequels if Successful, But Naughty Dog Doesn&#8217;t &#8220;Plan Too Much in the Future&#8221;</title>
		<link>https://gamingbolt.com/intergalactic-could-get-sequels-if-successful-but-naughty-dog-doesnt-plan-too-much-in-the-future</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Sep 2025 18:49:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Last of Us Part 3]]></category>
		<category><![CDATA[uncharted]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627696</guid>

					<description><![CDATA["We do our best work when it’s something we’re really excited about, really passionate about," said Naughty Dog's Neil Druckmann.]]></description>
										<content:encoded><![CDATA[
<p>When<em> Intergalactic</em> was announced, Naughty Dog touted it as a new franchise. Granted, we don&#8217;t even know when the first game will be released, but it does make you wonder if the studio is planning additional titles to expand on it further. <a href="https://variety.com/2025/gaming/news/neil-druckmann-last-of-us-exit-intergalactic-video-game-1236514453/" target="_blank" rel="noreferrer noopener">Variety</a> delved into this further with director Neil Druckmann and asked whether there&#8217;s a chance for <em>The Last of Us Part 3</em> or a new <em>Uncharted</em> instead.</p>



<p>&#8220;We don’t tend to plan too much in the future, because we find — and this is something I inherited, it’s just the Naughty Dog culture — that we do our best work when it’s something we’re really excited about, really passionate about,&#8221; said Druckmann.</p>



<p>Following the success of <em>The Last of Us Part 2</em>, he recalls the team debating about &#8220;whether we should just go straight into &#8216;<em>The Last of Us 3</em>,&#8217; and we had a really long period where we looked at ideas for maybe what could be in that game. We looked at — we have &#8216;<em>Uncharted</em>&#8216; as an IP, we have &#8216;<em>Jak and Daxter</em>&#8216; as an IP. But the team was really excited to do this sci-fi thing that we’ve been talking about for a while, and that’s where our passions lie, so that’s where we’re moving forward.&#8221;</p>



<p>If Intergalactic is a success, then Druckmann is sure that players will &#8220;see it again,&#8221; but that doesn&#8217;t mean it will be Naughty Dog&#8217;s next game. &#8220;Whether that will be our next game right after that, I can’t say, and I leave that door open. Not to be coy for this particular question, we want to see how we feel once we’re done with it and look at the options in front of us, because we have some other ideas that we’d like to explore as well.&#8221;</p>



<p>Druckmann previously said he <a href="https://gamingbolt.com/the-last-of-us-part-2-documentary-reveals-studios-next-single-player-game-is-not-the-last-of-us-part-3">had a &#8220;concept&#8221; in mind for <em>The Last of Us Part 3</em></a>, but not the full story. Of course, he would more recently tell Santa Monica Studio&#8217;s Cory Barlog that he didn&#8217;t have the confidence to <a href="https://gamingbolt.com/the-last-of-us-director-doesnt-believe-he-has-the-confidence-to-plan-sequels-in-advance">plan sequels in advance</a>. Speaking to Variety last March, he <a href="https://gamingbolt.com/dont-bet-on-there-being-more-last-of-us-druckmann">revealed</a> that <em>The Last of Us Part 2</em> could very well be the end of the series, but as his latest statements indicate, there&#8217;s no guarantee.</p>



<p>Regardless, it&#8217;ll <a href="https://gamingbolt.com/intergalactic-wont-launch-in-2026-rumor" data-type="post" data-id="615190">be a while before<em> Intergalactic</em> launches on PS5</a>, so in the meantime, head <a href="https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director">here</a> for Druckmann&#8217;s thoughts on how it&#8217;s the studio&#8217;s most ambitious and expansive title yet.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">627696</post-id>	</item>
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		<title>Intergalactic is Naughty Dog&#8217;s &#8220;Most Ambitious,&#8221; &#8220;Most Expansive Game&#8221; Ever, Says Director</title>
		<link>https://gamingbolt.com/intergalactic-is-naughty-dogs-most-ambitious-most-expansive-game-ever-says-director</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Sep 2025 18:17:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627691</guid>

					<description><![CDATA[Neil Druckmann also added that the first trailer "doesn’t even scratch the surface" of what the sci-fi title is actually about.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/neil-druckmann-stepping-back-from-the-last-of-us-tv-show-to-focus-on-intergalactic">stepping away as co-showrunner for HBO&#8217;s <em>The Last of Us</em> TV series</a> to focus on <em>Intergalactic</em>, Neil Druckmann offered some slight updates on its development. No release date or when we&#8217;ll see gameplay, but he told <a href="https://variety.com/2025/gaming/news/neil-druckmann-last-of-us-exit-intergalactic-video-game-1236514453/" target="_blank" rel="noreferrer noopener">Variety</a> that the team &#8220;is in the thick of it&#8221; and it&#8217;s currently their &#8220;most ambitious,&#8221; &#8220;most expansive,&#8221; and by the time it&#8217;s done, &#8220;most expensive&#8221; game yet.</p>



<p>&#8220;We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.&#8221;</p>



<p>Which all sounds great, but the real question is: When will players see more? &#8220;As far as when we’re going to show stuff, I’m so antsy to show it and talk about it because the trailer that we showed doesn’t even scratch the surface of what this game actually is,&#8221; says Druckmann.</p>



<p>&#8220;But announcing a game like this, especially when it’s a new IP, especially when it’s coming out of Naughty Dog, you’ve got to coordinate with marketing, with PR, with a bunch of people. So it’d be foolish for me to say when we’re gonna show something right now.&#8221;</p>



<p>He couldn&#8217;t even get into why<em> Intergalactic</em> is considered to have <a href="https://gamingbolt.com/intergalactic-has-the-deepest-gameplay-in-naughty-dogs-history-inspired-by-akira-and-cowboy-bebop">the &#8220;deepest gameplay&#8221; in Naughty Dog history</a>. However, there may be a clue in the progression of design from <em>Uncharted</em> to <em>The Last of Us</em>. &#8220;You could look at our previous titles and see the evolution of going from &#8216;<em>Uncharted</em>,&#8217; where we’re really cutting our teeth on a realistic character-action game, third-person shooter, combined with emotional storytelling.</p>



<p>&#8220;With &#8216;<em>The Last of Us</em>,&#8217; we added some RPG elements, and we started playing with wide linear layouts. Continue that trajectory forward, add sci-fi, and you start to get the sense of what we’re doing, and then we’ve gotten even more ambitious than that. So, really looking forward to seeing how it all comes together. I think you’re all going to be pleasantly surprised by it.&#8221;</p>



<p><em>Intergalactic</em> is <a href="https://gamingbolt.com/intergalactic-takes-inspiration-from-elden-rings-player-freedom-rumor">allegedly inspired by <em>Elden Ring&#8217;s</em> player freedom</a>, which could point to an open world. The story focuses on bounty hunter Jordan A. Mun pursuing a target on Sempiria and ends up stranded on the planet. Her combat style is seemingly melee-focused, but there&#8217;s little else that we know.</p>



<p>Unfortunately, it&#8217;ll be a while before we can go hands-on with <em>Intergalactic</em>, as Sony has confirmed <a href="https://gamingbolt.com/marvels-wolverine-and-intergalactic-will-launch-after-march-2026-sony-confirms">that it will launch after March 2026</a> (and Bloomberg&#8217;s Jason Schreier reported that it&#8217;s <a href="https://gamingbolt.com/intergalactic-wont-launch-in-2026-rumor">not launching next year</a>). As always, stay tuned for updates.</p>
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