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	<title>Joseph Staten &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Halo Infinite Creative Director Joins Netflix Games to Work on New Multiplatform AAA Game</title>
		<link>https://gamingbolt.com/halo-infinite-creative-director-joins-netflix-games-to-work-on-new-multiplatform-aaa-game</link>
					<comments>https://gamingbolt.com/halo-infinite-creative-director-joins-netflix-games-to-work-on-new-multiplatform-aaa-game#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 18 Apr 2023 00:49:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Joseph Staten]]></category>
		<category><![CDATA[netflix games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=550096</guid>

					<description><![CDATA[Joseph Staten, having recently left Microsoft, has now revealed that he is working with Netflix Games on a new AAA multiplatform title.]]></description>
										<content:encoded><![CDATA[<p>Veteran developer Joseph Staten—who has previously worked on major franchises like <em>Halo</em> and <em>Destiny</em>—has joined Netflix Games. As part of his new job, Staten will now act as the creative director on a AAA multiplatform title that is currently under development.</p>
<p>Staten announced his new job at Netflix Games on Twitter, revealing that the game under development is based on an original IP. He also stated in his tweet that part of his job will involve collaborating with other developers to &#8220;build worlds filled with iconic characters, deep mysteries, and endless adventures&#8221;.</p>
<p>Earlier this year, rumours were floating around that <a href="https://gamingbolt.com/halo-infinite-creative-director-joe-staten-leaves-343-industries-to-rejoin-xbox-rumor">Staten would be leaving 343 Industries</a> to join the publishing arm of Xbox. The rumours came about in light of a large number of layoffs at Microsoft, which also involved studios letting go of quite a few developers and having to restructure.</p>
<p>Both Staten and Microsoft <a href="https://gamingbolt.com/halo-infinite-head-of-creative-joseph-staten-leaves-microsoft">confirmed his departure earlier this month</a>. During his time with various studios, including Bungie and 343 Industries, Staten has worked as the head of creative on <em>Halo Infinite</em>, and worked on the likes of <em>Halo: Combat Evolved</em>, <em>Halo 2</em>, and <em>Halo 3</em>. Staten has also worked with Bungie as the lead writer for <em>Destiny</em>.</p>
<p>Netflix hasn&#8217;t yet revealed any details about the game Staten is currently working on.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">So today, I&#39;m thrilled to announce that I&#39;ve joined <a href="https://twitter.com/netflix?ref_src=twsrc%5Etfw">@Netflix</a> Games as Creative Director for a brand-new AAA multiplatform game and original IP. Let&#39;s go! 2/2</p>
<p>&mdash; Joseph Staten (@joestaten) <a href="https://twitter.com/joestaten/status/1648000079557709824?ref_src=twsrc%5Etfw">April 17, 2023</a></p></blockquote>
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		<title>ReCore: AAA Title or Exclusive Underdog?</title>
		<link>https://gamingbolt.com/recore-aaa-title-or-exclusive-underdog</link>
					<comments>https://gamingbolt.com/recore-aaa-title-or-exclusive-underdog#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 10:00:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Armature Studio]]></category>
		<category><![CDATA[Comcept]]></category>
		<category><![CDATA[Joseph Staten]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=277280</guid>

					<description><![CDATA[Why isn't there more noise being made about ReCore?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou couldn&#8217;t be blamed if you weren&#8217;t too hyped about <em>ReCore</em>, the Xbox One and Windows 10 title from Comcept and Armature that will be arriving on September 13th. This is a game that was supposed to be exclusive to the Xbox One but is heading to Windows 10. Granted, that&#8217;s the case for many former Xbox One exclusives but for a new IP like this, it kind of dulls the appeal.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-277276" src="https://gamingbolt.com/wp-content/uploads/2016/09/ReCore-Joule-midshot.jpg" alt="recore-joule-midshot" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/ReCore-Joule-midshot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/ReCore-Joule-midshot-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<p class="review-highlite" >"How does this all tie back to <em>ReCore</em>? Well, it&#8217;s again another case of a new IP that doesn&#8217;t quite have that huge marketing push."</p>
<p>Not that it matters either way. If a developer makes a good game, then it deserves its recognition. I&#8217;ll have fun playing it and I&#8217;ll recommend that other people play it. Unfortunately, in the games industry, when judging a game&#8217;s success, it&#8217;s about more than just &#8220;Well, I enjoyed playing it&#8221; (pretentious as that may sound). Take <em>Until Dawn</em>, for instance. That&#8217;s one PS4 exclusive that succeeded despite having a long development cycle, being a relatively new IP and having very little marketing might behind it. That too in a year when Sony wasn&#8217;t exactly blossoming with exclusives.</p>
<p>How does this all tie back to <em>ReCore</em>? Well, it&#8217;s again another case of a new IP that doesn&#8217;t quite have that huge marketing push. When it was first showcased at E3 2015, this seemed like an amazing new IP with a strong female protagonist. Flash forward to E3 2016 and we have a snazzy trailer and&#8230;that&#8217;s it. Compare this to <em>Gears of War 4, Forza Horizon 3</em> or even <em>Sea of Thieves</em> and you&#8217;ll begin to wonder why there wasn&#8217;t more time devoted to it. Yes, there have been gameplay demos that emerged courtesy of other media outlets but it feels like Microsoft isn&#8217;t really pushing <em>ReCore</em> as much as it should. Where are the &#8220;Making of&#8221; trailers, especially given the talent that&#8217;s on this game?</p>
<p>Think about it for a minute. Armature Studio has designers and employees who worked on <em>Metroid Prime 3: Corruption</em>. Keiji Inafune is <em>the </em>man behind some of Capcom&#8217;s most treasured franchises including <em>Mega Man</em> and <em>Resident Evil</em>. Joseph Staten was in charge of directing cinematics for the <em>Halo</em> series at Bungie. He also wrote the story for <em>Destiny</em> before it was scrapped, causing him to depart the studio. That&#8217;s a pretty strong roster to tout and then you tell people that this team is creating a new IP? How is this not getting more attention?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/mighty-no-9.jpg"><img decoding="async" class="aligncenter size-full wp-image-170977" src="https://gamingbolt.com/wp-content/uploads/2013/09/mighty-no-9.jpg" alt="mighty no 9" width="640" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/mighty-no-9.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/09/mighty-no-9-300x168.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p class="review-highlite" >"All indications from Microsoft point to <em>ReCore</em> being great value for your money and worth investing in. Then why in the world isn&#8217;t it being pushed more?"</p>
<p>There could be any number of factors, including Inafune&#8217;s recent lackluster release in <em>Mighty No. 9</em> and the controversy that followed. But surely the other talented developers would be enough to offset that. One could argue that it&#8217;s a $40 title because it&#8217;s relatively small. Heck, that&#8217;s why I thought it was $40 and not getting nearly enough attention. The genre itself isn&#8217;t exactly the stuff of marketing dreams either. Imagine a third person, <em>Mega Man</em>-esque shooter/platformer in a new universe and boom, you have <em>ReCore</em>, at least from a casual bystander&#8217;s perspective. A few minutes watching the game is enough to indicate that this isn&#8217;t the set-piece heavy drama that adorns titles like <em>Tomb Raider</em> and <em>Uncharted</em>. And hey, more power to developers for creating experiences that are divergent from the norm but set pieces are the norm because they impress people.</p>
<p>Regardless, the game isn&#8217;t $40 because it&#8217;s viewed as a small title (which by extension means less marketing). It&#8217;s because Microsoft wants to offer a strong experience at <a href="https://gamingbolt.com/recore-priced-at-40-to-build-fan-base-earn-player-trust">great value</a> to build a fan base. This would indicate it has plans for the franchise. I could understand not pushing <em>ReCore</em> because it&#8217;s a new IP and you have no idea how it could perform. The game <a href="https://gamingbolt.com/recore-might-be-eight-hours-long-hints-games-director">could be short</a> and not warrant a $40 price tag. However, all indications from Microsoft point to <em>ReCore</em> being great value for your money and worth investing in. Then why in the world isn&#8217;t it being pushed more?</p>
<p>Look, I&#8217;m not telling you to skip the game if you think it looks interesting. It&#8217;s just a shame to see new IPs like this that have to flourish simply on word of mouth. When good games are recognized, pushed and receive support, that often means the developers behind said games can thrive and make even more good games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg"><img decoding="async" class="aligncenter wp-image-268724" src="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg" alt="ReCore_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Hopefully, <em>ReCore</em> and other future titles that may not have &#8220;<em>Halo</em>&#8221; or &#8220;<em>Forza</em>&#8221; emblazoned on it receive as much investment and publicity especially when that could lead to more such great game in the future."</p>
<p>And while I railed on Sony earlier for not pushing <em>Until Dawn</em> all that much, it <em>did </em>give a strong amount of publicity to <em>The Witness</em> despite its long development cycle. Lo and behold, <em>The Witness</em> broke $5 million in sales for its first week, which can be attributed to both console and PC sales but it&#8217;s more about getting the word out there. <em>No Man&#8217;s Sky</em>, as controversial as it may be, received strong support from Sony including time on stage at E3 and has been pretty successful even if too much hype may been its undoing.</p>
<p>What happens if <em>ReCore</em> is a good game and doesn&#8217;t sell well simply because not many people knew about it? Where will that leave Armature or Inafune, especially when this might be the latter&#8217;s attempt at redemption for <em>Mighty No. 9</em>?</p>
<p>There&#8217;s a fine line between advertising one&#8217;s game and really pushing it to the moon. Microsoft has done a great job letting consumers know about its biggest exclusives but should push its smaller, newer IPs like <em>ReCore</em> all the more. Once again, whether the game is good or bad, there&#8217;s a way to let your fans on Windows 10 and Xbox One know more about it even for the purpose of whether they should be playing it. Hopefully, <em>ReCore</em> and other future titles that may not have &#8220;<em>Halo</em>&#8221; or &#8220;<em>Forza</em>&#8221; emblazoned on it receive as much investment and publicity especially when that could lead to more such great game in the future.</p>
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		<title>ReCore&#8217;s First Gameplay Screenshots Leaked</title>
		<link>https://gamingbolt.com/recores-first-gameplay-screenshots-leaked</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Jun 2016 18:41:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studio]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=268723</guid>

					<description><![CDATA[Yep, it looks like a video game now.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg" alt="Record" width="620" height="349" class="aligncenter size-full wp-image-243740" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/ReCore-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/dishonored-2-leaked-trailer-offers-quick-first-look-at-gameplay">Haven&#8217;t</a> <a href="https://gamingbolt.com/dead-rising-4-screenshots-leaked-christmas-setting-and-frank-west-revealed">had enough</a> <a href="https://gamingbolt.com/titanfall-2-e3-details-leaked-october-28th-release-6-new-titans-offline-single-player">leaks</a>? There&#8217;s more where that came from as Comcept&#8217;s <em>ReCore</em> has had its first gameplay screenshots leaked.</p>
<p>According to <a href="http://www.neogaf.com/forum/showthread.php?t=1232149">NeoGAF</a>, <em>ReCore</em> will apparently be out on September 13th in North America, Latin America and Asia Pacific. The last part doesn&#8217;t include Japan where it will release on September 15th. Europe and other regions worldwide receive it on September 16th.</p>
<p>The screenshots themselves look pretty good though it&#8217;s the official gameplay reveal we&#8217;re most interested in. If ReCore is indeed out this year, then Microsoft&#8217;s Fall line-up is looking pretty strong with <em>Halo Wars 2</em> and <em>Forza Horizon 3</em> rumoured to be joining as well.</p>
<p>There&#8217;s plenty of reason to be excited for <em>ReCore</em> alone though &#8211; it comes from Mega Man creator Keiji Inafune and former Bungie writer Joseph Staten. What are your thoughts on the screenshots? Let us know in the comments below and stay tuned for more information when Microsoft&#8217;s E3 presser rolls around on June 13th, 9:30 AM PDT.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_01-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02.jpg'><img loading="lazy" decoding="async" width="768" height="480" src="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02-300x188.jpg 300w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a>

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