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	<title>jp games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Final Fantasy 15 Director&#8217;s Indie Studio is Working on Two &#8220;Large-Scale&#8221; Games</title>
		<link>https://gamingbolt.com/final-fantasy-15-directors-indie-studio-is-working-on-two-large-scale-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 01 Jul 2021 09:28:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[jp games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=485230</guid>

					<description><![CDATA[Hajime Tabata's studio JP Games' projects are described as evoutions of Final Fantasy Type-0 and Final Fantasy 15, both of which were directed by himself.]]></description>
										<content:encoded><![CDATA[<p><em>Final Fantasy 15 </em>and <em>Final Fantasy Type-0 </em>director Hajime Tabata <a href="https://gamingbolt.com/final-fantasy-15-director-resigns-most-future-dlc-episodes-cancelled">left Square Enix in late 2018</a> and <a href="https://gamingbolt.com/final-fantasy-15-director-explains-reason-behind-departure-from-square-enix">formed his own independent studio</a>, JP Games. He and his team have been working on their debut projects since then, and recently, Tabata shared brief details on what those are going to be like in an interview with Weekly Famitsu (via <a href="https://www.gematsu.com/2021/06/jp-games-developing-two-large-scale-titles-in-cooperation-with-major-companies" target="_blank" rel="noopener">Gematsu</a>).</p>
<p>Tabata says JP Games is working on two &#8220;large-scale&#8221; projects in cooperation with &#8220;major companies&#8221;, though details on what that collaboration entails are scant. One of these projects has just exited pre-production and is described as an evolution of <em>Final Fantasy Type-0</em>. Tabata says this game will be shorter than you&#8217;d expect from an RPG, but is hoping to have greater replay value thanks to a multipayer component.</p>
<p>Meanwhile, the second project recently entered pre-production and is described as an evolution of <em>Final Fantasy 15</em>. According to Tabata, the game is a large-scale AAA RPG that will allow for free exploration.</p>
<p>Given that the larger project is in early development, we&#8217;re unlikely to hear more about it any time soon, though hopefully, the first project will receive more concrete details in the not-too-distant future. Stay tuned for more details.</p>
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		<title>Final Fantasy 15 Director Explains Reason Behind Departure from Square Enix</title>
		<link>https://gamingbolt.com/final-fantasy-15-director-explains-reason-behind-departure-from-square-enix</link>
					<comments>https://gamingbolt.com/final-fantasy-15-director-explains-reason-behind-departure-from-square-enix#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 19 Dec 2018 18:48:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Hajime Tabata]]></category>
		<category><![CDATA[jp games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=379086</guid>

					<description><![CDATA[According to Tabata, it came down to him losing passion for what he was working on.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/Hajime-Tabata-730x411.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-285886" src="https://gamingbolt.com/wp-content/uploads/2016/12/Hajime-Tabata-730x411.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/Hajime-Tabata-730x411.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/Hajime-Tabata-730x411-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Hajime Tabata, the man who bailed <i>Final Fantasy 15</i> out of a troubled and protracted development cycle, ended up <a href="https://gamingbolt.com/final-fantasy-15-director-resigns-most-future-dlc-episodes-cancelled">leaving Square Enix abruptly</a> a few weeks ago. The last we heard from him was when he founded a new studio named JP Games, which was great to hear, because he is clearly talented. However, why did he leave Square Enix to begin with?</p>
<p>In a talk show hosted on <a class="external" href="http://live.nicovideo.jp/gate/lv317223117" target="_blank" rel="noopener">Nico Nico</a>, Tabata talked about his reasons for leaving Square Enix, noting that he felt he had lost the passion for what he was doing there. He emphasized that his relationship with Square Enix was still on good terms (read: that he was not fired), and that he left out of a desire to not hold the developers at Square back. He also apologized for the cancellation of the <i>Final Fantasy 15</i> DLC, although he did note that his leaving had nothing to do with any of that.</p>
<p>While it is unclear how much of what he said was the truth—would he really admit it if he had been fired on a public stream?—at the very least, it seems like he doesn’t hold much acrimony towards Square Enix. It’s a shame he had to leave at all, but hopefully, working with JP Games, he can put his own talents to good use, and put out something better, with a more unified, singular, coherent vision than <i>Final Fantasy 15</i>, a victim of a ten year long fractured development cycle, was.</p>
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