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	<title>lbp 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>E3 2012: Upcoming LittleBigPlanet 2 update allows you to use PS Vita as a controller, adds a lot extra content</title>
		<link>https://gamingbolt.com/e3-2012-upcoming-littlebigplanet-2-update-allows-you-to-use-ps-vita-as-a-controller-adds-a-lot-extra-content</link>
					<comments>https://gamingbolt.com/e3-2012-upcoming-littlebigplanet-2-update-allows-you-to-use-ps-vita-as-a-controller-adds-a-lot-extra-content#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 05 Jun 2012 03:53:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[lbp2]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=92156</guid>

					<description><![CDATA[Sony announced during their E3 press conference that they will be releasing a huge update for LittleBigPlanet 2 soon, and this update will allow for cross platform play of the title between the PS3 and the PS Vita. You will be able to use the PS Vita as a controller while playing LittleBigPlanet 2, being [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/12/LittleBigPlanet2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-59235" title="LittleBigPlanet2" src="https://gamingbolt.com/wp-content/uploads/2011/12/LittleBigPlanet2.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Sony announced during their E3 press conference that they will be releasing a huge update for LittleBigPlanet 2 soon, and this update will allow for cross platform play of the title between the PS3 and the PS Vita.</p>
<p style="text-align: justify;">You will be able to use the PS Vita as a controller while playing LittleBigPlanet 2, being able to use both, the front touchscreen and the rear touchpad.</p>
<p style="text-align: justify;">This new update will also add extra costumes, stickers and an all new story mode to the game. Way to go, Sony, giving us extra content for free <em>along </em>with a new way to play! No, seriously, hats-off.</p>
<p style="text-align: justify;">No specific release date was given, but Jack Tretton announced that it will be coming out &#8216;later this year.&#8217;</p>
<p style="text-align: justify;">We&#8217;re pretty sure this is a test run for when Sony releases the PS Vita version of LittleBigPlanet, which is already in development.</p>
<p style="text-align: justify;">Stay tuned for more info, we&#8217;ll keep you updated.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">92156</post-id>	</item>
		<item>
		<title>LBP 2 won&#8217;t have 3D support</title>
		<link>https://gamingbolt.com/lbp-2-wont-have-3d-support</link>
					<comments>https://gamingbolt.com/lbp-2-wont-have-3d-support#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Fri, 03 Dec 2010 20:20:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Confirmed]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[no 3D]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15916</guid>

					<description><![CDATA[A bit of a downer but LittleBigPlanet 2 won&#8217;t be featuring 3D support. Not that it matters to be honest but some people might feel that this is a bit of a let off. This news comes as a result of a confirmation by SCEA&#8217;s Mark Valledor. He said, “Sorry, no 3D this time around,” [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2009/10/lbp2.jpg"><img decoding="async" class="size-full wp-image-2401 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2009/10/lbp2.jpg" alt="" width="505" height="297" /></a></p>
<p>A bit of a downer but LittleBigPlanet 2 won&#8217;t be featuring 3D support.</p>
<p>Not that it matters to be honest but some people might feel that this is a bit of a let off.</p>
<p>This news comes as a result of a confirmation by SCEA&#8217;s Mark Valledor. He said, “Sorry, no 3D this time around,” in a<a href="http://blog.us.playstation.com/2010/12/02/littlebigplanet-2-update-our-december-checklist/comment-page-3/#comment-488955" target="_blank"> comment</a>.</p>
<p>Not a big deal for us. The game releases on Jan 18, exclusive to the PS3.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">15916</post-id>	</item>
		<item>
		<title>LBP 2: The Controlinator Video is go</title>
		<link>https://gamingbolt.com/lbp-2-the-controlinator-video-is-go</link>
					<comments>https://gamingbolt.com/lbp-2-the-controlinator-video-is-go#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 20:35:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[The Controlinator]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15314</guid>

					<description><![CDATA[The PSBlog has posted a new video for LittleBigPlanet 2 known as the Controlinator and it shows off some neat control moves of the game. Watch it, enjoy it. LittleBigPlanet 2 is due out on Jan 2011 for PS3. It&#8217;s being developed by Media Molecule. The game was earlier supposed to release in November but [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/390f325d" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/390f325d" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></p>
<p>The PSBlog has posted a new video for LittleBigPlanet 2 known as the Controlinator and it shows off some neat control moves of the game.</p>
<p>Watch it, enjoy it.</p>
<p>LittleBigPlanet 2 is due out on Jan 2011 for PS3. It&#8217;s being developed by Media Molecule.</p>
<p>The game was earlier supposed to release in November but was delayed at the last moment citing technical reasons.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">15314</post-id>	</item>
		<item>
		<title>LittleBigPlanet 2: An Exclusive Interview With Eric Fong, Associate Producer, SCEA</title>
		<link>https://gamingbolt.com/littlebigplanet-2-an-exclusive-interview-with-eric-fong-associate-producer-scea</link>
					<comments>https://gamingbolt.com/littlebigplanet-2-an-exclusive-interview-with-eric-fong-associate-producer-scea#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Nov 2010 18:29:27 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[lbp2 interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[littlebigplanet 2 interview]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=14029</guid>

					<description><![CDATA[GamingBolt recently had the chance to interview Eric Fong, Associate Producer of Sony Computer Entertainment America. We talked about their upcoming PS3 platformer, LittleBigPlanet 2, and about all the differences it will and will not have from its predecessor, and how it will be a much more refined, better game. GamingBolt: One main problem about [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">GamingBolt recently had the chance to interview Eric Fong, Associate Producer of Sony Computer Entertainment America. We talked about their upcoming PS3 platformer, LittleBigPlanet 2, and about all the differences it will and will not have from its predecessor, and how it will be a much more refined, better game.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2009/10/lbp2.jpg"><img decoding="async" class="aligncenter size-full wp-image-2401" src="https://gamingbolt.com/wp-content/uploads/2009/10/lbp2.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2009/10/lbp2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/10/lbp2-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><strong><span style="color: #ff0000;"> </span></strong></p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>One main problem about LittleBigPlanet was its clunky platforming. While everyone liked the create, play, share idea, the platforming, which is supposed to be central in a platforming game, was not very good. How do you plan to improve that in LBP2? </strong></span></p>
<p style="text-align: justify;"><strong>Eric Fong: </strong>I think some people love aspects of the platforming in LBP and some don&#8217;t.  However, I think changing the feel and handling of the game would fundamentally change the experience and possibly invalidate the over 3 million levels that have been published.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong></span><span style="color: #ff0000;"><span style="color: #ff6600;"><strong>We have been given immense freedom this time. Not only can we create levels or character models, we can even edit camera angles and the like! Where do you guys get these creative, fresh and innovative ideas? And what other changes do you plan on offering in Sackboy’s next outing?</strong></span><br />
</span><br />
<strong>Eric Fong: </strong>Media Molecule is definitely the most creative group of individuals I&#8217;ve had the pleasure of working with.  But a lot of credit HAS to go to the online community and the countless number of people that have uploaded and shared their creative gems with the rest of the world.  The fans took LBP1 to the limits of what was possible, far exceeding any of our expectations, and the team took a lot of that creativity as the framework for LBP2.  We discovered people wanted to create entirely new games (not just levels) and that became the mantra of LBP2.  Tools like the camera angle seem fairly mundane, but really impact a creator&#8217;s ability to tell a story or create the illusion of movement, depth, even gameplay perspective (as with the case of a top-down shooter).  Also keep an eye out for Sackbots, customizable non-player characters that are essential for things like machinima, crafting a narrative, or creating new game modes and The Controlinator, a tool that allows YOU to directly control your creations, allowing you to bind things like direction and speed to your controller.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>Can we expect new Sackboy skins this time around? Perhaps Sephiroth or Cloud?</strong></span><strong><br />
</strong><br />
<strong>Eric Fong: </strong>There&#8217;s a veritable cornucopia of new skins, costumes, and accessories.  Unfortunately, I can&#8217;t comment on any specifics (that would ruin the surprise).</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>LittleBigPlanet 2 seems to be moving over the confinements of the platforming genre. We know now that players will be able to create racing, puzzle, RPG and other types of levels. Can you delve a but deeper on that?</strong></span></p>
<p style="text-align: justify;"><strong>Eric Fong: </strong>Again, I think players really pushed the envelope with the tools in LBP1.  People were finding ways to make things like side scrolling shooters, but the game just wasn&#8217;t designed with that sort of gameplay in mind.  For LBP2, the team really had to fundamentally shift their philosophy to meet the demands of the fans.  To really achieve what it was players wanted, the team needed to introduce new concepts &#8211; like The Controlinator.  In LBP1, if I created a giant robot, I&#8217;d need a separate switch to move the arms, legs, jet pack, etc.  I would then have to position Sackboy at the correct switch, then turn on each appropriate switch to do something very basic.  In LBP2, The Controlinator simplifies the process, so now the analog sticks control the arms, the shoulder buttons control the legs, and X controls the jet pack.  As you can imagine, this allows for a variety of new game modes, such as pattern matching games (hit the X or O buttons to the beat) or change the pitch of the camera while you&#8217;re in a tank and you&#8217;ve got a top down shooter. These are just some of the possibilities we&#8217;ve considered.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>LBP had a ton of creation tools, all of which offered great depth and freedom. Any new, whacky creation tools in LBP2?</strong></span></p>
<p style="text-align: justify;"><strong>Eric Fong: </strong>There&#8217;s a variety of new tools (some of which I&#8217;ve mentioned).  But, I think the most important tool is going to be the collective creativity of the fans.  If LBP1 taught us anything, it&#8217;s that no matter how creative the development team is or how good the tools are, it pales in comparison to what the fans can come up with or the creative ways in which they use the tools.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>After LittleBigPlanet 2, do you think you guys will want to do a LittleBigPlanet 3? Or a LittleBigPlanet Portable 2, perhaps?</strong></span></p>
<p style="text-align: justify;"><strong>Eric Fong: </strong>LBP sort of has a life of its own, so there&#8217;s no telling what the future may hold.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong></span><span style="color: #ff0000;"><span style="color: #ff6600;"><strong>With a game like LBP that focuses so much on networking, have you felt it has been to your advantage, working with Sony&#8217;s PlayStation network over Xbox live or PC online communities?</strong></span><br />
</span><br />
<strong>Eric Fong: </strong>I honestly could not see LittleBigPlanet on any other platform &#8211; either because of technical limitations with hardware, or because LBP needed the right online community to really prosper and succeed.  I think we&#8217;ve got some of the best and most sophisticated fans out there.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong></span><span style="color: #ff0000;"><span style="color: #ff6600;"><strong>Do you think games should be taken seriously as an artistic platform? Would you say LBP is art or perhaps more a canvas? Following that can LBP therefore be seen as a game in the traditional sense?</strong></span><br />
</span><br />
<strong>Eric Fong: </strong>I think it really depends on the game and what your definition of art is.  For me, art (at its most basic level) is something that evokes an emotion or makes you stop to think &#8211; something that video games can definitely do.  What separates video games from interactive art is the real question &#8211; and I would argue it&#8217;s the application of game/utility theory, something unique and specific to this genre.  If anything, I would classify LBP as art and that the canvas was part of that art.  The platforming aspect of LBP is definitely gaming in the traditional sense.  The create and share aspects of LBP?  That&#8217;s a tough call, but can see the arguments for and against it.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>GamingBolt: </strong><strong>Do you think there is a set amount of time that must pass before releasing a sequel to a game? How long must that be, and do you think one can wait too long?</strong></span></p>
<p style="text-align: justify;"><strong>Eric Fong: </strong>There are a lot of factors that determine the launch window of every game.  I will say that every game is different and that each game has it&#8217;s own optimal &#8216;sequel release schedule&#8217;.  Can you wait too long?  Again, it depends on the game &#8211; time can either work for you or against you.  Nostalgia has a funny way of making you forget all the bugs or problems of your favorite games.  But waiting can also burn up any name recognition or brand equity you&#8217;ve built up.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">We want to thank Sony Computer Entertainment America, and mostly Mr. Fong, for taking out the time and giving such information of their much awaited upcoming game.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">14029</post-id>	</item>
		<item>
		<title>Eric Fong: People can create entirely new games with LBP2</title>
		<link>https://gamingbolt.com/eric-fong-people-can-create-entirely-new-games-with-lbp2</link>
					<comments>https://gamingbolt.com/eric-fong-people-can-create-entirely-new-games-with-lbp2#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Nov 2010 17:45:58 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[littebigplanet 2]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=14021</guid>

					<description><![CDATA[EDIT: Interview is LIVE, check it here. We recently had the chance to interview Eric Fong, Associate Producer at SCEA, and in this exclusive interview with us, we talked a lot about their upcoming platformer, Little Big Planet 2. Here is a sneak peak at the interview: GB: One main problem about LittleBigPlanet was its [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">EDIT: Interview is LIVE, check it <a href="https://gamingbolt.com/littlebigplanet-2-an-exclusive-interview-with-eric-fong-associate-producer-scea">here</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/LittleBigPlanet-2-Follow.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12384" src="https://gamingbolt.com/wp-content/uploads/2010/10/LittleBigPlanet-2-Follow.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">We recently had the chance to interview Eric Fong, Associate Producer at SCEA, and in this exclusive interview with us, we talked a lot about their upcoming platformer, Little Big Planet 2.</p>
<p style="text-align: justify;">Here is a sneak peak at the interview:</p>
<p style="text-align: justify;"><strong>GB: </strong>One main problem about LittleBigPlanet was its clunky platforming. While everyone liked the create, play, share idea, the platforming, which is supposed to be central in a platforming game, was not very good. How do you plan to improve that in LBP2?</p>
<p style="text-align: justify;"><strong>Eric: </strong>I think some people love aspects of the platforming in LBP and some don&#8217;t.  However, I think changing the feel and handling of the game would fundamentally change the experience and possibly invalidate the over 3 million levels that have been published[&#8230;]</p>
<p style="text-align: justify;"><strong>GB: </strong>We have been given immense freedom this time. Not only can we create levels or character models, we can even edit camera angles and the like! Where do you guys get these creative, fresh and innovative ideas? And what other changes do you plan on offering in Sackboy’s next outing?</p>
<p style="text-align: justify;"><strong>Eric: </strong>Media Molecule is definitely the most creative group of individuals I&#8217;ve had the pleasure of working with.  But a lot of credit HAS to go to the online community and the countless number of people that have uploaded and shared their creative gems with the rest of the world.  The fans took LBP1 to the limits of what was possible, far exceeding any of our expectations, and the team took a lot of that creativity as the framework for LBP2.  We discovered people wanted to create entirely new games (not just levels) and that became the mantra of LBP2.  Tools like the camera angle seem fairly mundane, but really impact a creator&#8217;s ability to tell a story or create the illusion of movement, depth, even gameplay perspective (as with the case of a top-down shooter).  Also keep an eye out for Sackbots, customizable non-player characters that are essential for things like machinima, crafting a narrative, or creating new game modes and The Controlinator, a tool that allows YOU to directly control your creations, allowing you to bind things like direction and speed to your controller.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">Stay tuned, we will have the full exclusive interview up very soon!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">14021</post-id>	</item>
		<item>
		<title>Sackboy is going to War in new Creatinator Featurette</title>
		<link>https://gamingbolt.com/sackboy-is-going-to-war-in-new-creatinator-featurette</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Wed, 03 Nov 2010 18:45:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creatinator Featurette]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=13590</guid>

					<description><![CDATA[Cute and cuddly are passe, welcome a new weapon of mass destruction created with LBP 2. The Creatinator! Enjoy the journey as Sackboy destroys everything in his way, using his new found powers. We seriously want to play this. LBP 2 releases in Jan next year for the PS3.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" title="Creatinator Featurette (LittleBigPlanet 2)" width="500" height="281" src="https://www.youtube.com/embed/wFSC27hIX1g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Cute and cuddly are passe, welcome a new weapon of mass destruction created with LBP 2. The Creatinator!</p>
<p>Enjoy the journey as Sackboy destroys everything in his way, using his new found powers. We seriously want to play this.</p>
<p>LBP 2 releases in Jan next year for the PS3.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">13590</post-id>	</item>
		<item>
		<title>LittleBigPlanet 2 Release Pushed Back To 2011</title>
		<link>https://gamingbolt.com/littlebigplanet-2-release-pushed-back-to-2011</link>
					<comments>https://gamingbolt.com/littlebigplanet-2-release-pushed-back-to-2011#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 09:40:27 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=11390</guid>

					<description><![CDATA[Media Molecule have just confirmed that their upcoming title, LittleBigPlanet 2&#8217;s release date has been delayed to January 2011. They say: &#8220;We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2009/12/littlebigplanet1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4723" src="https://gamingbolt.com/wp-content/uploads/2009/12/littlebigplanet1.jpg" alt="" width="620" height="385" /></a></p>
<p style="text-align: left">Media Molecule <a href="http://www.littlebigplanet.com/en-gb/news/article/important_news_regarding_the_release_date_of_littlebigplanet_2/" target="_blank">have just confirmed</a> that their upcoming title, LittleBigPlanet 2&#8217;s release date has been delayed to January 2011. They say: &#8220;We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve. We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.&#8221;</p>
<p style="text-align: left">Sure we are disappointed, guys. But at least we will get to play a better game.</p>
<p style="text-align: left">You can check out our exclusive preview of LBP2 <a href="https://gamingbolt.com/littlebigplanet-2-not-so-little-after-all" target="_blank">here</a>.</p>
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		<title>New LittleBigPlanet 2 Trailer Is&#8230; Typical LBP (And That&#8217;s Why It&#8217;s Awesome)</title>
		<link>https://gamingbolt.com/new-littlebigplanet-2-trailer-is-typical-lbp-and-thats-why-its-awesome</link>
					<comments>https://gamingbolt.com/new-littlebigplanet-2-trailer-is-typical-lbp-and-thats-why-its-awesome#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 11 Sep 2010 15:18:32 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[lbp 2]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=11093</guid>

					<description><![CDATA[The recently released trailer for LittleBigPlanet 2 is the personification of everything LBP, and represents everything that LittleBigPlanet comprises of- awesome humour and non-sensical, extremely fun gameplay. The new trailer shows Sackboy using the all new Grappling Hook, as he swings across from tree to tree through a forest, ending with hilarious consequences. After a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/RaLT5x42Hh4&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_GB&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="https://www.youtube.com/v/RaLT5x42Hh4&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_GB&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object></p>
<p style="text-align: left">The recently released trailer for LittleBigPlanet 2 is the personification of everything LBP, and represents everything that LittleBigPlanet comprises of- awesome humour and non-sensical, extremely fun gameplay.</p>
<p style="text-align: left">The new trailer shows Sackboy using the all new Grappling Hook, as he swings across from tree to tree through a forest, ending with hilarious consequences. After a whacky two and a half minutes, the trailer promises at the end that LittleBigPlanet 2 will provide players with &#8220;more ways to Play, Create and Share.&#8221;</p>
<p style="text-align: left">It looks brilliant so far. We might have an exclusive preview up in some time. Keep watching out.</p>
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