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	<title>Maquette &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Celeste and Maquette Coming to Game Pass in July, TOEM Available Now</title>
		<link>https://gamingbolt.com/celeste-and-maquette-coming-to-game-pass-in-july-toem-available-now</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Jul 2023 13:30:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Figment 2: Creed Valley]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Serious Sam: Siberian Mayhem]]></category>
		<category><![CDATA[techtonica]]></category>
		<category><![CDATA[the cave]]></category>
		<category><![CDATA[The Wandering Village]]></category>
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		<category><![CDATA[Venba]]></category>
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					<description><![CDATA[Dreamscaper, Marvel's Avengers, The Ascent, Two Point Campus and Expeditions: Rome are also leaving the service on July 31st.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2023/07/18/game-pass-july-2023-wave-2-announce/" target="_blank" rel="noopener">revealed</a> the second wave of Game Pass titles coming to subscribers this month, starting with <em>Techtonica</em> on Game Preview for cloud, consoles and PC. Hand-drawn photography title <em>TOEM</em> is also available for the same platforms, along with <em>The Cave</em>, an adventure title from <em>Monkey Island</em> creator Ron Gilbert and Double Fine Productions of<em> Psychonauts 2</em> fame.</p>
<p>Tomorrow, July 19th, the recursive puzzler <em>Maquette</em> will be playable for consoles and PC. Then there&#8217;s <em>Figment 2: Creed Valley</em>, another adventure title, and city-builder <em>The Wandering Village</em>, on July 20th for cloud, consoles and PC. <em>Serious Sam: Siberian Mayhem</em>, a standalone expansion to <em>Serious Sam 4</em>, also joins the service on July 25th for cloud, PC and Xbox Series X/S.</p>
<p>Closing out the month is the narrative cooking title <em>Venba</em>, which launches on July 31st for consoles and PC. Acclaimed platformer <em>Celeste</em> returns to the library on August 1st for cloud, consoles and PC.</p>
<p>Check out the titles leaving Game Pass on July 31st, and play them now while you still can.</p>
<ul>
<li><em>Dreamscaper</em> (Cloud, Console, and PC)</li>
<li><em>Expeditions: Rome</em> (PC)</li>
<li><em>Marvel’s Avengers</em> (Cloud, Console, and PC)</li>
<li><em>The Ascent</em> (Cloud, Console, and PC)</li>
<li><em>Two Point Campus</em> (Cloud, Console, and PC)</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">559627</post-id>	</item>
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		<title>15 Ambitious Video Games That Flopped</title>
		<link>https://gamingbolt.com/15-ambitious-video-games-that-flopped</link>
					<comments>https://gamingbolt.com/15-ambitious-video-games-that-flopped#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 09:39:23 +0000</pubDate>
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		<category><![CDATA[Baldo: The Guardian owls]]></category>
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		<category><![CDATA[Chicory: A Colorful Tale]]></category>
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		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Fuga: Melodies of Steel]]></category>
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		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=533104</guid>

					<description><![CDATA[Despite promising interesting mechanics and gameplay, these 15 games just couldn't live up to the massive hype behind them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ame development can be tough, and very few developers set out to make a game that will fail. It does happen though, especially if a title is long on ambition and short on proper execution. Let&#8217;s look at 15 of the most ambitious games over the past few years that flopped, whether in terms of sales, critical reviews or player reception.</p>
<p><strong>Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Mass Effect Andromeda</em> tried to do a lot. It tried to tell a new story with a brand new cast, with the team behind <em>Mass Effect 3&#8217;s</em> stellar multiplayer in charge. It also opted for much larger play spaces and more build diversity. However, from the very outset, there were issues, whether it was the plan to have randomly generated planets, Frostbite being a mess, high-level departures, etc. Despite being decent in several ways,<em> Andromeda</em> flopped hard enough that publisher EA reportedly cancelled DLC and put the franchise on ice for a few years.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">533104</post-id>	</item>
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		<title>Maquette Coming to Xbox Series X/S, Xbox One, and Nintendo Switch in Winter</title>
		<link>https://gamingbolt.com/maquette-coming-to-xbox-series-x-s-xbox-one-and-nintendo-switch-in-winter</link>
					<comments>https://gamingbolt.com/maquette-coming-to-xbox-series-x-s-xbox-one-and-nintendo-switch-in-winter#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 Jul 2022 07:49:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=525878</guid>

					<description><![CDATA[The first-person recursive puzzle title is also launching on day one for Xbox Game Pass. It's currently available for PS4, PS5 and PC via Steam.]]></description>
										<content:encoded><![CDATA[<p>Along with <a href="https://gamingbolt.com/solar-ash-coming-to-xbox-one-xbox-series-x-s-and-game-pass-this-winter"><em>Solar Ash</em></a> and<a href="https://gamingbolt.com/the-pathless-announced-for-xbox-series-x-s-xbox-one-and-nintendo-switch"><em> The Pathless</em></a>, Annapurna Interactive announced another PlayStation/PC exclusive coming to other platforms this year &#8211; Graceful Decay&#8217;s <em>Maquette.</em> The first-person recursive puzzler releases this Winter for Xbox One, Xbox Series X/S, and Nintendo Switch along with launching day one on Xbox Game Pass.</p>
<p>Currently available for PS4, PS5 and PC via Steam, <em>Maquette</em> seeks to explore &#8220;everyday problems&#8221; against the backdrop of a modern-day love story. The puzzle aspect comes from the ability to make every single aspect of the game world, from buildings to objects, appear either bigger or smaller. Venture closer to the center and everything appears tiny to you.</p>
<p>However, going further out causes the world to become that much bigger. For more details, you can check out our official review <a href="https://gamingbolt.com/maquette-review-model-behavior">here</a>. While it received praise for its aesthetics, puzzles and voice-acting, the difficulty can be inconsistent at times and the story isn&#8217;t perfect.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Coming this winter to Xbox and Switch: <a href="https://twitter.com/maquettegame?ref_src=twsrc%5Etfw">@maquettegame</a>! <a href="https://t.co/ytuDD0vyeQ">pic.twitter.com/ytuDD0vyeQ</a></p>
<p>&mdash; Annapurna Interactive (@A_i) <a href="https://twitter.com/A_i/status/1552734521077821440?ref_src=twsrc%5Etfw">July 28, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Maquette Review – Model Behavior</title>
		<link>https://gamingbolt.com/maquette-review-model-behavior</link>
					<comments>https://gamingbolt.com/maquette-review-model-behavior#respond</comments>
		
		<dc:creator><![CDATA[Matt Bianucci]]></dc:creator>
		<pubDate>Wed, 03 Mar 2021 11:42:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Graceful Decay]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=471863</guid>

					<description><![CDATA[Maquette puts a unique puzzler into an engaging exploration of love. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>aquette </em>is the type of game you have to see to understand. It’s another entry into the crowded first-person indie puzzle landscape, this time as the debut from developer Graceful Decay, but it’s also one of the more mechanically unique ones. Set in a recursive, size-bending world, <em>Maquette </em>also paints its gameplay against the backdrop of a full relationship, all of its joys, stresses, and pains. It doesn’t fully realize the potential of its unique gameplay mechanic or its touching love story, nor does it reach above and beyond to transcend its own mechanics, but <em>Maquette</em> finds ways to be joyous, heartbreaking, clever, and frustrating and is certainly a worthy way to satisfy the lovers and the thinkers alike.</p>
<p>It will probably take you a few minutes to get used to <em>Maquette</em>’s recursive worlds before you start to make any progress on its puzzles. In the majority of the game’s six main chapters, you’re dropped into a contained, normally proportioned world, in the center of which is an exact model of that world, and every item and building in the model has the same function as in the larger world and can be upscaled or downscaled based on if it is placed in the model or the real world. Let’s say you have a normal-sized key. If you place that key from the real world into the model, a larger key will appear in the real world whose size is proportional to the original key’s size in the model.</p>
<p><iframe title="Maquette Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/u87T2Rst7PY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Maquette is another entry into the crowded first-person indie puzzle landscape, this time as the debut from developer Graceful Decay, but it’s also one of the more mechanically unique ones."</p>
<p>This is the basis for every puzzle in <em>Maquette</em>’s three-to-four-hour runtime. A few other mechanics sneak their way in, especially one chapter that uses special crystals to open particular doorways, but they all invariably revolve around the different-sized versions of the same world. As the game progresses, you have to control the sizes and locations of many more objects, including everything from crystals to stairways, in order to progress the story. You do really need to start to think outside the box, especially as a third, even larger world comes into play and throws a wrench in the entire system.</p>
<p>The puzzles themselves hover over the line between frustrating and clever. In the beginning, the game does a great job at easing you into the different types of solutions you’ll need to understand later in the game, a slow but necessary tactic for the occasionally-mind-bending mechanic. Later on, though, puzzles are more inconsistent. A handful of puzzles had me stumped for longer than I care to admit, but the solutions were often more groan-inducing than revelatory, especially when the puzzles become more meta. The middle chapters contain easily the game’s strongest puzzles, providing the best examples of making you feel clever without being overly frustrating, a mark which the rest of the chapters hit frequently enough but less consistently.</p>
<p>One of the main reasons for <em>Maquette</em>’s successes is its environmental design. Most chapters have more-or-less the same plus-sign-shaped layout, with a center that contains the miniature model and related offshoots on all four sides. What works about it is that each of the offshoots, which usually contains a house or yard, is effectively its own vehicle for puzzles, and each makes mostly unique uses of the size-bending objects. There’s a good sense of progression every time you enter a new yard or pass a new fence because you’re often moving to either a new type of puzzle or will use an entirely new object. The most interesting moments come when the areas interconnect, requiring you to move between houses or yards to solve a single puzzle.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3.jpg"><img decoding="async" class="aligncenter wp-image-471866" src="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3.jpg" alt="maquette" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-3-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"One of the main reasons for <em>Maquette</em>’s successes is its environmental design."</p>
<p>I would’ve liked to see this more often, though, instead of the common occurrence of putting a forcefield around areas when no longer in use. This is a good way to stop you from going on a fruitless goose chase in a place you’ve already been, but I wanted to use what I’d learned about the past areas in new puzzles. Regardless, the environments are frequently gorgeous, filled with life and a wide color palette to match the story’s tone, as are the songs that often play as you solve puzzles. Even if I was stumped, I always enjoyed seeing where I was going or listening to the music, and the late-game areas are masterfully crafted to evoke certain relevant tones and emotions.</p>
<p>The other side of <em>Maquette</em>’s coin is its contained, yet emotionally wide-ranging love story. It follows the full cycle of a relationship between Kenzie and Michael, voiced beautifully by real-world couple Bryce Dallas Howard and Seth Gabel, structured in the form of a letter written from one to the other to reminisce. As you progress the story, primarily in the form of solving each step of a puzzle, you get another line or sentence of the letter superimposed onto some part of the environment. It’s very well-paced and compartmentalized, as is necessary for its tonal correlation with the environments. The best parts of their relationship correspond to the brightest and most vibrant colors, while the more heartbreaking moments are accompanied by gloomy greys.</p>
<p>The most impressive part of the story is how it conveys everything it needs without character models or traditional cutscenes. Voiceovers happen frequently, but they’re instead combined with colorful animated sketches. While minimalistic, I’d argue that these sketches are in many ways more effective than a true cutscene. This story is familiar, and the writing isn’t always entirely on point, but you have a better ability to place yourself in the story because of how much is left to the imagination. This makes the story all the more powerful and engaging, even if it doesn’t tread any truly new ground. It also allows what ultimately happens in the story to come across naturally, as it’s told less from the point of view of a narrator and more like that of a diary. You’re not here to get to know these characters specifically, but more understand them as stand-ins for anyone in a relationship going through many of the events here, which is why it’s forgivable that there isn’t anything incredibly surprising, as a major twist might have seemed forced.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-471865" src="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2.jpg" alt="maquette" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/maquette-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Maquette&#8217;s story is very well-paced and compartmentalized, as is necessary for its tonal correlation with the environments."</p>
<p><em>Maquette</em>’s most glaring issue comes more as a missed opportunity than a detriment to the experience. While I enjoyed both the story and gameplay as separate experiences, I struggle to see their inherent connection. There are certainly cosmetic overlaps that come in the form of the aforementioned environmental tone, an abundance of symbolism, and some recurring objects and locations in gameplay that are given more context by the story, but this is not a story that inherently needed to be told with this gameplay, or really in a game at all. The story doesn’t gain much from being put next to this unique mechanic, nor does it inform the gameplay altogether. The cosmetic connections that are there make it so that the two don’t feel completely independent, and late-game moments make a few hints at a larger meaning, but I couldn’t shake the idea that I was switching between story and gameplay, rather than using them together to transcend either.</p>
<p><em>Maquette </em>puts a lot of unique mechanics and interesting characteristics together to create a beautiful, concise puzzler package. The recursive, size-shifting gameplay is some of the more unique gameplay I’ve seen in a puzzle game, and it’s utilized in mostly clever ways to make you really understand the environments and take full advantage of them. The story might not be entirely new, but its minimal visual style and superb cast make a story that you can put yourself into as easily as if it were your own diary. The inherent connection between the story and gameplay is loose, but the environments and visual motifs allow you to connect with the characters much more easily and effectively. <em>Maquette </em>is a short package, but it puts together a lot of successful elements in its highly relatable exploration of love and relationships.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 4.</span></strong></em></p>
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		<title>10 Upcoming Games of March 2021</title>
		<link>https://gamingbolt.com/10-upcoming-games-of-march-2021</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Mar 2021 10:19:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Balan Wonderworld]]></category>
		<category><![CDATA[Crash Bandicoot 4: It&#039;s About Time]]></category>
		<category><![CDATA[Disco Elysium: The Final Cut]]></category>
		<category><![CDATA[Evil Genius 2: World Domination]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[Monster Energy Supercross: The Official Videogame 4]]></category>
		<category><![CDATA[Monster Hunter Rise]]></category>
		<category><![CDATA[Monster Truck Championship]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=471520</guid>

					<description><![CDATA[This month is lined up all kinds of great releases.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo <span class="il">game</span> releases come and go, and the only certainty is having more to look forward to. While <span class="il">March</span> isn&#8217;t absolutely stacked from top to bottom, there are more than a few worthwhile titles. Whether you&#8217;re looking for a co-op centric platforming adventure, looking to hunt monsters or simply take over the world, these are the 10 <span class="il">games</span> of <span class="il">March</span> 2021 that are worth looking into.</p>
<p><b>Evil Genius 2: World Domination</b></p>
<p><iframe loading="lazy" title="Top 10 Upcoming NEW Games of March 2021 (PS5, Xbox Series X | S, Switch, PC)" width="500" height="281" src="https://www.youtube.com/embed/yDQomsDypcw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s been a long time coming but finally the sequel to the cult classic about being as a super villain and building a lair with traps is releasing. <em>Evil Genius 2: World Domination</em> features four geniuses to play with each having to build a unique doomsday device while thwarting the Forces of Justice. You can have multitudes of minions skilled in either getting their hands dirty, deception or research and science. If you just want to go wild and make the craziest lair possible, Sandbox mode offers everything unlocked from the get-go. <em>Evil Genius 2: World Domination</em> releases on <span class="il">March</span> 30<sup>th</sup>, exclusively for PC.</p>
<p><b>Monster Hunter Rise</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-463993" src="https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise.jpg" alt="Monster Hunter Rise" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/Monster-Hunter-Rise-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>From the New World all the way to Kamura Village, <em>Monster Hunter Rise</em> retains many of the tenets of <em>Monster Hunter World</em> while introducing some new mechanics. All 14 iconic weapon trees are here but players can use the new Wirebug to execute different maneuvers, from evades to special weapon abilities, and truly mix things up. New monsters and old join the fray from Tigrex and Mizutsune to Aknosom and Magnamalo. With the Rampage, Palamutes and monster riding, <em>Monster Hunter Rise</em> promises a brave new chapter for the series. It&#8217;s out on <span class="il">March</span> 26<sup>th</sup> for Nintendo Switch.</p>
<p><b>Balan Wonderworld</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-463830" src="https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld.jpg" alt="balan wonderworld" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/balan-wonderworld-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yuji Naka, of <em>Sonic the Hedgehog</em> and <em>Nights Into Dreams</em>, returns with a new 3D platformer. <em>Balan Wonderworld</em> is a musical title, set in the strange Wonderworld as protagonists Leo and Emma interact with the mysterious Balan. As players explore 12 different stories, they&#8217;ll try to save certain characters whose hearts have gone astray. Utilizing over 80 different costumes, each with their own unique abilities, and even a Chao Garden-style mini-<span class="il">game</span> called Isle of Times, <em>Balan Wonderworld</em> promises a nostalgic trip. It&#8217;s out on <span class="il">March</span> 26<sup>th</sup> for Xbox One, PS4, PC, Xbox Series X/S, PS5 and Nintendo Switch.</p>
<p><b>It Takes Two</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469445" src="https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two.jpg" alt="It Takes Two" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/It-Takes-Two-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hazelight Studios&#8217; <em>It Takes Two</em> recently went gold and director Josef Fares has been hyping it a lot, promising tons of variety and how you&#8217;ve “never played anything like it.” As such, the <span class="il">game</span> looks like a fun action-packed, platforming adventure with upbeat visuals and a heart-warming story. It even has Fares himself as a talking book because of course it does. As a co-op title, <em>It Takes Two</em> also provides a Friend&#8217;s Pass so that another player can go through the entire <span class="il">game</span> with you for free. The <span class="il">game</span> releases on <span class="il">March</span> 26<sup>th</sup> for PS4, PS5, Xbox One, PC and Xbox Series X/S.</p>
<p><b>Disco Elysium: The Final Cut</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437483" src="https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium.jpg" alt="disco elysium" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/disco-elysium-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>How would you go about solving crimes? Would you methodically investigate? Manipulate the world&#8217;s denizens? Or just spend all of your time dancing? In <em>Disco Elysium</em>, you can do all of this. <em>The Final Cut</em> builds on this further, adding new characters and cutscenes, over 150,000 words to its script count and a full English VO among other features. Four quests that were originally cut have also been restored and there are even new animations and art. <em>Disco Elysium: The Final Cut</em> is out in <span class="il">March</span> for PS4, PS5, Google Stadia and PC. PC owners even get it as a free upgrade, making it the perfect time to jump back in.</p>
<p><b>Monster Truck Championship</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-471530" src="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship.jpg" alt="Monster Truck Championship" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Truck-Championship-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With all of the big racing <span class="il">games</span> coming up, it&#8217;s nice to have titles like <em>Monster Truck Championship</em>. Choose one of 16 different monster trucks and tear through 25 different arenas. Along with a Career Mode, Drag Races and Destruction-style events, players can partake in freestyle competitions to pull off wheelies and other stunts. With over 50 elements to customize and independent front and rear wheel control, <em>Monster Truck Championship</em> doesn&#8217;t skimp on the realism either. Currently available for PC, <em>Monster Truck Championship</em> will be coming to Xbox Series X/S and PS5 on <span class="il">March</span> 16<sup>th</sup> with 4K/60 FPS support on both platforms.</p>
<p><b>Monster Energy Supercross: The Official Videogame 4</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-471531" src="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4.jpg" alt="Monster Energy Supercross - The Official Videogame 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Monster-Energy-Supercross-The-Official-Videogame-4-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Fans of Milestone S.r.l.&#8217;s <em>Monster Energy Supercross</em> series have even more extreme races to look forward to. <em>Monster Energy Supercross: The Official Videogame 4</em> arrives on <span class="il">March</span> 11<sup>th</sup> for PS4, Xbox One, PS5, Xbox Series X/S, and PC. There are more than 100 riders to choose from in the 450SX and 250SX categories with players having 17 tracks set in 11 stadiums for the season. A new Career Mode is also available and allows for learning in different categories, from mastering new abilities in “Future” to taking on the toughest challenges in the “Pro” category. And of course, the robust track editor and compound will be returning as well.</p>
<p><b>Mundaun</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-471532" src="https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun.jpg" alt="Mundaun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Mundaun-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The premise starts in simple, hand-penciled fashion – your grandfather has died in a fire and you venture back to <em>Mundaun</em> to find out why. The gorgeous aesthetic gives way to a terrifying experience with strange creatures roaming the land. Fear has a tangible effect on the player, causing one to move slower depending on its intensity. As you explore the landscape and eventually climb the mountain, you&#8217;ll either discover the terrifying truth or die trying. <em>Mundaun</em> is out on <span class="il">March</span> 16<sup>th</sup> for PC, Xbox One, PS4, PS5, Xbox Series X/S and Nintendo Switch.</p>
<p><b>Maquette</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-447345" src="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg" alt="Maquette" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Imagine a modern-day story of love, except told via an MC Escher-style world of recursive puzzles. In a nutshell, <em>Maquette</em> is a first person title which challenges the players to re-imagine their perspective on things. In this strange surreal world, zooming in turns you large and everything small but makes the world outside is large and daunting. It sounds strange but over time, players will learn more of Michael and Kenzie, their relationship and how to deal with love and loss. <em>Maquette</em> is out on <span class="il">March</span> 2<sup>nd</sup> for PS4, PS5 and PC.</p>
<p><b>Crash Bandicoot 4: It&#8217;s About Time (PS5, Xbox Series X/S, Switch)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-446304" src="https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9.jpg" alt="crash bandicoot 4 it's about time" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/crash-bandicoot-4-its-about-time-image-9-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Crash Bandicoot 4: It&#8217;s About Time</em> was quite the dimension-hopping adventure when it first released for Xbox One and PS4. It had tons of levels, challenges like Flashback levels and N. Verted Mode, and multiple playable characters. While not being quite as successful as <em>N. Sane Trilogy</em>, the sequel gets a new leash on life for the PS5, Xbox Series X/S and Nintendo Switch. It releases on <span class="il">March</span> 12<sup>th</sup> for those platforms (and later this year for PC), offering 4K/60 FPS gameplay on the Xbox Series X and PS5. Faster loading times, DualSense support for Neo Cortex&#8217;s blast and Tawna&#8217;s Hookshot, and even Activity Cards on the PS5 are all supported. Those who purchased the title on Xbox One or PS4 are also in luck since they&#8217;ll receive a free upgrade for Xbox Series X/S and PS5.</p>
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		<title>Final Fantasy 7 Remake, Maquette Free With PlayStation Plus in March</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-maquette-free-with-playstation-plus-in-march</link>
					<comments>https://gamingbolt.com/final-fantasy-7-remake-maquette-free-with-playstation-plus-in-march#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Feb 2021 12:26:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Farpoint VR]]></category>
		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Gunfire Games]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=471462</guid>

					<description><![CDATA[Farpoint VR and Remnant: From the Ashes on PS4 also included.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430779" src="https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l.jpg" alt="Final-Fantasy-II-Remake-Key-Vis_02-07-20_001l" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/Final-Fantasy-VII-Remake-Key-Vis_02-07-20_001l-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Update:</strong> Sony has <a href="https://blog.playstation.com/2021/02/26/playstation-plus-games-for-march-final-fantasy-vii-remake-maquette-remnant-from-the-ashes-and-farpoint/" target="_blank" rel="noopener">confirmed</a> <em>Final Fantasy 7 Remake, Farpoint VR, Remnant: From the Ashes</em> and <em>Maquette</em> on PS5 for PlayStation Plus in March.</p>
<p><strong>Original Story:</strong></p>
<p>Following <a href="https://gamingbolt.com/final-fantasy-7-remake-will-be-free-for-playstation-plus-subscribers-in-march-rumour">rumors</a> that <em>Final Fantasy 7 Remake</em> would be free on PlayStation Plus in March, it seems <a href="https://www.facebook.com/PlayStationNL/photos/a.172412626109358/4374521859231726/">PlayStation Netherlands&#8217; Facebook page</a> may have leaked the news early. Though the post has been pulled, Nibellion on Twitter managed to snag the image. Indeed, <em>Final Fantasy 7 Remake</em> will be free next month for PS4 players.</p>
<p>But that&#8217;s not all. Other PS4 titles include <em>Farpoint VR</em> and <em>Remnant: From the Ashes</em> while PS5 players will be getting <em>Maquette</em> for free. <a href="https://gamingbolt.com/maquette-haven-and-recompile-confirmed-for-ps5"><em>Maquette</em></a> is currently slated to release on March 2nd for PS4, PS5 and PC, and features first person recursive puzzle-solving. It&#8217;s surreal but also looks fantastic.</p>
<p>As for <em>Final Fantasy 7 Remake&#8217;s</em> inclusion, it makes sense considering Square Enix&#8217;s recent announcement of <a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-coming-to-ps5-contains-new-story-episode-with-yuffie"><em>Final Fantasy 7 Remake Intergrade</em></a>. The latter is an enhanced edition of the RPG for PS5, complete with visual improvements, 4K and 60 FPS modes, Photo Mode and a new story episode focused on Yuffie. PS4 players can avail of free upgrades to the PS5 version, though the Yuffie story episode will cost extra (<a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-will-cost-70-only-coming-to-ps5">and won&#8217;t release for PS4</a>). According to the image below, those who redeem the game on PlayStation Plus won&#8217;t receive the free PS5 upgrade. Stay tuned for official confirmation in the meantime.</p>
<p>https://twitter.com/Nibellion/status/1365273440899522576</p>
]]></content:encoded>
					
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		<title>30 PlayStation 5 Video Games to Look Forward to &#8211; Part 2</title>
		<link>https://gamingbolt.com/30-playstation-5-video-games-to-look-forward-to-part-2</link>
					<comments>https://gamingbolt.com/30-playstation-5-video-games-to-look-forward-to-part-2#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 31 Aug 2020 10:00:49 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Control Ultimate Edition]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Haven]]></category>
		<category><![CDATA[Hitman 3]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Athia]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quantum Error]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Sackboy: A Big Adventure]]></category>
		<category><![CDATA[Scarlet Nexus]]></category>
		<category><![CDATA[Solar Ash]]></category>
		<category><![CDATA[Stray]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[yakuza: like a dragon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=452899</guid>

					<description><![CDATA[Whether it's third party titles or first party exclusives, there's a lot to look forward to.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s not enough that there are 15 big titles coming to the PS5 in the coming years. So we decided to look at 15 additional titles, ranging from console exclusives to titles releasing on PS4 as well as some multiplatform games worth checking out on next-gen consoles. Without further ado, let&#8217;s get into it.</p>
<p><a href="https://gamingbolt.com/30-playstation-5-video-games-to-look-forward-to-part-1">Check out part 1 here.</a></p>
<p><b>Project Athia</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-450090" src="https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02.jpg" alt="Project Athia_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Project-Athia_02-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A timed console exclusive for PS5 (which is also coming to PC), not much is known about Project Athia. It&#8217;s an open world title, as Square Enix president Yosuke Matsuda confirmed, and is set in a fantasy world with the protagonist having extensive mobility. Luminous Productions of Final Fantasy 15 fame is developing it and there&#8217;s ray-tracing support. Regardless of exclusivity, it&#8217;s going to be a long wait until its release, but that&#8217;s a recurring theme for many next-gen titles.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">452899</post-id>	</item>
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		<title>Maquette, Haven, and Recompile Confirmed for PS5</title>
		<link>https://gamingbolt.com/maquette-haven-and-recompile-confirmed-for-ps5</link>
					<comments>https://gamingbolt.com/maquette-haven-and-recompile-confirmed-for-ps5#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 02 Jul 2020 06:22:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Dear Villagers]]></category>
		<category><![CDATA[Graceful Decay]]></category>
		<category><![CDATA[Haven]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phigames]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Recompile]]></category>
		<category><![CDATA[The Game Bakers]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[Sony outlines several indie titles coming to PS5 and PS4 in the future.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-447345" src="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg" alt="Maquette" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Maquette.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Maquette-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A PlayStation Indies presentation was recently dropped by Sony where it outlined several indie titles that were coming to the PS5 and PS4. Among these were titles like Annapurna Interactive&#8217;s puzzler <em>Maquette</em>, The Game Bakers&#8217; <em>Haven</em> and Phigames&#8217; <em>Recompile</em> (which is also coming to Xbox Series X). Check out their respective new trailers below.</p>
<p><em>Maquette</em> is described as a &#8220;recursive puzzle game&#8221; where the player modifies the sizes of different buildings and structures. Traversing closer to the world&#8217;s center will make things bigger while backing out makes them smaller. This is set against the backdrop of problems and obstacles in a &#8220;modern-day love story&#8221;. It will release for PS4, PS5 and PC this year.</p>
<p><a href="https://gamingbolt.com/haven-announced-adventure-rpg-is-furi-developers-next-game"><em>Haven</em></a> has been revealed extensively before now and will also release for PS5 (along with Xbox One, Nintendo Switch, PC and PS4). It focuses on a couple, Yu and Kay, who have escaped from their respective homes and settled on an alien planet with its own unique dangers. Along with gliding along the planet&#8217;s surface, players will use team up attacks and techniques in turn-based battles.</p>
<p>Finally, there&#8217;s <em>Recompile</em>, a stunning Metroidvania title where players control a semi-sapient program struggling to survive against deletion. You&#8217;ll venture through the Mainframe, fighting and platforming (including a sick dash into foes) while also hacking the environment. Recompile also releases this year for PS5, Xbox Series X and PC.</p>
<p>Check out all of the other PlayStation Indies in the short montage below.</p>
<p><iframe loading="lazy" title="MAQUETTE | Gameplay Walkthrough" width="500" height="281" src="https://www.youtube.com/embed/cPOTTL8rA08?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Haven - Glide Free Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/b_jhGKn049E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Recompile Next Gen Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/KZKL-h2rMC0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="PlayStation Indies Montage | PS4, PS5" width="500" height="281" src="https://www.youtube.com/embed/PqriVv9zuhA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


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