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	<title>Meta Quest &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Skydance&#8217;s Behemoth Receives First Gameplay Trailer, Launches in Fall 2024</title>
		<link>https://gamingbolt.com/skydances-behemoth-receives-first-gameplay-trailer-launches-in-fall-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 May 2024 23:55:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Behemoth]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[skydance interactive]]></category>
		<category><![CDATA[SteamVR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588659</guid>

					<description><![CDATA[The action RPG takes place in the Forsaken Lands, as players fight for their lives against other humans and massive bosses.]]></description>
										<content:encoded><![CDATA[<p>On top of titles like <a href="https://gamingbolt.com/concord-launches-august-23rd-for-ps5-and-pc-first-gameplay-revealed"><em>Concord</em></a> and <a href="https://gamingbolt.com/astro-bot-announced-launches-for-ps5-on-september-6"><em>Astro Bot</em></a>, Sony&#8217;s latest State of Play highlighted titles coming to PlayStation VR2 this year. That includes <a href="https://gamingbolt.com/the-walking-dead-saints-and-sinners-studio-announces-vr-action-rpg-behemoth">Skydance Games&#8217; <em>Behemoth</em></a>, launching in Fall 2024 alongside SteamVR and Meta Quest 3. After the Forsaken Lands face plagues, leading to the ruin of their cities, those left sane are left to fight for their survival. Check out the first gameplay below.</p>
<p>Developed by the team behind <em>The Walking Dead: Saints and Sinners</em>, <em>Behemoth</em> focuses on hand-to-hand combat with an emphasis on physics. Players can wield swords and axes, use a grappling hook to pull down bridges, discover equipment and more. The grappling hook is also ideal in combat for pulling enemies and sending them off bridges or retrieving weapons.</p>
<p>You can also execute brutal finishers and shove opponents into hazardous obstacles. Other survivors oppose you at every turn, but they&#8217;re far from the biggest threat, as massive bosses inhabit the world and must be defeated. Stay tuned for more details on <em>Behemoth</em>, including a proper release date, in the coming months.</p>
<p><iframe title="Skydance&#039;s Behemoth - First Gameplay | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/hTmjjzwSp-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Thrasher Announced by Thumper Artist/Composer, Launches in 2024</title>
		<link>https://gamingbolt.com/thrasher-announced-by-thumper-artist-composer-launches-in-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Dec 2023 01:47:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[puddle]]></category>
		<category><![CDATA[The Game Awards 2023]]></category>
		<category><![CDATA[Thrasher]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573074</guid>

					<description><![CDATA[Coming to consoles, PC and Meta Quest next year, the surreal adventure involves a space eel's fast-paced evolution into a megabeast.]]></description>
										<content:encoded><![CDATA[<p>Remember Drool&#8217;s surreal rhythmic racer <a href="https://gamingbolt.com/thumper-interview-inside-rhythmic-violence"><em>Thumper</em></a> with its dark industrial synth? Puddle, the artist and composer behind it, is working on what seems to be a spiritual successor &#8211; <em>Thrasher</em>. The art style is as detailed and strange as <em>Thumper</em>, with players controlling a space eel and evolving it into a &#8220;megabeast.&#8221; Check out the announcement trailer.</p>
<p>Described as a &#8220;breakneck race&#8221; for survival, players must venture through the void, dashing and thrashing, fighting bosses. The controls are fast-paced, but you can sit back and chill out or try to earn a spot in the rankings by racking up combos. We&#8217;ll have to wait for more details and gameplay, but you can rest assured of a stellar soundtrack.</p>
<p><em>Thrasher</em> is out in 2024 for consoles, PC and Meta Quest headsets. It supports haptics and spatial audio, seemingly confirming its launch for Xbox Series X/S and PS5. Stay tuned for more details in the coming months.</p>
<p><iframe title="THRASHER Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/d2EqoXAEwFg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bulletstorm VR Features Two Exclusive Levels Starring Trishka</title>
		<link>https://gamingbolt.com/bulletstorm-vr-features-two-exclusive-levels-starring-trishka</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 07 Dec 2023 13:12:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bulletstorm VR]]></category>
		<category><![CDATA[Incuvo]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[People Can Fly]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573033</guid>

					<description><![CDATA[Trishka Novak fights with Energy Blades, which can dismember enemies at close range and cut down objects in the upcoming VR title.]]></description>
										<content:encoded><![CDATA[<p>Though <em>Bulletstorm</em> has yet to see a sequel, People Can Fly is expanding on it with <a href="https://gamingbolt.com/bulletstorm-vr-announced-for-playstation-vr2-pc-and-quest"><em>Bulletstorm VR</em></a>. <a href="https://gamingbolt.com/bulletstorm-vr-has-been-delayed-by-a-month">Launching next month</a>, it features two exclusive levels with Trishka Novak in the leading role as she hunts General Sarrano (when not berating Grayson Hunt). Check out the latest trailer to see her in action.</p>
<p>Unlike Gray, Trishka prefers to fight with Energy Blades, which can dismember enemies. You can also use them to push targets into the environment, though kicking doors down still works. The blades can cut ropes and bring down heavy objects to wipe out groups of enemies. Of course, you can also wield an Energy Blade in one hand and a gun in the other.</p>
<p><em>Bulletstorm VR</em> launches on January 18th, 2024, for PlayStation VR2, Meta Quest headsets and PC via SteamVR. Those interested in the base game can check out our review <a href="https://gamingbolt.com/bulletstorm-video-review">here</a>. Stay tuned for more details on the VR version in the coming weeks.</p>
<p><iframe title="New Exclusive VR Content Trishka Trailer | Bulletstorm VR | Meta Quest, PSVR2, SteamVR" width="500" height="281" src="https://www.youtube.com/embed/4Q_0cW863LI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bulletstorm VR Has Been Delayed by a Month</title>
		<link>https://gamingbolt.com/bulletstorm-vr-has-been-delayed-by-a-month</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 20 Nov 2023 19:26:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bulletstorm VR]]></category>
		<category><![CDATA[Incuvo]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[People Can Fly]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571149</guid>

					<description><![CDATA["We aim to use this extra time to continue improving the experience," People Can Fly says. ]]></description>
										<content:encoded><![CDATA[<p>Following its announcement <a href="https://gamingbolt.com/bulletstorm-vr-announced-for-playstation-vr2-pc-and-quest">earlier in the year</a>, People Can Fly confirmed in August that <em>Bulletstorm VR </em>would be <a href="https://gamingbolt.com/bulletstorm-vr-gets-new-trailer-announcing-december-14-release-date">launching on December 14</a>, though with the game now less than a month away from its intended launch, the company has announced a delay, pushing its release back by a little over a month.</p>
<p>People Can Fly and developer Incuvo have announced in a Twitter post that <em>Bulletstorm VR </em>will now launch on January 18, 2024, and that the additional development time will be used to further improve the experience.</p>
<p>&#8220;People Can Fly and Incuvo have made the tough decision to delay the release of <em>Bulletstorm VR</em> to January 18, 2024,&#8221; the Twitter announcement reads. &#8220;We know that <em>Bulletstorm</em> fans are eager to put on their VR headsets and kick ass in virtual reality. We aim to use this extra time to continue improving the experience to ensure that <em>Bulletstorm VR</em> lives up to the high standards you’ve come to expect from the well-known AAA FPS franchise and People Can Fly as a developer of high-quality AAA games.&#8221;</p>
<p>When <em>Bulletstorm VR </em>launches in January, it will be available for PlayStation VR2, Meta Quest headsets, and PC (via Steam). Stay tuned for more updates on the game in the lead-up to its release.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Dear mercenaries, an update on the release date for Bulletstorm VR: <a href="https://t.co/xvypYqhsRo">pic.twitter.com/xvypYqhsRo</a></p>
<p>&mdash; Bulletstorm (@Bulletstorm) <a href="https://twitter.com/Bulletstorm/status/1726640186996789449?ref_src=twsrc%5Etfw">November 20, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Meta Announces End of Support for the Original Meta Quest Headset</title>
		<link>https://gamingbolt.com/meta-announces-end-of-support-for-the-original-meta-quest-headset</link>
					<comments>https://gamingbolt.com/meta-announces-end-of-support-for-the-original-meta-quest-headset#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 10 Jan 2023 01:35:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540315</guid>

					<description><![CDATA[Meta has officially announced end of support for the original Meta Quest VR headset. While owners can still play games, they will lose access to the headset's social features.]]></description>
										<content:encoded><![CDATA[<p>Meta has announced that it is ending support for its original standalone VR headset—the Meta Quest. The company announced end of support for its VR headset through an email sent to owners of the original Meta Quest.</p>
<p>When it comes to end of support, however, Meta makes it clear that the company is just halting development of new features for the old headset. Rather, the original Meta Quest is still slated to get security updates at least until 2024.</p>
<p>It is also worth noting that end of support means that owners of the original Meta Quest won&#8217;t be able to make use of the headset&#8217;s social features. They will still be able to play VR games that they already own and use other apps. The end of these social services is supposed to happen starting on March 5.</p>
<p>While the original Meta Quest is seeing the end of its life, support for the <a href="https://gamingbolt.com/meta-quest-2-has-sold-14-8-million-units-worldwide">incredibly popular Meta Quest 2</a> is still going strong, though the company has faced some hurdles with fiscal losses, leading to a <a href="https://gamingbolt.com/meta-quest-2-is-getting-a-100-price-hike-starting-august-1">price increase for the headset</a>. However, it is quite likely that we&#8217;ll see support for the Meta Quest 2 also start winding down by 2024, especially once the follow up—the Meta Quest 3—is inevitably launched.</p>
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		<title>Could PlayStation VR2 Be Headed Towards Market Failure?</title>
		<link>https://gamingbolt.com/could-playstation-vr2-be-headed-towards-market-failure</link>
					<comments>https://gamingbolt.com/could-playstation-vr2-be-headed-towards-market-failure#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 25 Apr 2022 13:22:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Meta Quest]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[oculus quest]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[psvr2]]></category>
		<category><![CDATA[valve index]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515514</guid>

					<description><![CDATA[irtual reality may not be the all encompassing future that becomes the primary and dominant form of engaging with media that so many evangelists for the technology may have originally wanted us to believe it would be, but it’s also clearly not going anywhere. While VR hasn’t seen explosive growth, it’s absolutely become a mainstay [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>irtual reality may not be the all encompassing future that becomes the primary and dominant form of engaging with media that so many evangelists for the technology may have originally wanted us to believe it would be, but it’s also clearly not going anywhere. While VR hasn’t seen explosive growth, it’s absolutely become a mainstay of the tech and entertainment worlds. It might not be <i>the </i>future like so many may have wanted it to be, but it absolutely is <i>a </i>future.<span class="Apple-converted-space"> </span></p>
<p>That is important to remember, because the point of this piece isn’t to decry VR’s existence, or to claim there’s no future for it. It’s very obvious VR is here to stay, as one of a multitude of ways people engage with entertainment. However, this growth and entrenchment of VR that we’ve been talking about has come from very specific kinds of VR products and paradigms &#8211; ones that are, in fact, entirely different from the kinds of high end VR tech that was originally peddled by so many eager entrants into the arena, back when VR was going to be THE future.<span class="Apple-converted-space"> </span></p>
<p>You know what I’m talking about here &#8211; the growth of VR has happened off the back of standalone VR headsets such as the Oculus Quest (Meta Quest now, technically speaking). These headsets &#8211; the ones that are extremely cheap to buy and require nothing else to run or be used. You don’t need an expensive thousand dollar PC or a separate home console (another few hundred bucks on top) to run these things. You don’t need to wrangle a few dozen wires and connections and then be tethered to be able to use these. You just put the headset on and you jump into your virtual reality.<span class="Apple-converted-space"> </span></p>
<p>Meta Quest is where the growth of VR has come from. It is overwhelmingly dominant in the market right now. In contrast, tethered VR has withered on the vine and died a slow, undignified death.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-471169" src="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg" alt="psvr" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/psvr-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You could argue some part of this is because no company has released a new tethered VR headset in a while, whereas standalone VR sets are a much more vibrant market. But ask yourself, WHY has no company released a tethered headset in years at this point, exactly? Oculus used to do many tethered sets. In fact for the longest time that’s all they did. Why did they stop? Why did Valve never follow up on the Index? Why have companies like HTC not released follow ups to their tethered VR products? With Sony you could at least make the argument they were waiting for the PS5 to be out and be a mature platform before pushing out the PSVR2 &#8211; but what about the others?<span class="Apple-converted-space"> </span></p>
<p>PSVR2 is the elephant in the room. Sony’s next generation VR headset looks et to be a very high end effort &#8211; but it’s going to be tethered to your PS5. Which means, it’s not standalone, it’s not even wireless (though the amount of wires has been reduced to just one, mercifully enough), and it needs an expensive (and still all but impossible to find) console to even function. Sony has made the market for this headset extremely limited &#8211; and this is without considering how much the market for VR has changed to disproportionately heavily favor standalone sets. We talked about Valve earlier &#8211; apparently, based on teases and leaks, their own next VR set is a standalone model using the Steam Deck<span class="Apple-converted-space"> </span>chipset as its base. Even Valve, purveyors of the largest platform for PC gaming, seem to be untethering their VR set and making it standalone and self contained.</p>
<p><iframe loading="lazy" title="PSVR2 vs PSVR Specs Comparison – A Massive Generational Bump?" width="500" height="281" src="https://www.youtube.com/embed/5q4DSZTD1KQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Because ultimately you must consider it from the perspective of the customer &#8211; how many people exist who will want to spend $500 on a PS5, and then $400 on a PSVR2 (assuming it costs as much as the original set did at launch, even though it’s packing far more expensive tech) to be able to play… Horizon: Call of the Mountain? How big do you think that addressable market really is? The original PSVR, with some incredible killer apps and games, including exclusives such as Astro Bot Rescue Mission, Tetris Effect, and Resident Evil 7, AND after a price drop to $200 WITH multiple games and controllers bundled, AND while needing a far cheaper and more readily available console, sold 5 million units. Does anyone really think the market for a set like that, except more expensive, tied to an even more expensive console and one that is harder to find, AND with Meta Quest preemptively poaching some of the best development talent there is, AND with the market for tethered VR demonstrably having died out, is larger than that 5 million? Why? Based on what, exactly? Why does anyone think people will buy PSVR2 in any significant numbers? Why would they, when they can get a Quest for half the price (if not less), and get some of the best and most talked about VR software there is at the moment? And in a far more convenient package to boot?<span class="Apple-converted-space"> </span></p>
<p>An easy way to counter these problems would be to have many must have exclusives that induce purchases. Fair enough, that’s a proven technique. But what developer making VR games would want to make their game exclusive to a platform with such poor commercial prospects? They’re a business, not a charity, after all. What reason do they have to not put their game on Meta as well? And if that game is available on Meta, what reason do you have to get a PSVR2 for it?</p>
<p>Sony could of course develop its own first party software for it. But only Sony’s flagship tentpole games have system selling ability &#8211; in other words, a God of War or Naughty Dog game being exclusive to a platform could sell that platform to the masses. Do you think there is even a snowball’s chance in hell that the next mainline God of War or Uncharted game will be a PSVR2 exclusive? Not just ALSO be on PSVR2 (since the rumors currently say Sony is <a href="https://gamingbolt.com/psvr-2-will-feature-oled-screens-with-2000x2040-resolution-per-eye-haptics-in-headset-and-more-rumour">looking at developing hybrid games</a>, as in games that are for PS5 and VR2 alike). They need to be exclusive, otherwise you are once more counting on dozens of millions of people caring enough about some extra immersion to want to spend literally hundreds of dollars on it. Do you think enough people like that exist? They don’t. Which means the games need to be exclusive. Do you think Sony will make their biggest games exclusive to PSVR2? Right now they won’t even make them exclusive to PS5, their flagship console, because those games are so expensive to make, cross gen is the only way to recoup costs.<span class="Apple-converted-space"> </span></p>
<p>And even if that hadn’t been the case (which it is, but in a hypothetical timeline where it wasn’t), what part of Sony’s history as a platform holder shows us that they have any interest in diverting their top games and talent to anything but their flagship console? You remember the support Sony gave the PS Vita or even the original PSVR as well as I do, I’m sure. And don’t get me wrong, there were many incredible games from Sony on both platforms. This isn’t about quality. This is about the fact that anything less than Sony’s biggest games being made exclusive to PSVR2 won’t sell the PSVR2, given all the challenges it faces. And Sony will never make its biggest tentpoles exclusive to VR.<span class="Apple-converted-space"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-509321" src="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg" alt="psvr2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/PSVR2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Which brings us back to the original point &#8211; PSVR2, launching in a difficult market with conditions stacked against it. It’s hard to see it having much of a future relative to standalone sets such as Quest 2, or the rumored Valve Deckard.<span class="Apple-converted-space"> </span></p>
<p>And that’s the thing &#8211; VR absolutely has a future, and it is going to be a very bright future at that. But it’s not a future where it has to be tethered to additional expensive tech, with all the costs and hassles that entails, to even function. It’s a future where VR is going to be standalone. Its own thing. The market has spoken. The device manufacturers have spoken. Sony’s PSVR2 may end up being an admirable and premium effort &#8211; but there’s a possibility it’ll end up being a product out of time, and with not enough of a market to truly sell to.<span class="Apple-converted-space"> </span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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