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	<title>Metal Gear Rising: Revengeance &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Single-Player Games That Made You Feel Unstoppable</title>
		<link>https://gamingbolt.com/15-single-player-games-that-made-you-feel-unstoppable</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 13:43:28 +0000</pubDate>
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					<description><![CDATA[Be prepared to feel like a proper force of nature with these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames have an incredible ability of letting us step into the shoes of characters who are, in a nutshell, way cooler than we&#8217;re ever going to be. Through the use of their mechanics, these games have us doing things that feel incredibly empowering to pull off, and that remains true no matter how frequently you do them throughout the length of the experience. This is a feature dedicated to games that are able to do just that.</p>
<p style="text-align: center;"><strong>GHOST OF TSUSHIMA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-449023" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg" alt="ghost of tsushima" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>What if we got a <em>Batman </em>game set in feudal Japan? <em>Ghost of Tsushima </em>would literally be it. The entire point of Sucker Punch&#8217;s samurai epic is to give players a vast and versatile toolset to use in both stealth and combat, which you then use throughout the game to strike fear in into the hearts of your enemies. No matter how many times you clear out a camp with lethal precision, it just never loses its luster.</p>
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		<title>Metal Gear Rising: Revengeance is Now Available on GOG</title>
		<link>https://gamingbolt.com/metal-gear-rising-revengeance-is-now-available-on-gog</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2024 10:52:06 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=592547</guid>

					<description><![CDATA[PlatinumGames' acclaimed hack-and-slash action title is DRM-free on the storefront at a 40 percent discount until July 11th.]]></description>
										<content:encoded><![CDATA[<p>It may be over 11 years since its original launch, but <em>Metal Gear Rising: Revengeance</em> <a href="https://gamingbolt.com/metal-gear-rising-revengeance-10-reasons-why-it-is-still-amazing">remains as enjoyable as ever</a>. Fortunately, fans of the PC version can enjoy it DRM-free &#8211; it&#8217;s now available on <a href="https://www.gog.com/game/metal_gear_rising_revengeance" target="_blank" rel="noopener">GOG</a> at 40 percent off until July 11th.</p>
<p>Developed by PlatinumGames (with Kojima Productions assisting), <em>Revengeance</em> focuses on Raiden four years after <em>Metal Gear Solid 4: Guns of the Patriots</em>. Cyborg soldiers are more common, and he&#8217;s at odds with rival PMC, Desperado. Unlike the mainline series, <em>Metal Gear Rising</em> focuses heavily on fast-paced hack-and-slash action.</p>
<p>Those who pick up the PC version can avail of various armor options for Raiden, from his MGS 4 armor to the Cyborg Ninja from <em>Metal Gear Solid 1</em>. It also includes downloadable content like VR missions and story content featuring Blade Wolf and Jetstream Sam as playable characters. Of course, there are also options to face off against the bosses only via the Chapter menu, rewatch cutscenes and codec conversations and more.</p>
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		<title>15 Games That Overcame the Odds to Become Successful</title>
		<link>https://gamingbolt.com/15-games-that-overcame-the-odds-to-become-successful</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 May 2023 12:33:29 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=549980</guid>

					<description><![CDATA[From sequels seeking redemption to new concepts for established franchises, these games were way better than they had any right to be.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f it wasn&#8217;t obvious, making a video game isn&#8217;t easy. Along with creating a strong concept and design, you need to hire artists and programmers, budget everything accordingly, manage production cycles, squash bugs, coordinate teams and much more over years. Whether an indie or big-budget game, it&#8217;s hard to predict how some games will turn out.</p>
<p>However, there are games which turn out even better than expected. Even if they looked good, the final result is something truly special. Here are 15 games that are way better than they initially had any right to be.</p>
<p><strong>Inside</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg"><img decoding="async" class="aligncenter wp-image-500680" src="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off the success of <em>Limbo</em>, Playdead Games began work on <em>Inside</em>, a spiritual successor of sorts. Many praised the former for its presentation and gameplay in 2010. However, despite starting development on <em>Inside</em> two months later, it was a long journey for the studio. Revealed in 2014, it faced some delays, which wasn&#8217;t enough to create overwhelming concern. At the time, many expected Inside to be good, but not that good.</p>
<p>And it was more than good on release in 2016. Earning near-universal praise from critics, its dark mood and storytelling were arguably superior to <em>Limbo</em>. The short length also exemplified how a video game could deliver pitch-perfect pacing with compelling puzzles and mechanics, on top of an incredible plot that didn&#8217;t hold the player&#8217;s hand.</p>
<p>Several years later, <em>Inside</em> is remembered even more fondly than <em>Limbo,</em> transcending its indie identity to become one of the best games ever made.</p>
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		<title>Metal Gear Rising: Revengeance &#8211; 10 Reasons Why it is Still Amazing</title>
		<link>https://gamingbolt.com/metal-gear-rising-revengeance-10-reasons-why-it-is-still-amazing</link>
					<comments>https://gamingbolt.com/metal-gear-rising-revengeance-10-reasons-why-it-is-still-amazing#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 09 Mar 2023 11:48:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=545252</guid>

					<description><![CDATA[PlatinumGames' hack and slash title remains an underrated gem a decade on from its launch. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t may not be a mainline <em>Metal Gear Solid </em>game, it may not have been developed by Kojima Productions, and it may not have been directed by Hideo Kojima, but <em>Metal Gear Rising: Revengeance </em>continues to hold a special place in the hearts of all series fans- or those who played it, at any rate. PlatinumGames&#8217; beloved hack and slash action title recently celebrated its tenth anniversary, and though it remains to be seen whether we will see it coming back into the limelight in any shape or form, here, we&#8217;re going to celebrate its ten years by looking back at it and talking about ten things that made it the excellent game it was.</p>
<p style="text-align: center;"><strong>GLEEFULLY ABSURD</strong></p>
<p><iframe title="10 Years of Metal Gear Rising Revengeance - 10 Reasons WHY IT STILL ROCKS" width="500" height="281" src="https://www.youtube.com/embed/TjPt9AfBmus?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Calling the <em>Metal Gear </em>franchise over the top would be the understatement of that century, but even in that group, <em>Metal Gear Rising: Revengeance </em>prides itself on a very unique and unhinged brand of insanity. This is a game where being absurd was almost the point, and it did that in ways that set it apart from other games in the franchise. <em>Metal Gear Rising </em>has a personality unlike any other game we&#8217;ve ever played, and from its story to its cast of characters (more on that in a bit) to its dialogue to its high octane action, it embraces that absurdity in truly exceptional ways.</p>
<p style="text-align: center;"><strong>INCREDIBLE COMBAT</strong></p>
<p>Unsurprisingly, this was the highlight of <em>Metal Gear Rising</em>. That&#8217;s unsurprising, of course, because that&#8217;s true of pretty much every game PlatinumGames has ever developed. The studio has a mastery of action combat systems like very few other developers in the industry do, but even when compared to other excellent Platinum titles (of which there&#8217;s more than a few), <em>Metal Gear Rising&#8217;s </em>combat remains peerless. Every single action in the game is an example of mechanical perfection- every slash, every dodge, every block, every parry, all of it comes together to deliver one of the most thrilling and satisfying combat systems we&#8217;ve ever experienced in a character action game.</p>
<p style="text-align: center;"><strong>PARRY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-546017" src="https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising.jpg" alt="metal gear rising" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/metal-gear-rising-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s something about parrying mechanics that appeals massively to fans of action games (when they&#8217;re implemented well, at least), and you&#8217;d be hard-pressed to think of many games that do parrying better than <em>Metal Gear Rising</em> does it. What makes it stand head and shoulders above the vast majority of other games who have similar mechanics is how incredibly satisfying parrying feels in this game- which, in turn, is primarily down to how perfectly balanced its challenging nature is. Even on standard difficulty, nailing the parry window in <em>Revengeance </em>requires a lot of practice, but once you do get the hang of it, nothing beats the swelling satisfaction of getting it right and turning enemies&#8217; attacks on themselves.</p>
<p style="text-align: center;"><strong>BLADE MODE</strong></p>
<p>Another defining trait of <em>Metal Gear Rising&#8217;s </em>combat system that sets it apart from its peers is Blade Mode. This was something that was billed as one of the game&#8217;s biggest hooks long before it came out (when it was supposed to be called <em>Metal Gear Solid: Rising, </em>in fact), and though there were initial doubts behind the scenes over whether it could be properly implemented, PlatinumGames was able to do just that. It allows players to slow down time and hack and slash at enemies with a flurry of quick attacks, with minute control afforded over the direction of every single swing, only to see enemies (or whatever it is you&#8217;re slashing at) cut down into literal ribbons as soon as time starts moving again. It&#8217;s as incredibly fun as it sounds, and yet another example of how overtly absurd this game is.</p>
<p style="text-align: center;"><strong>EXCELLENT BOSS FIGHTS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/8.-Metal-Gear-Rising-Revengeance.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-182430" src="https://gamingbolt.com/wp-content/uploads/2013/12/8.-Metal-Gear-Rising-Revengeance.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/8.-Metal-Gear-Rising-Revengeance.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/8.-Metal-Gear-Rising-Revengeance-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/8.-Metal-Gear-Rising-Revengeance-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Both <em>Metal Gear </em>as a franchise and PlatinumGames as a developer have always been known for delivering memorable boss fights, so it&#8217;s no surprise that a <em>Metal Gear </em>game developed by Platinum had plenty of those as well. Obviously, given the game&#8217;s very nature, <em>Revengenace&#8217;s </em>boss fights were <em>very </em>different from what you&#8217;d ordinarily expect to see from such encounters in a <em>Metal Gear </em>game, and yet they still rank as some of the best the series has ever delivered. Epic, high octane, mechanically sound, appropriately challenging- they had everything they needed to serve as the memorable highlights of the experience that they were.</p>
<p style="text-align: center;"><strong>GREAT CHARACTERS</strong></p>
<p><em>Metal Gear Rising </em>may not have been developed and plotted out by Hideo Kojima, but the game still had an excellent cast of characters. The likes of Jetstream Sam and Sundowner, to name just a couple, dominated every scene they were in, and were perfect examples of how the cast&#8217;s best and biggest personalities could quickly embed themselves in your memory. Of course, there were a couple of characters in particular who deserve special mention&#8230;</p>
<p style="text-align: center;"><strong>SENATOR ARMSTRONG</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-326298" src="https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/senator-armstrong-metal-gear-rising-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s easy to forget that in terms of pure screentime, the game&#8217;s main antagonist, Senator Armstrong didn&#8217;t have a <em>massive </em>role in <em>Metal Gear Rising</em>. But <em>boy </em>did he have a massive presence, to the point that he may very well be one of the best villains we&#8217;ve seen in a game in the last decade. On a fundamental level, the threat he posed to Raiden was a formidable one, as evidenced by the gruelingly punishing final boss fight he starred in. On a narrative level, meanwhile, he may very well be the most memorable personality in the entire game, and has single handedly given birth to some of the best gaming memes you&#8217;ll ever see. Hell, he gave us &#8220;nanomachines, son&#8221;- what more could you ask for?</p>
<p style="text-align: center;"><strong>RAIDEN</strong></p>
<p>Raiden&#8217;s trajectory throughout the <em>Metal Gear </em>franchise is fascinating to follow. He started out as a wimpy kid in <em>Metal Gear Solid 2</em>, before returning in <em>Metal Gear Solid 4 </em>as a badass (and painfully tragic) cyborg, only to complete his transformation as an excellent action hero in <em>Metal Gear Rising</em>. No, he&#8217;s obviously no Solid Snake, but <em>Revngeance&#8217;s </em>Raiden is still an incredibly compelling protagonist that most players found very easy to root for. All too often, god protagonists are taken for granted in all forms of storytelling, so we&#8217;ll take every chance we get to point out just how excellent Raiden was in this game.</p>
<p style="text-align: center;"><strong>BANGING SOUNDTRACK</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-380569" src="https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising.jpg" alt="metal gear rising" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/metal-gear-rising-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>That really is the perfect way to describe <em>Metal Gear Rising&#8217;s </em>soundtrack- it&#8217;s banging. It freaking slaps. It suits the tone of the game perfectly. It&#8217;s bombastic, it&#8217;s explosive, it&#8217;s full of adrenaline. This is a game that&#8217;s all about over the top action and giddy violence, about stakes so high that it&#8217;s hard not to laugh at them- and it&#8217;s all too self aware about all of these things. Nothing exemplifies that better than the soundtrack, which keeps delivering one excellent piece of music after another (especially when it comes to the boss fights).</p>
<p style="text-align: center;"><strong>DLC CHAPTERS</strong></p>
<p>Even if you just play through the base experience of <em>Metal Gear Rising: Revengeance</em>, you&#8217;ll be in for one hell of an action game, but if you still want more once you&#8217;ve rolled the credits (and you probably will), there&#8217;s additional content to dive into- which, typically enough, is also excellent. PlatinumGames released several DLC chapters for the game in the aftermath of its launch, which collectively add a healthy chunk of gameplay, and they are all well worth diving into.</p>
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		<title>Metal Gear Rising: Revengeance &#8211; 10th Anniversary Celebration Set for February 21</title>
		<link>https://gamingbolt.com/metal-gear-rising-revengeance-10th-anniversary-celebration-set-for-february-21</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 11:39:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=542530</guid>

					<description><![CDATA[PlatinumGames will be celebrating the tenth anniversary of its acclaimed action game later this month, the developer has announced. ]]></description>
										<content:encoded><![CDATA[<p><em>Metal Gear Rising: Revengeance&nbsp;</em>might not have the massive fan-following that mainline&nbsp;<em>Metal Gear&nbsp;</em>games do, but it is, of course, still widely regarded not only as one of developer PlatinumGames&#8217; best games ever, but also one of the best action games of all time. Soon, the Japanese studio will be commemorating an important milestone for the game.</p>
<p>Taking recently to Twitter, PlatinumGames announced an event to celebrate&nbsp;<em>Metal Gear Rising: Revengeance&#8217;s&nbsp;</em>10th anniversary. Set for February 21, the developer says it will unveil new anniversary art for the game. Whether that will be the extent of the celebrations remain to be seen, though fans will be hoping that the studio has a little bit more up its sleeve.</p>
<p>Recently, Quinton Flynn, who voiced the character Raiden in&nbsp;<em>Metal Gear Solid 2, Metal Gear Solid 4,&nbsp;</em>and&nbsp;<em>Metal Gear Rising: Revengeance,&nbsp;</em>seemed to hint at an <a href="https://gamingbolt.com/metal-gear-announcement-planned-for-the-coming-weeks-voice-actor-suggests">upcoming announcement related to&nbsp;<em>Metal Gear</em></a>. Meanwhile, Konami has also hinted that more of its beloved franchises will follow in&nbsp;<em>Silent Hill&#8217;s&nbsp;</em>footsteps with <a href="https://gamingbolt.com/veteran-metal-gear-solid-producer-says-2023-will-bring-a-long-awaited-announcement">long-awaited reveals</a>. As per leaks, that will include <a href="https://gamingbolt.com/virtuos-website-lists-konami-as-recent-client-amidst-metal-gear-solid-3-remake-rumour">a remake of&nbsp;<em>Metal Gear Solid 3</em></a>, developed by Virtuos.</p>
<p>https://twitter.com/platinumgames_j/status/1620618199921483776</p>
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		<title>Metal Gear Announcement Planned for the &#8220;Coming Weeks,&#8221; Voice Actor Suggests</title>
		<link>https://gamingbolt.com/metal-gear-announcement-planned-for-the-coming-weeks-voice-actor-suggests</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 Jan 2023 14:01:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[Metal Gear Solid 3]]></category>
		<category><![CDATA[Virtuos]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541034</guid>

					<description><![CDATA[Quinton Flynn, who played Raiden in multiple Metal Gear games, seems to be hinting at imminent announcements related to the series. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/silent-hill-2-remake-and-layers-of-fears-interview-with-bloober-team">Silent Hill</a> </em>is back from the dead with many projects in development (and <a href="https://gamingbolt.com/silent-hill-projects-will-continue-to-grow-in-number-some-never-got-off-the-ground-producer">many more still to come</a>), but rumours keep on insisting that it&#8217;s not the only beloved Konami franchise that&#8217;s gearing up to make its long-awaited comeback. <em>Metal Gear </em>is the name that keeps popping up in leaks and reports, and it seems an announcement could officially be made on that front soon.</p>
<p>That&#8217;s as per actor Quinton Flynn, who voiced the character Raiden in <em>Metal Gear Solid 2, Metal Gear Solid 4, </em>and <em>Metal Gear Rising: Revengeance. </em>Responding to a tweet from a fan inquiring about the possibility of a <em>Metal Gear Rising </em>sequel being announced in the near future, Flynn recently said, &#8220;Stay tuned for things to be announced in the coming weeks.&#8221; Cheekily, he followed the message up with a winky emoji. Check out his tweet below, or a screenshot of it <a href="https://gamingbolt.com/wp-content/uploads/2023/01/quinton-flynn-metal-gear-tease.jpg" target="_blank" rel="noopener">through here</a>, in case the tweet gets deleted.</p>
<p>Reports have claimed for over a year that Konami is preparing to revive <em>Metal Gear, </em>with <a href="https://gamingbolt.com/metal-gear-solid-3-remake-and-new-castlevania-game-are-in-development-rumour">a ground-up remake of </a><em><a href="https://gamingbolt.com/metal-gear-solid-3-remake-and-new-castlevania-game-are-in-development-rumour">Metal Gear Solid 3: Snake Eater</a> </em>allegedly in development at Virtuos. <a href="https://gamingbolt.com/virtuos-website-lists-konami-as-recent-client-amidst-metal-gear-solid-3-remake-rumour">Several</a> subsequent <a href="https://gamingbolt.com/rumoured-metal-gear-solid-3-remake-studio-is-working-on-an-unannounced-aaa-action-adventure-remake">reports</a> have added fuel to that fire- though of course, Flynn would be unlikely to voice Raiden in that project, since the character isn&#8217;t part of the game&#8217;s story. Whether that means there are multiple <em>Metal Gear </em>projects in the works, similar to <em>Silent Hill, </em>remains to be seen.</p>
<p>Interestingly, veteran <em>Metal Gear </em>producer Noriaki Okamura recently said that Konami will be <a href="https://gamingbolt.com/veteran-metal-gear-solid-producer-says-2023-will-bring-a-long-awaited-announcement">making &#8220;long awaited&#8221; announcements in 2023</a>. Leaks have also claimed that Sony will be <a href="https://gamingbolt.com/sony-will-announce-new-third-party-content-very-soon-rumour">announcing new third party content soon</a>.</p>
<p>https://twitter.com/quintonflynn/status/1615284297056788481</p>
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		<title>10 Most Epic Boss Deaths In Video Games</title>
		<link>https://gamingbolt.com/10-most-epic-boss-deaths-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Aug 2022 09:02:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Monster Hunter World: Iceborne]]></category>
		<category><![CDATA[Nioh 2: The First Samurai]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[resident evil 3 remake]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[The Legend of Heroes: Trails in the Sky SC]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526528</guid>

					<description><![CDATA[There's "defeating bosses" and there's "going out in a blaze of glory." Check out 10 bosses that go down in the most epic ways possible.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f there&#8217;s one thing we&#8217;ve learned about video games through the decades, it&#8217;s that all of them are eventually beaten. It may take some time but ultimately, the player is supposed to win (most of the time, at least). While some bosses lay down and die, others go out in a blaze of glory. Then there are others that fall in violently epic ways because a simple death is too good for them. Let&#8217;s take a look at 10 of the most epic video game boss deaths in history.</p>
<p><b>Metal Gear RAY &#8211; Metal Gear Rising: Revengeance</b></p>
<p><iframe loading="lazy" title="10 Most ICONIC Video Game Boss Deaths" width="500" height="281" src="https://www.youtube.com/embed/C1rN_e-wD7E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Armstrong&#8217;s death is constantly brought up as one of the more epic boss deaths in video games. Don&#8217;t get us wrong – it&#8217;s a great choice – but there&#8217;s also the massacre of Metal Gear RAY at the start of the game. Essentially, Raiden goes one-on-one against it, systematically taking it apart. As the music builds and he dodges lasers and gunfire.</p>
<p>He then proceeds to toss it into the sky before dicing it apart and splitting it right down the centre before it explodes all around him. If any sequence could leave such a huge first impression, it&#8217;s this one.</p>
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		<title>9 More Amazing QTEs in Recent Games</title>
		<link>https://gamingbolt.com/9-more-amazing-qtes-in-recent-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 24 Jun 2022 06:53:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Lost Judgment]]></category>
		<category><![CDATA[Man of Medan]]></category>
		<category><![CDATA[marvels spider-man]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[until dawn]]></category>
		<category><![CDATA[yakuza 0]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=518948</guid>

					<description><![CDATA[When pulled off well, QTEs can be amazing- here are a few such examples. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Q</span>uick time events have sort of become a thing of the past at this point. While once they were found in games ubiquitously, now, they&#8217;re rarely often used by developers. Of course, every once in a while, we do encounter QTEs in games, which is always something of a blast from the past, especially when they&#8217;re properly executed (which, as we all know, is easier said than done with QTEs). In this feature, that&#8217;s exactly what we&#8217;ll be looking at, as we list out some of our favourite QTEs from recent games (or, you know, relatively recent, at any rate).</p>
<p style="text-align: center;"><strong>KARAOKE (YAKUZA 0)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/yakuza-0.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-273207" src="https://gamingbolt.com/wp-content/uploads/2016/07/yakuza-0.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/yakuza-0.jpg 800w, https://gamingbolt.com/wp-content/uploads/2016/07/yakuza-0-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/07/yakuza-0-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Anyone who&#8217;s spent a decent amount of time with iYakuza 0 (or most other <em>Yakuza </em>games, really) has most likely given its karaoke minigame a go as well. A rhythm game in all but name, these visits to karaoke bars are always a blast. Regardless of which difficulty you pick or even which song you pick, developer Ryu Ga Gotoku Studio has a talent for musical timing in QTEs. So much so that we&#8217;d almost like to see them make an entire rhythm game.</p>
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		<title>11 More Biggest Bosses In Video Games</title>
		<link>https://gamingbolt.com/11-more-biggest-bosses-in-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 13 May 2022 07:28:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515782</guid>

					<description><![CDATA[These big bads had us quaking in our boots. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">T</span>he bigger they are, the harder they fall, but before they fall, they sure can scare the crap out of us. There&#8217;s nothing quite like coming up against a ridiculously massive foe in a game, one that&#8217;s far larger than you, and then actually trouncing it in battle. But these massive foes often feel like insurmountable obstacles simply thanks to their size. We&#8217;ve spoken about a few such video game bosses in a past feature, and here, we&#8217;ll be talking about a few more. </span></p>
<p style="text-align: center;"><strong>LICHDRAGON FORTISSAX (ELDEN RING)</strong></p>
<p><iframe loading="lazy" title="11 HUGE Bosses That INTIMIDATED Players" width="500" height="281" src="https://www.youtube.com/embed/c_IE6ysBfNg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Lichdragon Fortissax &#8211; well, look at it. The thing&#8217;s massive, and with that and a bunch of deadly attacks in its moveset, this dragon is the most formidable enemy you&#8217;ll fight in the entire game. Of course, this is an optional boss fight, but you <em>will </em>have to seek it out if you&#8217;re going for the Age of Duskborn ending.</p>
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		<title>12 More Bosses You Can&#8217;t Defeat, No Matter What</title>
		<link>https://gamingbolt.com/12-more-bosses-you-cant-defeat-no-matter-what</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Mar 2022 09:10:27 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Destiny 2: Beyond Light]]></category>
		<category><![CDATA[Dino Crisis 2]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Quake 4]]></category>
		<category><![CDATA[resident evil: code veronica]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[star wars jedi knight 2: jedi outcast]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[The Legend of Heroes: Trails of Cold Steel]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497435</guid>

					<description><![CDATA[Some boss fights offer a modicum of hope. However, these 12 bosses will insist on crushing you right away with very little effort.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>oss fights where you have no chance of killing the boss, much less winning, are fairly typical in games. They serve a multitude of purposes, from advancing the narrative to kick-starting the player&#8217;s growth in power. Let&#8217;s take a look at 12 video game bosses that couldn&#8217;t be killed, no matter what you did. <b>Story spoilers follow so be warned.</b></p>
<p><b>Phylaks, the Warrior &#8211; Destiny 2: Beyond Light</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-497513" src="https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks.jpg" alt="Destiny 2 Beyond Light - Phylaks" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/Destiny-2-Beyond-Light-Phylaks-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Much of the story in <em>Destiny 2: Beyond Light</em> focuses on harnessing the power of Stasis. Before that though, the player encounters Eramis in Riis-Reborn as she bestows Stasis powers to her followers in the House of Darkness. Upon being discovered, there&#8217;s no other choice but to run. Phylaks, the Warrior, also appears to stop you but is completely immune to any damage. Eventually you&#8217;ll come back and use the power of Stasis to defeat her before taking down Eramis herself.</p>
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