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	<title>metal gear &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hideo Kojima Approached Vince Zampella to Make a Metal Gear Shooter in 2008</title>
		<link>https://gamingbolt.com/metal-gear-creator-had-approached-vince-zampella-to-make-metal-gear-shooter-in-2008</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 15:36:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636982</guid>

					<description><![CDATA[In a video package celebrating the life and work of Vince Zampella, Kojima confirmed his discussions with the former about the project.]]></description>
										<content:encoded><![CDATA[<p>During a video package at DICE 2026 celebrating the life and work of Vince Zampella, Hideo Kojima spoke about having approached him to work on a <em>Metal Gear</em> game. As caught by <a href="https://www.videogameschronicle.com/news/hideo-kojima-says-he-talked-to-vince-zampella-about-making-a-metal-gear-shooter-at-respawn/" target="_blank" rel="noopener">VideoGamesChronicle</a>, this conversation took place after the release of <em>Metal Gear Solid 4: Guns of the Patriots</em> in around 2008.</p>
<p>Along with this, Kojima also revealed that he had spoken to Zampella following the former&#8217;s departure from Konami. Kojima was seeking advice from Zampella during the creation of Kojima Productions, since Zampella had experience with going independent to found Respawn Entertainment. “Without [Zampella], the gaming industry wouldn’t be what it is today,” he said.</p>
<p>Unfortunately, aside from the fact that it was going to be a shooter, we don’t really get to learn why this Zampella-headed <em>Metal Gear</em> game was never made. Considering his experience with the <em>Call of Duty</em> series, and the eventual release of two <em>Titanfall</em> games and <em>Apex Legends</em>, it would have likely been quite the action-packed ride.</p>
<p>The video package featured a number of important figures from across the gaming industry, from Hideo Kojima to Microsoft Gaming boss Phil Spencer, Gearbox boss Randy Pitchford, and even members of the gaming media like Geoff Keighley.</p>
<p>“What struck me most was his restlessness,” Keighley said on stage, according to <a href="https://www.gamefile.news/p/vince-zampella-dice-tribute" target="_blank" rel="noopener">Game File</a>. “Nothing was ever quite good enough. That relentless hunger for excellence drove him to believe he could always make a better game, a better company, be a better leader.”</p>
<p>“He was direct, impatient with nonsense and fiercely loyal to the people doing the work,” Keighley continued. “As he liked to say, he was always a few days away from quitting every job he ever had. And somehow that’s what made him invaluable. He could be inside the system without becoming it. That independence led him to always put the player first, to push even the biggest organizations to take risks.&#8217;“</p>
<p>Vince Zampella <a href="https://gamingbolt.com/respawn-entertainment-ceo-vince-zampella-dies-in-car-crash">passed away back in December</a> in a tragic driving accident along Angeles Crest Highway. The accident was noted as occurring at 12:45 PM, and resulted in two fatalities &#8211; both occupants of Zampella&#8217;s 2026 Ferrari 296 GTS. Zampella died at the age of 55, and has left behind a massive legacy in the gaming industry.</p>
<p>Zampella was known for having a hand in creating games like the original <em>Medal of Honor</em> and the<em> Call of Duty</em> franchise after co-founding Infinity Ward with Jason West and Grant Collier. After having worked at the studio, and with Activision, for several years, Zampella and West would leave, founding Respawn Entertainment to work on games like <em>Titanfall</em>, the <em>Star Wars: Jedi</em> series, and <em>Apex Legends</em>.</p>
<p>After serving as the head of Respawn Entertainment for several years, Zampella would <a href="https://gamingbolt.com/respawn-founder-to-head-dice-la-with-plans-to-rebrand-and-launch-new-game">eventually become the CEO of Ripple Effect</a>—the studio previously known as DICE LA and one of the studios that worked on <em>Battlefield 6</em>. As part of his role, Zampella was tasked with overseeing the <em>Battlefield</em> franchise as a whole. The latest entry was released in October across PC, PS5 and Xbox Series X/S.</p>
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		<title>Metal Gear Franchise Has Sold 65.5 Million Copies, Silent Hill Has Sold 14 Million Copies</title>
		<link>https://gamingbolt.com/metal-gear-franchise-has-sold-65-5-million-copies-silent-hill-has-sold-14-million-copies</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 15:23:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[neobards entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635993</guid>

					<description><![CDATA[Both franchises have been seeing stable rises in sales owing to releases like Silent Hill f and Metal Gear Solid Delta: Snake Eater.]]></description>
										<content:encoded><![CDATA[<p>Konami has updated the <a href="https://www.konami.com/corporate/en/business/digitalentertainment.html" target="_blank" rel="noopener">Digital Entertainment Business page</a> of its official website, and in the process, has offered more current sales data for some of its biggest franchises. As a result, we now know that the <em>Metal Gear</em> franchise has sold 65.5 million copies as of the end of December 2025, which is 400,000 higher than what Konami had reported in October.</p>
<p><em>Silent Hill</em> has also seen a rise in sales, totalling up to 14 million units. This marks a growth in sales by a million, since Konami had previously confirmed 13 million units sold for the franchise back in October. These sales were likely helped by the critical acclaim seen by <em>Silent Hill f</em>, alongside anticipation for future games in the horror series.</p>
<p>Other console game franchises listed by Konami include <em>Pawafuru Puroyakyu</em>, which has sold 26.3 million, <em>Yu-Gi-Oh!</em>, which has sold 32.5 million, and <em>Momotaru Dentetsu</em>, which sits at 19.9 million. Free-to-play mobile games <em>Jikkyu Pawafuru Puroyakyu</em> and <em>Professional Baseball Spirits A (Ace)</em> have been downloaded 53 million and 66 million times, respectively. Titles available on consoles and mobiles have also been listed; <em>eFootball</em> sits at 950 million downloads, while <em>Yu-Gi-Oh! Master Duel</em> has been downloaded 90 million times.</p>
<p>The latest entry in the <em>Metal Gear</em> franchise has been a remake &#8211; <em>Metal Gear Solid Delta: Snake Eater</em>. Having launched in August 2025 on PC, PS5 and Xbox Series X/S, the title has seen critical acclaim by veterans of the series and a new generation of gamers. You can check out <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-review-what-a-thrill">more details about it in our review</a>.</p>
<p>In December, series producer Noriaki Okamura spoke about this being <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-producer-says-the-remake-was-now-or-never-for-developers">the ideal time to have remade the seminal <em>Metal Gear Solid 3: Snake Eater</em></a>, and how much respect he and director Yuji Korekado have for the original creators.</p>
<p>“Because the series has been around for a long time, we have a wide variety of fans,” said Korekado. “And we are conscious of being respectful to the previous games in the series. With this remake, we thought about how it would be best to bring the game to modern players, while respecting the thoughts and concepts of the original creator. However, if you reproduce the original work exactly as it is, some aspects can be difficult to play [for today’s gamers], so we adapted them.”</p>
<p>As for <em>Silent Hill</em>, the title has seen continuous support through the release of free updates. One of these, released in November, brought with it a new difficulty mode and the ability to skip more things during a New Game+ run. Writer Ryukishi07 also spoke earlier this month about <a href="https://gamingbolt.com/silent-hill-f-writer-was-told-by-producer-that-silent-hill-is-a-phenomenon-not-just-a-town">why it made sense to use the fictional town of Ebisugaoka</a> as the main setting for the game rather than its traditional setting of the eponymous Silent Hill.</p>
<p>“I discussed a lot of things with series producer Okamoto in a meeting after I received the request [to write <em>Silent Hill f</em>]” said Ryukishi07. “Like ‘Why is it set in Japan?’ and ‘What exactly is Silent Hill?’ In the end, we came to the conclusion that Silent Hill is not just the name of a place; it is a phenomenon. Looking back, I think I was able to create a pretty satisfying base for the story and world from this.”</p>
<p>For more on <em>Silent Hill f</em>, <a href="https://gamingbolt.com/silent-hill-f-review-dreadful-horror">check out our review</a>. It is available on PC, PS5 and Xbox Series X/S.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">635993</post-id>	</item>
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		<title>Metal Gear Series Has Sold Over 65 Million Copies, Silent Hill Has Sold 13 Million Copies</title>
		<link>https://gamingbolt.com/metal-gear-series-has-sold-over-65-million-copies-silent-hill-has-sold-13-million-copies</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Oct 2025 15:25:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[neobards entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630880</guid>

					<description><![CDATA[Konami revealed these new franchise sales figures for Metal Gear and Silent Hill through an update to its Principal Business web page.]]></description>
										<content:encoded><![CDATA[<p>Konami has updated the <a href="https://www.konami.com/corporate/en/business/digitalentertainment.html" target="_blank" rel="noopener">Principal Business page</a> of its official website to reflect new sales data for its various new releases and franchises. While it hasn’t provided precise sales figures for some of its newer releases, the company has confirmed that the <em>Metal Gear</em> franchise has now sold 65.1 million copies, which is 1.8 million higher than it was at the end of June.</p>
<p>The <em>Silent Hill</em> franchise has similarly seen a rise in sales, coming in at 13 million copies sold since the franchise first made its debut back in March 1999. This marks a 1.3 million rise in sales since the end of June. The sales of both Metal Gear and <em>Silent Hill</em> franchises were likely buoyed by the release of newer titles in their respective series – <em>Silent Hill 2</em>’s remake, <em>Silent Hill f</em> and <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-review-what-a-thrill"><em>Metal Gear Solid Delta: Snake Eater</em></a>.</p>
<p>Interestingly, the largest spike in the update figures comes from digital trading card game <em>Yu-Gi-Oh! Master Duel</em>, which now sits at 80 million – 10 million higher in cumulative sales and downloads when compared to March 2025.</p>
<p>Aside from <em>Yu-Gi-Oh! Master Duel</em> and the <em>eFootball</em> series – currently at 900 million in cumulative sales and downloads – <em>Metal Gear</em> is currently the best-selling franchise for the company. Konami has also noted earlier this month that it remains committed to the <em>Silent Hill</em> franchise as well.</p>
<p>The statement came from series producer Motoi Okamoto, who revealed that Konami announced three projects simultaneously – <em>Silent Hill 2</em> remake, <em>Silent Hill f</em> and<em> Silent Hill: Townfall</em> – <a href="https://gamingbolt.com/silent-hill-franchise-got-3-games-announced-because-konami-wanted-to-show-its-commitment">to show how committed it was</a> to bringing the franchise back into the mainstream.</p>
<p>“Three years ago, in 2022, we announced three titles: <em>Silent Hill 2</em>, <em>Silent Hill f</em>, and <em>Silent Hill: Townfall</em>,” wrote Okamoto on social media. “We didn’t want to just announce a single remake to ‘test the waters.’ We wanted people to feel how serious we were about reviving the series. Developing a remake and a new title simultaneously naturally involves risks, but we wanted to convey our commitment first and foremost.”</p>
<p>“Only when a new game is announced can the future of a series be seen,” he continued. “Users won’t feel motivated to engage with an IP unless they can sense it has a future. If the company takes a wait-and-see approach, so will the players. The company needs to show how serious it is so that users can get genuinely excited. I think that’s only fair.”</p>
<p><a href="https://gamingbolt.com/what-makes-silent-hill-f-the-most-talked-about-horror-game-of-the-year"><em>Silent Hill f</em></a> is the most recent title to have been published by Konami. Developed by NeoBards and featuring writing by Ryukishi07, the title has <a href="https://gamingbolt.com/silent-hill-f-accolades-trailer-highlights-critical-acclaim">seen an incredibly positive response</a> from fans of the <em>Silent Hill</em> franchise as well as fans of the overall horror genre.</p>
<p>Konami had also confirmed that last year’s <em>Silent Hill 2</em> remake had sold <a href="https://gamingbolt.com/silent-hill-2-remake-crosses-2-5-million-shipments">more than 2.5 million copies worldwide</a>, helping the franchise cross the 10 million units milestone. This indicates that <em>Silent Hill f</em> has likely sold somewhere around 2 million copies since its release earlier this month. For more details, check out <a href="https://gamingbolt.com/silent-hill-f-review-dreadful-horror">our review of <em>Silent Hill f</em></a>.</p>
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		<title>Konami Survey Asks Fans Which Metal Gear Remake They Would Like to See Next</title>
		<link>https://gamingbolt.com/konami-survey-asks-fans-which-metal-gear-remake-they-would-like-to-see-next</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 21 Sep 2025 17:53:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tokyo Game Show 2025]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628219</guid>

					<description><![CDATA[The survey includes almost every title in the series, from Metal Gear Solid 4 to the more recent Metal Gear Solid 5: The Phantom Pain.]]></description>
										<content:encoded><![CDATA[
<p>Tokyo Game Show starts this week, with the <a href="https://gamingbolt.com/konami-reveals-tokyo-game-show-lineup-includes-new-project-announcement">next <em>Metal Gear</em> Production Hotline</a> set to air live on September 24th, 7:30 PM PST. It seemingly promises more information on Fox Hunt, the new multiplayer mode coming to <em>Metal Gear Solid Delta: Snake Eater</em> <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eaters-new-online-fox-hunt-mode-is-out-this-fall" data-type="post" data-id="625550">sometime this Fall</a>, but there&#8217;s also <a href="https://questant.jp/q/7DNR3EOO" target="_blank" rel="noreferrer noopener">an interesting post-program survey</a> for Japanese users to peruse.</p>



<p>It features questions across various topics, but the one that sticks out the most is which games in the <em>Metal Gear</em> series fans would like to see remade next. Almost everything is included, from the original <em>Metal Gear</em> titles to <em>Metal Gear Solid 5: Ground Zeroes</em> and <em>The Phantom Pain</em>. Even<em> Metal Gear Solid 4: Guns of the Patriots</em>, which is playable only on PS3, and <em>Metal Gear Solid: Peace Walker</em> are fair game.</p>



<p>It&#8217;s not surprising to see Konami considering future remakes. <em>Metal Gear Solid Delta: Snake Eater</em> <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-surpasses-1-million-sales">sold over one million copies on its first day</a> and received extensive critical acclaim. Regardless of what fans vote for, however, an announcement may take a while, so stay tuned and check out <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-review-what-a-thrill">our review</a>.</p>



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		<title>The Complete Mainline Metal Gear Ranking You’ve Been Waiting For</title>
		<link>https://gamingbolt.com/the-complete-mainline-metal-gear-ranking-youve-been-waiting-for</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 16:46:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627535</guid>

					<description><![CDATA[It can be quite hard to pick a favorite title from a franchise that has given us so many great ones to choose from. Nevertheless, we follow in the shoes of Metal Gear's best protagonists and attempt to pull off the impossible.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>Metal Gear</em> franchise has been a mainstay in gaming history, a showcase of Hideo Kojima&#8217;s ability to weave in complex themes and nuanced takes on the problems he chooses to tackle while presenting experiences that push the boundaries of the genre he chooses to take on.</p>
<p>As a franchise that has pioneered the rise of the stealth action genre, and one whose meta-narrative could be quite overwhelming to anyone who hasn&#8217;t been paying attention to its many twists and turns, it features great titles that have each brought something brilliant to the table.</p>
<p>While the task of ranking each instalment in the title could be quite daunting, that&#8217;s exactly what we&#8217;ve set out to do! Without further ado, here&#8217;s our take on the <em>Metal Gear</em> titles that have caught our attention &#8211; and kept it &#8211; over the years.</p>
<h2>13. Metal Gear (1987)</h2>
<p><iframe title="What’s The BEST Metal Gear Game Ever Made?" width="500" height="281" src="https://www.youtube.com/embed/EZmH-8ruiEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The title that started it all features everything the franchise has come to be known for. There&#8217;s the stealth-action gameplay loop, a main narrative that features Solid Snake and Big Boss, and Kojima&#8217;s penchant for examining the world around him through the eyes of his characters, and a couple of fourth-wall breaks.</p>
<p>But given its age, it does rank lower on this list simply because its successors have overtaken it in terms of both their gameplay and presentation, despite the game being good enough to make it to the PS3’s <em>Metal Gear Solid: The Legacy Collection</em>. If you have one of those lying around, this one is well worth a visit and could have you quite invested in its story!</p>
<h2>12. Metal Gear Solid: Portable Ops (2006)</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-625231" src="https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-1024x580.webp" alt="Metal Gear Solid: Portable Ops" width="720" height="408" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-1024x580.webp 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-300x170.webp 300w, https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-768x435.webp 768w, https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-1536x870.webp 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/metal-gear-solid-portable-ops-2048x1160.webp 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This PlayStation Portable title, which features Naked Snake in the lead a few years after his time in Russia, brought several noteworthy additions to the table. The Comrade System, for example, allowed Naked Snake to recruit fallen foes and other soldiers to his cause in various inventive ways that stayed true to the franchise&#8217;s stealth-action roots while giving players a unique mechanic that would later make its way to other titles in the franchise.</p>
<p>Its story is nothing to be scoffed at either, bringing Naked Snake in conflict with the FOX Unit while other important characters like Campbell are also in play. Although Kojima was only a producer on this one, it&#8217;s still quite a solid addition to the franchise. However, like <em>Metal Gear</em>, its relative inaccessibility, thanks to it being PSP-exclusive, does not let it rank higher on this list.</p>
<h2>11. Metal Gear Solid: The Twin Snakes (2004)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-560147" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg" alt="metal gear solid the twin snakes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Although an effort to blend the story and locations of <em>Metal Gear Solid</em> with the gameplay and graphics of <em>Sons of Liberty</em> sounds like a very ambitious and bold move on paper, The Twin Snakes both succeeded and failed to fully recapture the magic of the game it was supposed to emulate.</p>
<p>While the new graphics, improved enemy AI, and of course, the story were well-received by critics and players alike, the GameCubie seemed unable to handle the load that the game&#8217;s systems placed on it. Moreover, the gameplay loop from <em>Metal Gear Solid</em> was marred by the addition of new mechanics from <em>Sons of Liberty</em>, making several parts of the original game feel too easy by comparison.</p>
<p>The <em>Twin Snakes</em>’ ambitious effort does earn it a place on this list, albeit a low one owing to its flawed take on a great title.</p>
<h2>10. Metal Gear Solid V: Ground Zeroes (2014)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-190219" src="https://gamingbolt.com/wp-content/uploads/2014/03/ps4-_-1-1024x522.png" alt="ps4 metal gear solid 5 ground zeroes" width="720" height="368" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/ps4-_-1-1024x522.png 1024w, https://gamingbolt.com/wp-content/uploads/2014/03/ps4-_-1-300x153.png 300w, https://gamingbolt.com/wp-content/uploads/2014/03/ps4-_-1.png 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As a bridge between the events of <em>Peace Walker</em> and <em>The Phantom Pain</em>, <em>Ground Zeroes</em> brings an excellent story to the table, continuing the adventures of Big Boss while setting up the events of its sequel with aplomb.</p>
<p>Despite its relatively short runtime, the gameplay loop was, and perhaps still is, a very good representation of the franchise&#8217;s biggest strengths, made even better by its companion app, excellent stealth animations and mechanics, and what Kojima saw as a stepping stone to <em>Metal Gear</em> being a “true open-world experience”.</p>
<p>However, its place in the franchise&#8217;s canon as a prologue to <em>The Phantom Pain</em> does not let it rank very high on our list, owing to other titles proving far more expansive in their stories or simply more memorable as a whole.</p>
<h2>9. Metal Gear 2: Solid Snake (1990)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-534175" src="https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake-1024x576.jpg" alt="metal gear 2 solid snake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/metal-gear-2-solid-snake.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As the sequel to the original <em>Metal Gear Solid</em>, <em>Solid Snake</em> builds on its mechanics while continuing the adventures of its titular character in a story that sees him face off against Big Boss once again.</p>
<p>The expanded enemy AI, along with matching expansions to Solid Snake&#8217;s skill set, makes this a title that enthralled many fans of the original game while also being a very attractive option for newcomers to the franchise. Its very positive reception earns it a place among the franchise&#8217;s greats, and its influence on the later titles cannot be overlooked, too.</p>
<h2>8. Metal Gear Solid: Snake Eater 3D (2012)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-9210" src="https://gamingbolt.com/wp-content/uploads/2010/06/3.jpg" alt="MGS Snake Eater 3D (3)" width="720" height="432" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/3.jpg 350w, https://gamingbolt.com/wp-content/uploads/2010/06/3-300x180.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As a 3DS port of one of the franchise&#8217;s greatest titles, <em>Snake Eater 3D</em> made good use of the console&#8217;s features to recreate the magic of Naked Snake&#8217;s battles against The Boss and Colonel Volgin, a narrative that set events of the entire franchise in motion.</p>
<p>As such, bringing that adventure into the hands of players who may not have experienced it was a clever move from Kojima and Konami, who did a great job working around the console&#8217;s limitations while making good use of its unique strengths. For instance, the third-person camera view and crouch-walking added new layers of nuance to the gameplay loop, while the innovative use of the 3DS&#8217;s gyroscope to make balancing on bridges and tree branches more immersive was a welcome touch alongside a camouflage system that made excellent use of the console&#8217;s camera.</p>
<p><em>Snake Eater 3D</em> deserves its place among the franchise&#8217;s best games and does a great job of bringing the title that inspired it to life on a new platform.</p>
<h2>7. Metal Gear Rising: Revengeance (2013)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-542531" src="https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-1024x576.jpg" alt="metal gear rising revengeance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/02/metal-gear-rising-revengeance.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Bringing Raiden back into the fold after the events of <em>Guns of the Patriots</em> while straying away from the franchise&#8217;s usual stealth-action formula? <em>Revengeance</em> is a spin-off that shouldn&#8217;t have worked, but did.</p>
<p>The sword-wielding combat was a whole lot of fun, while Raiden&#8217;s story was poignant and philosophical, his inner conflict arising from his conditioning forming a meaningful part of both the narrative and gameplay.</p>
<p>Kojima Productions’ story worked very well with PlatinumGames’ gameplay ideas to present a novel approach to <em>Metal Gear</em> in which combat was the only option, and a very entertaining one to boot!</p>
<h2>6. Metal Gear Solid: Peace Walker (2010)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-527789" src="https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-1024x580.jpg" alt="metal gear solid peace walker" width="720" height="408" srcset="https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-1024x580.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-768x435.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker-1536x870.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/08/peace-walker.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We&#8217;re now diving into the meat of this list, with <em>Peace Walker</em> being a great vehicle to take us toward the best of the <em>Metal Gear</em> franchise. After making its debut on PSP, it was eventually ported to the PS3 and Xbox 360. Big Boss’s time with the MSF was an excellent look into the character&#8217;s past with The Boss while also taking his story forward.</p>
<p>Its examinations of nuclear deterrence are another great addition to the title, giving Hot Coldman a lot of credence as the main antagonist, while Zero&#8217;s motivations with Cipher were quite the thrill when we first played the game. It&#8217;s perfect as a bridge between Big Boss’ past, present, and future, and handles its complex themes with style and substance.</p>
<p><em>Peace Walker</em> is a <em>Metal Gear</em> title that we would dive back into with glee.</p>
<h2>5. Metal Gear Solid V: The Phantom Pain (2015)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-241121" src="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-1024x576.jpg" alt="metal gear solid 5 the phantom pain" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Although <em>The Phantom Pain</em> suffered from being bang in the center of Kojima and Konami&#8217;s well-documented fallout, it does rank high on our list of the best <em>Metal Gear</em> titles nonetheless.</p>
<p>Its place in the franchise&#8217;s meta-narrative makes it an important part of its lore, connecting Big Boss to events in the original games in a way that makes sense, while indirectly setting him as an antagonist to Solid Snake.</p>
<p>Its gameplay and stealth mechanics are another highlight, bringing new twists and turns to the franchise&#8217;s formula. While we can&#8217;t help but wonder about what it could have been if Kojima had achieved his vision for it, <em>The Phantom Pain</em> is still <em>Metal Gear</em> at its finest.</p>
<h2>4. Metal Gear Solid 4: Guns of the Patriots (2008)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-443360" src="https://gamingbolt.com/wp-content/uploads/2020/05/mgs4-outer-haven.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/mgs4-outer-haven.jpg 800w, https://gamingbolt.com/wp-content/uploads/2020/05/mgs4-outer-haven-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/mgs4-outer-haven-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As the title that brought an end to Solid Snake&#8217;s adventures, <em>Guns of the Patriots</em> was a rollercoaster from start to finish.</p>
<p>Story beats aside, its gameplay was another feather in its cap, with the Octo Camo and Solid Snake&#8217;s advanced ageing being integrated quite well into the game&#8217;s mechanics. These additions made for an experience that felt authentic in its presentation and very immersive in the way players had to account for Solid Snake&#8217;s limitations.</p>
<p>Challenging and riveting, <em>Guns of the Patriots</em> continues to be a story that haunts us from time to time.</p>
<h2>3. Metal Gear Solid (1998)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-571788" src="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-1024x576.jpg" alt="metal gear solid master collection vol 1 image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As the adventure that brought Solid Snake to his iconic showdown with Liquid Snake, this one was sure to rank high on our list of the best <em>Metal Gear</em> titles. However, its story is not the only factor that makes it special; its gameplay for its time manages to thrill many players despite the years since its release.</p>
<p>It brings in some insane twists and chills that would define the franchise’s future entries, and is a very interesting peek at the early years of its stealth-action trappings. Its influence on the genre as well as on the cinematics and presentation of other popular franchises makes its high place on this list a no-brainer, honestly.</p>
<h2>2. Metal Gear Solid Delta: Snake Eater/Metal Gear Solid 3: Snake Eater (2025/2004)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625041" src="https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-1024x576.jpg" alt="Metal Gear Solid Delta Snake Eater - Sneaking Suit" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/Metal-Gear-Solid-Delta-Snake-Eater-Sneaking-Suit.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It&#8217;s no surprise that <em>Snake Eater</em>, in both of its iterations, ranks very high on this list of the best of <em>Metal Gear</em>. Its story, gameplay, bosses, and unique mechanics have made it the ideal choice for Konami&#8217;s attempt to introduce the franchise to a new generation of gamers.</p>
<p>Kojima&#8217;s storytelling chops are nearly in overdrive in this title, as is his ability to create characters that have withstood the test of time. The members of the Cobra Unit continue to be among our favorite bosses in the franchise, while Naked Snake&#8217;s poignant battle with his former mentor and his learning the truth about her actions is right up there with some of modern gaming’s best moments.</p>
<p><em>Snake Eater</em> is a <em>Metal Gear</em> title that will rank high on any list of our favorite games, and the remake just makes its strengths all the more obvious while making useful tweaks that elevate the amazing experience it presents.</p>
<h2>1. Metal Gear Solid 2: Sons of Liberty (2001)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-366390" src="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-1024x576.jpg" alt="Metal Gear Solid 2 Sons of Liberty" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There&#8217;s a reason that <em>Sons of Liberty</em> earns the throne of the best mainline <em>Metal Gear</em> title. Raiden&#8217;s adventure, and his partnership with Solid Snake in his quest to bring down Solidus Snake, is now the stuff of legends.</p>
<p>It&#8217;s a narrative that solidified Kojima&#8217;s reputation as a man ahead of his time, considering how the themes he attempted to tackle via the game&#8217;s narrative are now a part of modern discourse surrounding social media and the adverse effects of misinformation and a shorter attention span.</p>
<p>Its gameplay was nothing to scoff at either, presenting an enemy AI that was able to work in groups to attempt to capture the player, while a dearth of stealth options made it stay very true to the franchise&#8217;s roots. It&#8217;s a solid game all around and is one that reflects the best of what the franchise has to offer with ease.</p>
<p>What do you think about these rankings? Is there a title that you feel should have ranked higher, or perhaps taken the top spot? We&#8217;d love to hear what you think in the comments!</p>
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		<title>Metal Gear &#8211; Production Hotline 03 Announced for June 13th</title>
		<link>https://gamingbolt.com/metal-gear-production-hotline-03-announced-for-june-13th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 17:37:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621852</guid>

					<description><![CDATA[Fans can expect the "latest information" on the series from "the creators themselves" when the broadcast returns this Friday.]]></description>
										<content:encoded><![CDATA[
<p>Konami&#8217;s <a href="https://gamingbolt.com/konami-press-start-coming-june-12th-features-metal-gear-solid-delta-snake-eater-and-silent-hill-f" data-type="post" data-id="621706">Press Start event</a> promises an extended look at <em>Metal Gear Solid Delta: Snake Eater</em> on June 12th, but fans can look forward to even more news on June 13th. The <em>Metal Gear</em> &#8211; Production Hotline broadcast returns with its third episode at 8 PM JST/4 AM PT.</p>



<p>According to the game&#8217;s official Twitter, it will include &#8220;the latest information&#8221; for the series presented by &#8220;the creators themselves.&#8221; While the team could very well announce the long-requested <em>Metal Gear Solid: Master Collection Vol. 1</em>, it&#8217;s more likely that it will answer questions regarding <em>Delta: Snake Eater</em>.</p>



<p>It could also gather fan questions on the remake and provide updates on the current state of development. Considering recent criticism surrounding <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-is-stunning-but-whats-up-with-those-animations" data-type="post" data-id="621260">some of its animations in the latest trailer, </a>this may be a good way to learn if further polish is underway.</p>



<p>Stay tuned for more details. <em>Metal Gear Solid Delta: Snake Eater</em> <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-launches-on-august-28th-new-trailer-leaks" data-type="post" data-id="611018">launches on August 28th</a> for Xbox Series X/S, PS5, and PC for $69.99.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="ja" dir="ltr">6/13 20時(JST)に『METAL GEAR &#8211; PRODUCTION HOTLINE 03』を公開します！<br><br>「メタルギア」シリーズに関する最新情報を制作者自らお届けする番組です。<br><br>公開先：<br>✅メタルギア公式X(<a href="https://twitter.com/metalgear_jp?ref_src=twsrc%5Etfw">@metalgear_jp</a>)<br>✅YouTube(<a href="https://t.co/gJoqNCOll1">https://t.co/gJoqNCOll1</a>)<br>※YouTubeは英語字幕対応<a href="https://twitter.com/hashtag/MGSDelta?src=hash&amp;ref_src=twsrc%5Etfw">#MGSDelta</a> <a href="https://twitter.com/hashtag/MetalGearSolid?src=hash&amp;ref_src=twsrc%5Etfw">#MetalGearSolid</a> <a href="https://twitter.com/hashtag/%E3%83%A1%E3%82%BF%E3%83%AB%E3%82%AE?src=hash&amp;ref_src=twsrc%5Etfw">#メタルギ</a> <a href="https://t.co/iKy5XS6bz0">pic.twitter.com/iKy5XS6bz0</a></p>&mdash; メタルギア公式 (METAL GEAR) (@metalgear_jp) <a href="https://twitter.com/metalgear_jp/status/1932392297095922089?ref_src=twsrc%5Etfw">June 10, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">621852</post-id>	</item>
		<item>
		<title>Physint Was Conceptualised Because Fans Want Hideo Kojima to Make a Game Like Metal Gear</title>
		<link>https://gamingbolt.com/physint-was-conceptualised-because-fans-want-hideo-kojima-to-make-a-game-like-metal-gear</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 26 May 2025 15:30:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Physint]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620291</guid>

					<description><![CDATA[Kojima came up with the concepts and ideas for an espionage game that would eventually be announced as Physint when he was sick.]]></description>
										<content:encoded><![CDATA[<p>While Kojima Productions might be adding the finishing touches on <em>Death Stranding 2: On the Beach</em> leading up to the title’s June 26 release date, director Hideo Kojima has also started talking about the studio’s next project – <em>Physint</em>. In an interview with Edge Magazine (via <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/" target="_blank" rel="noopener">GamesRadar</a>), Kojima spoke about how he came up with the idea for Physint when he was unwell during the Covid-19 pandemic.</p>
<p>Kojima explained that the idea to work on <em>Physint</em> after <em>Death Stranding 2: On the Beach</em> occurred to him because he believed that his fans want him to make a game like something in the <em>Metal Gear</em> franchise.</p>
<p>&#8220;Of course, I have lots of new ideas that I want to create,&#8221; Kojima said. &#8220;But when I became sick during the pandemic, I realised that a lot of people wanted me to make something like <em>Metal Gear</em>. That’s when I had the idea for a new espionage game. I reflected, and thought the idea was good.&#8221;</p>
<p>Kojima also spoke about discussing the concept of <em>Physint</em> with Sony, and the company agreeing. “We explored many options, and we agreed on doing <em>Physint</em>,” he said.</p>
<p>However, it is worth noting that <em>Physint</em> is still likely quite some time away. The game was <a href="https://gamingbolt.com/hideo-kojima-is-working-on-a-new-stealth-ip-with-playstation">officially announced back in February 2024</a>. During the announcement, Kojima had said that the title will blend various aspects of games and film together, which likely means that <em>Physint</em> will be more similar than not to older <em>Metal Gear</em> titles.</p>
<p>“I cannot tell you so much now, but we plan to bring together cutting-edge technology and talent from around the world to create [<em>Physint</em>],” Kojima said. “Of course, it is an interactive game, but it is also a movie at the same time, in terms of look, story, theme, casting, acting, fashion, and sound. With this title, we hope to transcend the barriers between film and video games.”</p>
<p>Kojima’s asistant, Ayako Terashima, has also revealed earlier this month that <a href="https://gamingbolt.com/physint-requires-5-or-6-years-to-develop-says-hideo-kojima"><em>Physint</em> will take “another five or six years”</a> before it comes out.</p>
<p>In discussing <a href="https://gamingbolt.com/physint-hideo-kojima-explains-return-to-action-espionage-genre">his decision to work on an espionage-based game</a>, Kojima spoke about wanting to work on something new after leaving Konami, which he did with <em>Death Stranding</em>. However, the pull for him to create a new game in the vein of <em>Metal Gear</em> was too strong owing to fans of Kojima’s titles from all over the world.</p>
<p>“And since [the release of <em>Death Stranding</em>], there have been a lot of new ideas,” Kojima said back in 2024. “But in the last eight years, every day on social media, from users all around the world, people have been asking me to create another <em>Metal Gear</em> and stuff like that.”</p>
<p>“Having said that, if the users desire it so much, I thought I should change my priorities a bit. I still want to do new things, but I decided to make an action-espionage game.”</p>
<p><em>Death Stranding 2: On the Beach</em> will be the next major title by the studio, after which, work is expected to begin on <em>Physint</em> as well as <a href="https://gamingbolt.com/od-is-a-new-horror-game-by-kojima-productions-and-xbox-game-studios">horror title <em>OD</em></a>.</p>
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		<title>Veteran Metal Gear Solid Actor David Hayter is Seemingly Voicing Big Boss Again for an Unknown Project</title>
		<link>https://gamingbolt.com/veteran-actor-david-hayter-is-seemingly-voicing-big-boss-again-for-an-unknown-project</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Oct 2024 15:06:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600555</guid>

					<description><![CDATA[David Hayter – the voice of Solid Snake and Big Boss – seems to be recording new material for the franchise, though further details are unknown. ]]></description>
										<content:encoded><![CDATA[<p>The upcoming <em><a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eaters-difficulty-differs-between-control-styles-says-producer">Metal Gear Solid Delta: Snake Eater</a> </em>will be the first time in a while that veteran actor David Hayter – known as the voice of Solid Snake and Big Boss – will be taking centerstage again, having been MIA in <em>Metal Gear Solid 5</em>. The remake is, however, going to be <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eaters-story-and-voice-acting-will-be-unchanged-from-the-original">using the same voice recordings</a> as the original game (<a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-deep-dive-confirms-re-recorded-lines-audio-options-classic-filter">with some minor exceptions</a>), which means we still won&#8217;t be hearing any new lines from Hayter- for now, at least. </p>
<p>As it turns out, it seems the actor may be stepping into the Big Boss boots again, though it&#8217;s unknown to what extent exactly. Taking to Twitter, Hayter teased that he recently recorded new lines for a role that he hasn&#8217;t played in a long time, before attaching a Big Boss / Naked Snake gif from <em>Metal Gear Solid Delta: Snake Eater </em>in a follow-up tweet. </p>
<p>Fans of the series will obviously be excited at the prospect of David Hayter returning to the role of Big Boss, but it remains to be seen exactly what his tweets are referring to, from a new game to another remake to perhaps something else entirely- like promotional material for the upcoming <em>MGS3 </em>remake, perhaps. </p>
<p>Either way, it does look like the <em>Metal Gear </em>franchise is building momentum again, with Konami also thinking about the series&#8217; future and additional potential remakes down the line. Read more on that <a href="https://gamingbolt.com/metal-gear-solid-1-metal-gear-1-and-2-remakes-would-have-to-be-created-anew-series-producer">through here</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/s15E4YlW2u">pic.twitter.com/s15E4YlW2u</a></p>&mdash; David Hayter (@DavidBHayter) <a href="https://twitter.com/DavidBHayter/status/1842129046991417481?ref_src=twsrc%5Etfw">October 4, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Metal Gear Solid 1, Metal Gear 1 and 2 Remakes Would Have to be &#8220;Created Anew&#8221; &#8211; Series Producer</title>
		<link>https://gamingbolt.com/metal-gear-solid-1-metal-gear-1-and-2-remakes-would-have-to-be-created-anew-series-producer</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 21:16:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear 2: Solid Snake]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600445</guid>

					<description><![CDATA[Hypothetical remakes of the Metal Gear franchise's earliest entries would have to be reworked much more heavily than Metal Gear Solid 3, says series producer Noriaki Okamura.]]></description>
										<content:encoded><![CDATA[<p><em>Metal Gear Solid 3: Snake Eater </em>was perhaps the perfect game for Konami to remake and bring the series back to life with, because though it&#8217;s certainly an old title that could do with technical, visual, and quality-of-life enhancements, core aspects of the gameplay experience itself are strong enough that they don&#8217;t need to be changed too much in a modern take- which is why the upcoming <em><a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-gameplay-showcases-gorgeous-visuals">Metal Gear Solid Delta: Snake Eater</a> </em>is going to be <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-producer-discusses-whether-its-too-faithful-of-a-remake">as faithful of a remake as it will be</a>. That, however, won&#8217;t be possible if Konami were to remake earlier entries in the series- which is something that Konami itself is very much aware of.</p>
<p>Noriaki Okamura, <em>Metal Gear </em>series producer at Konami, was asked in a recent interview with <a href="https://www.famitsu.com/article/202410/19148" target="_blank" rel="noopener">Famitsu</a> if the company intends to remake any other titles in the beloved franchise, and though he gave the expected answer of being focused on the upcoming release and waiting for feedback from fans, that isn&#8217;t all he said. Okamura went on to touch on potential, hypothetical remakes of earlier instalments – such as the original <em>Metal Gear 1 </em>and <em>2</em>, or the original <em>Metal Gear Solid</em> – saying that they would require significant changes in gameplay and design compared to <em>MGS 3</em>.</p>
<p>&#8220;<span class="article_detail_string_string">For the time being, I think we should think about it after we finish making this work. For example, if we were to create a new remake of the original <em>Metal Gear Solid</em> or <em>Metal Gear 1</em> and <em>2</em>, there would inevitably be some aspects that would not work with the same methodology as <em>MGS Delta</em>, including the redesign of the level design. As a result, there are many parts that have to be created anew.</span></p>
<p><span class="article_detail_string_string">&#8220;So, we wondered if we could make the next <em>Metal Gear</em> series, and how far we could go. I would like everyone to play <em>MGS Delta,</em> understand their opinions, and then move on.&#8221;</span></p>
<p>Okamura did go on to add, however, that with the number of original <em>Metal Gear </em>staff dwindling in the current Konami team, the company is going to focus on paving a proper future for the franchise.</p>
<p>&#8220;T<span class="article_detail_string_string ArticleDetailBody_interviewString__7Xau3 ">he number of staff who worked with the original staff has decreased considerably,&#8221; he said. &#8220;</span><span class="article_detail_string_string">Before anyone else is gone, we will create a path to preserve the <em>Metal Gear</em> series for the next 10 or 50 years. I think this is something we have to do.&#8221;</span></p>
<p><em><a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-trailer-reveals-the-boss-ocelot-eva-and-more">Metal Gear Solid Delta: Snake Eater</a> </em>is in development for PS5, Xbox Series X/S, and PC. It doesn&#8217;t yet have a release date.</p>
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		<title>Metal Gear &#8211; Production Hotline 01 Announced for June 28th</title>
		<link>https://gamingbolt.com/metal-gear-production-hotline-01-announced-for-june-28th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 28 Jun 2024 08:02:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[Metal Gear Solid Master Collection Vol. 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=591879</guid>

					<description><![CDATA[Airing today at 4 AM PST, the latest Production Hotline will provide the latest details on the series from the producers.]]></description>
										<content:encoded><![CDATA[<p>After promising <a href="https://gamingbolt.com/metal-gear-video-presentation-coming-soon-features-big-announcements-for-the-series">a presentation with bigger announcements</a> for the <em>Metal Gear</em> franchise, Konami has announced a <em>Metal Gear</em> &#8211; Production Hotline 01 for today at 8 PM JST/4 AM PST. The announcement tweet (translated via DeepL) says it will provide the latest information about the series from the producers.</p>
<p>It will be available on YouTube and Twitter, with the former having English subtitles. The last Hotline video saw Konami revealing <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-title-screen-revealed">the title screen for <em>Metal Gear Solid Delta: Snake Eater</em></a> and an <a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-1-will-receive-control-config-options-codec-voice-fixes">upcoming update for <em>Metal Gear Solid Master Collection Vol. 1</em></a>.</p>
<p>Of course, there have been several other announcements since then, from the <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-showcases-gameplay-in-new-trailer">recent gameplay reveal of <em>Delta: Snake Eater</em></a> to its various new features (which you can read about <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-10-new-details">here</a>). Perhaps Konami will finally announce the release window, though <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-could-be-delayed-to-2025-new-details-in-next-10-days-rumor">rumors claim the remake may be out next year</a>. Stay tuned for more details when the Production Hotline goes live later today.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="ja">本日6/28 20時(JST)に「METAL GEAR &#8211; PRODUCTION HOTLINE 01」を公開します！</p>
<p>「メタルギア」シリーズに関する最新情報を制作者自らお届けする番組です。</p>
<p>公開先：<br />
&#x2705;メタルギア公式X(<a href="https://twitter.com/metalgear_jp?ref_src=twsrc%5Etfw">@metalgear_jp</a>)<br />
&#x2705;YouTube(<a href="https://t.co/aHKYERhmdb">https://t.co/aHKYERhmdb</a>)<br />
※YouTubeは英語字幕対応<a href="https://twitter.com/hashtag/MetalGearSolid?src=hash&amp;ref_src=twsrc%5Etfw">#MetalGearSolid</a> <a href="https://t.co/gkfHJ8x6a2">pic.twitter.com/gkfHJ8x6a2</a></p>
<p>— メタルギア公式 (METAL GEAR) (@metalgear_jp) <a href="https://twitter.com/metalgear_jp/status/1806522918760755473?ref_src=twsrc%5Etfw">June 28, 2024</a></p></blockquote>
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