Metal Gear Solid Delta: Snake Eater’s Difficulty Differs Between Control Styles, Says Producer

Producer Yuji Korekado also reveals the development team opted against allowing players to switch control styles mid-game.

Posted By | On 03rd, Oct. 2024

Metal Gear Solid Delta - Snake Eater_12

Konami continues to promote Metal Gear Solid Delta: Snake Eater, its upcoming remake of Metal Gear Solid 3: Snake Eater. While the gorgeous graphics are the highlight, it also sports many quality-of-life features, including a new Modern control style. The perspective shifts to an over-the-shoulder perspective, which allows for moving while aiming.

Those who want an experience close to the original can still opt for the Classic style. However, it seems both styles offer different difficulty levels. Speaking to Famitsu (translation via Automaton-Media), producer Yuji Korekado revealed why the team decided against changing styles mid-gameplay.

“The New Style provides a wider, linear field of view, and you can shoot your gun while moving Snake, which made the difficulty level lower than we had expected. However, if we were to adjust things to match the New Style, that would make the Legacy Style too difficult. That’s why we decided to split the two play styles.”

Which one ends up being more challenging remains to be seen. However, fans can rest assured that playing on Legacy will result in difficulty similar to the original.

Metal Gear Solid Delta: Snake Eater doesn’t have a release date, though it’s playable from start to finish. It’s coming to Xbox Series X/S, PS5, and PC. Check out some off-screen gameplay from Tokyo Game Show 2024 here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...