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	<title>Milestone S.r.l. &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Screamer Review &#8211; Scream If You Wanna Go Faster</title>
		<link>https://gamingbolt.com/screamer-review-scream-if-you-wanna-go-faster</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 14:13:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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					<description><![CDATA[Unorthodox controls, surprising mechanical depth, and on-track carnage underscore this narrative-heavy racer out of Milestone’s leftfield.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">S</span>creamer</em> is an arcade racer which demands you rethink how you drive. Not long after getting behind the wheel, I threw out what I knew; it’s twin-stick control scheme – where the left steers and the right handles drifting – felt too alien.</p>
<p>Yes, I know other arcade racers have attempted such control schemes before; 2020’s <em>Inertial Drift</em>, for instance, already embraces twin-stick driving, but having not played it before I wasn’t primed. Shmups and other twin-stick shooters I <em>have</em> played copiously, but their training was no help here. No, <em>Screamer</em> feels a different beast entirely. The best way I can sum up its unfamiliarity is to ask you to imagine writing with your non-dominant hand: see, you know how pens work, and you might be able to grasp firm enough to put ink to paper, but the lines and squiggles that emerge aren’t your usual handwriting.</p>
<p><iframe title="Screamer Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/JxfD_LYgt5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Braking is ultra-sensitive. The slightest tap slows you enough to slide through almost any turn, whilst drifting, especially, needs only the deftest tilt of the thumbstick."</p>
<p>Thankfully, <em>Screamer’s</em> racing lines <em>do</em> become deliberate with practice (something that my left hand and a pen will probably never attain). Despite its unorthodox controls, <em>Screamer</em> shares common ground with any of your go-to arcade racers: pre-corner positioning, timing, and maintaining flow reveal themselves as you grow accustomed to your car&#8217;s particular brand of handling. Layer on boosts, perfect shifts, strikes, and other character-specific actions, and what initially felt clumsy transforms into one of the most mechanically involved racers I can recall.</p>
<p>Certainly, at first, <em>Screamer’s</em> vehicles feel heavy, powerful, and planted, like sci-fi muscle cars more than precisely tuned track weapons. This physicality only adds to the friction. Early on, I felt like machine and I were wrestling, with neither able to get a foothold over the other. But, after burning through the miles in <em>Screamer’s</em> numerous arcade modes I was surprised, actually, when I realised that these vehicles should be handled with finesse, not brute force.</p>
<p>Braking is ultra-sensitive. The slightest tap slows you enough to slide through almost any turn, whilst drifting, especially, needs only the deftest tilt of the thumbstick. Its sensitivity means that it&#8217;s often only feasible once a corner’s apex is passed, depending on your approach speed, trajectory, the width of the curve, tightness of its angle, and so on. Unwielding controls and my constant over-corrections gradually faded. Blasting through the unobstructed roads of Time Attacks and Checkpoint Challenges, eventually I found expressive driving. Drifts began to flow through sequences of corners, blending into one fluid, satisfying movement.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-636999" src="https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-1024x576.jpg" alt="screamer cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-cover.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Using Sync generates Entropy, which is your car’s fighting aggression and defence."</p>
<p>But, in <em>Screamer</em>, races aren’t just about clean lines. Upshifting gives driving a rhythmic pulse, where tapping the left shoulder button just as your tachometer hits the required RPM gives your engine a momentary push. Generous timing windows and clear visual cues signal the optimal moment to switch gears, alongside reinforcing controller vibration that makes it easy to keep focus on the road.</p>
<p>Crucially, the game avoids punishing mistakes too harshly, with early upshifts not killing your momentum outright; only denying you the micro-boost. This is a small, but important, distinction, and one I appreciated the developers for. See, while flow, fluidity, and momentum are achievable on isolated circuits, chaotic races make chasing perfection near-impossible.</p>
<p>Now, this isn’t a negative. I embrace the chaos. I’m just pointing out that the freneticness of <em>Screamer’s</em> wheel-to-wheel combat makes pre-corner positioning, apex kissing, and perfect drifts secondary to survival. In fact, upshifting became the only mechanic I was able to execute with consistently.</p>
<p>And that’s just as well: see, each of <em>Screamer’s</em> vehicles is outfitted with an Echo device, a futuristic contraption which gathers charge to be spent on two intertwined resources: Sync and Entropy. It’ll fill independently through collision-less driving and timely upshifts, with your Sync able to execute Boosts and Perfect Boosts, the latter a slightly more difficult version which relies on releasing its input command after a specific duration.</p>
<p>Using Sync generates Entropy, which is your car’s fighting aggression and defence. The Strike system slams you into opponents, blowing their chassis into flaming pieces. Overdrive transforms your car into a rocket ship, blasting any foe whilst keeping you momentarily invulnerable.</p>
<p><img decoding="async" class="aligncenter wp-image-606523" src="https://gamingbolt.com/wp-content/uploads/2024/12/screamer-1024x576.jpg" alt="screamer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/screamer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/screamer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/screamer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/screamer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/screamer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/screamer.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"<em>Screamer’s</em> story mode is where the game’s anime inspiration comes to the fore, where high-speed clashes within a dangerous tournament are framed within themes of revenge, rivalry, and corporate espionage."</p>
<p>When you’re in control of these systems, it feels great. A well-timed hit can swing momentum in your favour. The problem is that this sense of control is inconsistent. Opponent strikes can be difficult to anticipate, often arriving with little room to react, making certain collisions feel less like tactical plays and more like unavoidable setbacks.</p>
<p>Combined with the game’s lack of rubber banding, then falling behind can quickly become an unrecoverable struggle. Even if Sync generation increases when you’re further down the order, allowing more frequent boosts, its impact during the heat of battle is difficult to assess (on balanced difficulty, at least). The result: <em>Screamer’s</em> combat adds excitement and unpredictability, but occasionally at the cost of fairness, especially when you’re limping at the back of the field through no fault of your own.</p>
<p>Beyond the standard Arcade modes already mentioned, Score Challenge and Team Races highlight a couple of <em>Screamer’s</em> other imbalances. The former is one of the primary avenues for unlocking customisation options, where team “members” are pitted against “leaders”, highlighting a clear disparity between vehicle performance, where leader cars are noticeably faster and more competitive. Using member cars in this mode can feel like an uphill battle, creating a progression loop that feels needlessly punishing unless difficulty is lowered.</p>
<p>Team Races, meanwhile, hint at hidden strategic layers but they never quite materialise. The idea is that teammates balance aggression with track position, but the reality is too disorderly. With so much happening at once, it is difficult to influence outcomes beyond simply racing as destructively as possible and finishing highly. In practice, Team Races function the same as Free For All’s, just with more setup for the same payoff.</p>
<p><em>Screamer’s</em> story mode is where the game’s anime inspiration comes to the fore, where high-speed clashes within a dangerous tournament are framed within themes of revenge, rivalry, and corporate espionage. Structurally, it unfolds through bitesize, episodic chapters which introduce the various teams, their motivations, and disquiet simmering within their ranks. There’s a clear attempt at building a cohesive world here, and it broadly works. The overarching narrative flows purposely, with intrigue steadily building the more each team’s backstory overlaps.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612733" src="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Similarly, performance is solid, running smoothly and consistently on base PS5 amid the high-speed, effects-heavy racing."</p>
<p>My issue lies in its pacing. Early chapters are particularly staccato, packed with exposition and explanation with pockets of on-track action acting as punctuation rather than defining moments. Likewise, character work shows an unevenness. With the exception of fiery Róisín, whose strong motivation is elevated by memorable voice acting, each character failed to leave an impression on me. There are hints of grounded emotional arcs – Gabriel, in particular, begins to show flashes of familial burden – but much of the cast remains underdeveloped. There’s undeniable ambition here, but the presentation is too sluggish for the racing which surrounds it.</p>
<p>Visually, however, <em>Screamer</em> impressed me more than its pre-release footage suggested. Its neon-lit cityscapes, reflective surfaces, and bold contrasts give races a striking sense of atmosphere. The cars themselves range from pristine, kitted-out cyberpunk cruisers to weathered grand tourers, distinguishing the identity of each vehicle and its racer.</p>
<p>Similarly, performance is solid, running smoothly and consistently on base PS5 amid the high-speed, effects-heavy racing. This is something we’ve come to expect from Milestone and their prowess for optimisation. Another area the studio usually excels is sound design, yet it is a slight letdown here. Engine notes lack the raw aggression that the cars’ outlandish designs promise, creating a small but noticeable disparity between how these cars look and how they sound.</p>
<p>Ultimately, <em>Screamer</em> is defined as an arcade racer willing to take risks. Whilst initially awkward, and admittedly tiring on the hands during long sessions, its twin-stick driving is rewarding once mastered. The games supporting mechanics are deep, and while not always as strategic as they suggest, they bring an engaging loop beyond sprinting to the finish line. Issues with balance, progression, and an uneven story detract from the racing’s intensity, but overall the game’s strengths outweigh its drawbacks.</p>
<p>There’s something undeniably compelling here. <em>Screamer</em> is a racer which might not reinvent the wheel, but it stands out precisely because it dares to try.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Screamer &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/screamer-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 13:58:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Screamer]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639861</guid>

					<description><![CDATA[Surprisingly deep mechanics, unusual control schemes, and fully realised narrative gives Milestone’s upcoming arcade racer a ton of promise.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ilestone studio is best-known for their series of motorcycle sim racers, but the Italian team also has an outlandish side. <em>Hot Wheels Unleashed</em>, <em>Monster Jam Showdown</em>, and now <em>Screamer</em>; these racers are more than just fitting grippy tyres onto unconventional ideas to see how much traction they’ve got. They’re fully realised. And in <em>Screamer’s</em> case – complete with a heartfelt narrative, arcane controls, and what is best described as fighting game mechanics – unconventional might turn out to be an understatement. Before getting behind the wheel, here’s fifteen things that’ll give you a better idea of what this quirky racer brings to the grid.</p>
<p><strong>An Arcade-Anime Racing Fusion</strong></p>
<p><iframe loading="lazy" title="Screamer  - 15 Things You NEED TO KNOW Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/0wtIjTR6-pE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>At its core, <em>Screamer</em> is an arcade racing throwback. It’s a reboot, after all, but that descriptor barely scratches the surface. Sure, the original’s <em>Ridge Racer</em>-style drifting is here, but Milestone – as closet anime fans – imbue this modern take with the style and tone of anime’s finest: <em>Akira</em> and <em>Ghost in the Shell</em>.</p>
<p>But wait, there’s more to this fusion: Milestone also harbours a deep love of fighting games – <em>Tekken</em>, <em>King of Fighters</em>, <em>BazBlue</em>, <em>Guilty Gear</em>, et cetera, and fighting’s influence bleeds through <em>Screamer’s</em> narrative setup, character drama, and on-road action. A melting pot of ideas, this may be, but rarely does an arcade racer merge spectacle, storytelling, and system-heavy gameplay with this much conviction.</p>
<p><strong>Gameplay Revolves Around the Echo System</strong></p>
<p>The backbone of <em>Screamer’s</em> gameplay is the Echo System, a futuristic tech installed on every car which fuels both racing and fighting via two intertwined resources: Sync and Entropy. Rather than simply accelerating and drifting, you’ll need to constantly manage the Echo System’s dual-gauges through skillful racing and well-timed actions. This system adds a layer of resource management rarely seen in arcade racers, where you’ll need to think beyond racing lines to consider timing, pace, and tactical use of abilities throughout each event.</p>
<p><strong>Sync and What It Enables</strong></p>
<p>Sync is your primary resource for maintaining competitiveness throughout races, with it accumulating independently as you drive. Once you’ve enough Sync, you can spend it on Boost (or Perfect Boost – a more substantial variant – if you time the release of your Boost input just right). Also, instead of Boost, you can wrap your car in a momentary Shield that’ll protect you from your competitor’s assaults.</p>
<p><strong>Entropy and Its Combat Potential</strong></p>
<p>Now, the other, offensive-minded side of the Echo System: Entropy. Using Sync generates Entropy, and this powers two attacks called Strike and Overdrive. Strike is a sharp burst of speed that’ll briefly turn your car into a powerful battering ram. Use Strike to rear-end an opponent and you’ll blast their chassis into flames <em>Burnout</em>-style. Yet, if you retain your Entropy, maxing it out instead of Striking, then you’ll unlock the ultimate driving weapon: Overdrive. When engaged, your car transforms into a comet-on-wheels; with shield engaged and fire trailing, destruction awaits. However, be careful: Overdrive is high-risk, high-reward. Your shield will deplete before your firepower subsides; thus, any wall tap and it&#8217;s you that KO’s.</p>
<p><strong>Active Shift and Strategic Depth</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637001" src="https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-1024x576.jpg" alt="screamer 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/02/screamer-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Your Sync meter charges passively throughout races through dexterous driving, but the rate it accumulates can be accelerated by performing Active Shift – an optional upshift executed at the precise moment your vehicle’s RPM passes a certain threshold, giving your engine a little push whilst filling your Sync meter. You’ll need to keep an eye on the speedometer in the bottom corner, meaning there’s an extra skill layered on top of the drift-heavy driving and Echo System management. When assessed altogether, <em>Screamer</em> provides a range of boosts, attacking, and defensive options, meaning races flow more dynamically than simple sprints to the finish line.</p>
<p><strong>Twin-Stick Controls</strong></p>
<p>Perhaps the most unorthodox aspect of <em>Screamer</em> is its twin-stick control scheme. You’ll steer with the left stick, while drifting is handled on the right, creating a setup which feels closer to a character action game than a racer. Early footage shows an expressive driving style is attainable, although there’ll undoubtedly be a learning curve. If it clicks – and, for anyone who’s dabbled in twin-stick shmups it likely will – then this control method could prove to be <em>Screamer’s</em> standout feature.</p>
<p><strong>An Atypically Narrative-Heavy Racer</strong></p>
<p>Unlike most racers, <em>Screamer</em> is placing particular emphasis on its narrative arc. The game centres on an underground, high-stakes tournament orchestrated by a mysterious figure (hello, <em>Tekken</em> influence). Each participating team is compelled to take part, and throughout the game you’ll flick between each entrant to experience their point of view. There’s deep, sometimes dark, character motivations, illustrated in that crisp, anime style. Story beats will play out on track too; perhaps those combat abilities will be put to good use ending someone else’s tournament? While other racers have taken stabs at meaningful stories before, <em>Screamer’s</em> narrative looks to be especially resonant, where progression isn’t just by winning races.</p>
<p><strong>Team-Based Racing Structure</strong></p>
<p>Rather than focus on individual exploits, <em>Screamer</em> brings a team-based structure. Each team consists of a leader and two support racers, with distinct roles across the lineup. The leader’s car is tuned for speed and precision, making it ideal for more experienced players, while support vehicles lean into combat and survivability.</p>
<p><strong>Five Teams Compete</strong></p>
<p>Five teams are set to compete in <em>Screamer’s</em> tournament, each bringing their own personality, motivations, and racing approach. There are The Banshees, who have entered the tournament for payback. Strike Force Romanda are an Idol band, recently reunited after a mysterious separation, their tournament participation supposedly a guerilla marketing tactic. Visionary scientists Jupiter Stormers bring corpo energy, with one member in particular seemingly bent on answering a personal vendetta. Anaconda Corp are a powerful band, invested heavily in above-board and seedy ventures alike, from politics to arms dealing. Criminal syndicate Kagawa-Kai are the most revered racers in the tournament – decorated, unstoppable, and ruthless.</p>
<p><strong>Characters Bring Unique Abilities</strong></p>
<p>Each of <em>Screamer’s</em> fifteen characters – split in three across five teams – brings their own unique passive ability. One racer banks extra Sync if they KO an opponent using Strike, another can chain Strikes together with a lower Entropy cost, while a third can extend their boost duration so long as you drive cleanly. With drivers focused on maximising resources, speeding to the finish line, or enacting all-out on-track warfare, the lines between racing and character-action are blurred; you’ll be choosing racers which fit your goals and playstyle.</p>
<p><strong>A Dystopian Overworld Awaits</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612733" src="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Befitting of its <em>Akira</em> inspiration, <em>Screamer’s</em> overworld is bleak and dystopian. Announced so far are three distinct biomes: Neo Rey is a steaming neon metropolis; a city of contrast not unlike <em>Cyberpunk 2077’s</em> Night City, utopian and nightmarish alike, with winding streets promising plenty of tight, high-octane racing. Sky Road Desert is a scorching wasteland, again reminiscent of <em>Cyberpunk’s</em> Badlands that surround its central city. The rather prescriptive sounding Forest #13 is one-part nature reserve, one-part geothermal power plant, an indication that even the countryside can’t escape the churning wheels of capitalism in dystopian fiction.</p>
<p><strong>A Breadth of Customisable Game Modes and Multiplayer</strong></p>
<p><em>Screamer</em> ships with various game modes. Tournament is its de facto story mode, while the arcade menu brings a slate of customisable racing. A “Free For All” with all fifteen characters, plus Leaders only or Members only. Each features numerous augmentations: race duration, powerups, Sync generation rates, participant numbers, and more. Team Race pits each team of three against each other, with final scores determined by placement and KO’s. Score challenges, Overdrive-only races, time attacks, checkpoint races, there’s plenty here that’s tweakable. Multiplayer comes in online modes and up to four-player split screen.</p>
<p><strong>Release Date, Platforms, and Price</strong></p>
<p><em>Screamer</em> will release to PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store on March 26th. The base version is retailing at £49.99 / $59.99, while the digital deluxe version will set you back £59.99 / $69.99.</p>
<p><strong>Digital Deluxe Inclusions and Pre-Order Bonuses</strong></p>
<p>Pre-ordering <em>Screamer’s</em> Standard Edition nets you the Chromed Style Pack, which decks your cars out in a tasteful metallic finish. Pre-ordering the Deluxe Edition gives you the Iridescent Style Pack too, like chrome only shinier and more colourful. Speaking of the Digital Deluxe Edition, if you opt for this version you’ll gain customisation packs for each of the game’s five teams plus three days early access.</p>
<p><strong>PC Requirements</strong></p>
<p>Minimum PC requirements as per the game’s Steam listing including an Intel Core i5-9600K or AMD Ryzen 5 2600 CPU and GeForce GTX 1060 or Radeon RX 5500 XT GPU. Recommended specs detail an Intel Core i5-14600K or AMD Ryzen 7 7700X processor and GeForce RTX 4070 or Radeon RX 9070 XT GPU. No matter your setup, you’ll need 16GB RAM and 35GB storage.</p>
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		<title>RIDE 6 PS5 and PC Tech Deep Dive – Photorealism Achieved?</title>
		<link>https://gamingbolt.com/ride-6-ps5-and-pc-tech-deep-dive-photorealism-achieved</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 13:14:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[RIDE 6]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=636843</guid>

					<description><![CDATA[Milestone’s latest effort to elevate its motorcycle racing sim may well stand as a major showcase of what current-generation hardware can truly achieve.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emember back in late 2021, when <em>RIDE 4’s</em> PS5 visuals were all the rage, ultra-realistic rain, that slick first-person view, the whole “is this real?” vibe? Hard to believe it’s been five years, but here we are with <em>RIDE 6</em>.</p>
<p>It used to be easy to slap a fresh coat of paint on a racing franchise and call it progress. But the best racers lately have pushed forward with meaningful upgrades that elevate the experience.</p>
<p>Milestone is clearly taking the second route in <em>RIDE 6</em>, which is now very close to its early access debut ahead of its final release. It&#8217;s been promoted as the best one yet from the studio and that claim might not be too far away from the mark. <em>RIDE 6</em> looks brilliant, and is going to feel just as good to play once it becomes available to its audiences.</p>
<p>Wondering why we think so? Join us and find out as we dive into how things are looking for a motorcycle racing simulator that’s aiming for very lofty heights in a franchise that&#8217;s already managed to achieve so much over the years.</p>
<p><iframe loading="lazy" title="RIDE 6 PS5 And PC Graphics Analysis - Is This REAL LIFE?" width="500" height="281" src="https://www.youtube.com/embed/Im-wIPfRMck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s more than just the improved visuals although they&#8217;re genuinely impressive to see. <em>RIDE 6</em> works well thanks to how its systems come together to render the action, the shift to Unreal Engine 5 allowing the game to blur the lines between a simulation and reality in ways that bode well for its success once it hits the shelves.</p>
<p>Let&#8217;s take a look at the factors the game needs to nail down in order to achieve its photorealistic quality. The game needs to account for lighting, particles on the track, surfaces, physics, weather systems, audio, crowd rendering, and streaming, all in real time. That&#8217;s definitely a lot for any racer, but <em>RIDE 6</em> is clearly up to the challenge based on our time with the review build, delivering a seamless racing experience that&#8217;s quite striking from the minute you&#8217;re on the track.</p>
<p>From the moment you take to the track, it&#8217;s obvious that <em>RIDE 6</em> is a very impressive title that&#8217;s built around a major visual and systems upgrade. The sunlight bounces gently off the ground, flooding the screen with carefully curated, ray-traced light that makes you feel like you&#8217;re actually at the track you&#8217;re looking at. It glances off surfaces, glints off the metal on your bike, and bathes your racing uniform in a warm glow.</p>
<p>But at night, that same light is now produced by artificial lamps that light up the track, their reach being far more limited. Pass one, and everything we&#8217;ve been talking about happens, but it&#8217;s restricted to those few moments when you&#8217;re in range of a light, the shadows taking over as soon as you pass one. You&#8217;re constantly left wondering how the game is managing to keep up considering you&#8217;re speeding along on a machine that accelerates brutally quick off the line.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632810" src="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg" alt="ride 6 maxi enduro" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The bikes themselves are another showcase of how brilliant the game&#8217;s lighting system is, and are made all the more magnificent because of it. Paint jobs showcase subtle variations with glossy finishes contrasting well with the matte ones. The rubber on the tyres does well to showcase wear and tear, your tire tracks shining through with incredible detail. On the track, you see them interacting with the road based on your braking, leaving visible marks where nearly every pebble looks distinct, giving the impression that each track you race on has been painstakingly created to reflect real-life accuracy.</p>
<p>The key is in the details, and Milestone has clearly paid attention. Even visors on helmets reflect the world around them, the track streaking past as riders tear corners at speed. Take a look at one of the roads in the newly introduced dirt bike races, and you see the tires throwing up a trail as they go by, their tracks a reflection of the precise lines that their riders take in their effort to get past their opponents.</p>
<p>On a rainy day, the conditions come across as so natural we wouldn&#8217;t blame you for trying to wipe droplets of water off of your face in your gaming room. The roads glisten with a wet sheen while the game&#8217;s physics account for wet conditions, and it’s looking like you&#8217;re going to have to pay attention if you want to stay on the track.</p>
<p>Turn your attention to the bikes when they&#8217;re doing what they do best, and the motion blur takes over, accurately conveying your speed when you accelerate, and tapering off remarkably smoothly when you brake. It&#8217;s quite surreal to look at and is so immersive we were tempted to forget about the race just to keep watching it in action.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635395" src="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The camera angles in cutscenes are suitably cinematic, and the level of detail is as astounding as it is when you&#8217;re in control. The crowds that are out to watch you race, however, feel a little too similar in our opinion.</p>
<p>At the moment, the crowds do look like they&#8217;re not going to stand out, with most of Milestone&#8217;s focus being on rendering the riders and tracks as realistically as possible. However, what&#8217;s on offer is definitely serviceable and does add to the impression that you&#8217;re at a racing event, a facet of the experience helped along by great audio synchronization.</p>
<p>The visual state of the world matches the simulation so seamlessly it&#8217;s hard to find gaps where the illusion can drop, dragging you back to the reality that you&#8217;re not really piloting a machine that&#8217;s capable of speeds you couldn&#8217;t dream of achieving out on the streets no matter how experienced or skilled with motorcycles you are.</p>
<p>That attention to authenticity carries over when you’re in control, the game&#8217;s physics working in real-time to handle weight transfer convincingly as you brake into corners and drive out of them. Make a mistake and you&#8217;re going to lose your racing lines, just like you would in the real world.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635890" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1024x576.jpg" alt="ride 6 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The collision physics work well, too, with grip loss communicated quite well as, and losing control of your vehicle looks and feels nasty. Coming into contact with a fellow racer is something we&#8217;re not going to do in a hurry. Seriously, it hurt even though it wasn&#8217;t us who crashed.</p>
<p>Your rider&#8217;s body language is another area where we believe <em>RIDE 6</em> has done a stellar job. They aren&#8217;t static, not in the slightest, and lean into turns as you take them, immediately straightening out to account for their own weight and the role it plays in guiding their bike along. Their hands and feet interact with their pedals, and there&#8217;s even a setting to alter how your rider holds their brakes, alternating between two and four fingers.</p>
<p>The game&#8217;s audio is quite easy to gauge and it&#8217;s decent. Every rev of your engine comes through with a satisfying punch, and your acceleration and braking are communicated so well as you tear down tracks. It syncs up very well with the player&#8217;s actions, and along with the roar of the crowds, it&#8217;s quite immersive and really helps the simulation maintain its spell over you.</p>
<p>The game&#8217;s UI takes a minimalist approach when you&#8217;re on the tracks although it doesn&#8217;t hold back from giving you options to tweak the experience to your liking once you hang up your helmets for some well-earned rest and relaxation after a long day on the tracks.</p>
<p>Customization brings the same level of quality that the rest of the game has sold us so far. You can expect distinct looks to each paint finish and your decals to react to the curves of your chosen vehicle, along with some excellent details on your uniforms based on their materials and the like.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635892" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1024x576.jpg" alt="ride 6 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>All in all, it looks like <em>RIDE 6</em> is making the best of its tech, its visuals popping out with near-perfect accuracy to convey the mood, weather, and time of day at the track you&#8217;re on. Its physics simulations look like they&#8217;re spot-on so consistently, we were just itching to swing our leg over one of the many bikes it has to offer. From its surfaces to its weather systems, this is a game that isn&#8217;t afraid to show off a level of polish that its teams have surely worked very hard on.</p>
<p><em>Ride 6</em> is a showcase of what focused tech direction can achieve when lighting, materials, physics, and audio all pull in the same direction. But at this moment, <em>RIDE 6</em> is definitely up there with the best simulators we&#8217;ve seen.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>007 First Light, Screamer Among Games to Launch With Nvidia&#8217;s RTX and DLSS 4 Support</title>
		<link>https://gamingbolt.com/phantom-blade-zero-007-first-light-to-launch-with-support-for-nvidias-rtx-and-dlss-4</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 06 Jan 2026 13:43:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[Active Matter]]></category>
		<category><![CDATA[DEFECT]]></category>
		<category><![CDATA[emptyvessel]]></category>
		<category><![CDATA[Gaijin Entertainment]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phantom Blade Zero]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[s-game]]></category>
		<category><![CDATA[Screamer]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634309</guid>

					<description><![CDATA[S-Game's "Soulframe" Liang, as well as developers from IO Interactive have spoken about working with Nvidia to bring in these features.]]></description>
										<content:encoded><![CDATA[<p>Among a <a href="https://gamingbolt.com/rtx-remix-is-getting-new-logic-tool-that-allows-dynamic-graphics-effects-based-on-game-events">slate of</a> <a href="https://gamingbolt.com/nvidia-dlss-4-5-wtih-new-super-resolution-out-now-dynamic-multi-frame-generation-set-for-spring-2026">announcements</a> Nvidia made at CES 2026, the company has also <a href="https://www.nvidia.com/en-us/geforce/news/dlss-4-rtx-path-tracing-game-announcements-ces-2026/" target="_blank" rel="noopener">confirmed</a> that a number of major upcoming games will be launching with support for DLSS 4 and RTX features. This line-up includes Capcom’s <em>Resident Evil Requiem</em>, S-Game’s <em>Phantom Blade Zero</em>, Gaijin Entertainment&#8217;s <em>Active Matter</em>, Emptyvessel&#8217;s <em>DEFECT</em>, Milestone&#8217;s <em>Screamer</em>, and IO Interactive’s <em>007: First Light</em>. These titles join the line-up of over 250 games that already support DLSS 4 and Multi Frame Generation.</p>
<p>All three of these games got trailers showing off how they would make use of Nvidia’s RTX and DLSS 4 features. <a href="https://gamingbolt.com/resident-evil-requiem-path-tracing-trailer-highlights-gorgeous-rainy-cityscape"><em>Resident Evil Requiem</em>, for instance</a>, will be capable of running at over 200 frames per second with path tracing enabled thanks to Multi Frame Generation. <em>Phantom Blade Zero</em> will similarly launch with all of these features available on day one of its September 9 release, and <em>007: First Light</em> will be able to make use of these features to get improved visual details while still maintaining high and steady frame rates.</p>
<p>Similar videos have also been released for<em> Active Matter, DEFECT,</em> and<em> Screamer</em>, which you can check out below. These videos showcase gameplay making use of features like path tracing and ray-traced global illumination with high frame rates thanks to the use of DLSS 4 and technology like Multi Frame Generation. All of these showcases were recorded with the games in question running at 4K.</p>
<p>A number of developers from IO Interactive, including franchise art director Rasmus Poulsen, principal engineer and development manager Henrik Schlichter, and the studio&#8217;s CTO Ulas Karademir spoke about how <em>007: First Light</em> will make use of these features.</p>
<p>&#8220;The primary tech that we are developing together with Nvidia is all the DLSS features, especially of DLSS4,&#8221; said Schlichter. &#8220;Everything from Multi Frame Generation to Super Resolution is incredibly useful and something that we have integrated very very closely into the game. We&#8217;ve made a new volumetric smoke system that really tries to push the limits of how we can represent smoke and fog and explosions in the game. And this is something that&#8217;s not been done anywhere before.&#8221;</p>
<p>&#8220;Having software and hardware working together and getting the best out of it while using these techniques really helps us to push the limits,&#8221; said Karademir. &#8220;To give us the freedom that our designers can really go beyond the limitations of the hardware.&#8221;</p>
<p><em>Phantom Blade Zero</em> creator &#8220;Soulframe&#8221; Liang also spoke about some of the PC-exclusive features that will be available in the action title, thanks to the collaboration between developer S-Game and Nvidia.</p>
<p>&#8220;The very good thing for PC gamers is they have different ways to experience the game,&#8221; said Liang. &#8220;I think RTX and DLSS 4 are the main features that enhance our game a lot. The rain is one of our core environmental features, so having a convincing presentation of anything in the rain is important, and we count on ray tracing systems for this. It&#8217;s difficult to maintain the frame rate while you have the frame rate while you have top notch graphics. So DLSS 4 and other Nvidia technologies support us to get stable frame rates while getting the best graphics.&#8221;</p>
<p><em>007: First Light</em> was originally slated for release in February. Last month, however, IO Interactive announced that it is <a href="https://gamingbolt.com/007-first-light-delayed-to-may-27th-2026">pushing back the title&#8217;s release to May 27 instead</a>. The earliest of these releases is going to be <em>Resident Evil Requiem</em>, which is coming to PC, PS5 and Xbox Series X/S on February 27. <em>DEFECT</em> and <em>Active Matter</em> will be coming out later this year, while <em>Screamer</em> is coming out relatively earlier; on March 26.</p>
<p><iframe loading="lazy" title="Screamer | 4K NVIDIA DLSS 4 Gameplay Reveal" width="500" height="281" src="https://www.youtube.com/embed/52aakISv2KU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="DEFECT | 4K NVIDIA DLSS 4 Gameplay Reveal" width="500" height="281" src="https://www.youtube.com/embed/hK8GLuPyhws?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Active Matter | 4K NVIDIA DLSS 4 Gameplay Reveal" width="500" height="281" src="https://www.youtube.com/embed/qWXPcU56ewA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="RTX: Inside the Game | 007 First Light with DLSS 4" width="500" height="281" src="https://www.youtube.com/embed/0Y4D6D9mdHM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="RTX: Inside the Game | Phantom Blade Zero with Ray Tracing and DLSS 4" width="500" height="281" src="https://www.youtube.com/embed/BiRFIUL2OKY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Screamer: Devs Detail the “Eco” Combat Racing Loop, and How to Decimate Opponents</title>
		<link>https://gamingbolt.com/screamer-devs-detail-the-eco-combat-racing-loop-and-how-to-decimate-opponents</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 04 Nov 2025 11:01:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Screamer]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631100</guid>

					<description><![CDATA[Earn Sync via Active Shift, spend it on buffs for your vehicle, and build Entropy for Strikes or Overdrive to take out other racers.]]></description>
										<content:encoded><![CDATA[<p>Milestone’s latest developer walkthrough breaks down <em>Screamer’s</em> core “Eco” system: two interlinked meters that make every lap a tug-of-war between speed and survival. Sync builds passively and faster with skilled play (including timed “active shifts” when the revs peak or by tucking into slipstreams).</p>
<p>Spend Sync to boost with extra payoff for perfect timing, or to shield through incoming hits. Using Sync, in turn, generates Entropy, setting up the game’s offensive layer.</p>
<p>Entropy fuels two fight mechanics. Strike is a short, violent lunge that can KO rivals on contact. Overdrive cashes out a full bar for a blistering, shielded surge that KOs anyone you touch until the invulnerability ends, at which point one bad angle into a wall will pop your car.</p>
<p>The team frames this as a race that evolves across laps: open conservatively with Sync building, decide moment-to-moment between defense and pace, then convert that pressure into Entropy-driven takedowns.</p>
<p><strong>Bottom line:</strong> By tying speed, defense, and aggression into a single resource loop, <em>Screamer</em> looks less like a drift-and-boost throwback and more like a fighting game on wheels. Win the meter game, and you win the race.</p>
<p><iframe loading="lazy" title="Screamer - Gameplay Mechanics | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/ZU0zAj0D-ig?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hot Wheels Unleashed 2: Turbocharged is Out Now on PC and Consoles</title>
		<link>https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-is-out-now-on-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 01:40:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hot Wheels Unleashed 2: Turbocharged]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568517</guid>

					<description><![CDATA[Hot Wheels Unleashed 2: Turbocharged brings with it new vehicles, driving abilities, and new environments to race around in.]]></description>
										<content:encoded><![CDATA[<p>Developer Milestone has announced that arcade racing game <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-everything-you-need-to-know"><em>Hot Wheels Unleashed 2: Turbocharged</em></a> is out now on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. Celebrating the game&#8217;s release is a launch trailer that you can check out below.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> features a host of new content over its predecessor, including over 130 vehicles, bringing ATVs, motorcycles, and other new vehicle classes to the game. On the race courses side of things, the title features five new settings: an Arcade room, a revamped Backyard area, a Mini Golf Course based on the Wild West, a Dinosaur Museum, and a Gas Station with a diner.</p>
<p>Taking part in races will allow players to earn and invest skill points in a new skill tree composed of three branches, allowing players to improve their boost capabilities, handling, or the ability to navigate obstacles. The game also brings with it single and double jumps and a new lateral dash ability.</p>
<p>Milestone has a host of content planned for <em>Hot Wheels Unleashed 2: Turbocharged</em>, including new vehicles and settings. The content was elaborated through <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-post-launch-content-announced">a roadmap revealed back in September</a>. For more details on the game, <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-review-a-great-arcade-racer">check out our review</a>.</p>
<p><iframe loading="lazy" title="Hot Wheels Unleashed 2: Turbocharged | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/sb-Z05KFZ3E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">568517</post-id>	</item>
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		<title>Hot Wheels Unleashed 2: Turbocharged Post-Launch Content Announced</title>
		<link>https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-post-launch-content-announced</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 22 Sep 2023 02:06:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hot Wheels Unleashed 2: Turbocharged]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=566090</guid>

					<description><![CDATA[Post-launch content for Hot Wheels Unleashed 2: Turbocharged includes new vehicles, customisation options, and environments.]]></description>
										<content:encoded><![CDATA[<p>Developer Milestone has announced its plans for post-launch content for upcoming racing game <a href="https://gamingbolt.com/hot-wheels-unleashed-turbocharged-showcases-new-game-modes-in-latest-trailer"><em>Hot Wheels Unleashed 2: Turbocharged</em></a>. The studio plans to release more than 45 new vehicles to the game on top of the host of content that will be available at launch.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> will feature two season passes, with planned content extending well into 2024. Grabbing the Deluxe Edition will get players access to Season Pass 1, will include the Twin Mill Unleashed Edition and Acceleracers All-Star pack in October, the Speed and Style pack in November, the <em>Fast X</em> Pack and Acceleracers expansion pack in December, and the Honda Modern Classics Pack and Made in Italy expansion pack in February.</p>
<p>The second Season Pass, available to those who pick up the Legendary Edition of the game, will feature the Highway 35 World Race pack in March, the Monster Trucks pack and the <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-will-feature-cars-from-the-fast-and-furious-franchise"><em>Fast &amp; Furious</em> expansion pack</a> in April, the Old But Gold pack and Alien Encounters expansion pack in May, and the Mercedes-Benz pack in June.</p>
<p>Each expansion pack will include one new environment, four vehicles, and a player profile customisation set. The studio has also stated that it plans on releasing free content for <em>Hot Wheels Unleashed 2: Turbocharged</em> throughout this period.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> is coming to PS5, PS4, Xbox Series X/S, Xbox One, <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-pc-requirements-revealed">PC</a> and Nintendo Switch <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-releases-on-october-19th">on October 19</a>.</p>
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		<title>Hot Wheels Unleashed 2: Turbocharged Showcases New Game Modes in Latest Trailer</title>
		<link>https://gamingbolt.com/hot-wheels-unleashed-turbocharged-showcases-new-game-modes-in-latest-trailer</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 19 Sep 2023 01:54:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hot Wheels Unleashed 2: Turbocharged]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=565642</guid>

					<description><![CDATA[The latest trailer for Hot Wheels Unleashed 2: Turbocharged showcases new game modes like Drift Master and Elimination.]]></description>
										<content:encoded><![CDATA[<p>Developer Milestone has released a new trailer for upcoming arcade-styled racing game <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-will-feature-cars-from-the-fast-and-furious-franchise"><em>Hot Wheels Unleashed 2: Turbocharged</em></a>. The trailer focuses on showcasing the game&#8217;s single-player campaign, as well as its new game modes. Check out the trailer below.</p>
<p>The short 30-second trailer showcases some of the new game modes in <em>Hot Wheels Unleashed 2: Turbocharged</em>, including the new Elimination mode where the slowest vehicle in a race is eliminated every few seconds, or Drift Master, where players have to focus on maintaining long drifting lines.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> will also feature a new Waypoint mode that has players explore and uncover all of the secrets in the game&#8217;s five environments. The game mode will have players leaving the iconic Hot Wheels orange tracks behind in favour of more on-the-ground exploration as they race through checkpoints.</p>
<p>The single-player campaign in <em>Hot Wheels Unleashed 2: Turbocharged</em> will be a story-focused affair that revolves around Robert, Darla and their robotic assistant XR046, as they try to save the city. The campaign will feature animated cutscenes, as well as boss battles.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> is slated for release on October 19, and will be coming to PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.</p>
<p><iframe loading="lazy" title="Hot Wheels Unleashed 2: Turbocharged |  NEW WAYS" width="500" height="281" src="https://www.youtube.com/embed/mIaq4qjzWN8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hot Wheels Unleashed 2: Turbocharged Will Feature Cars from the Fast and Furious Franchise</title>
		<link>https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-will-feature-cars-from-the-fast-and-furious-franchise</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 29 Jul 2023 01:43:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hot Wheels Unleashed 2: Turbocharged]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=560825</guid>

					<description><![CDATA[Hot Wheels Unleashed 2: Turbocharged will feature Fast and Furious cars as DLC, and at launch will include the Dodge SRT Hellcat Widebody from the movies.]]></description>
										<content:encoded><![CDATA[<p>Developer Milestone has announced that upcoming racing game <em>Hot Wheels Unleashed 2: Turbocharged</em> will feature content from the <em>Fast and Furious</em> movie franchise on launch. Check out the trailer for the collaboration below.</p>
<p>Iconic cars from the <em>Fast and Furious</em> franchise, like the Dodge Charger SRT Hellcat Widebody will be available for players to drive in the game, and the developer has stated that more cars from the franchise will be coming as post-launch DLC.</p>
<p>The last time we saw <em>Hot Wheels Unleashed 2: Turbocharged</em> come up was with the release of its <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-gameplay-trailer-showcases-vehicle-types-and-levels">first official gameplay trailer back in June</a>, showing off different vehicles and environments that will be available in the game.</p>
<p><em>Hot Wheels Unleashed 2: Turbocharged</em> will feature 13 vehicles from across the Hot Wheels line-up, including all terrain vehicles and motorcycles. The game is also bringing with it the Jump and Lateral Dash abilities.</p>
<p><em>Hot Wheels Unleashed 2: TUrbocharged</em> is coming to PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-releases-on-october-19th">on October 19</a>. Check out the <a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-pc-requirements-revealed">PC hardware requirements for the game here</a>.</p>
<p><iframe loading="lazy" title="HOT WHEELS UNLEASHED™ 2 - TURBOCHARGED - Fast &amp; Furious" width="500" height="281" src="https://www.youtube.com/embed/2uSb3-q-8dU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hot Wheels Unleashed &#8211; 11 Features You Need to Know</title>
		<link>https://gamingbolt.com/hot-wheels-unleashed-11-features-you-need-to-know</link>
					<comments>https://gamingbolt.com/hot-wheels-unleashed-11-features-you-need-to-know#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 10:15:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Hot Wheels Unleashed]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=491794</guid>

					<description><![CDATA[Milestone's latest racing game is more on the arcade side but offers some compelling action. Here's what you need to know about it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ilestone S.r.l., known for its <em>MotoGP</em> and<em> MXGP</em> series among other realistic racers, is back with something completely different. Based on the beloved miniatures of yore, <em>Hot Wheels Unleashed</em> promises fast-paced action, the freedom to create one&#8217;s own tracks, and a large number of cars to choose from. Releasing on September 30<sup>th</sup> for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC, here are 11 things you need to know before jumping in.</p>
<p><b>Gameplay</b></p>
<p><iframe loading="lazy" title="Hot Wheels Unleashed - 11 Things To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/6DMcqAHC8UI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Many racing games these days, whether they&#8217;re realistic or arcade-like, aim to provide true-to-life renditions of real cars. <em>Hot Wheels Unleashed</em> is a mix of the two genres though, aiming to recreate the joys of racing one&#8217;s miniature vehicles across over-the-top tracks. Each car is created at 1:1 scale which means you&#8217;ll be racing them like they&#8217;re actual vehicles. They also have their own individual stats for handling, acceleration and so on while <i>some </i>manner of realistic physics is at play (cars can sometimes be on the verge of tipping over due to the sheer amount of force exerted, reinforcing their status as toys).</p>
<p>Then again, this is a <em>Hot Wheels</em> title so you&#8217;ll be launching off of ramps, driving through loops and using boost to get ahead while also drifting around corners, overtaking opponents and avoiding obstacles (like T-Rex Escape, a figure which spews fire). It also doesn&#8217;t hurt that the tracks themselves look incredibly sharp and detailed.</p>
<p><strong>Modes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491875" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_08-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Career Mode seems a given in any racing game and <em>Hot Wheels Unleashed</em> is no different. It sports different events and other features, key among them being boss fights. There&#8217;s also an online mode for competing against up to 12 players, a Livery Editor for customizing stickers and liveries for each car, Time Attack to compete for the best times and the Track Builder for customizing and creating one&#8217;s own tracks along with racing on community-built tracks.</p>
<p><strong>Splitscreen Support</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491879" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Online support is nice, though we&#8217;re yet to learn more about the challenges that can be completed. But there&#8217;s also support for split-screen local multiplayer, allowing people to compete against each other from the comfort of their own couch. There&#8217;s only support for two players but it&#8217;s still a nice thing to have at launch.</p>
<p><strong>Tracks</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491881" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The approach to <em>Hot Wheels Unleashed&#8217;s</em> track design is pretty unique – since you&#8217;re racing in miniature vehicles, normal everyday rooms turn into giant sprawling environments. Throw down a <em>Hot Wheels</em> track and suddenly, you&#8217;ve got a perilous race course on your hands. Some of the environments you&#8217;ll be racing through include Garage, an abandoned car shop littered with tires and parts that make for fun obstacles; Skyscraper, a construction site with different floors, including an outside perspective overlooking the city; College Campus with a classroom, library and science lab; Skatepark with its graffiti, half-pipes and ramps (not to mention a basketball half-court); and Track Room, which is completely empty and allows complete freedom in building one&#8217;s own track layout. Six environments are touted for the final release with over 40 tracks in total. However, fans will get the most mileage out of the game&#8217;s Track Builder.</p>
<p><strong>Track Builder</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491880" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_05-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Arguably the star of the show alongside the cars is the Track Builder. This tool-set allows for building tracks from different modules, which can be bent, stretched or twisted in a number of ways to form different loops and jumps. There are over 20 modules which can be customized with different colors and styles while various obstacles like the Hungry Cobra, T-Rex Escape and Spider Ambush can be used to spice things up. Along with building one&#8217;s own tracks and racing on them, there are also community-built tracks to partake in. Whether players can upload their own tracks or have them curated is still unknown but the Track Builder looks very potent while being easy to use.</p>
<p><strong>Cars</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491877" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In terms of vehicle selection, there&#8217;s quite the smorgasbord on offer. The Audi Sport Quattro and FIAT 500 have been spotted and other manufacturers like Mini Cooper, Ford Mustang, Dodge and Ford also have cars to control. But there are also a variety of fantasy vehicles that change up the dynamic completely. K.I.T.T., the talking car from <em>Knight Rider</em> is here, along with <em>Back to the Future&#8217;s</em> time-traveling Delorean, the Batmobile, and the <em>Teenage Mutant Ninja Turtles&#8217;</em> Party Wagon. This is all in addition to <em>Hot Wheels</em> vehicles like Nightshifter, Sharkcruiser, Tanknator and so on that fans love, providing some 66 cars to race in at launch.</p>
<p><strong>No Microtransactions</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491878" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_09-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Cars have different rarities, starting with Common and going up to Rare, Legendary and Super Treasure Hunt. Dismantling any vehicles that aren&#8217;t being used will provide Gears which can be used to enhance cars and increase their rarity (though the Super Treasure Hunt rarities must be obtained through other means reportedly). Coins are also received for winning races and completing challenges. However throughout all of this, Milestone has confirmed that there will be no microtransactions. Everything is earned from simply playing the game.</p>
<p><strong>Personal Room</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-485987" src="https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed.jpg" alt="hot wheels unleashed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/hot-wheels-unleashed-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One interesting bit that the development team hasn&#8217;t showcased yet is the player&#8217;s personal room. It can be furnished with “a huge number of elements” that players will collect while playing. Naturally, you can also have races inside it but what furnishings can be expected? Perhaps these are purchased with Coins or unlocked through different challenges? Time will tell but you have to be able to display your entire collection of <em>Hot Wheels</em> racers here. It just has to happen.</p>
<p><strong>Standard, Collector&#8217;s and Ultimate Stunt Edition</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491876" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_07-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Along with the Standard Edition for $50, there&#8217;s the Collector&#8217;s and Ultimate Stunt Editions. The Collector&#8217;s Edition costs $70 and includes the base game, <em>Hot Wheels</em> Pass Vol. 1 and the <em>Beefed Up Pack</em> on pre-ordering, which offers the HW Armored Truck and Baja Bone Shaker as extra vehicles. The Ultimate Stunt Edition costs $90 and includes the base game, three days early access, <em>Hot Wheels</em> Pass Vol. 1 and 2, the <em>Beefed Up Pack</em> and the <em>Street Beast Pack</em> which contains the Shark Bite and Tomb Up vehicles. Pre-orders for all three editions also receive the <em>Sportscars Pack</em> with the GT-Scorcher and Track Manga cars for free.</p>
<p><strong>Season Passes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491883" src="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Hot-Wheels-Unleashed_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Quite a bit of content is coming post-launch via the season passes, starting with <em>Hot Wheels</em> Pass Vol. 1. It has one expansion which contains a new environment, one new track builder module, a customization pack and five vehicles. Aside from this, it also has 10 other vehicles, three customization packs and three track builder modules. Vol. 2 is pretty much the same – it offers an expansion with five vehicles, a track builder module, one new environment and a customization pack in addition to three track builder modules, three customization packs and nine more vehicles. Overall, there&#8217;s a fairly good amount of content on the way though when it&#8217;ll begin rolling out is still unknown.</p>
<p><strong>PC Requirements</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482185" src="https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Hot-Wheels-Unleashed-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>On PC, the minimum requirements aren&#8217;t too harsh. You&#8217;ll need an Intel Core i5-2500K or AMD FX-6350 with 8 GB of RAM and either a GeForce GTX 960 or 1050. Of course, if you want to really appreciate the visual fidelity, then a Core i7-5820K or Ryzen 5 2600, GTX 1060 or Radeon RX 580 and 16 GB of RAM will be needed. In both cases, 22 GB of installation space is needed.</p>
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