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	<title>MindsEye &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>MindsEye Studio Hit With New Round of Layoffs, Reportedly Affecting Around 170 Workers</title>
		<link>https://gamingbolt.com/mindseye-studio-hit-with-new-round-of-layoffs-reportedly-affecting-around-170-workers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:33:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643132</guid>

					<description><![CDATA[While the studio itself hasn't made any official announcement, several of its now-former employees confirmed the layoffs through LinkedIn.]]></description>
										<content:encoded><![CDATA[<p>Just a few days after having released an update for <em>MindsEye</em> that brought with it <a href="https://gamingbolt.com/mindseyes-blacklisted-update-where-you-hunt-the-games-alleged-saboteurs-is-out-now">a mission about the title&#8217;s alleged saboteurs</a>, studio Build A Rocket Boy has now been hit with a new round of layoffs. While a precise number for how many employees are being affected is currently unknown, according to a report by <a href="https://kotaku.com/mindseye-studio-hit-with-more-mass-layoffs-just-as-it-was-promising-a-turnaround-2000693274" target="_blank" rel="noopener">Kotaku</a>, it is around 170 of the studio&#8217;s employees. This would also bring the headcount at Build A Rocket Boy down to around 80 workers.</p>
<p>The reveal of this latest round of layoffs came courtesy of many now-former employees of Build A Rocket Boy, including technical lead designer James Tyler, audio designer Tom Cross, QA analyst <a href="https://www.linkedin.com/feed/update/urn:li:activity:7455631715261313025/" target="_blank" rel="noopener">Gary Iain Gough</a>, and level designer <a href="https://www.linkedin.com/feed/update/urn:li:activity:7455918462029295617/" target="_blank" rel="noopener">Leah Philpot</a>.</p>
<p>&#8220;Unfortunately due to the recent redundancies at Build A Rocket Boy, I’m now looking for new opportunities within Sound Design and Audio,&#8221; wrote Cross on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7456298079143587842/" target="_blank" rel="noopener">LinkedIn</a>. In a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7455907851946049536/" target="_blank" rel="noopener">similar post</a>, Tyler wrote, &#8220;Due to the latest redundancies at BARB unfortunately my role is ending at the end of May.&#8221;</p>
<p>Many members of the studio&#8217;s social media team have also confirmed the layoffs through Discord posts, including digital marketing manager George Jons-Clothier.</p>
<p>“Just popping in to share that tomorrow (May 5th) will be my last working day with BARB,” he <a href="https://discord.com/channels/1331943993335877683/1332046602411704542/1500795991580737599" target="_blank" rel="noopener">wrote</a>. “It has been an absolute pleasure and a genuine honor to be part of this community. You folks are some of the kindest, most welcoming, talented, and passionate people I’ve ever had the privilege of knowing and have made every day working on <em>MindsEye</em> feel meaningful and fun.”</p>
<p>These layoffs follow <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">another round from back in March</a>, which studio CEO Mark Gerhard blamed on &#8220;factors beyond normal operational challenges and a competitive environment.&#8221; He also said that he had been working with external partners and legal advisors, resulting in &#8220;overwhelming evidence of organised espionage and corporate sabotage affecting <em>MindsEye</em>. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.&#8221;</p>
<p>As one would expect, this conspiracy theory-laden post by Gerhard drew plenty of criticism, including from Riot Games&#8217; Nic McConnell, who said that the CEO should not have combined announcing layoffs with these theories. “These are people, this is their livelihood and your post is disrespectful to their contributions,” he wrote.</p>
<p>It is also worth noting that, just last month, a number of employees part of the Independent Workers’ Union of Great Britain (IWGB) <a href="https://gamingbolt.com/mindseye-studios-employees-file-lawsuit-alleging-privacy-violations-with-monitoring-software">filed a lawsuit against Build A Rocket Boy</a>, alleging that the studio&#8217;s leadership had been spying on employees through the use of monitoring software Teramind. The software was only removed after 40 employees had signed a collective grievance about its use, according to IWGB representatives.</p>
<p>Many of the studio&#8217;s former employees have also <a href="https://gamingbolt.com/mindseyes-former-developers-speak-out-against-culture-of-crunch-at-build-a-rocket-boy">spoken out against its practices</a>, including industry veteran and <em>MindsEye</em> lead animator Chris Wilson. “Sometimes traumatic experiences can bring people closer, right?” he said. “But people… they’re embarrassed about it. People don’t want to talk about it. They don’t want to say that they were part of the project or worked there.”</p>
<p>Former lead games analyst Ben Newborn also spoke out against Build A Rocket Boy, noting that the company had already made crunch periods part of its development culture.</p>
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		<title>MindsEye&#8217;s Former Developers Speak Out Against Crunch Culture at Build A Rocket Boy</title>
		<link>https://gamingbolt.com/mindseyes-former-developers-speak-out-against-culture-of-crunch-at-build-a-rocket-boy</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 29 Apr 2026 15:03:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642658</guid>

					<description><![CDATA[Former lead games analyst Ben Newborn said that the crunch led to some employees suffering from "horrific" mental and physical illnesses.]]></description>
										<content:encoded><![CDATA[<p>In light of <em>MindsEye</em> <a href="https://gamingbolt.com/mindseyes-blacklisted-update-where-you-hunt-the-games-alleged-saboteurs-is-out-now">recently getting its Blacklisted update</a>, which, according to CEO and CTO Mike Gerhard, involves the player hunting down characters based on those responsible for the &#8220;sabotage&#8221; of the game, more details about the troubled studio &#8211; Build A Rocket Boy &#8211; have been revealed. In an interview with <a href="https://kotaku.com/mindseye-build-a-rocket-boy-leslie-benzies-mark-gerhard-cyber-boi-layoffs-teramind-2000691386" target="_blank" rel="noopener">Kotaku</a>, developers from the studio, including industry veteran and lead animator on <em>MindsEye</em>, Chris Wilson, discussed his time at the studio.</p>
<p>“Sometimes traumatic experiences can bring people closer, right?” said Wilson. “But people… they’re embarrassed about it. People don’t want to talk about it. They don’t want to say that they were part of the project or worked there.”</p>
<p>Wilson&#8217;s comments were joined by those of former lead games analyst Ben Newborn, who revealed that the staff at Build A Rocket Boy had already been suffering from a culture of crunch before the release of <em>MindsEye</em>. This, he noted, led to &#8220;horrific mental and even physical illness.&#8221;</p>
<p>“Even before the disastrous launch of <em>MindsEye</em>, staff had suffered months of crunch, resulting in some horrific mental and even physical illnesses, beyond the typical widespread burnout,” he said.</p>
<p>Wilson also discussed how Build A Rocket Boy handled crunch, noting that it went on for quite a bit of time. The cinematics team, for instance, had been in crunch from June &#8220;until a good few months later&#8221; without being appropriately paid for the work.</p>
<p>“It was hard for a lot of people. It did go on for a considerable amount of time[…] Some teams were on crunch for quite some time. In cinematics, we were probably in crunch from June until a good few months later…no overtime pay or anything like that.”</p>
<p>“Eight hours was the minimum requirement, but people were doing way more for sure,” Wilson said. “I was doing way over an additional eight hours a week…there were people who were certainly not appreciative of having to work those extra hours, but a lot of people just had to bite the bullet. I think Cinematics were crunching for somewhere between six to nine months. Some people racked up a lot of extra hours, and that’s outside of the general day-to-day stuff. People were already doing extra hours, and then they introduced the crunch as well.”</p>
<p>When asked about his decision to speak out against the studio&#8217;s policy publicly, Wilson said that the leadership&#8217;s use of Teramind monitoring software, along with its lack of respect for the development team, ended up being the proverbial straws that broke the camel&#8217;s back.</p>
<p>“Basically, the Teramind monitoring and the blatant lack of respect for the staff, where they were not being honest about the reasons for the monitoring, why they started it, when they started it—that was like finding that nail in the coffin for me,” he said.</p>
<p><em>MindsEye</em> is available on PC, PS5, and Xbox Series X/S. For more, <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">check out our review</a>. Also, take a look at the <a href="https://gamingbolt.com/mindseye-studios-employees-file-lawsuit-alleging-privacy-violations-with-monitoring-software">lawsuit filed by the studio&#8217;s employees</a> about leadership violating their privacy by making use of Teramind.</p>
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		<title>MindsEye&#8217;s Blacklisted Update, Where You Hunt the Game&#8217;s Alleged Saboteurs, Is Out Now</title>
		<link>https://gamingbolt.com/mindseyes-blacklisted-update-where-you-hunt-the-games-alleged-saboteurs-is-out-now</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 29 Apr 2026 10:03:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642604</guid>

					<description><![CDATA[We suppose Julia Black's in-game targets are probably going to be the people who Mark Gerhard has been pointing fingers at for a while.]]></description>
										<content:encoded><![CDATA[<p>Well, it&#8217;s finally time to learn more about the people that Build A Rocket Boy&#8217;s CEO/CTO Mark Gerhard has been talking about ever since <em>MindsEye&#8217;s</em> disastrous launch and cold reception last year.</p>
<p>We previously reported on how the update was going to name some names, and we&#8217;re now able to dive into <em>Blacklisted</em>, which sees Julia Black, a world-class assassin, head to Redrock to eliminate two high-profile targets. She does so on behalf of the Meridian agency, which is reportedly facing threats both internal and external. It&#8217;s a little on the nose if you know what&#8217;s been <a href="https://gamingbolt.com/mindseye-developer-looking-to-name-and-shame-alleged-saboteurs-in-blacklist-update">going on in the real world</a>, but we&#8217;re willing to roll with it if it helps breathe some life into <em>MindsEye</em>.</p>
<p>Aside from <em>Blacklisted</em>, PC players get a few new nodes to the Build ARCADIA mode, although there&#8217;s no news on when <a href="https://gamingbolt.com/mindseye-is-getting-multiplayer-races-race-builder-for-consoles-this-year">races and the race builder</a> are coming to consoles aside from a release window sometime this year. The new nodes include Points of Interest, Weapon Status, NPC Ambient Voice, and a few more, alongside improvements to existing ones. There are also general improvements and fixes for the main game. You can check out a few details below and the full announcement from the studio on <a href="https://store.steampowered.com/news/app/3265250/view/534381453704692377" target="_blank" rel="noopener">Steam</a>.</p>
<p><em><strong>Improvements </strong></em></p>
<p><em><strong>AI &amp; NPC</strong></em></p>
<ul>
<li><em>Civilian NPCs are more reactive to their environment and will flee in response to certain sights.</em></li>
<li><em>Enemy AI is now prevented from entering or leaving cover while reloading.</em></li>
</ul>
<p><em><strong>Audio</strong></em></p>
<ul>
<li><em>Improved environmental sound effects.</em></li>
<li><em>Sound effects have been added to the mission ‘Out of Bounds’ notification, which was previously hard to notice.</em></li>
</ul>
<p><em><strong>Bug Fixes </strong></em></p>
<ul>
<li><em>Resolved various minor bug fixes across MindsEye.</em></li>
</ul>
<p><em><strong>BUILD ARCADIA &#8211; (PC)</strong></em></p>
<p><em><strong> Improvements </strong></em></p>
<p><em><strong>Logic Nodes (New Logic Objects &amp; Nodes)</strong></em></p>
<ul>
<li><em>Added the ‘Point of Interest’ node. This node can be used to make Players and NPCs automatically look at an object in close vicinity or a point of interest in a given area.</em></li>
<li><em>Introduced the &#8216;Get Weapon Status&#8217; and &#8216;On Weapon Status Changed&#8217; nodes. These nodes allow players to understand whether any actor currently has their weapon drawn or holstered and automatically trigger whenever an actor draws or holsters their weapon.</em></li>
<li><em>Added the ‘NPC Ambient Voice’ node. This node gives the player the ability to turn on or off the ambient shouts and SFX for specified NPC actors.</em></li>
</ul>
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		<title>MindsEye Studio&#8217;s Employees File Lawsuit Alleging Privacy Violations With Monitoring Software</title>
		<link>https://gamingbolt.com/mindseye-studios-employees-file-lawsuit-alleging-privacy-violations-with-monitoring-software</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 14:44:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642085</guid>

					<description><![CDATA[In a statement, the IWGB has also said that studio leadership has refused to reveal what kind of data was collected from employees.]]></description>
										<content:encoded><![CDATA[<p>While <em>MindsEye</em> developer Build A Rocket Boy might be getting ready to support the title with <a href="https://gamingbolt.com/mindseye-is-getting-multiplayer-races-race-builder-for-consoles-this-year">more content updates</a>, the studio is also facing internal troubles. According to <a href="https://www.gamedeveloper.com/business/union-workers-take-legal-action-against-build-a-rocket-boy-over-alleged-privacy-violations" target="_blank" rel="noopener">Game Developer</a>, employees, who are also part of the Independent Workers&#8217; Union of Great Britain (IWGB), are pursuing legal action against Build A Rocket Boy, alleging that the studio had installed surveillance software on their work machines.</p>
<p>Representatives of the IWGB have noted that the software—<a href="https://www.teramind.co/" target="_blank" rel="noopener">Teramind</a>—was only removed from employees&#8217; devices last month after 40 of them signed a collective grievance about the incident. Studio leaders have also refused to reveal what kind of data was collected from the employees. In a statement, the union said that the studio’s co-leads, Mark Gerhard and Leslie Benzies, had confirmed the installation of Teramind without the knowledge of employees.</p>
<p>&#8220;The IWGB Game Workers Union, representing the workers, alleges that [Build A Rocket Boy]&#8217;s use of the software violates both data protection laws and the workforce’s basic dignity, exceeding the legitimate remit of monitoring workers’ productivity or safeguarding the company’s security by recording individuals in their homes and without their consent,&#8221; said the union in its statement. &#8220;In an internal meeting which was leaked to the press, bosses Mark Gerhard and Leslie Benzies confirmed that the software Teramind had been installed without workers&#8217; knowledge. The programme tracks users’ key strokes, records screen activity, and captures microphone audio.&#8221;</p>
<p>Separate legal claims had also been filed by IWGB members earlier this month related to the alleged mishandling of the redundancy processes announced back in March. In another statement, lead cinematic animator and union member Chris Wilson has also called the studio&#8217;s &#8220;toxic culture of secrecy and micromanaging&#8221; the worst he had ever experienced.</p>
<p>&#8220;Build A Rocket Boy&#8217;s toxic culture of secrecy and micromanaging is one of the worst I’ve seen in a 20-year career in the gaming industry,&#8221; he said.</p>
<p>&#8220;While they have conceded to our headline demand of removing Teramind from our devices, many questions still remain about their actions. It can only be assumed this software was added as a part of their effort to micromanage us, a product of their mistrust of their employees. It created an atmosphere of unease, something that doesn’t lead to great video game production.&#8221;</p>
<p>Gerhard had <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">announced lay-offs affecting Build A Rocket Boy back in March</a>, noting that &#8220;the launch period [of <em>MindsEye</em>] was affected by factors beyond normal operational challenges and a competitive environment.&#8221; He went on to double down on <a href="https://gamingbolt.com/mindseye-studios-co-ceo-believes-there-is-a-concerted-effort-to-finance-negativity-towards-the-game">claims of sabotage against the studio</a> and said that Build A Rocket Boy was working with external partners and legal advisors. This has &#8220;now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting <em>MindsEye</em>. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.&#8221;</p>
<p><em>MindsEye</em> was released on PC, PS5, and Xbox Series X/S back in June 2025. For more details, check out <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">our review</a>. While critical reception has been quite negative since launch, Build A Rocket Boy has continued to support the title with post-launch updates.</p>
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		<title>MindsEye is Getting Multiplayer Races, Race Builder For Consoles This Year</title>
		<link>https://gamingbolt.com/mindseye-is-getting-multiplayer-races-race-builder-for-consoles-this-year</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 11:30:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641793</guid>

					<description><![CDATA[Headlining the studio's roadmap for MindsEye this year is the Blacklisted mission, which will tell an espionage-driven story.]]></description>
										<content:encoded><![CDATA[<p>With IO Interactive having ended its publishing deal with Build A Rocket Boy for <em>MindsEye</em>, the developer has now <a href="https://news.mindseye.game/#what's-coming-for-mindseye?-13072-90590b" target="_blank" rel="noopener">revealed its plans</a> for the game going forward. In a blog post, the studio has celebrated the fact that it is now self-publishing <em>MindsEye</em>, noting that it &#8220;gives us more direct control over the game and how we communicate.&#8221; The plan is going to be to &#8220;move faster&#8221; and &#8220;respond more quickly&#8221; to player feedback.</p>
<p>As for what Build A Rocket Boy has been working on, one of the new additions to <em>MindsEye</em> is going to be the Blacklisted mission, which puts players in the shoes of world-class assassin Julia Black. Players will be sent to Redrock City with the mission of eliminating two key targets, all while being under pressure from internal and external threats. Throughout the mission, players will have to infiltrate a criminal network, sabotage a deadly deal, and uncover mysteries in the espionage-driven story.</p>
<p>ARCADIA is also getting some upgrades thanks to the introduction of multiplayer races, where players can compete head-to-head with each other in competitive modes. More details about this are slated to be revealed as the studio gets closer to launching the feature. The Race Builder is also going to come to console versions of <em>MindsEye</em> this year.</p>
<p>IO Interactive had <a href="https://gamingbolt.com/ioi-ends-mindseye-publishing-deal-with-build-a-rocket-boy-hitman-crossover-cancelled">announced the end of its publishing deal</a> for <em>MindsEye</em> last month. In a statement, it said that any of its involvement with the game was coming to an end. As part of this, the planned <em>Hitman</em> crossover mission has also been cancelled.</p>
<p>“IOI Partners’ involvement with <em>MindsEye</em> comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy,&#8221; said IO Interactive. &#8220;In light of this separation, the <em>Hitman</em> mission announced in June 2025, planned as a crossover event within <em>MindsEye</em>, will no longer be released. Both IOI Partners and Build A Rocket Boy recognize the anticipation this collaboration generated among the community and express their appreciation for the support shown by the players.”</p>
<p>In the meantime, Build A Rocket Boy&#8217;s CEO and CTO, Mark Gerhard, had recently <a href="https://gamingbolt.com/mindseye-developer-looking-to-name-and-shame-alleged-saboteurs-in-blacklist-update">doubled down on previous claims of corporate espionage and sabotage</a> being responsible for the commercial failure of <em>MindsEye</em>. In a statement, he announced that these saboteurs will be somehow related to the targets of the Blacklisted mission detailed above.</p>
<p>“We’ve got very strong evidence of this and conducted quite thorough investigations over the months since launch,&#8221; said Gerhard. &#8220;We’ve identified parties involved, and it’s now with the authorities both [in the] U.K. and U.S. to deal with. I can confirm that they’re assisting us with this investigation, but it’s also in their hands now. We’ll leave them to do what they do, make their arrests or any announcements in due course. I think we’re not saying anything further at this stage on that. We’ll just let the natural course of justice take its path.”</p>
<p>Build A Rocket Boy has been facing quite a rough time since the release of <em>MindsEye</em>, with March <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">marking another round of lay-offs</a> hitting the studio. At the time, Gerhard blamed &#8220;organized espionage and corporate sabotage&#8221;. His statements drew in quite a bit of criticism from many in the industry, including Riot Games&#8217; Nic McConnell.</p>
<p><em>MindsEye</em> is available on PC, PS5, and Xbox Series X/S. Check out our review for more details.</p>
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		<title>MindsEye Developer Looking to Name And Shame Alleged Saboteurs In Blacklist Update</title>
		<link>https://gamingbolt.com/mindseye-developer-looking-to-name-and-shame-alleged-saboteurs-in-blacklist-update</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 21:48:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640576</guid>

					<description><![CDATA["We’ve got very strong evidence of this and conducted quite thorough investigations over the months since launch," claims CEO Mark Gerhard.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re always happy to talk about innovative ideas from studios making it to their games, but <em>MindsEye&#8217;s</em> upcoming <em>Blacklist</em> update might be an exception to that sentiment. In an interview with <em><a href="https://gamesbeat.com/why-build-a-rocket-boy-moved-to-self-publishing-for-mindseye-mark-gerhard-interview/">GamesBeat</a>, </em>Build A Rocket Boy&#8217;s current CEO/CTO Mark Gerhard has doubled down on claims of corporate espionage and deliberate sabotage being crucial factors in the game&#8217;s disastrous reception last year, after previously stating that a new mission in Redrock is going to take a stand against those responsible.</p>
<p>&#8220;We’ve got very strong evidence of this and conducted quite thorough investigations over the months since launch. We’ve identified parties involved, and it’s now with the authorities both [in the] U.K. and U.S. to deal with. I can confirm that they’re assisting us with this investigation, but it’s also in their hands now. We’ll leave them to do what they do, make their arrests or any announcements in due course. I think we’re not saying anything further at this stage on that. We’ll just let the natural course of justice take its path.&#8221;</p>
<p>It&#8217;s a rather tricky situation all around. Although we tried to be optimistic about the chances of a <a href="https://gamingbolt.com/is-there-any-hope-left-for-mindseye">reversal of <em>MindsEye&#8217;s </em>fortunes</a> after its disastrous launch, that prospect&#8217;s looking fairly bleak in the wake of a update that could invite further controversy (instead of actually, you know, making Redrock an exciting place to visit this time around). While time will tell if the allegations of sabotage are true, we think it&#8217;s safe to say that Blacklist is going to be a memorable addition to a forgettable game, although it may not be in a way that Gerhard is expecting.</p>
<p>All that&#8217;s left now is to wait, as a release date for the update isn&#8217;t confirmed at this point, but we&#8217;ll let you know when that happens. For what it&#8217;s worth, we think naming it Blacklist is a little on the nose.</p>
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		<title>Build A Rocket Boy France is Reportedly Facing Judicial Liquidation</title>
		<link>https://gamingbolt.com/build-a-rocket-boy-france-is-reportedly-facing-judicial-liquidation</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 01:38:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639819</guid>

					<description><![CDATA[The troubles just keep piling on for the embattled MindsEye developer, and there seems to be no end in sight at the moment.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">claiming corporate sabotage and organized espionage</a> in the wake of layoffs, Build A Rocket Boy&#8217;s Montpelier-based division is allegedly facing judicial liquidation, according to French publication Origami.</p>
<p>Following the <a href="https://gamingbolt.com/ioi-ends-mindseye-publishing-deal-with-build-a-rocket-boy-hitman-crossover-cancelled">end of its publishing collaboration</a> with IO Interactive, which saw <em>MindEye&#8217;s</em> upcoming collaboration with the <em>Hitman</em> franchise come to an abrupt end, the rumors are now the latest additions to a string of bad news that has plagued the embattled studio founded by Leslie Benzies, a former Rockstar Games executive.</p>
<p>Despite <em>MindsEye&#8217;s</em> lofty ambitions, it proved to be an <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">average title</a> that failed to impress critics and players before it crashed and burned last year. However, Build A Rocket Boy has been trying to bring about a revival of its fortunes, although those efforts may be in vain at this point.</p>
<p>With around 50 developers potentially facing the loss of their jobs, the studio might be hard-pressed to bring its plans for <em>MindEye&#8217;s </em>redemption to bear any fruit. While it remains to be seen if the rumors are true, they certainly won&#8217;t help rebuild the studio&#8217;s crumbling image in the eyes of the world. As always, stay tuned for more updates as the downward spiral of Build A Rocket Boy continues.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:iy77xwgff7nccvlwbb4xi63e/app.bsky.feed.post/3mhqf5tc3d22q" data-bluesky-cid="bafyreih7vke6mnuxwadd73x6xgmqnj5gppqmnf5n2clqt3475oogbamj2i">
<p lang="fr">INFO Origami &#8211; Co-développeuse du très mal né MindsEye, la société Build A Rocket Boy France est placée en liquidation judiciaire.Il s&#39;agit de l&#39;antenne montpelliéraine du groupe UK fondé par l&#39;ex-Rockstar Leslie Benzies.BARB France emploierait encore une 50aine de personnes à l&#39;heure actuelle.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e?ref_src=embed">Gauthier &#39;Gautoz&#39; Andres (@gautoz.cool)</a> <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e/post/3mhqf5tc3d22q?ref_src=embed">2026-03-23T15:35:08.147Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>IOI Ends MindsEye Publishing Deal With Build A Rocket Boy, Hitman Crossover Cancelled</title>
		<link>https://gamingbolt.com/ioi-ends-mindseye-publishing-deal-with-build-a-rocket-boy-hitman-crossover-cancelled</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 22:09:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639423</guid>

					<description><![CDATA[Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.]]></description>
										<content:encoded><![CDATA[<p>The publishing deal that Build A Rocket Boy had with IOI Partners for <em>MindsEye</em> has come to an end, and the former is going to assume publishing duties for the title effective immediately. The news comes in the wake of a fresh round of layoffs, with the studio raising suspicions of <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">corporate espionage</a> being among the reasons its pilot project <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">failed to impress</a>.</p>
<p>A press release from IO Interactive announced the transition, stating that the two companies were working to ensure a smooth conclusion. &#8220;IOI Partners’ involvement with <em>MindsEye</em> comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy&#8230;In light of this separation, the <em>Hitman</em> mission announced in June 2025, planned as a crossover event within <em>MindsEye</em>, will no longer be released. Both IOI Partners and Build A Rocket Boy recognize the anticipation this collaboration generated among the community and express their appreciation for the support shown by the players.&#8221;</p>
<p>Build A Rocket Boy continues to entertain collaborations with other partners; however, it turns out that the <a href="https://gamingbolt.com/mindseye-developer-parting-ways-with-io-interactive-hitman-collaboration-cancelled-rumor">rumors</a> regarding the <em>Hitman</em> collaboration&#8217;s cancellation turned out to be true. Whether or not that&#8217;s a disappointment to you depends on your excitement for the whole thing, but with <em>MindsEye</em> being as <a href="https://gamingbolt.com/what-the-hell-happened-to-mindseye">unimpressive</a> as it was, we&#8217;re probably not going to be feeling too bad about this one.</p>
<p>It&#8217;s unclear what the future holds for the embattled studio and its equally troubled game. However, perhaps things could improve once the <a href="https://gamingbolt.com/mindseyes-10-year-plan-is-ambitious-but-can-the-developers-pull-it-off">ambitious ten-year plan</a> from the studio&#8217;s co-CEO Leslie Benzies comes into effect and revitalizes it. We&#8217;re not holding our breath, though, especially with Benzies <a href="https://gamingbolt.com/mindseye-studio-co-ceo-takes-temporary-leave-former-employees-call-out-leadership">having taken a temporary leave of absence</a>.</p>
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		<title>MindsEye Studio Announces More Lay-Offs, Blames &#8220;Organized Espionage and Corporate Sabotage&#8221;</title>
		<link>https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 14:57:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638626</guid>

					<description><![CDATA[The statement by CEO Mark Gerhard has been called out by many, referring to the conspiracy theories as disrespectful to employees.]]></description>
										<content:encoded><![CDATA[<p>Developer Build a Rocket Boy—the studio behind last year’s <em>MindsEye</em>—continues to see rough times with a <a href="https://www.linkedin.com/posts/buildarocketboy_today-is-a-very-difficult-day-for-our-studio-activity-7435031513055784960-2iQD?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAxsEDUBhArLvs3S7uX0l-iE-Kmx-usUz6A" target="_blank" rel="noopener">fresh round of lay-offs</a> announced through the company’s LinkedIn page. While the studio hasn’t revealed exactly how many of its employees will be affected, it has noted in a statement by CEO Mark Gerhard, who noted that “the launch period [of <em>MindsEye</em>] was affected by factors beyond normal operational challenges and a competitive environment.”</p>
<p>Further in the statement, Gerhard decided to double-down on previous claims of sabotage against the studio. Without going into too many details, in his statement, the CEO has said that working with external partners and legal advisors has “now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting <em>MindsEye</em>. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.”</p>
<p>This statement has been met by quite a bit of criticism in the post’s comments section. Riot Games&#8217; Nic McConnell, for instance, noted that Gerhard should not have combined the announcement of lay-offs with his own conspiracy theories. &#8220;These are people, this is their livelihood and your post is disrespectful to their contributions,&#8221; he wrote.</p>
<p>Gerhard had <a href="https://gamingbolt.com/mindseye-studios-co-ceo-believes-there-is-a-concerted-effort-to-finance-negativity-towards-the-game">first brought up the conspiracy theory</a> of there being a &#8220;concerted effort&#8221; by an unknown entity to finance negativity towards <em>MindsEye</em> all the way back in May 2025.</p>
<p>“I just said that there is a concerted effort by some people that don’t want to see [co-CEO Leslie Benzies] or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio,” wrote Gerhard the company&#8217;s official Discord server. “It’s pretty easy to see the bots and the repeated replies to any content that we put out.”</p>
<p>More recently, as <a href="https://www.ign.com/articles/mindseye-developer-build-a-rocket-boy-announces-further-layoffs-as-ceo-doubles-down-on-organised-espionage-and-corporate-sabotage-claims" target="_blank" rel="noopener">caught by IGN</a>, Gerhard had accused YouTuber Cyber Boi of &#8220;media manipulation, espionage, sabotage&#8221; through another post on <a href="https://discord.com/channels/1331943993335877683/1332046602411704542/1467157992540733510" target="_blank" rel="noopener">Discord</a>.</p>
<p>&#8220;It is profoundly disappointing to learn that certain BARB employees continue to leak confidential information to you, thereby betraying their colleagues, our studio, and the broader community we serve,&#8221; he wrote.</p>
<p>&#8220;This letter serves as a formal cease and desist demand: You must immediately stop all activities related to receiving, disseminating, or otherwise utilizing any confidential information from BARB, as well as any further involvement in media manipulation, espionage, sabotage, or interference targeting our organization. Failure to comply will result in escalated legal action.&#8221;</p>
<p>&#8220;Rest assured, you and your associates involved in this media manipulation cabal will be served with legal papers imminently, as BARB proceeds with complaints alleging criminal espionage, sabotage, and interference. You are all in very serious trouble.&#8221;</p>
<p>Build a Rocket Boy has seen <a href="https://gamingbolt.com/mindseyes-former-developers-accuse-leadership-of-ignoring-and-laughing-at-issues">plenty of criticism</a>, even from <a href="https://gamingbolt.com/mindseye-studio-co-ceo-takes-temporary-leave-former-employees-call-out-leadership">its own former employees</a>. Back in February, several employees had called out the studio&#8217;s leadership for refusing to take accountability, and instead blaming &#8220;saboteurs inside and outside the company trying to take us down.&#8221; In the meantime, a spokesperson had also confirmed that Benzies had taken &#8220;a well-earned temporary leave to recharge after more than a year of working around the clock.&#8221;</p>
<p><em>MindsEye</em>, for those still curious, is available on PC, PS5 and Xbox Series X/S. Check out <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">our review of its launch version</a> for more details.</p>
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		<title>MindsEye Studio Co-CEO Takes Temporary Leave, Former Employees Call Out Leadership</title>
		<link>https://gamingbolt.com/mindseye-studio-co-ceo-takes-temporary-leave-former-employees-call-out-leadership</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 10 Feb 2026 14:18:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636755</guid>

					<description><![CDATA[The employees noted that the development process reportedly suffered from poor leadership, feature creep and distrust by leadership.]]></description>
										<content:encoded><![CDATA[<p>To say that <a href="https://gamingbolt.com/what-the-hell-happened-to-mindseye"><em>MindsEye</em></a> developer Build a Rocket Boy has been <a href="https://gamingbolt.com/is-there-any-hope-left-for-mindseye">facing trouble</a> since the game’s release would be an understatement. A new report by <a href="https://www.gamesindustry.biz/can-build-a-rocket-boy-save-itself" target="_blank" rel="noopener">GamesIndustry.biz</a> features quotes from former employees of the studio, many of whom place the blame for the title’s poor reception purely on the Build a Rocket Boy leadership. Among the problems with the development of <em>MindsEye</em>, they noted, were a reported lack of trust between the leadership and the workers, scope and feature creep, and generally poor leadership.</p>
<p>Speaking about the lay-offs affecting the studio, one former employee noted that leadership didn&#8217;t offer any real explanation for it. Rather, they <a href="https://gamingbolt.com/mindseye-developers-get-internal-emails-warning-about-their-jobs-being-at-risk-rumour">pointed their fingers</a> towards &#8220;saboteurs inside and outside the company trying to take us down.&#8221; This employee also noted that co-CEO Leslie Benzies refused to take any responsibility for the problems faced by Build a Rocket Boy.</p>
<p>&#8220;I&#8217;d hoped for more of an explanation about the layoffs and our company situation,&#8221; said the former employee. &#8220;But instead, we&#8217;d been told there were saboteurs inside and outside the company trying to take us down. Leslie didn&#8217;t seem to take any blame for the game&#8217;s launch. It was genuinely offensive that he didn&#8217;t trust his own employees. The idea that we&#8217;d sabotage a game we&#8217;d spent countless hours working on was just rude to me.&#8221;</p>
<p>Former lead data analyst at the studio, Ben Newbon, commented on the feature creep that afflicted <em>MindsEye</em> during its development. He noted that the game could have turned out well if there was a focus on polish and &#8220;tightening everything up&#8221;. However, Benzies would get fascinated by a new idea, which he would then insist be implemented into <em>MindsEye</em>.</p>
<p>&#8220;If management had concentrated on tightening everything up at that point, then it could have worked,&#8221; said Newbon. &#8220;But instead, they kept on trying to throw extra stuff on it. Leslie&#8217;s eye would be caught by something in particular and then insist this extra feature be added in, even like a month before launch. There wasn&#8217;t enough time to test those things and to get all the pieces in place to actually make it work without it breaking.&#8221;</p>
<p>Many staff members have also spoken about how much the development of <em>MindsEye</em> suffered due to the studio&#8217;s need to appease Benzies. &#8220;They crushed their own talent under the yoke of appeasing a single person at the very top,&#8221; they said. Another noted that: &#8220;[Benzies] may have had a winning formula if he&#8217;d have listened to the advice from the literal hundreds of fantastic, insanely talented, and hard-working industry professionals they spent so much time and money hiring.&#8221;</p>
<p>A spokesperson for Build a Rocket Boy has also confirmed that Benzies is currently on &#8220;a well-earned temporary leave to recharge after more than a year of working around the clock.&#8221;</p>
<p>This is far from the first time former employees of Build a Rocket Boy have spoken about <a href="https://gamingbolt.com/mindseyes-former-developers-accuse-leadership-of-ignoring-and-laughing-at-issues">the leadership&#8217;s failure during the development of <em>MindsEye</em></a>. Back in October, Newbon had noted that there were plenty of points during development where feedback was ignored by the leadership.</p>
<p>In the meantime, the studio has also become the subject of legal trouble at the hands of <a href="https://gamingbolt.com/mindseye-developer-has-been-called-out-for-mistreatment-of-employees-by-uk-game-workers-union">Britain&#8217;s IWGB Game Workers trade union</a>. In a letter condemning the Build a Rocket Boy leadership, the union has also confirmed that it is looking into legal recourse for its former employees.</p>
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