Build a Rocket Boy’s MindsEye was released last year to no shortage of poor reviews, both from critics and players, but its saga is far from over. Sources speaking to Insider Gaming’s Tom Henderson revealed that the developer is allegedly parting from IO Interactive, which published the title. Contrary to what you’d expect, it’s not the publisher’s decision.
Apparently, the studio wants to foster in-house publishing and have more control for the sake of “faster decision-making,” “simpler communication”, and “greater control over the player experience.” What that could all mean remains to be seen, but this split reportedly means that the delayed Hitman collaboration won’t be happening.
And while Build a Rocket Boy will reportedly focus on further improving MindsEye and adding more content, there’s been nothing said about its “major adventure” set in the Starstream Universe (whatever that ended up being). Don’t even get us started on founder Leslie Benzies’ ambitious ten-year plan that would include multiplayer and a new free-roam title.
Expect an official announcement of the studio splitting from IO Interactive soon. As for what has been going on with MindsEye, it received an update that removed free roam and brought back user-created missions via ARCADIA. While there have been extensive layoffs, which were criticized by the IWGB Game Workers union, Build a Rocket Boy has still paid to sponsor content for the title despite lackluster player counts.















