If you're looking to jump into IOI's origin story in style on May 27th, this new DualSense is surely the best way to do it.
All other versions are on track as IOI looks forward to "bringing you the best experience possible across all platforms."
Brawling, talking your way out of situations, sneaking around, gadgets - main writer Michael Vogt says these are "all valid choices."
"Bond is someone who clearly grows and evolves, but he's not somebody who changes fundamentally," says main writer Michael Vogt.
Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.
Professor, inventor, and a friend to Bond, Q also serves as a mentor to Bond while having a "few tasty moves under his belt."
The latest trailer features a longer version of Bawma's monologue that we first saw in the trailer released back in December.
Bringing a bit of Resident Evil to the game, Lillith Deveraux’s debut brings unique mechanics and another target for Agent 47 to hunt.
"Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat."
Gameplay director Andreas Krogh points out that, while Hitman was about stealth, Bond will focus more on constantly moving forward.
The trailer melded clips from various cutscenes with a look at its different gameplay systems, like action and social stealth.
The employees noted that the development process reportedly suffered from poor leadership, feature creep and distrust by leadership.
"We knew we had a new game here, with a new protagonist that we knew we had to do some of the areas we weren't good at in Hitman."
The decision reportedly comes from Build a Rocket Boy, not the publisher, which wants more control over its much-maligned title.
Martin Emborg noted that the Bond franchise's focus on story lends itself to quieter moments to go alongside bombastic action.
Cross-progression will happen through a revamped IOI Account system. Players will still need to buy the game and DLCs for each platform.
The Recommended RAM has dropped from 32 to 16 GB, while VRAM is now 8 GB. Minimum VRAM and CPU requirements are also lowered.
However, IO Interactive hasn't revealed the graphical settings for each configuration or the hardware required for 4K gameplay.
S-Game's "Soulframe" Liang, as well as developers from IO Interactive have spoken about working with Nvidia to bring in these features.
While the title is "fully playable from beginning to end," IOI is taking more time to "further polish and refine the experience."