"We’ve got very strong evidence of this and conducted quite thorough investigations over the months since launch," claims CEO Mark Gerhard.
The troubles just keep piling on for the embattled MindsEye developer, and there seems to be no end in sight at the moment.
Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.
The statement by CEO Mark Gerhard has been called out by many, referring to the conspiracy theories as disrespectful to employees.
The employees noted that the development process reportedly suffered from poor leadership, feature creep and distrust by leadership.
The decision reportedly comes from Build a Rocket Boy, not the publisher, which wants more control over its much-maligned title.
Comments on one sponsored video referred to it as the equivalent of the marketing tricks attempted for the infamous Morbius film.
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ARCADIA promises an "ever-expanding world of missions, races, puzzles, and challenges," but requires constant online connectivity.
"A lot of the points that we were hammering home on were just ignored and never actioned," says former lead analyst Ben Newborn.
An open letter by the IWGB Game Workers union has accused the studio of "longstanding disrespect and mistreatment" of its staff.
In an interview, actor Alex Hernandez also spoke about how he was proud to have voiced the character on the cover of MindsEye.
Build A Rocket Boy also confirms that Update 5 is in the works with "major performance, combat and Enemy AI system improvement."
IO Interactive CEO Hakan Abrak also spoke about the potential that the Hitman maker saw in MindsEye when it signed the publishing deal.
The first special collaboration for Build A Rocket Boy's disastrous action-adventure title will arrive "when the time is right."
While it’s heartbreaking to think about how much hard work went into creating them, these games simply failed to achieve what they set out to do.
These games should have been on our list of great titles in 2025, but ultimately failed to make the cut thanks to a myriad of reasons.
Studio head Leslie Benzies has also reportedly addressed the team, talking about BARB bouncing back and MindsEye getting a relaunch.
Ampere Analysis reports that the majority of players were on PlayStation 5, while Steam only saw 35,000 after the disastrous launch.