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	<title>Nacon &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In</title>
		<link>https://gamingbolt.com/cthulhu-the-cosmic-abyss-director-describes-the-game-in-latest-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 16:22:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Bad Wolf]]></category>
		<category><![CDATA[Cthulhu: The Cosmic Abyss]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641358</guid>

					<description><![CDATA[Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The Forgotten City.]]></description>
										<content:encoded><![CDATA[
<p>Developer Big Bad Wolf has released a new trailer for its upcoming first-person horror detective game <em>Cthulhu: The Cosmic Abyss</em>. Along with showcasing the gameplay, the trailer also features game director Tommaso Sergi providing details about what sets it apart from other games. Check it out below.</p>



<p>&#8220;From the start, our goal was to create a narrative detective where knowledge is the key,&#8221; explains Sergi in the trailer. &#8220;We wanted you to experience the same genuine &#8216;eureka&#8217; moment that we all had in titles like <em>Outer Wilds</em> or <em>The Forgotten City</em>, when everything finally clicks, and the path forward seems clearer than ever.&#8221;</p>



<p>Sergi also showcases some of the fancy tools that players will have access to throughout their time in the game, like the SONAR and the vault. These tools can be used alongside each other to give the player a clearer idea of what kind of mysteries they might be dealing with. When it comes to the main setting of the game, Sergi confirms that players will get to explore areas that range from the submerged forest of New England to the city of R&#8217;lyeh.</p>



<p><em>Cthulhu: The Cosmic Abyss</em> is being developed for PC, PS5, and Xbox Series X/S. Its story revolves around occult investigator Noah, who is looking into the mysterious disappearances of miners at an underwater facility in the Pacific Ocean.</p>



<p>The game got a trailer back in February that <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-showcases-its-opening-sanity-testing-minutes-in-new-trailer">gave us a look at its opening moments</a>. It helped establish the general atmosphere of the upcoming game quite quickly, and also provided a clear look at the kinds of threats players will have to deal with during their investigations.</p>



<p>Another trailer was <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-trailer-outlines-investigative-mechanics-energy-and-more">released last month</a>, providing an overview of the gameplay in <em>Cthulhu: The Cosmic Abyss</em>. This includes things like underwater exploration and how analysing clues works. The protagonist&#8217;s companion—an AI assistant named KEY—was also shown off in the trailer.</p>



<p>Interestingly, <em>Cthulhu: The Cosmic Abyss</em> isn&#8217;t the only Lovecraft-themed game published by Nacon. ACE Team&#8217;s <em>The Mound: Omen of Cthulhu</em> was unveiled back in November 2025 and offers a different take on the <em>Cthulhu</em> mythos by focusing on co-op gameplay rather than a single-player experience.</p>



<p>The title involves teams of four players setting off to a mysterious island that is seemingly filled with treasures (and strange horrors). While players have the simple goal of getting their hands on as much treasure as possible and escaping from the island, things start getting complicated when strange creatures appear. Players can also start suffering from hallucinations, which can range from simply being jump scares to larger-scale ones that can convince you to kill your allies. It&#8217;s out on July 15th.</p>



<p>As for <em>Cthulhu: The Cosmic Abyss,</em> it&#8217;s coming to PC, PS5, and Xbox Series X/S on April 16th. A free demo is available now on PC.</p>



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		<post-id xmlns="com-wordpress:feed-additions:1">641358</post-id>	</item>
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		<title>Nacon Seeking to Sell GreedFall: The Dying World Studio</title>
		<link>https://gamingbolt.com/nacon-seeking-to-sell-greedfall-the-dying-world-studio</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 14:53:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Spiders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640185</guid>

					<description><![CDATA[The sale of Spiders would mark the end of its partnership with Nacon, which started in 2019 after the studio's acquisition.]]></description>
										<content:encoded><![CDATA[<p>With publisher Nacon essentially declaring bankruptcy in recent days, it seems the company is now looking to sell off Spiders, one of its development teams. According to French publication Origami, the Paris-based studio behind games like <a href="https://gamingbolt.com/greedfall-the-dying-world-review-stayed-for-the-plot"><em>GreedFall: The Dying World</em></a> has been notified that a bidding process to acquire it has begun.</p>
<p>The sale of Spiders would mark the end of an over six-year-long partnership between it and Nacon. The publisher had originally acquired the studio back in 2019, shortly after the release of the original <em>GreedFall</em>. Interestingly, the report also indicates that another project was in development at Spiders, codenamed <em>Dark</em>, which was ultimately cancelled in June 2025. No details about this project have been revealed; however, aside from the fact that it was going to be a licensed game.</p>
<p>In the meantime, Spiders has reportedly already started pre-production work on a brand new project after having released the 1.0 update for <em>GreedFall: The Dying World</em>. This project has been described as providing extra potential leverage for a potential sale. However, there is an internal feeling at Nacon that this project was largely to keep Spiders&#8217; employees busy in light of an upcoming sale.</p>
<p>There have also been attempts made to reassure the studio that it would not shut down. However, a developer described this attempt by management as not quite working well. “It feels like they’ve already given up,” they said.</p>
<p>The publication has also confirmed through a statement by Nacon that, along with Spiders, its Nacon Tech subsidiary is also involved in the sale.</p>
<p>In light of Nacon&#8217;s recent financial troubles, French video game union Syndicat des Travailleureuses du Jeu Video has <a href="https://gamingbolt.com/french-game-industry-union-calls-out-nacon-leadership-for-poor-leadership-leading-to-bankruptcy">criticized the company</a>, saying that its leadership has a disdain for game development, leading it to &#8220;actively sabotage&#8221; its studios with their &#8220;incompetence.&#8221;</p>
<p>“Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernizing, organizing and developing themselves,” said the union. “Today, even after completely emptying its studios&#8217; coffers – dozens of millions of euros which should have ensured studio stability and safe jobs! – Nacon comes out with a deficit.”</p>
<p>“Makeshift solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like ‘AI,’ which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount, and they only made matters worse.”</p>
<p>The union has called for the removal of Nacon&#8217;s executive team and has demanded better working conditions, updates to development tools and processes, and a policy to fight turnover rates.</p>
<p>Nacon had <a href="https://gamingbolt.com/nacon-has-filed-for-insolvency">originally announced</a> that it was filing for insolvency last month after the majority shareholder Bigben Interactive was unable to make a partial repayment of its bond loan. At the time, the publisher requested a &#8220;rapid implementation of a financial restructuring&#8221; that goes beyond simply restructuring debt under court supervision.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:iy77xwgff7nccvlwbb4xi63e/app.bsky.feed.post/3mi22sonplc2o" data-bluesky-cid="bafyreigmaiecjeipoqh2tlnmgye5epsy4howamxh276ucf7q43xyo4sia4">
<p lang="fr">INFO Origami &#8211; L&#39;éditeur français Nacon cherche à vendre Spiders, studio parisien racheté en 2019.Hier, quelques jours après les multiples demandes de mise en redressement judiciaire au sein du groupe, la maison-mère a prévenu les salarié·es de Spiders qu&#39;un appel d&#39;offre était imminent.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e?ref_src=embed">Gauthier &#39;Gautoz&#39; Andres (@gautoz.cool)</a> <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e/post/3mi22sonplc2o?ref_src=embed">2026-03-27T11:56:34.153Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<item>
		<title>Devil May Cry 5, Blood West, Hell Is Us Ratings Indicate Upcoming Nintendo Switch 2 Releases &#8211; Rumor</title>
		<link>https://gamingbolt.com/devil-may-cry-5-blood-west-hell-is-us-ratings-indicate-upcoming-nintendo-switch-2-release-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 11:39:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Blood West]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Devil May Cry 5]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Hyperstrange]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640167</guid>

					<description><![CDATA[While no official announcements have been made, these games indicate a new third-party-focused Nintendo Direct might be on the way.]]></description>
										<content:encoded><![CDATA[<p>It looks like a number of third-party games will start making their way to the Nintendo Switch 2. Ratings have been spotted for Switch 2 versions of <em>Blood West</em>, <em>Hell Is Us</em> and <em>Devil May Cry 5 Devil Hunter Edition</em>. While the publishers in question—New Blood Interactive, Nacon and Capcom respectively—haven’t yet made any official announcements, the fact that these titles are getting rated for release would indicate that there might be a new third-party game-focused Nintendo Direct coming soon.</p>
<p><em>Devil May Cry 5</em> getting a Switch 2 release wouldn&#8217;t be too surprising, since the company has been bringing its games to Nintendo&#8217;s relatively new console for some time now. Its recent releases on the platform include <em>Resident Evil Requiem</em> and <em>Monster Hunter Stories 3: Twisted Reflection</em>. The upcoming <em>Pragmata</em> is also coming to the Switch 2. Its rating was spotted by <a href="https://www.gematsu.com/2026/03/devil-may-cry-5-devil-hunter-edition-rated-for-switch-2-in-taiwan" target="_blank" rel="noopener">Gematsu</a> on the website for the Taiwan Digital Game Rating Committee. However, at the time of writing, the page seems to have been taken down. <a href="https://gamingbolt.com/devil-may-cry-v-review-pull-my-devil-trigger"><em>Devil May Cry 5</em></a> was originally released on PC, PS4 and Xbox One back in 2019, followed by a <em>Special Edition</em> release on PS5 and Xbox Series X/S in 2020. Capcom had also confirmed, as of May 2025, that <em>Devil May Cry 5</em> had sold <a href="https://gamingbolt.com/devil-may-cry-5-crosses-10-million-units-sold">more than 10 million copies</a>.</p>
<p>The ratings for <a href="https://www.esrb.org/ratings/40648/hell-is-us/" target="_blank" rel="noopener"><em>Hell Is Us</em></a> and<a href="https://www.esrb.org/ratings/41043/blood-west/" target="_blank" rel="noopener"><em> Blood West</em></a> were spotted on the website for the US-based Entertainment Software Rating Board (ESRB). Both titles have gotten a Mature 17+ rating. The page for <em>Hell Is Us</em> cites blood, drug references, strong language, suggestive themes and violence. The one for <em>Blood West</em>, on the other hand, cites blood and gore, partial nudity, use of alcohol and tobacco, and violence. While both games may have been rated for release, it is still unknown when they will actually come out on the Nintendo Switch 2.</p>
<p>Of the three titles, <em>Hell Is Us</em> is the most recent release, having come out just last year. In our review, we described it as part &#8220;Souls-like, mostly action-adventure&#8221; that melds the horrors of war with supernatural horrors thanks to an event known as the Calamity. We gave the launch version of the title <a href="https://gamingbolt.com/hell-is-us-review-i-am-my-own-monster">a score of 7 out of 10</a> thanks to its realistic depiction of a civil war with uncomfortable sights and well-designed dungeons paired with fast-paced and responsive combat. Our main criticisms revolved around a lack of variety in enemy types, as well as a lack of interesting boss fights.</p>
<p><em>Blood West</em> was released back in 2023, and melds in elements of the weird west sub-genre of horror with gameplay closer to the <em>S.T.A.L.K.E.R.</em> series. We gave the title <a href="https://gamingbolt.com/blood-west-review-the-wild-west-just-got-weirder">a score of 8 out of 10 in our review</a> thanks to its atmosphere, core gameplay, and the variety offered by its progression systems. Our major criticisms revolved around its levels feeling too similar to each other, along with a steep difficulty curve that starts off much harder than it should have. Ultimately, we recommended it for fans of the stealth genre as well as the <em>S.T.A.L.K.E.R.</em> franchise.</p>
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		<title>Hunter: The Reckoning &#8211; Deathwish is a New Shooter That Pits Players Against Vampires</title>
		<link>https://gamingbolt.com/hunter-the-reckoning-deathwish-is-a-new-shooter-that-pits-players-against-vampires</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 17:13:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hunter: The Reckoning - Deathwish]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Teyon]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640094</guid>

					<description><![CDATA[Developer Teyon and publisher Nacon have unveiled a new game during the recent Xbox Partner Showcase. Dubbed Hunter: The Reckoning – Deathwish, the title will be an adaptation of the Hunter: The Reckoning aspects of the World of Darkness tabletop RPG universe. The title was announced with a trailer, and will be coming to PC, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Developer Teyon and publisher Nacon have unveiled a new game during the recent Xbox Partner Showcase. Dubbed <em>Hunter: The Reckoning – Deathwish</em>, the title will be an adaptation of the <em>Hunter: The Reckoning</em> aspects of the <em>World of Darkness</em> tabletop RPG universe. The title was announced with a trailer, and will be coming to PC, PS5 and Xbox Series X/S in Summer 2027.</p>
<p>While we don’t quite get much in the way of gameplay, the trailer does a good job of establishing the tone that one would expect out of a game set in the same universe as <em>Vampire: The Masquerade</em>. Rather than playing as vampires, however, players will instead take on the role of hunters that are hunting down the creatures of the night and trying to make sure that they can’t take advantage of regular humans.</p>
<p>The trailer showcases how a vampire, working as police officer Shaw, was able to find a victim already tied up, and could use his powers as a policeman to ensure that no one would know about them. We then cut to the hunter’s perspective, showing off all the research they had already done on Shaw, including whether or not they might be a vampire of either the Ventrue or the Lasombra clans.</p>
<p>While not outright confirmed, the trailer indicated that <em>Hunter: The Reckoning – Deathwish</em> might also include some co-op gameplay, since the end of the trailer features several hunters grouping up before they take on officer Shaw. Each hunter was also seemingly equipped with different weapons and equipment, including shotguns,a hacking device, and a stake to paralyze the vampire.</p>
<p>The final bits of the trailer show us some of the in-game environments, confirmation that it will be a first-person shooter, a quick look at a stealth takedown, and a hideous creature.</p>
<p><iframe title="Hunter: The Reckoning - Deathwish | Reveal Trailer | Xbox Partner Preview 2026" width="500" height="281" src="https://www.youtube.com/embed/kesz-Oagr3s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640094</post-id>	</item>
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		<title>Cthulhu: The Cosmic Abyss Trailer Outlines Investigative Mechanics, Energy, and More</title>
		<link>https://gamingbolt.com/cthulhu-the-cosmic-abyss-trailer-outlines-investigative-mechanics-energy-and-more</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 03:50:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Bad Wolf]]></category>
		<category><![CDATA[Cthulhu: The Cosmic Abyss]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640013</guid>

					<description><![CDATA[This is an investigation that could have you questioning your own senses in a sinister, ancient prison where Cthulhu waits.]]></description>
										<content:encoded><![CDATA[<p><em>Cthulhu: The Cosmic Abyss</em> is closer than ever, and while we&#8217;re excited to try it out, we&#8217;re also quite apprehensive to confront whatever&#8217;s waiting for us in the depths of R’lyeh, the sunken city that we investigate as Noah. The new gameplay overview trailer has done nothing to quench those fears.</p>
<p>However, it has given us a better look at how we&#8217;ll be spending our time in the depths. The mysterious collapse of an underwater mining facility in the Pacific Ocean is the <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-showcases-its-opening-sanity-testing-minutes-in-new-trailer">catalyst</a> for an investigation into something very sinister that&#8217;s going to need a lot of painstaking research to fully uncover. You do that by analyzing clues, which consumes the limited energy that you can recover by collecting organic resources scattered around the area.</p>
<p>While that part sounds all right, Cthulhu&#8217;s corrupting influence is something you need to watch out for as the lines between reality and illusion blur, and you cannot trust your own senses. Fortunately, KEY, your AI assistant, is there to help, and your onboard SONAR is going to be quite useful in scoping out the areas ahead of you as you make your way further into the depths.</p>
<p><em>Cthulhu: The Cosmic Abyss</em> launches on April 16 for Xbox Series X/S, PS5, and PC.</p>
<p><iframe title="Cthulhu: The Cosmic Abyss - Gameplay Overview | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/1Sd_8x-8Ax8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640013</post-id>	</item>
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		<title>French Game Industry Union Calls Out Nacon Leadership For Poor Leadership Leading to Bankruptcy</title>
		<link>https://gamingbolt.com/french-game-industry-union-calls-out-nacon-leadership-for-poor-leadership-leading-to-bankruptcy</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 15:38:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Kylotonn]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Spiders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639987</guid>

					<description><![CDATA[Syndicat des Travailleureuses du Jeu Vidéo has called for the leadership of Nacon to be replaced along with a host of other demands.]]></description>
										<content:encoded><![CDATA[<p>While Nacon has confirmed that it is <a href="https://gamingbolt.com/nacon-has-filed-for-insolvency">essentially bankrupt</a>, the company has now come under fire from French video game union Syndicat des Travailleureuses du Jeu Video. The union has called out Nacon for several of its studios, including <em>GreedFall: The Dying Light</em> developer Spiders, <em>Styx: Blades of Greed</em> developer Cyanide, and <em>WRC</em> developer Kylotonn <a href="https://corporate.nacongaming.com/wp-content/uploads/2026/03/Nacon-CP-23-03-2026-English-Diffusion.pdf" target="_blank" rel="noopener">also having filed for insolvency</a>.</p>
<p>In a <a href="https://www.stjv.fr/en/2026/03/judicial-proceedings-at-kylotonn-cyanide-spiders-and-nacon-tech-nacon-and-our-executives-must-face-the-consequences-of-their-own-actions/" target="_blank" rel="noopener">statement</a>, the union has said that Nacon&#8217;s leadership had a disdain for video game production, which worked alongside their &#8220;incompetence&#8221; to &#8220;actively sabotage&#8221; its studios.</p>
<p>&#8220;Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernizing, organizing and developing themselves,&#8221; said the union. &#8220;Today, even after completely emptying its studios&#8217; coffers – dozens of millions of euros which should have ensured studio stability and safe jobs! – Nacon comes out with a deficit.&#8221;</p>
<p>&#8220;Makeshift solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like ‘AI,’ which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount, and they only made matters worse.&#8221;</p>
<p>Syndicat des Travailleureuses du Jeu Video has gone on to call for the removal of Nacon&#8217;s executive team. Along with this, the union also wants better working conditions, updated tools and processes, and a policy to prevent further talent drain across studios under the company that would involve fighting turnover rates.</p>
<p>Nacon had announced its filing for insolvency back in February, which happened due to the majority shareholder Bigben Interactive being unable to make a partial repayment of its bond loan. The shareholder blamed &#8220;unexpected and late refusal&#8221; from its banking pool. In its filing, the company requested a “rapid implementation of a financial restructuring” that goes beyond simply restructuring debt under court supervision.</p>
<p>A report from earlier this week had indicated that Nacon had <a href="https://gamingbolt.com/nacons-cyanide-studios-spiders-klyotonn-have-paused-payment-to-employees-rumor">paused payments to employees</a> at Cyanide Studios, Spiders and Kylotonn. At the time, an estimated 320 game developers were affected by this lack of payments, with the three studios becoming part of the publisher&#8217;s court-ordered restructuring. In its more recent press release, Nacon has outright confirmed that four of its subsidiaries &#8211; Spiders, Kylotonn, Cyanide and motion capture company Nacon Tech &#8211; had filed for insolvency with the Lille Métropole Commercial Court. More details are slated to be revealed as proceedings continue.</p>
<p>The insolvency comes in the light of Nacon having suffered major failed game releases under its belt, including 2023&#8217;s <em>The Lord of the Rings: Gollum</em>. The company has also acquired several studios, including Neopica, Midgar Studio, Ishtar Games, and Big Ant Studios, among others. Along with <em>Gollum</em>, <em>Test Drive Unlimited Solar Crown</em> also saw an underwhelming reception, which likely contributed to the company&#8217;s current financial position.</p>
<p>That’s not to say that Nacon hasn’t published well-liked games, however. We recently saw the release of <em>GreedFall: The Dying Light</em>, as well as 2024&#8217;s co-op hack-and-slash roguelite title <em>Ravenswatch</em>.</p>
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		<title>Nacon&#8217;s Cyanide Studios, Spiders, Kylotonn Have Paused Payment to Employees &#8211; Rumor</title>
		<link>https://gamingbolt.com/nacons-cyanide-studios-spiders-klyotonn-have-paused-payment-to-employees-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 11:41:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Kylotonn]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Spiders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639849</guid>

					<description><![CDATA[The pause in payment is seemingly part of Nacon's court-ordered financial restructuring and is affecting an estimated 320 employees.]]></description>
										<content:encoded><![CDATA[<p>In light of Nacon—the publisher for games like <em>GreedFall: The Dying World </em>and <em>Styx: Blades of Greed</em>—having <a href="https://gamingbolt.com/nacon-has-filed-for-insolvency">filed for insolvency</a> back in February, it looks like studios under the company are facing similar troubles. According to French publication Origami, Cyanide Studios, Spiders, and Kylotonn have also become part of the publisher’s court-ordered restructuring, and as a result, have paused any payments they owe to their employees. An estimated 320 game developers will reportedly be affected.</p>
<p>Nacon&#8217;s original filing occurred after the majority shareholder, Bigben Interactive, failed to make a partial repayment of its bond loan to bondholders. The shareholder laid the blame on an &#8220;unexpected and late refusal&#8221; by its banking pool, which in turn has also affected its own operations. Nacon has requested a &#8220;rapid implementation of financial restructuring&#8221; to survive. Previous considerations of debt restructuring under court supervision fell apart because the company lacked enough available assets that could be sold to pay off its debts in time.</p>
<p>The insolvency filing involved the company requesting a judicial reorganization to assess potential solutions that could lead to Nacon&#8217;s survival &#8220;under the best possible conditions.&#8221; This means protecting its employees, preserving jobs, and renegotiating with creditors. The hearing took place earlier this month.</p>
<p>The publisher had also decided to push back its planned Nacon Connect showcase, which was <a href="https://gamingbolt.com/nacon-connect-announced-for-march-4th-features-two-cthulhu-games-a-racing-sim-and-more">originally slated for March 4th</a>. Citing a &#8220;difficult economic environment,&#8221; <a href="https://gamingbolt.com/nacon-connect-2026-postponed-to-may-due-to-difficult-economic-environment">the company has postponed the event to May</a> so that the company can “ensure that our future announcements have the impact they deserve.”</p>
<p>“Faced with a difficult economic environment for the company, we are choosing to focus our resources on upcoming releases and the development of our current games. This period will allow us to polish our projects and prepare for a new Nacon Connect to be held in May, which will showcase the work of our studios in the best possible way,” said the studio in its announcement.</p>
<p>The event was going to feature gameplay from a pair of cosmic horror titles: <em>Cthulhu: The Cosmic Abyss</em> and <em>The Mound: Omen of Cthulhu</em>. Along with this, a new action RPG dubbed <em>Edge of Memories</em>, as well as a new entry in the <em>Endurance Motorsport Series</em> by KT Racing, were also going to be part of the show.</p>
<p><em>GreedFall: The Dying World</em> was its most recent release. The title spent significant time in Early Access on PC before its eventual 1.0 release, which also coincided with the launch of PS5 and Xbox Series X/S versions. For more details, <a href="https://gamingbolt.com/greedfall-the-dying-world-review-stayed-for-the-plot">take a look at our review</a>.</p>
<p>Earlier this month, Nacon, along with developer ACE Team, had also announced that co-op horror title <em>The Mound: Omen of Cthulhu</em> is <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-is-coming-to-pc-ps5-and-xbox-series-x-s-on-july-15th">making its way to PC, PS5 and Xbox Series X/S on July 15th</a>. This announcement came alongside a new trailer, which showcased gameplay as well as some of the title&#8217;s spookier elements, including hallucinations that players can suffer from.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:iy77xwgff7nccvlwbb4xi63e/app.bsky.feed.post/3mhqj6vzx4c2q" data-bluesky-cid="bafyreidusqwmrpxuubtpbx2leqh3fgeskhkepomo76bjw2tdhdo5sa2j4i">
<p lang="fr">INFO Origami &#8211; La série noire continue chez Nacon, dont les trois plus gros studios de développement en France &#8211; Cyanide, Spiders et Kylotonn &#8211; sont en cessation de paiement et ont été placés en redressement judiciaire.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e?ref_src=embed">Gauthier &#39;Gautoz&#39; Andres (@gautoz.cool)</a> <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e/post/3mhqj6vzx4c2q?ref_src=embed">2026-03-23T16:47:19.550Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639849</post-id>	</item>
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		<title>Greedfall: The Dying World Review &#8211; Stayed For The Plot</title>
		<link>https://gamingbolt.com/greedfall-the-dying-world-review-stayed-for-the-plot</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 11:19:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[GreedFall: The Dying World]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Spiders]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639158</guid>

					<description><![CDATA[Spiders’ prequel to the first game manages to impress aside from a few, rather avoidable hiccups.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s always great when a follow-up to a popular game improves on its predecessor in meaningful ways. <em>GreedFall: The Dying World</em> certainly tries to do that, even if some of its biggest changes are bound to divide players, the continent of Gacane acting as a stage upon which a grand adventure unfolds. It may not look that way in the game’s early hours, though, and you&#8217;re going to have to stick with it to see its best features.</p>
<p>Allow me to explain. You begin in Teer Fradee, stepping into the shoes of Vriden Gerr, a native of the island whose name translates to Rootless. It&#8217;s a rather puzzling nickname that begins to make sense only as the story unfolds. You&#8217;re tasked with solving a couple of pressing issues as part of your initiation to become a Doneigad, one of Teer Fradee’s keepers of nature and guardians of its people.</p>
<p><iframe loading="lazy" title="GreedFall 2: The Dying World 1.0 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/811YNYz0ThI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Your initiation forms the bulk of the game&#8217;s prologue, and it can take a while to get through since Teer Fradee is such a vast place, and discovering ways to achieve your goals entails exploring it to the best of your abilities."</p></p>
<p>Of course, things aren&#8217;t as simple as the Bridge Alliance is in the area, representing the worst of the world as they hunt local game with no regard for ethical conservation, and mine valuable minerals with scant regard for how their processes are causing very adverse effects. You could choose from a bunch of different approaches in dealing with them, ranging from diplomacy and a quid pro quo strategy, violence that affects your standing with the faction, or even stealthy sabotage. It&#8217;s all up to you, and your early allies, Nílan and Sheda, have known you since childhood, but the wider companion cast comes from different factions and can react strongly to your decisions.</p>
<p>Your initiation forms the bulk of the game&#8217;s prologue, and it can take a while to get through since Teer Fradee is such a vast place, and discovering ways to achieve your goals entails exploring it to the best of your abilities. Don&#8217;t be alarmed if you spend hours just uncovering the map and picking up as many resources as you can find without completing even a single objective. It&#8217;s just how the game is meant to be played.</p>
<p>Once you manage to solve the problems of the day, your initiation soon follows before the Bridge Alliance springs a surprise attack and you&#8217;re whisked away to prison. From there on, things begin to unfold at a rapid pace, and you begin to discover just how much of the world you haven&#8217;t seen yet, all through the eyes of a Teer Fradee native who must learn the complexities of unfamiliar societies, and learn them fast.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610432" src="https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-1024x576.jpg" alt="GreedFall 2 The Dying World - Olima" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/GreedFall-2-The-Dying-World-Olima.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Don&#8217;t be alarmed if you spend hours just uncovering the map and picking up as many resources as you can find without completing even a single objective. It&#8217;s just how the game is meant to be played."</p></p>
<p>The game wastes no time in introducing you to a growing roster of companions drawn from its major factions, and who you keep close can meaningfully shape both quests and conversations. Each of them belongs to one of the game&#8217;s many factions, and learning who to bring along and when becomes an important part of the gameplay loop on offer. For instance, a certain Naut captain is going to be of assistance in a mission that involves looking for one of your contacts in the Naut section of a large city.</p>
<p>They’re also useful for world-building, and each companion brings their own unique skill tree and questline, which gives the party-building side of the game some real texture. Their respective stories are compelling enough to have you running missions for them as soon as they come up, and each one uncovers a facet of the world that ties in well with the main story.</p>
<p>If I were to describe the story in one word, I&#8217;d pick “opportunities”, as every mission you get, be it a part of the main story or a side mission, is a chance to learn more about the world at large, and perhaps further build on the character you&#8217;re trying to create. Want to take on the world as a silver-tongued strategist? Go right ahead. Would you like to bully anyone standing in your way into submission? That&#8217;s definitely an option. Would you rather hang back and let your companions handle tricky situations for you? Yep, you get to do that too. There are always multiple ways to achieve your goals, and that&#8217;s one of this game&#8217;s best features.</p>
<p>As an RPG that has you navigating complicated situations nearly all the time, <em>The Dying World</em> is quite a solid game. Your choices influence your standing with different factions and your companions, and the impact of your decisions is felt at various points in the story. While the game&#8217;s approach to RNG-based calculations feels a little too simple, it still does the job well enough to keep things interesting.</p>
<p>I particularly liked how story missions and side content often blend into each other, with progress in either one often opening up new possibilities for you to complete the other. As far as building an intricate world that responds to what you do in it is concerned, <em>Greedfall</em> does a solid job. I&#8217;m also a fan of how this prequel puts you in the shoes of Teer Fradee native exploring the mainland, a direct contrast to the first game, where you played as De Sardet, a legate of the Congregation of Merchants, navigating the tensions between settlers and natives on Teer Fradee.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599270" src="https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-1024x576.jpg" alt="GreedFall 2 The Dying World_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Combat isn&#8217;t this game&#8217;s strong suit, and it&#8217;s a disappointment considering how the rest of the experience comes together."</p></p>
<p>With great exploration and a solid story working in its favor, you might think that this one&#8217;s an absolute treat. However, there&#8217;s one glaring issue to keep in mind: the game&#8217;s combat just sucks, and there&#8217;s no sugarcoating that. You can lean into a tactical pause and direct the whole party, or play more in real time and let companion AI handle more of the work, but neither of them goes beyond an overly simplistic approach that fails to entertain, let alone inspire.</p>
<p>It was so boring that I found myself choosing to try and avoid combat entirely, either sneaking past enemies or trying to bribe, intimidate, or smooth-talk my way past them whenever I could. It&#8217;s nothing more than a loop of basic attacks with some specials thrown in, and the skill trees are equally uninspired. Combat isn&#8217;t this game&#8217;s strong suit, and it&#8217;s a disappointment considering how the rest of the experience comes together.</p>
<p>Another thing that bothered me was the fact that exploring the world has you sticking to scripted paths through it, which can get quite tedious the first time you&#8217;re heading to a new location. The fast-travel system works well enough to offset that problem on subsequent visits, though. Your ship is going to be an important part of your travels, letting you get from one landmass to another in a flash.</p>
<p>On the visual front, this one does well to create diverse environments with excellent lighting, but it isn&#8217;t going to win any awards. There&#8217;s a disparity between character models in cutscenes and what you see in-game that can be quite jarring. There was also quite a bit of pop-in on the base PS5, although it thankfully wasn&#8217;t so bad that it ruined gameplay.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599269" src="https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-1024x576.jpg" alt="GreedFall 2 The Dying World_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/GreedFall-2-The-Dying-World_04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Your ship is going to be an important part of your travels, letting you get from one landmass to another in a flash."</p></p>
<p>The audio design is serviceable, and the cast does a decent job of selling their material for the most part. Performance-wise, my experience on base PS5 was mostly stable, though technical rough edges are still noticeable, and I did encounter one hard crash while loading a new area.</p>
<p>So, would I recommend this one to you? I&#8217;d say go for it if a great story with nuanced explorations of complex themes piques your interest. Just don&#8217;t expect anything great from its combat system. However, if you&#8217;re looking for an experience that does it all, you&#8217;re better off looking elsewhere.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the PlayStation 5.</em></strong></span></p>
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		<title>GreedFall: The Dying World Gets a New Trailer to Celebrate Full Release</title>
		<link>https://gamingbolt.com/greedfall-the-dying-world-gets-a-new-trailer-to-celebrate-full-release</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 11:29:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GreedFall: The Dying World]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Spiders]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638991</guid>

					<description><![CDATA[The continent of Gacane can be a dangerous place. But for those willing to brave the risks, it's also a land of endless opportunities.]]></description>
										<content:encoded><![CDATA[<p><em>GreedFall: The Dying World</em> has just received a new trailer showcasing its combat, RPG mechanics, and the open world in all their glory.</p>
<p>The continent of Gacane, where you&#8217;re going to be spending a lot of time as a native of Teer Fradee displaced from your homeland by the actions of the Bridge Alliance, is certainly not for the faint-hearted. However, you&#8217;re not going to be alone with eight companions who join your travels as you go along, and they will be at your side as you unleash your best moves against those who would stand in the way of your goals.</p>
<p>If fighting isn&#8217;t how you like to do things, you could always choose the diplomatic route, or perhaps try to sneak past those who would attempt to bring your adventure to a premature (and potentially grisly) end. You might also choose to hit the road and admire the sights in a new world with visuals that look like a major step up from what was on offer in the previous title.</p>
<p>The prequel to the original <em>GreedFall</em> is available now on PC, PlayStation 5, and Xbox Series X|S. Check out our review for the early access version <a href="https://gamingbolt.com/greedfall-2-the-dying-world-early-access-review-overcompensating-for-misery">here</a>.</p>
<p><iframe loading="lazy" title="GreedFall: The Dying World | Your Journey Begins" width="500" height="281" src="https://www.youtube.com/embed/ZjKybdgTKDI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Mound: Omen of Cthulhu is Coming to PC, PS5 and Xbox Series X/S on July 15th</title>
		<link>https://gamingbolt.com/the-mound-omen-of-cthulhu-is-coming-to-pc-ps5-and-xbox-series-x-s-on-july-15th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 09 Mar 2026 15:00:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ACE Team]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Mound: Omen of Cthulhu]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638830</guid>

					<description><![CDATA[The release date was announced with a new trailer showcasing gameplay footage from a beta build of the 4-player co-op horror game.]]></description>
										<content:encoded><![CDATA[<p>Developer ACE Team and publisher Nacon have announced that 40-player co-op horror game <em>The Mound: Omen of Cthulhu</em> will be coming to PC (via Steam and Epic Games Store), PS5 and Xbox Series X/S on July 15th. The announcement was made with a brand new trailer, showing off some gameplay footage from a beta build with various streamers attempting to survive the title&#8217;s horrors. Check it out below.</p>
<p>The trailer shows off many of the more horrifying features of <em>The Mound: Omen of Cthulhu</em>, like the elaborate hallucinations that players can suffer from. Among these are seeing an ally being completely covered by thousands of small tentacles, and the sudden appearance of strange creatures like a gigantic millipede. Regular enemies will also seemingly come in all shapes and sizes, from simple zombies and skeletons, to more fearsome foes like one that can seemingly make use of long tentacles to disable players.</p>
<p>Along with the release date, ACE Team has also revealed more details about the title, including its story setup and the motivations for players to explore the horrifying island. The players have a simple goal: gather as much wealth as they can get their hands on from the island. Along the way, they will also have to find a missing person and locate an ancient fort. However, from the moment players set foot on the shores of the island, a vague feeling of dread starts creeping in.</p>
<p>In gameplay terms, players will get to choose a contract to complete before setting off for the island. However, they will also need to ensure that the objectives are completed as soon as possible, since staying on the island for longer will also lead to more horrifying things showing up. Inventory space is also limited, and the combat system revolves more around defending oneself rather than being aggressive when enemies show up.</p>
<p><em>The Mound: Omen of Cthulhu</em> also has a sanity system. Players facing too many horrifying things will start feeling their mind chip away. Effects of lowered sanity start out in simple ways, like hallucinations. However, these effects can escalate, with players seeing their allies as enemy monstrosities, or seeing solid ground that, in reality, is a deadly pit.</p>
<p>The title features a gameplay loop similar to extraction-styled games like <em>ARC Raiders</em>, with players needing to make their way back to their boat to successfully turn in all the treasure they found during their excursion. As you would expect, this also means that players will lose anything they were carrying if their return trip wasn’t successful.</p>
<p><em>The Mound: Omen of Cthulhu</em> is based on H.P. Lovecraft&#8217;s novella <em>The Mound</em>, which revolves around a haunted mound that leads the protagonist into an entirely new, horrifying subterranean world filled with ancient inhabitants.</p>
<p>The game was first unveiled <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-is-a-4-player-co-op-survival-horror-game-inspired-by-lovecrafts-works">back in November 2025 during an Xbox Partner Showcase</a>. It was revealed with a trailer giving us our first look at its gameplay and world. The title seemingly taps into the sense of dread that many of Lovecraft&#8217;s stories are famous for, with powerful hallucinations that can bend a player&#8217;s reality.</p>
<p><iframe loading="lazy" title="The Mound: Omen of Cthulhu | Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/YR4pOLn0ydg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638830</post-id>	</item>
	</channel>
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