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	<title>PAX Australia &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kojima Productions&#8217; Next Game Confirmed to Feature Elle Fanning</title>
		<link>https://gamingbolt.com/kojima-productions-confirmed-to-feature-elle-fanning</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Oct 2022 06:03:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Overdose]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=532216</guid>

					<description><![CDATA[The latest QR code was discovered on a poster at PAX Australia, which redirects to an image of Fanning with the words, "Who am I?"]]></description>
										<content:encoded><![CDATA[<p>When Hideo Kojima teased <a href="https://gamingbolt.com/kojima-productions-will-reveal-next-games-lead-at-next-event">revealing a major character in his next game</a>, it looked to be meant for The Game Awards in December. As it turns out, PAX Australia was the destination. Modder Lance MacDonald discovered a poster with the familiar silhouette which said, &#8220;Where am I?&#8221;</p>
<p>Upon entering the QR code, he discovered an image that revealed Elle Fanning as the person of interest. You can check out the website for the same <a href="https://www.kojimaproductions.jp/CA8M9GKX1P60" target="_blank" rel="noopener">here</a>, but as MacDonald noted, &#8220;It’s proxied by a QR code tinyurl that might point to a new URL in the future.&#8221; Expect more teases in the coming months, and a proper reveal could take place at The Game Awards, so stay tuned.</p>
<p>The project is at least confirmed to be &#8220;A Hideo Kojima Game,&#8221; as noted in the teaser image. Whether this is <a href="https://gamingbolt.com/overdose-is-hideo-kojimas-new-horror-title-features-death-strandings-margaret-qualley-rumor"><em>Overdose</em></a>, which reportedly features Margaret Qualley, or a brand new title remains to be seen. In the meantime, Kojima Productions is working on <em>Death Stranding 2</em>, which actor Norman Reedus <a href="https://gamingbolt.com/death-stranding-2-is-in-the-works-says-norman-reedus">nonchalantly confirmed in an interview</a>. It also has an <a href="https://gamingbolt.com/kojima-productions-officially-announces-xbox-partnership-for-cloud-native-game">Xbox-exclusive project in the works</a> utilizing cloud technology.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Kojima Productions is teasing a project in Melbourne, Australia at PAX <a href="https://t.co/Wtm7fL8pnh">https://t.co/Wtm7fL8pnh</a> <a href="https://t.co/GAo4GB3wUT">pic.twitter.com/GAo4GB3wUT</a></p>
<p>&mdash; Lance McDonald (@manfightdragon) <a href="https://twitter.com/manfightdragon/status/1578192821369987073?ref_src=twsrc%5Etfw">October 7, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Scanning an accompany QR code reveals this image as part of a teaser for a Kojima Productions project <a href="https://t.co/rjJHxgBck3">pic.twitter.com/rjJHxgBck3</a></p>
<p>&mdash; Lance McDonald (@manfightdragon) <a href="https://twitter.com/manfightdragon/status/1578193134130843648?ref_src=twsrc%5Etfw">October 7, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The URL is <a href="https://t.co/4QysFOIAVi">https://t.co/4QysFOIAVi</a></p>
<p>It’s proxied by a QR code tinyurl that might point to a new URL in the future.</p>
<p>&mdash; Lance McDonald (@manfightdragon) <a href="https://twitter.com/manfightdragon/status/1578196879518507008?ref_src=twsrc%5Etfw">October 7, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Here is the QR code <a href="https://t.co/8nPbJFxY3W">pic.twitter.com/8nPbJFxY3W</a></p>
<p>&mdash; Lance McDonald (@manfightdragon) <a href="https://twitter.com/manfightdragon/status/1578197994637180929?ref_src=twsrc%5Etfw">October 7, 2022</a></p></blockquote>
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		<title>Cyberpunk 2077 &#8211; Demon Software Can Make Enemies Hurt Themselves</title>
		<link>https://gamingbolt.com/cyberpunk-2077-demon-software-can-make-enemies-hurt-themselves</link>
					<comments>https://gamingbolt.com/cyberpunk-2077-demon-software-can-make-enemies-hurt-themselves#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 11 Oct 2019 07:33:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419009</guid>

					<description><![CDATA[A foe's cybernetic arm could turn on its owner in the most lethal way.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-414897" src="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg" alt="cyberpunk 2077" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077.jpeg 3840w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/cyberpunk-2077-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>CD Projekt RED&#8217;s <em>Cyberpunk 2077</em> is being showcased publicly at PAX Australia this weekend. Some new gameplay was showcased courtesy of publisher Bandai Namco and <a href="https://www.gamespot.com/articles/cyberpunk-2077-has-a-wicked-demon-software-ability/1100-6470486/" target="_blank" rel="noopener noreferrer">GameSpot</a> got to see an interesting new ability. It&#8217;s called &#8220;Demon Software&#8221; and can make your foes attack themselves.</p>
<p>We say &#8220;themselves&#8221; because it&#8217;s possible to hack an enemy&#8217;s cybernetic arm with the ability and watch it attack them. What does it look like when hacking legs or other weaponized cybernetic parts? One has to think this would be a good trolling ability against all kinds of NPCs, if not just enemies.</p>
<p>The Nano Wire was also showcased, though we&#8217;ve <a href="https://gamingbolt.com/cyberpunk-2077-confirmed-for-google-stadia">seen it in gameplay footage by now</a>. It essentially allows for hacking into various things or people, though you can use it for attacking as well. Stay tuned for more information from PAX Australia, including a possible new gameplay demo that could be released later.</p>
<p><em>Cyberpunk 2077</em> <a href="https://gamingbolt.com/cyberpunk-2077-releases-on-april-16th-2020-features-keanu-reeves">releases on April 16th 2020</a> for Xbox One, PS4 and PC.</p>
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		<title>Star Citizen FPS Module Unveiled on November 1st</title>
		<link>https://gamingbolt.com/star-citizen-fps-module-unveiled-on-november-1st</link>
					<comments>https://gamingbolt.com/star-citizen-fps-module-unveiled-on-november-1st#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 19:11:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chris roberts]]></category>
		<category><![CDATA[Cloud Imperium Games]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Star Citizen]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=212667</guid>

					<description><![CDATA[A few other surprises also promised.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/star-citizen-space.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/star-citizen-space.jpg" alt="star citizen" width="620" height="344" class="aligncenter size-full wp-image-183654" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/star-citizen-space.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/star-citizen-space-300x166.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Cloud Imperium Games&#8217; Star Citizen has been making progress after the initial reveal of its space simulation mechanics. It&#8217;s still in a fairly early stage but considering the large size of the game, it&#8217;s very understandable. Tomorrow, November 1st, there will be another presentation for the game, this time showing off the first person shooter mechanics of the game.</p>
<p>Working with PAX Australia, the developer will hold a live stream of the presentation <a href="https://robertsspaceindustries.com/">here</a> and showcase just how the first person mode will operate. It also promises some other surprises and will be held at 3 AM PDT/6 AM EDT/10 AM UK. If you can&#8217;t view the live stream then don&#8217;t worry &#8211; there will be a video of the presentation available later.</p>
<p>Star Citizen is still a long way off from release but it&#8217;s getting there. What are your thoughts on the game thus far? Let us know in the comments below and stay tuned for more information.</p>
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		<title>Gearbox Software Talks About Homeworld IP: &#8220;At This Point, It Needs a Fresh Coat of Paint&#8221;</title>
		<link>https://gamingbolt.com/gearbox-software-talks-about-homeworld-ip-at-this-point-it-needs-a-fresh-coat-of-paint</link>
					<comments>https://gamingbolt.com/gearbox-software-talks-about-homeworld-ip-at-this-point-it-needs-a-fresh-coat-of-paint#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jul 2013 10:56:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[digital downloads]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[HD Remakes]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166336</guid>

					<description><![CDATA[Remakes of Homeworld 1 and 2 planned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg"><img decoding="async" class="aligncenter size-full wp-image-150778" alt="Homeworld" src="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
During the Gearbox Panel at PAX Australia, CEO Randy Pitchford and CCO Brian Martel talked about obtained the Homeworld license from THQ when it went bankrupt.</p>
<p>As reported by <a href="http://www.polygon.com/2013/7/23/4551528/gearbox-candidly-shares-story-of-homeworlds-acquisition">Polygon</a>, Pitchford stated that, &#8220;When THQ started to evaporate, Brian kept coming to my office everyday and saying, &#8216;Hey Randy, you got to get Homeworld.&#8217; So we became part of that process bidding on the brand. It got down to three bidders and they decided to do a live auction on the telephone; and two of the other bidders were publishers. We were the only developer. And that was really interesting.&#8221;</p>
<p>He also stated that Alex Garden, Relic Entertainment&#8217;s founder and the creator of the franchise, was happy that Gearbox obtained the IP. Garden also offered his support but as Martel states, &#8220;We are going to upgrade all the ships, make it look amazing for current-gen. At this point it needs a fresh coat of paint.&#8221;</p>
<p>Gearbox Software is currently planning to remake both Homeworld 1 and 2, and will be re-releasing the original games as digital downloads.</p>
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		<title>PAX Australia to be held in Melbourne</title>
		<link>https://gamingbolt.com/pax-australia-to-be-held-in-melbourne</link>
					<comments>https://gamingbolt.com/pax-australia-to-be-held-in-melbourne#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 22 Oct 2012 18:24:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=117737</guid>

					<description><![CDATA[For the next two years]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/PAX-Australia.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-117738" src="https://gamingbolt.com/wp-content/uploads/2012/10/PAX-Australia.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/PAX-Australia.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/10/PAX-Australia-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify">It&#8217;s been announced that PAX will indeed be going international for the first time ever, and that PAX Australia will take place in Melbourne next year, starting July 19th and ending July 21st. PAX Australia will be held in Melbourne in 2014 as well.</p>
<p style="text-align: justify">&#8220;It is a great opportunity to showcase games culture in Australia to the rest of the world,&#8221; said Victoria&#8217;s Minister for Innovation, Louise Asher &#8220;and the exposure around the region and the world that Melbourne&#8217;s games industry will gain from the event, and the number of international and domestic visitors that will be drawn to Melbourne, cannot be underestimated.&#8221;</p>
<p style="text-align: justify">PAX President Robert Khoo said: &#8220;Melbourne has a long history of supporting the games scene, though showcasing cultural game exhibits to supporting world renowned game developers. Holding PAX Australia in Melbourne is the perfect fit for our show.&#8221;</p>
<p style="text-align: justify">More details will be announced soon. Stay tuned.</p>
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