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	<title>Petroglyph Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Great War: Western Front is a New Strategy Game Emphasizing Historical Accuracy</title>
		<link>https://gamingbolt.com/the-great-war-western-front-is-a-new-strategy-game-emphasizing-historical-accuracy</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Aug 2022 21:30:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Foundry]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[The Great War: Western Front]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528171</guid>

					<description><![CDATA[Set during the First World War, The Great War: Western Front is being built by a team that includes former Command and Conquer developers. ]]></description>
										<content:encoded><![CDATA[<p>There were a number of games at the recent Future Games Showcase at Gamescom that turned quite a few heads, and Petroglyph Games&#8217; <em>The Great War: Western Front </em>was surely among them. The World War 1 strategy game was announced at the show, along with showcasing several glimpses of gameplay in a trailer. Check it out below.</p>
<p><em>The Great War: Western Front&#8217;s </em>development team at Petroglyph Games consists of several industry vets, including former developers of <em>Command and Conquer, </em>which should get the attention of genre fans. As its name suggests, it will focus on the Western Front of the of the war between 1914 and 1919. Interestingly, Petroglyph Games is putting plenty of emphasis on authenticity and historical accuracy, and has also partnered with London&#8217;s Imperial War Museum for that purpose.</p>
<p><em>The Great War: Western Front </em>is in development for PC and is due out sometime in 2023.</p>
<p><iframe title="The Great War: Western Front - Announcement Trailer - Future Games Show Gamescom 2022" width="500" height="281" src="https://www.youtube.com/embed/RvmvA6iQ8xw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">528171</post-id>	</item>
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		<title>Command and Conquer Remastered Collection Review &#8211; A New Dawn On An Old Day</title>
		<link>https://gamingbolt.com/command-and-conquer-remastered-collection-review-a-new-dawn-on-an-old-day</link>
					<comments>https://gamingbolt.com/command-and-conquer-remastered-collection-review-a-new-dawn-on-an-old-day#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 10:05:50 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Command and Conquer Remastered Collection]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lemon Sky Game]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=444213</guid>

					<description><![CDATA[This collection is more than worth it]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>y first RTS was <em>WarCraft II</em>. Then came Age of Empires II and <em>StarCraft</em>. By the end of the 90s, I was a full-blown devotee of the genre. I played everything I could get my hands on: <em>WarCraft III</em>, <em>Age of Mythology</em>, <em>Supreme Commander</em>, <em>Star Wars: Empire at War</em>, <em>Warhammer 40K: Dawn of War</em>, <em>Total Annihilation</em>, the list goes on. I even played <em>Aliens vs. Predator: Extinction</em> on the Xbox, which…wasn’t great. But the one series I missed was <em>Command and Conquer</em>.</p>
<p>It wasn’t intentional; games were harder to come by then, especially as a kid with limited cash, and it wasn’t as popular with my local group as games like <em>StarCraft</em>. Maybe it was the setting, which felt closer to our own world. Maybe it was just bad luck, or the fact that nobody I knew owned any of the games, so I couldn’t borrow them from someone. For whatever reason, I never got into it. <em>Command and Conquer Remastered</em> was a chance for me to jump into the series origins and see how these games hold up if you aren’t wearing your nostalgia goggles.</p>
<p>The collection itself is expansive, including <em>Command and Conquer: Tiberian Dawn</em>, its prequel <em>Command and Conquer: Red Alert</em>, as well as all their expansion packs – one for <em>Tiberian Dawn</em>, two for <em>Red Alert</em>. It also includes the console missions from the PlayStation and Nintendo 64 releases of <em>Tiberian Dawn</em>, as well as the console cinematics from the PlayStation release of <em>Red Alert: Retaliation.</em> It’s an absolutely staggering amount of content. There are over 100 missions here, each accessible through the new level select system. This makes it easy to jump between campaigns, replay missions, play branching missions you missed, hunt for secret missions, and even load up custom games. If you’re into <em>Command and Conquer</em>, this collection will keep you busy for a long, long time.</p>
<p><iframe title="Command &amp; Conquer Remastered Collection Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/8PP_tbUwv6o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"The games have been redrawn with support for 4K resolutions, and like many modern remasters, you can swap between the old and new graphics with the push of a button."</p>
<p>Aside from the sheer amount of content on display, the most notable thing about the remaster are the new graphics. The games have been redrawn with support for 4K resolutions, and like many modern remasters, you can swap between the old and new graphics with the push of a button. The updated visuals are some of the best you’ll find in an RTS remaster, making everything look better without sacrificing the game’s visual style. The developers are clearly proud of their work, and the new option to zoom in and out with your mouse wheel is a nice touch. Unfortunately, it’s not a complete home run. As good as the new visuals look, the lower-res units pop better against their backgrounds. They look worse, sure, but they’re actually easier to see, which is important in an RTS. I still preferred the new graphics overall, but it’s kind of a shame they’re not a complete improvement.</p>
<p>Another major change is the new sidebar. Just like the original, it sits on the right side of the screen. In the original games, everything was split into two columns, making it easy to click back and forth and build what you wanted. You had to scroll some to get to everything, but that was all. Now, troops, vehicles, buildings, and superweapons each have their own tabs. Switching between tabs can be tiring, even if you’re making good use of the hotkeys to do so, and there is no option to use the original sidebar if you want to. Your mileage may vary – community feedback seems positive overall – but I’d be lying if I said I liked constantly having to switch tabs.</p>
<p>The game’s sound design has been overhauled, as well. Original music and sound producer Frank Klepacki returns, and he went to the trouble of recovering the game’s original audio assets. There game’s music and sound effects have been remastered, though you can listen to the original, low quality tunes if you want, too. In addition, twenty tracks were re-recorded and mixed by Klepacki and The Tiberian Sons, and they sound amazing. There’s even previously unrelased tracks you can unlock by completing certain missions. All told, there’s over seven hours of remastered music from across the series here, and it sounds fantastic. Songs are accessible at any time through the game’s jukebox and you can make your own custom playlists if you like, too. <em>Command and Conquer’</em>s soundtrack absolutely shreds, and the obvious care taken here is greatly appreciated. My only complaint here is that going into the jukebox stops whatever track you’re listening to, even if you don’t pick a new one, which is a bummer if you’re listening to a track you like and don’t know its name. The game will jump to another track automatically, but it’s still kind of disappointing.</p>
<p>The FMVs, unfortunately, haven’t fared as well as the audio. The developers weren’t able to recover anything beyond what shipped with the games initially. Instead, they opted to run them through an AI upscaler, which brings them up to modern resolutions. The results are… mixed, at best. Some look utterly fantastic. Others look like they’ve been smeared with Vaseline. Still, I’m grateful for the effort. There are also bonus videos you unlock for beating missions that were apparently discovered in the basement of EA Los Angeles. These include green-screen tests, behind-the-scenes footage, and even photos taken t during the making of the original games. It’s fascinating stuff, especially from a preservation and archival perspective, and the videos themselves are of pretty high quality, to boot.</p>
<p>There’s a number of other improvements, including skirmish mode and difficulty options for <em>Tiberian Dawn</em>, a map editor, mod support, and customizable hotkeys. There are even gameplay improvements like shift-selecting and double-clicking units, unit queuing, and the option for a more modernized control scheme that lets you do crazy things, like tell units to move with right click instead of left clicking. EA has even released the games’ source code to the community. What it adds up to is that this is the definitive versions of these games. This is an excellent remaster, right up there with <em>Age of Empires II: Definitive Edition</em> and <em>StarCraft: Remastered</em>, and leagues ahead of <em>WarCraft III: Reforged</em>, which is still struggling to implement features from the original game.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-medium" src="https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-1-1024x576.jpg" width="620" height="349"></p>
<p class="review-highlite" >"<em>Remastered</em> is faithful to these games to a fault, and there are many faults here, many of which stem from the age of the games themselves."</p>
<p>If there’s a problem with this collection, it lies within the games themselves. <em>Remastered</em> is faithful to these games to a fault, and there are many faults here, many of which stem from the age of the games themselves. Unit pathing is awful, particularly in <em>Tiberian</em> <em>Dawn. </em>You’ll have to constantly check on your units to ensure they’re not killing themselves by walking over a Tiberian field into an enemy army, or halfway across the map to harvest resources when there are patches right next to your base. Sometimes, units will refuse to move at all, or you’ll have to click multiple times if you want them to do something like change direction.</p>
<p>This is a problem during the campaigns, which doesn’t have difficulty spikes so much as difficulty mountains. Some missions are absurdly easy; others are ridiculously hard. When the optimal solution to a mission is to load an APC full of engineers, suicide rush it into a base so you can capture as many buildings as you can, and then sell them for cash, it’s fair to say that there might be room to reflect on what went wrong during that mission’s design. Don’t get me wrong, there are plenty of excellent missions, too, particularly the ones with unique elements or that focus on stealth, but several of them simply aren’t fun to play. Many of them ask you to kill everything on the map, so it’s not uncommon to spend time watching your army traipse around to find the one rocker trooper or SAM site you missed.</p>
<p><em>Red Alert</em> handles most of this stuff significantly better than <em>Tiberian Dawn </em>does but both games have these issues. I don’t want to criticize them too heavily because the games are 24 and 25 years old, and they do still have some very fun moments. That said, RTS design has improved substantially in the last few decades. As old as they are, games like <em>StarCraft</em> and <em>Age of</em> <em>Empires</em> <em>II</em> are much easier to go back to today than <em>Tiberian Sun</em> and <em>Red Alert</em> are because they play better, and that’s doubly true of something more modern, like <em>WarCraft III</em> or the later <em>Command and Conquer</em> games. I know because I loaded them up to check.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-444216" src="https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/06/CCRM-2.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"If you already love these games, picking up this collection is a no-brainer, but it’s harder to recommend to everyone else."</p>
<p>This is also true of the game’s multiplayer, which supports the enhanced graphics and features custom games and ranked play. The matches I played worked fine, but these aren’t particularly deep games. They don’t have move and attack options, formations, or any of the modern features we associate with the RTS genre.&nbsp; There’s room for shenanigans, sure – loading up and entire APC with engineers and stealing an enemy’s base out from under them works here, too – but if you’re coming from more modern games, you might be a bit let down.</p>
<p>The collection also doesn’t work perfectly. I ran into one bug that crashed my game whenever I loaded a certain save file, meaning I had to replay that entire mission from the start. The new unit queuing feature also turned itself off several times, despite the game telling me it was on, and I had to toggle it off and on several times until it worked.</p>
<p>Don’t get me wrong, this is an excellent collection, especially for its $20 price tag, and one of the best remasters of an RTS game you’ll ever see. The issue isn’t the work Petroglyph has done here. The studio is made up of folks who worked on these games, and the love and care put into this collection it obvious. The issue is the games themselves. They’re not bad by any means, but they are exceptionally dated, often in ways that makes them frustrating to play. If you already love these games, picking up this collection is a no-brainer, but it’s harder to recommend to everyone else.</p>
<p>Even with these flaws, however, this is a remarkable collection that longtime fans will surely enjoy. EA has done a very good thing here, both in terms of releasing the source code for these games and in creating a collection that serves both as the definitive version of these games and an archive of an important part of <em>Command and Conquer</em>’s history. If nothing else, I can’t help but hope this collection does well so that other games in the series like <em>Tiberian Sun</em> and <em>Red Alert 2</em> get this treatment. This is an excellent remaster, but the games inside aren’t for everyone. If you can put up with the niggles, this collection is more than worth it. And if nothing else, it proves that all these years later, <em>Command and Conquer</em>’s still got it.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on PC.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">444213</post-id>	</item>
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		<title>Command and Conquer Remastered Gameplay Teaser Looks Faithful</title>
		<link>https://gamingbolt.com/command-and-conquer-remastered-gameplay-teaser-looks-faithful</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 12:39:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command and Conquer Remastered]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420472</guid>

					<description><![CDATA[Players can toggle between the old Legacy visuals and remastered graphics on the fly.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395312" src="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg" alt="Command and Conquer Remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Petroglyph Games has released a brief gameplay teaser for its <a href="https://gamingbolt.com/command-and-conquer-and-command-and-conquer-red-alert-remasters-announced">remaster of <em>Command and Conquer</em></a>, showcasing the title&#8217;s old 2D sprites before transitioning to something sharper. Granted, it&#8217;s still 2D but that&#8217;s a good thing. If nothing else, the remaster looks faithful to the original.</p>
<p>The reason for this is simple: Petroglyph is trying to remain as authentic to the original game&#8217;s feel as possible. &#8220;As you may remember from one of the first posts, our plan is to remaster (not remake) the classic games. Creatively, this means our guiding light has always been to remain authentic to the original feel, and we’re constantly on the lookout for ways to achieve that goal,&#8221; the developer <a href="https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/remaster-update-first-gameplay-teaser" target="_blank" rel="noopener noreferrer">stated in an update</a>.</p>
<p>Those who want to stick with the classic visual style can enable the &#8220;Legacy&#8221; option. This will present the game in its classic sprites and 320&#215;200 resolution. Don&#8217;t worry though since you can switch between the remastered visuals (which support 4K resolution) and the Legacy style as you please.</p>
<p><em>Command and Conquer Remastered</em> doesn&#8217;t have a release date yet. Given that the base game and <em>Red Alert</em> are being remastered, it may be a while yet. Head over to official site in the meantime to check out other teasers and compare the old visuals with the new.</p>
<p><iframe loading="lazy" title="Command &amp; Conquer Remaster – First Gameplay Teaser" width="500" height="281" src="https://www.youtube.com/embed/1uPOr8PxeXk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Command and Conquer, Command and Conquer: Red Alert Remasters Announced</title>
		<link>https://gamingbolt.com/command-and-conquer-and-command-and-conquer-red-alert-remasters-announced</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Nov 2018 20:02:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[command and conquer]]></category>
		<category><![CDATA[command and conquer: red alert]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[lemon sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<category><![CDATA[Westwood studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=372819</guid>

					<description><![CDATA[Will come with all the expansions, and no microtransactions. ]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-6940" src="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>EA has gone ahead and done it. The company has been bleeding goodwill for years now, which reached an almost satirical point earlier this year at E3, when they <a href="https://gamingbolt.com/command-and-conquer-rivals-launching-for-ios-and-android-on-december-4">announced</a> the first brand new <i>Command and Conquer </i>game in years&#8230; which turned out to be a mobile game.</p>
<p>Now, EA is trying to make peace with the <i>Command and Conquer</i> fan base, because they have <a href="https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/" target="_blank" rel="noopener">announced</a> <i>Command and Conquer</i> and <i>Command and Conquer: Red Alert</i> remasters, something that they had already <a href="https://gamingbolt.com/command-and-conquer-classic-remasters-confirmed-by-ea-to-celebrate-25th-anniversary">previously mentioned</a> they were looking into.</p>
<p>But that’s not all, either, because these remasters will be developed by Petroglyph, which is a studio made of Westwood veterans who worked on the original <i>Command and Conquer</i> games to begin with. That means EA is literally going back to the folks who helped make <i>Command and Conquer</i> into the RTS force it became to help bring it back meaningfully.</p>
<p>The best part? All expansions for both games will be available upfront, and <i>no microtransactions</i>, something that EA was very keen to note in its announcement of the game. Between this, and <a href="https://gamingbolt.com/warcraft-3-reforged-remasters-the-classic-rts-releasing-2019"><i>Warcraft 3: Reforged</i></a>, and <a href="https://gamingbolt.com/age-of-empires-4-announced-under-development-at-relic"><i>Age of Empires 4</i></a>, I think we may be starting to see a soft resurgence of the once dominant RTS genre&#8230;</p>
<p>The remasters here have not begun development. They will be taking community feedback into account, and will launch on PC.</p>
<p><iframe loading="lazy" title="Look Who’s Coming Back for the Command &amp; Conquer Remasters" width="500" height="281" src="https://www.youtube.com/embed/MlMLEIDdIn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">372819</post-id>	</item>
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		<title>End of Nations gets a superb GamesCom 2012 trailer</title>
		<link>https://gamingbolt.com/end-of-nations-gets-a-superb-gamescom-2012-trailer</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 14:24:21 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[End of Nations]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<category><![CDATA[Trion Worlds]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=103886</guid>

					<description><![CDATA[End of Nations is a MMORTS game for PC, developed by Petroglyph Games and published by Trion Worlds. We have a GamesCom 2012 trailer for the game which frankly looks promising. The game will be released in 2012 for NA and EU respectively and features all MMO elements like persistent world, character progression, class selection [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>End of Nations is a MMORTS game for PC, developed by Petroglyph Games and published by Trion Worlds.</p>
<p>We have a GamesCom 2012 trailer for the game which frankly looks promising. The game will be released in 2012 for NA and EU respectively and features all MMO elements like persistent world, character progression, class selection and crafting and guild functionality.</p>
<p>It&#8217;s a free-to-play MMO and also features traditional subscription options. It features PvE, PvP and cooperative gameplay.</p>
<p>Tell us what you think in the comments section below.</p>
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