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	<title>PlayStation All-Stars Battle Royale &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Video Games That Squandered Their Potential</title>
		<link>https://gamingbolt.com/15-video-games-that-squandered-their-potential</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Apr 2023 12:01:38 +0000</pubDate>
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					<description><![CDATA[These games fell way short of doing what they could and should have been capable of. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">S</span>adly, gaming audiences are no strangers to disappointing games- games that have plenty of promise, much of which shines through pre-launch, and even in the games themselves from time to time, but ultimately ends up getting overshadowed by a string of bad decisions by the developers. Here, we&#8217;re going to take a look at a few such games that ended up squandering their potential.</span></p>
<p style="text-align: center;"><strong>DEAD RISING 4</strong></p>
<p><iframe title="15 Games That BUTCHERED Their Potential" width="500" height="281" src="https://www.youtube.com/embed/wOZo_lD6BEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Dead Rising </em>series had already suffered a bit of a dip with its third instalment, but <em>Dead Rising 4 </em>turned out to be the final nail in the coffin for what had at one point seemed like a major Capcom franchise. Unfortunately, it seemed like the game just never got what it was about the series that fans liked. From the questionable changes made to Frank West&#8217;s character to the ridiculously over-the-top tone that tried too hard to be funny, from poor design decisions (like the removal of timers) to disappointing boss fights, there was too much about the game that just didn&#8217;t work out.</p>
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		<title>God of War Ragnarok Makes PlayStation All-Stars Battle Royale Canon with Amusing Easter Egg</title>
		<link>https://gamingbolt.com/god-of-war-ragnarok-makes-playstation-all-stars-battle-royale-canon-with-amusing-easter-egg</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 15 Nov 2022 11:40:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[god of war ragnarok]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=535658</guid>

					<description><![CDATA[A casual conversation between Mimir and Kratos seems to confirm that the latter's appearance in the crossover fighter was part of God of War's canon. ]]></description>
										<content:encoded><![CDATA[<p>As is the case with most first party PlayStation releases big and small, the recently-released <em>God of War Ragnarok </em>is full of references and easter eggs to fellow Sony titles. Some are obscure, others are more blatant- and one in particular has recently caught the eye of many.</p>
<p>As spotted by <a href="https://press-start.com.au/news/playstation/2022/11/09/god-of-war-ragnarok-makes-kratos-appearance-in-playstation-all-stars-battle-royale-canon/" target="_blank" rel="noopener">Press-Start</a>, it seems one particular easter egg in the action-adventure title makes Kratos&#8217; appearance in <em>PlayStation All-Stars Battle Royal </em>canon. The <em>Super Smash Bros.</em>-inspired platform crossover fighter released for PS3 and PS Vita in 2012, and starred characters from a number of PlayStation (and third party) franchises. Kratos, of course, was part of that roster.</p>
<p>Interestingly enough, in <em>Ragnarok</em>, Kratos and Mimir can spark up a conversation during gameplay, where Mimir asks him about a tournament he once took part in where he fought &#8220;beasts, scoundrels, princesses, the undead, automatons and history’s greatest musician&#8221;. Kratos refuses to speak about the contest, though the reference there is pretty clear- especially to PaRappa the Rapper as the musician in question.</p>
<p>Narrative director Matt Sophos has also confirmed to Press-Start that this is indeed a reference to <em>PlayStation All-Stars Battle Royale. </em></p>
<p><em>God of War Ragnarok </em>has got off to a stellar start, receiving <a href="https://gamingbolt.com/god-of-war-ragnarok-accolades-trailer-highlights-rapturous-critical-reception">widespread acclaim</a> from critics and audiences alike, and enjoying <a href="https://gamingbolt.com/god-of-war-ragnarok-uk-launch-week-sales-beat-elden-ring-call-of-duty-modern-warfare-2">impressive sales</a>. You can read our review of the game <a href="https://gamingbolt.com/god-of-war-ragnarok-review-the-end-begins">through here</a>.</p>
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		<title>What Happened To PlayStation All-Stars Battle Royale?</title>
		<link>https://gamingbolt.com/what-happened-to-playstation-all-stars-battle-royale</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 16:20:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=424037</guid>

					<description><![CDATA[What happened to Sony's ambitious fighting game?]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">S</span>uper Smash Bros.</em> is a franchise that has captured the hearts and minds of Nintendo fans and gamers in general for over 20 years now. With several ultra-successful sequels that include beloved characters from all over different gaming universes and that special Nintendo polish, it’s tough to blame Sony for wanting to cash in on that success with their own version of the 2.5D brawler franchise. And why not? By 2009 the PlayStation catalogue had seen three home consoles, a relatively successful portable system, and tons of highly respected unique characters associated with each one.</p>
<p>Sony also had a small army of excellent developers on their team, and by that same time, the PlayStation 3 had already started to turn its sales around and was actually giving the Xbox 360 some real competition. Plus, with there being so many iterations of <em>Super Smash</em> that seemingly got better and better with each subsequent game, it was an easy format to copy and more than likely looked like a slam dunk on paper. So, what could go wrong? What the hell happened to <em>PlayStation All-Stars Battle Royale</em>?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/playstation-all-stars-battle-royale.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-125355" src="https://gamingbolt.com/wp-content/uploads/2012/12/playstation-all-stars-battle-royale.jpg" alt="" width="620" height="349" /></a></p>
<p>With all of the good will that Sony had built up by 2009 with <em>Uncharted, Sly Cooper, Little Big Planet, inFamous, God of War</em> and various other franchises, some sort of mash-up game was a very logical idea. The kart racing schtick had been done to death by Sega, Nintendo, and a plethora of franchises, though. Even <em>LittleBigPlanet </em>had its own racing game within its own universe. If Sony wanted to put together a mash-up game, it would need to be some sort of fighting game, and what better model to copy than the most successful mash-up game of all time? <em>Super Smash Bros</em>. definitely already had a groundwork laid out. Developer SuperBot Entertainment would just need to take that, and fill in the blanks with Sony’s characters. With this, however, came the games first major problem. Several of PlayStation&#8217;s most iconic characters were tied up at other companies.</p>
<p>Most notably <em>Crash Bandicoot</em> and <em>Spyro the Dragon</em> being locked away behind the walls of Activision. It would be crazy to think that Sony didn’t try to get the rights back, at least on a temporary basis, but alas they would not appear in the game to the dismay of, well, everyone who played it. While this might have been a roadblock that any reasonable person could sympathize with, the average gamer doesn’t want to hear about licensing difficulties- they just want to play a good game that accomplishes what it sets out to do. And unfortunately for <em>PlayStation All-Stars</em>, these omissions would not go unnoticed, and would set the game up for a slightly disappointing first impression. Having a PlayStation mash-up game without Crash or Spyro is literally like having a Nintendo one without Mario and Yoshi. Imagine that for a second!</p>
<p>Nevertheless, to make up for the absence of a couple no-brainer characters, Sony did what they could to bring a few slightly more obscure classics out of retirement like PaRappa the Rapper, and Sir Daniel Fortesque. On top of that, to pad out the roster a bit more, some third-party characters (like Heihachi from Tekken) were thrown in. On top of that, the various stages and items would reference even more classic PlayStation gems like <em>Wipeout, Resistance</em>, and <em>Hot Shots Golf</em>.</p>
<p>The loose story of the game would also feature perhaps one of PlayStation’s most obscure characters; Polygon Man, who was briefly the mascot for the original PlayStation before getting booted out in favor of Crash and other characters. This real-life dismissal of Polygon Man created a rather funny and creative reason for him to have a chip on his shoulder and want to start trouble within the PlayStation universe. Those who were old enough to get the reference were likely to get a good laugh out of it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale1.jpg"><img decoding="async" class="size-full wp-image-83581" src="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Setting up the game’s world, characters, and backdrops is probably where SuperBot did their best work. With all of these pieces in place as well as they could be, the game was poised to be a rather fun romp and a successful clone of an already extremely popular format. All that was left was the gameplay itself, and this is where SuperBot deviated from the script and perhaps made most of the game’s most fatal errors. In 2012, the game was finally launched, and having a game where Kratos could fight the Fat Princess and Sweet Tooth could fight Sackboy was, by itself, an awesome premise for PlayStation fans, but ultimately the way they would fight would not be quite as fun as many had hoped it would be. The feel and controls of the game were familiar to <em>Smash Bros.</em> in terms of style, but getting a kill on an opponent was totally different.</p>
<p>While normal attacks and combos were all certainly there and fun to do, they wouldn’t ever amount to much. This was not only annoying but also would drive players in the online community to only use characters that could charge up with super bar quicker, and only use moves that facilitated that style.</p>
<p>Additionally, the game itself just didn’t have that much content when compared to the franchise it was so obviously imitating. Outside of an arcade story-mode for each character that almost gave the player nothing unique to see outside of a couple of cutscenes, there wasn’t much reason to explore the offline gameplay once it was generally understood. It also didn’t help that having characters from silly games and characters from serious games just didn’t look quite right for <em>PlayStation All-Stars</em>. Not to say that a mash-up with such wildly different art styles couldn’t be done, but perhaps the party brawler genre wasn’t the right choice for that. Perhaps a more traditional, and slightly more mature fighting game modeled after <em>Tekken</em> or <em>Street Fighter</em> would have provided more of a suitable platform for an ominous Helghast Colonel to shoot Nathan Drake in the face.</p>
<p>To add insult to injury, the game wasn’t supported very well after launch. Eventually Kat from <em>Gravity Rush</em> and Emmett from <em>Starhawk</em> would be added to the roster via DLC, but that wasn’t nearly enough to make up for the lack of content and gameplay roadblocks that plagued the experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95908" src="https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02.jpg" alt="" width="620" height="349" /></a></p>
<p>To say that <em>PlayStation All-Stars Battle Royale</em> had nothing going for it would be ridiculous. It’s full of PlayStation nostalgia, thoughtful references, and a fairly decent roster all things considered. The majority of its problems boil down to two basic fundamental mistakes: One, the game wasn’t executed as it should have been. It largely stuck too closely to <em>Smash Bros.</em> script when it should have deviated, and deviated when it should have stuck to the script, and the other main issue is that, aside from everything else, the hardcore PlayStation audience is not the same as the hardcore Nintendo audience.</p>
<p>You can’t just take a Nintendo game and plug in PlayStation characters and expect it to land the same way. While there is certainly some cross pollination between the two platforms, PlayStation&#8217;s hardcore audience is generally a little older and has a bit more of an inclination to play games with more mature and complex themes than the typical Nintendo gamer. There’s nothing wrong with either, but the fact that they are undeniably different made the very conception of <em>Battle Royale</em> a mistake from the get-go and set the game up to struggle and end with the whimper that it did when the servers were shut down in January of 2019. Perhaps with the huge success of the PlayStation 4 we could see Sony give the idea of a mash-up game another try, but it would have to be after a long, hard look at its audience and what they are likely to want out of it.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>9 Times Sony Ripped off Nintendo</title>
		<link>https://gamingbolt.com/9-times-sony-ripped-off-nintendo</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 Nov 2018 18:22:44 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=364269</guid>

					<description><![CDATA[PlayStation does what Nintendoes already.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>odern console gaming owes a lot to Nintendo, and it goes without saying that much of what we see in today&#8217;s hardware (and even software) has its roots in things that were pioneered and/or perfected by the Japanese behemoth. Iteration evolution is, of course, very important in this industry (or any industry, for that matter), but Sony in particular have almost had a habit over the years of &#8220;borrowing&#8221; many of the Big N&#8217;s ideas. Not to cast aspersions on the huge successes Sony has achieved with a lot of what it&#8217;s done, but this is a pattern that has been noticed by countless people for over two decades. In a lot of these cases, Sony, to their credit, actually improved heavily upon what they were &#8220;copying&#8221;, but, well- copy they did. In this feature, we&#8217;re going to take a look at ten times when Sony was, let&#8217;s say &#8220;heavily inspired&#8221; by stuff Nintendo had already done.</p>
<p><strong>PLAYSTATION CLASSIC</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-362612" src="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg" alt="ps classic" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg 755w, https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Let&#8217;s kick thing off with the most recent example. While Microsoft has been making strides with backwards compatibility, other leaders in the hardware market ave instead chosen to release classic versions of older consoles. Nintendo kicked off this trend with the NES Classic and the SNES Classic, mini, portable-sized versions of the pieces of hardware that came pre-installed with a library of some of their best games. Quite recently, Sony announced its own take on the concept- except it wasn&#8217;t really their own take. From the name to the general core ideas to even the images that were used to promote its announcement, the PlayStation Classic is a hilariously obvious replica of what Nintendo has been doing for a few years now.</p>
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		<title>PlayStation All Stars Battle Royale, Warhawk, and Twisted Metal Going Offline on October 25</title>
		<link>https://gamingbolt.com/playstation-all-stars-battle-royale-warhawk-and-twisted-metal-going-offline-on-october-25</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 27 Sep 2018 22:57:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[What a shame that Warkawk’s servers are going offline- that game was truly special. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-95908" src="https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02.jpg" alt="" width="620" height="355" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/PlayStation-All-Stars-Battle-Royale_02-300x171.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Fans of some of the less popular games on PlayStation 3 are probably going to be saddened to hear that they are going to be taken offline in less than a month. Sony today <a href="https://store.playstation.com/en-us/product/UP9000-NPUA80316_00-PSABATROYL000001?smcid=pdc%3Aus-en%3Apdc%3Aexplore%3Aplaystation-plus%3Aplus-marquee-jointoday-frame-version-c%3Astore-msf77008-psplusmember" target="_blank" rel="noopener">confirmed</a> that that <i>PlayStation All Stars Battle Royale</i>, the crossover fighting game that the company released with Superbot in an attempt to emulate <i>Super Smash Bros.</i>, will be going offline on October 25.</p>
<p>Sadly, it’s not the only PS3 game going offline on that day— David Jaffe’s failed attempt at a <i>Twisted Metal </i>reboot on the PS3 is also having <a href="https://store.playstation.com/en-us/product/UP9000-NPUA80079_00-TWISTEDMETAL0100?PlatformPrivacyWs1=exempt&amp;psappver=18.08.0&amp;scope=sceapp&amp;smcid=psapp%3Alink%20menu%3Astore" target="_blank" rel="noopener">its servers taken down</a> on that day, as will <a href="https://store.playstation.com/en-us/home/STORE-MSF77008-MOBWELOMGAMEONLY?scope=sceapp&amp;smcid=psapp%3Alink%20menu%3Astore&amp;PlatformPrivacyWs1=exempt&amp;psappver=18.08.0" target="_blank" rel="noopener"><i>Warhawk</i></a>, which saw its significantly less popular spiritual successor <a href="https://gamingbolt.com/starhawks-online-functionality-has-been-terminated"><i>Starhawk</i> go offline</a> recently as well.</p>
<p>It is important to note that you can still buy and play these games, even after October 25– all this means is that you won’t be able to play them online. Now, for a game like <i>Warhawk</i>, that is admittedly an issue, but for something like <i>PlayStation All Stars</i>, it should be fine, since there’s a substantial single and local multiplayer component to it.</p>
<p>May Sony’s multiplayer servers for their PS4 games last longer.</p>
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		<title>PlayStation All-Stars Battle Royale Version 1.12 Brings 100 Gameplay Tweaks</title>
		<link>https://gamingbolt.com/playstation-all-stars-battle-royale-version-1-12-brings-100-gameplay-tweaks</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 08 Apr 2014 11:11:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sce]]></category>
		<category><![CDATA[sce santa monica]]></category>
		<category><![CDATA[SuperBot Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192381</guid>

					<description><![CDATA[Tons of new changes arrive in the latest update.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-4.jpg" alt="ps all stars battle royale 4" width="620" height="349" class="aligncenter size-full wp-image-124437" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony is still supporting PlayStation All-Stars Battle Royale, Superbot Entertainment&#8217;s crossover fighting game for the PS3. It has released a new &#8220;ultimate balance update&#8221; which brings more than 100 new gameplay tweaks to the characters, items and to the overall gameplay. Hit up the full list <a href="http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/PSAS-Ultimate-Update-Full-Change-List/td-p/43322250">here</a>.</p>
<p>Over on the forums, Sony stated that, “We cannot thank you enough for your patience and continued roaring passion throughout the community, and especially our message boards right here. Over the past months we’ve read every word, clicked every thread, assessed the game balance inside out, to ensure as best as possible, this balance update would not only bring a superior new challenge to the game, but also feel heavily impacted by your voice.</p>
<p>“Thank YOU and our ‘hats off’ to Super Bot Entertainment for creating an incredible fighting game for PlayStation fans world-wide.”</p>
<p>Are you still playing PlayStation All-Stars Battle Royale? Let us know what you think of these changes in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">192381</post-id>	</item>
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		<title>PlayStation All Stars Battle Royale: SCE Santa Monica Still &#8220;Very Much Committed&#8221;</title>
		<link>https://gamingbolt.com/playstation-all-stars-battle-royale-sce-santa-monica-still-very-much-committed</link>
					<comments>https://gamingbolt.com/playstation-all-stars-battle-royale-sce-santa-monica-still-very-much-committed#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 19:43:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sce]]></category>
		<category><![CDATA[sce santa monica]]></category>
		<category><![CDATA[SuperBot Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148873</guid>

					<description><![CDATA[New content is more of a matter of "when" than "if".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg" alt="ps all stars battle royale 3" width="505" height="284" class="aligncenter size-full wp-image-124438" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg 640w, https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
In case you thought content had dried up for the PlayStation All-Stars Battle Royale following the amicable split between Superbot Entertainment and SCE, then worry not: SCE Santa Monica, who helped develop the game, are still devoted to bringing new content and patches the crossover fighter.</p>
<p>SCE Santa Monica <a href="https://twitter.com/SonySantaMonica/statuses/318798944375287809">tweeted</a> the same when asked if there were any plans for new DLC/patches for the game. They replied that &#8220;Our studio is still very much committed to #PSAllStars, at this time, that is all we can update with for the moment&#8221;.</p>
<p>The last big update for All Stars was last month with Zeus from God of War and Isaac Clarke from Dead Space being added as additional characters. There&#8217;s since been no updates on any new characters.</p>
<p>Shortly after the game failed to really ignite the market or drive sales for the PS3, Superbot Entertainment announced that it would be splitting from Sony. The split was mutual, and everything was all smiles and hugs throughout.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">148873</post-id>	</item>
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		<title>Superbot Entertainment Still on PS All-Stars, Teases More Characters</title>
		<link>https://gamingbolt.com/superbot-entertainment-still-on-ps-all-stars-teases-more-characters</link>
					<comments>https://gamingbolt.com/superbot-entertainment-still-on-ps-all-stars-teases-more-characters#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Feb 2013 05:43:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sce santa monica]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SuperBot Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=139424</guid>

					<description><![CDATA[Details on new All Stars arriving in March.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale.jpg" alt="playstation all stars battle royale" width="505" height="284" class="aligncenter size-full wp-image-82971" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/playstation-all-stars-battle-royale-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Despite <a href="https://gamingbolt.com/sony-and-superbot-amicably-part-ways">amicably parting ways</a> with Sony Computer Entertainment after the release of Playstation All-Stars, Superbot Entertainment has reiterated its focus on the project, and has gone about teasing new characters for March.</p>
<p>&#8220;Our development and support on All-Stars is nearly wrapped, but due to lag time for localization and testing, etc., the last of our work won&#8217;t see its release for several more weeks. From then on out, further support will be handled by Sony&#8217;s Santa Monica Studio.</p>
<p>&#8220;We&#8217;ve got All-Stars you haven&#8217;t seen yet. Further details coming in March.&#8221;</p>
<p>As a crossover fighting game featuring most of Playstation&#8217;s elite celebrities, Playstation All-Stars Battle Royale turned out to be quite sobering in its sales and critical reception. The split was nothing ugly, however, as both parties seemed pretty easy-going about the whole matter.</p>
<p>Check out our <a href="https://gamingbolt.com/playstation-all-stars-battle-royale-ps-vita-review">review</a> of the game, which we awarded a 6.5 out of 10 for the PS Vita version.</p>
<p>Source: <a href="http://www.escapistmagazine.com/news/view/122095-SuperBot-Still-Working-on-PS-All-Stars-At-Least-For-Now">The Escapist</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">139424</post-id>	</item>
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		<title>Playstation All-Stars Battle Royale Will Have Minions, Heavenly Sword Extra Stage</title>
		<link>https://gamingbolt.com/playstation-all-stars-battle-royale-will-have-minions-heavenly-sword-extra-stage</link>
					<comments>https://gamingbolt.com/playstation-all-stars-battle-royale-will-have-minions-heavenly-sword-extra-stage#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Feb 2013 16:08:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=138174</guid>

					<description><![CDATA[Free characters aren't the only thing Superbot Entertainment had planned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-124438" src="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg" alt="ps all stars battle royale 3" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3.jpg 640w, https://gamingbolt.com/wp-content/uploads/2012/11/ps-all-stars-battle-royale-3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Despite their severing ties with Sony Computer Entertainment, Superbot Entertainment will be releasing free DLC characters to further the life of Playstation All-Stars Battle Royale. While we already know of Kat from Gravity Rush and Emmett from Starhawk, it&#8217;s recently come to light that there will be Minions as well.</p>
<p>Minions are basically like super-deformed Playstation characters who will taunt enemies after successful multi-kills. So far, there will be 18 minions releasing next week along with the two new characters. This includes the Jak and Daxter: Ashelin Minion, Starhawk: Logan Minion, Killzone: Visari Minion and many more.</p>
<p>Superbot has also confirmed a DLC level from the Fearless chapter of Ninja Theory&#8217;s Heavenly Sword, which oddly morphs into a WipEout track during heated battles.</p>
<p>There&#8217;s currently no word whether the stage and Minions will also be for free like the DLC characters.</p>
<p>Source: <a href="https://www.siliconera.com/" target="_blank" rel="noopener noreferrer">Siliconera</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">138174</post-id>	</item>
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		<title>Animal Crossing: New Leaf Still on Top in Japan, 3DS XL Tops Hardware Charts</title>
		<link>https://gamingbolt.com/animal-crossing-new-leaf-still-on-top-in-japan-3ds-xl-tops-hardware-charts</link>
					<comments>https://gamingbolt.com/animal-crossing-new-leaf-still-on-top-in-japan-3ds-xl-tops-hardware-charts#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Feb 2013 16:48:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[3DS XL]]></category>
		<category><![CDATA[Animal Crossing: New Leaf]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo EAD]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SuperBot Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=137883</guid>

					<description><![CDATA[Nintendo still rules the roost in Japan, with no signs of backing down.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Anima-Crossing-New-Leaf.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/Anima-Crossing-New-Leaf.jpg" alt="Anima Crossing New Leaf" width="505" height="285" class="aligncenter size-full wp-image-137884" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Anima-Crossing-New-Leaf.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/02/Anima-Crossing-New-Leaf-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
While much concern has been made over the lowered target sales for the Nintendo Wii U and 3DS, this doesn&#8217;t mean the Big N is suffering all around. Its newest hit, Nintendo EAD&#8217;s Animal Crossing: New Leaf, which sold over 2 million units in Japan in less than two months, is still on top of Japanese software charts according to Media Create and <a href="http://gematsu.com/2013/02/media-create-sales-12813-2313">Gematsu</a>.</p>
<p>The game sold 65,740 copies this week, followed by Fantasy Life (20,606 copies for the 3DS) and DmC: Devil May Cry (15,157 copies for PS3). A new entry in the top 5 comes with Superbot&#8217;s PlayStation All-Stars Battle Royale, available for the PS3, with 11,758 copies sold.</p>
<p>Meanwhile in the hardware charts, the Nintendo 3DS XL leads with 51,654 copies sold, an increase over last week&#8217;s 48,226 copies. This was followed by the 3DS at 26,028 copies and the Playstation 3 at 18,106 copies. </p>
<p>Thanks to the release JRPGs like Tales of Xillia 2 along with a new Devil May Cry, it&#8217;s no wonder that Sony&#8217;s console still features in the top 3, especially ahead of the Wii U (12,959 copies) and its own PS Vita (9,596 copies).</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2013-02-06-animal-crossing-stays-on-top-in-japan">GIBiz</a></p>
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