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	<title>ps5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>God of War Laufey Launches on February 16th, 2027</title>
		<link>https://gamingbolt.com/god-of-war-laufey-launches-on-february-16th-2027</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 02:33:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[God of War Laufey]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Santa Monica Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649216</guid>

					<description><![CDATA[Santa Monica Studio's next big hack-and-slash action-adventure finally has a release date, and adds to an already-packed February.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-marvels-wolverine-god-of-war-laufey-panels-announced-for-comic-con">panel at San Diego Comic-Con</a>, Santa Monica Studio has announced that <em>God of War Laufey</em> will launch on February 16th, 2027, for PS5. While its price hasn&#8217;t been announced, you can <a href="https://www.playstation.com/en-us/games/god-of-war-laufey/" target="_blank" rel="noreferrer noopener">wishlist it now</a>.</p>



<p class="wp-block-paragraph">Even with how big of a release this is for PlayStation, arriving close to the end of the fiscal year, the timing is certainly interesting. <em>Tomb Raider: Legacy of Atlantis</em> is out one day prior, while <em>Persona 4 Revival</em> follows on June 18th and <em>Fable</em> on February 23rd. It also has <em>Metro 2039</em> to worry about, especially since there&#8217;s no fixed date in the month for its release.</p>



<p class="wp-block-paragraph">Regardless, it reflects just how far along development has been, which should have been evidenced by its <a href="https://gamingbolt.com/god-of-war-laufey-officially-announced-stars-kratos-wife-faye">extensive gameplay showcase</a>. Perhaps we&#8217;ll learn more in the coming months and see even more of the Everywhen, the new setting that Faye finds herself trapped in. Maybe we&#8217;ll see more of <a href="https://gamingbolt.com/god-of-war-laufey-director-says-phranque-and-rue-are-important-for-story-and-gameplay">Phranque and Rue&#8217;s abilities</a>, and the significance of the mysterious sword that Faye wields.</p>



<p class="wp-block-paragraph">Dare we wish for any surprises or other powerful threats that she&#8217;ll have to deal with on her journey? Whatever the case may be, <em>God of War Laufey</em> <a href="https://gamingbolt.com/god-of-war-laufey-director-says-fusion-of-old-and-new-combat-systems-is-possible-because-of-faye">fusion of the &#8220;old and new&#8221; combat systems</a> that the series is known for has looked fantastic. And best of all, the <a href="https://gamingbolt.com/god-of-war-laufey-will-have-a-physical-disc-release-confirms-santa-monica-studio">physical version will come with a disc</a>. Stay tuned for more updates in the meantime.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:3nfshkzomgboapasu6amkhui/app.bsky.feed.post/3mrgqmg24ck2u" data-bluesky-cid="bafyreicb7bfuzrmhdsb2qtflg46ftqmdsneatqfylm6meisiwafieomoza"><p lang="en">Enter the afterlife of the gods when God of War Laufey launches on PS5 February 16, 2027Available to wishlist now: play.st/4wYKQ0N</p>&mdash; <a href="https://bsky.app/profile/did:plc:3nfshkzomgboapasu6amkhui?ref_src=embed">PlayStation (@playstation.com)</a> <a href="https://bsky.app/profile/did:plc:3nfshkzomgboapasu6amkhui/post/3mrgqmg24ck2u?ref_src=embed">2026-07-25T01:45:27.627Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>Wuchang: Fallen Feathers Announces 5 Million Players Celebrate Its First Anniversary</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-announces-a-5-million-player-count-to-celebrate-its-first-anniversary</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 23:16:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649194</guid>

					<description><![CDATA[This one was among 2025’s better additions, and it isn’t surprising to see a solid Soulslike raking in the numbers for its makers.]]></description>
										<content:encoded><![CDATA[<p><em>Wuchang: Fallen Feathers</em> is a title we&#8217;re often going to remember fondly in conversations about our favorite Soulslikes. There was a lot to enjoy about its high-stakes narrative, mind-blowing variety, deep combat mechanics, and a gameplay loop that brought enough innovation to make the experience stand out.</p>
<p>We appreciated its safe approach and solid execution in our <a href="https://gamingbolt.com/wuchang-fallen-feathers-review-a-safe-but-solid-soulslike">review</a>, and it seems many of you agreed with us since its launch. 505 Games&#8217; parent company Digital Bros, which <a href="https://gamingbolt.com/wuchang-fallen-feathers-ip-rights-acquired-by-digital-bros-for-e4-million">acquired the rights</a> to the IP earlier this year, has come out to express its gratitude to the five million players who have formed the crux of a very enthusiastic community around this one. There&#8217;s even special artwork accompanying the <a href="https://store.steampowered.com/news/app/2277560/view/674001285755699749" target="_blank" rel="noopener">announcement</a>, and it&#8217;s definitely something you&#8217;re going to want to save.</p>
<p>Sadly, the happy news doesn&#8217;t come with any indications of plans to expand on <em>Fallen Feathers&#8217;</em> excellent world and combat with additional content or DLC at this moment, which is definitely a bummer. Wuchang&#8217;s definitely a warrior we want to return to if fate allows it.</p>
<p>With 505 Games acquiring the rights, maybe we&#8217;ll see a sequel somewhere down the road, ideally involving the original development team members who <a href="https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor">were let go from Leenzee</a>. As always, stay tuned for more updates on that front.</p>
<p><iframe title="WUCHANG: Fallen Feathers 1st Anniversary [ESRB]" width="500" height="281" src="https://www.youtube.com/embed/QgJwFiD15wk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Halo: Campaign Evolved&#8217;s Secret Ending Hints at Potential Halo 2 Remake</title>
		<link>https://gamingbolt.com/halo-campaign-evolveds-secret-ending-hints-at-potential-halo-2-remake</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 23:09:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Halo: Campaign Evolved]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649199</guid>

					<description><![CDATA[The sequel Johnson’s talking about doesn’t necessarily mean that Halo 2 is getting evolved, but there’s a strong argument in favor of it.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s only been a short while since we were telling you about a bunch of <em>Halo: Campaign Evolved</em> players being <a href="https://gamingbolt.com/halo-campaign-evolveds-early-access-runs-into-issues-support-reportedly-investigating">locked out</a> of early access, but it seems that the ones who did manage to get in have managed a feat that should have taken them longer.</p>
<p>It seems we underestimated the power that <em>Halo</em> commands even today, and some players are already looking to the future after blazing a path to victory against the game&#8217;s Legendary difficulty. They&#8217;ve discovered an alternate ending cutscene in which Sergeant Johnson says &#8220;see you in the sequel.&#8221;</p>
<p>If you&#8217;ve been paying attention to rumors as of late, you&#8217;ll know that <a href="https://gamingbolt.com/halo-2-and-3-also-getting-full-remakes-with-sprint-and-no-multiplayer-rumor">remakes of <em>Halo 2</em> and <em>3</em></a> are reportedly in the works (and <a href="https://gamingbolt.com/halo-studios-doesnt-have-any-other-projects-in-full-development-rumor">apparently dependent on <em>Campaign Evolved&#8217;s</em> success</a>). Regardless, it would make sense to remake the original trilogy, especially after the strongly positive reception that the first has received.</p>
<p>Whether such remakes are going to continue the new cross-platform strategy, and perhaps consider adding in competitive PvP, is a question for later. But for now, <em>Campaign Evolved&#8217;s</em> more than enough to keep you enthusiasts and newcomers occupied for a good while yet. Stay tuned for more updates en route to the Standard Edition&#8217;s launch on July 28th for Xbox Series X/S, PS5, and PC.</p>
<p><iframe title="Halo: Campaign Evolved Secret Legendary Ending 4K" width="500" height="281" src="https://www.youtube.com/embed/ghu1ta8NuKM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Tomb Raider: Catalyst Seemingly Delayed to 2028, Per Amazon&#8217;s Head of Gaming</title>
		<link>https://gamingbolt.com/tomb-raider-catalyst-seemingly-delayed-to-2028-per-amazons-head-of-gaming</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 16:56:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tomb Raider: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649185</guid>

					<description><![CDATA[After Legacy of Atlantis faced a delay to February 2027, the next mainline title in the series is apparently skipping next year entirely.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Tomb Raider: Legacy of Atlantis</em> <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-delayed-to-february-10th-2027-gorgeous-new-gameplay-revealed" data-type="post" data-id="645219">getting delayed to early 2027</a> was the right move, especially with how crowded the Fall 2026 window had become. And while many speculated whether <em><a href="https://gamingbolt.com/tomb-raider-catalyst-the-biggest-game-in-the-series-yet-announced-for-2027">Tomb Raider: Catalyst</a></em> would be delayed as well, Amazon&#8217;s head of gaming, Jeffrey Gattis, seemingly confirmed it in an interview with The Game Business.</p>



<p class="wp-block-paragraph">&#8220;We&#8217;ve announced the two <em>Tomb Raider</em> titles. You know, <em>Atlantis</em> comes February 12th of next year, and then we&#8217;ll follow on in 2028 with the next one. So we&#8217;re excited about those.&#8221; He also briefly touched on &#8220;other AAA things&#8221; that are currently in &#8220;various stages of discussion right now,&#8221; though that&#8217;s clearly not the big story.</p>



<p class="wp-block-paragraph">Of course, Crystal Dynamics has yet to issue a statement, so you have to wonder if Gattis may have jumped the gun. It still makes sense, regardless &#8211; <em>Legacy of Atlantis</em> is a remake that&#8217;s retailing for $59.99 and would have its own marketing costs.</p>



<p class="wp-block-paragraph">Regardless of its success, Amazon may have a bigger marketing push in mind for <em>Tomb Raider: Catalyst</em>, since it&#8217;s the first new title in the series since 2018&#8217;s <em>Shadow of the Tomb Raider</em> (and apparently the series&#8217; biggest yet). It may also be as simple as not wanting to saturate the market with too many titles in the series, allowing <em>Legacy of Atlantis</em> some time to breathe.</p>



<p class="wp-block-paragraph">While we wait for an official announcement of the delay, you can check out the latest <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-movement-and-traversal-explained-in-new-developer-diary">developer diary</a> for the remake, which goes over Lara Croft&#8217;s movement and traversal. Crystal Dynamics has also talked about customizable difficulty options that could mirror <em>Shadow of the Tomb Raider</em> &#8211; head <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-players-can-customize-their-challenge-with-difficulty-options">here</a> for more details.</p>



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<iframe title="Amazon Luna: We’re not trying to replace PlayStation, Xbox and Nintendo (but maybe we could)" width="500" height="281" src="https://www.youtube.com/embed/NljuXOVijas?start=1017&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Star Wars Zero Company&#8217;s Campaign Will Take &#8220;About 30-40 Hours&#8221; to Finish, Says Producer</title>
		<link>https://gamingbolt.com/star-wars-zero-companys-campaign-will-take-about-30-40-hours-to-finish-says-producer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 16:34:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649183</guid>

					<description><![CDATA[While there isn't any New Game Plus option, players will unlock "certain customization options on subsequent playthroughs.”]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">For many, August is rife with big releases such as <em>Resonance: A Plague Tale Legacy, Marvel Tōkon: Fighting Souls</em> and <em>Beast of Reincarnation</em>. While <em>Star Wars Zero Company</em> fits, its marketing has definitely felt more clandestine. Case in point, a <a href="https://store.steampowered.com/news/app/2075800/view/706651749010638589" target="_blank" rel="noreferrer noopener">recent Q&amp;A on the EA Star Wars Discord</a>, which offers a boatload of new details on the turn-based tactics title, including the playtime.</p>



<p class="wp-block-paragraph">According to lead producer Caydence Funk, it will take the average player “about 30-40 hours” to finish the campaign, but this depends on “your difficulty level and experience with the strategy genre.” Given the crossover with <em>XCOM</em>, one would imagine that veterans of Firaxis&#8217;s franchise will have an easier time getting into the game and learning its intricacies.</p>



<p class="wp-block-paragraph">However, New Game Plus won&#8217;t be available to challenge a veteran squad. However, Funk mentioned that you&#8217;ll be able to “unlock certain customization options on subsequent playthroughs.” Perhaps that includes bumping up enemy health or making it so that injuries take longer to recover from.</p>



<p class="wp-block-paragraph">Players also shouldn&#8217;t expect the campaign to have any “branching paths” &#8211; this is a “linear” story throughout, says BitReactor. “While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges.</p>



<p class="wp-block-paragraph">&#8220;That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end.” It also notes that while some choices will affect certain narrative elements and Bonds between characters, everyone will have “largely the same” ending.</p>



<p class="wp-block-paragraph">Of course, if it can capture even a shred of the magic that defined <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars"><em>The Clone Wars</em> or <em>Andor</em></a>, especially when it comes to <a href="https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game">inter-squad drama</a>, then <em>Star Wars Zero Company</em> could end up something special. It&#8217;s <a href="https://gamingbolt.com/star-wars-zero-company-launches-on-august-27th-anakin-skywalker-revealed-in-new-trailer">out on August 27th</a> for Xbox Series X/S, PS5, and PC.</p>
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		<title>007 First Light Adds New 2 TacSim Missions, 3 Unlockable Weapons and More in New Update</title>
		<link>https://gamingbolt.com/007-first-light-adds-new-2-tacsim-missions-3-unlockable-weapons-and-more-in-new-update</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 16:26:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649181</guid>

					<description><![CDATA[The Workshop and Extraction Avenues offer stealth and action alike, and you can even unlock a new outfit, "Diamond in the Rough."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The first major content update for <em>007 First Light</em>, “Behind Enemy Lines,” is now available on all platforms. As promised, there are new missions to engage with in the Tactical Simulator, and some unlocks to keep you busy.</p>



<p class="wp-block-paragraph">The two new missions include The Workshop, where you need to silently eliminate hostiles (so no guns allowed, it seems), and Extraction Avenues, which involves escaping before reinforcements arrive. License to Kill is active for the latter, and you&#8217;ll need it because of modifiers like Powerful Enemies and No Resource Regen.</p>



<p class="wp-block-paragraph">Fortunately, Bond will have some added firepower to even the odds. You can unlock the DRS-7 Silenced SMG, the Desert Eagle, and more. There&#8217;s also a new outfit to wear during TacSim missions &#8211; Diamond in the Rough, channeling a mission where you venture to The Pearl Resort for a brief respite.</p>



<p class="wp-block-paragraph">There&#8217;s much more to look forward to for <a href="https://gamingbolt.com/007-first-light-is-adding-new-game-tacsim-challenges-and-a-new-mission-with-bawma-in-year-1">Year 1 of <em>First Light</em></a>, including New Game+, Photo Mode, the G2 Glasses gadget, the Nintendo Switch 2 version, and a new mission featuring Bawma. None of these has specific dates attached, so stay tuned for more updates.</p>



<p class="wp-block-paragraph">You can check out <a href="https://gamingbolt.com/007-bond-first-light-review-licenced-troubleshooter">our review</a> for <em>007 First Light</em> in the meantime. It&#8217;s <a href="https://gamingbolt.com/007-first-light-sells-2-7-millions-in-first-week">sold over 2.7 million copies in its first week</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="007 First Light Update #1: Behind Enemy Lines" width="500" height="281" src="https://www.youtube.com/embed/u9s93_2Hqgc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Amazon Wants to “Do What’s Right By” 007 First Light, Open to IO Interactive Returning for Sequel</title>
		<link>https://gamingbolt.com/amazon-wants-to-do-whats-right-by-007-first-light-door-is-open-for-io-interactive-for-a-sequel</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 14:43:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Amazon MGM]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649176</guid>

					<description><![CDATA[GM of Amazon Game Studios, Jeff Gattis, also reiterated that it's still too early to discuss any potential sequel to 007 First Light.]]></description>
										<content:encoded><![CDATA[<p>The critical and commercial success of <em>007 First Light</em> has led to quite a bit of criticism towards Amazon due to uncertainties about potential sequels. Clearing things up, general manager of Amazon Luna and Amazon Game Studios, Jeff Gattis, has said that the door is open for IO Interactive to potentially make a new game in the franchise. In an interview with <a href="https://www.gamesindustry.biz/now-luna-is-integrated-into-prime-video-amazon-sees-potential-for-gaming-to-expand-beyond-pc-and-console-that-pie-isnt-really-growing" target="_blank" rel="noopener">GamesIndustry</a>, Gattis also reiterated that no discussions about a sequel have taken place.</p>
<p>While Amazon will likely end up publishing any sequel to <em>007 First Light</em> – which was self-published by IO Interactive – Gattis also noted that the company wanted to “do what’s right by the game” when it came to its future.</p>
<p>“We did not confirm anything about who&#8217;s publishing or developing the next Bond sequel. Like [IO Interactive CEO] Hakan Abrak said, we haven&#8217;t even discussed it really yet. The game&#8217;s awesome. That&#8217;s great. I think it&#8217;s realistic to think that there would be a sequel. Technically, Amazon does own the rights to the game, but we&#8217;re going to do what&#8217;s right by the game; we&#8217;re not trying to bring everything into Amazon. Given the success of this one, I think you probably want IOI developing it. We&#8217;re going to do what&#8217;s right by the game; we&#8217;re not trying to bring everything into Amazon.”</p>
<p>&#8220;Given the success of this one, I think you probably want IOI developing it.&#8221;</p>
<p>Further in the interview, Gattis also provided more details about other game projects currently in the works under Amazon Game Studios. Along with generally releasing more games, the company also wants to have more cross-media properties.</p>
<p>“The vision for us is to get to much more of this world where you can imagine going into Prime Video and seeing a page that is much more about fandom and IP, as opposed to &#8216;here&#8217;s a bunch of shows&#8217;,” he explained. “So you see the Tomb Raider TV show, here&#8217;s the Tomb Raider video game, here&#8217;s Tomb Raider merchandise you can buy on Amazon.com.”</p>
<p>The controversy surrounding a <em>007 First Light</em> sequel first came about due to Gattis saying last month that the deal for the game was signed before Amazon acquired the property. Since the company wants to take more ownership of its IP, it also <a href="https://gamingbolt.com/007-first-light-developer-might-not-get-to-self-publish-potential-sequel">wants to publish the games</a> going forward.</p>
<p>He also <a href="https://gamingbolt.com/007-first-light-sequel-should-be-made-says-amazons-head-of-gaming">previously tried to assuage fears</a> that <em>007 First Light</em> would be taken away from IO Interactive in favor of one of Amazon’s own in-house studios. While he didn’t commit to a sequel, he acknowledged that “the game’s doing great” before saying that “let’s let the game breathe and have its day.”</p>
<p>“Trust that we’re going to be smart about this. I mean, it’s market appetite. As long as we feel there’s a desire for players to have the game, it’s safe to say it’s going to be made.”</p>
<p>For his part, Abrak has said that IO Interactive <a href="https://gamingbolt.com/007-first-light-amazon-says-its-still-too-early-to-discuss-future-projects">still has more plans for <em>007 First Light</em></a> that will be revealed down the line. In the meantime, however, no conversations about a sequel have taken place.</p>
<p><em>007 First Light</em> is available on PC, PS5, and Xbox Series X/S. Check out <a href="https://gamingbolt.com/007-bond-first-light-review-licenced-troubleshooter">our review for more details</a>.</p>
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		<title>Marvel Tōkon: Fighting Souls Beta Offset by PSN Issues, Arc System Works &#8220;Actively Investigating&#8221;</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-beta-offset-by-psn-issues-arc-system-works-actively-investigating</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 14:38:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649171</guid>

					<description><![CDATA[Login and network issues have been reported after the beta went live, but the developer is "working to identify the cause."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With less than two weeks before the game&#8217;s launch, the <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-open-beta-has-15-characters-ranked-play-and-an-episode-mode-teaser">open beta</a> for <em>Marvel Tōkon: Fighting Souls</em> is now available on PS5 and PC. Unfortunately, it seems to have coincided with PlayStation Network issues, as some players have reported trouble logging in. Arc System Works is aware of the same and “actively investigating,” though there&#8217;s no ETA on fixes.</p>



<p class="wp-block-paragraph">Worse comes worse, it could extend the open beta beyond July 26th. In terms of content, the beta includes 15 out of 20 playable characters, including the entirety of the Amazing Guardians and the Unbreakable X-Men. Of course, villains like Doctor Doom and Magneto are also available alongside the likes of Ghost Rider, Blade, Captain America, Iron Man and Black Panther.</p>



<p class="wp-block-paragraph">There are six stages, each with multiple sections to break into; Versus mode for local battles against another player or the CPU; the open lobby where players can congregate and match with each other; Casual and Ranked online matches; and Training Mode. You can also play through the Amazing Guardians&#8217; first three chapters in Episode Mode, which will have <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-story-mode-has-battles-says-arc-system-works-after-initial-confusion">stories for every single team at launch</a>.</p>



<p class="wp-block-paragraph"><em>Marvel Tōkon: Fighting Souls</em> is available on August 6th, and if you haven&#8217;t seen it already, check out the <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-openings-channels-the-glory-days-of-early-2000s-anime">snazzy anime opening</a>. The first DLC character has also been revealed: Phoenix Cyclops, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-first-dlc-fighter-is-phoenix-cyclops-in-fall-2026">coming in Fall 2026</a> for Year 1 Characters and Stage Pass owners.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">To our Tōkon Warriors, the servers of the Open Beta are live!<br>Let the battle commence! <a href="https://x.com/hashtag/MARVELTokon?src=hash&amp;ref_src=twsrc%5Etfw">#MARVELTokon</a></p>&mdash; MARVEL Tōkon: Fighting Souls (@MARVELTokon) <a href="https://x.com/MARVELTokon/status/2080552162107765085?ref_src=twsrc%5Etfw">July 24, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">To our Tōkon Warriors,<br><br>We&#39;re aware that some PlayStation players are experiencing login and network issues. Our team is actively investigating the problem and working to identify the cause. We&#39;ll share updates as soon as we have more information. <br><br>Thank you for your patience…</p>&mdash; MARVEL Tōkon: Fighting Souls (@MARVELTokon) <a href="https://x.com/MARVELTokon/status/2080634440670191989?ref_src=twsrc%5Etfw">July 24, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Assassin&#8217;s Creed Black Flag Resynced Sold Over 3.5 Million, Surpassed Annual Expectations in 14 Days</title>
		<link>https://gamingbolt.com/assassins-creed-black-flag-resynced-sold-over-3-5-million-surpassed-annual-expectations-in-14-days</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 14:08:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin’s Creed Black Flag Resynced]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ubisoft singapore]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649167</guid>

					<description><![CDATA[Ubisoft CEO Yves Guillemot said it's the series' "highest-rated" title since the original and is "very pleased" with the praise.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Assassin&#8217;s Creed Black Flag Resynced</em> has been a major success for Ubisoft, so much so that even the publisher is surprised. In its <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/YIcpZgz0odIOM2V7Uz1ho/c6ee19fdfacb61d5483f0ca98d578ac7/Ubisoft_FY27_Q1_PR_English_vF.pdf" target="_blank" rel="noreferrer noopener">latest financial report</a>, it revealed that the remake had sold 3.5 million copies to date, “exceeding annual expectations within its first 14 days.” Its last milestone was <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-crosses-3-million-copies-sold">over three million sold</a> within the first week, with reports claiming that it had <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-sold-700000-units-on-steam-dlc-earns-1-million-rumor">outpaced <em>Assassin&#8217;s Creed Shadows</em> on Steam</a>.</p>



<p class="wp-block-paragraph">“The strong launch of <em>Assassin’s Creed Black Flag Resynced</em> in early July by Vantage Studios is an encouraging proof point,” said CEO Yves Guillemot. He noted that it&#8217;s the “highest-rated” title in the series since 2013&#8217;s <em>Black Flag</em>, and the company is “very pleased with the praise it received from players.”</p>



<p class="wp-block-paragraph">He went on to thank “the teams whose talent and dedication brought it to life.” Of course, there&#8217;s no mention of Ubisoft Barcelona, which contributed heavily to the project and was rewarded with <a href="https://gamingbolt.com/ubisoft-celebrates-assassins-creed-black-flag-resynced-launch-with-layoffs-at-barcelona-studio" data-type="post" data-id="648095">layoffs for 51 developers</a>.</p>



<p class="wp-block-paragraph">Regardless, even with <a href="https://gamingbolt.com/assassins-creed-black-flag-resynceds-dlc-packs-entirely-optional-says-ubisoft-after-backlash">controversial day-one DLC</a>, <em>Resynced</em> is a hit among fans, and could very well signal more remakes in the franchise. For now, Ubisoft Singapore is working on post-launch support, including <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-is-getting-new-game-plus-its-at-the-top-of-the-list">New Game Plus</a> and allowing Edward to <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-team-is-working-on-option-to-hide-the-blowpipe">hide his blowpipe</a>, as one would do.</p>



<p class="wp-block-paragraph">While game director Richard Knight noted the possibility of <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-team-wants-to-continue-supporting-the-game-says-director">at least one year of support for the remake</a>, nothing is for certain. The team apparently has some DLC ideas, though, with a focus on Edward. So no, sadly, <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-team-has-dlc-ideas-but-freedom-cry-remains-up-in-the-air">no <em>Freedom Cry</em> anytime soon</a>, though Knight didn&#8217;t outright dismiss the possibility.</p>



<p class="wp-block-paragraph"><em>Assassin’s Creed Black Flag Resynced</em> is available for Xbox Series X/S, PS5, and PC – check out <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-review-a-stellar-remake">our review</a>, where we gave it a 9 out of 10.</p>
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		<title>Ubisoft CEO Thinks Sony Ending PlayStation Disc Production is &#8220;No Big Deal&#8221;</title>
		<link>https://gamingbolt.com/ubisoft-ceo-thinks-sony-ending-playstation-disc-production-is-no-big-deal</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 13:58:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649165</guid>

					<description><![CDATA[During a recent investor call, Yves Guillemot compared the decision to the lack of physical game releases on PC, which led to massive growth.]]></description>
										<content:encoded><![CDATA[<p>While there has been plenty of backlash against Sony for its plans to <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards">end the production of PlayStation discs</a> from January 2028 onwards, Ubisoft CEO Yves Guillemot doesn’t think it’s a big deal. During a recent investor call (via <a href="https://www.pcgamer.com/gaming-industry/ubisoft-chief-says-sonys-decision-to-kill-game-discs-isnt-going-to-be-a-big-deal/" target="_blank" rel="noopener">PCGamer</a>), Guillemot was asked how Sony’s decision will affect Ubisoft going forward, to which he said it was “no big deal”.</p>
<p>Guillemot pointed to the PC market, where physical releases of games are essentially non-existent outside of rare releases, and noted that it helped growth on the platform. He also brought up the costs associated with the production of discs and the creation of hardware like disc drives. Overall, however, he doesn’t think that the market will be affected too badly.</p>
<p>&#8220;What we saw on the PC is that it helped to grow the market,&#8221; Guillemot said. &#8220;There&#8217;s also some pressure for the future on the cost of machines, and being able to be only digital will help to have more accessible machines, I would say. There are pluses and minuses, but we think it will not disturb the industry too much.&#8221;</p>
<p>While PC as a gaming platform has been dominated by digital releases for over a decade at this point, it is also worth considering that it is an open platform, leaving the door open for potential market disruption from new players. Thanks to this, companies like Limited Run Games are able to collaborate with indie studios to create special edition physical releases for the platform through portable storage drives. Consoles, on the other hand, are closed platforms, with their respective manufacturers keeping tight control over the software developed and released on their hardware.</p>
<p>Recently, an analysis of the used games market indicated that it was worth $7.2 billion, and would be worth up to $13.8 billion by 2034. This market could be <a href="https://gamingbolt.com/playstation-ending-disc-production-is-extremely-anti-consumer-truly-ironic-say-analysts">heavily impacted by Sony’s decision</a>. Michael Pachter of Wedbush Securities said that while there were likely cost-saving factors for the decision, “there can be no question that the consumer pays the tax in terms of less optionality.” F-Squared’s Michael Fuffter went as far as to call it “an extremely anti-consumer decision” that “has no legitimate justification and communicates a disdain for players in their ecosystem.”</p>
<p>“Sony would love for us to believe that the PC market’s shift to digital is the exact same thing as consoles going down that path. It simply isn’t.”</p>
<p>Sony’s announcement has also <a href="https://gamingbolt.com/uks-entertainment-retailers-association-condemns-playstations-decision-to-stop-disc-production">drawn sharp criticism from the UK’s Entertainment Retailers Association (ERA)</a>, with CEO Kim Bayley saying that the company is valuing “corporate convenience over consumer choice.”</p>
<p>“Every year, millions of gamers still choose to buy physical copies because they value true ownership. A disc can be shared with family, traded in, collected, preserved, and crucially, still played years from now. A download licence often offers none of those freedoms.”</p>
<p>Bayley went on to say that “removing discs doesn’t represent progress – it simply removes choice,” calling the decision generally bad for not only retailers, but for consumers as well.</p>
<p>For more, take a look at <a href="https://gamingbolt.com/playstations-digital-future-is-turning-into-a-pr-disaster">our thoughts on the matter</a>.</p>
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