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	<title>ps5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Invincible VS Adds The Immortal to Its Roster on June 30th</title>
		<link>https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 20:39:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646967</guid>

					<description><![CDATA[A wise warrior tormented by the ravages of time is kind of a perfect choice for a roster as packed with memorable folks as this one.]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a new fighter coming to <em>Invincible VS</em>, and he&#8217;s every bit as awesome as his presence in the comics and TV show.</p>
<p>The Immortal might have met a very brutal end at Omni-Man&#8217;s hands, but he&#8217;s soon resurrected and out for revenge. He&#8217;s got a new trailer that shows off a very versatile moveset that could let you pull off some potentially endless combos, as your hapless opponents can only watch their health bars melt away as you connect every single blow from your onslaught.</p>
<p>There are some great mix-ups and a few attacks that bounce your opponent long enough to let you pop off another combo from either the ground or the air. Quarter Up has factored in his years of experience with The Guardians and the fact that he&#8217;s had several lifetimes to hone his battle skills when designing him. Even better is the fact that you get to try him out in Training Mode before you decide to take the plunge and add him to your roster of fighters, which already includes fan favorites like <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a> and <a href="https://gamingbolt.com/invincible-vs-launches-on-april-30th-2026-adds-original-character-ella-mental-to-roster">Ella Mental</a>, an original character who&#8217;s as versatile as they come.</p>
<p>The Immortal joins the fray on June 30th, as Season 1 of a <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">very impressive fighting game</a> begins.</p>
<p><iframe title="Invincible VS - The Immortal Gameplay Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/9W_i8T15MDE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Dragon Ball Xenoverse 3 Shows Off Its Combat And Choice-Based Gameplay In New Trailer</title>
		<link>https://gamingbolt.com/dragon-ball-xenoverse-3-shows-off-its-combat-and-choice-based-gameplay-in-new-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 20:36:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[dimps]]></category>
		<category><![CDATA[Dragon Ball Xenoverse 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646964</guid>

					<description><![CDATA[The fight for world peace alongside the Great Saiya Squad is looking like a hell of a good time, and West City looks like a perfect stage.]]></description>
										<content:encoded><![CDATA[<p>We were delighted about getting <a href="https://gamingbolt.com/dragonball-xenoverse-3-announced-coming-2027">another addition</a> to the <em>Dragon Ball Xenoverse </em>franchise, and its third instalment looks like it&#8217;s turning as many dials as it can to make this one a worthy addition to its prestigious lineup.</p>
<p>A new trailer is out, and it&#8217;s all about the shenanigans you&#8217;re going to get up to in West City, the stage for a far-future adventure that&#8217;s bringing fresh and familiar faces to a story where you harness the finest warriors&#8217; powers and put your own spin on it all. Of course, the new choice-based system is definitely an attraction, letting you gain unique options based on your character&#8217;s origins. That carries over to the combat, where a Saiyan can harness their Super Saiyan forms while the Earthlings have some tricks of their own up their sleeves.</p>
<p>However, it&#8217;s the Soul Assist system that&#8217;s caught our eye. It&#8217;s how <em>Dragon Ball Xenoverse 3</em> brings back fan-favorites like Piccolo and Tien to the table. We were worried we wouldn&#8217;t see any of the old guard, considering that this one&#8217;s set far into the future, but thankfully, that&#8217;s not the case.</p>
<p>All in all, things are shaping up pretty well for this one in the run-up to its 2027 release on PS5, PC, and Xbox Series X/S. All that&#8217;s left is for developer Dimps to give us a release date so we can start counting the days off our calendars.</p>
<p><iframe title="DRAGON BALL XENOVERSE 3 - Welcome to West City Trailer" width="500" height="281" src="https://www.youtube.com/embed/47I-Xb2bGu0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Clutch Gameplay Deep-Dive Stream Announced for June 25th, Delves Into the R1K and Heists</title>
		<link>https://gamingbolt.com/clutch-gameplay-deep-dive-stream-announced-for-june-25th-delves-into-the-r1k-and-heists</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 19:46:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clutch]]></category>
		<category><![CDATA[Maverick Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646963</guid>

					<description><![CDATA[Creative director Mike Brown and art director Ben Penrose will discuss street racing, the Midnight Collective, and more with live gameplay.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Maverick Games <a href="https://gamingbolt.com/clutch-is-maverick-games-open-world-narrative-based-driving-game">finally unveiled</a> <em>Clutch</em>, its open-world racing title with a strong focus on narrative, in recent weeks and it looked pretty good. Which shouldn&#8217;t be surprising &#8211; despite being an independent studio, much of the staff (including creative director Mike Brown) are <em>Forza Horizon</em> veterans.</p>



<p class="wp-block-paragraph">But whether you still need convincing or want to see more, a gameplay deep-dive stream has been announced for June 25th at 9 AM PT. Alongside Brown, art director and studio co-founder Ben Penrose will be on hand, showcasing the narrative, the cast and the R1K pro circuit. You&#8217;ll also learn more about the street racing scene and how the heists pan out. It should be a pretty packed stream with a first look at live gameplay.</p>



<p class="wp-block-paragraph"><em>Clutch</em> launches in Spring 2027 for Xbox Series X/S, PS5, and PC. Players control a racer, Theo, who&#8217;s about following the rules by day and partaking in illegal activities by night. Riviera is their playground, with mountains, harbors, and coastal roads to navigate. Perhaps the most intriguing part of all this is the social aspect of the Midnight Collective, as you gain more reputation depending on your real-time actions.</p>



<p class="wp-block-paragraph">We&#8217;ll find out how deep it all goes later this week, but in the meantime, check out the <a href="https://gamingbolt.com/clutch-finally-gets-its-official-launch-trailer-showcasing-its-story-and-finely-detailed-cars">official reveal trailer</a> for some more gameplay.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="CLUTCH // Early Gameplay Presentation 🔴 LIVE 🔴" width="500" height="281" src="https://www.youtube.com/embed/QZt0bg6EMDU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Lords of the Fallen 2 Delayed to Q1 2027 to Deliver &#8220;The Highest Possible Quality at Launch&#8221;</title>
		<link>https://gamingbolt.com/lords-of-the-fallen-2-delayed-to-q1-2027-to-deliver-the-highest-possible-quality-at-launch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 18:45:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CI Games]]></category>
		<category><![CDATA[Hexworks]]></category>
		<category><![CDATA[Lords of the Fallen 2]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646960</guid>

					<description><![CDATA[Of course, having it "strategically" positioned "outside of a highly competitive holiday period" is also ideal for CI Games.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After <em><a href="https://gamingbolt.com/fable-delayed-to-february-2027-major-new-look-coming-at-xbox-games-showcase" data-type="post" data-id="644988">Fable</a></em> and <em><a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-delayed-to-february-10th-2027-gorgeous-new-gameplay-revealed" data-type="post" data-id="645219">Tomb Raider: Legacy of the Atlantis</a></em>, another one bites the dust as CI Games&#8217; <em>Lords of the Fallen 2</em> has been delayed to Q1 2027. When it was announced for a day-one Steam launch, the publisher also confirmed <a href="https://gamingbolt.com/lords-of-the-fallen-2-confirms-that-it-will-come-to-steam-on-day-one-of-release-with-new-trailer">a Fall release window</a> at Summer Game Fest. A few weeks later, and clearly something changed.</p>



<p class="wp-block-paragraph">So what happened? According to CI Games founder and CEO Marek Tyminski, &#8220;As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their valuable ongoing input, combined with the team’s vision, has identified meaningful opportunities to further refine and strengthen the overall experience.</p>



<p class="wp-block-paragraph">&#8220;These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch.&#8221;</p>



<p class="wp-block-paragraph">Of course, there&#8217;s no denying how beneficial it is to launch the title in a relatively less busy period. &#8220;This updated release window also strategically positions <em>Lords of the Fallen 2</em> outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.&#8221; As you&#8217;ll recall, that&#8217;s the same reason why <em>Fable</em> was delayed out of 2026 (with Playground Games also benefiting from the extra polish).</p>



<p class="wp-block-paragraph">It&#8217;s worth noting that CI Games <a href="https://gamingbolt.com/lords-of-the-fallen-2-seemingly-launching-in-august-ci-games-designer-accidentally-reveals">apparently targeted August for launch</a>, at least according to one designer&#8217;s online portfolio. Perhaps as development progressed, the team realized that more time was required, and delaying it to this Fall/Holiday season wouldn&#8217;t be ideal, given the launch of <em>Grand Theft Auto 6</em>.</p>



<p class="wp-block-paragraph">Either way, with so many other releases this year, especially from July to October, it&#8217;s probably better for <em>Lords of the Fallen 2</em> to take its time and polish whatever it can. Perhaps avoid the technical problems that plagued its predecessor. More updates will be provided en route to the new release date, so stay tuned.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Lords of the Fallen II Development Update.<br><br>Lords of the Fallen II is now set for a Q1 2027 release window.<br><br>As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their… <a href="https://t.co/aBZruTQ72X">pic.twitter.com/aBZruTQ72X</a></p>&mdash; Marek Tyminski (@tyminski_marek) <a href="https://x.com/tyminski_marek/status/2069481457337188360?ref_src=twsrc%5Etfw">June 23, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>Next Ghost Recon&#8217;s Scope &#8220;Cut and Greatly Reduced&#8221; After Poor Internal Alpha &#8211; Rumor</title>
		<link>https://gamingbolt.com/next-ghost-recons-scope-cut-and-greatly-reduced-after-poor-internal-alpha-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 18:15:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646957</guid>

					<description><![CDATA[After reports of poor management, the tactical shooter has reportedly seen "many features stripped" as concerns continue to grow.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Many <em>Ghost Recon</em> fans were doubtless excited when Ubisoft <a href="https://gamingbolt.com/next-ghost-recon-is-in-development-ubisoft-confirms">announced</a> a new entry in development. However, <a href="https://gamingbolt.com/next-ghost-recon-in-trouble-after-unrealistic-deadlines-and-poor-planning-and-management-rumor">recent reports</a> indicate that it&#8217;s not going well at all, and that&#8217;s not even the half of it. According to <a href="https://insider-gaming.com/ghost-recon-project-ovr-scope-cut-to-meet-new-deadlines/" target="_blank" rel="noreferrer noopener">Insider Gaming&#8217;s Mike Straw</a>, sources recently claimed that the project, codenamed <em>Ovr</em>, has seen its scope &#8220;cut and greatly reduced, with many features stripped.”</p>



<p class="wp-block-paragraph">Specifics aren&#8217;t available, but the features apparently vary in size. Furthermore, an Alpha test held this past Spring apparently didn&#8217;t go well, and it wasn&#8217;t a surprise to anyone on the team. Many claimed that it wasn&#8217;t &#8220;stable at all,&#8221; and even called its overall state &#8220;terrible,&#8221; which is not great news given how long it&#8217;s seemingly been in the works.</p>



<p class="wp-block-paragraph">This is likely what prompted changes, as the development team is now allegedly targeting November for the beta. Due to layoffs across Ubisoft&#8217;s studios, the team apparently expects &#8220;long days of crunching&#8221; to meet the deadline. Otherwise, the rumored addition of VP of global creative Julien Sansalone and VP of production Jean-Baptiste Duval hasn&#8217;t really changed anything in the studio&#8217;s usual operations.</p>



<p class="wp-block-paragraph">Initially believed to <a href="https://gamingbolt.com/next-ghost-recon-enters-internal-alpha-this-fall-out-in-2026-rumor">be targeting 2026 for launch</a>, it&#8217;s looking unlikely that the next <em>Ghost Recon</em> could even arrive next year. The stripping of features is allegedly to meet deadlines, so never say never, but you have to wonder if it will live up to the reported promise of a darker, more tactical squad-based shooter. Either way, stay tuned for more updates in the coming months.</p>
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		<title>Sonic Frontiers: Definitive Edition is Out Now on Nintendo Switch 2 for $50</title>
		<link>https://gamingbolt.com/sonic-frontiers-definitive-edition-is-out-now-on-nintendo-switch-2-for-50</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 17:49:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Frontiers]]></category>
		<category><![CDATA[Sonic Team]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646955</guid>

					<description><![CDATA[The Blue Blur's most recent mainline adventure finally hits the Switch 2 after months of speculation, with every update included.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After <a href="https://gamingbolt.com/sonic-frontiers-definitive-edition-rated-in-south-korea-potential-new-content-incoming">many months of rumors</a> and skipping every single showcase, Sega has shadow-dropped <em>Sonic Frontiers: Definitive Edition</em> for the Nintendo Switch 2. Retailing for $49.99, it includes the base game and all post-launch content updates. Check out the release trailer below.</p>



<p class="wp-block-paragraph">If you never looked into the 3D platformer when it launched in November 2022, it&#8217;s a somewhat open-world approach to the series&#8217; traditional formula. Arriving on the Starfall Islands by chance, Sonic works to free his friends by exploring the mysterious Cyberspace and taking on the Titans. The latter represent some of the most spectacular boss fights &#8211; and arguably the best power fantasy &#8211; in the series yet. Check out <a href="https://gamingbolt.com/sonic-frontiers-review-more-please" data-type="post" data-id="535449">our review</a> for more details.</p>



<p class="wp-block-paragraph">Sega would expand on it in various ways, including <a href="https://gamingbolt.com/sonic-frontiers-final-horizon-update-is-now-live">The Final Horizon</a>, which added a &#8220;true&#8221; final boss. You could also partake in a celebration of Sonic&#8217;s birthday, time trials in Cyberspace and Battle Rush to take on all threats, one after another.</p>



<p class="wp-block-paragraph">Of course, if you&#8217;re picking up the physical version on Nintendo Switch 2, beware &#8211; it ships on a Game-Key Card, which means having to download all the updates. With this out of the way, it remains to be seen whether we&#8217;ll finally hear about that sequel <a href="https://gamingbolt.com/sonic-frontiers-sequel-is-in-development-rumour">rumored back in 2024</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Sonic Frontiers Definitive Edition - Nintendo Switch 2 Edition - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/FlkkchmzVrA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>EMPULSE &#8211; 15 Gameplay Details To Know</title>
		<link>https://gamingbolt.com/empulse-15-gameplay-details-to-know</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 17:36:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[Empulse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646920</guid>

					<description><![CDATA[1047 Games’ upcoming shooter definitely has a lot going for it, but is it the one for you? That’s what we’re here to answer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e’re always happy to see fresh takes on tried and tested gameplay loops in the shooter genre. It’s why we loved <em>Ready or Not</em> last year, and it’s also why we’ve been quite eager to give <em>EMPULSE</em> a shot, what with its wall-running hijinks and mechs bringing the scope for some very intense battles.</p>
<p><iframe loading="lazy" title="EMPULSE Is a Titanfall-Like Shooter  - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/JKdEI_lAFw4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But are the post-utopian streets of Freehold a suitable battleground for your style of play? Well, we’ve put together a list of things that might help you decide one way or another. Let’s not waste any time and get right to it.</p>
<h2>1. A 6v6 Movement Shooter</h2>
<p>EMPULSE isn’t just about how well you can aim and fire off shots at your opponents. It’s about fluidity and using your forward momentum to control the space around you, and position yourself in places where every shot gives you an advantage. The streets of Freehold come with a lot of verticality, and you&#8217;ll need to seamlessly move between traversing maps, using your wall-runs, grapples, P.A.I.N.T. tools, and mechs to gain every advantage you can get.</p>
<h2>2. Movement-Based Combat</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-644222" src="https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/EMPULSE-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>To that end, you’re going to be chaining wall-runs into grapples and swings, setting up those perfect mid-air kills that look like a perfect combination of style and spectacle. Every district in Freehold is built around getting to that “flow state&#8221; with your movements, and that’s a good thing. You’re going to have to be fast, precise, and deliberate with your pathing through a level if you want to get the drop on opponents who are also trying to do the same thing against you, after all.</p>
<h2>3. The Walls Are Combat Lanes</h2>
<p>You don’t just wall-run forwards, but also backwards in this one. That means you get the ability to keep your opponents on their toes as long as you use the game’s movement mechanics intelligently. What’s more, nearly any ability can be chained into a wall-run, which could mean that the walls aren’t just decorative, but a crucial part of succeeding in Freehold’s many districts. That’s a mechanic that holds a lot of promise, and it definitely has us interested in trying it out for ourselves.</p>
<h2>4. A Grappling Hook Like No Other</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646921" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Of course, wall runs aren’t the only trick that the game gives you. Your grappling hook is going to tie in very well with your vertical flights of fancy, allowing you to build the momentum you need to cover large distances, swing around cover, and generally get to your enemies a lot faster while letting you throw off their aim. Even better is the ability to reel them in for a one-hit melee attack that could have you gaining a significant advantage in battle. The best defense is a good offense, we’d say.</p>
<h2>5. Use The Element of Surprise</h2>
<p>The grappling hook isn’t just a useful tool for getting around and closing gaps, but can also let you launch attacks that your enemies won’t see coming until it&#8217;s too late. Use it to swing across angles and hit your enemies when they least expect it, and you’re going to find yourself tearing through your opponent’s ranks with ease. Of course, you’re going to have to be vigilant against surprise attacks yourself, but that only makes this one look like it’s going to be very entertaining indeed.</p>
<h2>6. Let Your Teammates Carry You</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646922" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Yet another unique feature of the grappling hook is the ability to tether yourself to your teammates or any mechs that they may be piloting. The use cases for such an ability open up a lot of possibilities for you in the heat of battle. Use your buddies to gain some momentum, or coordinate your attacks to hit your enemies from all sides as you swing past their sightlines and launch an offensive that could have them scrambling for cover. It’s all up to you and your wits when you’re on the battlefield, and that’s probably going to be among this one’s biggest strengths.</p>
<h2>7. Holojumps and Jetpacks</h2>
<p>You’ve probably already guessed that in a game that puts a lot of emphasis on kinetics, wall-runs and grapples aren’t going to be the only ways to get around. You could pick up a jetpack that lets you take the high ground, or use Holojumps to keep your vertical movement going. Chaining both of them, along with all the other movement options at your disposal, is paramount to your success, and the last ones walking away from the fight are probably going to be the ones that managed to outfly their opponents.</p>
<h2>8. P.A.I.N.T.ing a Pretty Picture</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646923" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Aside from everything we’ve already talked about, Freehold also has something called P.A.I.N.T. Bombs, which come with varying effects that alter the surfaces you deploy them on. Using those effects well is definitely going to work in your favor, and this one’s probably our personal pick among the many fascinating mechanics that <em>EMPULSE</em> is offering. You could turn the map itself into a very potent ally if you use it correctly, and you’re probably going to get in the habit of doing that fairly regularly once you settle in.</p>
<h2>9. Create New Routes With Jump P.A.I.N.T.</h2>
<p>If the rest of your gear and abilities aren’t giving you the elevation you need to pull off a spectacular kill, the Jump P.A.I.N.T. lets you turn a nearby surface into a launchpad, opening up new routes and new ways to get the drop on an enemy, unwitting or otherwise. You could also use it on a wall to open up a high-speed kick off, which could be quite nifty if you know your opponent is expecting a grapple.</p>
<h2>10. Keep Your Momentum Alive With Speed P.A.I.N.T.</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646925" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image4.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Like its Jump counterpart, Speed P.A.I.N.T. lets you sustain your forward momentum off of nearby surfaces or perhaps do the same for one of your teammates as they attempt to pull off a spectacular kill. What’s more, you could slide into it to get more momentum at the end, which is certainly going to help with chaining your moves like wall runs and grapples to become a speed demon that your enemies are going to have to work to keep up with.</p>
<h2>11. Bring The Fire With Explosive P.A.I.N.T.</h2>
<p>A bomb that bursts not once but twice? We’re definitely going to go for something like that. This one is going to be quite useful for laying traps, protecting your flanks from an ambush, or straight up blocking off a route that your enemies were counting on if you use it correctly. Denying your enemies an advantage could be the difference between victory and defeat in a game like EMPULSE, and trading raw damage for a bit of control is a tactical move that shouldn’t be taken lightly.</p>
<h2>12. Heal Your Buddies With Heal P.A.I.N.T.</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646926" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Of course, your P.A.I.N.T. Bombs aren’t all offensive. There are ones that add a healing surface to where you deploy them, which gives your teammates a moment to catch their breath and recover from damage before they get back in the fight. It’s a great way to give EMPULSE a hint of strategic thinking without making it feel less like a hero shooter in the process. Use it well, and you’re going to have your team shaking off injuries that could have otherwise ended their run.</p>
<h2>13. Slow Things Down With Sticky P.A.I.N.T.</h2>
<p>If you find yourself on the run from an enemy soldier or mech, this one could be what you need to make a clean getaway. It slows down anything that steps on the surface you lay it down on, and 1047 has told us that it’s incredibly useful against mechs. That means you negate a significant advantage your enemies get in the event that they get to a mech before you do, letting you wrest control of a battle away from them before you’re wiped off the map.</p>
<h2>14. Mechs Are The Center Of An Intense Power Struggle</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646927" src="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-1024x576.jpg" alt="EMPULSE" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/empulse-image6.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You’re going to see two Mechs form at the center of each level, and getting to them should be a priority, given that they come fully equipped with a deadly arsenal. We’re happy that you don’t call them in and have to fight for control of them for the advantage of a massive health pool and some serious damage potential, thanks to each one’s firepower coming into play. Think of them as a weapon to end all weapons, and act accordingly.</p>
<h2>15. You Can Counter Mechs</h2>
<p>We’ve already told you about Sticky P.A.I.N.T., but that’s only one way to bring a mech down. It isn’t going to be easy considering each one’s chaingun, rockets, powerful melee capabilities, a charged jump or slash that can have you second-guessing your own reactions, and that giant health pool. Did we forget to mention a darned bubble shield? But have hope, as a coordinated attack can have that shield down in no time, while the rest of your team whittles away at its health until it&#8217;s down.</p>
<p>And that’s about it for this one. It’s fast, and looks like a lot of fun once you manage to find your rhythm. It enters early access on June 24, 2026, and we’re definitely visiting Freehold when it does. We’ll see you there!</p>
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		<item>
		<title>Star Wars: Galactic Racer&#8217;s Story Mode Has a Slay the Spire-Style Branching Map of Objectives</title>
		<link>https://gamingbolt.com/star-wars-galactic-racers-story-mode-has-a-slay-the-spire-style-branching-map-of-objectives</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 17:27:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fuse Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646950</guid>

					<description><![CDATA[Partake in different race types, earn Credits and upgrades, and unlock new parts that can dramatically alter a vehicle's behavior.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A new batch of hands-on previews and impressions has dropped for <em><a href="https://gamingbolt.com/star-wars-galactic-racer-gets-new-trailer-showcasing-the-seedy-underbelly-of-the-high-speed-sport">Star Wars: Galactic Racer</a></em>, Fuse Games&#8217; pod-racing extravaganza. And while the gameplay has looked exceptional thus far, harkening back to the days of <em>Star Wars Episode 1: Racer</em>, there are a fair number of surprises &#8211; like the rogue-like nature of the story.</p>



<p class="wp-block-paragraph">As you&#8217;re probably aware, the plot revolves around participating in the Galactic League as the mysterious Shade, seeking revenge. How you&#8217;ll get there is completely up to you, as Game Informer&#8217;s latest gameplay highlights a <em>Slay the Spire</em>-style branching map to traverse. It allows for choosing which event types to tackle, be it a traditional race against 12 competitors or a Field Test where you need to beat the clock with an experimental vehicle.</p>



<p class="wp-block-paragraph">Progressing further opens up new locations and rewards, including an Upgrade Pack, Kit Points, Credits, and a Part Pack. You can upgrade the cornering, improve Resilience for better shields, and so on. Some upgrades may even offer exceptional benefits with a twist &#8211; like Overcharged Systems, where a System Malfunction can Overcharge your vehicle for ten seconds. Of course, some races won&#8217;t offer anything if you don&#8217;t hit first place, so beware.</p>



<p class="wp-block-paragraph">It&#8217;s all very compelling and adds even more replay value than expected, especially when trying out different kinds of vehicles or trying unique builds. <em>Star Wars: Galactic Racer</em> <a href="https://gamingbolt.com/star-wars-galactic-racer-officially-launches-on-october-6th">arrives on October 6th</a> for Xbox Series X/S, PS5, and PC, and we can&#8217;t wait to dive into everything it has to offer.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Star Wars: Galactic Racer&amp;apos;s Roguelike Story Mode is Surprisingly Good" width="500" height="281" src="https://www.youtube.com/embed/nOh5yB45vjY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>THQ Nordic Digital Showcase Returns on August 7 With &#8220;Exciting New Looks at Fan-Favorite Franchises&#8221;</title>
		<link>https://gamingbolt.com/thq-nordic-digital-showcase-returns-on-august-7-with-exciting-new-looks-at-fan-favorite-franchises</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 14:41:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Expeditions: Samurai]]></category>
		<category><![CDATA[Fatekeeper]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Eternal Life of Goldman]]></category>
		<category><![CDATA[The Guild: Europa 1410]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<category><![CDATA[Titan Quest 2]]></category>
		<category><![CDATA[Way of the Hunter 2]]></category>
		<category><![CDATA[Wreckfest 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646942</guid>

					<description><![CDATA[The Eternal Life of Goldman, Titan Quest 2, Way of the Hunter 2, Expeditions: Samurai, and more will appear during the showcase.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Summer of Gaming may be over, but there&#8217;s still plenty to look forward to in the coming weeks, including the THQ Nordic Digital Showcase. It returns on August 7th at noon PT and promises &#8220;fresh updates and news&#8221; for the company&#8217;s various IPs.</p>



<p class="wp-block-paragraph">Among the titles appearing are <em>Way of the Hunter 2, Wreckfest 2, The Guild: Europa 1410, </em>the recently announced<em> Expeditions: Samurai, Fatekeeper, The Eternal Life of Goldman</em>, and <em>Titan Quest 2</em>. Three of the above games are currently in early access, which could mean details on the next update (in the case of <em>Fatekeeper</em>) and potential release dates for <em>Wreckfest 2</em> and <em>Titan Quest 2</em>.</p>



<p class="wp-block-paragraph">Otherwise, you can expect &#8220;long-awaited reveals&#8221; and &#8220;exciting new looks at fan-favorite franchises.&#8221; Would that include <em>Way of the Hunter 2</em> and <em>Expeditions: Samurai</em>? Possibly. Is there any hope that <em>Darksiders 4</em>, <a href="https://gamingbolt.com/darksiders-4-announced-for-xbox-series-x-s-ps5-and-pc">announced last year</a> for Xbox Series X/S, PS5, and PC, will potentially appear? Considering it&#8217;s perhaps the publisher&#8217;s most anticipated title, one would certainly hope, but it may be early days yet for extensive gameplay.</p>



<p class="wp-block-paragraph">Regardless, we&#8217;ll likely hear more about these titles and others afterwards, since Gamescom 2026 returns later in the month. It runs from August 26th to 30th, with Opening Night Live premiering on August 25th. Stay tuned for more details and updates in the meantime.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THQ Nordic | Save The Date 2026" width="500" height="281" src="https://www.youtube.com/embed/6bsc740ezjA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Capcom is Not Following a &#8220;Master Plan&#8221; For Resident Evil Remakes &#8211; Rumor</title>
		<link>https://gamingbolt.com/capcom-is-not-following-a-master-plan-for-resident-evil-remakes-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 14:28:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Resident Evil Veronica]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646939</guid>

					<description><![CDATA[A leaker has noted that, while Capcom won't ignore fan demand for remakes of Resident Evil 5 or 6, there are no plans for now.]]></description>
										<content:encoded><![CDATA[<p>Industry insider AestheticGamer (aka Dusk Golem) had recently reported that there is <a href="https://gamingbolt.com/resident-evil-5-or-6-remakes-wont-happen-any-time-soon-due-to-lack-of-interest-at-capcom-rumor">no interest at Capcom</a> in doing remakes of <em>Resident Evil 5</em> or<em> 6</em> for now. In a <a href="https://www.resetera.com/threads/dusk-golem-there-isnt-any-drive-to-do-a-re5-remake-at-capcom.1554202/page-9#post-156672862" target="_blank" rel="noopener">post on ResetEra</a>, the leaker has offered further clarification, noting that the company currently doesn’t have any idea what it wants to do with the two titles, and that previous reports about an entire line of remade <em>Resident Evil</em> games being in the works that would lead up to <em>Resident Evil Requiem</em> are false.</p>
<p>Dusk Golem went on to note that there is no “master plan” that Capcom has been following with regards to the <em>Resident Evil</em> franchise and its remake, and that the company isn’t really thinking that far in advance. Rather, the current operating procedure at the company revolves around 5-year plans, with reassessments happening every few years.</p>
<p>“The original tweet I was quote-tweeting is claiming Capcom has some plan to do a remake line leading up to <em>Requiem</em> and restructure the narrative as part of some long-term plan,” said Dusk Golem. “This is false, Capcom has no f***ing idea right now what they want to do with <em>RE5</em> and <em>RE6</em> in remaking them, if they ever even decide to do them (right now they&#8217;re not committed to that at all), and they definitely aren&#8217;t making these remakes as some idea to restructure the whole series to <em>Requiem</em>.”</p>
<p>“There&#8217;s not a plan right now to lead up to <em>Requiem</em> with the <em>Remakes</em>, and really, they&#8217;ll only decide what they want to do with an <em>RE5</em>/<em>RE6 Remake</em> if they ever decide to actually do them. There&#8217;s not some ‘master plan’ to any of this; they aren&#8217;t thinking that far ahead about it. They tend to keep to only thinking 5 years ahead at any time broadly and will reassess every few years where they should go with the franchise rather than planning some super long-term plan.”</p>
<p>The leaker went on to note that there is the possibility of a remake of <em>Resident Evil 5</em> happening at some point in the future, and that it will likely come down to whether fans want it to happen, especially after Capcom wraps up its current plans that involve <em>Resident Evil Veronica</em>, and reportedly will include remakes of <em>Resident Evil 0</em> and the original <em>Resident Evil</em>. “Capcom can’t ignore that,” they wrote.</p>
<p>“But the claim the quoted tweet was making is completely false in literally all its details. There is no plan to remake <em>RE5</em>/<em>RE6</em> right now, there isn&#8217;t some initiative to remake all the <em>Resident Evil</em> games specifically, and they aren&#8217;t thinking of tying this <em>Remake</em> line to <em>Requiem</em> specifically. <em>Veronica</em> and <em>Zero Remake</em> will tie into <em>Requiem</em>, but honestly that has a lot more to do with the fact they were in dev at the same time as <em>Requiem</em> than any master plan idea, and <em>Requiem</em> specifically sets up <em>Veronica</em> &amp; <em>RE:0</em> to tie more into itself.”</p>
<p>It is worth noting that the original <em>Resident Evil 5</em>, while still considered a fun co-op action horror game by many, is also quite problematic for the franchise, since it led <em>Resident Evil</em> down a path that would eventually see the release of the much-maligned <em>Resident Evil 6</em>.</p>
<p>In the meantime, <a href="https://gamingbolt.com/resident-evil-veronica-10-things-we-want"><em>Resident Evil Veronica</em></a> – a remake of <em>Resident Evil – Code: Veronica</em> – is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in 2027.</p>
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