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	<title>remedy entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Control Resonant Cast Members Will Host a Panel at San Diego Comic-Con on July 25th</title>
		<link>https://gamingbolt.com/control-resonant-cast-members-will-host-a-panel-at-san-diego-comic-con-on-july-25th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 15:06:48 +0000</pubDate>
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					<description><![CDATA[The panel will include the actors behind Dylan Faden, Jesse Faden, Frankie Kevich, and Dr. Darling himself, Matthew Porretta.]]></description>
										<content:encoded><![CDATA[<p>Developer Remedy Entertainment has <a href="https://comiccon2026.sched.com/event/2Qc37/control-resonant-exclusive-updates-with-cast-members" target="_blank" rel="noopener">announced</a> that it will be hosting a panel for <em>Control Resonant</em> at San Diego Comic-Con. Slated to take place on July 25th from 6:30pm to 7:30 pm Pacific Time, the panel will feature four of the game’s cast members – Sean Durrie (Dylan Faden), Courtney Hope (Jesse Faden), Frankie Kevich (Zoe de Vera), and Matthew Porretta (Dr. Casper Darling).</p>
<p>While no further details have been revealed about what will be showcased during the panel and whether we’ll get to see a new trailer, the studio has confirmed that the cast will get together to discuss their characters and their experience of working on the upcoming title.</p>
<p><em>Control Resonant</em> was <a href="https://gamingbolt.com/control-resonant-revealed-with-a-new-protagonist-and-gameplay-out-in-2026">officially unveiled</a> back in December 2025 during The Game Awards with a trailer revealing that Dylan will be taking over from Jesse as its main protagonist. The title is also expected to be quite a bit more ambitious than its predecessor, with the Hiss having spread out after its incursion into the Oldest House into the entirety of Manhattan.</p>
<p>Co-creative director Mikael Kasurinen revealed shortly after the game’s announcement that it is going to be <a href="https://gamingbolt.com/control-resonant-is-an-open-ended-action-rpg-our-boldest-step-yet-in-expanding-the-universe">an open-ended game with “expansive zones”</a> that include branching missions, optional encounters, and events that can be taken on in non-linear ways. “This world is alive, strange, and replayable – full of discoveries that reward curiosity and exploration,” he said, also noting that it is “our boldest step yet in expanding the <em>Control</em> universe.”</p>
<p>The studio offered <a href="https://gamingbolt.com/control-resonant-is-not-a-safe-sequel-as-remedy-aims-for-our-biggest-and-most-ambitious-game">further statements about its ambition</a> with <em>Control Resonant</em>, noting that it wanted to challenge itself “to make the biggest and most ambitious game we’ve ever made.” It went on to say that it isn’t a safe sequel and that the studio wants to “push the boundaries” of what it can do.</p>
<p>More recently, Kasurinen also revealed that a full playthrough of <em>Control Resonant</em> <a href="https://gamingbolt.com/control-resonant-is-longer-than-the-original-inspired-by-doom-2016-and-sekiro-shadows-die-twice">will take longer than it did for <em>Control</em></a>. He went on to confirm that the title’s narrative structure is split into distinct chapters. However, players will find that it “doesn’t feel like that”.</p>
<p>As for some of the biggest inspirations for the gameplay of <em>Control Resonant</em>, Kasurinen namedropped <em>DOOM (2016)</em> and <em>Sekiro: Shadows Die Twice</em>. This means that players can expect fast-paced gameplay that keeps them on their toes, as well as some fairly challenging encounters.</p>
<p>However, he went on to note that players don’t have to worry about getting blocked from continuing the main story due to difficult bosses, since <a href="https://gamingbolt.com/control-resonant-director-says-many-of-its-toughest-bosses-are-optional-teases-huge-surprise">“many of them are optional”</a>. Along with this, he confirmed that the optional encounters in the game can be done out of order.</p>
<p>On the narrative side of things, Remedy has said that <a href="https://gamingbolt.com/control-resonants-influences-include-southern-reach-series-the-x-files-roadside-picnic-and-more"><em>Control Resonant</em>’s inspirations</a> include <em>X-Files</em>, the <em>Southern Reach</em> series, <em>Annihilation</em>, <em>Roadside Picnic</em>, and <em>Stalker</em>. Kasurinen has confirmed that one of the central themes of the upcoming title will be about gaining “control over your life”.</p>
<p><em>Control Resonant</em> is being developed for PC, PS5, and Xbox Series X/S and is slated for release on September 24th. For more on the game, check out our thoughts on <a href="https://gamingbolt.com/control-resonant-might-finally-scratch-that-infamous-itch">why it might finally be the game to scratch the <em>InFamous</em> itch</a>.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:4nci4ly3xu3nau7hzr373bte/app.bsky.feed.post/3mqmems335x2n" data-bluesky-cid="bafyreiai6hrnt4qvzs5w4m5lay3pjapyj7uitttqc2jwzipkaeknultfwq">
<p>Remedy is coming to Comic-Con! Join the cast of CONTROL Resonant as they discuss their characters and work on the game!🕑 WHEN: Saturday, July 25, 6:30–7:30 PM PT🗺️ WHERE: San Diego Convention Center, Room 6BCFAdd us to your Comic-Con schedule: https://ow.ly/voCz50Znjs8#CONTROLResonant</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte?ref_src=embed">Remedy Entertainment (@remedygames.com)</a> <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte/post/3mqmems335x2n?ref_src=embed">2026-07-14T14:01:40.708059261Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Control Resonant Director Says &#8220;Many&#8221; of Its Toughest Bosses Are Optional, Teases Huge Surprise</title>
		<link>https://gamingbolt.com/control-resonant-director-says-many-of-its-toughest-bosses-are-optional-teases-huge-surprise</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 19:00:09 +0000</pubDate>
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		<category><![CDATA[Control Resonant]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647952</guid>

					<description><![CDATA[Manhattan's various regions are also much bigger than expected, though you will have a map for a "strategic view," per Mikael Kasurinen.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Despite being a sequel to Remedy&#8217;s successful 2019 action-adventure, there&#8217;s a reason <em><a href="https://gamingbolt.com/control-resonant-is-longer-than-the-original-inspired-by-doom-2016-and-sekiro-shadows-die-twice">Control Resonant</a></em> isn&#8217;t simply called “<em>Control 2</em>.” Much of that is to do with a strange resonance preceding the paranatural catastrophe in Manhattan (or so we&#8217;d imagine). However, it&#8217;s also because of the powerful bosses known as Resonants that Dylan Faden faces on his journey.</p>



<p class="wp-block-paragraph">Or not, because as director Mikael Kasurinen confirmed to MinMaxx in a rapid-fire interview, they don&#8217;t all have to be defeated. In fact, “Many of them are optional,” and you can even fight them out of order, further adding to the <em>Mega Man</em>-style progression of claiming their powers for yourself. And before you ask, some of them have sad backstories to unearth.</p>



<p class="wp-block-paragraph">Other interesting details revealed by Kasurinen are that, contrary to expectations, the story is about gaining “control over your life” instead of <a href="https://gamingbolt.com/control-resonant-wont-feature-jesse-faden-as-a-playable-character" data-type="post" data-id="638613">rescuing Jesse</a> or saving Manhattan. He also believes the midpoint will be the game&#8217;s “biggest surprise” and promises that the regions are much bigger than expected, though it takes some time for the world to open up. It is easy to get lost, but at least there&#8217;s a map which provides a “strategic view” of the city.</p>



<p class="wp-block-paragraph">With <em>Control Resonant</em> out on September 24th, is Remedy worried about the sheer deluge of games out in the same month? <em>Onimusha: Way of the Sword</em> was cited as a “bit of a concern,” but there are no plans to change the release date.</p>



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<iframe title="197 Rapid-Fire Questions About Control Resonant" width="500" height="281" src="https://www.youtube.com/embed/5SZrmWAeqbY?start=135&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice</title>
		<link>https://gamingbolt.com/control-resonant-is-longer-than-the-original-inspired-by-doom-2016-and-sekiro-shadows-die-twice</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 18:43:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
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		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647946</guid>

					<description><![CDATA[Director Mikael Kasurinen also claims that on a one-to-ten scale, the amount of Alan Wake 2 "stuff" is somewhere around "2.5."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With Remedy Entertainment proclaiming <em>Control Resonant</em> to be <a href="https://gamingbolt.com/control-resonant-is-not-a-safe-sequel-as-remedy-aims-for-our-biggest-and-most-ambitious-game">its biggest game yet</a>, it&#8217;s probably unsurprising to learn that it&#8217;s longer than the first. Speaking to MinnMax in a rapid-fire interview, director Mikael Kasurinen confirmed that a full playthrough takes more time, though by how much remains unclear.</p>



<p class="wp-block-paragraph">It&#8217;s also unknown whether this refers only to the story. Either way, the plot is somewhat broken up into chapters, though it “doesn&#8217;t feel like that,” per Kasurinen. And while we&#8217;ve heard about inspirations like <a href="https://gamingbolt.com/control-resonants-influences-include-southern-reach-series-the-x-files-roadside-picnic-and-more">the <em>Southern Reach Trilogy, Roadside Picnic</em> and <em>The X-Files</em></a>, the gameplay is inspired by <em>DOOM (2016)</em> and <em>Sekiro: Shadows Die Twice</em>.</p>



<p class="wp-block-paragraph">He also noted that this favorite Aberrant form is the Hammer, but how will you unlock the others? As it turns out, Dylan will collect different resources throughout for the same.</p>



<p class="wp-block-paragraph">Finally, you don&#8217;t need to have played <em>Control&#8217;s AWE</em> DLC to enjoy <em>Control Resonant</em>. On the flipside, how much <em>Alan Wake</em> stuff could fans expect on a scale from one to ten? “2.5,” said Kasurinen, further reinforcing the fact that the chances of Wake invading your reality are always slim, but never zero.</p>



<p class="wp-block-paragraph"><em>Control Resonant</em> launches on September 24th for Xbox Series X/S, PS5, and PC. Check out some extensive gameplay <a href="https://gamingbolt.com/control-resonant-gameplay-showcases-initial-and-intermediate-combat-with-mind-bending-environments">here</a> that highlights Dylan&#8217;s beginning journey, where you can choose which form of the Aberrant to start with. It also offers a look at a later stage of the game with abilities and surreal navigation coming into play.</p>



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<iframe title="197 Rapid-Fire Questions About Control Resonant" width="500" height="281" src="https://www.youtube.com/embed/5SZrmWAeqbY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Control Resonant Might Finally Scratch That inFamous Itch</title>
		<link>https://gamingbolt.com/control-resonant-might-finally-scratch-that-infamous-itch</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 10:47:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Control Resonant]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646822</guid>

					<description><![CDATA[Remedy’s bringing a title that’s quite a departure from its predecessor, and might be on the path to creating a fresh take on a beloved title in the process.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>layStation fans are quite a discerning bunch, and not all of them wait with bated breath for the next shooter, Soulslikes, or cinematic action-adventure title. Sometimes, all it takes is a well-realized power fantasy to come along and shake things up to get players excited about the platform’s ability to give gamers what they want. They want a specific feeling from their games, and <em>inFAMOUS</em> is a title that immediately comes to mind as one whose vibe manages to stand out even after all these years.</p>
<p><iframe title="Control Resonant Might Be The inFamous Style PS5 Game You Never Knew You Wanted" width="500" height="281" src="https://www.youtube.com/embed/IvxRHJGI3Nw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It’s easy to see why that’s the case, with Delsin being able to harness some impossible powers in a game that lets you soar across Seattle and lay waste to anyone who opposes you by hijacking their powers or turning the very world around you into potent weapons, while shaping the course of the city through your choices. Well, <em>Control Resonant</em> may not bring all of that to the table, and it certainly isn’t trying to replace <em>inFAMOUS</em>, but it might be the next best thing you can play on the PS5 if you’re looking for a power trip.</p>
<p>We’ve got a few reasons as to why we think that’s the case, and, as always, are happy to share them with you. Let’s get right to it!</p>
<h2>The Fantasy of Night On Unlimited Power</h2>
<p>Let’s begin by taking a closer look at what <em>inFAMOUS</em> was all about before we pit it against <em>Resonant</em> and bring out the similarities. Sucker Punch’s take on unlimited power is best looked at through the lens of Second Son, which gave us superhuman powers, some very cool traversal abilities, player choice, and some brilliant combat, letting us loose in a version of Seattle that was taken over by the D.U.P.</p>
<p>Delsin had the unique ability of absorbing the powers of other Conduits, giving him literal superpowers that let him take on enemies with style and substance, while traversing Seattle in ways that gave an interesting layer of verticality to the game&#8217;s world. It was all designed around creative player expression, and the presentation made his powers look and feel spectacular.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645547" src="https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-1024x576.jpg" alt="Control Resonant_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Control-Resonant_06-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>All of this is going to sound familiar if you’ve been keeping up with Resonant’s promotional material, except that it&#8217;s Manhattan that serves as the stage for the action. The Hush has turned it into a warped version of itself, while Dylan has a transforming Aberrant weapon and powers that let him harness the elements to devastate his foes in a combat system that’s quite a radical departure from what was on offer in the first game. It isn’t a direct copy, but the similarities are there.</p>
<p>The biggest difference we can point out is tonal. While <em>inFAMOUS</em> had a vibe that screamed comic-book rebellion, <em>Resonant</em> brings hints of the supernatural, with cosmic horror, bureaucracy, and psychological weirdness that stems from the collapse of reality in Manhattan, thanks to the FBC being unable to keep up with the threat currently plaguing the city. Its predecessor was about being confined in a lonely house, while this one is about letting loose in a city that seems built for it.</p>
<p>Between <em>inFAMOUS</em> and <em>Resonant</em>, there are two very different takes on superpowers, with the former making them feel almost fashionable, while the latter aims to make them feel frightening and unstable, and we wonder if the world is going to be able to contain them as the story unfolds and reality continues to collapse in on itself.</p>
<p>Well, that’s the similarities dealt with. It’s time to dive deeper into how Resonant could set itself apart, whilst still being a respectful nod to <em>inFAMOUS</em>.</p>
<h2>An Ever-Shifting Stage For Some Spectacular Fights</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643038" src="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-1024x576.jpg" alt="Control Resonant_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Manhattan has often been presented as a major draw in <em>Resonant</em>, with Remedy pointing to its perception-bending locations, gravity anomalies, and shifting landscapes, and the entire city being transformed by an almost god-like force. When combined with the rest of what’s on offer, it becomes more than just <em>Control</em> being taken outside of the bounds of the FBC’s HQ, but a whole new experience that takes the gameplay loop in a new direction. On its own, that change could make Resonant feel sort of like a homage to the superhero city sandbox that <em>inFAMOUS</em> was, albeit packaged with an exciting new premise.</p>
<p>Of course, the combat system is where that direction becomes an exciting journey. Dylan’s Aberrant weapon takes many shapes, and the entire system is driven by controlled aggression that feeds into unbridled power. Your combat resources constantly recharge the more scraps you get into; your abilities can stun enemies to keep them out of the fight while you deal with their buddies, and you even get a damage buff when executing one or more of them.</p>
<p>Pit that against <em>Control</em>, which was more about telekinetic chaos, and <em>Resonant</em> seems geared towards sustaining your forward momentum with a more visceral approach to taking on enemies. You’re always on the move, flitting between enemies and keeping them on the back foot to retain control of the battlefield at all times. It looks and feels like a power fantasy, a facet of the experience that <em>Second Son</em> understood very well.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643037" src="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-1024x576.jpg" alt="Control Resonant_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>However, the action-RPG layer that Resonant is bringing to the table could be seen as a difference from <em>Second Son</em>, where new powers came to you as part of the story and from exploring Seattle. You were simply unlocking them before learning how to use them, whereas <em>Resonant</em> brings weapon forms, supernatural abilities, and talents, all of which can’t be obtained in a single playthrough.</p>
<p>It’s a more build-focused approach, and is one in which you’re not just unlocking new powers, but transforming Dylan into a para-natural weapon that you then get to wield as you see fit. But despite that difference in progression philosophies, Resonant does feel like it pays homage to Second Son by making its protagonist the center of the game’s power, feeding all of it into him, and allowing players to mix and match between abilities to put their own stamp on how they take down the threats they face.</p>
<h2>The Illusion of Power</h2>
<p>With all that’s been said, you might think that we’re saying <em>Resonant</em> is the new <em>inFAMOUS</em>, but that’s hardly the case. It isn’t integrating a morality system into its gameplay loop, for starters, which was one of the things that made Second Son stand out, and a great reason to dive right into a new playthrough on that one.</p>
<p>Its premise doesn’t dive into rebellion as a core theme, which was a major part of Delsin’s character arc as he tried to save his tribe, and the Conduits, from an antagonist who was hellbent on destroying them. Dylan’s on a different, more personal journey in <em>Resonant</em>, though, and although his story might seem like a similar kind of superhero urban sandbox like the one on offer in <em>Second Son</em>, that’s far from it.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643036" src="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-1024x576.jpg" alt="Control Resonant_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Control-Resonant_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Remedy’s take on this unique niche isn’t about sticking it to the man in the way that Delsin found himself forced to do, thanks to the circumstances that were set up by the first two <em>inFAMOUS</em> games. Things are different in Remedy’s upcoming title, and in a way that makes sense for the kind of experience it’s trying to sell.</p>
<p><em>Resonant</em> is a tad weirder than that, and brings handcrafted zones with shifting factional alliances, secrets to uncover, environmental challenges that lean into the paranormal elements that the <em>Control</em> franchise is known for, World Quests, and a combat system that might use the same superhero concept, but expresses it in an entirely different way. The goal isn’t just to blaze a path through the main story, or to just “clear” the map, but to let all of that happen organically as you explore its take on Seattle.</p>
<p>It’s a kind of game design that had begun to take root around the time <em>Second Son</em> came along, but has since evolved with the advent of current-gen hardware that makes presenting such an experience as seamlessly as a studio can possibly manage in ways that the PS4 couldn’t manage. It’s about facing a warped version of Manhattan on your own terms, without the game dictating the kind of abilities you were given, which is a marked departure from <em>Second Son</em>, where a lot of Delsin’s core abilities came via the story.</p>
<p>However, the two titles do coincide by filling a very specific gap: giving players a game where they get to be stylish superheroes in a modern city. <em>Control Resonant</em> might not fill that gap in the same way as any of the <em>inFAMOUS</em> games, but it does take its own approach to those specific needs for players.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-638547" src="https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1024x576.jpg" alt="Control Resonant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s a more violent, bizarre, Remedy-flavored take on a beloved formula that’s been seriously underutilized in the years since Second Son graced our screens. It’s not the superpowered fantasy that we may have wanted from another addition to the <em>inFAMOUS</em> lineup, but perhaps it&#8217;s the one we need right now after a very long gap from Sucker Punch’s famous (pun intended) franchise.</p>
<p>And for that, we’re just delighted.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Control Resonant Gameplay Showcases Initial and Intermediate Combat With Mind-Bending Environments</title>
		<link>https://gamingbolt.com/control-resonant-gameplay-showcases-initial-and-intermediate-combat-with-mind-bending-environments</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 20:12:59 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646771</guid>

					<description><![CDATA[Captured on PS5, the gameplay starts with a basic Aberrant form before graduating to different abilities and slick finishers.]]></description>
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<p class="wp-block-paragraph">Besides <a href="https://gamingbolt.com/control-resonants-paranatural-journey-begins-on-september-24th">announcing its release date</a>, Remedy&#8217;s <em>Control Resonant</em> also offered extensive new gameplay, courtesy of various outlets that went hands-on. It&#8217;s an interesting mix of sections, starting with Dylan Faden emerging out into paranatural Manhattan with a basic Aberrant, fighting off the Hiss. Check it out below, courtesy of Push Square.</p>



<p class="wp-block-paragraph">With instructions from The Board &#8211; which is interesting considering their silence after a specific point in the first game &#8211; he takes out enemies with some basic combos. Thankfully, it&#8217;s not long before a second form unlocks, allowing Dylan to transform the Aberrant into a giant hammer to smash foes.</p>



<p class="wp-block-paragraph">From there, we move towards a later section in the game where he actually has some abilities unlocked, from a ground smash to stone-like gloves for melee strikes. He can even toss out some explosive bursts from his hands and swap surfaces to battle on different planes. It can get awfully disorienting, especially when exploring massive sections, but the presentation, especially the music, is on point throughout.</p>



<p class="wp-block-paragraph">Perhaps more reassuring is that this is footage from the PS5 version, and it seems to run fairly well. <em>Control Resonant</em> launches on September 24th for Xbox Series X/S, PS5, and PC, and final tech details have yet to be revealed, but you can check out <a href="https://gamingbolt.com/control-resonants-initial-pc-requirements-include-100-gb-of-installation-space">the preliminary PC requirements</a> in the meantime.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Control Resonant PS5 Gameplay | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/g-6b9H7_szQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Control Resonant Art Director Hopes It Does Well &#8220;So We Can Do Even More Stories&#8221; in Its Universe</title>
		<link>https://gamingbolt.com/control-resonant-art-director-hopes-it-does-well-so-we-can-do-even-more-stories-in-its-universe</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 16:32:57 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646739</guid>

					<description><![CDATA[Remedy Entertainment's Elmeri Raitanen also reveals that it was "always the plan, from the get-go" to feature Dylan as the protagonist.]]></description>
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<p class="wp-block-paragraph">It&#8217;s challenging enough to look ahead a year, much less seven, especially when it comes to creating a sequel to something as fascinating as <em>Control</em>. <em>Control Resonant</em> is <a href="https://gamingbolt.com/control-resonant-is-not-a-safe-sequel-as-remedy-aims-for-our-biggest-and-most-ambitious-game" data-type="post" data-id="634748">Remedy&#8217;s most ambitious game yet</a>, and even if that scale wasn&#8217;t on the docket from the beginning, making Dylan the protagonist was.</p>



<p class="wp-block-paragraph">Speaking to <a href="https://insider-gaming.com/future-control-titles-depend-on-if-resonant-does-well/" target="_blank" rel="noreferrer noopener">Insider Gaming</a>, art director Elmeri Raitanen said that going from Jesse to Dylan was &#8220;always the plan, from the get-go.” Players had already seen one side of the “Faden sibling coin,” as he calls it, and now the team wants to present another. The obvious follow-up then is: What&#8217;s next?</p>



<p class="wp-block-paragraph">Far be it from Remedy to not have something in mind for the future, after all. “That was always the plan,&#8221; notes Raitanen, &#8220;and let’s hope that we do well so we can do even more stories in the <em>Control</em> universe.” We don&#8217;t know what expectations the developer has for the project, but it&#8217;s going all out to <a href="https://gamingbolt.com/control-resonant-is-receiving-remedys-biggest-marketing-campaign-to-help-it-weather-a-crowded-calender-this-september">provide a sizable marketing campaign</a>.</p>



<p class="wp-block-paragraph">Of course, it&#8217;s had some significant setbacks en route to <em>Resonant&#8217;s</em> release. <em>FBC: Firebreak</em> released to <a href="https://gamingbolt.com/remedy-posts-staggering-loss-of-revenue-after-fbc-firebreaks-underwhelming-launch">disappointing sales</a>, leading to Tero Virtala stepping down as CEO and Jean-Charles Gaudechon taking over. And there hasn&#8217;t been any indication that the former Electronic Arts executive wants to change anything about Remedy&#8217;s direction.</p>



<p class="wp-block-paragraph">In the meantime, <em>Control Resonant</em> is set to launch on September 24th for Xbox Series X/S, PS5, and PC. Head <a href="https://gamingbolt.com/control-resonant-studio-wants-players-to-engage-with-side-content-and-get-lost-in-its-world">here</a> for more details on its side content and how the team wants players to engage with the world.</p>
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		<title>Control Resonant Studio Wants Players to Engage With Side Content and Get Lost in its World</title>
		<link>https://gamingbolt.com/control-resonant-studio-wants-players-to-engage-with-side-content-and-get-lost-in-its-world</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 12:28:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646473</guid>

					<description><![CDATA[Lead level designer Anne-Marie Grönroos and art director Elmerie Raitanen spoke about the shift to having a more open-ended world.]]></description>
										<content:encoded><![CDATA[<p>Since one of the biggest gameplay elements of Remedy Entertainment’s upcoming title, <a href="https://gamingbolt.com/control-resonant-receives-an-exciting-showcase-of-dylans-fight-to-save-manhattan"><em>Control Resonant</em></a>, will be its more open-ended approach to world design, lead level designer Anne-Marie Grönroos and art director Elmerie Raitanen have spoken about how they want players to get lost in doing side content. In an interview with <a href="https://www.techradar.com/gaming/we-want-the-player-to-kind-of-get-lost-in-the-world-and-force-them-to-have-fun-control-resonant-lead-level-designer-teases-new-dungeons-and-encourages-players-to-explore-the-open-world-and-engage-in-side-content" target="_blank" rel="noopener">TechRadar</a>, the duo spoke about the challenges of moving on from the Oldest House as the setting for the original <em>Control</em>, and into an entire city.</p>
<p>According to Raitanen, the fact that the Oldest House had its distinct visual identity certainly helped, and when it came to designing the open-ended world of <em>Resonant</em>, he said the team is “standing on the shoulders of an aesthetic giant.” However, Grönroos noted that the jump from the linear level design of <em>Quantum Break</em> to <em>Control</em>’s Metroidvania-styled design that included backtracking, and now the more open design of <em>Control Resonant</em>, has been a challenge.</p>
<p>&#8220;From the design side, well, we did the first <em>Control</em>, [and] I think we were a bit naive back then, we didn&#8217;t really realize how big of a jump it could be, [you] could go from <em>Quantum Break</em>, which was like a completely linear game, to something [<em>Control</em>] where you&#8217;re actually supposed to backtrack, and it&#8217;s more open, and it has a main mission, it has side missions, and so on,&#8221; Grönroos said.</p>
<p>&#8220;So, there definitely was a lot of stuff in there we learned, but it was impressive what we did back then, but there were still a lot left out of out of there that we couldn&#8217;t really get done in the first game, so this one, we are now outside [in] Manhattan, so the world is much bigger, the areas are more distinct from each other, they have more of this identity that has been thought of.&#8221;</p>
<p>It is also worth noting that, according to Grönroos, <em>Control</em> players primarily just focused on wrapping up the main story and didn’t engage too much with the side content. The team “really wanted to push more for in this game,” she said, referring to the side content in <em>Control Resonant</em>. “We want the player to get lost in the world in a good way.” Raitanen then added, hopefully in a light-hearted manner, “And force them to have fun.”</p>
<p>Making the act of navigating around <a href="https://gamingbolt.com/control-resonants-mind-bending-take-on-manhattan-showcased-in-sick-new-trailer">the Manhattan setting of <em>Control Resonant</em></a> fun has also been a major focus for the team. With its larger map that isn’t limited to the inside of a building like the Oldest House, the developers have been able to add visual landmarks that “can attract somebody’s curiosity into some direction,” according to Raitanen.</p>
<p>&#8220;In the indoors we couldn&#8217;t have those landmarks from very far away, and you couldn&#8217;t have those visible from other sectors at all, but here now&#8230; the game is not fully open, it is separated in a disc, similar things to sectors, but the sectors themselves, the city zones, they are a lot more open than the sectors where the Oldest House, and in fact, like that big red building, for example, you can see that from three other zones over, you can see this big global landmarks from a lot of other zones,&#8221; Grönroos explained.</p>
<p>&#8220;One key thing has been that we want to make it like the city is not necessarily your enemy; it might actually feel deceitfully pleasant. [It] occasionally invites you to explore, but then there might be this layer of paranatural threat and chaos that kind of is overlaid on top of the normal city, so that&#8217;s definitely been one of them key tools to make the zones feel like they have identity, and if you take screenshots of different places of the game, you can immediately tell that, hey, that&#8217;s from Evacuation Zone, and that&#8217;s from the molding park, or an abundant part of the oldest house, something like this,&#8221; Raitanen added.</p>
<p>Grönroos went on to tease the fact that players will be able to find some linear content, which the studio calls “dungeons,” during their time exploring <em>Control Resonant</em>’s world.</p>
<p>&#8220;These spaces, which are not in the part of the overworld, [are a] more content-linear experience, and there&#8217;s not a ton of other things distracting you there,&#8221; she said. &#8220;It is all about the story [in this area], although when the story is done, then we might be doing something different than there.”</p>
<p>&#8220;There might be a side quest that opens up that in the place where you are just about to go, and in fact, later on in the game.&#8221; Generally speaking, however, Remedy Entertainment wants a player’s first run through the game &#8220;to be very graded in a very similar [way] to how we did the main quest in the first game.&#8221;</p>
<p><em>Control Resonant</em> is being developed for PC, PS5, and Xbox Series X/S, and is slated for release on September 24th. For more, check out <a href="https://gamingbolt.com/control-resonant-is-receiving-remedys-biggest-marketing-campaign-to-help-it-weather-a-crowded-calender-this-september">how the studio plans to market the upcoming title</a>.</p>
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		<title>Control Resonant Will Have Remedy&#8217;s &#8220;Biggest Marketing Campaign&#8221; To Weather A Crowded September</title>
		<link>https://gamingbolt.com/control-resonant-is-receiving-remedys-biggest-marketing-campaign-to-help-it-weather-a-crowded-calender-this-september</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 07:44:56 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646456</guid>

					<description><![CDATA["There is always going to be competition," says comms director Thomas Puha. "Ultimately, we have to trust the quality of our game."]]></description>
										<content:encoded><![CDATA[<p>It takes confidence to take on blockbusters like <em>Silent Hill: Townfall, Onimusha: Way of the Sword</em>, and so many more in a very crowded release calendar this September. But Remedy seems quite confident about <em>Control Resonant</em> becoming a memorable and enjoyable adventure for those who plan to join Dylan and restore a semblance of normalcy to Manhattan.</p>
<p>We already know that it is Remedy&#8217;s <a href="https://gamingbolt.com/control-resonant-is-not-a-safe-sequel-as-remedy-aims-for-our-biggest-and-most-ambitious-game">&#8220;biggest, most ambitious&#8221; title yet</a>, which makes us quite excited for its <a href="https://gamingbolt.com/control-resonants-paranatural-journey-begins-on-september-24th">release date</a>. However, things could get pretty intense for it even before that, as Remedy&#8217;s communications director, Thomas Puha, has told <a href="https://in.ign.com/control-2/262904/control-resonant-developer-remedy-admits-packed-september-release-window-is-challenging-but-it-has-a" target="_blank" rel="noopener">IGN</a> that it has planned quite an elaborate marketing campaign to get as many of us invested in what Dylan brings to the table.</p>
<p>&#8220;The release window is challenging; there is no denying that, but there is always going to be competition, but ultimately, we have to trust the quality of our game. We are giving <em>Control Resonant</em>, by far Remedy’s biggest marketing campaign, to support the game. It is very competitively priced, and much more is coming in the days ahead now that we have announced our release date.”</p>
<p>That could be what the game needs to stand out from the crowd, though we&#8217;d argue that the existence of <a href="https://gamingbolt.com/control-resonant-features-multiple-factions-and-way-more-creatures-to-fight-including-a-bus">multiple factions</a> for you to navigate around, and a combat system that already shows potential for some sick combos are reasons enough to keep an eye out for this.</p>
<p>Either way, it&#8217;s great to see Remedy going all out to make <em>Control Resonant</em> a title that&#8217;s as much a &#8220;must-have day one purchase&#8221; as its previous work. We suspect we&#8217;ll see a lot more of it before September 24th, so stay tuned.</p>
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		<title>Control Resonant Receives An Exciting Showcase of Dylan&#8217;s Fight To Save Manhattan</title>
		<link>https://gamingbolt.com/control-resonant-receives-an-exciting-showcase-of-dylans-fight-to-save-manhattan</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 19:24:02 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=645801</guid>

					<description><![CDATA[The Hiss might be a very potent threat, but Dylan’s more than up to the challenge thanks to some sick moves and his trusty weapons.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve got yet another glimpse of Dylan in action in <em>Control Resonant, </em>and he&#8217;s quite the powerhouse in this new gameplay trailer that dropped at the PC Games Show.</p>
<p>He&#8217;s still going to have to work for his victories, as The Hiss brings all kinds of otherworldly creatures to Manhattan&#8217;s twisted streets in a combat loop that sees him use slams, uppercuts, aerial launches, and dashes, and some excellent combos irrespective of whether you&#8217;re battling enemies on the ground or in the air. He&#8217;s also got some deadly finishers that see him transform into strange creatures of his own, including a knight that looks like it&#8217;s capable of tanking quite a bit of damage thanks to its suit of armor.</p>
<p>Those moves aren&#8217;t just for the battlefield, as we see him use them to navigate environments that might give you a case of the dizzies if you&#8217;re not careful. Manhattan&#8217;s shaping up to be <a href="https://gamingbolt.com/control-resonants-mind-bending-take-on-manhattan-showcased-in-sick-new-trailer">quite the playground</a> for our new(ish) hero, and it&#8217;s apparently going to be <a href="https://gamingbolt.com/control-resonant-features-multiple-factions-and-way-more-creatures-to-fight-including-a-bus">more complex</a> than the trailers are letting on. This one drops on <a href="https://gamingbolt.com/control-resonants-paranatural-journey-begins-on-september-24th">September 24</a> this year, and you can bet that we&#8217;re going to be all over it like one of the Hiss&#8217;s swarms of enemies.</p>
<p>The trailer, along with an interview with the developers that gives us a lot of insight into how this one was designed, are showcased below.</p>
<p><iframe loading="lazy" title="Control Resonant exclusive trailer and developer interview - PC Gaming Show 2026" width="500" height="281" src="https://www.youtube.com/embed/abHROlrtuG4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Control Resonant&#8217;s Mind-Bending Take on Manhattan Showcased in Sick New Trailer</title>
		<link>https://gamingbolt.com/control-resonants-mind-bending-take-on-manhattan-showcased-in-sick-new-trailer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 21:55:42 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=645546</guid>

					<description><![CDATA[Floating bodies, surreal architectural marvels, the ominous Resonants, new enemies - the city is a massive new playground to explore.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It wasn&#8217;t enough to showcase Dylan&#8217;s mental state and memories when accepting the mission to combat whatever has taken control of Manhattan. The latest trailer for <em>Control Resonant</em> offers a wider look at the city itself, in all its paranatural glory, while teasing a new hostile resonance.</p>



<p class="wp-block-paragraph">If nothing else, treat this as a showcase of Remedy Entertainment&#8217;s incredible environmental design. The brutalist corridors of the Oldest House give way to impossible architectural sights in the city. You&#8217;ll see plenty of bodies floating about, most likely due to The Hiss, and new enemies who aren&#8217;t afraid to attack Dylan at first sight.</p>



<p class="wp-block-paragraph">It&#8217;s a lot to take in, much less get your footing in, but <em>Control Resonant</em> is easily shaping up to be one of the most impressive games this year. Leaning further into an action RPG gameplay loop, Dylan can leverage different abilities and Aberrant forms to craft unique playstyles. He&#8217;ll need it to survive against the Resonants &#8211; powerful paranatural entities with mysterious purposes.</p>



<p class="wp-block-paragraph"><em>Control Resonant</em> launches on September 24th for Xbox Series X/S, PS5, and PC. Unfortunately, the Deluxe Edition, which retails for $70, only offers 48 hours of advanced access for PlayStation players. At least the base game only costs $60.</p>



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