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	<title>remedy entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Control Resonant Reaffirmed for 2026, Remedy Committed to Delivering A &#8220;Must-Have Day-One Purchase&#8221;</title>
		<link>https://gamingbolt.com/control-resonant-reaffirmed-for-2026-remedy-committed-to-delivering-a-must-have-day-one-purchase</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 May 2026 16:36:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643035</guid>

					<description><![CDATA["The gameplay and overall feel are coming together, and I am confident we have a strong product at hand," says CEO Jean-Charles Gaudechon.]]></description>
										<content:encoded><![CDATA[
<p>While <em>Control</em> and <em>Alan Wake 2</em> <a href="https://gamingbolt.com/control-has-sold-over-6-million-units">continue to perform well</a> for Remedy Entertainment, all eyes are on <em>Control Resonant</em>. And for good reason &#8211; as <a href="https://gamingbolt.com/control-resonant-reaffirmed-as-open-ended-instead-of-open-world-set-7-years-after-control">an open-ended game</a> with <a href="https://gamingbolt.com/control-resonant-offers-more-meaningful-progression-and-real-choices-says-remedy">expanded action RPG elements</a> and <a href="https://gamingbolt.com/control-resonant-has-the-biggest-gameplay-team-in-remedy-history-says-executive-producer">the company&#8217;s biggest gameplay team in history</a>, it&#8217;s easily their most ambitious title yet.</p>



<p>CEO Jean-Charles Gaudechon is aware of this, and in the recent <a href="https://storage.googleapis.com/inderes-widgets-prod-assets/remedy/attachments/f78ccbf0-7603-4262-9134-6660bb7e8807/remedy-q1-2026-business-review.pdf" target="_blank" rel="noreferrer noopener">Business Review</a> for the first quarter of 2026, he said, &#8220;We remain committed to our goal of making the game a ‘must-have day-one purchase’ for the fans of <em>Control</em> and for gamers worldwide.&#8221; He also cited a &#8220;lot of interest&#8221; from its announcement last December. &#8220;We expect the momentum to intensify leading up to the launch. Leading indicators are on track for us to reach this goal.&#8221;</p>



<p>If that&#8217;s not reassuring enough, Gaudechon added, &#8220;I play the game regularly; the gameplay and overall feel are coming together, and I am confident we have a strong product at hand.&#8221; It&#8217;s good news for Remedy, which has begun the year with a profitable first quarter.</p>



<p>While a release date wasn&#8217;t mentioned, Remedy is &#8220;on track for our 2026 launch.&#8221; &#8220;Our marketing activities and related spend will significantly intensify prior to the launch of the game.&#8221; Of course, this will likely follow the reveal of the release date rather than providing any hint towards its announcement.</p>



<p>Regardless, the excitement is palpable. At six-plus-million copies sold, <em>Control</em> is a huge hit for Remedy, and <em>Resonant</em> builds off it in several exciting ways. The first is the new protagonist, Dylan Faden, who employs <a href="https://gamingbolt.com/control-resonants-combat-is-all-about-aggression-remedy-details-forms-and-abilities">a mix of telekinetic powers and close-quarters combat</a>, aided by the shapeshifting Aberrant.</p>



<p>Then there&#8217;s Manhattan, a complete inversion of The Oldest House&#8217;s isolated corridors, where paranatural horrors run wild. It&#8217;s up to Dylan to defeat the Resonants and restore order to the city with the FBC&#8217;s help, and <a href="https://gamingbolt.com/control-resonant-wont-feature-jesse-faden-as-a-playable-character">maybe find his sister along the way</a>.</p>



<p><em>Control Resonant</em> is coming to Xbox Series X/S, PS5, and PC. Head <a href="https://gamingbolt.com/control-resonant-reveals-melee-heavy-gameplay-and-the-ominous-resonants-in-new-trailer">here</a> to see it in action.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">643035</post-id>	</item>
		<item>
		<title>Control Has Sold Over 6 Million Units</title>
		<link>https://gamingbolt.com/control-has-sold-over-6-million-units</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:53:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643031</guid>

					<description><![CDATA[Control Resonant hype and being an "easy entry-point" into Remedy's bizarre universe have propelled the 2019 classic to new heights.]]></description>
										<content:encoded><![CDATA[
<p>Remedy Entertainment&#8217;s <a href="https://storage.googleapis.com/inderes-widgets-prod-assets/remedy/attachments/f78ccbf0-7603-4262-9134-6660bb7e8807/remedy-q1-2026-business-review.pdf" target="_blank" rel="noreferrer noopener">latest Business Review</a> for the period of January to March 2026 is now available, and after last year&#8217;s <a href="https://gamingbolt.com/remedy-posts-staggering-loss-of-revenue-after-fbc-firebreaks-underwhelming-launch" data-type="post" data-id="630748">disappointing <em>FBC: Firebreak</em></a>, things are looking up. &#8220;Solid sales momentum&#8221; in the quarter led to 2019&#8217;s <em>Control</em> crossing six million units sold in its lifetime, said CEO Jean-Charles Gaudechon.</p>



<p>You can thank the hype around <em>Control Resonant</em>, among other factors, but Remedy also feels that it&#8217;s an &#8220;easy entry-point&#8221; into the universe and &#8220;expands our addressable audiences.&#8221; Alongside PS4, PS5, Xbox One, Xbox Series X/S, and PC, it&#8217;s <a href="https://gamingbolt.com/control-ultimate-edition-surprise-launches-for-ipad-and-iphone-for-5">now playable on iPad and iPhone</a>.</p>



<p>Other notable titles include <em>Alan Wake 2</em>, which continues to earn royalties (no update on its total sales, unfortunately), and contributes to &#8220;normal back-catalogue sales&#8221; alongside other titles in the franchise.</p>



<p><em>FBC: Firebreak</em> received a courtesy mention with Remedy noting that server upkeep, which allows it to remain playable after its last major update, should &#8220;not incur significant costs.&#8221; Could it pivot down the line if it&#8217;s not worth the expense? Probably, but for now, enjoy the co-op shooter while it lasts.</p>



<p><em>Control Resonant</em> still doesn&#8217;t have a release window, but it&#8217;s scheduled to launch this year on Xbox Series X/S, PS5, and PC. It&#8217;s <a href="https://gamingbolt.com/control-resonant-reaffirmed-as-open-ended-instead-of-open-world-set-7-years-after-control" data-type="post" data-id="635803">set more than seven years later</a>, with the Federal Bureau of Control failing to maintain its lockdown, bringing calamity to Manhattan. With Jesse Faden missing, her brother Dylan steps up to potentially save humanity. You can learn more about how it&#8217;s handling New Game Plus <a href="https://gamingbolt.com/control-resonants-new-game-plus-strengthens-combat-flexibility-adds-new-boss-behaviors">here</a>, or about some of the new threats, including a bus, <a href="https://gamingbolt.com/control-resonant-features-multiple-factions-and-way-more-creatures-to-fight-including-a-bus">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">643031</post-id>	</item>
		<item>
		<title>Control Resonant Features Multiple Factions and &#8220;Way More Creatures&#8221; to Fight, Including a Bus</title>
		<link>https://gamingbolt.com/control-resonant-features-multiple-factions-and-way-more-creatures-to-fight-including-a-bus</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 03 May 2026 16:58:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642882</guid>

					<description><![CDATA[With paranatural entities flooding Manhattan, Remedy Entertainment had to "think about the world building a little bit differently."]]></description>
										<content:encoded><![CDATA[
<p>Even though it&#8217;s still a sequel to Remedy&#8217;s 2019 hit, <em>Control Resonant</em> <a href="https://gamingbolt.com/control-resonant-is-a-sequel-and-connects-to-the-original-but-also-stands-on-its-own-feet">approaches things differently</a>. Instead of The Oldest House, players must now explore a twisted version of Manhattan, battling returning enemies like Hiss and Mold (who are <a href="https://gamingbolt.com/control-resonants-hiss-and-mold-are-way-more-complex-than-before-and-more-aggressive">far more aggressive than before</a>). Perhaps more importantly, however, is Remedy&#8217;s take on the world-building.</p>



<p>From the look, which takes inspiration from art pieces, films, and more to stay unique, to the enemy dynamics, Manhattan is a different beast entirely. “Imagine that there&#8217;s a place that was Manhattan, but it has been taken over by a paranatural force that may or may not have been in the first game and might be something completely new,” explains lead level designer Anne-Marie Grönroos in a new development diary.</p>



<p>“We actually have multiple factions in this game. So, there are some zones where you can find all of these factions, but how many of these factions have presence in each zone differs.”</p>



<p>“Now that things are flooding from The Oldest House into Manhattan, we had to start to think about the world building a little bit differently,” says art director Elmeri Raitanen. “So now it&#8217;s not just FBC holding on and trying to gain control, but it&#8217;s more of a world &#8211; a lived-in world that has a history of its own already. And different factions are basically trying to gain control in our world.”</p>



<p>It bleeds into Remedy addressing one of the bigger criticisms of control – the lack of enemy variety. Rest assured, you&#8217;ll find “way more creatures” to deal with, as lead gameplay animator Annika Lehtinen refers to them. That includes, of all things, a bus.</p>



<p>“So that obviously creates a little bit of challenge for the animation team of what you can actually do with this bus when you have limited controls on it. A lot of the Hiss enemies are creatures, but we still used motion capture for some of them.” She went on to credit one motion capture artist, Thomas Nielson, as being the “go-to guy” for mimicking the twitching and glitching of enemy movements.</p>



<p><em>Control Resonant</em> launches later this year for Xbox Series X/S, PS5, and PC. Remedy Entertainment also recently outlined how New Game Plus would work, and how players could unlock new ability nodes, a fourth Artifact slot, and more to expand on their build. Of course, enemies will be stronger, and bosses even have some new tactics that will require changing the way you play. Head <a href="https://gamingbolt.com/control-resonants-new-game-plus-strengthens-combat-flexibility-adds-new-boss-behaviors">here</a> for more details.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Control Resonant - Development Diary: A Paranaturally-Warped Manhattan | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/vGCEysFqauM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">642882</post-id>	</item>
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		<title>Control Resonant&#8217;s New Game Plus Strengthens Combat Flexibility, Adds New Boss Behaviors</title>
		<link>https://gamingbolt.com/control-resonants-new-game-plus-strengthens-combat-flexibility-adds-new-boss-behaviors</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 16:53:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642785</guid>

					<description><![CDATA["One of the goals is to let players experiment with builds that weren’t possible in the first playthrough," says Remedy's Sergey Mohov.]]></description>
										<content:encoded><![CDATA[
<p>While Remedy Entertainment still hasn&#8217;t revealed the release date for <em><a href="https://gamingbolt.com/control-resonant-revealed-with-a-new-protagonist-and-gameplay-out-in-2026">Control Resonant</a></em>, it offers new details on what to do after finishing the game. Lead gameplay designer Sergey Mohov explains on the <a href="https://blog.playstation.com/2026/04/30/control-resonant-remedy-shares-first-details-on-new-game-plus/" target="_blank" rel="noreferrer noopener">PlayStation Blog</a> that pretty much everything from the first playthrough carries over, including Aberrant upgrades, abilities, Artifacts, and more.</p>



<p>The exception is traversal abilities since they tie into the story, but New Game Plus isn&#8217;t about just facing tougher enemies. &#8220;One of the goals for New Game Plus is to give players more room to experiment with builds that weren’t possible during the first playthrough, as you cannot unlock everything in your arsenal in one go,&#8221; says Mohov.</p>



<p>New talent nodes are one such means to mix things up, and being able to equip multiple abilities from a boss (likely <a href="https://gamingbolt.com/control-resonant-reveals-melee-heavy-gameplay-and-the-ominous-resonants-in-new-trailer">the Resonants</a>) is also pretty cool. Also, you can unlock a fourth slot for Artifacts which offer &#8220;passive modifiers&#8221; and help with exploration, resources, and whatnot, but also have &#8220;conditions or trade-offs.&#8221;</p>



<p>Along with discovering Artifacts, they can be crafted in <a href="https://gamingbolt.com/control-resonants-the-gap-channels-the-mind-palace-from-alan-wake-2-lets-you-test-out-builds">the Gap</a>, Dylan&#8217;s mind space. But what can you do with all this power? Face a world that&#8217;s evolved significantly.</p>



<p>&#8220;Enemies grow more dangerous, encounters shift, and even familiar fights can take on new dimensions. Some bosses may surprise you with new behaviors, forcing you to rethink strategies that once worked,&#8221; says Mohov. &#8220;A fight you handled one way before may require a completely different approach the next time you face it.&#8221; Given that the Hiss and Mold are already much more complex and aggressive than the first game, you have to wonder how Remedy will up the ante further.</p>



<p>While World Quests, bounties, collectibles and side stories will become available once more, it seems that the latter can have &#8220;different outcomes.&#8221; If nothing else, New Game Plus lets you see where they may lead.</p>



<p><em>Control Resonant</em> is coming to Xbox Series X/S, PS5, and PC. Head <a href="https://gamingbolt.com/control-resonant-is-a-sequel-and-connects-to-the-original-but-also-stands-on-its-own-feet">here</a> for more details on how it connects to the original while standing apart.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642785</post-id>	</item>
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		<title>Control Ultimate Edition Surprise Launches for iPad and iPhone for $5</title>
		<link>https://gamingbolt.com/control-ultimate-edition-surprise-launches-for-ipad-and-iphone-for-5</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 08:27:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642191</guid>

					<description><![CDATA[Whether you're a newbie to the franchise looking to dip their toes in its eccentric premise, or a returning veteran, this one's good news.]]></description>
										<content:encoded><![CDATA[<p>Remedy has brought <em>Control Ultimate Edition, </em> the best version to get, to iPhone and iPad, opening the FBC&#8217;s doors to a whole new set of players.</p>
<p>We had a <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name">lot of fun</a> with this one thanks to its intriguing narrative, bizarre premise, and excellent gameplay. Remedy has done some good work with the idea of Altered World Events and paranatural phenomena, and you&#8217;re going to be quite entertained whether you&#8217;re on the go or the couch. The <em>Ultimate Edition</em> has <a href="https://gamingbolt.com/control-ultimate-edition-patch-finally-brings-hideo-kojima-voiced-mission-to-pc">all the goodies</a> from the pre-order exclusive rewards, which mostly include a few outfits, and both DLC &#8211; <em>The Foundation</em> and <em>AWE</em>.</p>
<p>It&#8217;s probably the best time to dive in since <em>Control Resonant </em>continues the story when it launches later this year. Although its gameplay might be a departure and the action moves beyond the Oldest House, it&#8217;s a good idea to have a grip on events in the original game. Having the option to blaze through it when you&#8217;re away from your consoles is definitely an advantage on that front.</p>
<p>Remedy is pretty emphatic that it &#8220;renders beautifully,&#8221; so you should get an experience that&#8217;s pretty close to the original. It&#8217;s on the <a href="https://apps.apple.com/us/app/control-ultimate-edition/id6502953520" target="_blank" rel="noopener">App Store</a> and is priced at $4.99 if you&#8217;re thinking of diving in.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642191</post-id>	</item>
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		<title>Control Resonant&#8217;s Hiss and Mold Are &#8220;Way More Complex&#8221; Than Before (and More Aggressive)</title>
		<link>https://gamingbolt.com/control-resonants-hiss-and-mold-are-way-more-complex-than-before-and-more-aggressive</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 16:12:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640665</guid>

					<description><![CDATA["Enemies have very distinct, combat roles," says Remedy's Sergey Mohov, that push you to "use the right tools at the right time."]]></description>
										<content:encoded><![CDATA[
<p>The world has changed in <em>Control Resonant</em>, which seems a given when it&#8217;s <a href="https://gamingbolt.com/control-resonant-reaffirmed-as-open-ended-instead-of-open-world-set-7-years-after-control">set seven years after the original</a>. But with Manhattan in shambles and only Dylan Faden available to push back the paranormal catastrophes taking shape, it only makes sense that familiar foes have become more dangerous.</p>



<p>In a new developer diary, senior gameplay animator Annika Lehtinen said that The Hiss and The Mold, the two major antagonistic factions (that we currently know of), have &#8220;evolved.&#8221; &#8220;They&#8217;ve become way more complex from the previous game, where we all only had, like, humans, with different guns. So this time, we try to also emphasize, way more, the two factions from each other.&#8221;</p>



<p>&#8220;The Hiss and the Mold are these factions that we discover in the first game,&#8221; said creative director Mikael Kasurinen. &#8220;Different paranatural forces, equally dangerous. Of course, they have different identities, and in the way they affect the world, and a different kind of visual appearance and so on.&#8221;</p>



<p>After all, as art director Elmeri Raitanen says, the team didn&#8217;t just want <em>Control Resonant</em> to &#8220;feel like it&#8217;s in a post-apocalyptic setting where nature is taking over.&#8221; It also wanted The Mold to really come across as this &#8220;other dimensional threat.&#8221;</p>



<p>&#8220;In <em>Resonant</em>, I think, we&#8217;ve taken the next step,&#8221; added lead gameplay designer Sergey Mohov. &#8220;Enemies have very distinct, combat roles. They&#8217;re all kinds of different shapes and sizes. Both the Hiss and the Mold have evolved a lot as threats. And they are really good at getting the player to use the right tools, at the right time.&#8221;</p>



<p>Interestingly, it seems the real world is having some kind of &#8220;influence&#8221; on them, per Kasurinen, turning them &#8220;more violent, more aggressive, more unpredictable as well, posing a lot of interesting challenges.&#8221;</p>



<p>Of course, they&#8217;re far from the top of the food chain. As seen in <a href="https://gamingbolt.com/control-resonant-reveals-melee-heavy-gameplay-and-the-ominous-resonants-in-new-trailer">the previous gameplay reveal</a>, there are also the Resonants that players must defeat. You can then <a href="https://gamingbolt.com/control-resonants-the-gap-channels-the-mind-palace-from-alan-wake-2-lets-you-test-out-builds">return to the Gap</a>, a metaphysical space within Dylan&#8217;s mind, to transform them into new abilities.</p>



<p>With how many more tools are available, it makes sense that Remedy would up the challenge that its enemies have to offer. Regardless, we&#8217;re going to have a lot of fun figuring out ways to dismantle them when <em>Control Resonant</em> launches later this year for Xbox Series X/S, PS5, and PC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="CONTROL Resonant - Evolving The Gameplay Experience | Development Diary" width="500" height="281" src="https://www.youtube.com/embed/PqnwF2twd7c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">640665</post-id>	</item>
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		<title>Control Resonant&#8217;s The Gap Channels The Mind Palace from Alan Wake 2, Lets You Test Out Builds</title>
		<link>https://gamingbolt.com/control-resonants-the-gap-channels-the-mind-palace-from-alan-wake-2-lets-you-test-out-builds</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 15:21:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640654</guid>

					<description><![CDATA[As a "repository" for everything that Dylan discovers in twisted Manhattan, it's also where he'll access skill trees and upgrades.]]></description>
										<content:encoded><![CDATA[
<p>If Remedy Entertainment&#8217;s titles have taught us anything, it&#8217;s that the mind is a multi-faceted instrument of destruction, a haven, and near-limitless in potential. The Mind Palace from <em>Alan Wake 2</em> leaned towards that, but <em>Control Resonant</em> is going even bigger with the Gap. And no, not the clothing store.</p>



<p>As revealed in a new YouTube Short (of all places), the Gap is available outside of combat and &#8220;shifts&#8221; to fit whatever protagonist Dylan Faden needs. For instance, this is where his skill trees and Resonant abilities will metaphysically manifest. It&#8217;s also where you can access Aberrant upgrades, abilities and talents.</p>



<p>Interestingly, it mentions that you can &#8220;craft the perfect build&#8221; and test it before venturing back out into Manhattan. This seemingly implies that players have free rein to experiment with different set-ups, and that leaving the Gap will finalize them. It&#8217;s a great way to encourage trying other play-styles, if nothing else.</p>



<p>Of course, there&#8217;s also mention of selecting rewards earned from defeating <a href="https://gamingbolt.com/control-resonant-reveals-melee-heavy-gameplay-and-the-ominous-resonants-in-new-trailer">the powerful Resonants</a>. We&#8217;ll wait for more details to be sure, but the returning Shield from <em>Control 1</em> is one such ability.</p>



<p><em>Control Resonant</em> is available later this year on Xbox Series X/S, PS5, and PC. It boasts <a href="https://gamingbolt.com/control-resonant-has-the-biggest-gameplay-team-in-remedy-history-says-executive-producer">the &#8220;biggest gameplay team&#8221; that Remedy</a> has ever fielded. However, newcomers can <a href="https://gamingbolt.com/control-resonant-is-a-sequel-and-connects-to-the-original-but-also-stands-on-its-own-feet">still enjoy it even without experiencing the original</a>.</p>



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<iframe title="Your mind is stronger than you think 💪🧠 #gaming" width="422" height="750" src="https://www.youtube.com/embed/Ip0UD3ARbAM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>FBC: Firebreak&#8217;s Last Major Update is Now Live, Price Dropped to $20 and Friend&#8217;s Pass Added</title>
		<link>https://gamingbolt.com/fbc-firebreaks-last-major-update-is-now-live-price-dropped-to-20-and-friends-pass-added</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 21:48:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639436</guid>

					<description><![CDATA[No further content is planned for the unfortunate co-op shooter, but it will "continue to be playable for years to come."]]></description>
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<p>Remedy Entertainment has announced the end of support for <em>FBC: Firebreak</em>, its intriguing but <a href="https://gamingbolt.com/remedy-posts-staggering-loss-of-revenue-after-fbc-firebreaks-underwhelming-launch" data-type="post" data-id="630748">ultimately disappointing</a> co-op shooter set in the <em>Control</em> universe.</p>



<p>The last major update, Open House, is now live with no further playable content planned, even though patches will continue to roll out. Servers will remain online, however, with the assurance that it will &#8220;continue to be playable for years to come.&#8221; &#8220;We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower.&#8221;</p>



<p>It&#8217;s also dropping the base game&#8217;s price to $19.99 (down from $39.99) while the Deluxe Edition will cost $29.99 (previously $49.99). A Friend&#8217;s Pass has also been added, allowing you to invite and play with friends for free. They&#8217;ll need to download the Friends Pass version (listed as &#8220;Free Trial&#8221;) for the same, and it&#8217;s cross-platform.</p>



<p>As for the new content, Endless Shift will receive five new arenas based on Control &#8211; the Executive Sector&#8217;s Cafeteria, the Maintenance Sector&#8217;s Aircon Room, Ranger HQ and Turntable, and the Research Sector&#8217;s Ritual Lobby. Several balance adjustments have also been made, with Harmful Conditions having a shorter duration and Perks only needing to be equipped once to obtain their highest level.</p>



<p>Crawling speed is also faster when downed, while revive speed is now three seconds instead of five. Check out all the other changes <a href="https://store.steampowered.com/news/app/2272540/view/508481950670914554" target="_blank" rel="noreferrer noopener">here</a>.</p>



<p>While this is the end of <em>Firebreak</em>, the story will continue in <em>Control Resonant</em>. Launching later in 2026, it takes place seven years after the first game and focuses on Dylan Faden, Jesse&#8217;s brother, as he explores a Manhattan engulfed in a paranatural catastrophe.</p>
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		<title>Control Ultimate Edition and Alan Wake 2 Will Support Upgraded PSSR on PS5 Pro</title>
		<link>https://gamingbolt.com/control-ultimate-edition-and-alan-wake-2-will-support-upgraded-pssr-on-ps5-pro</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 14:41:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Control Ultimate Edition]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639165</guid>

					<description><![CDATA[PS5 Pro players who enable the feature will see "noticeable improvements in image stability and clarity of motion" per Remedy.]]></description>
										<content:encoded><![CDATA[
<p><em>Control Resonant</em> is Remedy&#8217;s next big thing, but it continues to support its predecessors, namely <em>Control Ultimate Edition</em> and <em>Alan Wake 2</em>. After adding PS5 Pro support for both titles, the developer confirmed that they&#8217;ll benefit from the recently released <a href="https://gamingbolt.com/pssr-upgrade-announced-for-release-in-coming-weeks-available-now-in-resident-evil-requiem" data-type="post" data-id="638121">Upgraded PlayStation Spectral Super Resolution (PSSR)</a>.</p>



<p>Available earlier this month, the upgraded upscaler offered even higher image quality for supporting games, starting with Capcom&#8217;s <em>Resident Evil Requiem</em>. You can expect the same for <em>Control Ultimate Edition</em> and <em>Alan Wake 2</em>, with Remedy promising &#8220;noticeable improvements in image stability and clarity of motion.&#8221;</p>



<p>Which is interesting because when it first implemented PSSR for <em>Alan Wake 2</em>, it received no shortage of criticism. Of course, Remedy worked to improve on this, <a href="https://gamingbolt.com/alan-wake-2s-ps5-pro-update-will-add-ray-traced-reflections-in-performance-mode-fidelity-improvements-in-quality-mode">adding ray-traced reflections in Quality Mode</a> and an improved resolution in Performance Mode. It also eventually provided <a href="https://gamingbolt.com/alan-wake-2-update-adds-option-to-turn-off-pssr-on-ps5-pro">the option to turn off PSSR</a>.</p>



<p>Upgraded PSSR must be enabled separately as well, so those who don&#8217;t like it can continue to enjoy both titles in their current PS5 Pro iterations. When these will be available is unknown, but Remedy says &#8220;soon.&#8221;</p>



<p>Of course, with its older titles embracing the same, it seems a given that <em>Control Resonant</em> will follow. It was <a href="https://gamingbolt.com/control-resonant-will-support-path-tracing-rtx-mega-geometry-and-dlss-4-5-at-launch" data-type="post" data-id="639007">recently confirmed</a> to feature Path Tracing and RTX Mega Geometry on PC at launch later this year, so stay tuned for updates.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:4nci4ly3xu3nau7hzr373bte/app.bsky.feed.post/3mgx3axqfxc2a" data-bluesky-cid="bafyreifux7suoci3j4r3wxkxiuoieuxn5tuvoupbm2olprwx37qjmvwziq"><p>CONTROL Ultimate Edition and Alan Wake 2 will support new PSSR.The more advanced PSSR will soon be available for all on PlayStation 5 Pro, bringing noticeable improvements in image stability and clarity of motion.Explore the Oldest House and Bright Falls with a new level of visual fidelity.</p>&mdash; <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte?ref_src=embed">Remedy Entertainment (@remedygames.com)</a> <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte/post/3mgx3axqfxc2a?ref_src=embed">2026-03-13T14:01:20.929866218Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch</title>
		<link>https://gamingbolt.com/control-resonant-will-support-path-tracing-rtx-mega-geometry-and-dlss-4-5-at-launch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 14:52:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639007</guid>

					<description><![CDATA[After employing the tech in Alan Wake 2, Remedy is once again employing RTX Mega Geometry to quickly create ray tracing structures.]]></description>
										<content:encoded><![CDATA[
<p>Remedy Entertainment is known for its stunning art direction and fidelity, as seen in <em>Alan Wake 2</em> and <em>Control</em>, and the upcoming <em>Control Resonant</em> is no exception. However, it&#8217;s taking advantage of Path Tracing (which means ray-traced reflections, lighting, shadows, and more) and DLSS 4.5 Dynamic Multi Frame Generation when it launches.</p>



<p>A new trailer, available <a href="https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant" target="_blank" rel="noreferrer noopener">courtesy of Nvidia</a>, highlights the sheer detail delivered by DLSS Ray Reconstruction. However, even more intriguing is the use of RTX Mega Geometry, revealed last year by the GPU manufacturer as a means to &#8220;build ray tracing structures 100x faster than previous methods, enabling full‑fidelity path tracing with advanced detail and real‑time tessellation.&#8221;</p>



<p>Interestingly, Remedy <a href="https://developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development/" target="_blank" rel="noreferrer noopener">already employed the technology</a> in <em>Alan Wake 2</em>, which helped reduce VRAM usage by 300 MB and boosted frame rate performance by five to 20 percent. If it looks half as stunning as it did in the former, then we can&#8217;t wait to explore the multi-layered depths of Manhattan and see how far the ray-traced rabbit hole goes.</p>



<p><em>Control Resonant</em> is launching later this year for Xbox Series X/S, PS5, and PC. It <a href="https://gamingbolt.com/control-resonant-has-the-biggest-gameplay-team-in-remedy-history-says-executive-producer">boasts Remedy&#8217;s &#8220;biggest gameplay team&#8221; yet</a>, and <a href="https://gamingbolt.com/control-resonant-is-a-sequel-and-connects-to-the-original-but-also-stands-on-its-own-feet">while serving as a sequel to the original</a>, taking place seven years after, it still &#8220;stands on its own feet.&#8221; A release date remains unknown, but it&#8217;s <a href="https://gamingbolt.com/control-resonant-is-currently-in-alpha-stage-remedy-targeting-60-fps-on-all-platforms">currently in the alpha stage with the studio aiming for 60 FPS on all platforms</a>. Stay tuned for more updates and head <a href="https://gamingbolt.com/control-resonants-combat-is-all-about-aggression-remedy-details-forms-and-abilities">here</a> for details on the different forms that Dylan&#8217;s Aberrant can take.</p>



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