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	<title>Routine &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Best Horror Games of 2025</title>
		<link>https://gamingbolt.com/10-best-horror-games-of-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 01 Jan 2026 11:52:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Cronos: The New Dawn]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[GamingBolt Game of the Year 2025 Awards]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Sleep Awake]]></category>
		<category><![CDATA[The Midnight Walk]]></category>
		<category><![CDATA[Tormented Souls 2]]></category>
		<category><![CDATA[Total Chaos]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633983</guid>

					<description><![CDATA[The horror renaissance in gaming continues as 2025 has produced some of the most terrifying titles in the genre yet.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s an art to scaring people, and no, I don&#8217;t mean popping out from behind cover with a loud sound, going “boo”, or delaying<em> Grand Theft Auto 6</em> again. I&#8217;m talking about instilling actual living dread into someone; bringing out their worst fears and leveraging them to deliver an experience that causes discomfort, maybe even outright disgust. The sheer range of fears for humanity is near-endless, but crafting an experience that frightens on such a collective front, even if it&#8217;s not a typical “scary” game, can be tough.</p>
<p>So it&#8217;s all the more impressive that the video game industry, be it triple-A developers, independent studios (even with the backing of major publishers) and smaller creators, can craft such a wide range of terrifying games, year in and year out. While that also means a heaping helping of shovelware – awful releases that wouldn&#8217;t even muster a simple yawn – a select few rise above the rabble to dominate.</p>
<p>Here are our nominees for the best horror game of 2025, starting with&#8230;</p>
<p><strong>Routine</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-633409" src="https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover.jpg" alt="routine cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-cover-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Between development troubles and even stopping development, only to restart in 2020, it&#8217;s almost impressive that Lunar Software&#8217;s first game was released at all, much less received such positive praise. Nevertheless, it&#8217;s pretty much what we expected – a slow, methodical trip down the retro futuristic rabbit hole in a station filled with killer robots. Even if the story doesn&#8217;t quite stick the landing, being immersed in this surreal world and awkwardly feeling your way through is more than worth the price of admission.</p>
<p><strong>Tormented Souls 2</strong></p>
<p>Old-school survival horror with its save rooms, fixed camera angles, and tank controls – you really couldn&#8217;t ask more from Dual Effect, especially after the surprising success of <em>Tormented Souls</em>. However, the sequel actually improves a lot, from more intricate puzzles and exploration to far better lighting that adds the oh-so creepy mood. Caroline Walker may never really catch a break, but her escapades make for some tense gameplay, if nothing else.</p>
<p><strong>The Midnight Walk</strong></p>
<p>If there&#8217;s one medium that&#8217;s adept at portraying adorably terrifying creatures, it&#8217;s claymation, and MoonHood uses it to full effect here. There&#8217;s an almost Tim Burton-like vibe to this tale of The Burnt One struggling to protect Potboy, who houses an alluring flame, from the various horrors of this mysterious world. <em>The Midnight Walk</em> straddles a fine line between beauty and terror while remaining engaging throughout.</p>
<p><strong>Silent Hill f</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1.jpg"><img decoding="async" class="aligncenter wp-image-628420" src="https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1.jpg" alt="Silent Hill f (1)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, it&#8217;s not just about balancing beauty and terror – sometimes, you can find each in the other, as Konami&#8217;s latest mainline <em>Silent Hill</em> showcases. Venturing outside the US for the first time, taking place in the fictitious Ebisugaoka in the 1960s, it&#8217;s a rural horror unlike anything the franchise has seen thus far. Deeply disturbing and unrelenting with its gore, yet never descending into senseless brutality, it&#8217;s a psychological trip that&#8217;s worth taking.</p>
<p><strong>Total Chaos</strong></p>
<p>A <em>Doom 2</em> total conversion turned full-fledged horror by Sam Prebble of <em>Turbo Overkill</em> fame, this essentially captures all the reality-bending horror the former strived for. Between fighting grotesque horrors across Fort Oasis and trying to discover the truth of yourself, you&#8217;re crafting rudimentary weapons to fight back – all the while diving even deeper into this surprisingly meaty nightmare.</p>
<p><strong>Hell is Us</strong></p>
<p>While much of the emphasis remained on dungeon diving and getting by without any hand holding, Remi&#8217;s journey through the war-torn remains of Hadea isn&#8217;t without some disturbing sights. War crimes abound, but even discovering mountains of corpses and gruesome murders all in the name of ancient practices, which all connect back to the country&#8217;s bloody history, can get heavy. You won&#8217;t have to worry about jump scares or such, but it&#8217;s a stressful experience throughout.</p>
<p><strong>Little Nightmares 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02.jpg"><img decoding="async" class="aligncenter wp-image-622869" src="https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02.jpg" alt="Little Nightmares 3_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Little-Nightmares-3_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s a shame that Supermassive didn&#8217;t innovate much on the gameplay because, in terms of the atmosphere and aesthetic, the spiral of Low and Alone through Nowhere is delightfully dreadful. Witness the Carnevale, with its sentient puppets that won&#8217;t stop attacking until you crush their heads. Flee the Supervisor, whose smile is almost as frightening as her Candy Factory. The frights may not be as out-and-out, but the sights remain as disturbing as ever.</p>
<p><strong>Sleep Awake</strong></p>
<p>Imagine if sleep were the enemy – the domain of an entity known as The Hush, who spirits away those that can&#8217;t resist nap time. Now imagine being one of the last few people on Earth trying to maintain their sanity. It&#8217;s an unconventional premise, sure, and Blumhouse Games further reinforces the surreality by mixing full-motion video with some gameplay sequences. Despite the iffy stealth sections and walking sim-like nature, its narrative stands strong.</p>
<p><strong>Dying Light: The Beast</strong></p>
<p>What&#8217;s there to be afraid of when my boy Kyle Crane, making his return after years in exile, can now rip apart zombies with his bare hands? As it turns out, when the sun goes down, everything. Volatiles are more ruthless, intelligent and brutal than ever, and we couldn&#8217;t be happier. It&#8217;s finally an achievement to survive the nighttime, which now looks properly foreboding and oppressive (the makeup of Castor Woods helps as well).</p>
<p><strong>Cronos: The New Dawn</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-625564" src="https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04.jpg" alt="Cronos The New Dawn_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/Cronos-The-New-Dawn_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If Bloober Team was under immense pressure to deliver with Silent Hill 2 remake, then you have to wonder how much higher expectations were afterwards. Lo and behold, <em>Cronos</em> is another compelling survival horror – different, sure, especially with its post-apocalyptic body horror, sci-fi leanings, and unique premise, but still unrelentingly, stressfully frightening.</p>
<h2 style="text-align: center;"><span style="color: #ff6600;"><strong>And the winner of the Best Horror Game of 2025 goes to&#8230;</strong></span></h2>
<h2 style="text-align: center;"><span style="color: #ff6600;"><strong>Silent Hill f</strong></span></h2>
<p><iframe loading="lazy" title="10 SCARIEST Horror Games of 2025" width="500" height="281" src="https://www.youtube.com/embed/JJMxFJVuTcw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Much like when Bloober Team was announced to remake <em>Silent Hill 2</em>, many were skeptical that NeoBards Entertainment could deliver a new mainline <em>Silent Hill</em>. Going back to the past is one thing, but forging a new experience forward, especially for a studio known for flops like <em>RE:Verse</em> and <em>Resident Evil: Resistance</em>? It seemed like Konami had lost its mind.</p>
<p>But it also announced that <em>Higurashi no Naku Koro ni</em> writer Ryukishi07 was penning the narrative while the brilliant kera handled the characters and creatures. Slowly and surely, despite skepticism surrounding its combat, <em>Silent Hill f</em> morphed into a compelling product. None of this could prepare anyone, even fans of the series, for what they would expect when stepping into the shoes of Shimizu Hinako. Heck, even Konatsu Kato, her Japanese voice actor, continues to be traumatized in her playthrough (to the entertainment of thousands, of course).</p>
<p>Suffice it to say, this is a masterclass in terror and pacing with grotesquely beautiful creatures that you couldn&#8217;t tear your eyes from. It offers a strong narrative with even stronger characterization (and a surprising number of layers thanks to its multiple endings). Did we mention the fantastic sound design and soundtrack? And as noted before, everything that you see, regardless of how brutal and cruel it can be, serves a purpose. It&#8217;s not unlike the symbolism seen in the series&#8217;s best games &#8211; just tackling new and undeniably uncomfortable themes.</p>
<p>I could go on, but the result is a powerful horror experience that makes you almost forget about the above-average combat. As a result, <em>Silent Hill f</em> is our pick for the top horror game of 2025. Walk in with as few spoilers as possible &#8211; you won&#8217;t regret it (maybe).</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">633983</post-id>	</item>
		<item>
		<title>ROUTINE Review &#8211; The Moon’s Haunted?</title>
		<link>https://gamingbolt.com/routine-review-the-moons-haunted</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 17:37:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Lunar Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633402</guid>

					<description><![CDATA[ROUTINE is finally out after spending over a decade in development. Check out our review to see if it was worth the wait.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>o be able to finally play <em>ROUTINE</em> is a strange experience after having seen and read so much about it. It has been in development for an incredibly long time, after all, and was originally announced all the way back in 2012. Since that initial announcement, we&#8217;ve seen an entire console generation come and go. While the development period might have been long, however, the wait is finally over, and we finally get to experience the sci-fi survival horror title in all of its glory. Starting it up, however, already filled me with a sense of dread since games with development cycles stretching out over the course of more than a decade have typically led to bad video games; you can see this happen with <em>Duke Nukem Forever</em> and <em>Final Fantasy 15</em> for just a couple of examples.</p>
<p>Actually playing <em>ROUTINE</em>, however, instantly shows you where all of that development time and money went, since it&#8217;s essentially one of the most unique horror games to have come out in a while. Now, don&#8217;t get me wrong, there isn&#8217;t a lot happening in <em>ROUTINE</em> that we haven&#8217;t already seen in other games before. A lot of the gameplay is just slow-paced exploration and puzzle solving before you run into robotic enemies that you have to run away or hide from. What sets it apart from others, however, is its emphasis on making you feel your character&#8217;s body over the course of gameplay. To explain this, however, we’ll also have to take a more granular look at how it controls and plays.</p>
<p><iframe loading="lazy" title="Routine Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/ledDy6Bmt0w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Just like how it wants you to be aware of all your body parts, the game also has an emphasis on having a more naturalistic UI."</p>
<p><em>ROUTINE</em> isn’t exactly complicated when it comes to its controls. You get the WASD movement key cluster along with two important keys that affect how you control your body: crouch and lean. Holding down the lean button, as you might expect, lets you lean to either side. Unlike other games that also feature a lean button, however, <em>ROUTINE</em> also lets you use it with the forward or backwards movement buttons, which in turn let you stand on your tip toes or go fully prone to try and get your hands on things that might be in harder-to-reach places. While this might sound like a gimmick, the mechanics are used quite well throughout the game, since there aren’t really any objective markers or UI elements that let you know what you should be looking for.</p>
<p>Full-body awareness is a major gameplay aspect of <em>ROUTINE</em>, and just like how it wants you to be aware of all your body parts, the game also has an emphasis on having a more naturalistic UI. This means that you don’t really get a HUD where you might keep track of your CAT’s (we’ll get to that) battery level or your health. You don’t even get a button prompt for opening doors, in fact. Rather, you have to interact with computers to open doors, and this computer use takes a page right out of 2017’s Prey in giving you a real mouse cursor that you have to use to navigate the system. This adherence to not offering any “gameified’ elements like a HUD goes a long way when it comes to setting up the game’s overall atmosphere.</p>
<p>Speaking of which, one of the best things about <em>ROUTINE</em> is just how good it looks. Fidelity was clearly an important aspect of development, and developer Lunar Software did a phenomenal job of creating a moon base that looks lived-in. To accomplish this, the title goes for a very 1980s-inspired look for its in-universe technology. This means that, rather than having sleek flat screens, computer terminals are large kiosks with low-resolution curved CRT displays and big, blocky buttons. All of the technology is like this, including your own CAT – the Cosmonaut Assistant Tool – which also happens to be your primary method of interacting with the world aside from using computers.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-633412" src="https://gamingbolt.com/wp-content/uploads/2025/12/routine-1.jpg" alt="routine 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/routine-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Going deeper into the base, like entering the living quarters, on the other hand, gives you a great idea of just how out-of-hand things have gotten here"</p>
<p>The visuals go a step further by offering plenty of fun contrast in the different parts of the lunar base that you explore. You start out in <em>ROUTINE</em>’s equivalent of its entry way, for instance, and while things are in disarray, there isn’t really too much wrong there aside from some suitcases being strewn open on the ground and a lack of anyone else in the vicinity. Going deeper into the base, like entering the living quarters, on the other hand, gives you a great idea of just how out-of-hand things have gotten here; there are broken-down doors and blood splatters all over the place. Heading to the abandoned mall will then present you with a more classical style of horror where light and darkness are more pronounced.</p>
<p>Audio is similarly top notch, with <em>ROUTINE</em> opting to not really have much in the way of background music. Rather, the title is more focused on providing you the sense of you actually being in the lunar base and exploring it. This means that you only really hear sounds that your character could feasibly hear, be it the creaking of a loose tile, the opening of a door, the clattering of a tiny robot walking around, or the heavier stomps of a larger robot chasing you.</p>
<p>The story of <em>ROUTINE</em> isn&#8217;t a particularly complex one, but it is told in a more twisted way than you might expect. There aren’t really any cutscenes that are going to help you figure out what’s going on. Rather, the entirety of the game’s plot is uncovered through the player’s own exploration and environmental storytelling. You often get large parts of the story beats happening through recordings left behind by other people who might have once lived and worked at the lunar base, and you’ll often find notes, forms, books, and various paperwork that will let you know what you should be doing and where you should be going.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-633411" src="https://gamingbolt.com/wp-content/uploads/2025/12/routine-2.jpg" alt="routine 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/routine-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"The central story is fine enough and does a great job of constantly pushing you forward"</p>
<p>Things start off with you waking up in the isolation chamber of the lunar base after having slept through your seven days of quarantine. On waking up, you’re prompted to stretch your body, get your spacesuit helmet and ID badge, and step out the door to marvel at the wonders of the moon base. What you do find when you step out of the door is a base that has seemingly been abandoned and is in complete disarray. Over the course of the game, you realise the threat posed by the robots that once worked as the lunar base’s security force, and have a singular main objective: shut down the system powering the robots.</p>
<p>While the central story is fine enough and does a great job of constantly pushing you forward, some of the smaller stories you get to read about or listen to through old recordings left behind tend to be a lot more interesting. These stories often also give you more questions that you will want to find answers for, like what exactly made the security systems turn on the lunar base’s human denizens to begin with, when all of this started, and even the most basic questions of why you’re on the base to begin with and how you can escape. However, answers to these questions are sparse, and are entirely dependent on your own sense of exploration.</p>
<p>To help you deal with this, you’re given a single item: the Cosmonaut Assistance Tool – the CAT – which is basically your omni-tool for dealing with most of the obstacles in your path. The CAT can be used to diagnose computers that might be too messed up to open doors, clear up the distorted signal coming from some speakers to let you better listen to an old message, or even just power up an electrical box so that it can open a door. This ability of the CAT to release bolts of electric energy can also be used as a makeshift weapon – albeit not a particularly good one. The robotic enemies you face in <em>ROUTINE</em> can’t really be killed with the CAT, and it tends to take several shots to even stun them. This is especially problematic since the CAT’s battery can only hold three shots, and you don’t really get to carry spares.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-633407" src="https://gamingbolt.com/wp-content/uploads/2025/12/routine-4.jpg" alt="routine 4" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/routine-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/routine-4-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"What makes it a truly excellent experience is its emphasis on making you feel like you’re really there"</p>
<p>That’s not to say that the CAT can’t eventually become a more useful weapon, however. Depending on your own exploratory efforts, you might find some upgrades for the tool that can allow it to fire shots with more energy, making it a more effective way to stun the menacing robots. However, ultimately, your best bet is to still run away and maybe even hide; these robots will stop at nothing to get you, and you can’t really survive more than a single hit from them. A second hit will outright kill you.</p>
<p><em>ROUTINE</em> is an interesting horror experience, and even if you ignore its incredible development story that involved two game engine migrations, is still one I’d recommend to fans of the genre. The title isn’t particularly challenging, and even though you don’t get any markers or maps to help you navigate, it’s still a fairly linear experience. However, what makes it a truly excellent experience is its emphasis on making you feel like you’re really there, be it from a general lack of a video game-styled UI, to even how you interact with the world and can do things like check under couches for a spare CAT battery. The only major downside here is the fact that the robot enemies’ overall hardiness means that combat isn’t really an option here, and while running around and hiding is always effective, it’s not the style of horror some players may personally enjoy. Despite that, however, <em>ROUTINE</em> still feels like a game I’m glad to have experienced.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">633402</post-id>	</item>
		<item>
		<title>Routine Is Finally Here After 13 Years, And It Delivers</title>
		<link>https://gamingbolt.com/routine-is-finally-here-after-13-years-and-it-delivers</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 10 Dec 2025 17:14:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Lunar Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633067</guid>

					<description><![CDATA[Lunar Software and Raw Fury have finally brought their long-awaited pilot project to life, and Routine seems like it's worth the very long wait so far.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>025 continues to be a gift that keeps on giving for the gaming world. We&#8217;ve been having a blast with <em>Routine</em>, an indie first-person horror experience that has had a long and arduous journey to its final release. We&#8217;d given up hope of ever seeing this one actually make it to the shelves, so its excellence becomes all the more special as a result.</p>
<p>But what happened over the course of the thirteen years since the game was first announced? How much has it changed in the process? What&#8217;s so special about it that has us quite excited to make it to at least one of its endings before the holidays are done?</p>
<p><iframe loading="lazy" title="After 13 Years of Development Hell, Routine Is Here, And It&#039;s A Banger" width="500" height="281" src="https://www.youtube.com/embed/K5dGsl7TcmQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We&#8217;re going to dive into all of that, showing you why this one&#8217;s worth your attention if you&#8217;re a fan of horror titles or games that get very immersive indeed. Join us as we examine a title that has been quite a pleasant surprise.</p>
<h2>A Warm Welcome</h2>
<p>When we first heard of <em>Routine</em>, it was at Gamescom 2012, and it seemed like a very interesting title at the time. It brought a lot of familiar elements from the best of media in the horror genre to a passion project that saw its lead designer, Aaron Foster, set out to bring his childhood passions together into an experience, and Lunar Software was born once he began to expand his team.</p>
<p>Taking place on the Moon, <em>Routine</em> puts you in the shoes of a nameless protagonist trying to piece together a series of events on a desolate base, braving sentient robots that seem quite insistent on preventing you from going any further. We&#8217;re going to dive into why it&#8217;s as good as we think it is in just a bit, but before that, let&#8217;s take a look at why it&#8217;s taken thirteen long years for the game to make its way to its players.</p>
<p>Although things were looking good for Routine following its 2012 announcement, it was hit by what would be the first delay in a long line of them. Nearly four years and multiple announcements of delayed release windows later, 2016 finally gave the game a March 2017 release date. We were as excited back then as we are now to play a game that looked so darn good in all of its promotional materials.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-187969" src="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_02.jpg" alt="routine" width="720" height="360" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_02-300x150.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>But another blow came to eager fans in April 2018, with the developers expressing dissatisfaction with the narrative&#8217;s endings, and further delaying the game&#8217;s release. With the team unable to agree on a mutually acceptable option, <em>Routine</em> would be on a very long hiatus until development would resume in 2020. With a lot of the funding for the project coming from within the team, financial constraints would also be a factor at this stage.</p>
<p>The game shifted to Unreal Engine 5 once its development resumed, a move that seems to be the right one based on our time with its early hours. The rest is now old news. The game was announced once again in 2022 at the Summer Games Fest and is finally in our hands.</p>
<h2>Sci-Fi Scares</h2>
<p>The desolate station you explore in Routine is quite a nasty place. But it&#8217;s also a world that&#8217;s been cleverly designed to balance scares with a good amount of interactive elements that make exploration a fairly unpredictable experience that does play it safe in order to ensure optimal balancing, but does a good job of keeping you on your toes nonetheless.</p>
<p>It took me a while to get into the habit of keeping my eyes peeled as I carefully made my way through the adventure. That&#8217;s because the station&#8217;s security system really doesn&#8217;t like you and sends its robots to remove you from the board. Although I was initially relieved to know that it could activate only one robot at a time, my elation was short-lived.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-187970" src="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_03.jpg" alt="routine" width="720" height="360" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_03-300x150.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>That&#8217;s because you never know when and where it could choose to activate a robot. Coupled with procedurally generated levels, that&#8217;s a recipe for a game of cat and mouse that decidedly places you in the latter role, and at quite the disadvantage. It&#8217;s enough to make the sound of robots’ thumping footsteps set your pulse racing as you try to find a way to safely mitigate the threat they pose.</p>
<p>With no HUD and permadeath being an ever-present problem that’s always a nagging thought at the back of your mind as you try to make sense of the world around you, Routine doesn&#8217;t shy away from defying mainstream traditions despite being the first release after a very turbulent period for the studio.</p>
<p>It&#8217;s clear in its vision, which is to present an unforgiving world that seems hell-bent on preventing you from uncovering the secrets it&#8217;s trying to hide. Even the tools it gives you in its attempt to even the odds require a lot of strategy to be effective against your enemies, and its limited battery capacity means you&#8217;re going to want to have a contingency plan in place whenever you decide to use it in battle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-187971" src="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_04.jpg" alt="routine" width="720" height="360" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_04.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Routine_shots_04-300x150.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>However, <em>Routine</em> could have easily fallen prey to a frustrating loop of gathering enough supplies to make a run for your next objective, with failure resulting in some tedious farming as a result. However, the things you need to proceed are never quite far from you, but finding them requires some diligence on your part.</p>
<p>The gameplay loop in <em>Routine</em> is thus suitably tense and fraught with enough peril to make playing through the adventure a riveting, satisfying experience that&#8217;s helped along with some excellent art direction and creative flourishes.</p>
<h2>An Unreal World</h2>
<p>The Moon was always going to be the stage for this adventure, being an area of fascination for Foster and also a location that could convey a sense of loneliness and desolation in the wake of a series of unfortunate events that the player must uncover. While the jury is still out on how the story ultimately plays out, we&#8217;re certainly enjoying taking it one painstaking step at a time. But each of those steps feels so immersive thanks to the game&#8217;s retro yet futuristic art direction that really sells the material it&#8217;s working with. The enemy designs are also suitably impressive, the robots’ raw speed, size, and strength being evident in the way they toss your player around like a ragdoll if you&#8217;re unfortunate enough to let one catch you.</p>
<p>You truly feel vulnerable thanks to how well the experience is presented, the lack of any sort of indicators about your health being a superb touch that makes it all feel very real from moment to moment. On the presentation and visual fronts, this one is definitely a winner. The audio design is similarly good, with heavy silences being broken by the sound of your next encounter so suddenly you can&#8217;t help but jump.</p>
<p>The level design is another highlight, with enemies so cleverly hidden away, lying dormant until they are called upon to make your day as miserable as they can manage. It helps that said enemies are quite smart, hunting you down with unerring precision and invading hiding spots with clinical efficiency in their quest to put a premature end to your playthrough.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-505936" src="https://gamingbolt.com/wp-content/uploads/2022/01/routine-1024x576.jpg" alt="routine" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/routine-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/01/routine.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The entire vibe in <em>Routine</em> comes together quite well, making you feel like even the slightest of errors can have you on the backfoot since death comes with very real consequences. By choosing to make the gameplay loop as intense as it has, Lunar Software has crafted an experience that&#8217;s largely been worth the wait.</p>
<p>It makes you hold your breath as you carefully make your way past a dormant automated monstrosity, hoping against hope that it isn&#8217;t going to power up and give chase. Just when you think you&#8217;ve managed to get away with your espionage, you&#8217;re set upon by another, entirely new one that you failed to spot since its buddy was holding your attention.</p>
<p>It&#8217;s a game that feels like it&#8217;s been worth a thirteen year wait. And that&#8217;s saying something for a game that languished in development hell for so long. It&#8217;s rare for such titles to turn out okay, and for one to be as great and entertaining as <em>Routine</em> currently is, there were clever decisions made and implemented quite well.</p>
<p>Those decisions seem to have paid off, and we&#8217;re hoping that <em>Routine</em> continues to enthrall us as we take on more of its challenges and threats. We&#8217;re also wondering if 2025 has any more gems hidden under its sleeve as a year of great games draws to a close.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Mortal Kombat 1 is Coming to Game Pass on December 10th</title>
		<link>https://gamingbolt.com/mortal-kombat-1-is-coming-to-game-pass-on-december-10th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 14:25:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Game About Digging A Hole]]></category>
		<category><![CDATA[Bratz: Rhythm and Style]]></category>
		<category><![CDATA[Death Howl]]></category>
		<category><![CDATA[Dome Keeper]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Indiana Jones and the Great Circle]]></category>
		<category><![CDATA[Lost Records: Bloom and Rage]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Monster Train 2]]></category>
		<category><![CDATA[Mortal Kombat 1]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Spray Paint Simulator]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632688</guid>

					<description><![CDATA[Subscribers can also look forward to Lost Records: Bloom and Rage, Dome Keeper, Death Howl, and much more in the first wave.]]></description>
										<content:encoded><![CDATA[
<p>The first wave of Game Pass titles launching in December <a href="https://news.xbox.com/en-us/2025/12/02/xbox-game-pass-december-2025/" target="_blank" rel="noreferrer noopener">has been revealed</a>, and the headliner, without a doubt, is NetherRealm&#8217;s <em>Mortal Kombat 1</em>. It&#8217;s available on December 10th for Ultimate, Premium and PC Game Pass subscribers, <a href="https://gamingbolt.com/mortal-kombat-1-marvels-spider-man-and-more-coming-to-ps-plus-extra-premium-on-august-19th">months after joining the PlayStation Plus Game Catalog</a>.</p>



<p>While you wait for its arrival, <em>Lost Records: Bloom and Rage</em> is out now for cloud, PC and Series X/S players, with <em>Monster Train 2</em> coming tomorrow to Game Pass Premium alongside<em> Spray Paint Simulator</em>. <em>Indiana Jones and the Great Circle</em> will be available on December 4th with Premium.</p>



<p>On the same day, Ultimate and PC Game Pass subscribers can get their hands on <em>Routine</em>, a long-delayed procedural horror title first announced in 2012. December 9th sees the arrival of <em>A Game About Digging A Hole, Death Howl,</em> and <em>Dome Keepe</em>r for all three tiers. <em>Bratz: Rhythm and Style</em> on December 11th caps off Wave 1.</p>



<p>Several titles will be leaving on December 15th, and in an intriguing twist, Microsoft has confirmed those which won&#8217;t be available post-31st.</p>


<p><em><strong>December 15</strong></em></p>
<ul>
<li><em>Mortal Kombat 11 (Cloud, Console, and PC)</em></li>
<li><em>Still Wakes the Deep (Cloud, Console, and PC)</em></li>
<li><em>Wildfrost (Cloud, Console, and PC)</em></li>
</ul>
<p><em><strong>December 31</strong></em></p>
<ul>
<li><em>Carrion (Cloud, Console, and PC)</em></li>
<li><em>Hell Let Loose (Cloud, Console, and PC)</em></li>
</ul>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">632688</post-id>	</item>
		<item>
		<title>Sci-Fi Horror Title ROUTINE Finally Launches in December Over 13 Years After Its Announcement</title>
		<link>https://gamingbolt.com/sci-fi-horror-title-routine-finally-launches-in-december-over-13-years-after-its-announcement</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 10:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lunar Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630739</guid>

					<description><![CDATA[The prospect of exploring an abandoned lunar base and avoiding killer robots still feels appealing, even after all the delays.]]></description>
										<content:encoded><![CDATA[
<p>Those checking off their list of gaming&#8217;s white whales after the launch of <em><a href="https://gamingbolt.com/hollow-knight-silksong-review-i-venture-forth-to-hunt" data-type="post" data-id="627431">Hollow Knight: Silksong</a></em>, take note &#8211; Lunar Software&#8217;s <em>ROUTINE</em> is finally launching on December 4th. Check out the announcement trailer below.</p>



<p>First announced in 2012, <em>ROUTINE</em> is a sci-fi survival horror where players venture through a lunar base filled with dangerous robots. That&#8217;s the same year that <em>Borderlands 2, Far Cry 3, Mass Effect 3</em> and more launched, and almost all of them have received sequels (we don&#8217;t talk about <em>Mass Effect: Andromeda</em>).</p>



<p>What separates it from the likes of<em> Alien: Isolation</em> is permadeath. And just in case you think that trial and error through the same environments will save the day, there&#8217;s a bit of procedural generation at play. That also applies to the enemies, so you&#8217;ll never truly know where they&#8217;re coming from on any given run.</p>



<p>While there could be another delay, Lunar Software <a href="https://gamingbolt.com/routine-is-still-in-active-development-approaching-the-finish-line">confirmed in July</a> that development was approaching the &#8220;finish line.&#8221; It even released <a href="https://gamingbolt.com/routine-gets-new-video-showcasing-hacking-stealth-and-horror-gameplay">some new gameplay</a>, highlighting the hacking mechanics and the importance of stealth.</p>



<p><em>ROUTINE</em> will be available for PC, Xbox Series X/S, and Xbox One on release. Check out <a href="https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base">our interview</a> with the team from 2014 to learn more about its setting and compare how much it&#8217;s changed since.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ROUTINE | Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/KHB0L55bL0s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">630739</post-id>	</item>
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		<title>ROUTINE Gets New Video Showcasing Hacking, Stealth and Horror Gameplay</title>
		<link>https://gamingbolt.com/routine-gets-new-video-showcasing-hacking-stealth-and-horror-gameplay</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 25 Aug 2025 11:12:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lunar Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626675</guid>

					<description><![CDATA[The latest video for ROUTINE also gave us a look at how players will interact with the various computer terminals in the game.]]></description>
										<content:encoded><![CDATA[<p>The long in-development horror game <em>ROUTINE</em> now finally seems to be getting closer to an actual release. A new video of the title has popped up courtesy of IGN, giving us a look at the gameplay in <a href="https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base"><em>ROUTINE</em></a>, and how its emphasis on stealth and horror will work out. The video, which you can check out below, isn’t particularly long, but it also gives us a look at the title’s setting, how its in-universe technology works, and how players will be able to deal with the threats they encounter in the shadows.</p>
<p>Quite early on in the title, we get to look at how <em>ROUTINE</em> handles its in-game computer terminals, complete with its own special UI that players will have to navigate. Through this terminal, the player can seemingly upgrade their core tools and get descriptions of the new gameplay options they might open up. The one shown in the gameplay trailer is the C.A.T., which can seemingly be used to neutralise magnetic interference from nearby machines, and even has its own camera and screen. It is worth noting that the C.A.T. is seemingly more of a maintenance tool than a weapon, however.</p>
<p>After the opening parts of the video showcase a quick puzzle being solved by using the C.A.T., the player then finds themselves running through a dark corridor before encountering a room with a computer offering some paths forward. The puzzle design in <em>ROUTINE</em> seems to borrow heavily from real-world computer programming, with the player having to read through various terminals’ diagnostics and error codes, and figuring out how they can then fix these errors by understanding what the codes mean.</p>
<p>The final few moments of the video give us a look at the stealth horror gameplay of <em>ROUTINE</em>, with the player needing to carefully make their way across a room and then a hallway without being spotted by seemingly-hostile robots.</p>
<p>Development on <em>ROUTINE</em> has seemingly been <a href="https://gamingbolt.com/lunar-software-on-why-routine-may-come-on-the-ps4-and-not-the-xbox-one">going on for over a decade at this point</a>, since the title was first announced all the way back in 2012. Over the years, developer Lunar Software has been <a href="https://gamingbolt.com/routine-emerges-once-again-with-a-re-reveal-trailer">popping up</a> every now and then to release new trailers for the still-in-development horror title, before once more going radio silent to continue work on the game. Back in July, designers and artists Aaron Foster and Jemma Hughes, along with programmer Pete Dissler, reiterated that the game is <a href="https://gamingbolt.com/routine-is-still-in-active-development-approaching-the-finish-line">“still very much in active development”</a>.</p>
<p>Developers of the title acknowledged the studio’s tendency to stay relatively quiet about the game, and largely put it down to the studio’s smaller size, as well as the importance for the developers to keep working on the game.</p>
<p>“Working on <em>ROUTINE</em> has always been a huge undertaking for a team of our size, and because of that, we felt it was important to keep our heads down and focus entirely on finishing <em>ROUTINE</em>,” wrote the developers. “But we are aware of the interest in our work, and we are sorry for any frustration that this may have caused.”</p>
<p><em>ROUTINE</em> is being developed for PC and Xbox Series X/S, and is slated for release later this year.</p>
<p><iframe loading="lazy" title="Routine - Gameplay (first look!) | gamescom 2025" width="500" height="281" src="https://www.youtube.com/embed/ATT8WoAauug?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>ROUTINE is Still in Active Development, Approaching &#8220;The Finish Line&#8221;</title>
		<link>https://gamingbolt.com/routine-is-still-in-active-development-approaching-the-finish-line</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 08 Jul 2025 17:47:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lunar Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623644</guid>

					<description><![CDATA[Regarding the release date, developer Lunar Software is "confident that we’ll be able to share more news on that front soon."]]></description>
										<content:encoded><![CDATA[
<p>There&#8217;s something to be said about projects that have been in development for years, but few can compare to Lunar Software&#8217;s <em>ROUTINE</em>. Announced way back in 2012, the team would go radio silent for years with very few updates. It would <a href="https://gamingbolt.com/routine-emerges-once-again-with-a-re-reveal-trailer">eventually re-emerge in 2022</a>, but there were still no details on its release. Until now.</p>



<p>In a <a href="https://store.steampowered.com/news/app/606160/view/503954252358484700" target="_blank" rel="noreferrer noopener">new Steam Community post</a>, designers/artists Aaron Foster and Jemma Hughes and programmer Pete Dissler acknowledged the long absence. &#8220;Working on <em>ROUTINE </em>has always been a huge undertaking for a team of our size, and because of that, we felt it was important to keep our heads down and focus entirely on finishing <em>ROUTINE</em>. But we are aware of the interest in our work, and we are sorry for any frustration that this may have caused.&#8221;</p>



<p>The team confirmed that <em>ROUTINE </em>is &#8220;still very much in active development&#8221; and &#8220;We are beginning to approach the finish line for the game. We’ve learned a lot from past experiences. One of those is not to commit to a release window before we’re absolutely sure we can hit it. However, we’re confident that we’ll be able to share more news on that front soon.&#8221;</p>



<p>Though the team consists of three employees, Lunar Software has been &#8220;fortunate enough to gain the support and expertise of additional contributors during the game’s development. We are super thankful to have worked with a variety of awesome and skilled people over the years!&#8221; <em>DOOM</em> composer Mick Gordon is one such contributor, and though he worked on the project for &#8220;many years,&#8221; he ultimately departed in July 2024 due to &#8220;conflicts in his schedule.&#8221;</p>



<p>&#8220;During his time with us, Mick created many outstanding audio assets that will be featured in the final game and provided invaluable audio direction for <em>ROUTINE</em>. These contributions will now be implemented by a new audio designer and team. Over the years, Mick has been an incredible friend and collaborator, supporting us through thick and thin. We are deeply grateful for his work on ROUTINE and wish him all the best in his future projects.&#8221;</p>



<p><em>ROUTINE</em> is in development for Xbox Series X/S, Xbox One and PC. It&#8217;s a first-person survival horror title where players explore an abandoned lunar base inhabited by killer robots. Permadeath is a big part of the gameplay loop, and since there&#8217;s no way to heal, players must focus on stealth to ultimately survive.</p>
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		<item>
		<title>15 Most Amazing Games That Have Disappeared</title>
		<link>https://gamingbolt.com/15-most-amazing-games-that-have-disappeared</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 01 May 2024 20:29:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Ferocious]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[plan 8]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[Project Awakening]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[The Last Night]]></category>
		<category><![CDATA[vigilancer 2099]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586110</guid>

					<description><![CDATA[They set the stage on fire when they were revealed, but now, these games are nowhere to be seen.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or reasons largely unknown, there are numerous video games which, whilst exhibiting promise, never see the light of day. What this feature aims to highlight are games that, whilst being officially announced, have never been released nor officially cancelled. The jury is out as to what has actually gone on behind the scenes.</p>
<p style="text-align: center;"><strong><em>Agent</em></strong></p>
<p><iframe loading="lazy" title="15 Most Ambitious Games That Have Just VANISHED" width="500" height="281" src="https://www.youtube.com/embed/qoytzXcDmmM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Yeah, you’ve probably heard of <em>Agent</em>, Rockstar’s electrifying spy opus. First announced as a PS3 exclusive way back in 2009, <em>Agent</em> pledged a Cold War era thrill-ride through the dangerous world of espionage, counterintelligence, and assassination, but much like the silent death knell of a secret agent, <em>Agent’s</em> fate has been silently snuffed. Rockstar have never officially announced its cancellation, so technically <em>Agent</em> could still be in the works. Given the evocative concept art which leaked a while back, let’s hope so – <em>Agent</em> looked great.</p>
<p style="text-align: center;"><strong><em>Slitterhead</em></strong></p>
<p>Gory body horror from Team Silent originators meant <em>Slitterhead’s</em> 2021 announcement was met with much fanfare. Even – exclaim expectant fans – <em>Silent</em> <em>Hill</em> composer-in-chief Akira Yamaoka is along for the ride, lending his blend of warped ambience and bone-crushing guitar riffage to the game’s grisly take on shape-shifting parasites. Last we heard of <em>Slitterhead</em> was a dev diary back in June 2023, so not that long ago, meaning, you know, that <em>Slitterhead</em> is probably still in the works. Be nice to hear something affirmative as to release dates from Bokeh Game Studio though.</p>
<p style="text-align: center;"><strong><em>Ferocious</em></strong></p>
<p>If it weren’t for the devlogs shared on February 26<sup>th</sup> and April 15<sup>th</sup>, we’d think prehistoric survive-a-thon <em>Ferocious</em> had gone extinct. This first-person shooter risks being overshadowed by incoming <em>Jurassic Park: Survival</em> if it doesn’t drop soon, but to be fair it’s blend of jungle stealth, strategy, and survival – with a healthy dose of axe swinging mayhem – looks spot on. Let’s hope the situation at developer OMYOG isn’t as grim as the game’s dinosaur infested isolation.</p>
<p style="text-align: center;"><em><strong>Pragmata</strong></em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-445090" src="https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02.jpg" alt="Pragmata_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The sci-fi dad-in-space adventure <em>Pragmata</em> has been delayed indefinitely, so we at least know that this ambitious game has vanished for sure. Why though, the developer haven’t stated. Announced in 2020 with numerous release dates coming and going, the most recent of which was last year which passed without explanation. Even stranger was the developer releasing a brief trailer before the mysterious delaying – almost to remind us it exists before flinging into a black hole. <em>Pragmata</em> might not be in the deepest of development hells, but a window on when we can get our hands on it drifts endlessly further.</p>
<p style="text-align: center;"><strong><em>Perfect Dark</em></strong></p>
<p>Just what has happened to Joanna Dark’s rebooted saga? Announced at The Game Awards 2020 with little data forthcoming in the three-and-a-half years since, this Xbox exclusive is likely a number of years from release. What does this mean for <em>Perfect Dark</em>? Well, nothing probably, just that development is probably happening at a very slow pace. The incredible graphics, slick movement, and tight gunplay will remain we hope.</p>
<p style="text-align: center;"><strong><em>Beyond Good and Evil 2</em></strong></p>
<p>Despite little evidence, this long-awaited sequel to 2003 <em>Beyond Good and Evil</em> is apparently still in the works. First announced in 2008, it’s genuinely farcical how back in the developer stated in an investor call that development of <em>Beyond Good and Evil 2</em> was <em>still</em> in its early stages despite contrarily announcing progress as trundling along nicely. The tragic sudden death of <em>Beyond Good and Evil 2’s</em> creative director might understandably have scuppered progress since, but the outlook for this game was bleak either way.</p>
<p style="text-align: center;"><strong><em>Project Awakening</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-499671" src="https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening.jpg" alt="Project Awakening" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Project-Awakening-1536x866.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Let’s be honest, how awesome was <em>Project Awakening’s</em> gameplay reveal? The slick, lifelike dragon slaying looked truly next-gen, but with radio silence for what seems like eons now, maybe next-gen at the time meant next next-gen. The Japanese developer behind <em>Project Awakening</em> Cygames isn’t some faceless corporation though, with <em>Granblue Fantasy: Relink</em> the most recent of their output. Most likely is <em>Project Awakening</em> has been shelved despite it still being listed on the developer’s website as a ‘next-gen’ title advertised as PS4 exclusive.</p>
<p style="text-align: center;"><strong><em>PLAN 8</em></strong></p>
<p>This exo-suit MMO shooter was announced in 2019, yet in what is an increasingly crowded sphere of the video game-verse <em>PLAN 8</em> still seems like it has enough to stand out in 2024. Shame then that the most recent glimpses on its progress date back to screenshots shared in January 2020. The writings on the wall with this one: it’s dead in the water. The developers are supposedly still working on the title but it’s next-gen, genre-defying announcement is going to be woefully out of date by now.</p>
<p style="text-align: center;"><em><strong>Everwild</strong></em></p>
<p>Hopefully still incoming from legendary British studio Rare, now owned by Microsoft, is magical nature adventure <em>Everwild</em>. We say hopefully as the glimpses we’ve seen are utterly spellbinding. An MMO in the vein of <em>Sea of Thieves</em> but in a fantasy setting, <em>Everwild</em> looks to meld multiple genres and gameplay mechanics in what is a hugely ambitious project. Every scene in the trailers seen so far look like oil paintings so let’s hope an official reveal is not too far away.</p>
<p style="text-align: center;"><strong><em>ILL</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/ILL.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503922" src="https://gamingbolt.com/wp-content/uploads/2022/01/ILL.jpg" alt="ILL game" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/ILL.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/ILL-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/ILL-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/ILL-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/ILL-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/ILL-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the Unreal Engine 5 tech demo games that drum up reasonable hype but never actually see the light of day, <em>ILL</em> has immense intrigue in it’s <em>The Evil Within-­</em>style torment spliced within a setting reminiscent of John Carpenter’s <em>The Thing</em>. This narrative driven first-person horror has all the ingredients to be a game changer, it’s just that tech demos are hard to believe at the best of times, let alone for a game with little to no update barring a glimpse into gameplay over six months ago.</p>
<p style="text-align: center;"><strong><em>The Last Night</em></strong></p>
<p>This is a strange one, as the most hype-accelerating aspect to <em>The Last Night</em> was a tweet some five-or-so years ago which shared a screengrab of its cyberpunk aesthetic comparing it to <em>The Matrix</em>. The loss of esteemed indie game publisher Raw Fury and controversy surrounding game director Tim Soret have likely contributed to <em>The Last Night’s</em> lengthy development., the former especially as developer Odd Tales had to work to reclaim their publishing rights. 19<sup>th</sup> November 2023 was the last official update we had of <em>The Last Night</em>. It’s likely still in development, just that progress has been stifled by misfortune.</p>
<p style="text-align: center;"><strong><em>Vigilancer 2099</em></strong></p>
<p>This one will ride on the coattails of <em>Cyberpunk 2077</em> when it eventually drops, it’s neon-soaked cityscapes are so reminiscent of Night City. In <em>Vigilancer 2099</em> you’ll play as a secretive bounty hunter in a densely populated open world, with limitless traversal options on hand to get to grips with the verticality of <em>Vigilancer’s</em> megabuilding. There’s been next to no news for a couple of years now, so maybe this small-team developer has unfortunately folded.</p>
<p style="text-align: center;"><em><strong>Splinter Cell Remake</strong></em></p>
<p>From rumour to full-blown conclusion, it’s been a few years now that a remake to Sam Fisher’s first outing in <em>Splinter Cell</em> has been on the go, but at present it doesn’t feel like we’re close to reliving Sam’s formative missions. For what it’s worth, <em>Splinter Cell</em> remake is confirmed to feature an updated story that will appeal to a modern audience. As and when we get to relive the game, we don’t know, but info will hopefully be forthcoming soon.</p>
<p style="text-align: center;"><strong><em>Routine</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-520744" src="https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-1024x576.jpg" alt="ROUTINE RE-REVEAL" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/06/ROUTINE-RE-REVEAL-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Nearly a decade after it was first announced, sci-fi moon base horror <em>Routine</em> received a new trailer during Summer Game Fest 2022. It’s 80’s retro-future and creepy atmosphere conjure a deep feeling of dread through juxtaposition of style and gameplay, and whilst development has been restarted at least once since its original announcement the aforementioned indie publisher Raw Fury is on board to see this one through to completion. <em>Routine</em> looks genuinely exceptional.</p>
<p style="text-align: center;"><strong><em>Deep Down</em></strong></p>
<p>Despite being near completion and never being officially cancelled action role-player <em>Deep Down</em> has still never been released. Instead, this <em>souls like</em> game has been treated to titbits of info over the years since its first announcement in 2013. The developer stated in 2019 that hope wasn’t completely lost on <em>Deep Down</em>, but all hope has all but died. Development might always pick up again seeing as the assets were reportedly close to conclusion, but there’s no sign of that presently.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">586110</post-id>	</item>
		<item>
		<title>15 Upcoming Horror Games in Unreal Engine 5 to Look Forward to</title>
		<link>https://gamingbolt.com/15-upcoming-horror-games-in-unreal-engine-5-to-look-forward-to</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 31 May 2023 18:58:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[a.i.l.a.]]></category>
		<category><![CDATA[EXP: War Trauma]]></category>
		<category><![CDATA[file destined]]></category>
		<category><![CDATA[Fort Solis]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[level zero]]></category>
		<category><![CDATA[paranormal tales]]></category>
		<category><![CDATA[Post Trauma]]></category>
		<category><![CDATA[Quantum Error]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Silent Hill 2 Remake]]></category>
		<category><![CDATA[Stray Souls]]></category>
		<category><![CDATA[the hauntings]]></category>
		<category><![CDATA[the shivers/demonologist]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[wronged us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554311</guid>

					<description><![CDATA[Here’s a rundown of 15 nerve-shredding horror games currently in development in Unreal Engine 5. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>pic’s real-time 3D creation tool Unreal Engine is now up to version 5.2, and with it a capability for developers to harness tactile film quality textures, dynamic global lighting, and realistic facial animations – all vital ingredients for immersive, terrifying horror experiences. Here’s a rundown of 15 nerve-shredding horror games currently in development in Unreal Engine 5.</p>
<p style="text-align: center;"><strong><em>A.I.L.A.</em></strong></p>
<p><iframe loading="lazy" title="15 NEW GRAPHICALLY STUNNING Horror Games In Unreal Engine 5" width="500" height="281" src="https://www.youtube.com/embed/_nEO1ZXSfNA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>A.I.L.A. </em>is an upcoming sci-fi psychological horror from Sao Paulo based Pulsatrix Studio. Set in an uncanny near-distant future where advanced AI creates digital horror experiences, <em>A.I.L.A. </em>promises to tap into your inner psyche, establish your biggest fears and tug them to terrifying effect. There’s a sense from gameplay revealed so far that players will have a hard time distinguishing between virtual threats and real-life danger. No word on release windows or platforms yet as it seems Pulstrix Studio still need financial backing to finish the project off. Let’s hope they get there as <em>A.I.L.A.’s </em>creepy first-person perspectives look truly horrifying.</p>
<p style="text-align: center;"><em><strong>Paranormal Tales</strong> </em></p>
<p>Undoubtably inspired by now-vintage found footage horror movie <em>The Blair Witch Project</em>, with a sprinkling of Hideo Kojima’s <em>P.T.</em>, <em>Paranormal Tales </em>is a next-gen horror daring players play through tragic tales of missing persons, experienced from the viewpoint of bodycams, mobile phones, and VHS cameras. Developer Digital Cybercherries are utilising Unreal Engine 5 to, in their words, create a sense of hyper-realism. Release date is to be announced, but <em>Paranormal Tales </em>can be wishlisted on Steam now. <em> </em></p>
<p style="text-align: center;"><strong><em>Layers of Fear</em></strong></p>
<p>Bloober Team’s narrative-driven psychological horror is returning soon to tell its final bone-chilling tale. Comprising <em>Layers of Fear</em> and <em>Layers of Fear 2</em> rebuilt from the ground up in Unreal Engine 5, plus DLC with brand new stories ‘<em>The Final Note’</em> and ‘<em>The Writer’</em> offering fresh perspectives on an already iconic series. <em>Layers of Fear’s</em> recent tech demo showcases ray tracing, HDR, 4K resolution and Unreal Engine 5 exclusive features such as Lumen dynamic lighting and Niagara real-time VFX, crafting an immersive, blood curdling environment. <em>Layers of Fear</em> will be out in June on PlayStation, Xbox, and PC.</p>
<p style="text-align: center;"><em><strong>Stray Souls  </strong> </em></p>
<p>Blending <em>Alan Wake</em> style psychological horror with Soulslike combat is the atmospheric, third-person action horror <em>Stray Souls. </em>There’s an air of eeriness in the game’s haunted town too, immediately conjuring memories of <em>Silent Hill</em>; ghoulish forests and crumbling, dilapidated suburbs are said by developer Jukai Studio to harbour a well of secrets waiting to be unearthed. <em>Stray Souls</em> makes ample use of Unreal Engine 5’s advanced facial animation innovation MetaHuman too, exaggerating fear with unprecedented photorealism and human emotion. <em>Stray Souls</em> is targeting a 2023 release, with PlayStation, Xbox, and Windows platforms announced.</p>
<p style="text-align: center;"><em><strong>Quantum Error</strong> </em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-438718" src="https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-scaled.jpg" alt="quantum error" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/quantum-error-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Cosmic horror FPS <em>Quantum Error</em> tells the story of daring Californian firefighters sent on a rescue mission to save survivors marooned on a mysterious offshore research facility, a sordid place where things unravelled after attack from an unknown entity. Heavily influenced by <em>Dead Space</em>, with maybe a dose of <em>Metal Gear Solid</em> for good measure, <em>Quantum Error’s</em> intergalactic happenstance look deeply unsettling and atmospheric. Originally targeting a 2022 release, <em>Quantum Error</em> still hasn’t arrived although official gameplay has recently surfaced indicating it’s at least on the horizon. It’ll be playable on Xbox and PlayStation when it finally does come out.</p>
<p style="text-align: center;"><strong><em>Wronged Us</em></strong></p>
<p>Indebted to classic survival horror series <em>Silent Hill</em>, <em>Wronged Us </em>tasks players with tiptoeing through the darkness of a rotten town through the eyes of Isaac as he investigates chilling rumours of his dead son’s presence. This open-world survival horror from Delusional Studio is also said to take inspiration from <em>Dark Souls’</em> quest design, so expect intense combat, challenging puzzles, and a ton of creepy crawlies lying in wait to kill you in a hostile environment. Although there’s no release window yet, <em>Wronged Us</em> has been announced for PlayStation and Xbox platforms plus PC via Steam.</p>
<p style="text-align: center;"><strong><em>EXP: War Trauma</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-554312" src="https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma.jpg" alt="exp war trauma" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/exp-war-trauma-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>EXP</em> – shorthand for experience – <em>War Trauma </em>is an upcoming psychological horror from Brazilian dev team Cortez Productions. Assuming command of traumatised World War II veteran Krieger, players must navigate through a strange and mysterious apartment, establishing clues and solving riddles to eventually unravel Krieger’s psyche. With no weapons, Krieger is effectively defenceless against the harmful apparitions lurking down dimly lit corridors. Listed as coming soon on Steam, there’s a playable demo available right now.</p>
<p style="text-align: center;"><strong><em>Level Zero</em></strong></p>
<p>Intriguingly described as an asymmetrical survival horror PvP, <em>Level Zero’s</em> premise is simple: a team of four scientists must work together to repair broken objectives to escape a dank facility all whilst evading the clutches of an opposing team of monsters; monsters capable of skulking in the darkness, stealthily eradicating light sources which the scientists depend on to survive. Unreal Engine 5’s dynamic global lighting systems are put to good use here, the contrast between neon and shadow a captivating battle between opposing teams. Scheduled for release in 2023 to PlayStation, Xbox, and PC via Steam.</p>
<p style="text-align: center;"><strong><em>File Destined  </em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/file-destined.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-554313" src="https://gamingbolt.com/wp-content/uploads/2023/05/file-destined.jpg" alt="file destined" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/file-destined.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2023/05/file-destined-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/file-destined-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/file-destined-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/file-destined-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/file-destined-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Psychological detective thriller <em>File Destined</em> features an impressive story with visceral locations, and boy does Unreal Engine 5 do a good job of portraying the unnerving realism of a corridor cloaked in darkness. Clue gathering in the dangerous carbon blackness eventually unravels a deep mystery, with the truth according to developer Metavision Studio being disturbing and unexpected. <em>File Destined</em> is already out and playable on PC via Steam, with positive user reviews highlighting nerve-shredding tension littered with jump scares.</p>
<p style="text-align: center;"><strong><em>Fort Solis</em></strong></p>
<p><em>Fort Solis</em> glooms in sickly red; saturated neon unnervingly illuminates the confines of a docile Martian base, red dust hanging in the air, every viewpoint conjuring a deep sense of isolation and desperation. Whilst developer Fallen Leaf recently shared a first official look at gameplay with barely a second’s worth of actual third-person gameplay <em>Fort Solis</em> still looks stunning, the act of tentatively treading through dark corridors set to be a haunting experience. Coming in Q3 2023 to PlayStation 5 and Windows.</p>
<p style="text-align: center;"><strong><em>ROUTINE</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/routine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-505936" src="https://gamingbolt.com/wp-content/uploads/2022/01/routine.jpg" alt="routine" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/routine.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/routine-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>This first-person sci-fi horror plunges players deep inside an abandoned lunar base, entrenched in the aesthetics of an 80’s vision of the future. Tentative exploration descends into a desperate need for survival, with immersion heightened by full body awareness and deadzone aiming alongside minimal on-screen UI. <em>ROUTINE</em> is coming to Xbox consoles, plus Windows and Mac via Steam, with no release window announced just yet.</p>
<p style="text-align: center;"><em><strong>Silent Hill 2 Remake</strong> </em></p>
<p>Recapturing the evocative, isolating atmosphere of the original <em>Silent Hill 2</em> is no easy task, but <em>Layers of Fear</em> developer Bloober Team’s prowess at rendering realistic environments in Unreal Engine 5 seems like they’ll be the perfect fit. Chilling visuals and visceral sound effects are present and correct, as is a liberal dose of fog. <em>Silent Hill 2 Remake</em> is coming to PlayStation 5 and Windows some time in 2023.</p>
<p style="text-align: center;"><strong><em>Post Trauma</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538042" src="https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma.jpg" alt="post trauma" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/post-trauma-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Both a homage to and modern take on classic survival horror games, <em>Post Trauma’s</em> semi-fixed camera angles evoke a sense of early <em>Resident Evil</em> titles. Assuming command of middle-aged train conductor Roman, players must tread through surreal subterranean locales, exploring blood-bathed surroundings unravelling haunted mysteries whilst coming face to face with a host of nightmarish creatures. <em>Post Trauma’s</em> release date hasn’t been announced yet, but it’s said to be landing on PlayStation, Xbox, and Windows when it does come out.</p>
<p style="text-align: center;"><strong><em>The Shivers / Demonologist</em></strong></p>
<p>This upcoming ghost hunting co-op game is currently in early access on Steam, with early adopters citing the game’s unnerving terror as an advantage it has over similarly premised titles. In <em>The Shivers / Demonologist </em>players must identify an evil spirit lurking in cursed locales and exorcise it. Playing in squads of up to four, each run through <em>The Shivers / Demonologist </em>will be unique owing to the random concoction of ghosts skulking through the shadows.</p>
<p style="text-align: center;"><em><strong>The Hauntings</strong> </em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-554314" src="https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings.jpg" alt="the hauntings" width="720" height="438" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings.jpg 1776w, https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings-300x182.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings-1024x623.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings-768x467.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/the-hauntings-1536x934.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A rival to <em>The Shivers / Demonologist</em> also on this rundown is<em> The Hauntings,</em> an online co-op investigation and exorcism experience for one to four players. Working together as a team of paranormal investigators, unruly ghosts will need to be identified and removed, however these threatening spectres are able to possess players, distracting and hindering the investigation in unexpected ways. Coming soon to Windows, <em>The Hauntings</em> can be wishlisted on Steam now.</p>
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		<title>14 Space Games of 2023 And Beyond</title>
		<link>https://gamingbolt.com/14-upcoming-space-games-of-2023-and-beyond</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 15 Feb 2023 11:06:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Avatar: Frontiers of Pandora]]></category>
		<category><![CDATA[Boundary]]></category>
		<category><![CDATA[Dead Space Remake]]></category>
		<category><![CDATA[Deliver Us Mars]]></category>
		<category><![CDATA[Fort Solis]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[Scars Above]]></category>
		<category><![CDATA[spacebourne 2]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[star wars: eclipse]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[System Shock Remake]]></category>
		<category><![CDATA[the invincible]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=543135</guid>

					<description><![CDATA[2023 and beyond is looking to be a fruitful time for fans of space games, and here are the best of the bunch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>pace has always been an enchanting realm for us humans, largely thanks to the many mysteries that lie undiscovered in its vast stretches. This makes space the perfect backdrop for games, since they allow creativity and imagination to shine the brightest with unlimited possibilities. 2023 and beyond is looking to be a great time for fans of such games, and to that end &#8211; we present 14 of the best upcoming space games that you should keep an eye out for.</p>
<p><strong>Pragmata</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-445090" src="https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02.jpg" alt="Pragmata_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Pragmata_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Currently in development at Capcom, <em>Pragmata</em> looks to be an intriguing experience with its distinct visual imagery and fresh looking concept. The announcement trailer showcased a little girl and an astronaut in a spacesuit and it seems like a fair guess that these two entities will be the major driving forces for this story. As for the gameplay, we don’t have a lot of information available at the moment but more details are sure to surface soon. <em>Pragmata</em> will be released for PC, PS5, and Xbox Series X/S sometime in the near future.</p>
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