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	<title>Saros &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Saros Showcases Even More Bullet Hell Scenarios and Eclipse Monstrosities in New Trailer</title>
		<link>https://gamingbolt.com/saros-showcases-even-more-bullet-hell-scenarios-and-eclipse-monstrosities-in-new-trailer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 13:11:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641204</guid>

					<description><![CDATA[The rogue-lite third-person shooter launches on April 30th for PS5, with Deluxe Edition owners receiving 48 hours of early access.]]></description>
										<content:encoded><![CDATA[
<p>Housemarque&#8217;s <em>Saros</em> is approximately three weeks away from launch (less than that for Deluxe Edition owners). However, it just keeps looking better, whether it&#8217;s in <a href="https://gamingbolt.com/saros-gameplay-touts-corruption-bullets-that-will-devour-the-very-floor-you-walk-on">short gameplay clips that highlight intense battles against Elites</a> or preview trailers like the one below, which offer a range of snippets.</p>



<p>The first half showcases enemies that spare no expense in showering Arjun Devraj in projectiles &#8211; blue, red, yellow, you name it. Combat becomes more perilous during <a href="https://gamingbolt.com/saross-eclipse-is-always-looming-corrupted-bullets-serve-as-an-escalation-says-housemarque">the Eclipse</a>, when they gain corrupted projectiles that can reduce your max health. Dodging those will be essential to survival, but <em>Saros</em> offers several new options for other attacks.</p>



<p>The new Soltari Shield allows for absorbing blue projectiles and feeding your Power Weapon, thus unleashing a powerful shot. Arjun can also parry certain attacks, knocking enemies off balance for a time while peppering them with bullets. As with <em>Returnal</em>, navigating the world, discovering new weapons, collecting Artifacts, and so on will give you an edge.</p>



<p>And much like the 2021 shooter, you will die. Don&#8217;t worry, though &#8211; Arjun can return from death, and thanks to the Soltari Primary, he can <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">purchase upgrades to permanently enhance his base stats</a> and unlock new passives. Carcosan Modifiers can also make the game as easy or as challenging as the player desires.</p>



<p><em>Saros</em> launches on April 30th for PS5. Check out <a href="https://gamingbolt.com/saros-everything-you-need-to-know">our feature</a> for everything you should know.</p>



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<iframe title="Saros - Preview Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/qf3S7QUFVfw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">641204</post-id>	</item>
		<item>
		<title>Saros Gameplay Touts Corruption Bullets That Will &#8220;Devour the Very Floor You Walk on&#8221;</title>
		<link>https://gamingbolt.com/saros-gameplay-touts-corruption-bullets-that-will-devour-the-very-floor-you-walk-on</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 21:12:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641170</guid>

					<description><![CDATA[And it isn't kidding, with a new clip revealing an Elite that can paint the ground with said projectiles, among other things.]]></description>
										<content:encoded><![CDATA[
<p>You can take Housemarque away from the old-school bullet hell titles of yore, but you can&#8217;t…well, you get the idea. <em>Saros</em> is an excellent example of this, building on <em>Returnal&#8217;s</em> split-second dodging to deliver an even tenser experience. A short new gameplay clip is available, which sees Arjun battling against an Elite monster and its many, many projectiles.</p>



<p>Housemarque promises in the title that &#8220;Endless Bullets of Corruption Shall Devour The Very Floor You Walk On,&#8221; and it isn&#8217;t joking. The <a href="https://gamingbolt.com/saross-eclipse-is-always-looming-corrupted-bullets-serve-as-an-escalation-says-housemarque">yellow projectiles</a>, which can reduce your max health if they hit, will lie on the floor like mines before slowly rising. Between all that, the enemy unleashes close-range red projectiles, but therein lies the key to a new mechanic: Parrying.</p>



<p>It&#8217;s a step up from the invulnerability that <em>Returnal&#8217;s</em> Xenoblade provides, properly knocking them back and dealing damage. Of course, grappling away from danger and absorbing blue projectiles is encouraged, if only to feed the Power Weapon and deal some serious damage. Don&#8217;t worry if the corrupted bullets become too overwhelming, as Arjun eventually <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">unlocks an upgrade to absorb them</a>.</p>



<p><em>Saros</em> launches on April 30th for PS5, having <a href="https://gamingbolt.com/saros-has-gone-gold">recently gone gold</a>. Thus far, we&#8217;ve been very impressed with its improvements and evolutions on <em>Returnal</em>. Check out <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">a full run of the first biome, Shattered Rise</a>, or <a href="https://gamingbolt.com/saros-everything-you-need-to-know">our feature</a> for everything there is to know about Arjun&#8217;s trials through Carcosa.</p>



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		<post-id xmlns="com-wordpress:feed-additions:1">641170</post-id>	</item>
		<item>
		<title>Saros Has Gone Gold</title>
		<link>https://gamingbolt.com/saros-has-gone-gold</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 13:17:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640531</guid>

					<description><![CDATA[The eagerly-awaited successor to Returnal finally launches on April 30th, exclusively for PS5, after facing a short delay.]]></description>
										<content:encoded><![CDATA[
<p>Housemarque has announced that <em>Saros</em>, its upcoming rogue-lite third-person shooter/bullet hell title, has gone gold. It even went the extra mile of clarifying that this isn&#8217;t an April Fool&#8217;s Day prank, which is a nice reassurance.</p>



<p>Principal development has wrapped, and the development team is likely still working hard on a day-one patch. What that will include remains to be seen, but thus far, <em>Saros</em> has looked incredibly impressive over the past several months. We learned more about the <a href="https://gamingbolt.com/saros-delayed-to-april-30th-2026-new-trailer-introduces-more-characters">other characters</a> accompanying Soltari enforcer Arjun Devraj to Carcosa and the slowly mounting dread they&#8217;ll face.</p>



<p>Then there&#8217;s the gameplay, which channels the essentials of <em>Returnal</em> while introducing a few twists. Arjun is armed with a Soltari Shield for absorbing energy from blue bullets, encouraging players to <a href="https://gamingbolt.com/saros-developer-wanted-to-turn-projectiles-into-opportunities-new-ancient-ruins-gameplay-revealed">be more aggressive</a> with their gameplay. Those feed into your Power Weapon to deal massive damage, but once the Eclipse strikes, you&#8217;ll have to deal with <a href="https://gamingbolt.com/saross-eclipse-is-always-looming-corrupted-bullets-serve-as-an-escalation-says-housemarque">Corrupted projectiles</a> that can reduce your max health.</p>



<p>It&#8217;s an addictive loop further aided by <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">permanent progression</a> (including an unlockable Second Chance perk). <em>Saros</em> launches on April 30th for PS5, and you can check out <a href="https://gamingbolt.com/saros-everything-you-need-to-know">our feature</a> for everything there is to know. Alternatively, check out a full run on the first biome, Shattered Rise, <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">here</a>.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Gone Gold<br><br>Pre-order SAROS now! <a href="https://twitter.com/hashtag/PS5?src=hash&amp;ref_src=twsrc%5Etfw">#PS5</a> <a href="https://twitter.com/hashtag/notAprilFools?src=hash&amp;ref_src=twsrc%5Etfw">#notAprilFools</a> <a href="https://t.co/2mK09YMpLR">pic.twitter.com/2mK09YMpLR</a></p>&mdash; Housemarque (@Housemarque) <a href="https://twitter.com/Housemarque/status/2039311825557389540?ref_src=twsrc%5Etfw">April 1, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<item>
		<title>15 Big New Games of April 2026</title>
		<link>https://gamingbolt.com/15-big-new-games-of-april-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 13:00:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[DarkSwitch]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[kiln]]></category>
		<category><![CDATA[MotoGP 26]]></category>
		<category><![CDATA[Mouse: P.I. for Hire]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Regions of Ruin: Runegate]]></category>
		<category><![CDATA[Replaced]]></category>
		<category><![CDATA[Road to Vostok]]></category>
		<category><![CDATA[Samson: A Tyndalston Story]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[Spark in the Dark]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Starfield: Terran Armada]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640402</guid>

					<description><![CDATA[The month is an embarrassment of riches when it comes to game releases. Here are our top picks for your triple-A and indie needs.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>fter two straight months of blockbusters, the hits just keep coming, as April presents a surprisingly packed line-up of games. The long-awaited new title from Housemarque, the next title from <em>Just Cause</em> and <em>Mad Max</em> director Christofer Sundberg, yet another high-profile first-party Xbox title coming to PS5, even a fighting game based on one of the most popular contemporary comics &#8211; it&#8217;s all here, starting with&#8230;</p>
<p><strong>Samson: A Tyndalston Story</strong></p>
<p><iframe title="15 Most Exciting NEW Video Games of April 2026" width="500" height="281" src="https://www.youtube.com/embed/grN2SXU7vIs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Growing up is never easy, yet there&#8217;s a bittersweet feeling in returning to your childhood town, older and wiser. Not for Samson, though. His goal in Tyndalston is to pay off a debt that increases each day. Time is money, literally – you have limited hours to choose different jobs, whether it&#8217;s a getaway driver for a bank job or tuning up some local thugs. With a combat system that&#8217;s more about fighting dirty and vehicular mayhem that would make <em>Mad Max</em> proud, <em>Samson</em> promises a lot for its $25 price when it launches on April 8th.</p>
<p><strong>DarkSwitch</strong></p>
<p>Think Against the Storm, but expanding vertically – that somewhat explains Cyber Temple&#8217;s <em>DarkSwitch</em>. With a giant tree as your base and a malevolent fog slowly creeping in, you need to build, construct defenses and sometimes venture into the unknown to survive. It probably isn&#8217;t a coincidence that Akira Yamaoka is composing the soundtrack, probably hearing the word &#8220;fog&#8221; and asking nothing more. But with a full-fledged story mode that promises over 20 hours of thrills, <em>DarkSwitch</em> could end up a dark horse when it launches on April 9th.</p>
<p><strong>Replaced</strong></p>
<p>AI trapped in a human&#8217;s body, an alternative United States under the thrall of megacorporations, post-nuclear panic – all of this and more await in <em>Replaced</em>, Sad Cat Studios&#8217; long-in-development cinematic platformer, which launches on April 14th. It also features stunning 2.5D graphics and a Free Flow combat system akin to Rocksteady&#8217;s <em>Batman: Arkham</em> franchise. Over its eight-hour runtime (11 to 12 if you stay and smell what&#8217;s left of the roses), there&#8217;s a harrowing, unpredictable experience with more than its fair share of bleak commentary on the world as we know it.</p>
<p><strong>Starfield (PS5) and Terran Armada</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-640045" src="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg" alt="Starfield Terran Armada_001" width="720" height="409" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-1024x582.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-768x436.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Starfield-Terran-Armada_001-1536x873.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bethesda&#8217;s new – and not at all controversial – IP is finally coming to PS5 on April 7th alongside the latest story DLC, <em>Terran Armada</em>. At $49.99 for the base game ($10 for the new DLC), it&#8217;s the best time for PlayStation players to explore the Settled Systems, especially with the Free Lanes update. Besides expanding on space travel, it introduces new companions, outpost improvements, new points of interest, more upgrade systems, and more. Meanwhile, <em>Terran Armada</em> promises a more interesting story, its own exclusive Incursions, new ships, and even an HK-47-style companion in Delta.</p>
<p><strong>Regions of Ruin: Runegate</strong></p>
<p>As intriguing as the pixel art style and sheer number of systems could be, I never expected 2018&#8217;s <em>Regions of Ruin</em> to get a sequel. <em>Runegate</em> is out on April 14th and follows pretty much the same premise – venturing out into a ruined world, helping your Dwarven brethren, obtaining resources, and ultimately, establishing a place to call home. With more varied locations, sleeker visuals and much more to do, it promises to be the definitive <em>Regions of Ruin</em> experience.</p>
<p><strong>Road to Vostok (Early Access)</strong></p>
<p>If you can&#8217;t wait for <em>S.T.A.L.K.E.R. 2&#8217;s</em> first story DLC to hit this Summer, <em>Road to Vostok</em> may tide you over. Entering early access on April 7th, it tasks players with exploring the post-apocalyptic areas between Finland and Russia, ultimately culminating in Vostok. You&#8217;ll need to loot supplies and build a formidable arsenal, dealing with changing seasons, rough weather, bandits, and even the military, with death in Vostok causing you to lose everything. It&#8217;s a ways off from full release, but those looking for another challenging survival FPS may find it worthwhile.</p>
<p><strong>Diablo 4: Lord of Hatred</strong></p>
<p>Vessel of Hatred was a steaming hot pile of whatever, but <em>Lord of Hatred, Diablo 4&#8217;s</em> next expansion, looks more promising. Available on April 28th, it sees the world in peril once more because Mephisto. You&#8217;ll likely be the one to lay the smackdown on him after venturing to Skovos, a scintillating new region full of new points of interest and plenty of demons to scour. Two new classes, the Paladin and Warlock, bring even more unique playstyles and build variety than before, while Blizzard is reworking the Skill Tree, bringing back the Horadric Cube, and more. Maybe this will be the release that finally elevates <em>Diablo 4</em> to the next level. We can only hope.</p>
<p><strong>MOUSE: P.I. For Hire</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-630419" src="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg" alt="MOUSE P.I. For Hire" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/MOUSE-P.I.-For-Hire-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>What if you combine the rubber-hose animation of <em>Cuphead</em> with boomer-shooter-like gameplay? You get <em>MOUSE: P.I. For Hire</em>, a hard-boiled noir adventure focused on Jack Prepper, as he investigates a missing persons case and ends up discovering more than he bargained for. The slick hand-drawn animation is undoubtedly the appeal, as it brings Mouseburg to life in astonishing detail. Of course, this is a shooter as well, with weapons ranging from the grounded – pistols, shotguns, machine guns – to the wacky like freeze rays, corrosive turpentine and more. It&#8217;s out on April 16th and promises 12 to 20 hours of gameplay for $30.</p>
<p><strong>Pragmata</strong></p>
<p>Moon&#8217;s haunted, but instead of ghosts, there are homicidal robots out to get you. Launching on April 17th, <em>Pragmata</em> isn&#8217;t a <em>Resident Evil</em>-style survival horror – it&#8217;s the journey of Hugh, investigating a lunar base after lost contact and becoming swept up in the robot uprising. Together with the android Diana, he seeks a way out, providing the firepower while she hacks through an enemy&#8217;s defenses. The twist is that you have to do both simultaneously, creating a mix of puzzle-solving and tense shooting. It&#8217;s unlike anything we&#8217;ve seen before, and after the demo, we only want more.</p>
<p><strong>Saros</strong></p>
<p>Death is only the first step in Housemarque&#8217;s latest, and protagonist Arjun Devraj has miles to go before he can sleep. Investigating Carcosa for any sign of previous Soltari expeditions, he and his crew are caught up in the Eclipse, which twists the planet&#8217;s surface, culminating in the sun&#8217;s death. And yet, death won&#8217;t let them escape. Cue close encounters with tentacled monstrosities, discovering new weapons and clues that could help. And while <em>Saros</em> leans much further into rogue-lite progression than <em>Returnal</em>, it&#8217;s also expanded on the bullet dodging with a new shield that lets you absorb some damage and send it back with a vengeance. <em>Saros</em> arrives on April 30th, and even if you haven&#8217;t played its predecessor, it&#8217;s looking like another killer PS5 exclusive.</p>
<p><strong>Invincible VS</strong></p>
<p>Seemingly addressing the lack of 3v3 fighters, Quarter Up&#8217;s take on the brutal superhero epic packs 18 playable characters – including favorites such as Invincible, Omni-Man, BattleBeast, and of course, Conquest. And if the prospect of different classes, active and counter tags, and rollback netcode for online play doesn&#8217;t interest you, there&#8217;s a story mode to experience every bloody skirmish. It&#8217;s available on April 30th for Xbox Series X/S, PS5, and PC.</p>
<p><strong>Spark in the Dark (Early Access)</strong></p>
<p>As typical of a dungeon crawler as Stellar Fish&#8217;s latest title appears, there&#8217;s an inherent charm and grittiness to <em>Spark in the Dark</em>. Maybe it&#8217;s the isometric perspective or more methodical pacing, coupled with how inherently dark the endless Dungeon appears (which makes it all the more scary when monsters show up). It&#8217;s available on April 7th via early access and only includes the initial tiers of the Dungeon, but we&#8217;re keen on plundering its depths.</p>
<p><strong>MotoGP 26</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-639949" src="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg" alt="motogp 26 bikes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/motogp-26-bikes-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Credit where it&#8217;s due to Milestone, as this will be its third consecutive racing game in three months. <em>MotoGP 26</em> is all about the thrill of competitive bike racing at the highest level, although you can opt between Arcade and Pro Experiences to determine the difficulty. With an in-depth career mode, cross-play between all platforms (Nintendo not included, sadly), and new disciplines like Minibikes, Flat Tracks, Production Bikes, and more, this could be the series&#8217; most feature-packed entry yet.</p>
<p><strong>WILL: Follow the Light</strong></p>
<p>Cropping up more than once during Steam Next Fest and impressing with its visuals, <em>WILL: Follow the Light</em> is a hard-hitting adventure focused on a seemingly simple goal: Returning home. It&#8217;s far from easy, however, as Will must brave islands, mountains and even the sea to reach his hometown and save his son. Puzzles and environmental storytelling abound, but it&#8217;s all about the atmosphere and how deep you&#8217;ll go to learn the truth. <em>WILL: Follow the Light</em> launches on April 28th for PC.</p>
<p><strong>Kiln</strong></p>
<p>Listen, I&#8217;m not saying this is exactly what I expected from Double Fine, which has delivered some of the finest platforms to date. But <em>Kiln</em> is&#8230;curious in a way that fits the developer&#8217;s profile. After all, what other multiplayer title invites you to become a pot, finely sculpted by your hands and scuttling off into an arena for some ceramic destruction? The fact that a pot&#8217;s design influences its playstyle is even more intriguing. Whether it figuratively blows up or not, <em>Kiln</em> is out on April 23rd for Xbox Series X/S, PS5, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640402</post-id>	</item>
		<item>
		<title>Saros &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/saros-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 12:54:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639424</guid>

					<description><![CDATA[The end is never really the end in Housemarque's new rogue-lite. Here's what you should know before its launch on April 30th.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>as it really been five years since the release of <em>Returnal</em>? Regardless, Housemarque is back with another third-person shooter set on an alien planet, as the odds are stacked against the player: <em>Saros</em>. Launching on April 30th for PS5, it packs everything that you&#8217;d expect from the developer, from intricate patterns of bullets that must be avoided to epic boss fights against bizarre foes. Here are 15 things you should know before diving in, starting with something that the developer isn&#8217;t typically known for.</p>
<p><strong>Story</strong></p>
<p><iframe loading="lazy" title="Saros - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/7Un3OGi_YBE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Touted as Housemarque&#8217;s “most story-focused game” yet, <em>Saros</em> is about Soltari enforcer Arjun Devraj (played by Rahul Kohli) and the crew of Echelon IV. They&#8217;ve been sent to Carcosa because of the resource Lucenite. Things take a turn for the worse, however, and the entire crew is now stranded on the planet, as it constantly reshapes, with seemingly no way to escape.</p>
<p><strong>Carcosa</strong></p>
<p>So what&#8217;s going on? The Eclipse, or rather, a solar eclipse where the sun “dies” and everything on Carcosa is twisted beyond repair. While Arjun is looking for a way out – and what happened to the previous Echelon crews – he also needs to deal with the demands of Soltari, his employer, and the mysterious civilization that seemingly existed way before. There are also hints that his own sanity is being affected with each run, as he stumbles further into the mystery of the Eclipse.</p>
<p><strong>Characters</strong></p>
<p>He won&#8217;t be alone throughout this journey, though. His commander, Sheridan Bouchard, rescues him from a crazed crew member, even if she&#8217;s unsure whether he can be trusted. Others have yet to be detailed, but don&#8217;t think for a second they&#8217;re always going to remain calm. As narrative designer William Shaughnessy explains, “The more the characters learn, the more the sense of dread grows. The friction within the crew increases, and each handles that in different ways.” To that end, you can expect way more cinematic cutscenes, although it&#8217;s possible to skip many of the interactions back at The Passage for the sake of diving back into Carcosa.</p>
<p><strong>Spiritual Successor to Returnal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-639652" src="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg" alt="Saros_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A cycle of death and rebirth, a mysterious shapeshifting planet where players must rush through biomes to discover answers – this may all sound a bit familiar to some players. That&#8217;s because <em>Saros</em> is a spiritual successor to <em>Returnal</em>, Housemarque&#8217;s last major title. How exactly their stories may connect (if at all) remains to be seen, but it even features Jane Perry, who played Selene, as Bouchard. Surely that&#8217;s not a coincidence.</p>
<p><strong>Unreal Engine 5 and “Tentacle Tech”</strong></p>
<p><em>Saros</em> is developed on Unreal Engine 5, which shouldn&#8217;t come across as too surprising &#8211; <em>Returnal</em> was developed on Unreal Engine 4, after all. Stick with what you know and all that, but Housemarque is making some pretty notable improvements, including rigid-body particle simulation for bullets, enhanced environmental destruction and so on. It&#8217;s signature (and creepily named) “tentacle technology,” allowing for more “realism and unpredictability” courtesy of “hand-made animation with procedural systems.”</p>
<p><strong>Rogue-Lite Gameplay and Returnal&#8217;s Influence</strong></p>
<p>While it&#8217;s a “spiritual successor” to <em>Returnal</em>, <em>Saros</em> includes all of the essentials. Holding down L2 partially to activate alt-fire mode? Check. Accumulating Adrenaline by not taking damage and accumulating buffs like increased melee damage? Also check. Red shields that can only be destroyed with melee strikes? You know it. The story, characters, and setting are completely different, but it carries the same delightfully difficult gameplay loop.</p>
<p><strong>Permanent Progression</strong></p>
<p>So what sets it apart? It&#8217;s much more like a rogue-lite now. By accumulating Lucenite and interacting with the Soltari&#8217;s Primary in The Passage, you can now unlock permanent upgrades to improve Arjun&#8217;s stats, including Resilience (aka health), Command (or shields) and Drive (which affects Lucenite Gains). These go a long way to not only ensuring that Arjun survives through multiple excursions but that he&#8217;s becoming stronger with each run.</p>
<p><strong>Carcosan Modifiers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-633754" src="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Far be it from Primary to just let you walk into the world of Carcosa without any gimmicks, however. Before embarking on a run, you can select modifiers to change things up. Protections provide advantages, like easier perfect reloads, increased damage to hostiles, and so on, while Trials go the other way. Balance is the key here, but don&#8217;t worry – there are plenty of ways to up the difficulty, such as&#8230;</p>
<p><strong>Second Chance</strong></p>
<p>The other biggest change to the core gameplay is the new Second Chance perk. It&#8217;s unlocked fairly early on through Primary and gives Arjun the chance to return from death. No, not at the beginning of the cycle but immediately after taking a lethal hit, healing up most of his health in the process and clearing out any Corruption (which we&#8217;ll get into). It&#8217;s a game-changer in many ways, but if you&#8217;re seeking a greater challenge, there&#8217;s a Trial to turn it off.</p>
<p><strong>The Eclipse</strong></p>
<p>Far from a cycle that will annihilate Arjun at any chance it gets, the Eclipse is also risk/reward incarnate. By triggering it during a run, the world is completely changed. Think much more red hues, twisted audio, and just the overall impression that Carcosa is on the brink. Enemies become crazed, gaining new attacks, but you&#8217;ll also gain more Lucenite to invest in further upgrades. Also, tentacles. Many, many more tentacles.</p>
<p><strong>Corrupted Weapons and Artifacts</strong></p>
<p>Then there are the Corrupted weapons and artifacts. These offer unique benefits but with certain trade-offs – like a Corrupted Power Spike artifact that increases Command and adds to Power while reducing Drive. You also gain Pressure, which decreases damage if you&#8217;re low on health. Another option is increased Resilience for increased max health, but you&#8217;ll lose Lucenite whenever taking a hit.</p>
<p><strong>Soltari Shield and Power Weapons</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-639486" src="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg" alt="Saros_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;ve played <em>Returnal</em>, you&#8217;re probably wondering what “shields&#8221; are. Arjun is equipped with a Soltari Shield, and it&#8217;s more than just defensive – it can absorb blue projectiles and fuel his Power Weapon. We&#8217;ve seen one thus far, Prominence, which deals explosive damage in a radius and scales on Power. So instead of constantly dodging projectiles, there are several that you would absorb instead for the sake of sending that energy back to an enemy. Be careful, though &#8211; it doesn&#8217;t last forever.</p>
<p><strong>Corrupted Projectiles</strong></p>
<p>Of course, this is a shoot &#8217;em up, and such benefits don&#8217;t always come easy. During an Eclipse, enemies will shoot yellow projectiles that inflict Corruption. You can&#8217;t absorb these, and Corruption will reduce your max health. What you can do, however, is clear it by using a Power Weapon. So while that health won&#8217;t be immediately regained, at least you can heal it back up.</p>
<p><strong>Runs in 4K/60 FPS on PS5</strong></p>
<p>While a more detailed analysis is necessary, <em>Saros</em> runs at 4K/60 FPS on a base PS5. The footage thus far showed a satisfyingly consistent frame rate, even with dozens of effects and projectiles on screen at once. Housemarque has yet to detail PS5 Pro enhancements, but it wouldn&#8217;t be surprising to see it up the ante even further.</p>
<p><strong>DualSense Features</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-628597" src="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The responsiveness of the adaptive triggers returns, providing a satisfying sound when alternate-fire mode is ready. You&#8217;ll feel it when Arjun dashes in a particular direction or when absorbing projectiles with the Soltari Shield, and much like with <em>Returnal</em>, loading times are near-instant thanks to the SSD. And then there&#8217;s the 3D Audio support, which is apparently recommended for experiencing the true dread of the Eclipse.</p>
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		<title>Saros&#8217;s Shorter Runs Help With Pacing, Story Beats and Readying for &#8220;Another Run,&#8221; per Housemarque</title>
		<link>https://gamingbolt.com/saross-shorter-runs-help-with-pacing-story-beats-and-readying-for-another-run-per-housemarque</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 12:56:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640316</guid>

					<description><![CDATA["I appreciate having that beat to go back to The Passage, talk to people, get a bit more story context," says lead designer Abebe Tinari.]]></description>
										<content:encoded><![CDATA[
<p>Overwhelming clusters of projectiles, an Eclipse that drives everything to the edge, massive bosses &#8211; from the outset, Housemarque&#8217;s <em>Saros</em> offers a stressful experience. And make no mistake &#8211; despite <a href="https://gamingbolt.com/saros-includes-multiple-save-slots-and-the-option-to-suspend-a-run">the multiple save slots</a> and new Soltari Shield for projectile &#8220;opportunities,&#8221; it&#8217;s still a challenging game. However, every time protagonist Arjun Devraj clears a biome and returns to The Passage, it&#8217;s Housemarque&#8217;s way of letting the player decompress.</p>



<p>For those who played <em>Returnal</em>, this is a pretty significant shift &#8211; instead of barrelling headlong into the next biome, you can take a breather. Prepare, both mentally and in terms of unlocking new upgrades.</p>



<p>&#8220;I want to get the player back into the action, but I think that even just speaking personally as a player of <em>Returnal</em>,&#8221; said lead game designer Abebe Tinari to <a href="https://www.gamesradar.com/games/roguelike/saros-aims-for-bite-sized-30-minute-runs-and-the-cool-off-makes-you-ready-for-another-its-game-designer-tells-me/" target="_blank" rel="noreferrer noopener">GamesRadar</a>. &#8220;There were times that after a multi-hour run, after dying, my hands were kind of shaking, you know? It was a bit difficult to kind of be like: OK, I&#8217;m gonna get right back into it.</p>



<p>&#8220;I appreciate having that beat to go back to The Passage, talk to some people, get a bit more of that story context, and that allows me just to get into the headspace of going back out there, right? That&#8217;s reinforced by the Armor Matrix to get a bit stronger, and then you feel like: Yeah, I&#8217;m ready for another run.&#8221;</p>



<p>Those shorter runs, which can take as long as 30 minutes, also enable these narrative beats, which aren&#8217;t unlike episodes of a TV show. Narrative designer Khalil Osaimi even affirmed to the publication that it was a major boon when laying out the narrative. &#8220;Yeah – pacing, and finding that line between gameplay and when do we want to introduce a story beat. There is the main [story]line to understand what&#8217;s going on, to evolve with Arjun as a character as his layers unravel. Then, right back to the high-octane action.&#8221;</p>



<p>It&#8217;s a solid balance, even if the hardcore <em>Returnal</em> fan in me will miss proceeding to the next biome and immediately becoming overwhelmed by new enemies. Still, with the heavier narrative focus that <em>Saros</em> promises and the all-star cast, it could deliver a rogue-lite experience akin to <em>Hades 1</em> and <em>2</em>.</p>



<p><em>Saros</em> will become available on April 30th, exclusively for PS5. Check out some <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">more extensive gameplay of the first biome, Shattered Rise</a>, and <a href="https://gamingbolt.com/saros-developer-wanted-to-turn-projectiles-into-opportunities-new-ancient-ruins-gameplay-revealed">the second, Ancient Depths</a>. You can also learn more about <a href="https://gamingbolt.com/saross-eclipse-is-always-looming-corrupted-bullets-serve-as-an-escalation-says-housemarque">how Housemarque made the Eclipse feel like an &#8220;escalation&#8221;</a> in every possible way.</p>
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		<title>Saros Includes Multiple Save Slots and the Option to Suspend a Run</title>
		<link>https://gamingbolt.com/saros-includes-multiple-save-slots-and-the-option-to-suspend-a-run</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 13:59:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640259</guid>

					<description><![CDATA["There's still a very challenging game there, but there is also the ability to kind of modify the challenge,” says Housemarque.]]></description>
										<content:encoded><![CDATA[
<p>Everything we&#8217;ve seen from <em>Saros</em> proves it&#8217;s a fundamental improvement over <em>Returnal</em>, but those who played the latter and didn&#8217;t vibe with the difficulty should take heart. Housemarque is taking a &#8220;kinder&#8221; approach with the sequel while still ensuring that hardcore fans get the desired challenge.</p>



<p>“I think the lesson we learned from <em>Returnal</em> was that people really loved what we created, and we were going on the right track,” said creative director Gregory Louden to <a href="https://www.ign.com/articles/housemarque-has-made-ps5-exclusive-saros-kinder-in-response-to-returnal-feedback-but-its-still-fundamentally-difficult" target="_blank" rel="noreferrer noopener">IGN</a>. “But I think the feedback we did get is that more players wanted to love <em>Returnal</em>; they wanted to get further. So for us, it was about providing that ability. So it means we don&#8217;t dilute the challenge; there&#8217;s still a very challenging game there, but there is also the ability to kind of modify the challenge.”</p>



<p>So, in addition to Second Chance, which lets you revive after a lethal blow, <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">persistent upgrades between runs, and Carcosan Modifiers</a> for tuning the difficulty to your liking, there&#8217;s also the option to suspend a run. Added after launch to <em>Returnal</em>, you can effectively pause your progress and come back later if real life interferes.</p>



<p>That same philosophy has also seemingly influenced the overall run duration, which is about 30 minutes. As associated design director, Mitja Roskaric explains, “It&#8217;s a challenging experience, but every time someone dies, we want them to bring something out of it, right? Even if it&#8217;s not the resource that they will use to level up, maybe it is a lesson from that run. And if it&#8217;s a short run, I think it&#8217;s easier to get more and more lessons in a frequent cadence, right? So I think the 30-minute session lengths that we have are kind of the sweet spot for this kind of experience.&#8221;</p>



<p>If that wasn&#8217;t enough, you can also have multiple save game files. “One thing I thought personally is having multiple save slots. So with <em>Returnal</em>, I always had to clear my saves to start over. Now we have a couple of them available from the get-go, so I can have multiple runs of the game at the same time. It was very, very critical for us. I know lives are busy, right? So being able to drop the controller and resume the game at any point, it&#8217;s very critical to this experience,&#8221; said Roskaric.</p>



<p>Considering the heavier story focus with <em>Saros</em>, it makes sense that Housemarque wants a larger number of people to experience it. And if options like Second Chance or permanent unlocks aren&#8217;t your thing, <a href="https://gamingbolt.com/saros-lets-you-disable-most-permanent-unlocks-for-even-more-challenge">you can turn most of them off to further increase the challenge</a>.</p>



<p><em>Saros</em> is available on April 30th for PS5, and it&#8217;s looked incredible, <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">running in 4K/60 FPS on the base console</a>. We&#8217;re still waiting for details on the PS5 Pro enhancements, but at least it still leverages the <a href="https://gamingbolt.com/saros-trailer-highlights-near-instant-loading-times-dualsense-features-with-slick-new-gameplay">DualSense&#8217;s haptic feedback and adaptive triggers</a> for an immersive experience, just like <em>Returnal</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640259</post-id>	</item>
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		<title>Saros&#8217;s Eclipse is &#8220;Always Looming,&#8221; Corrupted Bullets Serve as An &#8220;Escalation,&#8221; Says Housemarque</title>
		<link>https://gamingbolt.com/saross-eclipse-is-always-looming-corrupted-bullets-serve-as-an-escalation-says-housemarque</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 13:52:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640252</guid>

					<description><![CDATA["With this kind of stuff, we try to make sure it has both a gameplay purpose and narrative purpose," says lead game designer Abebe Tinari.]]></description>
										<content:encoded><![CDATA[
<p>Ducking, dodging, and yes, even diving headfirst, shields up, in <em>Saros</em> forms an essential part of its gameplay loop. However, the Eclipse is constantly looming, ready to raise the difficulty bar and make traveling Carcosa that much more challenging. Senior narrative designer Khalil Osaimi calls it one of the &#8220;most interesting characters of the game&#8221; while speaking to <a href="https://www.gamesradar.com/games/roguelike/saros-world-altering-eclipse-has-both-a-gameplay-and-narrative-purpose-its-game-designer-tells-me-and-its-already-pulling-me-back-into-this-roguelike/" target="_blank" rel="noreferrer noopener">GamesRadar</a>, since it&#8217;s essentially &#8220;always looming.&#8221;</p>



<p>&#8220;From a narrative perspective, I consider the Eclipse one of the most interesting characters of the game, because no matter if you&#8217;re on the surface or if you&#8217;re underground, that haunting presence is always looming. It&#8217;s not just to open up paths. It&#8217;s not just to change the visual direction. It&#8217;s the gameplay aspect of the corruption bullets [as well]. But, what is that corruption also doing to our character and the characters in the game?&#8221;</p>



<p>Triggered in a biome by interacting with a strange mass of hands, the Eclipse completely shifts a biome. Your surroundings become tinged in red; enemies lose control and unleash new attacks; and that feeling of unease is further elevated (with 3D audio really adding to the atmosphere).</p>



<p>However, its impact extends beyond just being cosmetic or narrative-based. Lead game designer Abebe Tinari talks about the challenge of making the Eclipse really feel like an &#8220;escalation,&#8221; which involved a lot of prototyping &#8220;With this kind of stuff, we try and make sure it has both a gameplay purpose and a narrative purpose. Our challenge as the enemy designers was, okay, it&#8217;s the Eclipse now, how do enemies change?</p>



<p>&#8220;For a long time, we were prototyping various ways of making enemies more difficult. You know, [increasing] health, more damage. But it didn&#8217;t really feel immediately like an escalation, which is what it had to be. The answer that we came to was the corrupted bullets. When you start the Eclipse, they&#8217;re shooting different bullets – that was the most immediately recognizable change we came to.&#8221;</p>



<p>These bullets will reduce your maximum health and cannot be absorbed, at least until you unlock an upgrade from the Soltari Primary. However, the Eclipse will manifest in other ways, like reactivating several enemies in the Ancient Depths&#8217; factory, making for a tougher experience. There are more rewards, though, from increased Lucenite to Corrupted weapons and artifacts that can offer strong benefits (if you can build around the drawbacks).</p>



<p>Launching on April 30th, <em>Saros</em> has looked incredibly impressive thus far. Check out <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">a full run on the first biome, Shattered Rise</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640252</post-id>	</item>
		<item>
		<title>Saros Developer Wanted to Turn Projectiles Into &#8220;Opportunities,&#8221; New Ancient Depths Gameplay Revealed</title>
		<link>https://gamingbolt.com/saros-developer-wanted-to-turn-projectiles-into-opportunities-new-ancient-ruins-gameplay-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 16:19:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640089</guid>

					<description><![CDATA[Creative director Gregory Louden likens the rogue-lite shooter's projectiles to a "playground" instead of an "obstacle course."]]></description>
										<content:encoded><![CDATA[
<p>Previews for Housemarque&#8217;s <em>Saros</em> have gone live, including <a href="https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps">a 15-minute run of the first biome, Shattered Rise</a>, culminating in an encounter with the first major boss. However, there&#8217;s even more gameplay footage out there set in the Ancient Depths where players battle against the second big bad, Bastion. Check it out below, courtesy of Inside Games.</p>



<p>It&#8217;s here that we truly get to see the gameplay loop, which creative director Gregory Louden described to <a href="https://blog.playstation.com/2026/03/26/saros-hands-on-report-intense-sci-fi-action-in-a-beautiful-deadly-alien-world/" target="_blank" rel="noreferrer noopener">PlayStation Blog</a> as more of a &#8220;playground&#8221; compared to <em>Returnal&#8217;s</em> &#8220;obstacle course.&#8221; “We wanted to make projectiles, opportunities.” Essentially, instead of simply dodging bullets from enemies, you&#8217;re actively seeking them out for Prominence, your Power Weapon.</p>



<p>Discovered by Arjun through a mysterious artifact, it ties directly into his Soltari Shield. By absorbing blue projectiles, you feed the Prominence, which launches an explosive projectile by holding down L2 fully (a partial hold activates your weapon&#8217;s alt-fire mode, as in <em>Returnal</em>). But your shield has a limited duration, which is directly affected by Power.</p>



<p>As a result, you&#8217;re having to quickly decide when to leap into the fray &#8211; because more absorption means more Prominence shots &#8211; and when to hang back, especially when an enemy fires other projectiles. Some enemies in Ancient Depths also have dome shields, so you need to get inside to deal damage. Then there&#8217;s Bastion, who fires an orange laser with blue bullets around it, if you want to risk absorbing them.</p>



<p><em>Saros</em> <a href="https://gamingbolt.com/saros-delayed-to-april-30th-2026-new-trailer-introduces-more-characters">launches on April 30th for PS5</a>, and it seems to improve on <em>Returnal</em> in every single way. Head <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">here</a> to learn more about its permanent progression.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="We Played Saros EARLY! - Inside Games Preview" width="500" height="281" src="https://www.youtube.com/embed/lWL7tz3DHz0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">640089</post-id>	</item>
		<item>
		<title>Saros Gameplay Showcases Full Run on Shattered Rise, the First Biome, in Glorious 4K/60 FPS</title>
		<link>https://gamingbolt.com/saros-gameplay-showcases-full-run-on-shattered-rise-the-first-biome-in-glorious-4k-60-fps</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 15:52:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Housemarque Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640083</guid>

					<description><![CDATA[Housemarque's Returnal successor is shaping up to be an excellent rogue-lite third-person shooter ahead of next month's launch.]]></description>
										<content:encoded><![CDATA[
<p>Housemarque and Sony have finally unveiled more extensive new gameplay of <em>Saros</em>, the former&#8217;s upcoming bullet-hell roguelite shooter and spiritual successor to <em>Returnal</em>. IGN has a full run of the first biome, Shattered Rise, running in 4K/60 FPS on a base PS5, where protagonist Arjun Devraj embarks to investigate the fate of Echelon Colony.</p>



<p>From the outset, <em>Saros</em> features many of the same tenets as <em>Returnal</em>. You can upgrade the starting weapon and find new options like the Tactical Rifle and Smart Rifle, each with unique perks. Different Artifacts also abound, like Fatal Drain 1, where kills restore Integrity (aka health). They also provide passive stat points to boost Lucenite Gain or max Integrity.</p>



<p>And as before, taking no hits while slaying foes will increase Adrenaline, which boosts melee damage and provides other benefits. The key difference is that Arjun has a barrier for absorbing blue bullets to fuel his Power Weapon, Prominence. When you trigger <a href="https://gamingbolt.com/saros-details-the-passage-permanent-progresses-and-the-world-altering-eclipse-in-new-gameplay">the Eclipse</a>, Carcosa is warped, and enemies send out corrupted projectiles, which reduce max Integrity. Dealing damage with Prominence will clear that corruption, but won&#8217;t restore Integrity, so better hope your healing abilities can compensate.</p>



<p>Facing off against the first boss also offers a chance to showcase Second Chance. Arjun will come back to life after suffering a fatal blow. It&#8217;s not a full heal, but it provides enough to help finish off a boss.</p>



<p><em>Saros</em> takes place on Carcosa, which is under the threat of a terrifying Eclipse that&#8217;s mutated the planet&#8217;s creatures when it&#8217;s not triggering a world-ending flare. Of course, like <em>Returnal</em>, death isn&#8217;t the end, and as players embark on multiple runs, they&#8217;ll find out more about the fate of its colonists. It&#8217;s <a href="https://gamingbolt.com/saros-delayed-to-april-30th-2026-new-trailer-introduces-more-characters">available on April 30th for PS5</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Saros: 15 Minutes of Gameplay (4K 60fps)" width="500" height="281" src="https://www.youtube.com/embed/U1jP_AjjhZs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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