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	<title>SCE Japan Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bloodborne Boss Fight Found On Cutting Room Floor By Dataminers</title>
		<link>https://gamingbolt.com/bloodborne-boss-fight-found-on-cutting-room-floor-by-dataminers</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Tue, 19 Dec 2017 12:36:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=316921</guid>

					<description><![CDATA[More Bloodborne cut content bubbles to the surface.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-248180" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2-1024x576.jpg" alt="bloodborne the old hunters and patch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>If all the new speculation of <em>Bloodborne 2</em> from <a href="https://gamingbolt.com/from-softwares-new-project-teased-shadows-die-twice">this vague teaser</a> at The Game Awards tells us anything, it’s that the original <em>Bloodborne</em> left quite an impression when it hit the PlayStation 4. We’ve reported before on some of the <a href="https://gamingbolt.com/new-bloodborne-cut-content-revealed-thanks-to-dataminers">fantastic discoveries</a> made by players who have finally been poking around the code of the game, and now an unused, mostly functional boss has been found in the game.</p>
<p>Perhaps a little bit unrefined in the animation department, and borrowing the cry of the Blood-Starved Beast, the twisted monstrosity would have fit right into the game with just a little polish. Dubbed as “Great One Beast”, Youtuber Sanadsk has used tools developed by the community to create an encounter in playable form, and then took on and slays the beast in a video below.</p>
<p>Also of note, another player in the community by the name of Zullie the Witch has shown off an unused enemy, and an axe wielding behemoth. Check out both videos below and let us know in the comments what you would want from a <em>Bloodborne 2</em>.</p>
<p><iframe title="Bloodborne Cut Boss Gameplay ► Great One Beast (NEVER-BEFORE-SEEN)" width="500" height="281" src="https://www.youtube.com/embed/emwjPX90I4U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe title="Bloodborne - Unused Chalice Beast" width="500" height="281" src="https://www.youtube.com/embed/8TqytJtbj8Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316921</post-id>	</item>
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		<title>The Last Guardian Heading to Tokyo Game Show</title>
		<link>https://gamingbolt.com/the-last-guardian-heading-to-tokyo-game-show</link>
					<comments>https://gamingbolt.com/the-last-guardian-heading-to-tokyo-game-show#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 11 Sep 2015 15:19:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gendesign]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[The Last Guardian]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242975</guid>

					<description><![CDATA[The long-awaited platformer could be appear in a "new and different way".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/07/last-guardian-10.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/07/last-guardian-10.jpg" alt="last guardian 10" width="620" height="348" class="aligncenter size-full wp-image-237754" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/last-guardian-10.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/07/last-guardian-10-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Last Guardian made its long awaited return at E3 2015 on the PlayStation 4 and thankfully, Sony hasn&#8217;t banished it back into the shadows of development hell. Along with promising a release in 2016, it seems that genDESIGN and SCE Japan Studio may actually be bringing the game to Tokyo Game Show 2015.</p>
<p>This is according to a <a href="https://twitter.com/genDESIGN_Inc/status/642260770277818368">tweet</a> from genDESIGN which featured an image of the game and stated that, &#8220;We are thinking about how to take Trico to the Makuhari (in a new and different way).&#8221; Makuhari Messe is a convention centre where many events take place including the Tokyo Game Show.</p>
<p>As of now, there isn&#8217;t much to really know about The Last Guardian other than the mechanic of the boy and the Guardian working together to overcome hardships still remains. What could TGS 2015 hold? Stay tuned when the Tokyo Game Show starts on September 17th and concludes on September 20th.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">242975</post-id>	</item>
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		<title>15 PS4 Features The Last Guardian Should Take Advantage Of</title>
		<link>https://gamingbolt.com/15-ps4-features-the-last-guardian-should-take-advantage-of</link>
					<comments>https://gamingbolt.com/15-ps4-features-the-last-guardian-should-take-advantage-of#comments</comments>
		
		<dc:creator><![CDATA[Rana Vikramaditya]]></dc:creator>
		<pubDate>Sun, 26 Oct 2014 09:09:06 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
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		<category><![CDATA[Team ICO]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=212221</guid>

					<description><![CDATA[A colossal entry treading a nascent path - here's what Sony needs to do with it.]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he last Guardian has been in development and under the wraps for the longest time. But close to being a decade in development hasn&#8217;t made the project see a decadent forefront. With that in mind and the fact that Sony has promised to improve and better utilise the existing features of their current generation gaming platform, we have a number of things that can make The last Guardian and all the more memorable experience.</p>
<p>The game sharing the lineage of Ico and Shadow of the Colossus, The Last Guardian is being looked forward to with emphatic fervour and anticipation which is only growing as the days pass. here’s a bunch of features that The Last Guardian can use to make it an experience we’d all remember all the more fondly.</p>
<p><strong>15. Controller Touchpad</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/ps4-controller-1255x720.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-177180" src="https://gamingbolt.com/wp-content/uploads/2013/10/ps4-controller-1255x720.jpg" alt="ps4-controller-1255x720" width="620" height="349" /></a></p>
<p>The PS4 controller’s touchpad was a nice feature that was unprecedented in the controllers’ category. As ingenious as the said move may have been, it hasn’t been used as cleverly. The touchpad of the controller can be used for non-primary activities in games.</p>
<p>The Last Guardian offers a great opportunity for the utilisation of the same, for example, in solving puzzles, managing inventory or for switching between objects, weapons or abilities. Of course, it need not be limited to only this game, but it would be a start.</p>
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		<title>Knack Mega Guide: Treasure Chests, Secret Rooms, Crystals, Gadget Parts And More</title>
		<link>https://gamingbolt.com/knack-mega-guide-treasure-chests-secret-rooms-crystals-gadget-parts-and-more</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 16:51:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Knack]]></category>
		<category><![CDATA[Knack tips and tricks]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180152</guid>

					<description><![CDATA[A complete guide for Knack.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">U</span>sing this guide for the PlayStation 4 exclusive Knack you will be able to find treasure chest locations, collectibles, secret rooms, gadget parts, unlock various Knack forms, get more crystals and unlock trophies.</p>
<p><strong>Treasure Chest Locations In Secret Rooms: Gadget Parts And Crystals:</strong></p>
<p>As with every platformer, Knack also features collectibles. There are a total of 68 treasure chests and finding them all will earn you <em>King of Adventure </em>trophy. There are a couple of points to take into consideration before you attempt to find all of these treasure chests. You need to find all the treasures in one playthrough. So if you miss out even one treasure you will not be able to unlock this trophy. So it&#8217;s better to back up your saves in a USB drive.</p>
<p>Each treasure chest contains either a gadget part or crystals both of which are required to upgrade Knack. It is obvious that an upgraded character will make this challenging game a bit easier. Below you will find a video guide that will show you the exact location where you find the treasure chests in the course of the thirteen chapters.</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/HQ4y68CwEW4" height="349" width="620" allowfullscreen="" frameborder="0"></iframe></p>
<p><strong>Getting More Crystals:</strong></p>
<p>There is only possible way to get more crystals in the game. The treasure chests in the game <em>randomly </em>gives you either a crystal or a gadget parts. If you get a gadget part, don&#8217;t take it because if you go ahead and take it, the game will auto save. The best course of action is to restart the chapter and hope the treasure chest gives you a crystal. This is definitely a very taxing method but the rewards are well worth it.</p>
<p><strong>Knack Unlockable Forms:</strong></p>
<p>Knack has six unlockable forms which are dependent on what kind of crystals you found in the treasure chests. The six forms are Vampire, Diamond, Dark, Brittle, Sunstone and Massive.</p>
<ul>
<li>Vampire Knack: The player needs to collect 15 Ruby crystals from the treasure chests.</li>
<li>Diamond Knack: The player needs to collect 10 Diamonds from treasure chests.</li>
<li>Dark Knack: You need to collect 20 Amethyst crystals from treasure chests.</li>
<li>Brittle Knack: 10 Aqua crystals are needed to unlock this form.</li>
<li>Sunstone Knack: Sunstone Knack can be unlocked by finding 20 Sunstone crystals.</li>
<li>Massive Knack: Massive Knack can be unlocked by finding 15 Emerald crystals.</li>
<li>Stealth Knack: This is an additional upgrade that will be available in chapters 4-3 and 12-1.</li>
</ul>
<p><strong>Free Extra Gadget Parts:</strong></p>
<p>Given that Knack is a pretty challenging game, finding all the gadget parts is a tough task. However you can get a few gadget parts by playing the iOS app <em>Knack&#8217;s Quest </em>and sync with your PlayStation ID. Those parts will get then transferred to the main game.</p>
<p><strong>Gadgets:</strong></p>
<p>There are eight gadgets in Knack which are: Relic Detector [3], Secret Detector [7], Transmuter [6], Sunstone Battery [3], Harvester [4], Time Dilator [5], Double Battery [5] and Combo Meter [7]. The number in brackets indicates the number of gadget parts required to construct them.<b><b><br />
</b></b></p>
<p><strong>Trophies:</strong></p>
<p>Knack consist of 42 trophies. These are further divided into one platinum, 28 bronze, 9 silver and 4 gold. They are simple, straight forward and the several tips mentioned above will help you unlock them.</p>
<ul>
<li>Ultimate Knack: Received all trophies</li>
<li>Chieftain Badge: Defeated the Chapter 3-5 boss</li>
<li>Gundahar Badge: Defeated the Chapter 7-5 boss</li>
<li>Katrina Badge: Defeated the Chapter 11-5 boss</li>
<li>Fast Puncher: Landed 100 hits using the Dash Attack</li>
<li>Relic Passion: Acquired a total of over 100,000 relics</li>
<li>Barrage: Defeated 8 or more enemies with a single Super Move</li>
<li>Big Throw: Defeated 5 gunships by throwing cars</li>
<li>Goblin Hunter: Defeated 100 goblins</li>
<li>Robot Hunter: Defeated 100 robots</li>
<li>Combo Beginner: Achieved 20 consecutive hits with the Combo Meter equipped</li>
<li>Combo Professional: Achieved 50 consecutive hits with the Combo Meter equipped</li>
<li>Forced Breakthrough: Defeated the three Gatekeeper Goblins and cleared Chapter 3-2 without dying</li>
<li>Professional Intruder: Collected the clear crystals in Chapter 4-2 without being detected by the security robots</li>
<li>Quick Work: Destroyed the 3 anti-aircraft guns in Chapter 8-2 within 5 minutes</li>
<li>Ruby Medal: Cleared a chapter as Vampire Knack</li>
<li>Aqua Medal: Defeated the Chieftain’s Mech using Brittle Knack</li>
<li>Emerald Medal: Defeated Gundahar’s Robot using Massive Knack</li>
<li>Sunstone Medal: Defeated Katrina’s Mech using Sunstone Knack</li>
<li>Amethyst Medal: Defeated the Giant Orb using Dark Knack</li>
<li>Diamond Medal: Defeated all bosses using Diamond Knack</li>
<li>Seeker: Discovered a treasure chest</li>
<li>King of Adventure: Discovered all of the treasure chests</li>
<li>Parts Collector: Acquired a Gadget part</li>
<li>Doctor’s Invention: Constructed a Gadget</li>
<li>Doctorate: Acquired all of the Gadgets</li>
<li>Crystal Relic Collector: Acquired a Crystal Relic</li>
<li>New Power: Unlocked an upgraded Knack</li>
<li>Hoarder: Completed a non-boss chapter without using any Super Moves</li>
<li>Dynamic Play: Completed a chapter only using Super Moves on enemies and without dying once</li>
<li>Stealth Fighter: Defeated 20 enemies as Stealth Knack and completed the chapter</li>
<li>Knack Beginner: Completed all chapters on Normal difficulty or higher</li>
<li>Knack Challenger: Completed all chapters on Hard difficulty or higher</li>
<li>Total Victory: Defeated a boss without taking damage</li>
</ul>
<p><strong>Hidden Trophies:</strong></p>
<ul>
<li>Guardian Badge: Defeated the Chapter 13-5 boss</li>
<li>Crystal Relic Master: Unlocked all upgraded Knack characters</li>
<li>Knack Master: Completed all chapters on Very Hard difficulty</li>
<li>Relic Runner: Completed a Time Attack stage</li>
<li>Speed King: Achieved five-star ranks in all Time Attack stages</li>
<li>Gladiator: Completed a Coliseum Attack stage</li>
<li>King of Battle: Achieved five-star ranks in all Coliseum Attack stages</li>
<li>Perfect Action: Completed a stage without taking any damage on Hard difficulty or above</li>
</ul>
<p><em>Note: This guide will updated once we have more information about the game. You can also check out the complete video walk-through of Knack <a title="Knack Walkthrough in HD | Game Guide" href="https://gamingbolt.com/knack-walkthrough-in-hd-game-guide">here</a>.</em></p>
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		<title>Sony &#8220;Waiting for the Time&#8221; to Reintroduce The Last Guardian</title>
		<link>https://gamingbolt.com/sony-waiting-for-the-time-to-reintroduce-the-last-guardian</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 13:42:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>
		<category><![CDATA[Team ICO]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172972</guid>

					<description><![CDATA[So yes, keep waiting.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/the_last_guardian.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2010/01/the_last_guardian.jpg" alt="Stop trolling us, Sony. Seriously. " width="550" height="310" class="size-full wp-image-6572" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/the_last_guardian.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/the_last_guardian-300x169.jpg 300w" sizes="auto, (max-width: 550px) 100vw, 550px" /></a><br />
When Sony recently announced that it would be making the announcement that everyone had been waiting for, many gamers assumed it would be the reintroduction of The Last Guardian. The often-delayed title has been pretty much AWOL since its debut at E3 2009 (and it&#8217;s been in development since 2007), and while there was hope that we&#8217;d get some new news on the same, it just wasn&#8217;t meant to be.</p>
<p>Nonetheless, the project is still alive. Speaking to <a href="http://www.gameinformer.com/b/features/archive/2013/09/20/sony-waiting-to-reintroduce-the-last-guardian-discusses-vita-tv.aspx">Game Informer</a>, president of Sony&#8217;s worldwide studios for SCE Shuhei Yoshida stated that they&#8217;re simply waiting for the right time to re-debut it.</p>
<p>&#8220;The team is still there in SCE Japan Studio, [Fumito] Ueda-san is still there, but we are still waiting for the time to reintroduce it.&#8221;</p>
<p>Ueda departed from Team Ico while the project was on-going, but stayed on the project as a consultant. Higher priority was given to games like Knack and Puppeteer &#8211; perhaps with their subsequent releases, we&#8217;ll hear something new about The Last Guardian? Stay tuned.</p>
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		<title>Knack Wiki: Everything you need to know about the game</title>
		<link>https://gamingbolt.com/knack-wiki</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Fri, 23 Aug 2013 09:21:57 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Knack]]></category>
		<category><![CDATA[Mark Cerny]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=169956</guid>

					<description><![CDATA[Everything you need to know about Knack ]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">K</span>nack is an action platforming Video Game that is exclusive to the PlayStation 4 and PlayStation Vita via remote play.</p>
<p>The title was published by Sony Computer Entertainment and was developed by “Sony Computer Entertainment&#8217;s Japan Studio” (of Ape Escape and Patapon fame) alongside Mark Cerny who has worked on such blockbuster titles as Ratchet and Clank and Uncharted.</p>
<p>Overseeing the production of Knack was Yusuke Watanabe from the creative division of Sony Computer Entertainment Japan Studio. Knack is running on Unreal 4 Engine.</p>
<p>The game was officially announced at a Sony PlayStation meeting by Mark Cerny on February 20th 2013. Knack was one of the games that acted as a PlayStation 4 launch title. Knack is also going to playable on the PlayStation Vita via remote play</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Story">1. Story</a></li>
<li><a href="#Development">2. Development</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Story"></a>Story</h2>
<p>The human race has found itself threatened with war from a species of creatures known only as Goblins. These Goblins are raising a resurgent army that is being guided and used by Gundahar their green skinned leader. During all of this, a human doctor that studies ancient relics from a long dead civilization has finally realized something incredible. He has finally found a way in which he can bind and fuse the relics together and give them their very own consciousness.</p>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt012_676659" src="https://cms.springboardplatform.com/embed_iframe/475/video/676659/bolt012/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>The final result of this process was Knack, a mysteriously powerful little creature. His powers allow him to fuse these relics to his body and use their powers which will allow him to transform into different forms, from a short ramshackle looking bipedal robot, to a towering machine of fierce power and destructive capability. It’s this ability to reconstruct his body in different forms that he can use to varying effect. The relics he can use are made of many different materials, be it metal, rock ice and so on.</p>
<p>Furthermore Knack can rebuild his body almost instantaneously to best suit the given situation and tackle various challenges. The example given is being able to discard rocks and metal, leaving Crystal in his body so that he can become functionally invisible to security systems and other types of security systems. It’s not long after this initial discovery that the doctor realizes that Knack may be an essential ally in the war against the Goblin army.Although, while trying to put humanities plans in motion for combating the Goblin army, it becomes apparent that there is an even greater danger posed by certain elements of the human community.</p>
<h2><a id="Development"></a>Development</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_09_1920x1080_1377021967.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-169596" src="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_09_1920x1080_1377021967.jpg" alt="knack" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_09_1920x1080_1377021967.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_09_1920x1080_1377021967-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_09_1920x1080_1377021967-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>During the development of Knack, Sony Computer Entertainment Japan Studio was questioned by a member of the press. They were asked to describe their inspiration for the game. When prompted to answer they said that the game was to be an amalgamation of currently existing franchises (like Crash Bandicoot and KatamariDamacy). The inspiration is coming from Crash Bandicoot, a platforming title that originated on the PlayStation 1 and was one of the forerunners in 3D platforming being done properly; this is most likely the inspiration for the games platforming segments.</p>
<p>After that is KatamariDamacy (clump soul) is a third person puzzle game that has the player control an ever growing ball of detritus. This is most likely the inspiration for absorbing and gathering minerals and resources to increase Knacks size and abilities.</p>
<p>Assistant Producer NicoloAccordino has been noted to have said that his team kept his team kept the controls “purposefully simple”. &#8220;As part of our design process, we ended up making a giant controller, 50 per cent larger than usual, so we could directly experience what it feels like to be a child playing a game,&#8221; said the slightly mad genius. &#8220;And we immediately understood that the shoulder buttons were simply out of reach of the typical eight-year-old, but all of the face buttons could be used quite readily.&#8221;</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_00_1920x1080_1377021963.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-169597" src="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_00_1920x1080_1377021963-1024x576.jpg" alt="knack" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_00_1920x1080_1377021963-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_00_1920x1080_1377021963-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/ScreenShot_00_1920x1080_1377021963.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Gameplay for Knack is a combination of third person action / platforming mixed with some puzzle elements, this is most likely due to the influential games that served as inspiration share those elements. Size and scale are factors in the game, in a Demo build of the game it can be seen that “Crystal” Knack can pass through certain areas such as laser grids without taking any damage or tripping alarms. Turning into a large version of Knack is used for tackling strong opponents, like those that wield rocket or laser weaponry whereas the smaller Knack can enter into small vents and clefts in the rocks for example.</p>
<p>During the combat you will fight multiple enemies. Taking enemies head on in a larger form will give you three or four melee attacks to use, but Knack cannot defend himself in combat, so it’s advised to use the Dash ability to help dodge incoming enemy strikes. Mixing attacks and changing tactics will only get you so far, this is when you start using your assimilated elemental powers will come into play.</p>
<p>Knack can also explosively expel all of the relics and detritus that he has gathered along the way form a large tornado like special attack. Small details during the combat truly add to the experience, such as battle damage in the form of Relics being knocked or torn of Knack while he’s in the fray. But despite the complexities of the games internal mechanics, the controls never get to be too much, for example a simple tap of the triangle button will change Knacks size.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/knack-ps4-box-art.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-141672" src="https://gamingbolt.com/wp-content/uploads/2013/03/knack-ps4-box-art.jpg" alt="knack ps4 box art" width="620" height="480" /></a></p>
<p><b>Knack</b></p>
<p>Knack is the main character in the game. He was created by The Professor after his research into Relics as a weapon against the evil resurgent Goblin Army. At his core is an ancient piece of technology from a long lost civilization, using this core he can gather different materials from the area around him and use them to alter his form and size. By doing this he can keep and maintain any materials he has gathered, like discarding everything except rock to become tough and heavy.</p>
<p><b>The Professor</b></p>
<p>The Professor is the man behind Knacks creation; he created Knack by using ancient technologies. He did this in an effort to help humanity defeat the threat of a resurgent Goblin army that is being led by their ruler Gundahar.</p>
<p><b>Gundahar</b></p>
<p>Gundahar is the current leader of the now resurgent Goblin army, although is motives are mysterious; he does appear to be curious as to why Knack is not fighting for him.</p>
<p><em>This wiki was last updated on 5th, January 2015. </em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">169956</post-id>	</item>
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		<title>Puppeteer E3 Trailer and Screenshots Indicate Madness of the Marionettes</title>
		<link>https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes</link>
					<comments>https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 13:46:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Puppeteer]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160025</guid>

					<description><![CDATA[MADNESS, we say.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/4qlEhkhDxKg?rel=0" frameborder="0" allowfullscreen></iframe><br />
A new trailer for the upcoming PS3 platformer Puppeteer developed by SCE Japan Studio in which players take control of a hapless boy turned puppet Kutaro on a journey to retrieve his head from the fearsome and utterly Moon Bear Pig. Because that is how Moon Bear Pig rolls. On his journey, Kutaro will have access to a pair of magical scissors, which can accomplish various functions for attacking and advancing.</p>
<p>The various screenshots for the game also indicate the dual analog scheme players will use to control Kutaro.<br />

<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3561_puppeteer_sc_mv130508_e3_013'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3561_Puppeteer_SC_mv130508_E3_013.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3561_Puppeteer_SC_mv130508_E3_013.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3561_Puppeteer_SC_mv130508_E3_013-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3562_puppeteer_sc_mv130508_e3_015'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3562_Puppeteer_SC_mv130508_E3_015.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3562_Puppeteer_SC_mv130508_E3_015.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3562_Puppeteer_SC_mv130508_E3_015-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3563_puppeteer_sc_mv130508_e3_017'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3563_Puppeteer_SC_mv130508_E3_017.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3563_Puppeteer_SC_mv130508_E3_017.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3563_Puppeteer_SC_mv130508_E3_017-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3564_puppeteer_sc_mv130508_e3_018'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3564_Puppeteer_SC_mv130508_E3_018.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3564_Puppeteer_SC_mv130508_E3_018.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3564_Puppeteer_SC_mv130508_E3_018-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3565_puppeteer_sc_mv130508_e3_020'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3565_Puppeteer_SC_mv130508_E3_020.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3565_Puppeteer_SC_mv130508_E3_020.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3565_Puppeteer_SC_mv130508_E3_020-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3566_puppeteer_sc_mv130508_e3_022'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3566_Puppeteer_SC_mv130508_E3_022.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3566_Puppeteer_SC_mv130508_E3_022.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3566_Puppeteer_SC_mv130508_E3_022-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3567_puppeteer_sc_mv130508_e3_023'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3567_Puppeteer_SC_mv130508_E3_023.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3567_Puppeteer_SC_mv130508_E3_023.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3567_Puppeteer_SC_mv130508_E3_023-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3568_puppeteer_sc_mv130603_e3_001'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3568_Puppeteer_SC_mv130603_E3_001.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3568_Puppeteer_SC_mv130603_E3_001.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3568_Puppeteer_SC_mv130603_E3_001-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3557_puppeteer_sc_mv130508_e3_001'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3557_Puppeteer_SC_mv130508_E3_001.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3557_Puppeteer_SC_mv130508_E3_001.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3557_Puppeteer_SC_mv130508_E3_001-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3558_puppeteer_sc_mv130508_e3_002'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3558_Puppeteer_SC_mv130508_E3_002.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3558_Puppeteer_SC_mv130508_E3_002.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3558_Puppeteer_SC_mv130508_E3_002-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3559_puppeteer_sc_mv130508_e3_004'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3559_Puppeteer_SC_mv130508_E3_004.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3559_Puppeteer_SC_mv130508_E3_004.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3559_Puppeteer_SC_mv130508_E3_004-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/puppeteer-e3-trailer-and-screenshots-indicate-madness-of-the-marionettes/_bmuploads_2013-06-10_3560_puppeteer_sc_mv130508_e3_006'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3560_Puppeteer_SC_mv130508_E3_006.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3560_Puppeteer_SC_mv130508_E3_006.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-10_3560_Puppeteer_SC_mv130508_E3_006-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
</p>
<p>Kutaro can also use various other puppet heads to replace his own, thus bestowing different properties and abilities. The entire game is also unique with its visual style, which represents a puppet show in motion. Backgrounds change, characters are attached to strings and props look flimsy and constructed.</p>
<p>Puppeteer will be making its way to the PlayStation 3 on September 10th in North America and on September 11th in Europe.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">160025</post-id>	</item>
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		<title>Knack E3 Trailer Revealed: New Screenshots from Mark Cerny&#8217;s Next</title>
		<link>https://gamingbolt.com/knack-e3-trailer-revealed-new-screenshots-from-mark-cernys-next</link>
					<comments>https://gamingbolt.com/knack-e3-trailer-revealed-new-screenshots-from-mark-cernys-next#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 12:59:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[Knack]]></category>
		<category><![CDATA[Mark Cerny]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SCE Japan Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160016</guid>

					<description><![CDATA[An unlikely hero goes on a big adventure in this PS4 launch title.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/MD8XMXqTAG4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Sony showcased a new trailer for upcoming actin adventure title that sees a diminiutive hero become the saviour of mankind against an invading goblin army. The trailer was showcased during Sony&#8217;s E3 conference, and will be developed SCE Japan Studio. So now you know what they&#8217;re doing in regards to The Last Guardian (zing!). Check out the new screenshots for the game as well below.</p>

<a href='https://gamingbolt.com/knack-e3-trailer-revealed-new-screenshots-from-mark-cernys-next/_bmuploads_2013-06-11_4039_blog_screen_3_-_items'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-11_4039_Blog_Screen_3_-_Items.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-11_4039_Blog_Screen_3_-_Items.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/bmUploads_2013-06-11_4039_Blog_Screen_3_-_Items-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
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<p>Developed PS4 chief system architect Mark Cerny, Knack sees its hero using different and mysterious relics to transform into more powerful forms to take down enemies. These include a wrecking machine, though there is the danger that this could bring to the world on its own. </p>
<p>Knack will be on of the launch titles for the console and support up to two players. No word yet on a co-op mode, though it&#8217;s more than expected at this point. Stay tuned for more.</p>
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