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	<title>Sega &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Crazy Taxi: World Tour Closed Network Test Announced for September, Includes 2 Multiplayer Modes</title>
		<link>https://gamingbolt.com/crazy-taxi-world-tour-closed-network-test-announced-for-september-includes-2-multiplayer-modes</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 18:08:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crazy Taxi: World Tour]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649372</guid>

					<description><![CDATA[Participants can apply until August 31st and try out four characters, six cars, and two maps on consoles (sans Switch 2) and PC.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Even with the controversy over <a href="https://gamingbolt.com/crazy-taxi-world-tour-developers-used-generative-ai-for-background-assets-says-sega">using generative AI for its background assets</a>, <em>Crazy Taxi: World Tour</em> is going full speed ahead with <a href="https://www.sega.com/news/apply-for-the-crazy-taxi-world-tour-closed-network-test" target="_blank" rel="noreferrer noopener">a closed network test</a>. You can register for a chance until August 31st, 11:59 PM PT, with the test available from September 11th, 5 PM PT till September 13th.</p>



<p class="wp-block-paragraph">Participants will have two maps, six cars, four characters, and two modes to choose from. Pickup Race has up to six players trying to drop off as many passengers as they can within the time limit. The player who earns the most cash ultimately wins. Then there&#8217;s Cops &#8216;N&#8217; Cabbies, where two teams compete, presumably one playing the cops who must chase down the cab drivers.</p>



<p class="wp-block-paragraph">What&#8217;s interesting is that you can participate in Ranked for both modes with matchmaking available. However, if you want to set up a Custom Match with different rules, then the option is available. Unfortunately, there aren&#8217;t any single-player modes or Story content available.</p>



<p class="wp-block-paragraph">The closed network test will be available for Xbox Series X/S, PS5, and PC. <em>Crazy Taxi: World Tour</em>, meanwhile, <a href="https://gamingbolt.com/crazy-taxi-world-tour-announced-with-trailer-out-in-2027">launches next year</a> for the same platforms and Nintendo Switch 2. In the meantime, those who attend Gamescom in late August may have a chance to go hands-on, if not learn more details. Head <a href="https://gamingbolt.com/persona-4-revival-crazy-taxi-world-tour-and-stranger-than-heaven-confirmed-for-gamescom">here</a> to check out Sega&#8217;s line-up for the show.</p>



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<iframe title="Crazy Taxi: World Tour | Welcome to the West Coast" width="500" height="281" src="https://www.youtube.com/embed/XordDIexPAQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Stranger Than Heaven Shows Off Its Slick Combat In New Trailer</title>
		<link>https://gamingbolt.com/stranger-than-heaven-shows-off-its-slick-combat-in-new-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 04:37:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649307</guid>

					<description><![CDATA[There’s an almost tangible beat to the violence in this one, and we can’t wait to get our hands on a combat system that looks this sleek.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve just got a fresh new look at RGG Studio&#8217;s <em>Stranger Than Heaven</em>, and it&#8217;s a very good one considering it&#8217;s an entirely combat-focused trailer. Check it out below.</p>
<p>Protagonist Makoto is clearly proficient at surviving fights no matter the weapon he wields, countering attacks coming his way with deadly efficiency and striking back with unerring precision to ensure that he&#8217;s always a step ahead of his opponents. That doesn&#8217;t mean the threats he&#8217;s got to face are slouches &#8211; they pack quite a mean punch and are suitably nasty antagonists to make the stakes feel real at all times.</p>
<p>Of course, a parry mechanic that seems quite well-tuned, and some great combo potential can make this one a pleasure to understand and utilize on a deeper level. There&#8217;s a lot to like in this trailer, and things are looking pretty good for a game that spans so many years and cities that it can be a lot to take in.</p>
<p>But <em>Stranger Than Heaven&#8217;s <a href="https://gamingbolt.com/stranger-than-heaven-launches-this-winter-star-studded-cast-includes-snoop-dogg-and-ado">star-studded cast</a> and systems that look like they have a lot of potential are factors that currently work in its favor as we gear up for its January 15, 2027 release on the Xbox Series, PS5, and PC.</p>
<p><iframe title="STRANGER THAN HEAVEN | Combat Gameplay" width="500" height="281" src="https://www.youtube.com/embed/POYuVGogcTE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sega Wants to Balance Physical and Digital in Parallel Following End of PlayStation Discs</title>
		<link>https://gamingbolt.com/sega-wants-to-balance-physical-and-digital-in-parallel-following-end-of-playstation-discs</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 11:45:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649152</guid>

					<description><![CDATA["We still value our physical culture," said Sega COO and president Shuji Utsumi while discussing the company's past as a console maker.]]></description>
										<content:encoded><![CDATA[<p>In light of all of the <a href="https://gamingbolt.com/playstations-digital-future-is-turning-into-a-pr-disaster">controversy and backlash</a> surrounding Sony’s recent announcement that it is ending the production of PlayStation discs in January 2028, Sega has announced that it has no current plans to follow suit. In an interview with <a href="https://www.famitsu.com/article/202607/81143" target="_blank" rel="noopener">Famitsu</a>, the president and COO of the company, Shuji Utsumi, was asked about the announcement, to which he responded by discussing Sega’s own history as a console maker.</p>
<p>“We were originally a platform provider, and of course, we still value our physical culture. Rather than completely abandoning that, we are currently challenging ourselves to shift towards being able to think about and act on the important aspects of digital in parallel.”</p>
<p>It is worth noting that Utsumi didn’t quite make a strong stance that would run counter to PlayStation’s plans for the future of games media. Rather, his note that Sega wants to continue thinking about physical and digital releases in parallel might indicate that, while it might have to give up on game discs for PlayStation once Sony ceases production, the company wants to continue making its physical releases an attractive way to buy games.</p>
<p>What physical copies after January 2028 would even mean remains to be seen, and we’re likely to still get physical releases that include a redeemable code for the game, in the vein of the upcoming release of Grand Theft Auto 6 this year.</p>
<p>Sony’s <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards">announcement</a> about the end of physical media for PlayStation came earlier this month, with the company saying that it wants to align itself with current trends in how consumers prefer to buy their games. Analysts, however, believe that the company might have a future-facing motive with this decision. Niko Partners’ Daniel Ahmad, for instance, <a href="https://gamingbolt.com/playstation-ending-discs-is-like-apple-shipping-computers-without-disc-drives-in-2008-says-analyst">compared the move with Apple’s decision</a> to stop including disc drives in its computers back in 2008.</p>
<p>While he acknowledged that there were complaints at the time, Apple’s move has seemingly been the right one, since even by the mid-2010s, criticism of the decision had died down. Today, it’s difficult to find a PC cases that even have room for a disc drive. Similarly, Sony might be laying the foundations for how it ships media on the PS6 or even the PS7.</p>
<p>“If not for PS6, then PS7. Full game digital sales on PlayStation have gone from less than 10% before the release of the PS4 to around 80% today. On Xbox it’s already over 90%, and if anything, I’m surprised they weren’t the ones to do it first. Yes, these numbers include digital-only games, reflecting the current market environment, but they don’t include DLC, microtransactions, or subscriptions / free games.”</p>
<p>Kantan Games CEO, Dr. Serkan Toto, on the other hand, believes that all of the backlash about Sony’s decision <a href="https://gamingbolt.com/backlash-against-playstation-ending-physical-discs-wont-result-in-plans-changing-say-analysts">ultimately won’t amount to much</a>, and that the company is simply waiting for the “storm” to pass it by.</p>
<p>“I sympathize with physical media fans, but Sony will not reverse this decision,” said Dr. Toto. “They, of course, knew what the online reaction would look like, and they now wait for this storm to pass.”</p>
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		<title>Persona 4 Revival Receives A Story Recap Trailer With New Gameplay</title>
		<link>https://gamingbolt.com/persona-4-revival-receives-a-story-recap-trailer-with-new-gameplay</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 18:26:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Persona 4 Revival]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649117</guid>

					<description><![CDATA[Atlus provides a refresher for veterans to revisit the story and newcomers to know what they're getting into when venturing to Inaba.]]></description>
										<content:encoded><![CDATA[<p><em>Persona 4&#8217;s</em> always going to be a title that we remember fondly, and the chance to play it again with a layer of modern flourishes and new additions is one of the reasons we&#8217;re as excited for <em>Revival</em> as we are.</p>
<p>Of course, there&#8217;s also that killer story that served as a worthy follow-up to <em>Persona 3&#8217;s</em> rollercoaster of a narrative. Well, in case you&#8217;ve missed playing <em>P4</em> over the years, and might not get to do so before its February 18, 2027, launch, there&#8217;s a new story overview that&#8217;s going to be quite helpful in bringing you up to speed. It&#8217;s narrated by none other than the (new) English voice of Yosuke himself, Paul Castro Jr.</p>
<p>It covers all the salient points you&#8217;re going to want to know, but if you&#8217;re heading into this one blind, it&#8217;s a real doozy. The narrative can have you flitting between living as a high-school student in one moment and investigating some seriously baffling mysteries involving the Midnight Channel the next. The gameplay looks familiar yet fresh, although we&#8217;d have loved to see more of the &#8220;Send Flying&#8221; feature in action.</p>
<p>Those are probably being saved for the game&#8217;s <a href="https://gamingbolt.com/persona-4-revival-crazy-taxi-world-tour-and-stranger-than-heaven-confirmed-for-gamescom">Gamescom 2026 appearance,</a> though, so stay tuned for updates.</p>
<p><iframe title="Persona 4 Revival — The Story So Far | ft. Paul Castro Jr." width="500" height="281" src="https://www.youtube.com/embed/hIzrH9T5f_0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Persona 4 Revival, Crazy Taxi: World Tour, and Stranger Than Heaven Confirmed for Gamescom</title>
		<link>https://gamingbolt.com/persona-4-revival-crazy-taxi-world-tour-and-stranger-than-heaven-confirmed-for-gamescom</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 18 Jul 2026 03:52:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alien: Isolation 2]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Crazy Taxi: World Tour]]></category>
		<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[Gamescom 2026]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Persona 4 Revival]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[Total War: Warhammer 40000]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648717</guid>

					<description><![CDATA[Gamescom is getting close, and we’re delighted by the titles Sega has decided to bring to the show from August 26th to 30th.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s always an interesting time of year when Gamescom is around the corner, beginning speculation about titles looming large on the horizon. Things get tense with the anticipation of it all, as we&#8217;ve seen time and time again. However, Sega has decided to ease our pain a little, announcing its lineup ahead of time.</p>
<p>First on the menu is <em>Crazy Taxi: World Tour, </em>which we&#8217;ve been pretty hyped about ever since it was <a href="https://gamingbolt.com/crazy-taxi-world-tour-announced-with-trailer-out-in-2027">announced</a>. We&#8217;ve got good reasons, as the prospect of playing across several cities around the world sounds like a dream come true for those of us who can&#8217;t get enough of the franchise.</p>
<p>There&#8217;s also<em> Persona 4 Revival,</em> which we&#8217;ve been pretty eager to try out on account of its <a href="https://gamingbolt.com/persona-4-revival-english-voice-cast-announced-features-all-new-actors">new voice actors</a>. <em>Total War: Warhammer 40,000</em> is definitely something we want to learn more about, given how the Marines and Orks are quite evenly matched on battlefields that let them make the best of their respective skill sets. Of course, there&#8217;s also <em>Stranger Than Heaven</em>, with that <a href="https://gamingbolt.com/stranger-than-heaven-launches-this-winter-star-studded-cast-includes-snoop-dogg-and-ado">star-studded cast</a> and an adventure that&#8217;s shaping up to be as complex as it is nuanced, to look forward to.</p>
<p>Oh, and let&#8217;s not forget about <em>Alien: Isolation 2</em>, a title we&#8217;ve been waiting for since its predecessor ended on quite the cliffhanger. We&#8217;ll tell you all about it when Gamescom kicks off on August 26th, though you can look forward to the usual announcements and world premieres on August 25th at Opening Night Live.</p>
<p><iframe loading="lazy" title="SEGA at gamescom 2026 | Line-Up Reveal" width="500" height="281" src="https://www.youtube.com/embed/7iE9P_47zfU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Total War: Warhammer 40,000 Gets New Video Showcasing Battle Between Astra Militarum and Orks</title>
		<link>https://gamingbolt.com/total-war-warhammer-40000-gets-new-video-showcasing-battle-between-astra-militarum-and-orks</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 15:26:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Total War: Warhammer 40000]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648231</guid>

					<description><![CDATA[The video does an impressive job of showcasing the high visual fidelity of the strategy game, both up close and at a distance.]]></description>
										<content:encoded><![CDATA[<p>During the recent BiliBili World event, developer Creative Assembly showcased more gameplay from its upcoming strategy game <a href="https://gamingbolt.com/total-war-warhammer-40000-announced-for-xbox-series-x-s-ps5-and-pc"><em>Total War: Warhammer 40,000</em></a>. The studio has since uploaded a video of this showcase, which it notes is from an in-development build. It clocks in at just over 6 minutes in length, and you can check it out below.</p>
<p>As the narrator notes, the video features gameplay from the Armageddon Theatre Campaign, which will feature many planetary systems, each one filled with multiple planets that have their own quirks and biomes. We then get a closer look at a Civilized planet that has come under threat of an Ork invasion.</p>
<p>The fact that the planet has come under siege is visible directly from what looks like the campaign map, with the planet’s orbit featuring Imperium and Ork ships that undoubtedly have many soldiers waiting to battle each other. The Orks in question are from the Deff Makerz faction, while the Imperium’s ship is providing support through orbital bombardment.</p>
<p>Zooming further into the planet, we get a look at the actual battle, with a regiment from the Astra Militarum marching into battle against the Orks. Despite the Militarum’s focus on sheer numbers, however, the narrator notes that it can’t hope to survive a continuous onslaught by Orks thanks to their superior raw strength. This means that the Imperium player will have to rely on tactics.</p>
<p>As you would expect from a Total War game, smaller units can be sent ahead to scout out the battlefield while a larger force waits for its chance, hidden from the enemy. The Imperium player also makes sure to position a few of their troops at vantage points where they wouldn’t be immediately visible until the soldiers started their engagement.</p>
<p>Siege weapons also have their place in battle, and tanks have been set up on one side of the battlefield to discourage Ork forces from crossing a bridge that would allow them to flank the soldiers.</p>
<p>To deal with this, the Orks have quite an impressive arsenal of their own, including powerful machinery like the Killsaw, the Power Klaw, and the Kombi-Skorcha. Staying true to its tabletop roots, the Ork faction relies on a combination of melee strength and powerful ranged weapons to win engagements, while also using units like Stormboyz using their jetpacks to charge in at opportune angles and even flank some platoons.</p>
<p>One of the most notable things about the entire video is just how detailed <em>Total War: Warhammer 40,000</em> already looks. Despite still being in development, the title shows an impressive level of polish, with varying levels of zoom showing off not only individual character details but also the vast amount of destruction caused by the battle. Along with this, the title also seems to feature plenty of terrain that, while acting as cover for infantry units, can be destroyed quite easily with the use of heavy artillery.</p>
<p><em>Total War: Warhammer 40,000</em> is being developed for PC, PS5, and Xbox Series X/S. While it doesn’t yet have a release date, Creative Assembly <a href="https://gamingbolt.com/total-war-warhammer-40000-closed-beta-sign-ups-live-new-dev-diary-delves-into-planet-creation">kicked off closed beta sign-ups last month</a>.</p>
<p><iframe loading="lazy" title="Total War: WARHAMMER 40,000 - BiliBili World Gameplay Video" width="500" height="281" src="https://www.youtube.com/embed/9w6bB1McmzM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Warhammer 40,000: Space Marine Master Crafted Edition Rated for PS5 and Switch 2 by ESRB</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-master-crafted-edition-rated-for-ps5-and-switch-2-by-esrb</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 20:49:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[relic entertainment]]></category>
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		<category><![CDATA[sneakybox]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine - Master Crafted Edition]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647619</guid>

					<description><![CDATA[Sega's controversial "remaster" of the original Space Marine is seemingly heading to other platforms after launching on PC and Xbox.]]></description>
										<content:encoded><![CDATA[<p>The ESRB might have accidentally lifted the curtain on a PS5 and Switch 2 port of <em>Warhammer 40,000: Space Marine Master Crafted Edition,</em> a remaster that gave a lot of <a href="https://gamingbolt.com/warhammer-40000-space-marine-master-crafted-edition-launches-june-10th-on-xbox-series-x-s-and-pc">modern flavor</a> to the original title.</p>
<p><a href="https://www.eurogamer.net/warhammer-40-000-space-marine-master-crafted-edition-ps5-switch-2" target="_blank" rel="noopener">Eurogamer</a> reported on how the game was briefly rated for the two new platforms, before the page was modified to remove them pretty quietly. The working idea is that the board may have jumped the gun on an official announcement and quickly worked to rectify the mistake, but it could also be just an error with nothing more to read into.</p>
<p>We can&#8217;t wait to solve this particular mystery, but it&#8217;s going to take a little patience. We wouldn&#8217;t mind diving back into a new playthrough of <em>Space Marine</em>, though, and the <em>Master Crafted Edition</em> is definitely <a href="https://gamingbolt.com/warhammer-40000-space-marine-master-crafted-edition-review-worthy-of-the-emperor">our best option</a> for you if you&#8217;re thinking of joining in the fun. That&#8217;s because it was quite faithful to the original title while remaining fresh throughout its runtime. It&#8217;s also worth seeing the story that preceded <em>Space Marine 2</em>, so that&#8217;s a bonus.</p>
<p>For those who already conquered the original version, the sequel still has new content incoming, including a massive patch for its second anniversary and <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-is-adding-a-new-class-in-year-3">a new Class in Year 3</a>.</p>
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		<title>Virtua Fighter Crossroads Trailer Focuses on the Dreaded Bakunawa Killer</title>
		<link>https://gamingbolt.com/virtua-fighter-crossroads-trailer-focuses-on-the-dreaded-bakunawa-killer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 13:56:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Virtua Fighter Crossroads]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647317</guid>

					<description><![CDATA[A mysterious masked individual is going around, attacking other fighters and taking them out, but he may have ties to previous legends.]]></description>
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<p class="wp-block-paragraph">We&#8217;ve heard mentions of him before, but a new trailer for RGG Studio&#8217;s <em>Virtua Fighter Crossroads</em> focuses more closely on the Bakunawa Killer. Stalking Vilasapara, taking out fighters who aren&#8217;t even participating in the upcoming tournament, their identity is shrouded in mystery.</p>



<p class="wp-block-paragraph">Cielo and Pai Chan pursue him, but when the latter enters a pitched battle and knocks away his mask, she&#8217;s shocked at his identity. While we don&#8217;t get a look at his face, the fighting style does all the talking, employing Wushu for some high-impact strikes. At one point, he even slams Pai into the ground without mercy before showcasing what seem to be Fu Jow Pai techniques.</p>



<p class="wp-block-paragraph">Some speculate that he may be Lau Chan, which would be impossible given the character&#8217;s age. Others believe this is Lei Fei harnessing similar moves, but seemingly falling into darkness. Perhaps the Bakunawa Killer is just a brand new character with ties to both. Time will tell, but he&#8217;s playable in Versus Mode as well.</p>



<p class="wp-block-paragraph"><em>Virtua Fighter Crossroads</em> launches next year, and thus far, this kind of storytelling really leans into producer Riichiro Yamada&#8217;s description of an &#8220;open sandbox RPG.&#8221; Besides Cielo&#8217;s journey, players will control other characters, each with their own respective tales. Of course, fighters from previous titles also figure, especially in the side content, which is touted as more grounded than, say, <em>Yakuza</em>. Head <a href="https://gamingbolt.com/virtua-fighter-crossroads-is-an-open-sandbox-rpg-says-producer-where-player-choice-matters">here</a> for more details.</p>



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		<title>Stranger Than Heaven&#8217;s Story is &#8220;Very Extensive,&#8221; But Features Fewer Play Spots Than Yakuza</title>
		<link>https://gamingbolt.com/stranger-than-heavens-story-is-very-extensive-but-features-fewer-play-spots-than-yakuza</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 05:33:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647286</guid>

					<description><![CDATA[The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Studio's Masayoshi Yokoyama.]]></description>
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<p class="wp-block-paragraph">Among all the studios looking to make an impact in 2027, Ryu Ga Gotoku Studio is first up, with its newest IP, <em>Stranger Than Heaven</em>. We&#8217;ve seen a lot from the action-adventure title, from <a href="https://gamingbolt.com/stranger-than-heaven-gets-new-trailer-showcasing-its-5-cities-and-eras">the many eras that it spans</a> to <a href="https://gamingbolt.com/stranger-than-heaven-features-a-brand-new-combat-system-that-channels-tekken">the combat system</a> and even the <a href="https://gamingbolt.com/stranger-than-heaven-showcased-at-summer-games-fest-releases-15-january-2027">shocking inclusion of the late Tupac</a> in a role.</p>



<p class="wp-block-paragraph">All in all, it&#8217;s shaping up to be a large game. In fact, studio head Masayoshi Yokoyama notes that the story ended up longer as the team continued development. Speaking to <a href="https://automaton-media.com/articles/interviewsjp/stranger-than-heaven-20260623-451134/" target="_blank" rel="noreferrer noopener">Automaton Media</a> (translation via DeepL) about the overall scope, he said, &#8220;We haven&#8217;t measured it precisely, but I think it&#8217;s turned out to be quite substantial. The main story, in particular, is very extensive. It just ended up getting longer as we were developing it.&#8221;</p>



<p class="wp-block-paragraph">However, when compared directly to the <em>Yakuza</em> series, he said the maps are &#8220;roughly the same scale.&#8221; &#8220;We didn&#8217;t artificially make the maps for each historical era larger or smaller, so they each have their own distinct size. The number of buildings with interior spaces you can actually enter has increased compared to the <em>Yakuza</em> series. However, given the historical setting, there are no skyscrapers or similar structures. Therefore, I believe the overall scale remains comparable.&#8221;</p>



<p class="wp-block-paragraph">However, he reinforced that <em>Stranger Than Heaven</em> is a &#8220;completely new title&#8221; with UI, controls, and combat that are &#8220;entirely different.&#8221; That also extends to the kind of experience fans would typically be used to. For instance, side stories will play out differently, perhaps hinting at their more serious nature.</p>



<p class="wp-block-paragraph">Play Spots return, but once again, they&#8217;re rooted in the specific era. &#8220;Elements like &#8216;Play Spots&#8217; are fewer in number, reflecting the historical setting. After all, we haven&#8217;t done any corporate tie-ins like in the <em>Yakuza</em> series,&#8221; says Masayoshi, laughing.</p>



<p class="wp-block-paragraph">Launching on January 15th, 2027 for Xbox Series X/S, PS5, and PC, <em>Stranger Than Heaven</em> is about Makoto Daito, who stows away on a ship to Japan after the death of his mother. Along the way, he meets the likes of Orpheus (played by Snoop Dogg) and Yu Shinjo, whom he&#8217;ll have continued run-ins with throughout the era, especially when <a href="https://gamingbolt.com/stranger-than-heaven-has-players-creating-compositions-scouting-talent-and-putting-on-performances">they get into the music business together</a>.</p>
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		<title>Virtua Fighter Crossroads is An &#8220;Open Sandbox RPG,&#8221; Says Producer, Where &#8220;Player Choice Matters&#8221;</title>
		<link>https://gamingbolt.com/virtua-fighter-crossroads-is-an-open-sandbox-rpg-says-producer-where-player-choice-matters</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 28 Jun 2026 18:23:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Virtua Fighter Crossroads]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647273</guid>

					<description><![CDATA[RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" and mini-games.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">When we first heard that <em><a href="https://gamingbolt.com/virtua-fighter-crossroads-officially-announced-out-in-2027">Virtua Fighter Crossroads</a></em> had <a href="https://gamingbolt.com/next-virtua-fighter-project-is-being-made-to-be-worthy-of-a-game-of-the-year-nomination-producer">Game of the Year aspirations</a>, it felt like reasonable but altogether difficult, especially given how long the series has been dormant. With recent gameplay showings, however, RGG Studio has shown that it&#8217;s cooking and could deliver the premier fighting game of 2027 (and maybe even match up to the juggernaut that is <em>Street Fighter 6</em>).</p>



<p class="wp-block-paragraph">However, when you look at the single-player campaign, it looks much closer to a <em>Yakuza, Like a Dragon</em> or <em>Judgment</em> (albeit with fights adhering to the series&#8217; usual format). That&#8217;s because producer Riichiro Yamada considers it an “open sandbox RPG” instead. Speaking to <a href="https://www.gamesradar.com/games/fighting/virtua-fighter-crossroads-isnt-just-a-fighting-game-revival-its-a-sandbox-rpg-that-channels-watchmen-and-detroit-become-human/" target="_blank" rel="noreferrer noopener">GamesRadar</a>, he revealed that many were “kind of against” a <em>Virtua Fighter</em> revival when he pitched it.</p>



<p class="wp-block-paragraph">As for the narrative, it seems he says that newcomer Cielo&#8217;s story, described as a &#8220;kung-fu movie,&#8221; isn&#8217;t the be-all, end-all. There are other protagonists (which you can likely spot <a href="https://gamingbolt.com/virtua-fighter-crossroads-gets-full-version-of-legacy-track-in-a-new-amv-focused-on-cielo">here</a>) with their own unique narratives, from &#8220;very dark and gritty&#8221; to investigative. Of course, there&#8217;s also a “lot of side content,” including “side quests with the legendary old cast,” and mini-games, though these won&#8217;t be as over-the-top as <em>Yakuza</em>.</p>



<p class="wp-block-paragraph">For <em>Crossroads</em>, the development team &#8220;wanted to really ground it in this world,&#8221; noting IP like <em>Watchmen</em> as an inspiration. Yamada &#8220;really felt and loved about Watchmen was how the world – even if they&#8217;re dressed as superheroes – it feels so believable.&#8221;</p>



<p class="wp-block-paragraph">But don&#8217;t be fooled into thinking the studio is developing another <em>Yakuza</em> with the <em>Virtua Fighter</em> name. Yamada said that &#8220;player choice really matters&#8221; with different decisions influencing the story. Rather than something like, say, <em>Yakuza: Like a Dragon</em> with its linear narrative, he likens it more to <em>Detroit: Become Human</em> “and stuff that, where you really change the story. Depending on how you play, it becomes a whole different game.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s definitely an alluring prospect and could open up the title to an audience that favors a strong single-player component. Granted, we still need to see much more of <em>Virtua Fighter Crossroads</em> – and learn about its platforms – but RGG Studio is seemingly on the right path.</p>
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