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	<title>SeithCG &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ghost of a Tale 2 Announced With a Screenshot</title>
		<link>https://gamingbolt.com/ghost-of-a-tale-2-announced-with-a-screenshot</link>
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		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 28 Dec 2022 10:29:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[Ghost of a Tale 2]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[ps4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=539605</guid>

					<description><![CDATA[Developer SeithCG has officially unveiled the sequel to action RPG Ghost of a Tale with a single screenshot.]]></description>
										<content:encoded><![CDATA[<p>A sequel to <a href="https://gamingbolt.com/ghost-of-a-tale-finally-available-after-5-years-of-development"><em>Ghost of a Tale</em></a>, aptly titled <em>Ghost of a Tale 2</em>, has been officially announced. The game, made using Unreal Engine 5, doesn&#8217;t yet have any more details for it other than a single screenshot shared by developer Lionel &#8220;Seith&#8221; Gallat on Twitter.</p>
<p>Answering questions from various Twitter users, Gallat has revealed that that <em>Ghost of a Tale 2</em> will mark his studio&#8217;s <a href="https://gamingbolt.com/ghost-of-a-tale-sequel-ditching-unity-for-unreal-engine-5">move away from Unity Engine</a>, with him having spent around eight months learning how to develop using Unreal Engine 5.</p>
<p>The original <em>Ghost of a Tale</em> was released back in 2018, and puts players in the shoes of a ministrel mouse named Tilo. Gameplay revolves around exploration, hack-and-slash action, and stealth elements.</p>
<p>While <em>Ghost of a Tale</em> was released on PC, <a href="https://gamingbolt.com/ghost-of-a-tale-getting-simultaneous-xbox-one-and-ps4-launch-in-february-2019">PS4, Xbox One</a>, and Nintendo Switch, it is currently unknown what platforms <em>Ghost of a Tale 2</em> will be released on. Considering the use of Unreal Engine 5, it is quite likely that the game will be released on PC, PS5, and Xbox Series X/S.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">&quot;Have you seen this Mouse&#8230;?&quot;<a href="https://twitter.com/hashtag/GhostOfATale2?src=hash&amp;ref_src=twsrc%5Etfw">#GhostOfATale2</a> <a href="https://twitter.com/hashtag/UnrealEngine5?src=hash&amp;ref_src=twsrc%5Etfw">#UnrealEngine5</a> <a href="https://t.co/wBixeo5c0j">pic.twitter.com/wBixeo5c0j</a></p>
<p>&mdash; Seith (@SeithCG) <a href="https://twitter.com/SeithCG/status/1607668517326684165?ref_src=twsrc%5Etfw">December 27, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Ghost of a Tale Sequel Ditching Unity for Unreal Engine 5</title>
		<link>https://gamingbolt.com/ghost-of-a-tale-sequel-ditching-unity-for-unreal-engine-5</link>
					<comments>https://gamingbolt.com/ghost-of-a-tale-sequel-ditching-unity-for-unreal-engine-5#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 15:03:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[Ghost of a Tale 2]]></category>
		<category><![CDATA[SeithCG]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524770</guid>

					<description><![CDATA[Though it set the team back "significantly in terms of schedule, creator Lionel Gallat feels it was "the right decision."]]></description>
										<content:encoded><![CDATA[<p>Developer Lionel Gallat aka SeithCG has confirmed that <em>Ghost of a Tale</em>, the 2018 action RPG that took <a href="https://gamingbolt.com/ghost-of-a-tale-finally-available-after-5-years-of-development">about five years to develop</a>, is getting a follow-up. More importantly, it will be doing away with Unity and opting for Unreal Engine 5. Though the decision &#8220;set us back significantly in terms of schedule (lots of work to recreate),&#8221; the team believes &#8220;it was the right decision.&#8221;</p>
<p>Gallat wished &#8220;good luck&#8221; to Unity and said that he hopes &#8220;they can benefit from improved leadership at some point in the future!&#8221; This may seem like a response in the wake of CEO John Riccitiello&#8217;s comments on developers who don&#8217;t focus on monetization early on in the creative process (which he has since apologized for). But the decision was made several months ago, which indicates that the development team had faced issues much earlier.</p>
<p>Whatever the case may be,<em> Ghost of a Tale</em> is getting a follow-up, which is good news. A release window wasn&#8217;t mentioned, but the use of Unreal Engine 5 could indicate a release on Xbox Series X/S and PS5 along with PC. Stay tuned for more details in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Might as well go public about this: Several months ago we made the tough decision to ditch <a href="https://twitter.com/hashtag/Unity3d?src=hash&amp;ref_src=twsrc%5Etfw">#Unity3d</a> and move on to <a href="https://twitter.com/hashtag/UE5?src=hash&amp;ref_src=twsrc%5Etfw">#UE5</a> for our follow-up game to <a href="https://twitter.com/hashtag/GhostOfATale?src=hash&amp;ref_src=twsrc%5Etfw">#GhostOfATale</a>. It set us back significantly in terms of schedule (lots of work to recreate) but we know it was the right decision. <a href="https://t.co/SGnLkivb8f">pic.twitter.com/SGnLkivb8f</a></p>
<p>&mdash; Seith (@SeithCG) <a href="https://twitter.com/SeithCG/status/1547895268728643586?ref_src=twsrc%5Etfw">July 15, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">(The picture above is a 2D illustration by <a href="https://twitter.com/sinto_j?ref_src=twsrc%5Etfw">@sinto_j</a> for the PS4 limited edition of GoaT)</p>
<p>We wish good luck to <a href="https://twitter.com/unitygames?ref_src=twsrc%5Etfw">@unitygames</a> and hope they can benefit from improved leadership at some point in the future!</p>
<p>&mdash; Seith (@SeithCG) <a href="https://twitter.com/SeithCG/status/1547895271396216834?ref_src=twsrc%5Etfw">July 15, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Ghost of a Tale Getting Simultaneous Xbox One and PS4 Launch in February 2019</title>
		<link>https://gamingbolt.com/ghost-of-a-tale-getting-simultaneous-xbox-one-and-ps4-launch-in-february-2019</link>
					<comments>https://gamingbolt.com/ghost-of-a-tale-getting-simultaneous-xbox-one-and-ps4-launch-in-february-2019#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 15:51:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SeithCG]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=374650</guid>

					<description><![CDATA[The indie action RPG will be receiving a full launch on both consoles early next year instead of this holiday season.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-331121" src="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg" alt="Ghost of A Tale" width="620" height="327" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-1024x540.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Action RPG <em>Ghost of a Tale</em>, developed by indie studio SeithCG, <a href="https://gamingbolt.com/ghost-of-a-tale-finally-available-after-5-years-of-development">launched on PC earlier this year</a> after five years of development, and was slated for a full launch launch on PS4 and Xbox One later this year as well. However, SeithCG have announced in <a href="https://www.ghostofatale.com/new-website-simultaneous-xbox-one-ps4-release/" target="_blank" rel="noopener">a new update</a> that the game will not be launching this year, and that both systems will be seeing a full release for the game in February of 2019.</p>
<p>Interestingly enough, the developer was very transparent about why they made this decision- because the Holiday season is crowded enough as it is, and releasing <em>Ghost of a Tale</em> for PS4 and Xbox One now probably won&#8217;t get them and their game the spotlight and coverage that they need.</p>
<p>&#8220;Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea&#x2122;,&#8221; the developer wrote. &#8220;That is unless we want it to go totally unnoticed.&#8221;</p>
<p>&#8220;In parallel with this we have also been informed that the PlayStation 4 version of the game will be ready towards the beginning of the year, for a potential release in February,&#8221; they continued, after having explained that since they are not bound to the whims of a publisher, they have the freedom to push back the release if they want. &#8220;So the decision was straight-forward: We will do a simultaneous console release of <em>Ghost of a Tale</em> on Xbox One and PS4 in February. This way we’ll stand a much better chance at getting noticed by the specialized websites, which at this point is exactly what the game needs.&#8221;</p>
<p>Judging by the reception the game has gotten since its full PC release in March, console owners will definitely find the game to be well worth the wait when it does launch. Currently, its <a href="https://store.steampowered.com/app/417290/Ghost_of_a_Tale/" target="_blank" rel="noopener">Steam</a> user score stands at &#8220;Very Positive&#8221;, so if the developers feel pushing back the game by a couple of months allows them to be recognized for their game a bit more, well, more power to them.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">374650</post-id>	</item>
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		<title>Ghost of A Tale Update Fixes &#8220;Vast Majority&#8221; of Bugs</title>
		<link>https://gamingbolt.com/ghost-of-a-tale-update-fixes-vast-majority-of-bugs</link>
					<comments>https://gamingbolt.com/ghost-of-a-tale-update-fixes-vast-majority-of-bugs#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Mar 2018 12:20:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SeithCG]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=331119</guid>

					<description><![CDATA[The stealth action RPG is now "what it should have been right from the start."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg"><img decoding="async" class="aligncenter wp-image-331121" src="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg" alt="Ghost of A Tale" width="620" height="327" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1-1024x540.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>SeithCG&#8217;s <em>Ghost of A Tale</em> has had a long development process, spending quite some time in Steam Early Access before finally releasing on March 13th. That being said, the stealth action RPG wasn&#8217;t perfect &#8211; it had its fair share of bugs and the developer knew it. It recently released an update to help fix the &#8220;vast majority of the remaining bugs&#8221; while also explaining why they were there to begin with.</p>
<p>&#8220;In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that <em>Ghost of a Tale</em> is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it&#8217;s my fault of course,&#8221; the developer said.</p>
<p>&#8220;When I realized what was happening it was obviously too late to say, &#8216;Whoops, sorry I’ll put it back in the fridge for moment.&#8217; The fact that most sounds didn’t play in the second half of the game furthermore gave the impression that it wasn’t finished. And that sucked.&#8221; This is despite the Early Access period going fairly smoothly according to the studio.</p>
<p>Things are more or less fixed now and SeithCG considers this an &#8220;apology&#8221; to players who didn&#8217;t think it lived up to their expectations. &#8220;Today&#8230;the game is what it should have been right from the start. So let this serve as an apology to the players who felt the game was not up to their technical standards when it launched, and an invitation to those who&#8217;ve been waiting to come and visit the world of <em>Ghost of a Tale</em>.&#8221;</p>
<p>Some of the major fixes (without spoilers, which you can learn more about <a href="http://steamcommunity.com/games/417290/announcements/detail/1665643240481515344">here</a>) include no ambient sounds playing in the catacombs, harbour, great hall and shore. Abrupt transition between ambient noise, elevators in certain areas not playing sounds, spiders not playing sounds, no sound when climbing ladders and other sound related issues have all been fixed. Check out the non-spoiler fixes below.</p>
<p><strong>Fixed:</strong></p>
<ul>
<li>No ambient sounds playing in the catacombs, harbor, great hall and shore.</li>
<li>Abrupt transitions between ambient sounds.</li>
<li>Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.</li>
<li>Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.</li>
<li>Sounds during dialogs are sometimes too loud.</li>
<li>Spiders don’t play their sounds.</li>
<li>No sounds when climbing ladders.</li>
<li>Several reverb zones are not kicking in.</li>
<li>Gallworms don’t play their sounds.</li>
<li>Pressure plates don’t play their sound.</li>
<li>Pinecones don’t play their sounds (collapsing worm holes, etc…).</li>
<li>All ambient sounds are turned off after quitting and relaunching the game.</li>
<li>The rebel mice remain visible although the skiff has left the harbor.</li>
<li>An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).</li>
<li>The commander is sometimes not visible in his office.</li>
<li>It is possible to sleep in the commander’s bed.</li>
<li>Rolo at the forge is not hammering and talks about weird unrelated stuff.</li>
<li>The camera is too close to Tilo after reloading a save.</li>
<li>Cases where reloading an autosave results in the camera remaining locked on the spot.</li>
<li>Cases of invisible Ravik on the bridge.</li>
<li>The Gusto &amp; Fatale’s achievement is not triggered.</li>
<li>The Lore Master achievement is not getting unlocked.</li>
<li>The wrong map is shown after getting to the shore via the cave.</li>
<li>Some map markers for items on the maps are wrong.</li>
<li>The well key can sometimes get stuck in an unreachable place.</li>
<li>The HUD is not properly restored after leaving photo mode.</li>
<li>The guards in the harbor can chase Tilo beyond the harbor (and disappear).</li>
<li>Some French characters are not properly displayed in the books UI.</li>
<li>The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).</li>
<li>Problems when reloading a save while the end sequence is still playing.</li>
<li>Some trees on the shore are missing their colliders.</li>
<li>Rare cases where Silas is awake instead of sleeping.</li>
<li>Some missing colliders in the catacombs walls.</li>
<li>Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.</li>
<li>Ambient music abruptly kicks in instead of fading in.</li>
<li>Guards’ knocked out timer UI remains on screen after leaving the area of the guards.</li>
<li>Shutters don’t play their sounds when Tilo opens them.</li>
</ul>
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		<title>Ghost of A Tale Finally Available After 5 Years of Development</title>
		<link>https://gamingbolt.com/ghost-of-a-tale-finally-available-after-5-years-of-development</link>
					<comments>https://gamingbolt.com/ghost-of-a-tale-finally-available-after-5-years-of-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Mar 2018 10:52:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SeithCG]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=329072</guid>

					<description><![CDATA[The mousy action RPG with stealth is now available on Steam.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale.jpg"><img decoding="async" class="aligncenter wp-image-329083" src="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale.jpg" alt="Ghost of A Tale" width="620" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-300x153.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-768x392.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Ghost-of-A-Tale-1024x523.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>SeithCG&#8217;s crowd-funded <em>Ghost of A Tale</em> is finally available on <a href="http://store.steampowered.com/app/417290/Ghost_of_a_Tale/">Steam</a>. Retailing for $25, the game focuses on Tilo, a mouse and minstrel who&#8217;s searching for Merra, his love. To do this, Tilo must explore a vast world (including the treacherous Dwindling Heights Keep), sneak his way past enemies and converse with numerous other animals for information.</p>
<p>Though billed as an action RPG, <em>Ghost of A Tale</em> is more about exploration and adventure as Tilo knocks his foes out from the shadows, pursues quests, dons disguises and much more. All in all, you&#8217;re looking at a good 20 hours of gameplay here.</p>
<p>What&#8217;s most interesting is how long <em>Ghost of A Tale</em> has been in development for. After reaching its Indiegogo goal in 2013, the first trailer released in 2014 before it was subsequently delayed to 2015. Eventually, the game came out on Early Access in 2016. To think that it&#8217;s finally reached a full release is certainly something special.</p>
<p>What are your thoughts on <em>Ghost of A Tale</em>? Let us know in the comments below.</p>
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