Ghost of a Tale Getting Simultaneous Xbox One and PS4 Launch in February 2019

The indie action RPG will be receiving a full launch on both consoles early next year instead of this holiday season.

Posted By | On 26th, Nov. 2018

Ghost of A Tale

Action RPG Ghost of a Tale, developed by indie studio SeithCG, launched on PC earlier this year after five years of development, and was slated for a full launch launch on PS4 and Xbox One later this year as well. However, SeithCG have announced in a new update that the game will not be launching this year, and that both systems will be seeing a full release for the game in February of 2019.

Interestingly enough, the developer was very transparent about why they made this decision- because the Holiday season is crowded enough as it is, and releasing Ghost of a Tale for PS4 and Xbox One now probably won’t get them and their game the spotlight and coverage that they need.

“Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea™,” the developer wrote. “That is unless we want it to go totally unnoticed.”

“In parallel with this we have also been informed that the PlayStation 4 version of the game will be ready towards the beginning of the year, for a potential release in February,” they continued, after having explained that since they are not bound to the whims of a publisher, they have the freedom to push back the release if they want. “So the decision was straight-forward: We will do a simultaneous console release of Ghost of a Tale on Xbox One and PS4 in February. This way we’ll stand a much better chance at getting noticed by the specialized websites, which at this point is exactly what the game needs.”

Judging by the reception the game has gotten since its full PC release in March, console owners will definitely find the game to be well worth the wait when it does launch. Currently, its Steam user score stands at “Very Positive”, so if the developers feel pushing back the game by a couple of months allows them to be recognized for their game a bit more, well, more power to them.


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