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	<title>shenmue &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Amazing Games That Were Ahead of Their Time</title>
		<link>https://gamingbolt.com/15-amazing-games-that-were-ahead-of-their-time</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 10 May 2024 17:32:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[battlezone]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[outcast]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[syndicate]]></category>
		<category><![CDATA[System Shock]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586518</guid>

					<description><![CDATA[For their time, these single player games were simply phenomenal.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s no way the 15 games included in this feature can be exhaustive. Video games as a medium, as an artform, is typified by boundary pushing. The 15 here are noteworthy for pushing things along, for genuinely innovating, and – in some cases – for being brave in how they told their story or the subject matter they tackled.</p>
<p style="text-align: center;"><strong><em>Max Payne</em></strong></p>
<p><iframe title="14 Single Player Games That Were Way Ahead of Their Time" width="500" height="281" src="https://www.youtube.com/embed/Y4VLGDL-ckk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Max Payne</em> raised the bar for cinematic action in video games, appropriating the style of John Woo’s gun fu movies. Of course, we can’t talk about <em>Max Payne’s</em> innovativeness without referencing its bullet time mechanic – an ability to transform shootouts into slomo bloodshed. <em>Max Payne’s</em> bullet time was clearly indebted to <em>The Matrix</em>, and whilst it wasn’t the first video game to feature bullet time it was the first to do it with such effortless swagger.</p>
<p style="text-align: center;"><strong><em>System Shock</em></strong></p>
<p>The ways in which <em>System Shock</em> was ahead of the curve are numerous: it’s exploration of prescient themes centring on artificial intelligence, transhumanism, ascension, and the human soul is still grimly thought-provoking; its physics engine revolutionised how objects act in 3D spaces; its morally grey antagonist grounded its fantastical setting; it’s emphasis on player choice and options to avoid combat via ground-breaking hacking abilities. <em>System Shock</em> is an all-time classic, inspiring <em>Prey</em>, <em>Dishonored</em>, <em>Portal</em>, to name a few.</p>
<p style="text-align: center;"><strong><em>Outcast</em></strong></p>
<p>A fully explorable open world appearing two years before <em>Grand Theft Auto III</em> isn’t why <em>Outcast</em> is ahead of its time. No, this 1999 sci-fi cult classic delivered immersion by the bucketload, far above anything that had come before. NPC conversation was integral to the narrative, but each had daily routines to follow, opinions on each other, and opinions on you the player. An early example of a reputation system, NPCs will help or hinder you based on how well you’ve treated them. Enemy soldiers are progressively weakened by lack of food or resources too, the result of activities you complete for the leaders of each region.</p>
<p style="text-align: center;"><strong><em>Red Dead Redemption 2</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-418895" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Much like <em>Outcast</em> some two decades prior, <em>Red Dead Redemption 2</em> set new precedents for immersive open world story telling. It’s gorgeous grassland plains, swamps, and misty mountaintops encouraged horseback exploration; fast travel was not the optimal way to get around. Rockstar deliberately culled the pace of <em>Red Dead’s</em> sequel, stuffing the open world with a smorgasbord of side activities and random encounters. Open world games released today are struggling to reach the levels of freedom <em>Red Dead Redemption 2</em> presented.</p>
<p style="text-align: center;"><strong><em>Mirror’s Edge</em></strong></p>
<p>Flowstate is a remarkable thing when it happens in games. The sense of body and mind working in tandem, fluidly, uninterrupted. Games had toyed with parkour before <em>Mirror’s Edge</em> but none elicited the serene flowstate <em>Mirror’s Edge</em> did. This is in large part to its first-person perspective, it’s almost texture-less clean lines and minimal, distraction free colour palette switching between bright white and bold primary colours. <em>Dying Light</em> comes close, but the innovativeness of <em>Mirror’s Edge</em> is tough to beat.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid</em></strong></p>
<p>An absolute genre-defining masterpiece, <em>Metal Gear Solid</em> changed perceptions of what video games could be via its unashamedly cinematic approach to storytelling, it’s ground-breaking stealth gameplay, and ingenious fourth wall breaking shenanigans. Never had a video game toyed with the player as much as <em>Metal Gear Solid</em>; etching Meryl’s codec frequency into the game’s physical CD case, or – most famously – the Psycho Mantis battle requiring players’ switch controller ports to evade his mind-reading ability.</p>
<p style="text-align: center;"><strong><em>Shadow of the Colossus</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg"><img decoding="async" class="aligncenter wp-image-393584" src="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg" alt="shadow of the colossus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-1024x576.jpeg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Originally released in 2005 at a time when video game contingent was still debating if the medium could be considered art. Contemplative, bleak, beautiful, befuddling <em>Shadow of the Colossus</em> put that contest to rest via minimal storytelling told ostensibly through environmental puzzles masquerading as boss battles. There really was nothing like it at the time. A wholly unique experience with an ending, like some of the world’s greatest art, wide open to interpretation.</p>
<p style="text-align: center;"><em><strong>Red Faction</strong></em></p>
<p>Remarkably ground-breaking for its Geo-Mod technology was <em>Red Faction</em>. It’s incredible how much destruction developer Volition managed to build into its gameplay, and whilst there was a multiplayer component to the game the single player campaign was treated to this bar-raising destruction tech too. Players could reshape the world around them with unparalleled freedom. See a locked door? Blast a hole in the surrounding rock. Want to infiltrate a guarded building? Fashion underground tunnels with rocket launchers. Prior games included scripted destruction, but <em>Red</em> <em>Faction</em> was the first to grant players pure unscripted world-altering capabilities.</p>
<p style="text-align: center;"><strong><em>Shenmue</em></strong></p>
<p>Sure, <em>Shenmue’s</em> stately slice of Japanese life divides fans and critics to this day, but the developer’s ambition for what they hoped would become a sprawling series was certainly ahead of its time. Introducing the concept of open world game design to mass audiences (well, Dreamcast players at least), <em>Shenmue</em> heightened immersion through its day and night cycles, NPCs with jobs and routines, and dynamic weather. The interactivity inherent in its detailed world cemented <em>Shenmue</em> as a trailblazer too, ranging from mundanely examining the objects of a kitchen drawer to hitting the arcades for some vintage game time.</p>
<p style="text-align: center;"><strong><em>Prototype</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-240600" src="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Prototype’s</em> Alex Mercer is the perfect anti-hero. It’s as simple as that. So many powers and abilities are stuffed into his skillset that there was no more powerful a feeling possible in games than raising utter carnage in downtown Manhattan and barely feeling a scratch from an army desperate to stop you. In blending shapeshifting, superhero-esque aerial acrobatics, offensive and defensive body augmentations, thermal vision, guns, tanks, and helicopters, Radical Entertainment risked <em>Prototype</em> being a sludge of mechanics. Instead, <em>Prototype</em> is a blast; combining so many combat mechanics seamlessly truly was an achievement ahead of its time.</p>
<p style="text-align: center;"><strong><em>Battlezone</em></strong></p>
<p>Never had a game merged first-person action, real-time strategy, base building, and tank simulation as cohesively as 1998’s <em>Battlezone</em>. Whilst the similar-in-scope <em>Uprising: Join or Die</em> released a year earlier it didn’t have the same sense of finesse that Activision’s effort exuded. <em>Battlezone</em> dripped in atmosphere, featured dynamic missions inside an engaging dual-perspective campaign, and – crucially given its melding of disparate genres – a sleek interface innovative for its simplicity.</p>
<p style="text-align: center;"><em><strong>RAGE</strong> </em></p>
<p>You can debate until you’re blue in the face on the memorability of <em>RAGE</em>. It brought legendary developer id Software back from the brink of mediocrity, but it’s shooting, premise, enemies, story – all middle-of-the-road at least. A solid 7/10. <em>RAGE</em> though had an ace up its sleeve: megatexturing. This tech wasn’t new at the time, but thanks to game engine id Tech 5 <em>RAGE’s</em> environment artists were able to build in an endless stream of unique textures. Dynamic scaling based on PC capability kept the game running at 60fps too; another feature prevalent nowadays but none-too-common back in 2011.</p>
<p style="text-align: center;"><strong><em>Syndicate</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-586521" src="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg" alt="syndicate 1993" width="720" height="452" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg 2130w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-1024x643.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-768x482.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-1536x965.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-2048x1286.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>1993’s <em>Syndicate</em> put you in command of four trenchcoated, mirror-shaded cyborgs undertaking a corporation’s nefarious dealings via the trigger of a minigun. Gameplaywise, you’d take to the streets – early examples of living cities – to assassinate, coerce, rescue, or destroy, depending on your objective and whims. There was intelligence beneath the bloodshed too, a satirical mirror exposing the tunnel vision of rampant consumerism. <em>Grand Theft Auto</em> took these themes and ran with it, but <em>Syndicate</em> was the first to do it.</p>
<p style="text-align: center;"><strong><em>Far Cry 2</em></strong></p>
<p>If <em>Far Cry 2</em> were released today, it might be criticised for an overly minimalist approach to open world game design that’s become much more commonplace than it was back in 2008 when it originally released. Thing is, it’s <em>Far Cry 2</em> that arguably started this trend. A true pinnacle of emergent gameplay, zones aren’t acquired like a shopping list and NPCs don’t tend to function as quest givers. Instead, it’s up to you to head into the bush a cause your own trouble, but beware as guns often malfunction, exploded vehicles cause rampant bushfires, healing is strictly limited. Far Cry 2 had the confidence here to blend FPS with survival mechanics, with <em>Metal Gear Solid V, Fallout 4</em>, and <em>The Forest</em> to name a few taking many leaves out of its book.</p>
<p style="text-align: center;"><strong><em>Silent Hill 2</em></strong></p>
<p>Dealing with mature, taboo, brushed under the carpet subject matter in such visceral ways; intrinsically linking a character’s innermost desires and torment to gameplay, to monsters encountered; in crafting an atmosphere so noxious it chokes you – these are all reasons why <em>Silent Hill 2</em> is an ahead of its time masterpiece, and stands the test of time some 22 years later. In a way, <em>Silent Hill 2</em> is experimental; for one, its story is told extremely subtly. A very hands-off approach which many developers, plus Konami themselves, haven’t learned from.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586518</post-id>	</item>
		<item>
		<title>Shenmue: The Animation is Releasing on February 5</title>
		<link>https://gamingbolt.com/shenmue-the-animation-is-releasing-on-february-5</link>
					<comments>https://gamingbolt.com/shenmue-the-animation-is-releasing-on-february-5#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Thu, 20 Jan 2022 23:08:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Shenmue: The Animation]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=505672</guid>

					<description><![CDATA[The anime adaptation of the first two Shenmue games finally gets its official release date, along with a new trailer and a key visual.]]></description>
										<content:encoded><![CDATA[<p><i>Shenmue</i> has been loved and adored by many over the years for introducing many ideas are now synonymous with modern gaming. Unfortunately, the first two games are a tad bit dated for people to pick up and enjoy, though it seems people who were wary of the dated gameplay of the first two <i>Shenmue</i> games but were interested to follow the story of Ryu Hazuki can finally enjoy it in a different form.</p>
<p>Adult Swim recently revealed the official trailer for the anime adaptation of <i>Shenmue. </i>Called<i> Shenmue: The Animation</i>, the series focuses on the story of the first two games. The show will cover new backstories that were previously never covered in the games and will feature 13 episodes for its debut season. To coincide with the release of the anime, a key visual art has also been revealed.</p>
<p>The trailer kicks off with where the first game&#8217;s story begins and gives a glimpse of the overall plot, adapted and captured in beautifully animated scenes. And yes, the infamous forklifts make an appearance in the trailer.</p>
<p><i>Shenmue: The Animation</i> is set to release on February 5 of this year, and will be available to stream exclusively on Crunchyroll. Alternatively, the show will be telecasted on Cartoon Network&#8217;s Adult Swim, joining the Toonami block.</p>
<p>Check out the trailer for the upcoming <i>Shenmue: The Animation </i>down below.</p>
<p>https://www.youtube.com/watch?v=pldV6eZdHWo</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual.jpg"><img loading="lazy" decoding="async" class="alignright wp-image-505681" src="https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual.jpg" alt="Shenmue animation key visual" width="720" height="1027" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual.jpg 1402w, https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual-210x300.jpg 210w, https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual-718x1024.jpg 718w, https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual-768x1096.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Shenmue-animation-key-visual-1077x1536.jpg 1077w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
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		<title>Insider Says PS5 Event is Coming in Mid-September, and a New RE Engine Monster Hunter is Coming to Switch &#8211; Rumour</title>
		<link>https://gamingbolt.com/insider-says-ps5-event-is-coming-in-mid-september-and-a-new-re-engine-monster-hunter-is-coming-to-switch-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 29 Aug 2020 03:27:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=453813</guid>

					<description><![CDATA[Insider Dusk Golem also says the rumoured Silent Hill is still very much in development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-445042" src="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg" alt="ps5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Insider Dusk Golem – also known as AestheticGamer – has been quite active with leaks for a number of things for a long time now, and recently, he took to Twitter to drop brief but potentially huge leaks for several things in one go. </p>
<p>Let&#8217;s start with the biggest first, with him saying that a PS5 event is currently planned for the first half of September. Previous reports had suggested that PS5 information <a href="https://gamingbolt.com/playstation-5-announcement-scheduled-currently-for-august-rumor">would be coming in August end</a>, but August is ending, and here we are. It seems plans may have been delayed (which has been a running theme with all companies this year), and with questions about the PS5&#8217;s price <a href="https://gamingbolt.com/xbox-series-x-launching-first-week-of-november-ps5-by-mid-november-rumour">and its exact release date</a> heating up by the day, mid-September seems like the time where Sony pretty much <em>have </em>to talk about those things.</p>
<p>Speaking of the PS5, something else that&#8217;s been in the rumour mill for pretty much the entirety of 2020 is <a href="https://gamingbolt.com/sony-and-konami-are-working-together-to-revive-silent-hill-rumour">an alleged <em>Silent Hill </em>reboot</a> that is being developed internally at Sony thanks to a partnership with Konami, and will be coming exclusively to the PS5. Despite <a href="https://gamingbolt.com/resident-evil-8-and-silent-hill-likely-to-be-revealed-at-ps5-event-says-insider">a number of leaks</a> and no shortage of <a href="https://gamingbolt.com/silent-hill-finally-gets-an-official-twitter-account-amidst-rumours-of-upcoming-revival">speculation</a>, this game has yet to be revealed, but Dusk Golem says in his tweet that it is still very much in development. </p>
<p>Interestingly enough, he also talks about Capcom&#8217;s <em>Monster Hunter </em>franchise, saying that a new game is being made for the Nintendo Switch, and will be revealed &#8220;soon&#8221; (<a href="https://gamingbolt.com/nintendo-direct-probably-coming-this-friday-latest-by-mid-september-rumour">perhaps at that fabled mid-September Nintendo Direct?</a>). This might fall in line with comments by Capcom earlier this year <a href="https://gamingbolt.com/capcom-planning-on-developing-a-new-monster-hunter-for-younger-audiences">about a new <em>Monster Hunter </em>game meant for younger audiences</a>. Interestingly enough, Dusk Golem says this new entry in the series is being made using a modified, Switch-compatible version of the RE Engine, which is the engine Capcom have used for <em>Resident Evil 7,</em> the <em>Resident Evil 2</em> and<em> 3</em> remakes,<em> Devil May Cry 5, </em>and the upcoming <em>Resident Evil Village</em>.</p>
<p>Something else the insider talks about is a new <em>Shenmue-</em>related announcement that is coming in the next couple of weeks, though he clarifies that it&#8217;s not <em>Shenmue 4, </em>describing it as &#8220;smaller than Shenmue 4 but bigger than a novel series&#8221; and something that&#8217;s &#8220;more for people who care about <em>Shenmue&#8217;s</em> story.&#8221;</p>
<p>That&#8217;s a lot of leaks in a single series of tweets, and definitely lots to take in. As is the case with all unverified info coming from insiders, it&#8217;s best to take this with a grain of salt for now, but most (if not all) things mentioned here are supposedly being revealed soon, so we should know one way or another not long from now. </p>
<p>We&#8217;ll keep you updated either way, so stay tuned.</p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">In other news, RE8 will most likely be great, RE4 is in a bit of a worrying position right now, Silent Hill is still in dev, something Shenmue related will be revealed in 1-2 weeks, a PS5 event first half of September, Monster Hunter Switch is being revealed soon, have a good day</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1299495604725325824?ref_src=twsrc%5Etfw">August 28, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I&#39;ve shared this before, but the Shenmue thing is smaller than Shenmue 4 but bigger than a novel series. I believe it&#39;ll be revealed late next week, but not positive. To clarify, it&#39;s more for people who care about Shenmue&#39;s story.</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1299498813082673152?ref_src=twsrc%5Etfw">August 29, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p> </p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">453813</post-id>	</item>
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		<title>15 Most Lively Open World Games You Need To Play</title>
		<link>https://gamingbolt.com/15-most-lively-open-world-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2020 17:48:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[just cause 3]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Pripyat]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<category><![CDATA[Yakuza 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=445708</guid>

					<description><![CDATA[Whether it's in terms of atmosphere or sheer NPC count, these open world games stood out the most.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>n open world game is judged on a number of different criteria, from the range of its activities to whether the gameplay is fun or not. But the true hallmark of a game in the genre is how lively its world feels, pulling in players and seemingly immersing them on a grand scale. Let&#8217;s take a look 15 of the most lively open world games of all time and why they&#8217;re so noteworthy.</p>
<p><b>The Elder Scrolls 4: Oblivion</b></p>
<p><iframe loading="lazy" title="15 Most Lively Open World Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/1iZcjWdDPmY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Bethesda&#8217;s games have always been buggy and The Elder Scrolls 4: Oblivion was no exception. However, the sheer attention to detail that went into its world and NPCs was staggering, even by today&#8217;s standards. Non-playable characters each had their own schedules that follow irrespective of the player&#8217;s state; the world is immense and rife with interesting quests, factions and storylines; and there&#8217;s freedom in both player choice and AI behavior (to a degree in the latter&#8217;s case).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">445708</post-id>	</item>
		<item>
		<title>10 Games You Have To Complete Within A Limited Time Period</title>
		<link>https://gamingbolt.com/10-games-you-have-to-complete-within-a-limited-time-period</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 11:47:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pikmin]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[super time force ultra]]></category>
		<category><![CDATA[the legend of zelda: majora's mask]]></category>
		<category><![CDATA[The Swords of Ditto]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=407043</guid>

					<description><![CDATA[The clock is always ticking in these games, whether you know it or not.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>ime is fleeting, even in video games where you should have all the time necessary to do anything. What if the timer wasn&#8217;t just in your head though? What if it was pervasive and all-consuming, forming the spine of the game itself? Here are 10 games that require playing with limited time on your hands.</p>
<p><b>Outer Wilds</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-416474" src="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg" alt="outer wilds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The set-up of Outer Wilds, Mobius Digital&#8217;s stellar open world adventure game, is that you&#8217;re an intrepid explorer in a solar system that&#8217;s going to end. You have 20 minutes to explore nearby planets, solve mysteries and determine why the sun is going supernova and destroying everything. Spectacles like planets that are only explorable during certain time periods, shifting gravity and much more make the exploration a treat (and discoveries are tracked throughout all playthroughs).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">407043</post-id>	</item>
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		<title>15 Amazing Games That Flopped Commercially</title>
		<link>https://gamingbolt.com/15-amazing-games-that-flopped-commercially</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 07:39:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Beyond Good and Evil]]></category>
		<category><![CDATA[Conker's Bad Fur Day]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[giants citizen kabuto]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[jet set radio future]]></category>
		<category><![CDATA[killer 7]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=414873</guid>

					<description><![CDATA[Some of the most unfair failures in this medium's history. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ike with any other entertainment medium, video game sales aren&#8217;t always reflective of their quality. Often, we see great games coming out to widespread praise from critics and audiences alike that somehow manage to not sell very well. Sadly, it&#8217;s something that happens quite a lot, and in this feature, we&#8217;ll be taking a look at fifteen such games.</p>
<p><strong>DEUS EX: MANKIND DIVIDED</strong></p>
<p><iframe loading="lazy" title="15 Great Games That Bombed Commercially" width="500" height="281" src="https://www.youtube.com/embed/m4LuStajlO0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Deus Ex: Mankind Divided </em>ruffled some feathers with its abrupt ending, but no one could doubt that it was a great game. It built on the complex systemic moment-to-moment action from <em>Human Revolution, </em>offering players diverse choices in how they wanted to tackle any given objective, and all in all, was more than just a solid package. Sadly, at launch, the game&#8217;s sells fell below expectations, and Square Enix ended up putting the franchise on ice. Both Square Enix and Eidos Montreal have said on multiple occasions that the <em>Deus Ex </em>series isn&#8217;t done yet, so let&#8217;s just hope a sequel isn&#8217;t too far away (but it most likely is).</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">414873</post-id>	</item>
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		<title>15 Best Martial Arts Games You Need To Play</title>
		<link>https://gamingbolt.com/15-best-martial-arts-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 05 Aug 2019 09:59:13 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Absolver]]></category>
		<category><![CDATA[enter the matrix]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[One Finger Death Punch]]></category>
		<category><![CDATA[overgowth]]></category>
		<category><![CDATA[shaolin vs wutang]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<category><![CDATA[shuyan saga]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[the scroll of wutang]]></category>
		<category><![CDATA[toribash]]></category>
		<category><![CDATA[true crime]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=396818</guid>

					<description><![CDATA[The best of the best of martial arts games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>artial arts have informed all media for years, and video games are no different. And while games are yet to have anything approaching the iconic quality of martial arts movies, there have still been some great ones over the years. Here are fifteen such games.</p>
<p><strong>SHENMUE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-333652" src="https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1.jpg" alt="Shenmue 1 &amp; 2 HD Collection" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Shenmue-1-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Many years have passed since <em>Shenmue </em>first came out on Sega&#8217;s Dreamcast, but the series&#8217; massive fan following hasn&#8217;t waned. <em>Shenmue 1 </em>introduced the industry to a style of game that was way ahead of its time- and though the combat wasn&#8217;t the centrepiece, learning new combos and then pulling them off against enemies was deeply satisfying.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">396818</post-id>	</item>
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		<title>15 Video Game Parts That Were Boring</title>
		<link>https://gamingbolt.com/15-video-game-parts-that-were-boring</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2019 15:32:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Final Fantasy 13]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[path of exile]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=393363</guid>

					<description><![CDATA[Good or bad, some parts in these games are just so boring.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games are meant to be fun but fun can be very subjective. What&#8217;s fun to you might be dull to someone else, for example. So instead, we decided to look at 15 of the most boring parts in certain games. The game itself as a whole may or may not be excellent but these parts are just kind of dull overall.</p>
<p><b>All General Objectives &#8211; Anthem</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/anthem.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392790" src="https://gamingbolt.com/wp-content/uploads/2019/04/anthem.jpg" alt="anthem" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/anthem.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/anthem-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/anthem-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/anthem-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Whether you want to rail on BioWare for this disappointing product or pity it for all the development woes, Anthem&#8217;s objectives are pretty boring. Everything you do in terms of objectives – standing in circles, gathering and depositing items, etc – is boring. The lack of interesting enemies and variety to encounters also doesn&#8217;t help. There could have been <i>some </i>way to spice up the general missions, perhaps with some chases or aerial dogfights but nope.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">393363</post-id>	</item>
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		<title>15 Games With Terrible Voicework</title>
		<link>https://gamingbolt.com/15-games-with-terrible-voicework</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Apr 2019 13:22:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[baten kaitos]]></category>
		<category><![CDATA[chaos wars]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[dynasty warriors 3]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[house of the dead 2]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[mega man 8]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Ride to Hell: Retribution]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[star ocean 4]]></category>
		<category><![CDATA[Xenoblade Chronicles 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=385879</guid>

					<description><![CDATA[The kind of stuff that will make you cringe right out of your skin.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ore and more each year, we see video games featuring voice acting that is absolutely top class, as developed begin to realize its importance in telling an engaging story in an effective manner. From the likes of <em>Red Dead Redemption 2 </em>or <em>Life is Strange </em>to <em>Firewatch </em>or basically anything that Naughty Dog puts out, the number of games where actors deliver some standpoint performances has continued to grow exponentially. But of course, things weren&#8217;t always so rosy.</p>
<p>Over the years, we&#8217;ve also seen a lot of games with absolutely horrendous voice acting, sometimes with a particular character, other times in the entire game as a whole. And while that&#8217;s become less common now than it was a few years back, it still happens every now and again. In this feature, we&#8217;ll be taking a look at fifteen games with some of the worst voice over performances we have ever come across.</p>
<p><strong>TIDUS IN FINAL FANTASY 10</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139848" src="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg" alt="" width="620" height="270" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1-300x130.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The scene in <em>Final Fantasy 10 </em>where Tidus and Yuna laugh into oblivion like maniacs has gone down in history as one of the cringiest in our industry- and for good reason. As bad as that scene is, though, it&#8217;s also emblematic of just how bad Tidus&#8217; voicework was for the entirety of the game. Sure, <em>Final Fantasy 10 </em>does deserve some slack, considering that it was the first game in the series to even have voice acting- it&#8217;s a good thing the series learned from its mistakes.</p>
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		<title>15 Most Insane Details You Will Find In These Games</title>
		<link>https://gamingbolt.com/15-most-insane-details-you-will-find-in-these-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Apr 2019 13:19:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[gta 5]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[Rainbow Six: Siege]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=393333</guid>

					<description><![CDATA[Pointless- but awesome.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ertain developers in our industry have a knack for cramming their games full of detail, allowing players to really immerse themselves in the worlds and environments they find themselves in. And often, these developers go above and beyond, putting so much thought and tiny little details into these games- stuff that we might not even see or notice. Sure, that stuff is, in the grand scheme of things, pointless – to put it crudely – but when you find out about it, you can&#8217;t help but be really, really appreciative that at least it&#8217;s in there. In this feature, we&#8217;ll be taking a look at fifteen such details.</p>
<p><strong>GTA 5 &#8211; LIGHT POLLUTION</strong></p>
<p><iframe loading="lazy" title="15 Most Pointless But Insane Details You Will Find In These Games" width="500" height="281" src="https://www.youtube.com/embed/BZF5SnmgnNA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Grand Theft Auto 5&#8217;s </em>Los Santos is a stunning recreation of Los Angeles, and though it isn&#8217;t exactly 1:1 for obvious reasons, it exhibits some impressive level of detail in several areas. An example of that is the light air pollution you can see in the game against its skybox at night- look at the sky at nighttime from inside the city, and then from on top of a hill on the outskirts, and the difference will be immediately noticeable.</p>
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