<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Shinobi &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/shinobi/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 21 Dec 2023 10:35:03 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Sega Reveals New Details on Crazy Taxi, Shinobi, and Golden Axe Reboots</title>
		<link>https://gamingbolt.com/sega-reveals-new-details-on-crazy-taxi-shinobi-and-golden-axe-reboots</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 21 Dec 2023 10:34:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crazy Taxi]]></category>
		<category><![CDATA[Golden Axe]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shinobi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574434</guid>

					<description><![CDATA[Crazy Taxi will boast the "cheerful feeling of freedom" and a "fusion of nature and city", while Shinobi is described as a world "full of monsters and ninja actions."]]></description>
										<content:encoded><![CDATA[<p>Sega announced not one, not two, but <a href="https://gamingbolt.com/new-jet-set-radio-crazy-taxi-shinobi-streets-of-rage-and-golden-axe-titles-announced">five reboots of classic franchises</a> at The Game Awards earlier this month, and in a recent management meeting, the company revealed some more new tidbits on those titles via a <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/management_meeting2023_e_day1.pdf" target="_blank" rel="noopener">presentation</a>.</p>
<p>Sega says the <em>Crazy Taxi </em>reboot will boast a &#8220;cheerful feeling of freedom&#8221; and combine it with a &#8220;fusion of nature and city&#8221; in its environments, while <em>Golden Axe </em>will see players defeat enemies &#8220;with a variety of attacks with swords and magic&#8221;. Meanwhile, <em>Shinobi </em>is set in a world &#8220;full of monsters and ninja actions&#8221;, and will task players with using the &#8220;legendary sword&#8221; Oberozuki to &#8220;slay Evil once more&#8221;.</p>
<p>New screenshots and artwork for the titles have also been shared. You can view them below. Whether or not <em>Crazy Taxi </em>is going to be a live service game <a href="https://gamingbolt.com/crazy-taxi-jet-set-radio-reboots-reportedly-in-development-rumor">as past leaks have suggested</a> remains to be seen.</p>
<p>Meanwhile, Sega has also confirmed that <a href="https://gamingbolt.com/jet-set-radio-reboot-will-be-open-world-sega-confirms">the <em>Jet Set Radio </em>reboot will be open world</a>, and revealed that <a href="https://gamingbolt.com/next-streets-of-rage-is-officially-titled-streets-of-rage-revolution">the next <em>Streets of Rage </em>game is called <em>Streets of Rage Revolution</em></a>.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details.jpg'><img fetchpriority="high" decoding="async" width="1197" height="672" src="https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details.jpg" class="attachment-full size-full" alt="crazy taxi reboot details" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details.jpg 1197w, https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/crazy-taxi-reboot-details-768x431.jpg 768w" sizes="(max-width: 1197px) 100vw, 1197px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot.jpg'><img decoding="async" width="1189" height="665" src="https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot.jpg" class="attachment-full size-full" alt="golden axe reboot" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot.jpg 1189w, https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot-1024x573.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/golden-axe-reboot-768x430.jpg 768w" sizes="(max-width: 1189px) 100vw, 1189px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot.jpg'><img decoding="async" width="1195" height="671" src="https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot.jpg" class="attachment-full size-full" alt="shinobi reboot" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot.jpg 1195w, https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/shinobi-reboot-768x431.jpg 768w" sizes="(max-width: 1195px) 100vw, 1195px" /></a>

]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">574434</post-id>	</item>
		<item>
		<title>Sonic the Hedgehog&#8217;s Success Allowed Sega to Revive Older Franchises like Jet Set Radio, Crazy Taxi</title>
		<link>https://gamingbolt.com/sonic-the-hedgehogs-success-allowed-sega-to-revive-older-franchises-like-jet-set-radio-crazy-taxi</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 09 Dec 2023 01:37:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crazy Taxi]]></category>
		<category><![CDATA[Golden Axe]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Sonic Frontiers]]></category>
		<category><![CDATA[Sonic Superstars]]></category>
		<category><![CDATA[Streets of Rage]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573336</guid>

					<description><![CDATA[Sega of America boss Shuji Utsumi spoke about the company building off the success of recent Sonic the Hedgehog titles.]]></description>
										<content:encoded><![CDATA[<p>During The Game Awards 2023, Sega announced its plans to revive quite a few of its classic franchises, including <em>Crazy Taxi</em> and <em>Jet Set Radio</em>. In the <a href="https://www.crunchyroll.com/news/latest/2023/12/8/sega-legacy-game-series-revival-initiative" target="_blank" rel="noopener">press release</a> announcing the revivals, Sega has revealed that the company has felt emboldened to bring back its legacy franchises thanks to the recent successes it has seen with <em>Sonic the Hedgehog</em>.</p>
<p>&#8220;In recent years, <em>Sonic the Hedgehog</em> has forged new paths for Sega, bringing the franchise to life and reaching new audiences in ways we had only dreamed of in the past,&#8221; said Co-COO of Sega Corporation and CEO of Sega of America Shuji Utsumi. &#8220;Building off that success, we are digging into our legacy and reimagining several franchises to bring these games to more audiences around the globe.&#8221;</p>
<p>Utsumi&#8217;s statement goes on to talk about how this is only the beginning for Sega.</p>
<p>&#8220;Today&#8217;s announcement is just the start of our initiative. First and foremost, our ambition will be to create great games with memorable characters and worlds. We hope fans of all ages will look towards our future with anticipation as we release these projects in the coming years.&#8221;</p>
<p>During its announcement at The Game Awards 2023, Sega confirmed that <a href="https://gamingbolt.com/new-jet-set-radio-crazy-taxi-shinobi-streets-of-rage-and-golden-axe-titles-announced">new games in the <em>Jet Set Radio</em> and <em>Crazy Taxi</em> are in development</a>. The studio also announced new games for even older franchises, including <em>Shinobi</em>, <em>Streets of Rage</em>, and <em>Golden Axe</em>.</p>
<p>Sega recently released <a href="https://gamingbolt.com/sonic-superstars-gets-new-video-showcasing-the-personalities-of-the-trio-of-trouble"><em>Sonic Superstars</em></a>, which it had described as a <a href="https://gamingbolt.com/sonic-superstars-review-starfall">new take on the classic 2D <em>Sonic</em> formula</a>. Released back in October, <em>Sonic Superstars</em> has seemingly seen a <a href="https://gamingbolt.com/sonic-superstars-had-a-slightly-weaker-start-than-anticipated-sega">weaker start than Sega had anticipated</a>. Previously, the company had released <em>Sonic Frontiers</em>, which was quite successful and saw a host of content being <a href="https://gamingbolt.com/sonic-frontiers-final-horizon-update-is-now-live">released through post-launch updates</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">573336</post-id>	</item>
		<item>
		<title>New Jet Set Radio, Crazy Taxi, Shinobi, Streets of Rage, and Golden Axe Titles Announced</title>
		<link>https://gamingbolt.com/new-jet-set-radio-crazy-taxi-shinobi-streets-of-rage-and-golden-axe-titles-announced</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Dec 2023 02:12:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crazy Taxi 4]]></category>
		<category><![CDATA[Golden Axe]]></category>
		<category><![CDATA[Jet Set Radio 3]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Streets of Rage 5]]></category>
		<category><![CDATA[The Game Awards 2023]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573098</guid>

					<description><![CDATA[Sega has revealed five new titles for its beloved IPs, launching over the next few years. Platforms and official names are yet to be announced.]]></description>
										<content:encoded><![CDATA[<p>World premieres at The Game Awards usually revolve around a single title, but Sega, <a href="https://gamingbolt.com/sega-is-teasing-an-announcement-for-the-game-awards">promising a &#8220;new era&#8221; with &#8220;new energy&#8221;,</a> has announced <em>five</em>. After <a href="https://gamingbolt.com/crazy-taxi-jet-set-radio-reboots-reportedly-in-development-rumor">many rumors</a>, the publisher confirmed that a new <em>Jet</em> <em>Set Radio</em> and <em>Crazy Taxi</em> are in development. But that&#8217;s not all &#8211; <em>Shinobi, Streets of Rage,</em> and <em>Golden Axe</em> are also getting new titles. Check out the trailer below.</p>
<p><em>Jet Set Radio</em> appears to be a platformer like its predecessors but with a larger world to explore. <em>Streets of Rage</em> is a beat &#8217;em up but in 3D. <em>Shinobi</em> is perhaps the most stunning, with an animated 2D style that appears stop-motion while staying true to its action side-scrolling roots.</p>
<p><em>Golden Axe</em> is more of a 3D hack-and-slash title with co-op, while <em>Crazy Taxi</em> is, well, <em>Crazy Taxi</em>. Except it seems the police are more active in stopping the player&#8217;s insane driving. All five titles are without release dates but will arrive over the next few years. Stay tuned for more details and announcements from The Game Awards.</p>
<p><iframe loading="lazy" title="POWER SURGE: SEGA REVEAL TRAILER - TGA 2023" width="500" height="281" src="https://www.youtube.com/embed/0VHYLJR9pNg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">573098</post-id>	</item>
		<item>
		<title>15 Hardest PS2 Games of All Time</title>
		<link>https://gamingbolt.com/15-hardest-ps2-games-of-all-time</link>
					<comments>https://gamingbolt.com/15-hardest-ps2-games-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Apr 2021 09:12:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[AirBlade]]></category>
		<category><![CDATA[Armored Core: Last Raven]]></category>
		<category><![CDATA[Chaos Legion]]></category>
		<category><![CDATA[Contra: Shattered Soldier]]></category>
		<category><![CDATA[Gitaroo Man]]></category>
		<category><![CDATA[Gradius 5]]></category>
		<category><![CDATA[Jak 2]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Maximo: Ghosts to Glory]]></category>
		<category><![CDATA[Nano Breaker]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[shin megami tensei: nocturne]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Stuntman]]></category>
		<category><![CDATA[Twisted Metal Black]]></category>
		<category><![CDATA[Unlimited SaGa]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475631</guid>

					<description><![CDATA[The PS2 era was no slouch when it came to difficult games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen talking about difficult games these days, the conversation often defaults to titles like <em>Sekiro: Shadows Die Twice, Bloodborne, Nioh</em> or even <em>Spelunky</em>. It&#8217;s easy to forget just how frustrating older titles could be, especially in the PlayStation 2 era. Without further ado, let&#8217;s take a look at some of the hardest PS2 titles and what made them such a slog.</p>
<p><b>Shinobi</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-450242" src="https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1.jpg" alt="shinobi" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/shinobi-1-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Nioh&#8217;s</em> “masocore” description actually describes Sega&#8217;s <em>Shinobi</em> way better. While it starts out relatively fine, things quickly spiral into the deepest depths of hell. Are you constantly killing enemies? If not, you&#8217;ll die from the cursed sword which is slowly draining your health. Died from the insane platforming challenges? Have fun restarting the entire level because there are <i>no checkpoints in between. </i>The bosses are similarly torturous. You can unlock Joe Musashi from the original<em> Shinobi</em>, who doesn&#8217;t suffer from constantly health loss and has unlimited shurikens that deal more damage, but only after making significant progress.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-hardest-ps2-games-of-all-time/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">475631</post-id>	</item>
		<item>
		<title>15 Best PlayStation Exclusive Boss Fights</title>
		<link>https://gamingbolt.com/15-best-playstation-exclusive-boss-fights</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Aug 2020 10:03:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[Persona 3]]></category>
		<category><![CDATA[ratchet and clank: a crack in time]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[Yakuza 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=450240</guid>

					<description><![CDATA[A true embarrassment of riches. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout the long and storied history of PlayStation, Sony&#8217;s family of devices has played host to countless games that have offered up some truly amazing boss fights that stand out in our memories to this day, either because of how dramatic they were, or how challenging they were, or how <em>fun </em>they were, or any number of other reasons. In this feature, we&#8217;re going to talk about fifteen such boss fights.</p>
<p><em><strong>NOTE: </strong></em>There will be spoilers ahead for all games mentioned in this feature, so if we&#8217;re talking about a game you want to avoid spoilers for, skip ahead to the next entry.</p>
<p><strong>CRONOS (GOD OF WAR 3)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422875" src="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg" alt="cronos god of war 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Cronos boss fight in <em>God of War 3 </em>is the perfect encapsulation of everything this series is about. The sheer scope of this entire fight is simply staggering, and the brutality that Kratos exhibits while taking the Titan down – from ripping off his fingernail to stabbing him through the throat – are the epitome of that era of <em>God of War. </em>In <em>God of War (2018), </em>when Atreus sees a dragon and asks Kratos if he can kill something that big, it&#8217;s hard not to laugh and immediately think back to the time he killed a creature literally the size of a mountain.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">450240</post-id>	</item>
		<item>
		<title>15 Video Game Series That Absolutely Need To Be Rebooted</title>
		<link>https://gamingbolt.com/15-video-game-series-that-absolutely-need-to-be-rebooted</link>
					<comments>https://gamingbolt.com/15-video-game-series-that-absolutely-need-to-be-rebooted#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 14 Jul 2020 17:40:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Kazooie]]></category>
		<category><![CDATA[Dark Cloud]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[spyro]]></category>
		<category><![CDATA[star fox]]></category>
		<category><![CDATA[Tenchu]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=447530</guid>

					<description><![CDATA[Give them the shot in the arm they need.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hese last few years have seen a number of revivals, revitalizations, and reboots for established franchises, and thankfully, a great number of them have been successful in what they&#8217;ve tried to do. Calls for revivals for beloved franchise are, as such, more frequently heard than ever- and there are some that need that earlier than most. In this feature, we&#8217;re going to talk about fifteen video game properties that we&#8217;re hoping will be rebooted in the not-too-distant future.</p>
<p><strong>BANJO-KAZOOIE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-408202" src="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg" alt="banjo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Once one of the premier 3D platforming properties in the industry, <em>Banjo-Kazooie </em>is often considered one of Rare&#8217;s greatest accomplishments, and has more time has passed since the series went away, demands for a return have kept on growing fiercer. The fact that 2008&#8217;s <em>Banjo-Kazooie: Nuts and Bolts </em>wasn&#8217;t at all what fans wanted it to be has only made those demands louder. Whether or not Microsoft will see the value in bringing it back, or whether or not the Rare of today will be able to recreate the magic of the Rare of the late 90s are both big question marks, of course, but it&#8217;s definitely a series that deserves another shot.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-video-game-series-that-absolutely-need-to-be-rebooted/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">447530</post-id>	</item>
		<item>
		<title>Shinobi &#8211; What The Hell Happened To It?</title>
		<link>https://gamingbolt.com/shinobi-what-the-hell-happened-to-it</link>
					<comments>https://gamingbolt.com/shinobi-what-the-hell-happened-to-it#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Tue, 29 Jan 2019 15:16:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shinobi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=364886</guid>

					<description><![CDATA[Where did he come from, where did Shinobi go?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack before Tide Pods were the cool way to rebel against your parents, we all had that rude, crude speed dude, <em>Sonic the Hedgehog</em>. The too cool for school blue blur rocketed Sega and the Genesis to the top of the world for several years, but his success makes it easy to forget the many other premo series that Sega had in their stable back in their prime. Sonic may have had the spotlight and Alex Kidd held a special place as the original, but always in the shadows was <em>Shinobi</em>. But why has it stayed there?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-379635" src="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-2.jpg" alt="shinobi" width="620" height="322" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-2.jpg 739w, https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-2-300x156.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The series has roots all the way back to an arcade side-scroller in 1987, before the console wars of Genesis and SNES were so much as a whisper on the playground and during a time when Sega was a large player in arcades. Largely featuring Joe Musashi, the titular Shinobi, who has to match strengths against the Ninja Crime Syndicate Zeed to prevent them from reverting Japan to a civil war torn nation. Yeah, game narratives were fun back in the late 80’s.</p>
<p>Interestingly, the original <em>Shinobi</em> game never made it to the Genesis console, since it wasn’t quite a thing at the time, making it to the little remembered Sega Master System a year later and then to basically everything else, including the NES by the end of 1989. The game was designed to be easy to grasp and enjoy, with jumping, melee and shuriken attacks, and Ninjutsu moves being mapped to three buttons and a joystick on the arcade cabinet. Home console ports were generally well received, probably because they toned back the quarter gobbling difficulty by altering mechanics, such as giving Joe a health bar.</p>
<p>The huge popularity of the original arcade release spurred Sega to begin considering Joe Musashi as one of their headliners, and thus the floodgates would open with both <em>Shadow Dancer</em> and <em>The Revenge of Shinobi</em> launching in 1989. The second and final arcade entry would borrow almost all of the mechanics from the first game, and also do a dog companion many years before games called it innovation.</p>
<p><em>Revenge of Shinobi</em> is where the series finally hit the big time, where it was a huge player in Sega’s 1989 lineup for the Genesis console, intended as a showpiece for the brand new hardware. Director Noriyoshi Ohba would take the series in a decidedly new direction, not only lifting earlier console port’s decision to introduce a life bar for Joe, but to have the series tweaked to better fit onto a home console by making it more story driven. So in the spirit of the 90’s, the ninjas from the first game kill his master and kidnap his wife. What a time to be alive.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-379637" src="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image.jpeg" alt="shinobi" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image.jpeg 627w, https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-300x169.jpeg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Perhaps that bravery to laugh in the face of copyright infringement was what made the series so memorable in the first place, since to Ohba’s own admission the reason you see Joe Mushashi go toe to toe with Rambo, Terminator, Spider-Man and even Batman appear as bosses in the game comes from a lack of his creativity, and not passing the memo along to the character designer that he was supposed to add their creative touches to them. The wall crawler himself is part of a fun piece of trivia for the game; it’s the only Genesis game to receive a revision 20 years following release, since his presence prevented rerelease due to licensing. So before the Wii Virtual console rerelease, they removed the Marvel credit and made him pink, making it ok.</p>
<p>The earlier arcade title, <em>Shadow Dancer</em>, would receive an adaption on Genesis called <em>Shadow Dancer: The Secret of Shinobi</em>. Enhancements to the control were well received, while the game strangely maintained the single-hit lives from the arcade. Depending on what manual you ask, the protagonist is either Joe’s son Hayate Musashi or Joe himself out of retirement. The game maintained mostly positive reception, aside from some outlets who believed that it was too difficult and a step back from the previous game.</p>
<p>It would be three years of Master System and Game Gear spin offs before Joe would resurface from retirement once again to take on Neo Zeed. Originally, Sega wanted the game to launch a year earlier, but apparently, they had some standards in 1992. Sega delayed and reworked <em>Shinobi III: Return of the Ninja Master</em> by a year, after a handful of gaming magazines had already released coverage on their game including screenshots and reviews, apparently because the publisher was not satisfied with how it performed for those reviews. Likely the right choice to make, since the Genesis version of the game is still widely considered one of the best titles on the system. While the game did remain well received, it also began to shy away from the staple difficulty and mechanics of the series, instead focusing on speed and style over difficulty, which some developers didn’t quite care for.</p>
<p>And just like the flash of a blade in the night, the <em>Shinobi</em> series would disappear before it even really began. <em>Shinobi X</em> on the Sega Saturn felt like a half-hearted attempt to reboot the series on the Sega Saturn, but the 3D craze had taken full hold by this point. There was no room in a 3D world for a 2D action game, and Sega was falling fast. The review scores reflected this change, and <em>Shinobi</em> would only see one more true sequel, as the Dreamcast title eventually launched for the PS2 in 2002. The repetitive gameplay left it wanting as well. That title did just well enough to gain a sequel in <em>Nightshade</em>, but little else.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-379636" src="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-3.jpg" alt="shinobi" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-3.jpg 640w, https://gamingbolt.com/wp-content/uploads/2018/10/shinobi-image-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shinobi</em> has remained in the shadows of its former glory for 7 long years at this point, following on from a rather disappointing 3DS entry that tried to do the Retro Revival thing, and the mini-game touch compilation thing at the same time, long after both had somewhat fallen out of vogue. <em>Shinobi</em> slipped away almost completely in lock step with a Sega that found itself flailing around, desperately trying to keep its consoles alive, and that’s what I feel brought the series down with it. Could <em>Shinobi</em> have a future? Sega made promises in 2017 that it was going to start listening to fans that it needs to pay off. Could Joe come out of retirement once again with a Platinum Games led revival? We need a new ninja to walk into the scene since we’re short a Hayabusa. We need a <em>Shinobi</em>.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/shinobi-what-the-hell-happened-to-it/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">364886</post-id>	</item>
		<item>
		<title>Top 15 Amazing Samurai and Ninja Games</title>
		<link>https://gamingbolt.com/top-15-amazing-samurai-and-ninja-games</link>
					<comments>https://gamingbolt.com/top-15-amazing-samurai-and-ninja-games#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 19 Jul 2018 16:44:51 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bushido Blade]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[Genji: Way of the Samurai]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[Samurai Showdown]]></category>
		<category><![CDATA[Samurai Warriors]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Strider]]></category>
		<category><![CDATA[Tenchu: Stealth Assassins]]></category>
		<category><![CDATA[Total War: Shogun 2]]></category>
		<category><![CDATA[way of the samurai]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=346070</guid>

					<description><![CDATA[You can never have too many ninja/samurai games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s not a single person in the world who doesn&#8217;t love samurais and ninjas. There&#8217;s something about these super skilled warriors that makes people flock to anything even slightly related to them in droves. That&#8217;s why they&#8217;ve been such a popular topic in all forms of media- and of course, that includes video games as well. Recently, we talked about how <a href="https://youtu.be/Ks73RHY9-Bk" target="_blank" rel="noopener">samurais and ninjas were making a much-needed return</a> to the mainstream in our industry, and given how excited we are about it, it&#8217;s no surprise that we want to talk about that some more.</p>
<p>Rather than talking about what&#8217;s in store for us in the future, though, let&#8217;s instead take a look back and talk about what have been some of the best ninja and samurai related games over the years. In this list, we&#8217;re going to take a look at fifteen such games. Given just how vast and popular this genre is, it goes without saying that this list isn&#8217;t going to be exhaustive by any means, so if we failed to mention any of your favourites, fire away in the comments section below.</p>
<p>Also note that just for the purpose of this feature, we&#8217;re clubbing samurais and ninjas together- we know they&#8217;re not one and the same. But you know, convenience and all. Also, this list is in random order and isn&#8217;t ranked, so keep that in mind as well.</p>
<p>Without further ado, then, let&#8217;s get right into it!</p>
<p><strong>SAMURAI SHODOWN</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/samurai-shodown.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-346079" src="https://gamingbolt.com/wp-content/uploads/2018/07/samurai-shodown.png" alt="samurai shodown" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/samurai-shodown.png 933w, https://gamingbolt.com/wp-content/uploads/2018/07/samurai-shodown-300x225.png 300w, https://gamingbolt.com/wp-content/uploads/2018/07/samurai-shodown-768x576.png 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Back in the days of the insane craze surrounding <em>Street Fighter II</em>, fighters were all the rage. <em>Samurai Shodown</em> came along and put an irresistable, samurai-centric spin on it. It wasn&#8217;t a revolutionary game, and it didn&#8217;t do anything that could be called unprecedented, but as those who have played it would gladly tell you, it was an absolute blast. With its dedication and focus on samurais, it&#8217;s a a game you simply must play if you&#8217;re a fan of the subject matter.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/top-15-amazing-samurai-and-ninja-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">346070</post-id>	</item>
		<item>
		<title>15 Video Game Franchises We Want To Return</title>
		<link>https://gamingbolt.com/15-video-game-franchises-we-want-to-return</link>
					<comments>https://gamingbolt.com/15-video-game-franchises-we-want-to-return#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Apr 2018 11:25:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[clock tower]]></category>
		<category><![CDATA[Condemned]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Gradius]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Metal Slug]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[road rash]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[suikoden]]></category>
		<category><![CDATA[virtua fighter]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=331692</guid>

					<description><![CDATA[These franchises may never return but we'll continue to pine for them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games come and go but we have seen some franchises make a comeback despite their dormancy like Nier: Automata. Not every franchise is so lucky though – many go for decades without a single peep, much less any hope of a new game. Regardless, here are 15 video game franchises we want to see return.</p>
<p><b>Shinobi</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/shinobi.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-31314" src="https://gamingbolt.com/wp-content/uploads/2011/05/shinobi.jpg" alt="" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/shinobi.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2011/05/shinobi-300x225.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of the many franchises that Sega has deigned to keep alive, Shinobi has been criminally left out. It&#8217;s a shame because in 2002, the developer had a chance to beat Team Ninja&#8217;s Ninja Gaiden to the punch with high paced ninja action and ultra violence. It unfortunately buckled under an (ironically enough) insane difficulty, lack of depth and poor level design. Shinobi 3D in 2011 attempted to reignite the 2D side-scrolling magic of old but it just couldn&#8217;t match the brilliance of the old-school Shinobi titles.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-video-game-franchises-we-want-to-return/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">331692</post-id>	</item>
		<item>
		<title>Layoffs hit Griptonite Games, the Studio behind Shinobi</title>
		<link>https://gamingbolt.com/layoffs-hit-griptonite-games-the-studio-behind-shinobi</link>
					<comments>https://gamingbolt.com/layoffs-hit-griptonite-games-the-studio-behind-shinobi#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 02 May 2013 06:11:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Griptonite Games]]></category>
		<category><![CDATA[Layoffs]]></category>
		<category><![CDATA[Shinobi]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152551</guid>

					<description><![CDATA[More layoffs...]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/shinobi-THUMB.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-47775 aligncenter" alt="shinobi-THUMB" src="https://gamingbolt.com/wp-content/uploads/2011/10/shinobi-THUMB.jpg" width="350" height="249" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/shinobi-THUMB.jpg 350w, https://gamingbolt.com/wp-content/uploads/2011/10/shinobi-THUMB-300x213.jpg 300w" sizes="auto, (max-width: 350px) 100vw, 350px" /></a></p>
<p>5th Cell lead animator Tim Borrelli has <a href="https://twitter.com/Anim8der/status/329715252759511042">tweeted</a> that the layoffs are happening at Shinobi developer Griptonite Games.</p>
<p>Here is the official statement from Glu Mobile CEO Niccolo de Masi:</p>
<p>“We believe concentrating resources on fewer titles, with a greater centralized support infrastructure will accelerate revenue growth in Q4 2013 and beyond. We made over 20 new ‘games-as-a-service’ (GaaS) hires in Q1 and anticipate hiring at a similar rate throughout the year. Our goal is to shift headcount investment out of raw studio team volume and into our centralized GaaS functions.</p>
<p>This rebalancing is expected to leave R&amp;D costs approximately flat year over year. A reduction in force was commenced today to promote talent density throughout the studio, as well as fund over 80 new GaaS colleagues. This reduction is equivalent to circa 12% of the year’s starting headcount of 564 employees. Adding back forecast hiring we anticipate finishing 2013 with 582 Gluers worldwide.”</p>
<p>Good luck to all the people that have lost their job recently and hopefully they will find a new place to work at.</p>
<p>Stay tuned on GamingBolt for more gaming news and leave any comments you have down below.</p>
<p>Source &#8211; <a title="IGN" href="http://www.ign.com/articles/2013/05/02/layoffs-hit-griptonite-games-glu-mobile">IGN</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/layoffs-hit-griptonite-games-the-studio-behind-shinobi/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">152551</post-id>	</item>
	</channel>
</rss>
