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	<title>Skyrim &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Excellent Open World Games Where You Control It All</title>
		<link>https://gamingbolt.com/10-excellent-open-world-games-where-you-control-it-all</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 15 Nov 2024 20:10:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[ARK Survival Evolved]]></category>
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		<category><![CDATA[Metal Gear Solid V]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603663</guid>

					<description><![CDATA[amers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it. There’s a reason the &#8216;Ubisoft-ification&#8217; of games has caused many to roll their eyes with an emphatic ‘next!’ when seeing a checklist of towers to clear. Many of us want surprise and depth, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>amers have quickly realized that a fun open-world game isn’t just about size and scope but rather <em><i>how</i></em> you interact with it. There’s a reason the &#8216;Ubisoft-ification&#8217; of games has caused many to roll their eyes with an emphatic ‘next!’ when seeing a checklist of towers to clear. Many of us want surprise and depth, not a checklist of repetitive tasks to complete. One of the best ways to engage players with a world is letting them control various aspects of its mechanisms. Thankfully, there’s plenty of great games that achieve a fun and dynamic open-world. Here are 10 open world games that let you control almost everything.</p>
<h2 style="text-align: center;">10. Satisfactory</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-599559" src="https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/Satisfactory.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>You may not find the prospect of factory-building initially appealing, but <em>Satisfactory</em> makes the process addictive and wildly open-ended. Part of that open-endedness is the resource-rich open world you, as a settler, are tasked with exploring and mining for resources. Unlike a lot of management building games, everything in <em>Satisfactory</em> is accomplished from a first-person perspective, adding an extra ounce of immersion to your production chain empire. While the main route through the game starts off with limited technology tiers, progress grants you access to a vast toolbox to create anything imaginable.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603663</post-id>	</item>
		<item>
		<title>Avowed Launches in Fall 2024; New Gameplay Showcases Combat, Enemies, and Side Quest</title>
		<link>https://gamingbolt.com/avowed-launches-in-fall-2024-new-gameplay-showcases-combat-enemies-and-side-quest</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Jan 2024 20:28:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
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		<category><![CDATA[Skyrim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=576226</guid>

					<description><![CDATA[Obsidian showcases how the fantasy action RPG's combat and side quests play out, with more details promised in the coming months.]]></description>
										<content:encoded><![CDATA[<p>Obsidian Entertainment debuted some new details and gameplay for <a href="https://gamingbolt.com/avowed-gameplay-finally-debuts-releasing-in-2024"><em>Avowed</em></a> to kick off the Xbox Developer_Direct &#8217;24. Players take on the role of the Envoy of the Aedyr Empire, who ventures to the Living Lands to investigate a magic plague. There&#8217;s plenty to discover, including a secret related to the player&#8217;s character.</p>
<p>As an action RPG, combat is central to the gameplay. Players can use pistols, swords, shields and wands, but it&#8217;s more than hacking and slashing. There are customizable loadouts to switch during combat, and you can even dual-wield wands. Freezing an enemy with a wand and shattering them with an offhand melee weapon is a strong combo.</p>
<p>One of the side quests is also showcased, with the player discovering some fallen soldiers and investigating a Private who fled. If they believe the Private&#8217;s story, the quest ends peacefully, but confronting him could lead to a fight. Returning to town will show the consequences of these actions.</p>
<p><em>Avowed</em> is launching this Fall for Xbox Series X/S and PC. There will be more details in the coming months, so stay tuned.</p>
<p>https://youtu.be/Ni50utYFq14</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">576226</post-id>	</item>
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		<title>Avowed Was Originally Co-op Focused Before Changing to Single-Player</title>
		<link>https://gamingbolt.com/avowed-was-originally-co-op-focused-before-changing-to-single-player</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 13:51:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
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		<category><![CDATA[Skyrim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=561926</guid>

					<description><![CDATA[CEO Feargus Urquhart pushed for multiplayer early and "kept on that for a long time" before realizing it was the "wrong decision."]]></description>
										<content:encoded><![CDATA[<p>Even though it hasn&#8217;t received much attention, Obsidian Entertainment&#8217;s <em>Avowed</em> is one of Xbox&#8217;s major exclusives. Set in the same world as <em>Pillars of Eternity</em>, specifically the Living Lands, it sees the player as an envoy of the Aedyr Empire, investigating a mysterious plague.</p>
<p>While the <a href="https://gamingbolt.com/avowed-companions-systemic-elements-no-class-restrictions-and-more-revealed">focus is on companions and systemic elements</a> with no class restrictions, there have been several changes throughout development. The developer was <a href="https://gamingbolt.com/avowed-was-originally-obsidians-skyrim-now-focuses-on-more-confined-stories-says-studios-ceo">originally intent on making this their <em>Skyrim</em></a> before focusing on more &#8220;confined&#8221; stories. The final part of its 20th Anniversary documentary also revealed that the project was co-op focused early on.</p>
<p>CEO Feargus Urquhart said he pushed for <em>Avowed</em> to be multiplayer and &#8220;kept on that for a long time.&#8221; It was when the studio was still independent, and he felt it was &#8220;a more interesting game to publishers.&#8221; However, due to being too focused on co-op, the team changed its pipelines, how it wrote conversations and more, not focusing on what it was good at.</p>
<p>Urquhart realized this was the &#8220;wrong decision&#8221;, and <em>Avowed</em> became a single-player RPG. It <a href="https://gamingbolt.com/avowed-gameplay-finally-debuts-releasing-in-2024">releases in 2024</a> for Xbox Series X/S and PC, and is <a href="https://gamingbolt.com/avowed-is-comparable-to-star-wars-knights-of-the-old-republic-2-the-outer-worlds-in-size">comparable in size to <em>The Outer Worlds</em> and <em>Star Wars: Knights of the Old Republic 2</em></a>. Stay tuned for more details.</p>
<p><iframe title="Obsidian 20th Anniversary Documentary | Part 5 Finale" width="500" height="281" src="https://www.youtube.com/embed/Oo9ZYDRQkbg?start=1099&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>10 Ways Starfield Needs to Improve on Skyrim and Fallout 4</title>
		<link>https://gamingbolt.com/10-ways-starfield-needs-to-improve-on-skyrim-and-fallout-4</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jul 2023 10:54:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Bethesda]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=558423</guid>

					<description><![CDATA[As excellent as Bethesda Game Studios' past single player RPGs have been, we're hoping the next one will make some key improvements. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he launch of a new single player Bethesda Game Studios RPG is always nothing short of an industry-wide event. From the early days of <em>The Elder Scrolls </em>to the studio taking the reins of <em>Fallout </em>to now, when it&#8217;s ready to boldly go where no BGS game has gone before with <em>Starfield</em>, this is a developer whose name, when attached to a single player RPG, has brought with it a guarantee of quality.</p>
<p>Even so, as good as so many of BGS&#8217; games have been, they haven&#8217;t been perfect- games rarely are. Even if you look at some of their more recent releases, from the modern masterpiece that is <em>Skyrim </em>to the fun post-apocalyptic ride that <em>Fallout 4</em> delivers, there are flaws that you can point to in both games, for all of their strengths. Our hope, of course, is that <em>Starfield </em>will address some (or even all) of these issues, and here, we&#8217;re going to identify a few such areas that we&#8217;d most like to see improvements in.</p>
<p style="text-align: center;"><strong>FEWER TECHNICAL PROBLEMS</strong></p>
<p><iframe title="STARFIELD CAN&#039;T AFFORD TO DO THIS..." width="500" height="281" src="https://www.youtube.com/embed/FfOTeHqSIhI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It makes sense to begin with the obvious pick, right? That BGS games are full of bugs and technical issues is a effectively a universal rule without exceptions at this point. Even when the studio has put out genre-defining gems like <em>Morrowind, Fallout 3, </em>and <em>Skyrim</em>, those games have been plagued with a flood of technical problems. And while that may have been more palatable to audiences when those games released, we&#8217;re now in a time where hyper-polished open world productions like <em>Red Dead Redemption 2 </em>and <em>Tears of the Kingdom </em>exist. <em>Starfield </em>will find it much harder to seek ignorance or forgiveness for major technical issues from is playerbase, <em>especially </em>given the fact that it&#8217;s a first party Xbox exclusive game now.</p>
<p style="text-align: center;"><strong>DEEPER RPG SYSTEMS</strong></p>
<p>Something that <em>Skyrim </em>and <em>Fallout 4 </em>have in common (among many other things) is that they both delivered a more streamlined role playing experience than their immediate predecessors, with <em>Skyrim </em>trimming some of the fat compared to BGS&#8217; previous releases, and <em>Fallout 4 </em>doing the same afterward. Collectively, they definitely went a little further than they should have. Hopefully, <em>Starfield </em>will be the game to pull it back, and based on what&#8217;s been shown of the game so far, it may very well be. From character backgrounds and traits to multilayered progression systems, it seems like <em>Starfield </em>is going to deliver a treasure trove of options in its RPG systems.</p>
<p style="text-align: center;"><strong>BETTER DIALOGUE OPTIONS THAN FALLOUT 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-555811" src="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2.jpg" alt="starfield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The one area where <em>Fallout 4 </em>differed most from BGS&#8217; previous offerings was its dialogue options. Instead of having a voiceless protagonist and presenting players lists of choices like traditional cRPGs do, <em>Fallout 4 </em>gave its protagonist a voice, and in doing so, significantly cut down the breadth of options available to players during conversations, thanks to its limited (and poorly executed) dialogue wheel-esque system. <em>Starfield </em>needs to do better than that- and again, by the looks of it, it will. It&#8217;s returning to a silent protagonist, and dialogue choices will be presented through old-school lists once again (which, to be fair, we already have seen BGS go back to in <em>Fallout 76</em>).</p>
<p style="text-align: center;"><strong>BETTER COMBAT</strong></p>
<p>This, too, is a bit of an obvious pick, because BGS games not having the best combat is about as common of a criticism as their technical problems. Obviously, their are always redeeming qualities to consider, like the amount of options <em>Skyrim </em>provides in combat for how to deal with enemies, or, of course, <em>Fallout 4&#8217;s </em>incredible VATS system. But by and large, combat in BGS&#8217; titles tends to feel clunky and unsatisfying. The developer is promising major improvements in this area with <em>Starfield</em>, and the gameplay that we&#8217;ve seen thus far has certainly been flattering. We just hope it feels as good to play as it does to watch, if not even better.</p>
<p style="text-align: center;"><strong>BETTER FEELING THIRD PERSON GAMEPLAY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-555815" src="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image.jpg" alt="starfield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Skyrim, Fallout 4</em>, and of course, most of BGS&#8217; previous RPGs have provided players the option to play either in first person or third person (which, by the way, is something that probably deserves more credit than it gets) and <em>Starfield </em>is naturally going to have that option available as well. But as most who&#8217;ve played the studio&#8217;s games will tell you, these are very much first person experiences by design, because even though you can play them entirely in third person, that option doesn&#8217;t feel as great to play, whether that&#8217;s because of sluggish movement or even clunkier combat. Hopefully <em>Starfield </em>will look to make improvements in this area, and hopfully they&#8217;ll be significant ones.</p>
<p style="text-align: center;"><strong>BETTER FACIAL ANIMATIONS</strong></p>
<p>Coming back to the traditional technical deficiences of BGS games, another area where they&#8217;ve often received criticisms is the way characters and NPCs&#8217; faces look, and how unnaturally they animate during conversations. More often than not, it&#8217;s hard to take them seriously as actual people (and even harder to connect with them as characters on any meaningful level). Can we expect <em>Starfield </em>to make a significant jump on this front? Based on the footage we&#8217;ve seen of the game so far, it certainly does look like improvements have been made, if not as significant as many would have hoped for. But then again, maybe there&#8217;s a limit to the level of fidelity that each NPC&#8217;s face and facial animations can boast in a game that&#8217;s as massive as this one.</p>
<p style="text-align: center;"><strong>BETTER ENEMY AND NPC AI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521205" src="https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2.jpg" alt="starfield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/starfield-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Skyrim, </em><em>Fallout 4, </em>and Bethesda&#8217;s previous RPGs have boasted incredibly organic worlds that are teeming with gameplay opportunities, a lot of which is down to what&#8217;s been dubbed the Radian AI system. But though it obviously deserves a ton of credit for what it does accomplish, AI in these games is often far from perfect. Sure, the inane, random conversations between NPCs have gotten better over the years, but from causing their own deaths in the most hilarious fashion to getting stuck in places or the environment&#8217;s geometry to providing little to no challenge during the majority of combat encounters, enemy and NPC AI still needs a lot of work. This is an area that <em>Starfield </em>should ideally target with extreme prejudice, because there&#8217;s a lot of room (and need) for improvement here.</p>
<p style="text-align: center;"><strong>BETTER ENVIRONMENTAL VARIETY</strong></p>
<p>The massive open worlds of <em>Skyrim </em>and <em>Fallout 4 </em>are incredible maps, given how many endless hours of dynamic content they provide, but if there&#8217;s one area where they can make improements, it&#8217;s the environmental variety they have on offer. As a game set across a massive galaxy with literally over a thousand planets to discover, we&#8217;re hoping for radical improvements on this front in <em>Starfield</em>. This is a game that needs to show us the most diverse and wondrous sights as we travel through its expanses, and it&#8217;s be a huge disappointment if it didn&#8217;t deliver in this area, especially given its setting and premise.</p>
<p style="text-align: center;"><strong>MORE REWARDING SIDE QUEST LOOT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-555973" src="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1.jpg" alt="starfield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-2-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Side quests are obviously the bread and butter of any BGS game, and if <em>Starfield </em>is anything like its predecessors, some of the best content in the game will be found in its side quests. But though that is very much true for BGS&#8217; past efforts, the tangible rewards they tend to dole out isn&#8217;t always up to scratch. Sure, this is a nitpick, especially since BGS&#8217; RPGs don&#8217;t tend to be as focused on something like loot as a great many other games in the genre do, but given the expanded role playing options in <em>Starfield</em>, one would hope a deeper gear system would be on the docket- and, in turn, more interesting tangible rewards being tied to optional content.</p>
<p style="text-align: center;"><strong>MORE ENGAGING MAIN STORY</strong></p>
<p>You an spend literally dozens (if not hundreds) of hours with a BGS game without ever engaging with its main story, at least in any maningful way. And yes, that&#8217;s partly down to just how engaging the optional and emergent content tends to be. But by that same token, it&#8217;s also down to the fact that the main story content on offer just isn&#8217;t able to match up to the rest of the game&#8217;s quality. That&#8217;s not to say the main stories in the likes of <em>Skyrim </em>or <em>Fallout 4 </em>are awful, but our hope is that BGS will be aiming for a higher standard than that where <em>Starfield&#8217;s </em>main quest is concerned.</p>
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		<title>15 Biggest Recent Graphical Leaps That Showcase How Far Gaming Has Come</title>
		<link>https://gamingbolt.com/15-biggest-recent-graphical-leaps-that-showcase-how-far-gaming-has-come</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 19 Jun 2023 11:12:39 +0000</pubDate>
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		<category><![CDATA[Crash Bandicoot 4: It&#039;s About Time]]></category>
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		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Mortal Kombat 1]]></category>
		<category><![CDATA[Need for Speed Unbound]]></category>
		<category><![CDATA[Pokemon Scarlet and Violet]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Tekken 8]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=555848</guid>

					<description><![CDATA[Technology evolves at a rapid pace, and these graphical leaps are a testament to how the games industry has changed in such a short span of time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span><span class="bigchar"></span>aming has come a long way from the heydays of the arcade where you would continually drop quarters into slot machines and compete for high scores with your friends. Modern games have evolved into the ultimate amalgamation of art and technology, and rake in more revenue than most other forms of entertainment. While many of the beloved franchises of the past have been lost to the changing times, some IPs have managed to stay relevant for generations upon generations. This feature is dedicated to celebrating such franchises and showcasing 15 of the biggest graphical leaps in gaming.</p>
<p><strong>Deus Ex to Mankind Divided</strong></p>
<p><iframe loading="lazy" title="15 MIND-BLOWING Graphical Leaps In Video Games" width="500" height="281" src="https://www.youtube.com/embed/UrGYagScB2U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Deus Ex</em> was a revolutionary game when it was originally released way back in 2000. Its complex web of mechanics and interesting narrative themes paved the way for systemic game design for years to come, and a lot of that still stands true for <em>Mankind Divided</em> which is the latest entry in this long-running franchise. Of course, there’s a night and day difference between the visual fidelity of both games &#8211; and a simple side by side comparison is all that’s needed to see the graphical leap in all its glory. <em>Mankind Divided</em> has amazing weather effects, superb lighting and reflections, and lifelike animations while the original feels clunky and borderline unplayable by modern standards.</p>
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		<title>Avowed is Comparable to Star Wars: Knights of the Old Republic 2, The Outer Worlds in Size</title>
		<link>https://gamingbolt.com/avowed-is-comparable-to-star-wars-knights-of-the-old-republic-2-the-outer-worlds-in-size</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 13 Jun 2023 17:51:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
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		<category><![CDATA[Skyrim]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556227</guid>

					<description><![CDATA[The Living Lands are composed of interconnected open zones, which are full of secrets, side quests and characters, per Obsidian.]]></description>
										<content:encoded><![CDATA[<p><em>Avowed</em> director Carrie Patel joined the Xbox Games Showcase Extended to discuss the upcoming first-person fantasy RPG. Though it&#8217;s set in the same setting as <em>Pillars of Eternity</em>, players don&#8217;t have to play the previous two games to jump in (though there will be some familiar things).</p>
<p>As an Envoy to the Aedyr Empire, players venture to the Living Lands to investigate a mysterious plague. It&#8217;s devouring the region and is described as a &#8220;unique soul plague&#8221; &#8211; part of your mission is to stop it. The Envoy doesn&#8217;t have a Watcher&#8217;s powers but does possess a &#8220;unique soul connection&#8221; to the Living Lands and the mysterious forces at work there.</p>
<p>In terms of combat, Obsidian wanted to take the same breadth and depth from <em>Pillars of Eternity</em>, where players could invest in whatever play-style appeals to them, but in first-person with attacks feeling visceral and dynamic. Though not as big as the <a href="https://gamingbolt.com/avowed-was-originally-obsidians-skyrim-now-focuses-on-more-confined-stories-says-studios-ceo">original plans to make it like <em>Skyrim</em></a>, <em>Avowed</em> is &#8220;roughly comparable&#8221; to the <em>Star Wars: Knights of the Old Republic 2 </em>and <em>The Outer Worlds</em> in size<em>.</em></p>
<p>There are interconnected open zones, which are explored at the player&#8217;s own pace. You can discover every secret, side quest and character or focus more on the story.</p>
<p><em>Avowed</em> <a href="https://gamingbolt.com/avowed-gameplay-finally-debuts-releasing-in-2024">launches in 2024</a> for Xbox Series X/S and PC. For more details, head <a href="https://gamingbolt.com/avowed-companions-systemic-elements-no-class-restrictions-and-more-revealed">here</a>.</p>
<p><iframe loading="lazy" title="Avowed - Game Overview with Carrie Patel | Xbox Extended Showcase 2023" width="500" height="281" src="https://www.youtube.com/embed/bvM1UMUh9Tg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Avowed &#8211; Companions, Systemic Elements, No Class Restrictions, and More Revealed</title>
		<link>https://gamingbolt.com/avowed-companions-systemic-elements-no-class-restrictions-and-more-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Jun 2023 14:55:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
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		<category><![CDATA[Skyrim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=555978</guid>

					<description><![CDATA[In Obsidian's upcoming fantasy RPG, players can have two companions and decide their envoy's appearance and personality.]]></description>
										<content:encoded><![CDATA[<p>Obsidian Entertainment&#8217;s <em>Avowed</em> is no longer looking to be the developer&#8217;s take on <em>The Elder Scrolls 5: Skyrim</em>, instead opting <a href="https://gamingbolt.com/avowed-was-originally-obsidians-skyrim-now-focuses-on-more-confined-stories-says-studios-ceo">for a more focused scope and scale</a>. Following its <a href="https://gamingbolt.com/avowed-gameplay-finally-debuts-releasing-in-2024">latest trailer</a>, the first since 2020, CEO Feargus Urquhart and director Carrie Patel shared new details with <a href="https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/" target="_blank" rel="noopener">PC Gamer</a>.</p>
<p><em>Avowed</em> is set in the Living Lands, a remote part of Eora (the same setting as <em>Pillars of Eternity</em>). A plague has broken out, and as the Aedyr Empire&#8217;s envoy, it&#8217;s your job to investigate. &#8220;Not everybody in the Living Lands is super thrilled to have an imperial presence in this far-flung land. So adventure ensues,&#8221; says Patel.</p>
<p>The envoy&#8217;s role is fixed, and you can only play as a human or elf (not other races, though). However, their &#8220;personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide.&#8221;</p>
<p>She also spoke more about the focus on narrative and your companions instead of a massive world. &#8220;As someone who&#8217;s come through development as a narrative designer, companions are a huge part of the experience and draw for me both as a player and developer. One thing we wanted to do with <em>Avowed</em> was make sure the companions felt integral to the story.</p>
<p>&#8220;In some games, they&#8217;re optionally recruitable, but in <em>Avowed</em>, they&#8217;re deeply tied to the story, tied to your party… we wanted to create this sense that you&#8217;re in this big wild frontier, you&#8217;re going on this adventure of discovery, and you have this small but tight-knit crew with you. The sense you&#8217;re adventuring through the wilds together, sharing in the discovery and the danger. These people are just as much a part of your story as the larger events that you&#8217;re getting in the middle of.&#8221;</p>
<p>Your interactions with them are akin to <em>The Outer Worlds</em>, and you can choose dialogue fitting a desired tone. &#8220;We try to hit a sweet spot when we&#8217;re writing dialogue options where we invest enough personality for those options to be fun and interesting, but also leave enough space around them so that the player can really invest whatever headcanon they built for their character into that option.&#8221;</p>
<p><em>Avowed</em> is single-player-only &#8211; no co-op &#8211; and there are some systemic interactions (lightning will shock water, for example). Throughout the journey, you can have up to two companions with unique abilities and motivations. The player can choose from various skill trees with restrictions on classes or play styles. Instead of increasing stats, you&#8217;ll spend more time unlocking abilities when leveling up.</p>
<p>Releasing in 2024, <em>Avowed</em> will be available for Xbox Series X/S and PC while also launching day one on Game Pass. Check out some of the latest screenshots <a href="https://gamingbolt.com/avowed-will-receive-more-details-closer-to-launch-new-screenshots-released">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">555978</post-id>	</item>
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		<title>Avowed Was Originally Obsidian&#8217;s Skyrim, Now Focuses on &#8220;More Confined Stories,&#8221; Says Studio&#8217;s CEO</title>
		<link>https://gamingbolt.com/avowed-was-originally-obsidians-skyrim-now-focuses-on-more-confined-stories-says-studios-ceo</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Jun 2023 11:59:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Skyrim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=555866</guid>

					<description><![CDATA["Sometimes you realize the way you're building is not quite living up to the experience you want to create," says director Carrie Patel.]]></description>
										<content:encoded><![CDATA[<p>Among the many titles that received updates at the Xbox Games Showcase was <em>Avowed</em>, Obsidian Entertainment&#8217;s first-person fantasy RPG. <a href="https://gamingbolt.com/avowed-is-a-new-fantasy-rpg-developed-by-obsidian-entertainment">Announced in 2020</a> and set in the world of<em> Pillars of Eternity</em>, the recent look <a href="https://gamingbolt.com/avowed-gameplay-finally-debuts-releasing-in-2024">showcased combat</a> and the various environments players would traverse. While it looked intriguing, the scale wasn&#8217;t <a href="https://gamingbolt.com/avowed-targeting-late-2022-early-2023-release-much-larger-than-skyrim-insider">&#8220;much larger than <em>Skyrim</em>,&#8221; as previous reports indicated.</a></p>
<p>That&#8217;s because Obsidian decided to go with a different approach. Speaking to <a href="https://www.pcgamer.com/avowed-open-world-skyrim-rpg-size/" target="_blank" rel="noopener">PC Gamer</a>, CEO Feargus Urquhart said, &#8220;Originally we were pitching, in essence, our <em>Skyrim</em>. I think over time, as we worked on it… Bethesda makes an awesome <em>Skyrim</em>. Mojang makes an awesome <em>Minecraft</em>, and Turn10 makes awesome racing games. What we do is make our awesome RPGs, right? That&#8217;s when we backed up and said again: What are we good at? What&#8217;s our lane?&#8221;</p>
<p>The answer, for Urquhart, is story-telling. &#8220;<em>Outer Worlds</em> is the greatest, latest example of that, and even <em>Pillars. Pillars</em> is less linear than <em>Outer Worlds</em>, but it&#8217;s still a game that has you go through a story. And <em>[Pillars of Eternity] 2</em> was even less linear, but still, again, you have this core story as you&#8217;re going.&#8221;</p>
<p>Instead of scope, <em>Avowed</em> is now about your companions and their impact on the core story. One of those companions is Kai, who also narrated the recent trailer and plays a &#8220;major&#8221; role.</p>
<p>&#8220;We could go off and create an 8km x 8km open world and then deal with all the consequences &#8211; because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, as I said, in the end, that&#8217;s us,&#8221; said Urquhart.</p>
<p>This change <a href="https://gamingbolt.com/avowed-has-gone-through-some-reboots-may-not-release-soon-schreier">reportedly led to reboots and leadership changes</a>. Neither Urquhart nor director Carrie Patel confirmed if that officially happened, but the latter said, &#8220;Every game development process for every title is this chain of ideation, iteration and polish.</p>
<p>&#8220;Sometimes you realize the way you&#8217;re building is not quite living up to the experience you want to create. And so, in iteration and refinement, you say, &#8216;Well, how do we create the experience that we want to deliver to players, particularly as a studio? How do we deliver on what we&#8217;re really good at specifically?&#8217;</p>
<p>&#8220;I think where Obsidian shines as an RPG maker is with this really evocative nuanced world building, stories that are more focused on depth and breadth, and really thoughtful quest design that rewards experimentation and exploration from players &#8211; that gives them a sense of agency. And that gives them a meaningful set of options for how they interact with the world and characters.</p>
<p>&#8220;As we looked at the <em>Avowed</em> we&#8217;re building, we wanted to make sure that we were really fulfilling those strengths and creating something that felt like a true Obsidian RPG.&#8221;</p>
<p><em>Avowed</em> launches in 2024 for Xbox Series X/S and PC. Even though the scope and scale are nowhere near <em>Skyrim&#8217;s</em>, it still features similar combat, with swords, shields and magic, while adding firearms. Players can even dual-wield for more tactical options. There will be more details closer to the launch, so stay tuned.</p>
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		<title>Skyrim Anniversary Edition &#8211; 8 Features You Need To Know About</title>
		<link>https://gamingbolt.com/skyrim-anniversary-edition-8-features-you-need-to-know-about</link>
					<comments>https://gamingbolt.com/skyrim-anniversary-edition-8-features-you-need-to-know-about#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Oct 2021 11:17:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bethesda]]></category>
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		<category><![CDATA[Skyrim Anniversary Edition]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=495906</guid>

					<description><![CDATA[Are you ready to play Skyrim for the millionth time? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t wouldn&#8217;t be an exaggeration to call <em>Skyrim </em>one of the biggest, most beloved, and most influential games ever made. Certainly over the last decade, there aren&#8217;t a lot of games that have come close to achieving the sort of rapturous success that Bethesda&#8217;s open world action RPG enjoyed, and for all of its many issues (especially the technical ones), it&#8217;s not hard to see just why it exploded the way it did. For its part, Bethesda has been taking every chance it gets to get more money out of it over the years, with multiple re-releases on multiple platforms, and a record that&#8217;s coming close to rivalling the ridiculous number of time Capcom has re-released <em>Resident Evil 4</em>.</p>
<p>To celebrate <em>Skyrim&#8217;s </em>tenth anniversary later this year, Bethesda will be releasing the game once more with a new Anniversary Edition, giving everyone another chance to jump back into the game for the hundredth time and dive into that world once more. And ahead of its imminent launch, here, we&#8217;ll talk about some key details that you should know about <em>Skyrim Anniversary Edition</em>.</p>
<p style="text-align: center;"><strong>INTRO</strong></p>
<p><iframe loading="lazy" title="Skyrim Anniversary Edition - 8 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/dtHeGSfnmIU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Just in case you&#8217;ve somehow managed to not only avoid ever having played <em>Skyrim </em>to date, but also having learned much about it in the years since its launch, let&#8217;s start with a basic introduction of what it is and what you can expect. Bethesda&#8217;s open world RPG is set in, well, Skyrim, a land that&#8217;s currently in the grips of a furious civil war raging between the native Nords and the Empire whose rule they&#8217;re trying to end. But that&#8217;s far from the biggest issue being faced by the people of Skyrim. As the game begins, you find yourself headed straight for the chopping block to be executed for your crimes against Skyrim and the Empire- but your execution is cut dramatically short when you and the soldiers you&#8217;re with are attacked by a dragon. Dragons are thought to have been extinct for a long, long time, and their return spells imminent disaster for everyone in Skyrim. Luckily, some mysterious powers awake inside you and you emerge as the Dovahkiin, or the Dragonborn, a hero destined to destroy Alduin the World Eater – the ultimate big bad dragon – and save the world.</p>
<p style="text-align: center;"><strong>CONTENT</strong></p>
<p>So what exactly is going to be included in <em>Skyrim Anniversary Edition</em>? A lot, as you&#8217;d imagine. For starters, it will include everything that was included in <em>Skyrim Special Edition</em>, which launched for the PS4 and Xbox One back in 2016. That, in turn, includes the base game, as well as all three of the game&#8217;s expansions- <em>Dawnguard</em> (which sees you taking on vampires),<em> Hearthfire</em> (which lets you build and customize your own home), and <em>Dragonborn </em>(which takes place on the island of Solstheim and sees players crossing paths with the previous Dragonborn). In addition to all of this, <em>Skyrim Anniversary Edition </em>will also feature various additions and improvements. Lets talk about that now.</p>
<p style="text-align: center;"><strong>MODS</strong></p>
<p><em>Skyrim </em>is one of those games that&#8217;s taken on a life of its own. It seems like a game that never ages, that just keeps living on and on- and <em>so much </em>of that is thanks to its incredible modding community on PC. Creation Club was Bethesda&#8217;s attempt at bringing that to all platforms, and even though it was significantly more limiting than you&#8217;d expect a modding-focused community feature to be, it did give us some good stuff regardless. In <em>Skyrim Anniversary Edition</em>, Bethesda is going to have 74 total creations, 48 of which are being brought over from the current Creation Club, with the remaining 26 being brand-new mods- which, in turn, will combine to make for over 500 new Creation Club elements. This will include new quests, dungeons, activities, bosses, weapons, armour pieces, spells, items, and more.</p>
<p style="text-align: center;"><strong>FISHING</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-497010" src="https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image.jpg" alt="skyrim anniversary edition image" width="720" height="457" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image.jpg 2000w, https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image-300x191.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image-1024x650.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image-768x488.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/skyrim-anniversary-edition-image-1536x975.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Skyrim </em>is an almost endlessly playable and replayable game, thanks not only to its excellent emergent and systemic sandbox, but also its bevy of engaging content. There&#8217;s no shortage of side activities in the game, but <em>Skyrim Anniversary Edition </em>is adding another new one- and a pretty notable one at that. Bethesda has confirmed that the game will now have a fishing minigame as well. It&#8217;s a little surprising that <em>Skyrim </em>didn&#8217;t have fishing to begin with, but there&#8217;s a large contingent of players out there who&#8217;ll be adding a healthy chunk of play time to their playthroughs now that a fishing minigame has been added in. Every game is better with a fishing minigame in it, after all.</p>
<p style="text-align: center;"><strong>SURVIVAL MODE</strong></p>
<p>One of the best and most engaging pieces of new content that <em>Skyrim Anniversary Edition </em>is bringing over from the Creation Club is a new Survival Mode. Like any good Survival mode, it grounds players in the world with some very interesting modifications made. Everything from health to hunger to your body temperature to fatigue have to be kept an eye on and managed constantly in this mode, with a few other handicaps thrown in for good measure as well. You can only level up when you go to sleep, fast travel is locked, your carry weight is reduced, swimming in cold water can be dangerous, you can get diseases and afflictions that then have to be dealt with individually, and more. Survival Modes aren&#8217;t everyone&#8217;s cup of tea, of course, but those who&#8217;re into that sort of an experience will likely find a lot to love here.</p>
<p style="text-align: center;"><strong>TECHNICAL IMPROVEMENTS</strong></p>
<p>Purely from a visuals and technical perspective, <em>Skyrim </em>was quite an outdated game even when it first launched back in 2011, and the <em>Special Edition </em>re-release a few years later didn&#8217;t exactly do an awful lot to sand out its rough edges. We&#8217;re not expecting <em>Anniversary Edition </em>to be any different, honestly, but Bethesda does say the re-release will feature various technical and visual improvements. The game engine has been improved, and the visuals will have more bells and whistles as well, including screen-scape reflections, volumetric god rays, new shaders for different terrains, dynamic depth of field, and more. Of course, on the newer consoles, you can also expect faster load times, thanks to their SSDs.</p>
<p style="text-align: center;"><strong>UPGRADE PATH</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-268932" src="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2.jpg" alt="skyrim special edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Sadly, <em>Skyrim Anniversary Edition </em>isn&#8217;t going to be a free upgrade. On the day that it launches, <em>Skyrim Special Edition </em>will be getting its own upgrade with technical and graphical improvements being added in, but if you want access to the new content in the <em>Anniversary Edition, </em>you&#8217;ll need to pay up. Bethesda confirms there will be a paid upgrade path to the <em>Anniversary Edition </em>for everyone who already has the <em>Special Edition</em>, but there&#8217;s no word yet on exactly how much it will cost.</p>
<p style="text-align: center;"><strong>LAUNCH</strong></p>
<p>Since Microsoft&#8217;s acquisition of Bethesda, it&#8217;s become pretty clear that major upcoming releases from the latter are going to be exclusive to Xbox and PC, but when it comes to smaller ones like remasters or re-releases, Microsoft is willing to bring its games to other platforms as well- like the recent <em>Quake </em>remaster, for instance. <em>Skyrim Anniversary Edition </em>will be doing that as well, with its launch set for November 11, 2021 on Xbox Series X/S, Xbox One, PS5, and PS4. That&#8217;s exactly ten years on from <em>Skyrim&#8217;s </em>original launch (and, incidentally, exactly one year ahead of <em>Starfield&#8217;s </em>planned 2022 launch).</p>
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		<title>10 Open World Games with Awful AI</title>
		<link>https://gamingbolt.com/10-open-world-games-with-awful-ai</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 10:22:32 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[oblivion]]></category>
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					<description><![CDATA[e recently spoke about open world games with the best implementation of AI for enemies and/or NPCs, but the pickings, as we all know, are pretty slim there. Making good AI for open world games is not exactly an easy task, and there are far more examples of open world titles with lackluster artificial intelligence [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e recently spoke about open world games with the best implementation of AI for enemies and/or NPCs, but the pickings, as we all know, are pretty slim there. Making good AI for open world games is not exactly an easy task, and there are far more examples of open world titles with lackluster artificial intelligence out than there should be. Here, we&#8217;re going to speak of a few such games.</p>
<p style="text-align: center;"><strong>THE ELDER SCROLLS 4: OBLIVION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-382197" src="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg" alt="oblivion" width="720" height="451" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/01/oblivion-300x188.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Let&#8217;s start with an obvious choice, shall we? Bethesda made a big deal of their new Radiant AI system before <em>Oblivion&#8217;s </em>launch, and to be fair, it definitely did add quite a lot to the game. Each NPC having their own unique schedules and patterns meant that the world felt dynamic and lived in- but then again, those NPCs were also dumb as rocks. From overreacting in the most hilarious way possible to someone getting attacked in front of them to walking right into an obvious deathtrap to turning a blind eye to blatant crimes being committed to so much more, <em>Oblivion&#8217;s </em>NPCs were a very special brand of stupid. Combined with the hilariously bad voice acting, that definitely made for some memorable moments- though not, we&#8217;re sure, the way the developers would have been hoping for.</p>
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