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	<title>Splinter Cell: Conviction &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Video Game Series Where The Least Popular Entry Is One of My Favorites</title>
		<link>https://gamingbolt.com/10-video-game-series-where-the-least-popular-entry-is-one-of-my-favorites</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 23 Jan 2023 11:49:35 +0000</pubDate>
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					<description><![CDATA[We take a look at 10 popular game franchises where our favorites are usually considered to be the underrated entry in the family.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s a common belief that the most popular games in a franchise are the best of the bunch, but that’s not always the case. You see, plenty of great games can get pushed under the rug due to a multitude of reasons, and that leads to criminally underrated games. To that end, here are 10 examples of such franchises where the least popular is actually one of our favorites.</p>
<p><strong>Splinter Cell: Conviction &#8211; Splinter Cell</strong></p>
<p><img fetchpriority="high" decoding="async" class="wp-image-491612 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021.jpg" alt="splinter cell conviction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Splinter Cell: Conviction</em> was released in 2010 to a divisive reception, and a lot of that can be associated with the radical changes that the game made with respect to franchise norms. It veered away from the tactical stealth action that made the original games popular in the first place, and introduced new elements like Mark and Execute which can be used to clear out rooms full of enemies in an instant alongside the inability to hide dead bodies among others. These changes were mostly made in an effort to make the game appeal to the masses.</p>
<p>Sure, it’s understandable why fans of older games didn’t gel with this formula &#8211; but we adore <em>Splinter Cell: Conviction</em> simply because these new mechanics enable a sense of flow to the gameplay proceedings. Sam Fisher moves at a brisk pace, dotting from cover to cover and clearing out huge hordes of enemies with relative ease &#8211; and that feels really empowering which is something that’s missing from other entries. And that’s also really fitting since you are racing against time to prevent a terrorist plot, so better to be quick and ruthless than clean and slow.</p>
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		<title>Was Tom Clancy&#8217;s Splinter Cell: Conviction An Underrated Gem?</title>
		<link>https://gamingbolt.com/was-tom-clancys-splinter-cell-conviction-an-underrated-gem</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 07 Sep 2021 10:36:25 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=490826</guid>

					<description><![CDATA[Splinter Cell: Conviction is one of the most divisive entries in the franchise, but has an irrefutable charm that makes it one hell of a game.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>om Clancy’s<em> Splinter Cell</em> is arguably one of the best stealth-action franchises in recent gaming history, which much like its contemporaries has been lost to the shadows for quite some time now<em>. Splinter Cell: Conviction</em>, which was one of the later entries in the franchise, is generally considered to be the most divisive, as some fans of the series consider it to be the black sheep of the franchise and others – one of the best. Context is of the utmost importance here, since <em>Splinter Cell</em>’s history has a lot to do with what became of <em>Splinter Cell: Conviction</em>. With <a href="https://gamingbolt.com/splinter-cell-double-agent-and-blacklist-are-now-backward-compatible-on-xbox-one"><em>Double Agent</em></a> and <a href="https://gamingbolt.com/15-years-later-splinter-cell-chaos-theory-is-still-a-stealth-masterclass"><em>Chaos Theory</em></a> before it, the series had established its brand of stealth as a thinking man’s game.</p>
<p>Getting anywhere without a firm understanding of the game’s interweaving systems was a death sentence in both of these games, which obviously enough requires a fair bit of trial and error as well as perseverance, both of which were thrown out the window for <em>Splinter Cell: Conviction</em>. For this reason alone, <a href="https://gamingbolt.com/splinter-cell-conviction-reviewed"><em>Splinter Cell: Conviction</em></a> remains a contentious point for fans of the series. However, judging the game on its own merits reveals a number of thoughtful design decisions that all serve to provide a different experience within the Splinter Cell umbrella – which many fans – including myself – have fallen in love with over the years.</p>
<p><img decoding="async" class="wp-image-491614 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2021/08/tom-clancy-s-splinter-cell-conviction-wallpaper-preview.jpg" alt="splinter cell conviction 2021 3" width="720" height="440" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/tom-clancy-s-splinter-cell-conviction-wallpaper-preview.jpg 728w, https://gamingbolt.com/wp-content/uploads/2021/08/tom-clancy-s-splinter-cell-conviction-wallpaper-preview-300x183.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/tom-clancy-s-splinter-cell-conviction-wallpaper-preview-15x8.jpg 15w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>For starters, the presentation is a notable step-up from previous entries in the series. As the first<em> Splinter Cell built</em> from the ground up for the PS3 and Xbox 360, the environments and character models look a lot more detailed with high-resolution textures and better lighting. However, a standout highlight is a way in which all relevant information regarding the objectives and tutorials are plastered on the game world itself – which gets the job done without resorting to boring menu screens unlike previous entries in the franchise.</p>
<p>Sam Fisher himself feels great to control, with smooth and responsive animations that serve to make the overall pace of the gameplay faster.<em> Splinter Cell: Double Agent</em> watered down the intricate light and sound meters of <em>Chaos Theory</em>, and<em> Conviction</em> takes it a step further by making Sam more nimble than ever – both in general movements such as crouch walking and moving from cover to cover as well as parkouring across pipes and shimmying across ledges. This does rob the system of its depth with no requirement to manage movement speeds and sound levels at the same time, but works to great effect in the larger push towards making Sam an aggressive panther continually hunting enemies from the shadows.</p>
<p>Guns also feel great to use in <em>Splinter Cell: Conviction</em>, although most of the time you will be relying on the standard-issue silenced pistols and melee attacks for getting rid of goons. The biggest addition to the<em> Splinter Cell: Conviction</em> is inarguably Mark and Execute – which allows Fisher to mark a handful of targets in his line of vision and then click a single button to dispose of them instantly with headshots. A far cry from the previous entries in the franchise, the Mark and Execute is equal parts an integral part of <em>Conviction</em>’s combat loop and an entry ticket for impatient gamers to the <em>Splinter Cell</em> franchise.</p>
<p><iframe title="Was Splinter Cell: Conviction One Hell Of A Game?" width="500" height="281" src="https://www.youtube.com/embed/3RX7SGXtLOg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The AI is also toned down in complexity when compared to previous entries in the franchise. Enemies don’t have as complex behavior trees and the difference between guards being alert and indifferent to your presence isn’t as blurry as say, Chaos Theory. A silhouette of Sam Fisher appears at his last known position, and you are encouraged to constantly adapt according to the situation and play around with this silhouette and nearby hiding spots to slowly and steadily thin the herd of enemies. This feeling of a dynamic combat system is further exasperated by the fact that there aren’t any manual saves, which are replaced by constant checkpoints – meaning you cannot repeatedly save after every small move for the perfect run.</p>
<p>All of this comes together quite beautifully, making<em> Chaos Theory</em> a thrill ride through and through. It’s markedly different than the tactical charm of its predecessors, forgoing the stop-and-think approach with a new figure it out as you go approach. Getting through levels without triggering alarms or killing a single entity was an enjoyable challenge in previous entries, but Conviction’s multitude of design decisions make this a near-impossible feat for some levels – which further solidifies the intent with which the developers want you to play this game.</p>
<p>The story hasn’t been a strong suit for <em>Splinter Cell</em>, which is also true for <em>Conviction</em>. Most games have revolved around conducting espionage operations across a multitude of locations – which is expected from a Tom Clancy game. <em>Splinter Cell: Conviction</em> is a notably more human take on this formula, as Sam abandons the Third Echelon in order to learn more about his daughter Sarah’s death which leads him on a bread crumb trail towards a larger conspiracy. It’s forgettable, sure – but retains an irrefutable charm thanks to its darker tone which is carried straight on over from <em>Double Agent</em>.</p>
<p><img loading="lazy" decoding="async" class="wp-image-491612 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/splinter-cell-conviction-2021-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Splinter Cell: Conviction</em> falls prey to most of the tropes that were so prevalent in the seventh generation. A darker tale with similarly edgy characters and higher stakes, scripted set-pieces of breaching through doors in slow motion – and of course, regenerating health. This led many to believe that<em> Splinter Cell: Conviction</em>, in many ways, was suffering from an identity crisis between wanting to be an action-adventure game and a hardcore stealth experience.</p>
<p>There is some truth to that assumption because<em> Splinter Cell: Conviction</em> wasn’t originally envisioned as the game as we got in 2010. An earlier build of the game shown to the press during the time was a radically different game, which focused more on <em>Hitman</em>-esque social stealth and hand-to-hand combat. After a mostly negative reception to this build, the developers changed gears mid-development and created the<em> Splinter Cell: Conviction</em> that we know today.</p>
<p>However, the fact that the developers took some bold strides in making Sam Fisher nimbler and establishing this new hide-and-seek nature of stealth is remarkable and deserves quite a bit of praise. That being said,<em> Conviction</em>’s brand of stealth wasn’t the right direction for the future of the series.</p>
<p>Looking back on <em>Splinter Cell: Conviction</em> today feels like seeing a time-capsule, which is reminiscent of all things wrong with seventh-generation game design in many ways. However, the vigor with which the developers designed the game around evolving<em> Splinter Cell</em>’s brand of stealth as a much faster and more dynamic take is what most importantly makes<em> Splinter Cell: Conviction</em> a good game, if not what one hell of a game for some fans.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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