<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>STREET FIGHTER X TEKKEN &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/street-fighter-x-tekken/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 22 Jun 2021 21:56:02 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Tekken X Street Fighter is Finally Officially Canceled</title>
		<link>https://gamingbolt.com/tekken-x-street-fighter-is-finally-officially-canceled</link>
					<comments>https://gamingbolt.com/tekken-x-street-fighter-is-finally-officially-canceled#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Mon, 21 Jun 2021 18:01:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[Tekken 7]]></category>
		<category><![CDATA[Tekken X Street Fighter]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=484098</guid>

					<description><![CDATA[Tekken X Street Fighter was originally announced at San Diego Comic Con in 2010 alongside Capcom's Street Fighter X Tekken.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s hard to believe now, but <em>Tekken X Street Fighter </em>was announced 11 years ago at the 2010 San Diego Comic Con alongside Capcom&#8217;s <em>Street Fighter X Tekken</em>, which would release in 2012 and <a href="https://gamingbolt.com/street-fighter-x-tekken-review">was actually pretty good</a>. <em>Tekken X Street Fighter, </em>however, never released<em>. </em><a href="https://gamingbolt.com/what-happened-to-tekken-x-street-fighter">We&#8217;ve speculated on why in the past</a>, but while <em>Tekken</em> series lead Katsuhiro Harada insisted the game was still in development, it was safe to assume the game was canceled.</p>
<p>And today, we got official confirmation that was the case. “Development stopped but we got about 30 percent done,” Harada said <a href="https://www.youtube.com/watch?v=kRD5RVADauU" target="_blank" rel="noopener">in the latest episode of Harada&#8217;s Bar</a>, his video talk show. “We even had motions, which you can see reflected in Akuma.”</p>
<p>“We were working really hard on that, we really were,&#8221; Harada added. &#8220;Wish we could show you the models and stuff. We had really nice models. I really wanted to show them Chun-Li. I wanted to show you guys all the characters. We were pretty confident.&#8221;Harada also said that while he would like to have shown off the models and concept art the team had, it can&#8217;t happen without Capcom&#8217;s permission.</p>
<p>This isn&#8217;t a huge surprise. Harada had previously said that making <em>Tekken X Street Fighter</em> was harder to justify given the success of <em>Tekken 7</em>. &#8220;Traditionally, the life cycle of a fighting game is very short – maybe one or two years and then you make a sequel. But <em>Tekken 7</em> is very successful as a service game with its DLC. That makes it much harder to justify releasing another game, while <em>Tekken 7</em> is still doing so well.”</p>
<p>It&#8217;s a shame that the game will never release, as several people told Harada they were still excited for it when he asked about the game in a Twitter poll in 2019. Officially canceling the game, however, does let fighting game fans move on. Now if we could only get Rockstar to admit that <em>Agent</em> is officially canceled.</p>
<p><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Let me be honest. What percentage of you are really waiting for &quot;TEKKEN x Street Fighter&quot;?<br><br>(My marketing view is that TK7 and SFV are selling very well, so there is no opportunity to drop TK x SF on the market).</p>&mdash; Katsuhiro Harada (@Harada_TEKKEN) <a href="https://twitter.com/Harada_TEKKEN/status/1205330571880095744?ref_src=twsrc%5Etfw">December 13, 2019</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p> </p>


<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/tekken-x-street-fighter-is-finally-officially-canceled/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">484098</post-id>	</item>
		<item>
		<title>15 Frustrating Video Game DLCs of All Time</title>
		<link>https://gamingbolt.com/15-frustrating-video-game-dlcs-of-all-time</link>
					<comments>https://gamingbolt.com/15-frustrating-video-game-dlcs-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Sep 2020 17:41:23 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight – A Matter of Family]]></category>
		<category><![CDATA[Borderlands: Mad Moxxi&#039;s Underdome Riot]]></category>
		<category><![CDATA[Code Vein: Frozen Empress]]></category>
		<category><![CDATA[Code Vein: Hellfire Knight]]></category>
		<category><![CDATA[Code Vein: Lord of Thunder]]></category>
		<category><![CDATA[dead space 3: awakened]]></category>
		<category><![CDATA[destiny: the dark below]]></category>
		<category><![CDATA[Fable 2: Knothole Island]]></category>
		<category><![CDATA[Fallout 4: Vault-Tec Workshop]]></category>
		<category><![CDATA[Mass Effect 3: From Ashes]]></category>
		<category><![CDATA[Sonic the Hedgehog (2006)]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed 2 – The Battle of Endor]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[Tekken 7]]></category>
		<category><![CDATA[The Division: Underground]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild – The Master Trials]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus - The Freedom Chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=452006</guid>

					<description><![CDATA[Extra content isn't a bad thing but these games crossed the line with their DLC.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>ownloadable content in its current form has been around since 2005 with Microsoft pushing for the same through its Xbox Live Marketplace. It was viewed as the start of a horrible trend, and the Horse Armor for The Elder Scrolls 4: Oblivion didn&#8217;t help. Over time, DLC would become more substantial and present value but that doesn&#8217;t mean that every piece of paid post-launch content was a good deal. Let&#8217;s take a look at 15 DLCs in games that induced rage, in some way or another.</p>
<p><b>Destiny &#8211; The Dark Below</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/Destiny_The-Dark-Below_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-216567" src="https://gamingbolt.com/wp-content/uploads/2014/12/Destiny_The-Dark-Below_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Destiny_The-Dark-Below_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/12/Destiny_The-Dark-Below_01-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Four story missions, each taking place in the base game&#8217;s levels (except backwards). Two strikes, one being exclusive to PlayStation players for a year. A short and buggy raid that was best completed by pulling the LAN cable from one&#8217;s router. Destiny was quite the meme when it first launched and there was no bigger meme than The Dark Below, which cost a whopping $20 standalone. Have fun completing the content in a week or two and then waiting five months for more!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-frustrating-video-game-dlcs-of-all-time/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">452006</post-id>	</item>
		<item>
		<title>Tekken X Street Fighter “Harder to Justify,” But May Still Happen, Tekken Series Lead Says</title>
		<link>https://gamingbolt.com/tekken-x-street-fighter-harder-to-justify-but-may-still-happen-tekken-series-lead-says</link>
					<comments>https://gamingbolt.com/tekken-x-street-fighter-harder-to-justify-but-may-still-happen-tekken-series-lead-says#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 08 May 2019 01:20:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[Tekken X Street Fighter]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=398199</guid>

					<description><![CDATA[Katsuhiro Harada still seems to think the crossover title might end up happening.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken.jpg"><img decoding="async" class="alignnone wp-image-398200" src="https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/street-fighter-x-tekken-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It was all the way back in 2010 when the ambitious <em>Street Fighter</em> and <em>Tekken</em> crossover titles were announced. On paper, it seemed like a brilliant idea. Capcom would do a crossover with characters from the two franchises in their <em>Street Fighter </em>influenced style, then Bandai Namco would do one in their <em>Tekken</em>-inspired style. In execution, however, something went wrong.</p>
<p>Only the first part of that idea ever came out with <em>Street Fight x Tekken</em>, and it released in 2012 to mixed reviews (due to not being what people expected and the in-game gem system that many found confusing and an unneeded bog on gameplay) and disappointing sales. Since then, the Bandai Namco part of the crossover has faded into memory, with many assuming it’ll never happen. But <em>Tekken</em> lead designer Katsuhiro Harada still has it on his mind.</p>
<p>In an interview with <a href="https://www.videogameschronicle.com/news/tekken-x-street-fighter-becoming-harder-to-justify-says-harada/" target="_blank" rel="noopener noreferrer">VGC</a>, Harada mulled on his thoughts of the game. <a href="https://gamingbolt.com/tekken-x-street-fighter-development-is-officially-on-hold-developer">In 2016, the game was said to be “on hold”</a>, with no updates since then. He said the project actually <a href="https://gamingbolt.com/tekken-x-street-fighter-development-at-30-says-developer">did reach about 30% completion</a>, but the success of <em>Tekken 7,</em> coupled with the drastically changed gaming landscape of today – particularly with the games as a service model – makes him cautious of going into it again.</p>
<p>“Yes, I am emotionally up for it,” he said. “I still want to release the game. However, as much as I want to proceed with the project, things have changed a lot since 2012. So I need to get approval and I need to speak to Capcom again as well — they may say ‘no’ now.</p>
<p>&#8220;Traditionally, the life cycle of a fighting game is very short – maybe one or two years and then you make a sequel. But <em>Tekken 7</em> is very successful as a service game with its DLC. That makes it much harder to justify releasing another game, while <em>Tekken 7</em> is still doing so well.”</p>
<p>I wouldn’t hold my breath waiting for <em>Tekken X Street Fighter</em>, but you never know. A lot of once-thought-dead or unlikely projects have ended up coming to fruition in the past. Think of <em>Duke Nukem Forever</em>, <em>The Last Guardian,</em> or the sequel to <em>Beyond Good and Evil</em>. Who knows- in the end, Harada might get to play with the <em>Street Fighter</em> cast after all.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/tekken-x-street-fighter-harder-to-justify-but-may-still-happen-tekken-series-lead-says/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">398199</post-id>	</item>
		<item>
		<title>Tekken X Street Fighter Development At 30%, Says Developer</title>
		<link>https://gamingbolt.com/tekken-x-street-fighter-development-at-30-says-developer</link>
					<comments>https://gamingbolt.com/tekken-x-street-fighter-development-at-30-says-developer#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 25 Dec 2018 15:11:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[Tekken X Street Fighter]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=379686</guid>

					<description><![CDATA[It’s a Christmas miracle, everyone!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/Tekken-x-Street-Fighter.jpg"><img decoding="async" class="aligncenter size-full wp-image-220347" src="https://gamingbolt.com/wp-content/uploads/2015/01/Tekken-x-Street-Fighter.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/Tekken-x-Street-Fighter.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/01/Tekken-x-Street-Fighter-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Do you remember <i>Street Fighter X Tekken</i>? The crossover fighter between the two major Japanese fighting game franchises was announced right alongside <i>Tekken X Street Fighter</i>. Where <i>Street Fighter X Tekken</i> was going to be headed by Capcom, and translate both series’ gameplay into the <i>Street Fighter</i> style, <i>Tekken X Street Fighter</i> would be put out by Namco, and translate the gameplay into the <i>Tekken</i> style.</p>
<p><i>Street Fighter X Tekken</i> came out as planned, and ended up being a controversial title due to its use of microtransactions, underperforming as a result. However, <i>Tekken X Street Fighter </i>never did come out. In the period since, we have had Katsuhiro Harada, the producer of <i>Tekken</i>, and the man who was supposed to be leading work on <i>Tekken X Street Fighter</i>, work on <a href="https://gamingbolt.com/tekken-7-review"><i>Tekken 7</i></a> and <a href="https://gamingbolt.com/pokken-tournament-dx-review"><i>Pokken Tournament</i></a>, but there has been no sign of <i>Tekken X Street Fighter. </i>Last we heard, <a href="https://gamingbolt.com/tekken-x-street-fighter-development-is-officially-on-hold-developer">the game was on hold</a>, though we had <a href="https://gamingbolt.com/tekken-x-street-fighter-development-could-resume-with-right-timing-tekken-producer">also been told</a> that the development could eventually resume.</p>
<p>And that’s what might have happened. Speaking at a year-end drinking party in Japan, Harada said (courtesy of <a href="https://ougaming.com/3/5942/tekken-x-street-fighter-development-at-30-sa" target="_blank" rel="noopener">OU Gaming</a>) that development on the game is 30% done, which seems to suggest that it has resumed active work—either that, or it was at 30% back when development was suspended, and he’s just messing around with everyone.</p>
<p>Hopefully, <i>Tekken X Street Fighter</i> does come out, and ends up being better than its counterpart when it does. Though at this point, given the flux it is in, it is hard to tell exactly what systems the game will release for, if/when it does.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/tekken-x-street-fighter-development-at-30-says-developer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">379686</post-id>	</item>
		<item>
		<title>Worst Video Game Character Designs That Were Totally Disliked By Gamers</title>
		<link>https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers</link>
					<comments>https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 15:00:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo Kazooie: Nuts and Bolts]]></category>
		<category><![CDATA[Crash of the Titans]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[Perfect Dark Zero]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[skylanders]]></category>
		<category><![CDATA[sonic boom]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[young conker]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=339411</guid>

					<description><![CDATA[Redesigning a classic character is one thing but some of these results left their audiences a little upset.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout the ages, as cultures and conventions changed, beloved characters would undergo makeovers. These fail more often than not (see the recent Teenage Mutant Ninja Turtles) and the video games industry is as egregious an offender in this way as any other. Why does it happen and are all the changes here really all that bad? Well, mostly yes.</p>
<p><b>Knuckles &#8211; Sonic Boom</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-195811" src="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg" alt="sonic boom characters" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Take Knuckles, Sonic&#8217;s nemesis and beloved cool guy of gaming. What if Sega made him into an over-buff (but skinny-legged) muscle brain? For as annoying as Sonic&#8217;s rework was in Sonic Boom, Knuckles was way more baffling. Even worse is that his character is little more than a “dumb jock,” with oddly intellectual viewpoints in the animated series because it&#8217;s randomly funny or something.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">339411</post-id>	</item>
		<item>
		<title>PlayStation Plus February Brings Outlast PS4, Metro: Last Light and PayDay 2</title>
		<link>https://gamingbolt.com/playstation-plus-february-brings-outlast-ps4-metro-last-light-and-payday-2</link>
					<comments>https://gamingbolt.com/playstation-plus-february-brings-outlast-ps4-metro-last-light-and-payday-2#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 18:14:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[ModNation Racers: Road Trip]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[Payday 2]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185694</guid>

					<description><![CDATA[PlayStation users have tons of look forward to this February.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/VCXtaKw8DnM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<p>Sony has <a href="http://blog.us.playstation.com/2014/01/30/playstation-plus-february-preview/">released</a> a new preview trailer for February&#8217;s PlayStation Plus offerings. We already know about Outlast being offered for free on the PlayStation 4 but what can PS3 and PS Vita users look forward?</p>
<p>PlayStation 3 users will receive Metro: Last Light, Remember Me and PayDay 2 for free. Metro: Last Light is the highlight, especially since it was one of the two best single player first person shooters of last year. PayDay 2 meanwhile is one of the best coop and multiplayer titles of all time, as you and 3 other friends work together to complete various heists. Remember Me is the odd one out but for a free game, it&#8217;s still a fun third person action adventure, beat &#8217;em up.</p>
<p>Vita users can look forward to Street Fighter X Tekken and Modnation Racers: Road Trip, which both allow for cross platform functionality with their PS3 versions. While in the former you can challenge PS3 players, the latter allows you to use your PS3 creations on the go with the Vita version.</p>
<p>Which game are you most excited for? Let us know below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/playstation-plus-february-brings-outlast-ps4-metro-last-light-and-payday-2/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">185694</post-id>	</item>
		<item>
		<title>Game4U Wow Wednesday Offers Discounts on AC3, Killzone Trilogy and More</title>
		<link>https://gamingbolt.com/game4u-wow-wednesday-offers-discounts-on-ac3-killzone-trilogy-and-more</link>
					<comments>https://gamingbolt.com/game4u-wow-wednesday-offers-discounts-on-ac3-killzone-trilogy-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 May 2013 12:25:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[game4u]]></category>
		<category><![CDATA[Killzone Trilogy]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=154387</guid>

					<description><![CDATA[It's almost like they're paying YOU to take them!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/assassins-creed-3-connor.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/11/assassins-creed-3-connor.jpg" alt="assassins creed 3 connor" width="505" height="285" class="aligncenter size-full wp-image-122715" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/assassins-creed-3-connor.jpg 570w, https://gamingbolt.com/wp-content/uploads/2012/11/assassins-creed-3-connor-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Indian gaming retail outlet Game4U&#8217;s latest discount offer, titled Wow Wednesday, is finally live. Gamers will be able to pick up several titles from the shop at a nicely discounted price.</p>
<p>Said games include Ubisoft&#8217;s Assassin&#8217;s Creed 3 for Xbox 360 and PS3 at Rs. 1999; Capcom&#8217;s Street Fighter X Tekken for PS3 and Xbox 360 at Rs. 999; and Guerrilla Games&#8217; Killzone Trilogy for PS3, for just Rs. 2099.</p>
<p>PC gamers can also take advantage of deals on vintage classics like Burnout Paradise: The Ultimate Box, Battlefield 2 Complete Collection (which actually packages four titles in the series), Rockstar Games&#8217; open world opus Grand Theft Auto 4, Hitman Blood Money, Tomb Raider Anniversary and Tropico Collector&#8217;s Edition &#8211; each available for just Rs. 299.</p>
<p>Check out Game4U&#8217;s <a href="http://game4u.com/">site</a> for more information on discounts. Also, stay tuned for more such offers from the retail outlet, as it also offers several games for pre-purchase at discounted prices on its online store.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/game4u-wow-wednesday-offers-discounts-on-ac3-killzone-trilogy-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">154387</post-id>	</item>
		<item>
		<title>Street Fighter X Tekken Vita Review</title>
		<link>https://gamingbolt.com/street-fighter-x-tekken-vita-review-2</link>
					<comments>https://gamingbolt.com/street-fighter-x-tekken-vita-review-2#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 10:59:55 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=122437</guid>

					<description><![CDATA[Read what makes this game so good on the Vita.]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Fighters on the PS Vita have had a huge potential due to the screen that provides crispy visuals but that potential wasn&#8217;t really utilized well because let&#8217;s face it, why would anyone want to spend so much time and effort on the Vita.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/street-fighter-x-tekken_vita.jpeg"><img decoding="async" class="aligncenter  wp-image-96554" title="street fighter x tekken_vita" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/07/street-fighter-x-tekken_vita.jpeg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/street-fighter-x-tekken_vita.jpeg 600w, https://gamingbolt.com/wp-content/uploads/2012/07/street-fighter-x-tekken_vita-300x168.jpeg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: justify;">Street Fighter X Tekken is exactly the same as its console brethren minus a few graphical effects, and looks stunning on the Vita. When a game that hardly has any effort put in manages to look good by default how amazing it must be if the developers actually did something about it from the bottom of their hearts. I&#8217;m not saying the effort is missing from this game, but there could have been some Vita specific features to make it more handheld like rather than just cramming in more touch-based functions.</p>
<p style="text-align: justify;">However, there are quite a bit of modes exclusive for the Vita which utilize its touch features, but in a way it seems minimal effort has been put in into polishing it. The game is fantastic on the Vita though, with terrific visuals that really lights up the OLED screen at night. Everything works smoothly to the controls to how your characters respond on screen. Yes, there is hardly any input lag here.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95831" title="Lei&amp;Christie_Street Fighter X Tekken" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">The Playstation version of the game contains a bunch of exclusive characters like Pac Man and the likes which was announced at E3 last year, and they will be available in the Vita version as well. The controls being smooth is a massive plus, because it really reduces annoyance and makes it enjoyable to play.</p>
<p style="text-align: justify;">There is an enjoyable tutorial mode as well, which is quite in-depth and guides you through various combos ranging from basic to complex. If you&#8217;re new to fighting games you will easily get the hang of it as it is a two-versus-two fighting game and it is easy to switch between characters and even maintain combo.</p>
<p style="text-align: justify;">There are almost 55 fighters if you count the additional DLC ones and plenty of well created stages that makes it a joy to fight in. They&#8217;re varied too. The main advantage the Vita version offers is console quality on the go and that definitely applies to this game.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-74049 aligncenter" title="Street_Fighter_X_Tekken_1" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_1.jpg" width="505" height="283" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_1-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">The game is so identical to its PS3 version that you can even play the PS3 gamers on PSN and still have an enjoyable experience. The netcode which has been a major problem in the console versions is quite good here on the Vita version, and don&#8217;t ask me how that happened, because that&#8217;s just how it works. I guess the lack of traffic can contribute to that but the netcode is quite good.</p>
<p style="text-align: justify;">Scramble mode online contains the ability to play against 4 players, while the Endless mode allows you to keep continuing the fight if you win. There&#8217;s also something called the Replay channel mode which allows you to view battles over PSN and even your own battles. It&#8217;s kind of like the Theatre mode of Halo games but much more advanced. You can even customize your characters using the touch feature of the screen.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-74051 aligncenter" title="Street_Fighter_X_Tekken_3" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_3.jpg" width="505" height="283" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_3.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/Street_Fighter_X_Tekken_3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">The cross-compatibility is such a great feature as it enhances the online quite a bit by providing a much larger player pool to choose from. The experience isn&#8217;t skewed either. While I would have loved some handheld specific modes, there is enough content here to justify a purchase for any fighting game fan. For players new to the genre, the game is quite accessible as well, so overall Street Fighter X Tekken is one of the best games on the system.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><em><strong>This game was reviewed on the PS Vita.</strong></em></span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/street-fighter-x-tekken-vita-review-2/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">122437</post-id>	</item>
		<item>
		<title>Street Fighter X Tekken PS Vita Version Maintains 60 FPS Frame Rate</title>
		<link>https://gamingbolt.com/street-fighter-x-tekken-ps-vita-version-maintains-60-fps-frame-rate</link>
					<comments>https://gamingbolt.com/street-fighter-x-tekken-ps-vita-version-maintains-60-fps-frame-rate#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 08:41:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=118377</guid>

					<description><![CDATA[Customisable controls also won't be giving any added advantages to PS Vita gamers over PS3.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg" alt="" width="505" height="284" class="aligncenter size-full wp-image-95831" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/LeiChristie_Street-Fighter-X-Tekken-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
It&#8217;s interesting how Capcom is bringing Street Fighter X Tekken to the PS Vita, but really, we&#8217;ve never really discussed the method behind the madness. They want to have the same experience from the PS3, and cross-playable between the handheld and console. Heavy stuff, no? Capcom thought so too, which is why they focussed on the frame rate for a smooth play experience.</p>
<p>Speaking to <a href="http://www.siliconera.com/2012/10/24/a-smooth-frame-rate-was-the-most-important-thing-for-street-fighter-x-tekken-port/">Siliconera</a>, producer Tomoaki Ayano stated, &#8220;What we really wanted to do was to keep the frame rate at 60 FPS because we wanted this to be an authentic fighting game experience. Having a 60 FPS rate was something we really wanted to aim for and we achieved with Street Fighter X Tekken for Vita. That was one of the most important things for us. We tried to keep that as the main focus and then we tried to put in other graphic effects.&#8221;</p>
<p>Concerning whether features like customisable touch panel controls, which makes the game easier for beginners, would skew odds in the favour of Vita gamers, Ayano replied, &#8220;No, I don’t really think Vita users will be too over powering. I’m an old school guy. I use an arcade stick and I feel to play a fighting game at its highest level having that huge stick in your hands and the range of motion that an arcade stick allows is what allows you to be the best player at this kind of game. With Street Fighter X Tekken for Vita, the Vita does have touch panel buttons, but a player using a real arcade stick on a console will come out on top.&#8221;</p>
<p>The game is already released worldwide for PS Vita &#8211; pick it up now and judge for yourself.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/street-fighter-x-tekken-ps-vita-version-maintains-60-fps-frame-rate/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">118377</post-id>	</item>
		<item>
		<title>Street Fighter X Tekken Vita Features Trailer: Bright Lights and Big Fighting</title>
		<link>https://gamingbolt.com/street-fighter-x-tekken-vita-features-trailer-bright-lights-and-big-fighting</link>
					<comments>https://gamingbolt.com/street-fighter-x-tekken-vita-features-trailer-bright-lights-and-big-fighting#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 13 Oct 2012 11:03:12 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=115839</guid>

					<description><![CDATA[The premier fighting title releases on PS Vita this October 23rd.]]></description>
										<content:encoded><![CDATA[<p>Fighting, hitting things and just looking damned awesome &#8211; that&#8217;s what the new Street Fighter X Tekken Vita trailer showcases, as it readies for October 23rd for the Sony Playstation Vita. Seriously, there&#8217;s a lot of fighting in this trailer.</p>
<p>So what can you expect? Cross Play, which allows you to play against opponents gaming on the PS3, along with the special Cross Controller, wherein you customise onscreen buttons for mimicking multiple button presses. Hilariously, there&#8217;s also a Casual Style being advertised. Replay Exchange lets you trade replay videos while we get to see Pandora Mode for each fighter in action.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/street-fighter-x-tekken-vita-features-trailer-bright-lights-and-big-fighting/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">115839</post-id>	</item>
	</channel>
</rss>
