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	<title>Super Mario 64 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Amazing Video Game Remakes of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-video-game-remakes-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 24 May 2024 10:41:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[kingdom hearts re: chain of memories]]></category>
		<category><![CDATA[Metal Gear Solid 1 Remake]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Oddworld: New 'N' Tasty]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
		<category><![CDATA[Resident Evil 2 2019]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Spyro Reignited Trilogy]]></category>
		<category><![CDATA[star fox 64 3d]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yakuza Kiwami]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586333</guid>

					<description><![CDATA[Remakes are alive and well in 2024. Here is our list of favorites across the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emakes have shown no sign of slowing down in 2024. Well over a dozen remakes have been projected to release this year and we haven’t even reached summer yet. Polishing up the old classic to modern standards is one trend that both companies and gamers alike agree upon. Of course, everyone differs on what makes a great remake. Some prefer a 1-to-1 remake with enhanced visuals and controls, while others want something more transformative, recreating entire scenes and scenarios to tell the story from a different angle. This year’s list of our 15 best video game remakes of all time includes games that touch on both philosophies. Remakes are inherently subjective and rife with debate, so this list won’t agree with everybody. That being said, let’s dig into our 2024 edition of the 15 best video game remakes of all time.</p>
<h2 style="text-align: center;"><b></b><strong><b>15. Oddworld: New &#8216;n&#8217; Tasty!</b></strong></h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-586341" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg" alt="platforming in oddworld" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Oddworld</em> has always been something of a niche series, and thankfully the remake of 1997’s <em>Abe’s Odyssey</em> hasn’t lost that unique charm. <em>New ‘n’ Tasty</em> successfully takes the janky early 3D game and brushes it up to 2014 polish with modern HD graphics. The clearest demonstration of this polish is the much-improved level flow thanks to the elimination of screen partisions in favor of seamless platforming. <em>Oddworld: New ‘n’ Tasty</em> is the best way to play the 1997 classic today, and it helped pave the way for a wider <em>Oddworld</em> audience.</p>
<h2 style="text-align: center;"><strong><b> 14. </b></strong><strong style="color: initial;"><b>The Last of Us Part 1</b></strong></h2>
<p><img decoding="async" class="aligncenter wp-image-520687" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1536x865.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us Part 1</em> took one of the greatest games of all time and made it even better. The graphical improvements showcase the power of PS5 hardware with remarkably dense foliage and improved animations across the board. AI got a substantial overhaul as well, as companions help you fight off the improved enemy AI. And as if the enhanced AI didn’t bolster the challenge enough, <em>The Last of Us Part 1</em> features a speedrun mode that tracks your time per chapter. <em>The Last of Us Part 1</em> may not be the most needed remake in the world, but it sure stands as one of the most impressive.</p>
<h2 style="text-align: center;"><b></b><strong><b>13. Shadow of the Colossus</b></strong></h2>
<p><img decoding="async" class="aligncenter wp-image-337644" src="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg" alt="shadow of the colossus remake boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>2018’s <em>Shadow of the Colossus</em> is another example of a 1-to-1 faithful remake that doesn’t distance itself far from the original. As expected, Bluepoint Games updated the graphics to modern standards. The result is a truly transformed vision of the classic PS2 game where the slightest change in lighting can give a totally unique ambiance from the original. Best of all, the controls are vastly improved with a bevy of convenience features the original lacked.</p>
<h2 style="text-align: center;"><b></b><strong><b>12. Star Fox 64 3DS</b></strong></h2>
<p>Who doesn’t love <em>Star Fox 64</em>? It’s such an easy game to pick up and play, and the 3DS remake makes it even easier with its portability. <em>Star Fox 64</em> looks amazing on the 3DS, with some of the most attractive 3D visuals on the system. By and large, <em>Star Fox 64 3DS</em> is a faithful remake of the arcade shooter original with a host of cool enhancements. The orchestrated soundtrack is easy to love, and the new Score Attack mode is a fun way to replay all those classic levels with added challenge and rewards.</p>
<h2 style="text-align: center;"><b></b><strong><b>11. System Shock</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-545546" src="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>1994’s seminal <em>System Shock</em> redefined what a shooter can be and helped create the immersive sim genre. Fast-forward to 2023 and the remake is just as fascinating and immersive as it was back in the day. 2023’s <em>System Shock</em> is by far the best way to experience the game. The gunplay is worlds apart from the janky original with tight and snappy controls and a convenient interface. The sub-par music is fully redone here with an ambient soundtrack that accompanies the HD graphics wonderfully. <em>System Shock</em> gets the royal treatment in this faithful remake, even keeping the backtracking in the original. There’s never been a better time to experience <em>System Shock</em>, especially with the console release dropping in a couple of months and the sequel coming soon.</p>
<h2 style="text-align: center;"><b></b><strong><b>10. Metal Gear Solid: The Twin Snakes</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-560147" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg" alt="metal gear solid the twin snakes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid</em> had some rough gameplay segments on the PS1. Pseudo-tank controls compounded some of the game’s backtracking issues and made it a slog at times. Well, the remake smooths those control issues over with the wonderful Gamecube control stick scheme and gameplay lifted from <em>Metal Gear Solid 2</em>. <em>Twin Snakes</em> also adds updated cutscenes, which serve to fill in transitions and add more comedy relief to the game. Best of all was the improved graphics to the jagged polygonal PS1 original. <em>Metal Gear Solid</em> has some of gaming’s most hardcore fans, so this remake didn’t satisfy all of them, but it certainly did go over well for most and helped pave the way forward for future entries in the series.</p>
<h2 style="text-align: center;"><strong><b>9. </b></strong><b></b><strong><b>Yakuza Kiwami </b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-438934" src="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg" alt="Yakuza Kiwami" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></b></strong></p>
<p><em>Yakuza Kiwami</em> is a faithful remake of the very first <em>Yakuza</em>, many systems and general story connectivity from <em>Yakuza 0</em>. Goro Majima is a recurring character in a quest chain that delighted and bewildered us in equal measure. And the inclusion of <em>Yakuza 0</em>’s pocket racer and many minigame don’t hurt the remake either. All in all, <em>Yakuza Kiwami</em> stands as the most quintessential remake in the series, making for a quirky but fantastic sequel to fan-favorite <em>Yakuza 0</em>.</p>
<h2 style="text-align: center;"><b></b><strong><b>8. Kingdom Hearts RE: Chain of Memories</b></strong></h2>
<p><em>Kingdom Hearts: Chain of Memories</em> has long been the ugly duck of the popular series. The original <em>Chain of Memories</em> released on the Game Boy Advance, which just further distanced players from accepting it. But when the remake came out, it was suddenly accepted as a must-play (or watch) entry. Without hyperbole, <em>RE: Chain of Memories</em> supplies the best narrative of all the <em>Kingdom Hearts</em> games. The compelling mystery surrounding Castle Oblivion and the sinister Organization 13 get their HD treatment in this remake with full voice acting. If you want the true KH story experience, you owe it to yourself to play <em>RE: Chain of Memories</em> … or just watch the brilliant cutscenes.</p>
<h2 style="text-align: center;"><strong><b>7. </b></strong><b></b><strong><b>Dead Space (2023)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-540520" src="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg" alt="dead space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The 2023 remake of the original <em>Dead Space</em> is without a doubt one of the most intense gaming experiences out there. The inclusion of enhanced DualSense rumble facilitates the ultra-detailed visuals to a scary degree. Most of you already know just how phenomenal the original <em>Dead Space</em> is, so imagine that but turned up several notches. I particularly appreciate the added nuance they added to Isaac Clarke and other characters&#8217; personalities. There’s just the right amount of small additional details to fill in story gaps of the original without taking away its lean pacing and tension. <em>Dead Space</em>&#8216;s remake is one of the best showcases of how modern hardware can enhance a masterpiece, and just how intense and visceral gaming in general can be.</p>
<h2 style="text-align: center;"><b></b><strong><b>6. Ratchet And Clank (2016)</b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-430314" src="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg" alt="ratchet and clank" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></b></strong></p>
<p>Three years may not seem like a long time, but up until 2013, Insomniac was releasing a new <em>Ratchet and Clank</em> like clockwork every year. The three years of silence was broken with the first PS4 <em>Ratchet and Clank</em> title, and it was a remake of the very first entry to boot. 2016’s <em>Ratchet and Clank</em> remains the smoothest action-platformer game I’ve ever played. Sure, <em>Rift Apart</em> for PS5 featured next-gen tech with the new dimensional rift gun, but you just can’t beat the simplicity and excellent pacing of the remade original game. The planet of Rilgar is a highlight in the series I’ll never forget, not least of all due to the fun hoverboard minigame and pixelizer gun. <em>Ratchet and Clank</em> 2016 is my favorite game in the series due to its tight pacing and excellent recreation of the original’s unmatched level design.</p>
<h2 style="text-align: center;"><b></b><strong><b>5. Spyro Reignited Trilogy</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-389935" src="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg" alt="spyro reignited trilogy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s not cheating to have three games for one entry since that’s how <em>Spyro Reignited</em> is packaged, and what a sweet deal it is. The <em>Spyro Reignited</em> trilogy faithfully recreates the first three games in the <em>Spyro</em> series with fluid controls and completely redone graphics and physics. Each of the dragons is fully voiced and the music is completely redone while remaining faithful. Toys from Bob nailed the visual aesthetic with <em>Spyro Reignited</em>, giving the old PS1 series Pixar-level attention to detail. This is as faithful as remakes get, so don’t expect new or changed content here. That adherence to the original source is what makes this remake so special and deserving of a high spot on this list. Out of all the entries here, <em>Spyro Reignited</em> may just be the one hardest to find criticism for due to its straightforward 1-for-1 approach.</p>
<h2 style="text-align: center;"><strong><b>4. </b></strong><b></b><strong><b>Black Mesa</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-434726" src="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg" alt="Black Mesa" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Black Mesa</em> is a remake of the original <em>Half-Life</em>, built within <em>Half-Life 2</em>’s engine. The well-optimized controls of the original weren’t bad to begin with, but they’re made even better with the polished <em>Half-Life 2</em> tech. It’s more than just a graphical and controls overhaul though, many areas have been redesigned to feature a more balanced enemy and weapon layout. One of the biggest flaws of the original was the final area, Xen, which got completely redesigned into a very fun and well-paced level with <em>Black Mesa</em>. If you’re a <em>Half-Life</em> fan, or just a shooter fan in general, <em>Black Mesa</em> is a must-play for its adherence to the source material and dedication to fixing its flaws.</p>
<h2 style="text-align: center;"><b></b><strong><b>3. Final Fantasy 7 Rebirth</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-579552" src="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg" alt="Final Fantasy 7 Rebirth" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>RPG fans rejoice, the decade-old promise of a fully fleshed and remade <em>Final Fantasy 7</em> has been fulfilled. The developer has somehow managed to squeeze a blown-up HD version of the middle portion of <em>Final Fantasy 7</em> into a single game. Iconic locales such as Costa Del Sol and the infamous Gold Saucer amusement park are blown up to a glorious HD scale without losing any of their original charm. It’s a faithful remake that expands on the story elements of the original in ways the PS1 couldn’t quite communicate. The acting, soundtrack, and deep battle system continue to blow me away 150 hours later.</p>
<h2 style="text-align: center;"><b></b><strong><b>2. Super Mario 64 DS</b></strong></h2>
<p><iframe loading="lazy" title="Top 15 Video Game Remakes You NEED TO PLAY [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/uoFlTFlFJV0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="text-align: left;"><span style="font-size: revert; color: initial;"><em>Super Mario 64</em> is one of those classics all gamers speak fondly about, yet hesitate to return to. Whether due to the rough N64 controls or the terrible camera system, the original has aged rather poorly. That’s where the Nintendo DS remake comes in. Controls are vastly improved and the camera is downright perfect for its 3D environs. <em>Super Mario 64 DS</em> was the first time me and many other fans experienced the awe of added content to a beloved classic. The remake added 30 new stars, totaling 150 for the full game. <em>Super Mario 64 DS</em> is the definitive way to play this classic; I just wish it was available on a modern platform so more could experience it.</span></p>
<h2 style="text-align: center;"><b></b><strong><b>1. Resident Evil 2 (2019)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586337" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-378-1024x576.jpg" alt="resident evil 2 remake title" width="720" height="405" /></p>
<p>Pretty much every modern remake owes something to 2019’s <em>Resident Evil 2</em>. The <em>RE2</em> remake established a new benchmark of what it means to take an original game and polish it to modern specifications while expanding and adding to it. Characters such as William Birkin and Chief Irons receive substantial development compared to the original, and the narrative cohesively ties into the wider Resident Evil setting following the events of RE2. Obviously, the tank controls of the original had to go in favor of precise over-the-shoulder shooting. In addition to the rich expansions on the original content, the remake adds a 4<sup>th</sup> Survival mode and dozens of unlockable secrets ranging from new playable characters to an unbreakable knife for future playthroughs. <em>Resident Evil 2</em> shines as an example of how to remake a classic game, earning it the top spot for the second year in a row.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Super Mario 64 on the Nintendo Switch Has Rumble in Japan, but Not in the West</title>
		<link>https://gamingbolt.com/super-mario-64-on-the-nintendo-switch-has-rumble-in-japan-but-not-in-the-west</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 26 Oct 2021 18:14:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Super Mario 64]]></category>
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					<description><![CDATA[Players of Super Mario 64 via Switch Online in the Japan get the Shindou version, which comes with support for the Rumble Pak.]]></description>
										<content:encoded><![CDATA[<p>A selection of N64 games is now playable on the Nintendo Switch, following the release of the Expansion Pack for Nintendo Switch Online. Interestingly enough, <em>Super Mario 64</em> on the service has two different versions- one with rumble support in Japan and the other without it in the West. This was first reported by <a href="https://www.videogameschronicle.com/news/super-mario-64-on-switch-online-has-rumble-in-japan-but-not-in-the-west" target="_blank" rel="noopener">VGC</a>.</p>
<p>Japanese Switch owners have access to the game&#8217;s Shindou version, which was released in 1997 with support for the N64&#8217;s Rumble Pak. Mistakenly, however, the game&#8217;s Japanese version interestingly has the box art for the game&#8217;s Western launch version. The Shindou edition of the platformer never released outside of Japan, so Nintendo Switch Online subscribers playing the game in Europe or North America get the regular launch version of the game, which doesn&#8217;t come with rumble support.</p>
<p><em>Super Mario 64</em> was recently re-released as a part of <a href="https://gamingbolt.com/super-mario-3d-all-stars-review-the-bare-minimum"><em>Super Mario 3D All-Stars</em></a> to divisive reception from fans, which can be mostly chalked up to the minimal effort Nintendo put into bringing these titles to a modern audience. An <a href="https://gamingbolt.com/sealed-super-mario-64-copy-becomes-the-most-expensive-video-game-to-ever-be-sold-at-1-56-million">original sealed copy of the game was recently sold for $1.56 million</a>, making it the most expensive game to ever be sold at the time.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">497688</post-id>	</item>
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		<title>Sealed Super Mario 64 Copy Becomes The Most Expensive Video Game To Ever Be Sold At $1.56 Million</title>
		<link>https://gamingbolt.com/sealed-super-mario-64-copy-becomes-the-most-expensive-video-game-to-ever-be-sold-at-1-56-million</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 12 Jul 2021 15:56:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=486411</guid>

					<description><![CDATA[A sealed copy of Super Mario 64 has been sold for an exorbitant $1.56 million, becoming the most expensive video game ever sold.]]></description>
										<content:encoded><![CDATA[<p>A sealed copy of <em>Super Mario 64</em> has recently been sold for an exorbitant amount of $1.56 million, making it the most expensive video game to ever be sold. The record was recently held by an NES cartridge of <em>The Legend of Zelda</em> at a whopping $870,000.</p>
<p>As reported by <a href="https://www.videogameschronicle.com/news/a-sealed-copy-of-super-mario-64-has-become-the-worlds-most-expensive-video-game/" target="_blank" rel="noopener">VGC</a>, the game&#8217;s condition is touted to be as close to perfect as anyone could hope for. Video game grading company Wata graded the copy with a 9.8++ score, which of course, translates to perfect. Collectors items are known to be expensive, but this purchase seems to be incredibly so.</p>
<p><em>Super Mario 64</em> was an incredibly revolutionary game at the time, and is considered to this date one of the most polished and inventive 3D platforms almost 2 and a half decades since its release. Nintendo recently re-released the game for Nintendo Switch in the form of <a href="https://gamingbolt.com/super-mario-3d-all-stars-review-the-bare-minimum"><em>Super Mario 3D All-Stars</em></a>, which funnily enough was also <a href="https://gamingbolt.com/super-mario-3d-all-stars-being-taken-off-sale-later-this-month-nintendo-reiterates">a limited time release</a> that will surely translate into a collectible of its own in the future.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">486411</post-id>	</item>
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		<title>Super Mario 3D All-Stars Review &#8211; The Bare Minimum</title>
		<link>https://gamingbolt.com/super-mario-3d-all-stars-review-the-bare-minimum</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 26 Sep 2020 11:38:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[Super Mario 3D All-Stars]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456814</guid>

					<description><![CDATA[Mario deserves a celebration with much more pomp and grandeur.]]></description>
										<content:encoded><![CDATA[<p style="font-weight: 400;"><em><span class="bigchar">S</span>uper Mario 3D All-Stars</em> includes arguably some of the best games ever made, all put together in one $60 package. On the basis of that alone, it’s worth buying. The chance to play stone cold classics such as <em>Super Mario Galaxy</em>, or games as important to the development of the medium as <em>Super Mario 64</em>, on a modern system, with no hassle, and on the go, is a fundamentally appetizing prospect. Inasmuch as you have any interest in platformers, <em>Mario</em>, or even just the evolution of video games as a medium, this collection is worth it.</p>
<p style="font-weight: 400;">Even if you’re only interested in one of the three included games, I’d argue it’s worth it to have a version of said game on a modern console; however, things get a bit tricky once you stop taking this package as a whole, and start to break it down into its individual constituents.</p>
<p style="font-weight: 400;">First off, let’s talk about the quality of the games themselves, before anything else. It’s astonishing how well they hold up. <em>Super Mario 64</em> is obviously the most aged here, and has a lot of jank you will need to come to terms with at first. However, once you’re past the initial hump, it’s honestly astonishing how incredibly well it holds up today. <em>Super Mario 64</em> is the direct forebear of just about every single 3D game on the market today – so the jank and roughness was expected, given that literally every game since has had a chance to build on it. What wasn’t expected was just how delightfully well the core design of the game holds up. Nintendo has arguably the best game designers on the planet – and it should come as no surprise that they were as inventive or creative while literally pioneering an entire dimension as they were in <em>Super Mario 64</em>.</p>
<p><iframe loading="lazy" title="Super Mario 3D All-Stars Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/7fYUjzZv1nk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Even if you’re only interested in one of the three included games, I’d argue it’s worth it to have a version of said game on a modern console; however, things get a bit tricky once you stop taking this package as a whole, and start to break it down into its individual constituents."</p>
<p style="font-weight: 400;">That roughness can make it tough for a newcomer to jump in, however. <em>Super Mario 64</em>’s camera, in particular, is pretty bad, and the camera controls for the original game were mapped to the Nintendo 64’s four C buttons – meaning it was controlled digitally. In this Switch version, those C button controls have been mapped to the right analog stick as is, meaning you’re using an analog stick for digital camera control, which can cause a lot of frustration when things don’t work the way you are naturally inclined to expect them to.</p>
<p style="font-weight: 400;">These camera issues only get in the way of what, as I have already explained, is a game that holds up marvelously well in just about every regard. From its level design to the actual movement controls for Mario, <em>Super Mario 64</em> has aged far better than most games of its era – and honestly, far better than a lot of games of subsequent eras too.</p>
<p style="font-weight: 400;"><em>Super Mario Sunshine</em> is a controversial game; it has been that since its initial launch, and is now widely regarded as the lowest point of the 3D <em>Mario</em> series. There are very valid reasons to have issues with <em>Mario Sunshine</em>, from its frustratingly obtuse objectives (which stand in stark contrast to how effortlessly and intuitively the other games in the series communicate what they expect from the player) to some extremely fiddly platforming – platforming that, to be honest, is made a bit worse because of Nintendo having to map <em>Sunshine</em>’s analog trigger controls to a console which lacks them entirely. So here we have those controls mapped to the right analog stick (again), with some complicated and contrived control schemes to achieve the varying levels of pressure you could achieve with Mario’s water backpack FLUDD.</p>
<p style="font-weight: 400;">Gameplay aside, there are other problems with <em>Sunshine</em> that very clearly mark it as a product of a time when Nintendo was in an existential transition, and not yet sure what direction the company would take in the future. For instance, <em>Super Mario Sunshine</em> remains to date the only <em>Mario</em> game with full voice acting (and yes, it is every bit as unsettling as you would expect), which is no better today than it was in 2002.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/mario-sunshine-1.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456846" src="https://gamingbolt.com/wp-content/uploads/2020/09/mario-sunshine-1.jpeg" alt="mario sunshine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/mario-sunshine-1.jpeg 860w, https://gamingbolt.com/wp-content/uploads/2020/09/mario-sunshine-1-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/mario-sunshine-1-768x432.jpeg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"From its level design to the actual movement controls for Mario, <em>Super Mario 64</em> has aged far better than most games of its era – and honestly, far better than a lot of games of subsequent eras too."</p>
<p style="font-weight: 400;">But for all its considerable shortcomings, <em>Super Mario Sunshine</em> has a lot of merits that shine brighter now with the benefit of hindsight – it has some of the sharpest platforming in the series (once you get used to the controls, at any rate), with FLUDD being an extremely versatile addition to Mario’s repertoire of movies; it is the only <em>Mario</em> game to date to take place entirely in one location, and having a cohesive theme like that really adds to the game’s sense of atmosphere and charm. Delfino Island’s various locations make for some delightful sandboxes, and if and once you have made your peace with the controls, allow for some of the most expressive platforming in the series.</p>
<p style="font-weight: 400;"><em>Sunshine</em>, one way or the other, is definitely the weakest link of this package, however, at least in terms of the core game’s quality. There are obviously fans, and I am sure they will be delighted by the ability to finally play it on a modern system (<em>Sunshine</em> had been stranded on the GameCube until this release), and I am glad this update exists for them, however, if nothing else.</p>
<p style="font-weight: 400;">Which brings us to <em>Super Mario Galaxy</em>.</p>
<p style="font-weight: 400;"><em>Super Mario Galaxy </em>is arguably the greatest game ever made. It was widely acclaimed as that when it first launched, it was reinforced as that when its sequel (mysteriously missing from this collection) launched, and it stands tall even today, 13 years after its initial release. <em>Super Mario Galaxy</em> can almost justify the $60 for this collection by itself. It’s a remarkably special game, with impeccable controls and some of the best level design in the medium’s history. <em>Super Mario Galaxy</em> has some of the most stirring vistas in any game ever, brought to life by an ageless art style that holds up incredibly well, and one of the all time great soundtracks . It’s even the most story focused <em>Mario</em> game ever – and while obviously it’s no <em>The Last of Us</em>, it has some genuinely moving story developments centered around the new character Rosalina, as well as some surprisingly dark developments later in the story.</p>
<p style="font-weight: 400;">In every way possible, <em>Super Mario Galaxy</em> holds up. It could be released as is today, and it would still be better than most games currently on the market, including most of Nintendo’s own. It is a work of creative genius, put out by a development team at the peak of its powers, and it is absolutely unbelievable how incredibly well this game has held up, especially given how poorly most other games of that era aged. With <em>Super Mario Galaxy</em>, there are very few to no shortcomings I can nitpick at – it is an absolutely marvelous game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456845" src="https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/super-mario-galaxy-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In every way possible, <em>Super Mario Galaxy</em> holds up. It could be released as is today, and it would still be better than most games currently on the market, including most of Nintendo’s own."</p>
<p style="font-weight: 400;">Thankfully, it’s the game that has gotten the most care in this package as well. Nintendo has updated the game’s resolution, and it is now running at widescreen (while maintaining its original 60fps framerate). The game’s pointer controls have been mapped to the Switch’s gyro (in console mode) and touch screen (in handheld mode). Neither are, to be honest, optimal, but the pointer controls were deemphasized enough in the original game to never feel too obtrusive to begin with – so their implementation in this new package doesn’t really detract from <em>Galaxy</em>’s underlying brilliance in any way.</p>
<p style="font-weight: 400;"><em>Super Mario Sunshine</em> has also seen some work. It, too, has been updated to run in widescreen, with some upgraded textures, and as mentioned previously, the controls have been rethought (to mixed results). Unfortunately, the rest of the upgrades are minimal – Nintendo has not, for example, taken this chance to update the game’s framerate to 60fps (the original infamously ran at 30fps, in spite of being marketed at 60fps all the way through to its release); however, even <em>Sunshine</em>’s barebones updates feel far beyond what <em>Super Mario 64</em> got, which feels like an almost a direct dump. It’s not even running in widescreen, the updates to the textures and graphics are minimal to none, and like I mentioned earlier, even the camera controls haven’t been reworked from their original digital implementation. <em>Super Mario 64</em> is also the original, N64 version of the game, missing all the improvements and additions that <em>Super Mario 64 DS</em> brought to the table.</p>
<p style="font-weight: 400;">This shocking lack of effort is actually endemic to this whole collection – I’ve so far stuck to discussing the games themselves, and the games are amazing, but if we are to view this as a collection of remasters, released to celebrate a milestone anniversary for the single biggest and most important gaming franchise there is, it comes up horrifically short. You don’t even need to view it as a celebratory collection, in fact – even compared to the recent <em>Crash</em> or <em>Spyro</em> releases, which remade the original games, gave them loving facelifts, <em>and</em> sold at $40, <em>Super Mario 3D All Stars</em> feels almost insultingly lacking in so many ways.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/Super-Mario-Galaxy.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-252959" src="https://gamingbolt.com/wp-content/uploads/2015/12/Super-Mario-Galaxy.jpg" alt="" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/Super-Mario-Galaxy.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/Super-Mario-Galaxy-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I’ve so far stuck to discussing the games themselves, and the games are amazing, but if we are to view this as a collection of remasters, released to celebrate a milestone anniversary for the single biggest and most important gaming franchise there is, it comes up horrifically short."</p>
<p style="font-weight: 400;">Unlike many other legacy collections, there are very few to no extras here – you don’t get any bonus features such as save states, you don’t get any cool concept art, you don’t get any special features or insights into development, there’s really nothing other than the games themselves – and their respective soundtracks, which can be accessed directly from the main menu (and can even be played with your Switch in sleep mode, turning it into a makeshift portable music player. Nifty). And the soundtracks are amazing – you won’t find me complaining about the ability to listen to Gusty Garden Galaxy on an infinite loop. But it’s still disappointing that this is all we get – again, this is a full priced celebratory collection to commemorate a landmark milestone for the most important franchise in gaming. And this is what we get? Three games, two of which are barely touched up or updated, and no other content?</p>
<p style="font-weight: 400;">So this review is really a tale of two entirely opposing assessments – inasmuch as you just care about the core quality of the games, this is unbeatable value, because even without much in the way of updates, the games hold up, and are great to play through. If you look at it as a collection of re-releases, even without the whole anniversary celebration context, it comes up short, and looks positively offensive next to how great (and cheap) other similar releases have been.</p>
<p style="font-weight: 400;">Obviously, it’s still worth buying – as I said, <em>Galaxy</em> alone justifies the price of admission, and throwing in <em>64</em> and <em>Sunshine</em> on top of that is just overkill. But if it is worth buying, it is no thanks to any merits of this collection in and of itself – Nintendo is, ultimately, coasting off of the back of some amazing work it did more than a decade ago to sell what is ultimately a disappointingly barebones, facile celebration of gaming’s most important icon who truly deserves better.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Nintendo Switch.</strong></em></span></p>
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		<title>13 Scary Moments From 90s Games</title>
		<link>https://gamingbolt.com/13-scary-moments-from-90s-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Sep 2020 06:36:51 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[clock tower]]></category>
		<category><![CDATA[Dark Seed 2]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Sanitarium]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[System Shock 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=455334</guid>

					<description><![CDATA[When you least expected it, these 90s games terrified you the most.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or as far as technology and graphics have progressed, some of the best scares in gaming are also some of the oldest. These are the terrors that transcend time, preying on our fears to incredible effect. Let&#8217;s take a look at 13 scary moments from the 90s games that probably still haunt you.</p>
<p><b>Zombie Dogs &#8211; Resident Evil</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456622" src="https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1.jpg" alt="Resident Evil - Zombie Dogs" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Resident-Evil-Zombie-Dogs-1-1536x865.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the very first meeting with a zombie, as it slowly turned around, revealing its mutilated face will stick with us, the dogs from Resident Evil 1 are way more memorable. The game starts with the main cast running from a pack of undead dogs, seeking shelter in the mansion. You know it won&#8217;t be the last time dealing with them, but you half-expect one to suddenly leap through a window as you&#8217;re walking down the corridor. Or even for a second one to join in.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">455334</post-id>	</item>
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		<title>Nintendo Making The Mario All Stars Collection Time Limited Is Anti-Consumer And Transparently Cynical</title>
		<link>https://gamingbolt.com/nintendo-making-the-mario-all-stars-collection-time-limited-is-anti-consumer-and-transparently-cynical</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 05 Sep 2020 19:29:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[super mario 3d all stars]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=454447</guid>

					<description><![CDATA[Every now and then, Nintendo pushes its luck a bit too far. This is one of those times.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hat Nintendo does ridiculous and absurd things is accepted conventional wisdom. In general, these ridiculous decisions end up being annoyances and frustrations more than anything else, so people have largely made their peace with them. But every now and then, Nintendo does something ridiculous and absurd that is also outright, blatantly anti consumer to an almost contemptuous degree &#8211; and that&#8217;s when all the backlash hits all at once.</p>
<p>Right now is one of those times. People are angry at Nintendo, and rightly so, because of a series of decisions made around <a href="https://gamingbolt.com/super-mario-3d-all-stars-announced-out-on-september-18th-for-switch">the long awaited <em>Super Mario 3D All Stars Collection</em></a>, a compilation of three 3D <em>Mario</em> games in one package for the Switch. This is something that&#8217;s been <a href="https://gamingbolt.com/super-mario-3d-all-stars-reveal-coming-august-28th-rumor">rumored for a while</a>, so people have been able to reconcile themselves with some of the more questionable decisions (such as not including <em>Super Mario Galaxy 2</em>, arguably the best <em>Mario</em> game ever, in it). But, as I said, every so often, Nintendo&#8217;s ridiculous decisions stop being just stupid, and veer into the territory of being outright hostile towards their customers &#8211; and that&#8217;s what&#8217;s happened with this collection.</p>
<p>The rundown is simple &#8211; <em>Super Mario 64, Sunshine</em>, and <em>Galaxy</em> have been thrown together in one package. It&#8217;s not a remaster, and the alterations are minimal, with <em>Super Mario 64</em> not even converted to full screen (meaning you&#8217;ll have to play it in its original 4:3 aspect ratio). There are some nice extras (such as the soundtracks for all three games available in all their glory), but on the whole, you&#8217;re getting those three games pretty much as they were, and nothing more, for the price of $60.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-454306" src="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg" alt="Super Mario 3D All-Stars" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You can make justifications for this, and most of them are valid, but it definitely is a bad look for Nintendo when a re-release of three of the most beloved games from their flagship IP with minimal effort put into it is full price, while other platforming series such as <em>Crash Bandicoot</em> and <em>Spyro</em> got loving, full fledged remakes from the ground up in their entirety, and were sold at a budget price of $40 &#8211; a price disparity that becomes <em>even more frustrating</em> when you consider that Nintendo games literally never drop in price, while the <em>Crash</em> and <em>Spyro </em>trilogies have already been on sale a fair few times already.</p>
<p>This is pretty bad in and of itself, but the kicker comes with the announcement that the whole collection is available for a limited time only &#8211; through to March 31 2021, and that&#8217;s it. It won&#8217;t be on sale after that. To be clear, this isn&#8217;t just referring to physical copies at retail &#8211; the games will be taken down from sale after March next year, meaning if you haven&#8217;t gotten them by then, you won&#8217;t get them ever.</p>
<p>This is a very transparent attempt at creating FOMO and manipulating people into <em>buying these now</em> because of an overriding sense of urgency. Forget whatever hesitations or misgivings you might have had &#8211; it&#8217;s now or never, so go on and buy these now. Which means if you, for example, would ordinarily have decided that this collection doesn&#8217;t quite seem to be worth the asking price yet, but maybe you can have a look at it a few years down the line &#8211; nope, you don&#8217;t get that option. Essentially, Nintendo has corralled every single potential buyer who may have had any interest in buying this collection into this one six month window, all but bullying you into ignoring your apprehensions, and just getting the collection already.</p>
<p>It&#8217;s an unbelievably toxic maneuver. Nintendo has always been a bit shady about exploiting the hysteria created by scarcity of their products, but very rarely have they been as blatant in weaponizing it to the extent they have here. The icing on the cake is that the onset of the digital age was supposed to be a safeguard against this sort of thing from ever happening &#8211; a game may be out of print and impossible to find at retail, but you can always grab it from your platform&#8217;s digital storefront. Short of a rights dispute &#8211; which Nintendo does not have here, given that these are <em>their</em> games in <em>their</em> IP on <em>their</em> storefront for <em>their</em> console &#8211; a digital game is, in theory, on sale forever. There can be no &#8220;scarcity&#8221; of digital products, because there are no physical resources limiting their supply.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/nintendo-eshop.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-377999" src="https://gamingbolt.com/wp-content/uploads/2018/12/nintendo-eshop.jpg" alt="nintendo eshop" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/nintendo-eshop.jpg 720w, https://gamingbolt.com/wp-content/uploads/2018/12/nintendo-eshop-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>And yet, unbelievably enough, Nintendo has somehow managed to bring the economics of artificial scarcity to the digital arena too. And they haven&#8217;t even bothered masking their intention or action here &#8211; setting the deadline at the end of their fiscal year all but screams &#8220;this is us trying to hit our fiscal targets&#8221;. Except usually Nintendo doesn&#8217;t need to resort to such underhanded means to achieve those ends, because usually, they have amazing products that sell on the merit of being amazing. That Nintendo is pulling this stunt with this <em>3D All Stars</em> collection shows us that Nintendo themselves don&#8217;t have much faith in its ability to hit the numbers they would want within the given time period.</p>
<p>The worst part here is, I think the collection would have sold well <em>regardless</em>. While it&#8217;s clear that not a lot of work has gone into updating <em>64, Sunshine</em>, or <em>Galaxy</em>, the fact remains that these are amazing games, often regarded as among the best and most influential titles ever made. Simply having them available on sale on a modern system, portably, would probably be enough to spur sales <em>in spite of</em> there not being other bells and whistles. There was absolutely no need to do something like this.</p>
<p>The sad part is that, owing to the intrinsic quality of these games, the appeal of having them on the Switch, and, of course, Nintendo&#8217;s enforced artificial scarcity, every decision surrounding this collection will be validated. Because <em>3D All Stars</em> will sell in ridiculous numbers, of course it will. And in the end, that ends up vindicating Nintendo&#8217;s decision.</p>
<p>I know Nintendo too well to hope they will change their mind or reverse course on this. While there is always the possibility that somewhere down the line, <em>Mario 64, Sunshine</em>, and <em>Galaxy</em> are sold piecemeal on the eShop, they&#8217;re not going to budge on the decision to keep this collection time limited. But what I do hope is that the not insignificant backlash to this move will at least cause them, and any other publisher who may have had ideas upon pulling anything remotely similar, to take pause and reconsider in the future.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>


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		<post-id xmlns="com-wordpress:feed-additions:1">454447</post-id>	</item>
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		<title>Super Mario 3D All-Stars Announced, Out on September 18th for Switch</title>
		<link>https://gamingbolt.com/super-mario-3d-all-stars-announced-out-on-september-18th-for-switch</link>
					<comments>https://gamingbolt.com/super-mario-3d-all-stars-announced-out-on-september-18th-for-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 13:19:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Super Mario 3D All-Stars]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=454304</guid>

					<description><![CDATA[The collection includes Super Mario 64, Super Mario Sunshine and Super Mario Galaxy.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-454306" src="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg" alt="Super Mario 3D All-Stars" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Super-Mario-3D-All-Stars-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After much anticipation and <a href="https://gamingbolt.com/super-mario-3d-collection-to-be-announced-this-week-rumour">many rumors</a>, Nintendo finally announced <em>Super Mario 3D All-Stars</em> in a new Nintendo Direct dedicated Mario&#8217;s 35th anniversary. The collection is out on September 18th for Nintendo Switch and includes three classic 3D Mario titles &#8211; <em>Super Mario 64, Super Mario Sunshine</em> and<em> Super Mario Galaxy.</em> Check them out below.</p>
<p>Though the graphics for each title haven&#8217;t undergone a huge revamp from the looks of it, each game runs at a higher resolution and includes Joy-Con support. <em>Super Mario Sunshine</em> also benefits from a 16:9 aspect ratio. If that weren&#8217;t enough, all of the official soundtracks for each game are also included.</p>
<p>Notably, however, Nintendo have announced that both the digital and physical releases of <em>Super Mario 3D All-Stars </em>will be available only up until March 2021, so if you want this collection in your library, you&#8217;re going to have to get it before that.</p>
<p>Having all three of these games in one place on Switch, even with the omission of <em>Super Mario Galaxy 2</em>, is a big deal. Not only does it open the door for other potential Nintendo classics (like, say, <em>Metroid Prime</em>) but also offers some of the best platforming in history, that too on the go. Stay tuned for more details on the collection in the coming weeks.</p>
<p><iframe loading="lazy" title="Super Mario 3D All-Stars - Announcement Trailer - Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/CPJcaGWoO2c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">454304</post-id>	</item>
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		<title>Super Mario 3D Collection to be Announced This Week &#8211; Rumour</title>
		<link>https://gamingbolt.com/super-mario-3d-collection-to-be-announced-this-week-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 11:36:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=454283</guid>

					<description><![CDATA[The consistently leaked 3D remasters collection could be unveiled soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436850" src="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg" alt="super mario galaxy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/super-mario-64-sunshine-galaxy-and-3d-world-coming-to-switch-this-year-rumour">A collection of remasters of various mainline 3D <em>Super Mario </em>titles</a> has been leaked consistently over the course of this year. But in spite of having popped up in quite a few leaks and rumours from credible sources, an announcement for it hasn&#8217;t come. It wasn&#8217;t that long ago that we last heard about it, with some suggesting that it <a href="https://gamingbolt.com/super-mario-3d-all-stars-reveal-coming-august-28th-rumor">would finally be announced toward the end of August</a>&#8211; and here we are yet again, because it&#8217;s been claimed once more that an announcement is imminent.</p>
<p>As per journalist Omar Al-Amoudi on <a href="https://www.true-gaming.net/home/434130/" target="_blank" rel="noopener noreferrer">True-Gaming</a> (via <a href="https://www.videogameschronicle.com/news/mario-3d-collection-will-be-announced-imminently-according-to-a-new-report/" target="_blank" rel="noopener noreferrer">VGC</a>), the 3D <em>Super Mario </em>collection will be announced this week. Meanwhile, prolific Nintendo insider Emily Rogers has also suggested the same on Twitter. Responding to a person who said they would give away a free copy of the game to anyone who retweeted them if the collection does indeed get announced this week, Rogers said, &#8220;Thanks for the free copy.&#8221; Finally, GamesBeat&#8217;s Jeff Grubb has also seemingly teased the same, but in much more cryptic fashion- take a look below.</p>
<p>Recently, another report suggested that the collection – which allegedly includes <em>Super Mario 64, Super Mario Sunshine, </em>and <em>Super Mario Galaxy – </em>had been delayed from its original September release (which would align with the 35th anniversary of <em>Mario</em>) and pushed back into December. Read more on that <a href="https://gamingbolt.com/super-mario-35th-anniversary-remasters-still-set-for-this-holiday-alleges-new-rumor">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/NintendoAmerica?ref_src=twsrc%5Etfw">@NintendoAmerica</a> you OK?</p>
<p>&mdash; Grubb (@JeffGrubb) <a href="https://twitter.com/JeffGrubb/status/1301353992899850240?ref_src=twsrc%5Etfw">September 3, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/ArcadeGirl64/status/1301365173614247939</p>
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		<title>15 Amazing Nintendo-Exclusive Boss Fights</title>
		<link>https://gamingbolt.com/15-amazing-nintendo-exclusive-boss-fights</link>
					<comments>https://gamingbolt.com/15-amazing-nintendo-exclusive-boss-fights#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 17:12:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Donkey Kong Country 3]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Golden Sun: The Lost Age]]></category>
		<category><![CDATA[Kirby Super Star]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Paper Mario: The Thousand Year Door]]></category>
		<category><![CDATA[pokemon gold and silver]]></category>
		<category><![CDATA[star fox 64]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[Super Mario RPG: Legend of the Seven Stars]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Super Smash Bros Ultimate]]></category>
		<category><![CDATA[the legend of zelda: majora's mask]]></category>
		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<category><![CDATA[Zelda 2: The Adventure of Link]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=448860</guid>

					<description><![CDATA[Take a look back at Nintendo's best boss fights over the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen we think of memorable boss fights, the likes of Final Fantasy, Dark Souls, Persona and Mega Man X come to mind. It&#8217;s amazing to look back on Nintendo&#8217;s history then and marvel at just how many awesome boss fights it&#8217;s had throughout its numerous franchises and consoles. Let&#8217;s take a look at 15 of the best Nintendo-exclusive bosses through the decades.</p>
<p><strong>Bowser &#8211; Super Mario 64</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-449095" src="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg" alt="Super Mario 64 - Bowser" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-300x168.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-1024x574.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-768x431.jpeg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Super Mario 64 was a series of firsts for many Nintendo fans. But it also offered one of the most memorable battles with Bowser ever. It was simple – the Koopa King was huge and Mario was small. The only way to defeat him was to grab his tale, swing the analog stick to get enough speed, aim for the bombs surrounding the arena and release Bowser to damage him. Simple but unique and fairly challenging on the third go-around, Bowser&#8217;s 64-form remains an iconic fight.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">448860</post-id>	</item>
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		<title>Super Mario 64, Sunshine, Galaxy, and 3D World Coming To Switch This Year &#8211; Rumour</title>
		<link>https://gamingbolt.com/super-mario-64-sunshine-galaxy-and-3d-world-coming-to-switch-this-year-rumour</link>
					<comments>https://gamingbolt.com/super-mario-64-sunshine-galaxy-and-3d-world-coming-to-switch-this-year-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 30 Mar 2020 17:02:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[Super Mario 3D World]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436729</guid>

					<description><![CDATA[That's a lot of Mario games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436850" src="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg" alt="super mario galaxy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/super-mario-galaxy-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>2020 is the year of <em>Super Mario&#8217;s&nbsp;</em>35th anniversary, and it seems Nintendo has some big things in store for the same. Reports have emerged recently that say <a href="https://gamingbolt.com/nintendo-to-release-new-paper-mario-multiple-super-mario-remasters-this-year-for-series-35th-anniversary-rumour">multiple&nbsp;<em>Mario&nbsp;</em>games will be coming to the Switch this year</a>, including a new&nbsp;<em>Paper Mario&nbsp;</em>title and multiple mainline&nbsp;<em>Super Mario&nbsp;</em>re-releases. Now, reports from more sources have provided a few more details on that.</p>
<p><a href="https://www.gematsu.com/2020/03/rumor-super-mario-back-catalog-and-several-other-mario-titles-coming-to-switch-in-2020" target="_blank" rel="noopener noreferrer">Gematsu</a> and <a href="https://www.eurogamer.net/articles/2020-03-30-sources-nintendo-switch-2020-line-up-dominated-by-mario-games-old-and-new" target="_blank" rel="noopener noreferrer">Eurogamer</a> are both corroborating the aforementioned report from VGC. Among the games coming to the Switch this year as per these reports, one will be a port of the series&#8217; Wii U outing, with&nbsp;<em>Super Mario 3D World Deluxe</em>. Meanwhile, HD remasters for&nbsp;<em>Super Mario 64, Super Mario Sunshine,&nbsp;</em>and&nbsp;<em>Super Mario Galaxy</em>.</p>
<p>Eurogamer also backs up the reports of a new&nbsp;<em>Paper Mario&nbsp;</em>title, and also adds that&nbsp;<em>Super Mario 3D World&nbsp;</em>will include new levels that were not seen in the original Wii U release. Additionally, it is also supposedly one of a couple of Wii U games that Nintendo is planning on bringing to the Switch this year, which <a href="https://gamingbolt.com/nintendo-is-planning-at-least-two-more-wii-u-ports-for-the-switch-in-2020-rumour">falls in line with previous reports</a>.</p>
<p>More information should hopefully be coming in on this soon, so stay tuned for those reports.</p>
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