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	<title>Supermassive Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Supermassive Games CEO Steps Down After 2.5 Years</title>
		<link>https://gamingbolt.com/supermassive-games-ceo-steps-down-after-2-5-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 15:05:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nordisk games]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647320</guid>

					<description><![CDATA["As the CEO of Supermassive Games, I was honoured to guide the studio through intense industry change," says Robert Henrysson.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following the launch of <em>Directive 8020</em>, Supermassive Games CEO Robert Henrysson has announced he&#8217;s stepping down. He assumed the role in January 2024, though he first joined Nordisk Games, Supermassive&#8217;s parent company, in August 2022.</p>



<p class="wp-block-paragraph">Henrysson revealed the news on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7477318872321347585/" target="_blank" rel="noreferrer noopener">LinkedIn</a>, stating he had a &#8220;fantastic time&#8221; and that his time at the studio saw &#8220;revenue and profit triple.&#8221; &#8220;As the CEO of Supermassive Games, I was honoured to guide the studio through intense industry change, broadening its client base and establishing a culture of consistent quality across all aspects of the game development process.</p>



<p class="wp-block-paragraph">&#8220;Leading a studio is never a one-man job — it is the entire team&#8217;s effort. Our commitment to continuous improvement was, and continues to be, central to everything we do.&#8221; He expressed his gratefulness to the developer, calling it the &#8220;greatest storytelling game studio on Earth&#8221; and revealed plans to take a vacation (and manage his &#8220;own small portfolio of investments&#8221;).</p>



<p class="wp-block-paragraph">While there&#8217;s no correlation between <em>Directive 8020&#8217;s</em> sales performance and Henrysson stepping down, his tenure has seen its share of ups and downs. He was appointed in the aftermath of <a href="https://gamingbolt.com/supermassive-games-co-founders-have-left-the-studio">co-founders Pete and Joe Samuels departing from Supermassive</a>. A few weeks later, significant layoffs were announced, with <a href="https://gamingbolt.com/supermassive-games-will-reportedly-layoff-about-90-employees">about 90 employees reportedly affected</a>. Supermassive would also allegedly cancel an <a href="https://gamingbolt.com/blade-runner-time-to-live-was-an-unannounced-game-by-the-studio-behind-the-quarry-has-been-cancelled-rumour">unannounced <em>Blade Runner</em> title</a> called <em>Time to Live</em>. <em>Directive 8020</em> was also hit by a significant delay months after, <a href="https://gamingbolt.com/directive-8020-delayed-to-2026-supermassive-announces-layoffs">coupled with more layoffs</a>.</p>



<p class="wp-block-paragraph">It&#8217;s unknown who will take over for Henrysson, but the studio is forging ahead with its next game. Teased in <em>Directive 8020</em> if you followed <a href="https://gamingbolt.com/directive-8020-guide-all-5-o-death-secrets-and-how-to-view-the-teaser-trailer">these exact steps</a>, it <a href="https://gamingbolt.com/directive-8020-includes-teaser-for-the-craven-man-as-reward-for-100-percent-completion">showcases</a> a heavy dose of the supernatural and may be <em>The Craven Man</em> or <em>Intercession</em> &#8211; two other IPs trademarked alongside the sci-fi horror <a href="https://gamingbolt.com/the-dark-pictures-anthology-supermassive-games-trademarks-five-new-titles">back in 2022</a>. Supermassive has yet to confirm which, much less a release date, so stay tuned for updates in the future.</p>
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		<title>Little Nightmares 3&#8217;s First DLC, The Backstage, Is Out Now, Launch Trailer Showcased</title>
		<link>https://gamingbolt.com/little-nightmares-3s-first-dlc-the-backstage-is-out-now-launch-trailer-showcased</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 04:53:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[Little Nightmares 3 - The Backstage]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646331</guid>

					<description><![CDATA[Can Low survive without Alone at his side? Well, he’s getting a little help from an unlikely ally against a new threat, so we'll see.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been waiting for this one for a while, and we&#8217;re glad to say that <em>The Backstage</em> DLC for <em>Little Nightmares 3</em> is finally here. It&#8217;s the first of three promised additional chapters to a title that had us on the edge of our seats last year.</p>
<p>We&#8217;ve got a little more information about it after it was <a href="https://gamingbolt.com/little-nightmares-3-the-backstage-dlc-unveiled-out-on-june-12th">revealed</a> last week, and it&#8217;s grim news for Low and Alone, who find themselves separated. Low must join hands with Dime, a new ally who brings a very handy Torch Hat that introduces some light-based mechanics in lieu of Alone&#8217;s arrows. The pair is going to have to use it well against the Puppeteer, a deadly enemy who&#8217;s looking for her next victim, who just happens to be Alone.</p>
<p>You could pick this one up right now, or dive right into it if you own the <em>Secrets of the Spiral</em> expansion pass for the base game.</p>
<p>Low and Dime seem capable of a daring rescue, but that&#8217;s easier said than done, if the launch trailer below is any indication. <em>Little Nightmares 3</em> is available for Xbox Series X/S, PS5, Xbox One, PS4, PC, Nintendo Switch and Nintendo Switch 2. Check out our review of the base game <a href="https://gamingbolt.com/little-nightmares-3-review-mesmerizingly-terrifying">here</a>.</p>
<p><iframe title="Little Nightmares III – The Backstage DLC Release (Secrets of The Spiral Expansion Pass)" width="500" height="281" src="https://www.youtube.com/embed/xP9wYV15-_0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Little Nightmares 3: The Backstage DLC Unveiled, Out on June 12th</title>
		<link>https://gamingbolt.com/little-nightmares-3-the-backstage-dlc-unveiled-out-on-june-12th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 19:27:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[Little Nightmares 3: The Backstage]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645687</guid>

					<description><![CDATA[The Backstage is also available as the first expansion for the Secrets of the Spiral expansion pass for Little Nightmares 3.]]></description>
										<content:encoded><![CDATA[<p>Developer Supermassive Games has announced a new DLC for <em>Little Nightmares 3</em>. Taking the stage during Future Games Show: Summer Showcase 2026, the studio has released a brand-new trailer to give us our first look at this DLC, titled <em>The Backstage</em>. Check it out below.</p>
<p>Fans of <em>Little Nightmares 3</em> will find plenty to enjoy in <em>The Backstage</em>, since it carries forward the franchise’s penchant for maintaining a creepy atmosphere throughout its runtime. Its story seemingly revolves around an entirely new character that will have to make clever use of various light sources to survive the horrors that are trying to hunt them down.</p>
<p>Among the major threats showcased in the trailer for <em>The Backstage</em> is a level where the player has to sneak through a giant-sized kitchen while a large woman is ominously cooking in the background. At one point, she spots the player, however, who then has to quickly escape after stunning the woman with a bright flash of light.</p>
<p>Owing to the entirely wordless nature of <em>Little Nightmares 3</em>, it is difficult to tell whether <em>The Backstage</em> will feature any story links to the base game or if it will be an entirely new story altogether.</p>
<p><em>Little Nightmares 3: The Backstage</em> is coming to PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and the Nintendo Switch 2 on 12th June. The DLC is also included in <em>Little Nightmares 3: Secrets of the Spiral</em> expansion pass. The DLC will be the first “Additional Chapter” that was promised as part of the pass, with a second “Additional Chapter” slated for release between October and December 2026.</p>
<p><iframe title="Little Nightmares III: The Backstage Reveal Trailer - Future Games Show Summer Showcase 2026" width="500" height="281" src="https://www.youtube.com/embed/7ZuULW9h_Jg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Directive 8020 Guide &#8211; All 5 O Death Secrets And How To View The Teaser Trailer</title>
		<link>https://gamingbolt.com/directive-8020-guide-all-5-o-death-secrets-and-how-to-view-the-teaser-trailer</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Tue, 19 May 2026 17:38:22 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[The Dark Pictures: The Craven Man]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644117</guid>

					<description><![CDATA[Use this guide to find the 5 O Death secrets that unlock the bonus Curator cutscene as well as the teaser trailer for the next game in The Dark Pictures Anthology.
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Dark Pictures Anthology games are rife with secrets, and <em>Directive 8020</em> is no different. Finding the 5 O Death secrets in particular unlocks a bonus cutscene with the mysterious Curator, as well as a teaser trailer for the next game in the long-running game series.</p>



<p class="wp-block-paragraph">This <em>Directive 8020</em> guide has the locations of all 5 O Death secrets, as well as where to find and view the teaser trailer.</p>



<h2 class="wp-block-heading"><strong>This Doesn’t Belong Here</strong></h2>



<p class="wp-block-paragraph">Episode 8: Come True</p>



<p class="wp-block-paragraph">The Way Back</p>



<p class="wp-block-paragraph">After powering up an alternate Server Control Panel for the second time, crouch and crawl through the organic obstructions to some server racks. Lower them to find the final wall monitor and your first O Death secret lying on the ground in the form of an oddly shaped coin. Watch the cutscene.</p>



<p class="wp-block-paragraph">Finding this O Death secret triggers the remaining four to spawn, but these are all in prior segments of the game. Fortunately, a complete replay isn’t necessary, and you can simply use the checkpoint system to acquire them.</p>



<h2 class="wp-block-heading"><strong>The Man in the Bowler Hat</strong></h2>



<p class="wp-block-paragraph">Episode 1: Little Star</p>



<p class="wp-block-paragraph">Medical</p>



<p class="wp-block-paragraph">You will be able to find this O Death secret after lifting the lockdown. Pick up the datapad that is lying on the floor inside the hexagonal control panel station, just before the spacewalk sequence.</p>



<h2 class="wp-block-heading"><strong>Paranoia</strong></h2>



<p class="wp-block-paragraph">Episode 3: The Sample</p>



<p class="wp-block-paragraph">Search</p>



<p class="wp-block-paragraph">In the Mess Hall, interact with the all-new terminal that appears to the left of the two vending machines there.</p>



<h2 class="wp-block-heading"><strong>O_DTH</strong></h2>



<p class="wp-block-paragraph">Episode 5: Mr. Williams</p>



<p class="wp-block-paragraph">Radio Silence</p>



<p class="wp-block-paragraph">From Bridge Ops, head up the stairs and into the long corridor leading to the Cockpit, check the left side for a wall monitor and the penultimate O Death secret.</p>



<h2 class="wp-block-heading"><strong>Bloodlines</strong></h2>



<p class="wp-block-paragraph">Episode 5: Mr. Williams</p>



<p class="wp-block-paragraph">Radio Silence</p>



<p class="wp-block-paragraph">After exiting the Bridge and returning to the upper deck via the elevator, head for the Crew Lounge by approaching the door from the Atrium. Lying on a bench to the left of the entryway is the fifth and final O Death secret.</p>



<p class="wp-block-paragraph">The game will now treat you to a bonus Curator cutscene, which you can view again in the Main Menu’s Bonus Content section.</p>



<h2 class="wp-block-heading"><strong>How To View The Next Dark Pictures Anthology Teaser Trailer</strong></h2>



<p class="wp-block-paragraph">Once you have acquired all 5 O Death secrets, the Bonus Content section will also list the teaser trailer for the next title in the anthology.</p>



<p class="wp-block-paragraph">It’s short and doesn’t let on much, but is sure to pique the interest of longtime fans of the series.</p>



<p class="wp-block-paragraph">Those are all 5 of the O Death secrets to be discovered in <em>Directive 8020</em>, which then unlocks the teaser trailer for the next game in The Dark Pictures Anthology.</p>
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		<title>Directive 8020 Guide &#8211; All 10 Simms Recording Locations</title>
		<link>https://gamingbolt.com/directive-8020-guide-all-10-simms-recording-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 18 May 2026 13:17:15 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[The Dark Pictures: The Craven Man]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643997</guid>

					<description><![CDATA[Track down all of the Simms Recording collectibles to be discovered in Directive 8020 using this complete guide.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">There are several sets of secret collectibles in <em>Directive 8020</em>, one of which are the Simms Recordings that are scattered across episodes and areas. While not missable since you can always replay to get them, they do tend to be placed in out of the way locations.</p>



<p class="wp-block-paragraph">This guide for <em>Directive 8020</em> lists the locations of 10 of the Simms Recording secret collectibles by episode, checkpoint, and room.</p>



<h2 class="wp-block-heading"><strong>Green Tea</strong></h2>



<p class="wp-block-paragraph">Episode 1: Little Star</p>



<p class="wp-block-paragraph">Crew Quarters</p>



<p class="wp-block-paragraph">Quarters -&gt; Monitoring Crew -&gt; Side room on the left</p>



<p class="wp-block-paragraph">Inside the room, look to the right of the entryway for a wall monitor with the video recording.</p>



<h2 class="wp-block-heading"><strong>Patches</strong></h2>



<p class="wp-block-paragraph">Episode 1: Little Star</p>



<p class="wp-block-paragraph">Medical</p>



<p class="wp-block-paragraph">Storage -&gt; Lift lockdown -&gt; Medical Reception</p>



<p class="wp-block-paragraph">Proceed up the stairs for another monitor with a video recording.</p>



<h2 class="wp-block-heading"><strong>Red Alert</strong></h2>



<p class="wp-block-paragraph">Episode 2: Best Laid Plans</p>



<p class="wp-block-paragraph">Ship Shape</p>



<p class="wp-block-paragraph">Head up the right side stairs to find a wall monitor with a Simms recording.</p>



<h2 class="wp-block-heading"><strong>Sweet Dreams</strong></h2>



<p class="wp-block-paragraph">Episode 2: Best Laid Plans</p>



<p class="wp-block-paragraph">Sleuth</p>



<p class="wp-block-paragraph">Crew Complex -&gt; Locker Room</p>



<p class="wp-block-paragraph">Step into the locker room and find the wall monitor on the left side with a Simms recording.</p>



<h2 class="wp-block-heading"><strong>Slingshot</strong></h2>



<p class="wp-block-paragraph">Episode 3: The Sample</p>



<p class="wp-block-paragraph">Gear Up</p>



<p class="wp-block-paragraph">Hub -&gt; Tool Storage</p>



<p class="wp-block-paragraph">Inside the Tool Storage room, head left to find another monitor with a Simms recording.</p>



<h2 class="wp-block-heading"><strong>Special Permission</strong></h2>



<p class="wp-block-paragraph">Episode 3: The Sample</p>



<p class="wp-block-paragraph">Search</p>



<p class="wp-block-paragraph">Mess Lobby</p>



<p class="wp-block-paragraph">Descend the stairs and hook left to find a wall monitor with yet another Simms recording.</p>



<h2 class="wp-block-heading"><strong>Hostile Fire</strong></h2>



<p class="wp-block-paragraph">Episode 5: Mr. Williams</p>



<p class="wp-block-paragraph">Radio Silence</p>



<p class="wp-block-paragraph">Bridge Ops -&gt; Scan -&gt; Storage</p>



<p class="wp-block-paragraph">Before entering the Airlock, bear left and over the obstructions to power up Storage. Once inside, the monitor with the Simms recording should be on the far side wall of the room.</p>



<h2 class="wp-block-heading"><strong>Field Agent</strong></h2>



<p class="wp-block-paragraph">Episode 6: Hostile Takeover</p>



<p class="wp-block-paragraph">Detour</p>



<p class="wp-block-paragraph">Exec Office</p>



<p class="wp-block-paragraph">Access the Exec Office and check the left side of the far wall for a wall monitor mounted in the corner.</p>



<h2 class="wp-block-heading"><strong>Rabbit Hole</strong></h2>



<p class="wp-block-paragraph">Episode 8: Come True</p>



<p class="wp-block-paragraph">Redirect</p>



<p class="wp-block-paragraph">Deck 2 Locker Room</p>



<p class="wp-block-paragraph">While sneaking past the creature, power up the Deck 2 Locker Room and then access it to find a monitor on the left side.</p>



<h2 class="wp-block-heading"><strong>At Peace</strong></h2>



<p class="wp-block-paragraph">Episode 8: Come True</p>



<p class="wp-block-paragraph">The Way Back</p>



<p class="wp-block-paragraph">After powering up an alternate Server Control Panel for the second time, crouch and crawl through the organic obstructions to some server racks. Lower them to find the final wall monitor and its Simms recording in a room to the left.</p>



<p class="wp-block-paragraph">Those are the locations of all 10 of the secret Simms Recording collectibles to be found in <em>Directive 8020</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="All 10 Simms Recordings &amp; Locations | Directive 8020" width="500" height="281" src="https://www.youtube.com/embed/lJIyr0FlHRo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Directive 8020 Includes Teaser for Next Game as Reward for 100 Percent Completion</title>
		<link>https://gamingbolt.com/directive-8020-includes-teaser-for-the-craven-man-as-reward-for-100-percent-completion</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 18 May 2026 12:48:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[The Dark Pictures: Intercession]]></category>
		<category><![CDATA[The Dark Pictures: The Craven Man]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643982</guid>

					<description><![CDATA[The teaser for Supermassive Games' future project includes a few spooky things, including a mysterious hand beckoning viewers closer.]]></description>
										<content:encoded><![CDATA[<p>Supermassive Games, the studio behind <em>The Dark Pictures Anthology</em>, has continued its trend of hiding a teaser for its next project inside its latest releases. This time around, just days after the release of <em>Directive 8020</em>, players have discovered that it is hiding a teaser for a future project, which may be <em>The Craven Man </em>or <em>Intercession</em>. Check out the teaser below, courtesy of YouTuber Ben-Gun.</p>
<p>The teaser takes place from the perspective of someone watching old VHS tapes with strange titles, like EVP 2 and Philip Experiment. The tape in the VCR is dubbed Don&#8217;t Play Alone, which is just as likely to be the name of an in-universe film as it is a warning to anyone who finds the tape. On inserting the tape, we get distorted footage of strange things on the screen, starting with a deer, and a narrator explaining the four stages of something.</p>
<p>While the first step is knocking, stage 2 is supposed to involve movement, with objects moving on their own. Stage 3 kicks up the supernatural aspects of the story, with the narrator noting that &#8220;the phenomenon becomes destructive,&#8221; due to a strange presence that &#8220;wishes to be heard.&#8221; Finally, stage 4 is communication. The final stage is punctuated by doors sliding open into complete darkness, and a strange hand popping out, beckoning the viewer to come closer. The tape ends with someone screaming in the background, with quite a few words flashing on the screen: &#8220;YOUARENOTSAFE&#8221;, &#8220;YOUCANTESCAPE&#8221;, &#8220;ITKNOWSYOU&#8221;, &#8220;ITHASSEENYOU&#8221;, and &#8220;TOBECONTINUED&#8221;.</p>
<p>It is worth noting that the full title of this next project isn’t revealed anywhere, with the in-game menu of <em>Directive 8020</em> referring to it simply as “teaser trailer”. It is unlikely to be another one of Supermassive’s rumored projects—<em>O Death</em>—since that one is specially named as another video a player can watch.</p>
<p>Several of the titles of Supermassive&#8217;s newer projects were <a href="https://gamingbolt.com/the-dark-pictures-anthology-supermassive-games-trademarks-five-new-titles">revealed back in 2022</a> thanks to the discovery of a series of trademarks. Along with the recently-released <em>Directive 8020</em>, the titles include <em>The Craven Man</em>, <em>Winterfold</em>, <em>O Death</em>, and <em>Intercession</em>. Considering the ominous nature of the text shown at the end of this teaser trailer, previous speculation of <em>The Craven Man</em> revolving around a <em>Slenderman</em>-styled mysterious antagonist might just end up being closer to the truth than we first thought. Then again, the apparent demonic possession could lean closer to whatever <em>Intercession</em> ends up being.</p>
<p>Supermassive Games has been hiding teasers for its future projects since the release of <a href="https://gamingbolt.com/the-dark-pictures-anthology-man-of-medan-review-you-best-start-believin-in-ghost-stories"><em>The Dark Pictures Anthology &#8211; Man of Medan</em></a>, which had a post-credits teaser for <a href="https://gamingbolt.com/the-dark-pictures-anthology-little-hope-review-optimistic"><em>Little Hope</em></a>. Similarly, <em>Little Hope</em> included a teaser for <a href="https://gamingbolt.com/the-dark-pictures-anthology-house-of-ashes-review-the-bones-down-below"><em>House of Ashes</em></a>, and so on. The most recent game, <em>Directive 8020</em>, was teased at the end of <a href="https://gamingbolt.com/the-dark-pictures-anthology-the-devil-in-me-review-the-devil-is-in-the-details"><em>The Devil in Me</em></a>.</p>
<p><em>Directive 8020</em> marks the start of the second season of <em>The Dark Pictures Anthology</em>. For more details, take a look at <a href="https://gamingbolt.com/directive-8020-review-lost-in-trust">our review</a>, where we gave it a score of 8 out of 10 thanks to the strong emphasis on its themes and compelling character dynamics. Our criticisms largely revolved around a lack of opportunity and payout in using interrogation skills, and an over-reliance on stealth sections.</p>
<p><iframe loading="lazy" title="The Dark Pictures Anthology: The Craven Man Teaser Trailer [4K] | DIRECTIVE 8020 100% Secret" width="500" height="281" src="https://www.youtube.com/embed/2-bjJtWXB6s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Directive 8020 Review &#8211; Lost in Trust</title>
		<link>https://gamingbolt.com/directive-8020-review-lost-in-trust</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Thu, 14 May 2026 13:07:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643731</guid>

					<description><![CDATA[With atmospheric dread, character-driven drama, and third-person stealth, Directive 8020 is not The Dark Pictures Anthology as you know it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>lmost immediately, you’ll realise <em>Directive 8020</em> and the rest of <em>The Dark Pictures Anthology</em> aren’t alike. Panning for the first time through the Sleep Technician’s quarters aboard interstellar colony ship Cassiopeia – Simms floating horizontally as she fixes her boots, Carter laser-focused on pruning his Bonsai tree – a foreboding thump rocks the vessel. Neither sleep tech shows serious concern, engaging instead in cordial discussion on whether to investigate or check in with the ship’s all-knowing AI system, Oracle first. Once they’ve chosen – or, rather, you decide for them – you’re thrust into real-time control of Carter, prompting sliding doors and strolling through corridors, moving from the vantage of a familiar third-person.</p>
<p>Straight away, you might be thinking about agency – I know I was. <em>Directive 8020</em> promises to be the series at its most mechanically ambitious, but I’m already detecting a tension between my character’s broader movement and expectations for narrative immersion. The key question is this: can Supermassive Games successfully blend the upcoming survival-horror gameplay with their signature, interactive-drama style?</p>
<p><iframe loading="lazy" title="Directive 8020 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/3mSGiOzCMkk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Real-time controls’ biggest problem, however, reveals itself soon enough. During the game’s frequent stealth sections, with looping patrols, repeating dialogue, and a predictable structure of sneaking, re-routing power, unlocking doors, and sneaking some more, the design is unarguably formulaic."</p></p>
<p>And, real-time controls and a sci-fi setting aren’t the only deviations. As each of the game’s eight episodes concludes, you’ll notice a diminished role for the Curator. Episodic summaries aren’t lost entirely; they’re just handled differently. The game is also built for the single-player experience. There’s no Shared Story at launch, although there is a multiplayer party mode, which I’ll get into later. The shift to Unreal Engine 5 supports the game’s cinematic presentation, but these early ambles through dimly lit foyers give the impression that this game is looking closely at <em>Dead Space</em> for inspiration rather than refining its anthology roots.</p>
<p>The biggest shift – those third-person, real-time controls – brings forth a mechanical mindset too, something you’ve likely experienced countless times before, especially if you’ve played the aforesaid Necromorph-slicing horror, <em>The Last of Us</em>, or <em>Alan Wake 2</em>. You’re accustomed to walking, crouching, whipping out a flashlight, and so on. Yet, this fundamental change also introduces something less tangible: for the first time in the series, horror isn’t something you simply react to but something you actively participate in. Together with presenting binary dilemmas – a hallmark of the series, retained for this title – <em>Directive 8020</em> stands to merge its derivative control schemes with the psychological fallout of following repeated moral quandaries; elevating it, perhaps, into something that still feels like a <em>Dark Pictures</em> game.</p>
<p>Real-time controls’ biggest problem, however, reveals itself soon enough. During the game’s frequent stealth sections, with looping patrols, repeating dialogue, and a predictable structure of sneaking, re-routing power, unlocking doors, and sneaking some more, the design is unarguably formulaic. It’s clear this isn’t Supermassive’s strong suit, and it&#8217;s a shade disappointing that stealth happens so extensively throughout. It’s like the game wants me to feel hunted, but rarely did I feel vulnerable; even if, in another switch-up from the <em>Dark Pictures</em> formula, death can occur outside of scripted events, too. <em>The Last of Us</em> comparisons bear more weight here: the threats you encounter are eerily similar to Clickers, in form and function.</p>
<p>But while outdated stealth design ultimately undermines the vulnerability the game is trying to create, the sense that you’re truly exposed is found instead amongst <em>Directive 8020’s</em> core emotional themes: trust and paranoia.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-643503" src="https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020.jpg" alt="Directive 8020" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The game is absolutely at its best when it slows down and lets the characters collide. Their interpersonal dynamics and loyalties are truly put to the test, and with strong narrative pacing, the emotional payoff in most late-game decisions is powerful."</p></p>
<p>Thanks to an invasive extraterrestrial force, an organism akin to <em>John Carpenter&#8217;s The Thing</em> which can replicate any member of the Cassiopeia’s crew, it wasn’t long before I was scrutinising every interaction, looking for shifts in dialogue, expression, or body language to clue me in on who’s who. Even a character’s augmented reality messaging system could be a source for potential deception, as could any voice coming through in-ear communication. Tie into this the interpersonal relationships between certain characters – familial bonds, shared traumas – then any moment of social awkwardness could, in theory, be a mimic, or, perhaps, a hidden agenda, or something else. Throughout my playthrough, I felt the game successfully establishes and escalates trust and paranoia, both through emotional attachment and wider atmosphere.</p>
<p>The immediate counterpoint to this, however, is that I’m unsure how many scenarios I actually faced a mimic and didn’t realise. Now, I know this could be deliberate, but allow me to elaborate. See, if I did interact with a mimic and didn’t know, surely the fact that an alien has infiltrated the ranks would be revealed later. Standoffs do occur, of course, but they’re infrequent. The fear of deception is constant, but the reality felt surprisingly rare.</p>
<p>I consistently engaged in “interrogation gameplay”, but seldom was there clarity. What’s more, characters&#8217; personas switch from one episode to the next. They’d speak with precision or assertiveness, only to soften their delivery later on, leading me to suspect I’m dealing with a nefarious being. But, if my suspicions aren’t addressed either way, I grew to realise that I’m continually being pulled between genuine uncertainty and red herrings. The overriding feeling throughout is that I was an omniscient observer; the only one with an overview of the entire situation, especially during the early episodes before the crew even realises there are shapeshifters among them.</p>
<p>This had a knock-on effect on how I related to certain characters, too, leaving them at the mercy of my own prejudices. Without giving too much away, there’s a crewmate I oppose, so when my dialogue choices led to a clutch moment for this specific character, my uncertainty wasn’t established enough in-game.</p>
<p>Now, that isn’t to say the characters aboard the Cassiopeia are unlikable. The reality is far from it. The game is absolutely at its best when it slows down and lets the characters collide. Their interpersonal dynamics and loyalties are truly put to the test, and with strong narrative pacing, the emotional payoff in most late-game decisions is powerful.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-643614" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4.jpg" alt="directive 8020 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Still, <em>Directive 8020’s</em> mechanical ambition, tonal shift, and character systems aren’t complex by any stretch, arguably making this entry the most accessible in <em>The Dark Pictures Anthology</em>, albeit less recognisable or distinct."</p></p>
<p>If my favourite character does succumb to space death, however, <em>Directive 8020’s</em> Turning Points system allows me to rewind the clock to retry their pivotal moments, perhaps to change the course of their fate. Through a visible throughline, selecting which scenes I’d like to reattempt is simple enough, but, for me, I felt this feature was too immersion-breaking for a first playthrough. I prefer the tension in choice finality, feeling that the ability to turn back time undermines my original, instinctual decision-making.</p>
<p>Turning Points, instead, feels like an interesting post-game experiment rather than a core design. Or, to frame it another way, it&#8217;s akin to replaying an RPG where I create a character archetype that&#8217;s rude and aggressive, for example, just to see how far I can push the NPC’s resolve. It&#8217;s not me in real life, but it&#8217;s fun to take a turn as someone else in-game. But, in <em>Directive 8020</em>, I find it most immersive if I play and react instinctively rather than thinking about how else to behave in a situation.</p>
<p>If you’re like me, but you don’t even want the temptation to re-write a character’s fate, then a Turning Points-less Survivor Mode is a worthy option. Or, of course, you can engage in Turning Points more thoroughly if playing with someone else. It’s here, in the game’s controller-swapping party mode, where it has greater value, where there&#8217;s less scrutiny on the unfolding narrative. Instead, my partner and I discussed plot points, sometimes heatedly. Rewinding moments yielded more fun when coinciding with lively discussions.</p>
<p>Now, revisiting specific moments isn’t just a way of exploring different outcomes for the crew, but they&#8217;re a chance to steer conversations in a different direction, shaping and reshaping each character’s traits as you go. Establishing traits adjusts a &#8220;Destiny&#8221; meter for individual characters, too, with each having two that can be unlocked. These can influence a character&#8217;s final fate, their overarching narrative arc, and relationship dynamics rather than relying on binary life-or-death choices. Whilst I appreciate this system, like Turning Points, I feel it requires multiple playthroughs to truly understand its depth.</p>
<p>Still, <em>Directive 8020’s</em> mechanical ambition, tonal shift, and character systems aren’t complex by any stretch, arguably making this entry the most accessible in <em>The Dark Pictures Anthology</em>, albeit less recognisable or distinct. And I don’t mean that in an inherently negative way. This is the most confident and forward-looking title in the series, bravely shedding its legacy to pursue something more modern. But, it does come at a cost: what it gains in immediacy, it loses in distinctiveness that previously set the <em>Anthology</em> apart.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-643615" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3.jpg" alt="directive 8020 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Occasionally, flat facial animations and performance stutters further dilute the experience, the former especially jarring as so much character interaction relies on interrogating expressions and mannerisms."</p></p>
<p>Yet, for all these grievances for what it isn’t, I must praise what the game is. At its best, it&#8217;s driven by a thick, oppressive atmosphere, elevated by excellent sound design, from cavernous groans and piercing cues, to a score leaning on familiar horror motifs – atonal strings, for instance – without losing effectiveness. Alongside character-driven tension, it&#8217;s in these stiller moments where the game shines, and Supermassive delivers its suffocating themes of trust and paranoia with confidence.</p>
<p>The studio&#8217;s ambition isn’t always matched by execution, with stealth encounters rarely delivering on their promise of vulnerability. Occasionally, flat facial animations and performance stutters further dilute the experience, the former especially jarring as so much character interaction relies on interrogating expressions and mannerisms. But then, saying that, the game underdelivers on its mimic concept overall. They could be among us, but – on my playthrough at least – they rarely revealed themselves.</p>
<p>Even with its inconsistencies, <em>Directive 8020</em> marks a compelling step forward for <em>The Dark Pictures Anthology</em>, trading the series’ identity for an immersive, real-time leap.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<title>Directive 8020 Interview &#8211; Sci-Fi Horror, Couch Co-Op, Turning Points, and More</title>
		<link>https://gamingbolt.com/directive-8020-interview-sci-fi-horror-couch-co-op-turning-points-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 12 May 2026 15:15:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643613</guid>

					<description><![CDATA[Creative director Will Doyle was kind enough to answer our questions about Directive 8020, like how difficult it might be for a new player.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith Supermassive Games having just released its latest entry in the <em>Dark Pictures Anthology</em>—<em>Directive 8020</em>—creative director Will Doyle was kind enough to answer some of our questions, ranging from the jump to sci-fi, to technical performance on consoles, and even how the studio managed to bring in replayability into its narrative-heavy horror title.</p>
<p><strong>Supermassive has worked across horror for years, but <em>Directive 8020</em> feels like a bigger shift into sci-fi survival horror. How much did that genre change the team’s storytelling and design processes?</strong></p>
<p><em>The Dark Pictures</em> were always intended to develop new gameplay with each new entry in the series. With <em>Directive 8020</em>, we took a little bit longer than usual to iterate on our gameplay mechanics and raise the quality bar for the ongoing series. As part of this, we wanted to broaden our audience by including more “on the sticks” gameplay while preserving the narrative, branching drama that we’re so well known for. The game has a very interesting pace – you have these spikes of “lean forward” action where your survival is dependent on your own controls, with dips of “lean back” interactive drama where you can catch a breath. It’s important for us that we keep our games as accessible as possible, so gamers can always tailor their experience to their liking using difficulty settings. If you find that the “lean forward” sections are too hard, it’s even possible to make your character invulnerable for those moments.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643617" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1.jpg" alt="directive 8020 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"<em>The Dark Pictures</em> were always intended to develop new gameplay with each new entry in the series."</p></p>
<p><strong>The sci-fi setting opens up different kinds of fear than your previous games. What unique opportunities did space, isolation, and the mimic-style alien threat create for horror?</strong></p>
<p>Each Dark Picture game explores a different subgenre of horror, but this is the first time we’ve delved into sci-fi horror. Our story draws on many beloved sci-fi sources, but perhaps most of all, we were inspired by John Carpenter’s “The Thing.” We wanted to create a shape-shifting alien which could pose as a human and infiltrate your ship’s crew, causing you to question who among them you could really trust.</p>
<p>I think space is truly terrifying as you’re effectively locked in a tin can, surrounded by death! Everything beyond the walls of your bubble is hostile to human life. This makes it a perfect setting for a horror story.</p>
<p>Setting the game in space gives us so many opportunities to create feelings of dread (and wonder!). While it’s so vast, it is also intimate, as you’re cooped up together in a vessel. Claustrophobia and isolation are key feelings too.</p>
<p>Scifi was interesting for us, as in the past, we’ve often centred our stories around teen horror. For this one, we wanted to tell a story about scientists using their heads to solve their problems. It’s a very different tone.</p>
<p><strong>As the fifth <em>Dark Pictures</em> game, how standalone is <em>Directive 8020</em> for newcomers, and what connective tissue still matters for longtime fans of the anthology?</strong></p>
<p><em>Directive 8020</em> is a stand-alone title in that you don’t need to have played our previous games to enjoy it, but it’s set in the same shared world as our other titles and is very much a <em>Dark Pictures</em> game. There are plenty of Easter Eggs and connective tissue in the game that reinforce this. I can’t say much more without spoiling!</p>
<p>For <em>Directive 8020</em>, we have settled on the tagline “A <em>Dark Pictures</em> Game”, which tells our fans that it is part of the shared universe, without suggesting that it is an essential follow-on to other games in the series.</p>
<p>We had feedback that many newcomers thought that they had to play through our games sequentially – partially due to terms like “Season.” So, we wanted to ensure that our messaging is clear for our audiences.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643616" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2.jpg" alt="directive 8020 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"There are plenty of Easter Eggs and connective tissue in the game that reinforce this."</p></p>
<p><strong>Turning Points is one of the game’s biggest new ideas. What problem were you trying to solve with that feature, and how did you make sure it adds flexibility without undercutting tension?</strong></p>
<p>Our main goal with Turning Points was to show players how much branching there is in the game and let them easily jump back to decision points to make the experience of exploring the story as graceful as possible. In essence, it is a visual map of the story that shows your path through the story – by selecting turning points, you can “rewind” your story to redo your choices. We know people often give our games multiple playthroughs to find out all the different branches. So, it’s just really showing players that there’s an easier way to access these different points.</p>
<p>Choices are really important in our games &#8211; the magic of our game structure is that the story keeps rolling even if characters die when you make the wrong decision. But we also know that some players will stop playing when their beloved character dies. With rewinds, we’re giving them the opportunity to explore the story freely.</p>
<p>Many of our players love that classic “no second chances” style: if they want to play the original way, where every choice is irreversible, we have a Survivor mode playstyle mode that lets them see the decision tree but turns off rewinds.</p>
<p><strong>Survivor Mode seems aimed at players who want the classic no-safety-net <em>Dark Pictures</em> experience. How important was it to preserve that old-school pressure alongside Turning Points?</strong></p>
<p>It’s really important to us that players can play <em>Directive 8020</em> how they like. We want to be respectful of their time. Some players will really appreciate the ability to rewind or explore different branches in the story – and they will really like Turning Points. Our testing with the system has really surprised us with how popular it is, even on first playthroughs.</p>
<p>However, we also know that many players will want the classic experience. This decision pressure is something that resonates with many of our players. Survivor mode is for them, and we expect this will be a popular mode too, especially on first playthrough.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643615" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3.jpg" alt="directive 8020 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"It’s really important to us that players can play <em>Directive 8020</em> how they like."</p></p>
<p><strong><em>Directive 8020</em> appears to push more into real-time danger, stealth, and direct threat management than earlier anthology entries. How far were you willing to evolve the formula without losing the studio’s core identity?</strong></p>
<p>The key reason is we wanted to keep upping the fear. There’s nothing scarier than when you are being hunted by a creature in real time. However, a lot of hide-and-seek games can feel pretty relentless &#8211; for us, we wanted to sprinkle these moments through the game to create a unique tempo. They’re intentionally quite simple. It’s really not a hardcore stealth game.</p>
<p><em>Directive 8020</em> is more hands-on than our previous titles, but it still features impossible dilemmas, intense cinematic drama, secrets, and everything else you love from our previous <em>Dark Pictures</em> games.</p>
<p><strong>Movie Night returns with up to five-player couch co-op, and online multiplayer is planned as a free update after launch. How did you approach the social side of horror this time around?</strong></p>
<p>Couch co-op is our classic “Movie Night” experience, where up to five players take turns controlling the cast and play the game together to survive the story. In couch co-op, you only need one controller, which is passed around the room as different turns come into play. This has always been our most popular multiplayer mode, so we wanted to bring it online for the first time and allow players to get together with friends wherever they are. This online mode is looking really good but we just need a little longer to finish it.</p>
<p>So, <em>Directive 8020</em> will launch with offline couch co-op play, with the online version following as a free update soon after. One of the cool things that online couch co-op play supports is multiple users on the same connection – for example, you could have two people playing on one machine, connected to three people playing on another. We call this “bringing living rooms together” and we expect it to be quite popular!</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643614" src="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4.jpg" alt="directive 8020 4" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/directive-8020-4-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"<em>Directive 8020</em> is more hands-on than our previous titles"</p></p>
<p><strong>Were there any lessons from <em>The Quarry</em> or earlier <em>Dark Pictures</em> titles that directly shaped how you approached pacing, character control, or replayability here?</strong></p>
<p>We are always learning and improving the art of telling branching narrative stories. Each story has a different narrative shape, and each learns in some ways from those that came before. We’ve experimented with extremely branching stories – Man of Medan is an example of this – and we’ve tried more focused stories like Little Hope. It’s important that each story is shaped differently to avoid predictability.</p>
<p>In <em>Directive 8020</em>, the end of the story has one of the most unpredictable setups we’ve ever made. For the final episode, practically any combination of characters is possible – it&#8217;s even possible to have just one survivor for the entire episode. It’s also possible to end the story half-way through the game in a calamitous event we call the “death spiral.”</p>
<p>For pacing, we were mindful that a good game story needs regular spikes of action. In <em>Directive 8020</em>, this was one of the reasons for us including “flash forward” scenes to up the tempo in the earlier stages of the story.</p>
<p>Replayability was the reason for including Turning Points. We trialled a similar system in the Casting of Frank Stone, but <em>Directive 8020</em> has really honed it into something special.</p>
<p><strong>The “trust no one” premise seems central to the story. How do you build paranoia into both the writing and the player’s decision-making without making outcomes feel random?</strong></p>
<p>It was important to make the mimics in our story very good imitators – we didn’t want them to speak or act in a distinct way that would make them too easy to identity. There are certain “tells” that the player can pick up on (which I’m not going to spoil here!) but on the whole, they are good at their job!</p>
<p>The shape-shifting aspect of our creatures is a really fun part of the story, but it’s not the whole story – the organism goes through various stages across the game, with some forms much more monstrous. We really leaned into body horror for some of these moments!</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643503" src="https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020.jpg" alt="Directive 8020" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Directive-8020-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"There are certain “tells” that the player can pick up on (which I’m not going to spoil here!) but on the whole, they are good at their job!"</p></p>
<p><strong>What were the biggest creative influences behind the setting and story? Were you looking more to classic sci-fi horror, modern survival horror, or something else entirely?</strong></p>
<p>John Carpenter’s “The Thing” was probably the big inspiration, but the story also draws on movies like Aliens, Sunshine, Life – and books, including H.P. Lovecraft’s “Mountains of Madness.” Our games are very cinematic, so we’re always asking ourselves “how would this happen in a movie?”. It’s a good guiding light.</p>
<p>The PS5 Pro version has already been detailed publicly with PSSR, ray tracing, and other enhancements. How much do those visual gains matter specifically for horror, where mood and legibility are both so important?</p>
<p>It’s hugely important – lighting matters in horror much more than in other genres. Quality of visuals is also very important for creating a sense of believability. That suspension of disbelief is vital for creating meaningful fear.</p>
<p><strong>Replayability has always mattered in your games, but <em>Directive 8020</em> feels especially built around revisiting branches and outcomes. How many substantially different playthroughs do you think players can realistically get out of it?</strong></p>
<p>We have a range of choices, some small, some large, that impact the outcome of your story throughout. Some of our outcomes are based on “compound choices” i.e. the sum of multiple choices. Each character, for example, has two different “destiny” moments that are unlocked through traits that can only be changed by conversations with other crew members. At the end of the game, we also have some fairly major ending outcomes. There is also a “hidden link” to one of our previous games that only unlocks if a certain character survives&#8230;</p>
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		<title>Directive 8020, The Latest Dark Pictures Anthology Title, is Out Now</title>
		<link>https://gamingbolt.com/directive-8020-the-latest-dark-pictures-anthology-title-is-out-now</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 May 2026 14:49:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643607</guid>

					<description><![CDATA[Out now on Xbox Series X/S, PS5, and PC, the sci-fi horror marks a new era for Supermassive Games with deeper gameplay systems.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s hard to believe that the last mainline entry for <em>The Dark Pictures Anthology</em> was in 2022 with <em>The Devil in Me</em>. Nevertheless, <em>Directive 8020</em>, the newest title and the beginning of a shift away from the seasonal format, is now available. Compared to previous titles, it&#8217;s a sci-fi horror focusing on the crew of the Cassiopeia.</p>



<p class="wp-block-paragraph">As a colony ship, they crash on Tau Ceti f during a survey operation. As if things couldn&#8217;t get any worse, a mysterious alien life-form pursues the crew. You would think its ability to tear them limb from limb is bad enough, but it can also shapeshift and assume their appearances, throwing off the rest and sowing distrust.</p>



<p class="wp-block-paragraph">Your decisions on who to trust could end up deciding the fate of the remaining colonists on board. Of course, failure states are far less binary this time, determined instead by bonds between the crew. And if things happen to go very wrong, you can use the <a href="https://gamingbolt.com/directive-8020-features-turning-points-to-redo-important-decisions">new Turning Points system</a> to revisit previous important decisions and choose another path.</p>



<p class="wp-block-paragraph"><em>Directive 8020</em> is available for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/directive-8020-15-things-weve-learned-so-far">our feature</a> for everything you should know about it, including how its gameplay differs from Supermassive&#8217;s traditional narrative titles.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Directive 8020 - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/QgGQe-tilcE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Directive 8020 is Now Available to Pre-Load, Global Release Timings Revealed</title>
		<link>https://gamingbolt.com/directive-8020-is-now-available-to-pre-load-global-release-timings-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 May 2026 16:20:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643502</guid>

					<description><![CDATA[Supermassive Games' latest horror title will go live at 7 AM PST on May 12th worldwide for Xbox Series X/S, PS5, and PC.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Reviews are rolling in for Supermassive Games&#8217; <em>Directive 8020</em>, the latest title in <a href="https://gamingbolt.com/directive-8020-features-turning-points-to-redo-important-decisions"><em>The Dark Pictures Anthology</em></a> series, and it&#8217;s also available to pre-load on Xbox Series X/S, PS5, and PC. Global release timings <a href="https://store.steampowered.com/news/app/2255370/view/696512308021560303" target="_blank" rel="noreferrer noopener">have also been revealed</a>, with the sci-fi horror slated to launch at 7 AM PST on May 12th.</p>



<p class="wp-block-paragraph">Featuring five different playable characters that you&#8217;ll switch between throughout, <em>Directive 8020</em> is about a colony ship called the Cassiopeia. It ends up crashing on Tau Ceti f, where the awakened crew encounters a shape-shifting organism that actively hunts them. With the ability to mimic any member of the crew, players will need to discern who&#8217;s real and make decisions that could affect the well-being of the others in cryo-sleep.</p>



<p class="wp-block-paragraph">While offering more action and stealth mechanics than its predecessors, <em>Directive 8020</em> also features new narrative mechanics like <a href="https://gamingbolt.com/directive-8020-features-turning-points-to-redo-important-decisions">Turning Points</a>. These allow for going back to pivotal decisions and taking a different route &#8211; perfect for whenever your favorite character dies (and if you play your cards wrong, they will die).</p>



<p class="wp-block-paragraph">For more details on <em>Directive 8020</em>, check out <a href="https://gamingbolt.com/directive-8020-15-things-weve-learned-so-far">our feature</a>. You can also learn more about <a href="https://gamingbolt.com/directive-8020-trailer-highlights-ps5-pro-enhancements-including-pssr-and-ray-tracing">its PS5 Pro enhancements</a> and how ray tracing makes the experience that much more terrifying.</p>
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