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	<title>team clout &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>ILL Won&#8217;t Make You Feel Like &#8220;An Unstoppable Action Hero,&#8221; But It Won&#8217;t Overtly Punish Either</title>
		<link>https://gamingbolt.com/ill-wont-make-you-feel-like-an-unstoppable-action-hero-but-it-wont-overtly-punish-either</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 15:54:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[Mundfish Powerhouse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[team clout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646840</guid>

					<description><![CDATA["We want the action to be fun, even amidst the nightmare...It’s all about striking a perfect balance between survival horror and action."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While PlayStation Studios made the strongest impressions at the recent State of Play, Team Clout&#8217;s <em>ILL</em> looked surprisingly enthralling in its <a href="https://gamingbolt.com/ill-showcases-story-and-gameplay-in-new-trailer-coming-to-pc-and-ps5-in-2027">new trailer</a>. But lest the abundance of action makes you think otherwise, it still aims to create a challenging experience. After all, challenging the &#8220;most seasoned fans of the genre&#8221; is an outright promise on the Steam page.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s a fine line to straddle in such instances, and <em>ILL</em> isn&#8217;t interested in a stingy atmosphere that&#8217;s too punishing. When <a href="https://insider-gaming.com/interview-ill-developers-dont-want-to-overly-punish-players-with-chilling-horror-game/" target="_blank" rel="noreferrer noopener">Insider Gaming</a> asked if it&#8217;s as difficult as it looks, Team Clout responded, &#8220;When it comes to difficulty, we don’t want to overly punish players, but we also don’t want them to feel like an unstoppable action hero who can just brute-force through every obstacle.</p>



<p class="wp-block-paragraph">&#8220;Players will need to carefully and tactically manage their resources, which will be incredibly scarce, and makeshift melee weapons, like pipes ripped straight from the walls, will degrade and break over time.&#8221;</p>



<p class="wp-block-paragraph">Going into further detail, it sounds like your average survival-horror gameplay loop made famous by genre greats like <em>Resident Evil</em> and <em>Silent Hill</em> (which is <a href="https://gamingbolt.com/ill-developers-were-inspired-by-silent-hill-half-life-2-for-their-alive-and-dangerous-worlds">one of the game&#8217;s inspirations</a>). &#8220;You’ll have to think on your feet: deciding which resources to use now, what to save for later, and assessing the specific types of monsters in front of you to properly leverage the environment and your position. So yes, players will need to stay sharp and adapt, but we don’t want the experience to be frustratingly difficult.</p>



<p class="wp-block-paragraph">&#8220;First and foremost, we want the action to be fun, even amidst the unfolding bloody nightmare. For us, it’s all about striking that perfect balance between survival horror and action.&#8221;</p>



<p class="wp-block-paragraph">Which is easier said than done, and it wouldn&#8217;t be surprising if <em>ILL</em> offered varying difficulty settings for those who want a more story-focused experience while retaining the horror. Meanwhile, seasoned veterans who prefer a punishing experience with scarcer resources can take their skills to the limit. How well will the default difficulty sit in the middle of these two figurative options? That remains to be seen.</p>



<p class="wp-block-paragraph">For now, Team Clout has plenty of time to polish <em>ILL</em>, which is currently targeting a 2027 release for PS5 and PC. For even more of its gruesomeness, check out the first disturbing trailer <a href="https://gamingbolt.com/indie-survival-horror-game-ill-looks-gorgeous-thanks-to-unreal-engine-5">here</a>.</p>
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		<title>ILL Showcases Story and Gameplay in New Trailer, Coming to PC and PS5 in 2027</title>
		<link>https://gamingbolt.com/ill-showcases-story-and-gameplay-in-new-trailer-coming-to-pc-and-ps5-in-2027</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 22:00:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[Mundfish Powerhouse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[team clout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645243</guid>

					<description><![CDATA[The trailer focused on the main plot, which involves the hero waking up from a coma to find themselves surrounded by horrific creatures.]]></description>
										<content:encoded><![CDATA[<p>Team Clout has released a brand-new trailer for its <a href="https://gamingbolt.com/horror-shooter-ill-shows-off-gleefully-gory-trailer">upcoming horror game <em>ILL</em></a>. Shown off during the recent State of Play, the trailer gives us a look at some gameplay, which involves sneaking around grotesque monsters and finding the right moment to fight back rather than simply staying back and hiding. Check it out below.</p>
<p><em>ILL</em> puts players in the shoes of a man who was initially hospitalized before a massive explosion changed everything. After having spent some time in a coma, the protagonist wakes up to find that they have essentially become surrounded by horrifying creatures that, at some point, may have been human. Armed with a few guns and the support of fellow survivors, the player must figure out how to escape from the hellish scenario.</p>
<p>Along with giving us a closer look at the <a href="https://gamingbolt.com/ill-gets-new-trailer-showing-off-its-grotesque-body-horror-and-gameplay">body-horror-inspired title</a>, the trailer has also confirmed that <em>ILL</em> will be coming to PC and PS5 in 2027. In the meantime, its store pages are now live so fans of horror games can add it to their wishlists.</p>
<p>The developers behind <em>ILL</em> – namely aartists Maxim Verehin and Oleg Vdovenko – have previously spoken about <a href="https://gamingbolt.com/ill-developers-were-inspired-by-silent-hill-half-life-2-for-their-alive-and-dangerous-worlds">some of the other stories that inspired the studio</a> when it came to designing its horrific creatures. Chief among the inspirations were classic horror movies that came out between the 1970s and the 1990s. Along with these, games like <em>Silent Hill</em>, <em>Resident Evil</em>, and <em>Half-Life 2</em> were also major inspirations.</p>
<p>“In games, it’s <em>Half-Life 2</em>, <em>Silent Hill</em>, and the <em>Resident Evil</em> series – titles where the world felt alive and dangerous, where the horror wasn’t just visual but systemic,” said Verehin. “We were especially drawn to that feeling of being trapped somewhere real, reacting moment to moment with limited resources. From the beginning, we wanted to build something that felt grounded but deeply disturbing, an experience that doesn’t just scare you, but unsettles you long after you’ve put the controller down.”</p>
<p><iframe title="ILL - Story Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/TFHcVsPNbsY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>ILL Developers Were Inspired by Silent Hill, Half-Life 2 For Their &#8220;Alive and Dangerous&#8221; Worlds</title>
		<link>https://gamingbolt.com/ill-developers-were-inspired-by-silent-hill-half-life-2-for-their-alive-and-dangerous-worlds</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 07 Jul 2025 19:24:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[mundfish]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[team clout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623571</guid>

					<description><![CDATA[Two of the artists behind ILL also brought up how the creature design in the game was inspired by old horror movies from the 1970s.]]></description>
										<content:encoded><![CDATA[<p>Developer Team Clout has shared details about how it designs monsters for its upcoming horror game <a href="https://gamingbolt.com/horror-shooter-ill-shows-off-gleefully-gory-trailer"><em>ILL</em></a>. In a post on the official <a href="https://blog.playstation.com/2025/07/07/ill-developer-qa-monsters-horror-inspirations-gameplay-mechanics-and-more/" target="_blank" rel="noopener">PlayStation Blog</a>, artists Maxim Verehin and Oleg Vdovenko spoke about creature design, especially in light of the game’s <a href="https://gamingbolt.com/ill-gets-new-trailer-showing-off-its-grotesque-body-horror-and-gameplay">trailer from last month</a>. The duo spoke about their inspirations for the game, and even gave us a quick rundown of what gameplay in <em>ILL</em> will involve.</p>
<p>Vdovenko spoke about the inspirations behind the grotesque creature designs in <em>ILL</em>, revealing the studio took inspiration from classic horror movies from between the 1970s to the 1990s. He brought up how the movies of the time relied largely on practical effects, and how this lent the creatures in those movies with unique imperfections that only added to their creepiness thanks to clever lighting and direction.</p>
<p>“Mostly old horror films from the 1970s to the 1990s,” said Vdovenko when asked about how Team Clout was inspired for the creature designs in <em>ILL</em>. “Everything was done with practical effects and quality animatronics. The imperfections were hidden with smart lighting and strong direction.”</p>
<p>When it comes to other games that might have served as inspirations, Verehin mentioned classic titles like <em>Half-Life 2</em>, <em>Silent Hill</em>, and <em>Resident Evil</em>. He especially brought up the fact that the worlds in these games felt “alive and dangerous”, and while the there was a visual element to the horror, there were also gameplay systems that supported the horror.</p>
<p>“In games, it’s <em>Half-Life 2</em>, <em>Silent Hill</em>, and <em>Resident Evil</em> series – titles where the world felt alive and dangerous, where the horror wasn’t just visual but systemic,” said Verehin. “We were especially drawn to that feeling of being trapped somewhere real, reacting moment to moment with limited resources. From the beginning, we wanted to build something that felt grounded but deeply disturbing, an experience that doesn’t just scare you, but unsettles you long after you’ve put the controller down.”</p>
<p>However, Team Clout doesn’t have a strict “process” for its creature designs. The studio instead tends to be more freeform in its designs, from concept drawings all the way into the creature making it into the game. He also mentioned how creature design also often has to take gameplay into account, since players will get to fight these creatures as well.</p>
<p>“We don’t have a set process for creating a new monster,” Verehin explained. “Sometimes you have a concept drawing and say, ‘how can I make this concept art a playable character in the game?’ Sometimes you see a video online featuring a scary concept. ‘Can I make a monster like that?’ It sounds ridiculous, but sometimes it works. It’s inspiration that you got from your life experience.”</p>
<p>“You also have to consider the monsters from a gameplay standpoint. They have to be fun to fight. There’s a trial and error process. Some designs were rejected because they didn’t work in the game.”</p>
<p>Verehin also brought up how Team Clout was helped by <em>Atomic Heart</em> developer and <em>ILL</em> publisher Mundfish when it came to setting up the studio’s animation department. Thanks to this, the studio is equipped with plenty of experience when it comes to animating grotesque creatures in unique ways that make them look creepier.</p>
<p>“We’ve had big help from the team of Mundfish in setting up our animation department,” said Verehin. “We have a lot of experience doing animation, like making our own short horror animations that taught us how movement should work in order to scare you. We’ll have, for example, a monster that moves normally at first, but we’ll try and tweak it in ways to make it more unique and horrifying.”</p>
<p>Oleg also described the challenges involved in making these animations, especially when the studio is more used to doing them in 30 FPS. “Compared to 30 FPS, [60 FPS] animations can feel less cinematic,” said Vdovenko. “But over time, I got used to it—and now I actually like the feel of it.”</p>
<p>Verehin also revealed that, while there are plenty of creatures to be scared of in <em>ILL</em>, players will have tools to fight back. “You explore, you use resources, you find and upgrade weapons,” he explained. “You can use your resources to craft and update weapons. You’ll need to manage your inventory, of course, because resources are limited. There will be intense encounters — sometimes with single enemies, sometimes a small group, and cool moments when you fight waves of enemies and bosses.”</p>
<p>The weapons available to players in the upcoming title will range from shotguns, assault rifles, revolvers, and snipers. Verehin also noted that there also be “fun, crafty weapons”, as well as plenty of melee options.</p>
<p><em>ILL</em> is currently under development for PC.</p>
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		<title>ILL Gets New Trailer Showing Off its Grotesque Body Horror and Gameplay</title>
		<link>https://gamingbolt.com/ill-gets-new-trailer-showing-off-its-grotesque-body-horror-and-gameplay</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 06 Jun 2025 23:39:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[Mundfish Powerhouse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[team clout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621367</guid>

					<description><![CDATA[The latest trailer for ILL gives us a look at the first-person horror gameplay, as well as some of its grotesque body horror-styled enemies.]]></description>
										<content:encoded><![CDATA[<p>Team Clout and Mundfish Powerhouse took to the stage during Summer Game Fest 2025 to release a new trailer for horror game <em>ILL</em>. The game is the debut of developer Team Clout, and was announced alongside a new trailer that you can check out below.</p>
<p><em>ILL</em> is a first-person action horror game that takes place in a mysterious research fort. As the trailer shows, the game focuses quite a bit on the body horror genre, with grotesque enemies waiting around every corner to take players out.</p>
<p>According to the trailer&#8217;s announcement press release, Team Clout has previously garnered experience in working on horror projects by working with renowned directors on horror movies.</p>
<p>In terms of gameplay, <em>ILL</em> will feature an advanced dismemberment systems that players will have to make use of to survive against the grotesque enemies present in the game. The title will also make use of binaural audio to amplify atmosphere.</p>
<p><em>ILL</em> will also be the first game to be published by Mundfish Powerhouse – the publishing label by <em>Atomic Heart</em> developer Mundfish.</p>
<p><em>ILL</em> is coming to PC. The title also has a <a href="https://store.steampowered.com/app/1757350/ILL/" target="_blank" rel="noopener">store listing on Steam</a>.</p>
<p><iframe title="ILL - Official Trailer I SGF25" width="500" height="281" src="https://www.youtube.com/embed/ZBPi85S2MmA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Horror Shooter ILL Shows off Gleefully Gory Trailer</title>
		<link>https://gamingbolt.com/horror-shooter-ill-shows-off-gleefully-gory-trailer</link>
					<comments>https://gamingbolt.com/horror-shooter-ill-shows-off-gleefully-gory-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 11 Jun 2022 20:32:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[team clout]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=520982</guid>

					<description><![CDATA[Team Clout's first person horror shooter ILL has re-emerged with a brief gameplay trailer, showcasing more of its body horror. ]]></description>
										<content:encoded><![CDATA[<p>The horror genre is enjoying a big resurgence, and judging by how many more horror titles are coming out in the future, it&#8217;s only going to get better. A lot of these are, of course, major AAA releases, but there&#8217;s plenty of under the radar, smaller stuff coming as well that&#8217;s worth keeping an eye on. One of these games, Team Clout&#8217;s first person horror shooter <a href="https://gamingbolt.com/indie-survival-horror-game-ill-looks-gorgeous-thanks-to-unreal-engine-5"><em>ILL</em></a>, has looked impressive in what little we&#8217;ve seen of it so far, and recently at the Future Games Show, we got another glimpse at it.</p>
<p>Body horror very much seems to be the prime focus here, with <em>The Thing </em>serving as one of the game&#8217;s biggest inspirations, and it&#8217;s all on full display in this brief trailer, with plenty of environments, monstrous enemies, and more being shown off. Visually, too, it&#8217;s looking quite impressive, check it out below.</p>
<p><em>ILL </em>is in development for PC, but there&#8217;s no word on when (or if) it will add console versions. There&#8217;s no mention of a release date or release window yet eirher.</p>
<p><iframe title="ILL | Gameplay Trailer | Future Games Show June 2022" width="500" height="281" src="https://www.youtube.com/embed/HlFyzOsx1EA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Indie Survival Horror Game ILL Looks Gorgeous Thanks to Unreal Engine 5</title>
		<link>https://gamingbolt.com/indie-survival-horror-game-ill-looks-gorgeous-thanks-to-unreal-engine-5</link>
					<comments>https://gamingbolt.com/indie-survival-horror-game-ill-looks-gorgeous-thanks-to-unreal-engine-5#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 02 Jan 2022 22:00:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=503921</guid>

					<description><![CDATA[ILL is an upcoming survival horror game from Russia-based Team Clout that's currently in development for PC using Unreal Engine 5.]]></description>
										<content:encoded><![CDATA[<p>Developer Team Clout is currently hard at work on its upcoming survival horror game <em>ILL</em>. The game is being developed using Unreal Engine 5, and a few snippets of gameplay have been recently released- which look gorgeous. Check out the videos down below.</p>
<p><em>ILL</em> takes heavy inspiration from the recent first-person <em>Resident Evil</em> games, especially in its art style and atmospheric environments. The game apparently does not shy away from brutal violence. The lighting, textures, animations, and post-processing effects all look fantastic. The developers have also promised reactive environments and destructibility mechanics.</p>
<p>Details on the story front remain scant for now, although it&#8217;s confirmed that <em>ILL </em>won&#8217;t have overtly mind-bending plot twists (unlike some of its inspirations). The game will be releasing on PC, although no release dates have been mentioned as of yet. However, given the fact that the developers are working on the game part-time and that the game is currently funded through <a href="https://www.patreon.com/clout_games" target="_blank" rel="noopener">Patreon</a>, it seems safe to assume that it&#8217;s not releasing anytime soon.</p>
<p>For more on Unreal Engine 5, check out our graphics analysis of <em>The Matrix Awakens</em> demo <a href="https://gamingbolt.com/the-matrix-awakens-technical-analysis-a-look-into-the-future-of-gaming">through here</a>.</p>
<p><iframe loading="lazy" title="ILL - Your only way down" width="500" height="281" src="https://www.youtube.com/embed/vOsO1vuyqj8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="ILL BASEMENT" width="500" height="375" src="https://www.youtube.com/embed/l84Ugo0Whgg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="ILL" width="500" height="281" src="https://www.youtube.com/embed/Jy-UFdL6FGk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="ILL Cut scene" width="500" height="281" src="https://www.youtube.com/embed/NM4467oGt70?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="ILL Horror game by Clout games. Miniboss" width="500" height="281" src="https://www.youtube.com/embed/E5WF7vgD8h4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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