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	<title>Tenchu &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Single Player Games We Would Like to See on the PS5</title>
		<link>https://gamingbolt.com/15-single-player-games-we-would-like-to-see-on-the-ps5</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Nov 2023 12:04:14 +0000</pubDate>
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					<description><![CDATA[There's just something special about the games that could be, and this feature gushes about 15 games that we would love to see on the PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he games industry is in a pretty interesting position right now, with plenty of great hits releasing left right and center. There are also many great-looking games and sequels from known IPs confirmed to be hitting the market in the near future, but we can’t help but wonder about the games that don’t have much in the name of solid evidence of existence &#8211; but belong to some of our favorite franchises. With this feature, we will be talking about 15 such games that we would love to see on the PS5.</p>
<p><strong>inFamous 4</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-525118" src="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg" alt="inFamous Second Son" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The <em>inFamous</em> series is famous for providing a power fantasy like no other, and Sucker Punch did an amazing job of meshing those designs with a well-crafted morality system that has the capability to affect not only the story but also the gameplay. It continues to be fresh even after all these years, and no game has really come close to matching the essence of inFamous. An <em>inFamous 4</em> could make use of the PS5’s power to render some amazing visuals and explore new gameplay concepts, but with Sucker Punch most likely occupied with <em>Ghost of Tsushima</em> &#8211; there’s a pretty slim chance that such a project might see the light of day.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570505</post-id>	</item>
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		<title>15 Video Game Levels Where Stealth Was A Blast</title>
		<link>https://gamingbolt.com/15-video-game-levels-where-stealth-was-a-blast</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Aug 2022 09:32:57 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=527740</guid>

					<description><![CDATA[Putting together the perfect mission in a stealth game is hard, but when it all  comes together, there's nothing quite like it. Check out 15 such levels here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games are tough to design and develop, and stealth-oriented titles can be especially challenging. Creating fun and memorable levels on top is even more daunting. Nevertheless, many titles have pulled it off, resulting in some of the best gameplay experiences in history. Let&#8217;s take a look at 15 games with amazing levels that made stealth a blast.</p>
<p><strong>Bathhouse &#8211; Splinter Cell: Chaos Theory</strong></p>
<p><iframe title="15 Most Technically Amazing Levels Where Stealth WAS A BLAST" width="500" height="281" src="https://www.youtube.com/embed/NROylfyzL8o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Of the many places that Sam Fisher has infiltrated, you wouldn&#8217;t think a bathhouse in Tokyo would provide many challenges. Nevertheless, <em>Chaos Theory&#8217;s</em> Bathhouse mission, which involves gaining entry into the location and discovering Douglas Shetland&#8217;s contact, is surprisingly tense. After Fisher eavesdrops on the conversation, he&#8217;ll then need to survive a battle between the I-SDF and mercenaries before subsequently neutralizing Shetland&#8217;s bombs. On the plus side, at least the player can decide to stab or throw Shetland off the roof instead of shooting him since Sam finds it more courteous (we think).</p>
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		<title>Tenchu Developer Wants to Create a New Sequel for PS5</title>
		<link>https://gamingbolt.com/tenchu-developer-wants-to-create-a-new-sequel-for-ps5</link>
					<comments>https://gamingbolt.com/tenchu-developer-wants-to-create-a-new-sequel-for-ps5#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 08:03:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acquire]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tenchu]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=466260</guid>

					<description><![CDATA[It's difficult currently but Acquire is still interested in the same.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4.jpeg"><img decoding="async" class="aligncenter wp-image-380137" src="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4.jpeg" alt="tenchu" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-4-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s been more than a decade since <em>Tenchu: Shadow Assassins</em> released on the Wii and PlayStation Portable but the series has remained mostly dormant. This doesn&#8217;t mean that developer Acquire isn&#8217;t willing to bring it back. In a <a href="http://ryokutya2089.com/archives/39374" target="_blank" rel="noopener">recent interview</a> with Weekly Famitsu (translations by <a href="https://www.gematsu.com/2021/01/acquire-president-discusses-potential-tenchu-revival-new-indies-brand" target="_blank" rel="noopener">Gematsu</a>), president Takuma Endo expressed interest in making a new sequel for the PS5.</p>
<p>This doesn&#8217;t mean said title is actively in development though. Endo said that it&#8217;s &#8220;currently difficult.&#8221; The company registered a trademark for <em>&#8220;Stealth Assassin&#8221;</em> for Japan in August 2018, which is meant to lay the groundwork. When the possibility arises, this new <em>Tenchu</em> would be built &#8220;ground up for the PlayStation 5 generation.&#8221;</p>
<p>Otherwise, Endo is looking to launch a new brand focused on indie titles along with its first game by 2021 end. As for <em>Tenchu</em>, it remains to be seen if a new sequel will materialize. However, if a game like <em>Sekiro: Shadows Die Twice</em>, which <a href="https://gamingbolt.com/sekiro-shadows-die-twice-was-almost-going-to-be-another-tenchu-game">originally began its life as a <em>Tenchu</em> title</a>, could become successful, then there&#8217;s hope. Stay tuned in the meantime for more details.</p>
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		<title>15 Video Game Series That Absolutely Need To Be Rebooted</title>
		<link>https://gamingbolt.com/15-video-game-series-that-absolutely-need-to-be-rebooted</link>
					<comments>https://gamingbolt.com/15-video-game-series-that-absolutely-need-to-be-rebooted#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 14 Jul 2020 17:40:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=447530</guid>

					<description><![CDATA[Give them the shot in the arm they need.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hese last few years have seen a number of revivals, revitalizations, and reboots for established franchises, and thankfully, a great number of them have been successful in what they&#8217;ve tried to do. Calls for revivals for beloved franchise are, as such, more frequently heard than ever- and there are some that need that earlier than most. In this feature, we&#8217;re going to talk about fifteen video game properties that we&#8217;re hoping will be rebooted in the not-too-distant future.</p>
<p><strong>BANJO-KAZOOIE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-408202" src="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg" alt="banjo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/banjo.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/banjo-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Once one of the premier 3D platforming properties in the industry, <em>Banjo-Kazooie </em>is often considered one of Rare&#8217;s greatest accomplishments, and has more time has passed since the series went away, demands for a return have kept on growing fiercer. The fact that 2008&#8217;s <em>Banjo-Kazooie: Nuts and Bolts </em>wasn&#8217;t at all what fans wanted it to be has only made those demands louder. Whether or not Microsoft will see the value in bringing it back, or whether or not the Rare of today will be able to recreate the magic of the Rare of the late 90s are both big question marks, of course, but it&#8217;s definitely a series that deserves another shot.</p>
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		<title>Tenchu &#8211; What The Hell Happened To It?</title>
		<link>https://gamingbolt.com/tenchu-what-the-hell-happened-to-it</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Wed, 09 Jan 2019 14:23:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=380133</guid>

					<description><![CDATA[A look back at the classic stealth franchise.]]></description>
										<content:encoded><![CDATA[<p class="p1"><span class="bigchar">V</span>ery few 16th century ninja games can surpass the legacy that the <em>Tenchu</em> series has forged. Other than maybe <em>Shinobi</em> and <em>Ninja Gaiden, Tenchu</em> is one of the largest ninja series to ever be created. Although unlike the few ninja franchises that do surpass <em>Tenchu</em> in popularity and years of existence,<em> Tenchu</em> games are known for being far a more realistic and accurate depiction of how real ninja operated. <em>Shinobi, Ninja Gaiden</em>, and most other games that portray ninja and their Sengoku-era counterparts would generally put the player face to face with their enemies, battling it out in full-on fights where everyone was aware of each other and had plenty of supplies and health. One quick glance at a history book on this topic will reveal that this was not really how it went down though. Sure, face-to-face fights would certainly happen, but ninja were often covert mercenaries, whose tactics were generally seen as beneath the strict rules of engagement that samurai lived by on the surface of warfare. Sneaking by opponents, sabotage, infiltration, and using disguises were all things that the ninja would be tasked with to serve the clan leaders and warlords with whom they were aligned.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-380140" src="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image.png" alt="tenchu" width="620" height="349" /></a></p>
<p class="p1"><em>Tenchu: Stealth Assassins</em> was one of the first games to accurately portray these undertakings with the two main protagonists Rikimaru and Ayame who served hoda as his secret spies tasked with vanquishing his geo-political foes. Sneaking was not always required but was highly encouraged and rewarded, as outright battles would often alert new enemies and quickly create insurmountable situations. Also, there were only so many items you could take with you per level, so odds are you wouldn&#8217;t be bringing 35 shurikens and 15 health potions anywhere. Before starting a level, choosing between land mines, smoke bombs, caltrops, shurikens, and magic scrolls that would give the player temporary abilities was a major part of the game. You would always have your grappling hook, which was an item that became iconic for the franchise, but each additional item counted and your decisions on what you would take with you often shaped how the level would turn out. Once the level started, the ninja of your choice would be tasked with sneaking, sabotage, assassinations and other tasks that eventually started to weave their way into a larger story about the kidnapping and rescue of Ghoda&#8217;s daughter; princess Kiku.</p>
<p class="p1">Although <em>Tenchu</em> is by no means the first game to focus on stealth, it is seen as a pioneer of the action-stealth genre with how heavily it committed to the concept. Keep in mind, this was before <em>Metal Gear Solid</em>, and many gamers whose first console was the PlayStation 1, got their first true stealth experience from <em>Tenchu: Stealth Assassins</em>. The heavy stealth focus, demanding resource management, beautiful-yet-somewhat-gloomy graphics, and authentic Japanese soundtrack all came together to form an excellent experience that few games could compare to for the rest of that console generation, and would even go on to score a spot as Game Informer&#8217;s &#8220;54th best game of all time&#8221;. I would probably put it a bit higher than that, but even still.</p>
<p class="p1">So with all that said, about the ground-breaking nature of this series, why haven&#8217;t we seen another one in almost ten years? What the hell happened to <em>Tenchu</em>?</p>
<p class="p1">As was to be expected, <em>Tenchu 2: Birth of the Stealth Assassins</em> came along soon after the first, hitting the PlayStation right at the end of the console&#8217;s life and featuring a prequel story with younger Rikimaru and Ayame and a third character Tatsumaru. This game had the exact same gameplay and presentation elements as the first as it was developed by the same team at Acquire, but this time with more emphasis on story and featured quite a bit more character dialogue. <em>Tenchu 2</em> also had a rather deep level editor mode that could provide endless entertainment if you wanted it, so the task of making a sequel more of what worked but better was essentially pulled off here with some nice extras thrown in via the level editor and the unlockable third character. Birth wasn&#8217;t as earth shattering as the first game by any means but it was received well by most. This was the last time anybody would see a <em>Tenchu</em> game that felt like the original though, as the original development team was switched by Activision with a new team, K2, for the third game on the PlayStation 2.</p>
<p class="p1"><em>Tenchu: Wrath of Heaven</em> largely checked all of the boxes of what makes a <em>Tenchu</em> game work. The stealth was there, the grappling hook was there, and challenging resource management, some answers to what happened at the end of the first game. The third game in the series would go on to get positive reviews and sell pretty well. FromSoftware was even tasked with porting it to the PSP and Xbox under different names. A few years would go by and Sega would end up with the publishing rights to <em>Tenchu</em> before <em>Tenchu: Fatal Shadows</em> was released. <em>Fatal Shadows</em> was also made by K2 and even though it also seemed to check the boxes of what made a <em>Tenchu</em> game a <em>Tenchu</em> game, the franchise failed to evolve much at all and started to feel like more of the same. Plus Rikimaru, the fan favorite of many, wasn&#8217;t playable. Ayame was there and she was joined by Rin, a new female ninja, but no sign of the main character that had carried the franchise up to this point. This is because the game took place in between the first game and Wrath of Heaven, while Rikimaru was still missing. This rubbed some fans the wrong way and seemed to occupy a space in the timeline that nobody was really asking for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-380139" src="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-5.jpg" alt="tenchu" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-5.jpg 966w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-5-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="p1"><em>Fatal Shadows</em> wasn&#8217;t a terrible game, but it just wasn&#8217;t really what fans wanted and also made the series hard to get into for newcomers with the weird spot in the chronology it occupied. This was the beginning of the downward slide of the series. K2 would later make yet another mediocre <em>Tenchu</em> game, <em>Time of the Assassins</em>, but this time on the PSP only, and not in North America at all. <em>Time</em> was mostly viewed as below average and was bested in its low scores only by the next game, <em>Tenchu: Dark Secret</em>, which was on the DS of all platforms, and had an entirely new and ill-equipped developer. This game was so bad that most <em>Tenchu</em> fans, at least those who had a DS and bothered to play it, don&#8217;t even count it as cannon, so good luck trying to figure out where in the chronology it takes place.</p>
<p class="p1">In an effort to clear the air and bring the series back on track, K2 and Form Software put out <em>Tenchu Z</em> in 2007, The game clearly made an effort, and was easily the biggest <em>Tenchu</em> game with over 50 missions, but many of them were short and in the same areas. This repetitive nature of the game got in the way and despite the graphical upgrade and some bold changes to the format <em>Tenchu Z</em> ended up not being the hit that it needed to be to successfully rescue the series from the mediocrity it had been stymied in for nearly a decade. Fortunately for fans that were still waiting on a return to form, 2009&#8217;s <em>Tenchu: Shadow Assassins</em> for the Wii and PSP was more than satisfactory. Acquire had been brought back to work on the series for the first time since <em>Tenchu 2</em>, and the game served as a nice re-imagining of <em>Tenchu&#8217;s</em> original intent. It wasn&#8217;t flawless but for those who got to play it, it was fun and served its purpose. The series seemed to be getting back on track, yet, here we are.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-380136" src="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-3.jpg" alt="tenchu" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-3.jpg 550w, https://gamingbolt.com/wp-content/uploads/2019/01/tenchu-image-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="p1">Nearly ten years later, no new games have been released or announced. What&#8217;s going on? It&#8217;s hard to say, but it is interesting that Activision and FromSoftware are working together on <em>Sekiro: Shadows Die Twice</em>, which are two of the groups that helped bring us many of the original <em>Tenchu</em> games. Could another adventure with Rikimaru and Ayame be brewing in the background? After the complicated history and all the ups and downs of the franchise up to this point, I think it is past time for a full-on reboot. Given how many old<span class="Apple-converted-space"> </span><em>Tenchu</em> fans were crossing their fingers hoping for that <em>Shadows Die Twice</em> teaser to turn into a <em>Tenchu</em> announcement at 2018&#8217;s E3, I&#8217;d say the audience is there and a solid case can be made for a revival. But perhaps with how messy the <em>Tenchu</em> series ultimately became, it made more sense to go with a new franchise for the time being. <em>Sekiro</em> does look amazing, but a <em>Tenchu</em> successor it is not. Perhaps <em>Tenchu</em> is already sneaking its way back into our lives behind the scenes, but for now, like the ninja themselves, we must exercise patience, and wait.</p>
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		<title>Sekiro: Shadows Die Twice Was Almost Going To Be Another Tenchu Game</title>
		<link>https://gamingbolt.com/sekiro-shadows-die-twice-was-almost-going-to-be-another-tenchu-game</link>
					<comments>https://gamingbolt.com/sekiro-shadows-die-twice-was-almost-going-to-be-another-tenchu-game#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 22:54:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Tenchu]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[The developers initially wanted to make a game in the Tenchu series before this game became its own thing. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04.jpg"><img loading="lazy" decoding="async" class="wp-image-340845 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04-1024x576.jpg" alt="Sekiro Shadows Die Twice_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_04.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>From <a href="https://gamingbolt.com/sekiro-shadows-die-twice-stealth-and-combat-showcased-in-new-video">what we&#8217;ve seen of <em>Sekiro: Shadows Die Twice </em>so far</a>, it looks quite great. It&#8217;s setting of Sengoku-era Japan and its focus on ninjas and what have you seems very reminiscent of the <em>Tenchu </em>games. And indeed, From Software have <a href="https://gamingbolt.com/sekiro-shadows-die-twice-vision-wont-be-compromised-to-appeal-to-certain-players">talked in the past</a> about how they took cues from <em>Tenchu </em>while conceptualizing <em>Sekiro</em>. As it turns out, though, they were initially planning to make a new game in the <em>Tenchu </em>series, which is what ultimately evolved into <em>Sekiro: Shadows Die Twice. </em></p>
<p>The developers initially wanted to make something that was different from <em>Dark Souls </em>and which was Japanese themed. When they started thinking about shinobi and ninja based gameplay, <em>Tenchu </em>seemed like a perfect fit. However, as the project evolved past this initial stage, they decided not to make it another <em>Tenchu </em>game, and instead gave it its own unique identity as <em>Sekiro: Shadows Die Twice. </em></p>
<p><a href="https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right" target="_blank" rel="noopener">Speaking to Gamesindustry.biz</a>, From Software&#8217;s Community Manager Yasuhiro Kitao explained, &#8220;When we originally set out to create something different from <em>Dark Souls</em> and our previous titles, we thought it would be interesting to make a Japanese themed game. So from that we started going in the direction of the shinobi and ninja, and of course <em>Tenchu</em> was an IP with that history; that was the original impetus for this project. But as we developed and as we partnered with Activision, and started building it together, it started becoming its own thing and the game we wanted to make was no longer just <em>Tenchu</em>, so it really evolved into its own thing.&#8221;</p>
<p><em>Sekiro : Shadows Die Twice </em>is set to release for the PC, PS4, and Xbox One on March 22, 2019.</p>
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