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		<title>15 Worst PS5 Games You Should Definitely Avoid</title>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 04 Jan 2023 18:05:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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					<description><![CDATA[We put together 15 of the worst games on the PS5 you should avoid.]]></description>
										<content:encoded><![CDATA[<p>The PS5 has been out for more than two years at this point, and while there has been no shortage of games that have touched remarkable heights &#8211; there have been plenty of disappointments to go along with them too. To that end, we present 15 of the worst PS5 games of all time.</p>
<p><strong><em>Before starting with the list, it’s important to acknowledge that our opinion of these games is subjective &#8211; so while we may find them to be disappointing, you could have had a great time with them regardless. And if that’s the case, more power to you!</em></strong></p>
<p>With that out of the way, let’s begin:</p>
<p><strong>Godfall</strong></p>
<p><iframe title="15 WORST PS5 Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/wuCEwwQ2JLk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When Counterplay Games showcased <em>Godfall</em> for the first time, it seemed like a great RPG with spectacular visuals and addictive combat. But when it was finally released, it turned out to be a disappointing experience that was rife with apparent flaws all around. The game is plagued with repetitive gameplay and uninteresting loot mechanics &#8211; all of which result in an experience that’s not worth sinking your teeth into.</p>
<p><strong>Rustler</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-537716" src="https://gamingbolt.com/wp-content/uploads/2022/12/rustler.jpg" alt="rustler" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/rustler.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/rustler-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Jutsu Games tried to mix medieval elements with the chaotic top-down action of the original <em>Grand Theft Auto</em> games with <em>Rustler</em>, and while that combination certainly sounds enchanting &#8211; the end result is anything but. <em>Rustler</em> suffers from all kinds of issues ranging from poor game design to bland missions to technical issues and so much more. There are some cool ideas here, but they crumble under the weight of the shoddy moment-to-moment gameplay which makes the entire package a big disappointment.</p>
<p><strong>Grand Theft Auto: The Trilogy — The Definitive Edition</strong></p>
<p><img decoding="async" class="aligncenter wp-image-498901" src="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6.jpg" alt="grand theft auto the trilogy the definitive edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/grand-theft-auto-the-trilogy-the-definitive-edition-switch-image-6-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Grand Theft Auto: The Trilogy &#8211; The Definitive Edition</em> aims to bring the experience of the PS2 era <em>GTA</em> games to a modern gaming landscape, and it could have been so much better if the developers put a little bit of effort towards it all. What fans got was an underwhelming package filled to the brim with bugs, glitches, and improvements that felt more like downgrades from the original experience. It’s easily one of the biggest disappointments of recent memory, and Rockstar’s conscious decision to keep vital information hidden from the public up until launch also made the whole situation so much worse.</p>
<p><strong>In Nightmare</strong></p>
<p>Maximum Games’ <em>In Nightmare</em> tries to instill the same feelings of distress and constant tension as <em>Little Nightmares</em>, but it fails to achieve that design goal by a significant margin. And that can largely be attributed to poor puzzle design that hinges on being frustrating throughout the entire experience, and a narrative that doesn’t have much in terms of interesting plot revelations or twists or really anything doesn’t help the game’s case either.</p>
<p><strong>Balan Wonderworld</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-503794" src="https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld.jpg" alt="Balan Wonderworld" width="720" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-300x155.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-1024x527.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-768x396.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Balan-Wonderworld-1536x791.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While post-release reports have shed more light on the disastrous development cycle that <em>Balan Wonderworld</em> had to endure, that doesn’t really soften the blow that fans received when they booted up the game for the first time. <em>Balan Wonderworld</em> had some interesting concepts going for it, but they were surrounded by a poor technical framework and half-baked mechanics that made playing through the game an exercise in pain.</p>
<p><strong>eFootball 2022</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-498724" src="https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image.jpg" alt="efootball image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/efootball-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Konami’s attempt at rebranding its <em>Pro Evolution Soccer</em> series has started off on a pretty bad note with <em>eFootball 2022</em>. This free-to-play soccer sim is plagued with game-breaking bugs at launch, and while post-launch patches have alleviated some of those issues &#8211; other prominent criticisms such as the lack of varied game modes and general polish within gameplay mechanics haunt the game’s fates to this date.</p>
<p><strong>LEGO Brawls</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-526044" src="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7.jpg" alt="lego brawls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>LEGO Brawls</em> fared as a mostly fine fighting game when it was released on mobile platforms as a part of a subscription service, but in a console landscape where there are so many better options available &#8211; some even free to play &#8211; it ends up being one of the worst ones of the bunch. <em>LEGO Brawls</em> has a super thin gameplay loop that goes along with an uninteresting progression system and little variety in game modes that makes it suitable only for infants and younger audiences.</p>
<p><strong>MX vs ATV Legends</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-523266" src="https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends.jpg" alt="MX vs ATV Legends" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/MX-vs-ATV-Legends-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>THQ Nordic’s <em>MX vs ATV Legends</em> could have had a strong run if it had spent some more time in the making, but as it stands now &#8211; it’s a game that has some neat ideas at its epicenter, but they get muddled up in a buffet of technical and game design problems that make the whole ordeal a lot more frustrating than it needs to be.</p>
<p><strong>Werewolf &#8211; The Apocalypse Earthblood</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-465007" src="https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood.jpg" alt="Werewolf The Apocalypse - Earthblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/Werewolf-The-Apocalypse-Earthblood-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Developer Cyanide’s latest<em> Werewolf &#8211; The Apocalypse Earthblood</em> is a game that should by all means have been a smash hit. Hell, it’s a game where you can turn into a werewolf and wreak havoc upon your adversaries with your bare hands. But in practice, <em>Werewolf &#8211; The Apocalypse</em> is plagued with an overwhelming amount of game design problems ranging from poor combat design to sloppy narrative and dull visuals makes this adventure a pure disappointment on so many levels.</p>
<p><strong>Zorro The Chronicles</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-525923" src="https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles.jpg" alt="Zorro The Chronicles" width="720" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles.jpg 616w, https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles-300x172.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/Zorro-The-Chronicles-15x8.jpg 15w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s not everyday that we get linear adventure games that mix stealth and action elements together, so when <em>Zorro The Chronicles</em> was released &#8211; it certainly piqued the interest of many fans. But that feeling of ecstasy was rather short-lived, as Zorro The Chronicles constantly bombards the player with one frustration after another. And even as a game meant for younger audiences, <em>Zorro The Chronicles</em> fails on more fronts than it succeeds.</p>
<p><strong>Dragon Ball The Breakers</strong></p>
<p>At first, <em>Dragon Ball The Breakers</em> seemed like a fun concept with its asymmetric multiplayer gameplay putting a fresh twist on the standard video game adaptation of this classic anime. But when the game was released, fans realized how shallow the game actually is. <em>Dragon Ball: The Breakers</em> is riddled with prominent issues ranging from a finicky camera system, ill-designed gameplay mechanics, and plenty of microtransactions to go along with it.</p>
<p><strong>The Last Oricru</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Soulslike games are dime a dozen these days, and while some are excellent takes on this newfound genre &#8211; others are anything but. As you might have already guessed, The Last Oricru finds itself in the latter category, mostly thanks to uninteresting writing and a wonky combat system. Story choices in The Last Oricru do hold interesting ramifications for the plot, but that doesn’t really amount to much in the face of other prominent problems with the moment-to-moment experience.</p>
<p><strong>Dungeons and Dragons: Dark Alliance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-484273" src="https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Dungeons-and-Dragons-Dark-Alliance-Drizzt-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A co-op action RPG set against the backdrop of one of the most recognizable tabletop games of all time should be a surefire hit, right? Well, countless fans thought so &#8211; but <em>Dungeons and Dragons: Dark Alliance</em> laid waste on those expectations with a bland product that’s rife with issues both technical and otherwise. The visuals are impressive to some degree, but taken as a whole &#8211; it’s a disappointing product that doesn’t stand up to the sheer potential of its source material.</p>
<p><strong>Matchpoint Tennis Championship</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-523731" src="https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships.jpg" alt="matchpoint tennis championships" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/matchpoint-tennis-championships-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Torus Games’ <em>Matchpoint Tennis Championships</em> might not be the worst game on the list, but it’s not a game that’s going to hold your attention for more than a couple of hours at best. The actual gameplay mechanics are fine if simplistic enough for the most part, but everything surrounding that is underwhelming &#8211; and that includes a barebones career mode with little personality and bland visual presentation among other issues.</p>
<p><strong>Tennis World Tour 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-456502" src="https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4.jpg" alt="tennis world tour 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/tennis-world-tour-2-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Tennis World Tour 2</em> is a game that delves into the more technical aspects of the sport, Big Ant Studios’ latest finds itself on the receiving end of most of the criticisms that were addressed with <em>Matchpoint Tennis Championships</em> a while before. <em>Tennis World Tour 2</em> could have been something great, but for that to happen &#8211; it really needed some more time in the oven.</p>
]]></content:encoded>
					
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		<title>15 Absolute Worst Video Games of 2022</title>
		<link>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 17:06:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Diablo Immortal]]></category>
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					<description><![CDATA[Despite all the great games released this year, plenty of terrible titles took the medium to new lows. Check out 15 of the worst here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many brilliant games release each year, there are bound to be a few stinkers. It could be a super-hyped title that failed to meet expectations, a decent concept that severely botches the execution, or something so awful that it warrants a mention and not much else. Whatever the case may be, it&#8217;s worth highlighting them, if only to remember everything that went wrong. Let&#8217;s look at 15 of the worst games released in 2022.</p>
<p><strong>CrossfireX</strong></p>
<p><iframe loading="lazy" title="15 WORST GAMES of 2022" width="500" height="281" src="https://www.youtube.com/embed/VCzlclEOYYM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Based on Smilegate&#8217;s super-popular free-to-play shooter, <em>CrossfireX</em> garnered attention because Remedy was behind its campaign. However, this was little more than two short “Operations” with bad writing, cliched and boring gameplay, and terrible AI. The studio&#8217;s trademark panache was missing here, though the Northlight Engine looked decent, and the &#8220;revamped&#8221; multiplayer didn&#8217;t offer much either.</p>
<p><strong>Gungrave G.O.R.E</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-536699" src="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg" alt="gungrave g.o.r.e" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Some games are developed for years, and you hate to see them launch as <em>Gungrave G.O.R.E</em> has. Any notions of style that <em>Overdose</em> may have had all those years ago are overridden by an ugly visual style, from the characters to the levels. The story sounds like it could make for some B-movie-level fun but ends up confusing and outright time-wasting. Gameplay-wise, the sheer amount of jank in animations, movement, and combat are just awful all around.</p>
<p><strong>Source of Madness</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517719" src="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg" alt="source of madness" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In theory, <em>Source of Madness</em> sounds cool. It uses procedural generation to create its Lovecraftian-esque nightmares and neural network AI to animate them. Unfortunately, this results in unpredictable enemies, further adding to the brutal difficulty alongside the shoddy controls. Even if you can appreciate the aesthetic, the sheer lack of strategy that enemies display, horrible bosses, and lackluster progression ensures little payoff for surviving this nightmare.</p>
<p><strong>Winter Ember</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514965" src="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg" alt="winter ember" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a dark fantasy stealth title, <em>Winter Ember</em> felt pretty ambitious with its 30 arrow types, 70 passive and active skills, and open-ended gameplay. The interesting aesthetic and setting are hampered by poor combat, awful enemy AI, shoddy cover while sneaking, and the same repetitive gameplay loop. Even the audio design, an essential part of a stealth experience, is not good, executing any hope one could have for this mess.</p>
<p><strong>XEL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538441" src="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg" alt="XEL" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sci-fi adventure inspired by <em>Zelda</em> with an appealing art style – what could go wrong? As <em>XEL</em> proves, quite a lot. The sheer number of bugs and lack of polish will put you off immediately. Once you make it further in, the combat and visuals can be somewhat satisfying, but the awful story undercuts them. Too much repetition and some baffling design decisions will further kill your interest if you&#8217;re still somehow playing.</p>
<p><strong>The Last Oricru</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Serving as one of the poster games for the new Prime Matter label, <em>The Last Oricru</em> takes clear inspiration from other Souls-like titles. But that&#8217;s all it is – a shallow inspiration where everything sticks out for all the wrong reasons. It may be the annoying main character, user interface, controls or how clunky everything looks. Whatever it may be, <em>The Last Oricru</em> doesn&#8217;t feel good to play, look at or think about.</p>
<p><strong>Dolmen</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519649" src="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg" alt="Dolmen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>The Last Oricru</em>, <em>Dolmen</em> is a Souls-like but sci-fi with cosmic horror. It&#8217;s also terrible, with combat missing many key features and melee combat feeling janky and poorly tuned overall. Despite how interesting the sci-fi premise looks, it&#8217;s all fluff with no real purpose or sense that fails to hook you.</p>
<p><strong>MX vs ATV Legends</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-506245" src="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg" alt="MX vs. ATV Legends" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1024x540.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1536x810.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>MX vs ATV Legends</em> isn&#8217;t bad enough to be truly awful, but it&#8217;s enough to be annoyingly mediocre. Multiple types of vehicles to race with? Good. The slippery controls and haphazard AI? Bad, though the former has reportedly improved. The open world aspect? Good. The lack of anything to do in it? Bad. We could go on with the physics, sound design, polish, and so on. While the new Trails mode and regular tracks are decent, it&#8217;s not enough when everything else is undercooked.</p>
<p><strong>The House of the Dead: Remake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-475930" src="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg" alt="house-of-the-dead remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With all the remakes we&#8217;ve seen in the past few years, <em>The House of the Dead: Remake</em> could have been something good. Maybe not great, but still good. Developer MegaPixel Studio kept almost everything as is, but the visual upgrades look too dark and ugly. The remixed soundtrack comes across as bland, and the lack of much new content (save for the missable horde mode) makes it feel overpriced. The less said about the controls and performance issues, the better.</p>
<p><strong>Diablo Immortal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-518969" src="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg" alt="Diablo Immortal (7)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Maybe it&#8217;s fun on mobile, but <em>Diablo Immortal</em> on PC is a travesty. Its user interface is horrid, with annoying pop-ups – especially during gameplay, resulting in misclicks – and the combat is an even more dumbed-down version of <em>Diablo 3</em>. The campaign is there, but any interesting plot is offset by the stupid progression blockers and grinding required. The sheer scale of monetization is also appalling, to the extent that certain end-game activities are just locked off to free players. Even without it, <em>Diablo Immortal</em> would still be a mess as opposed to the ongoing trainwreck.</p>
<p><strong>Monark</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510066" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Lancarse&#8217;s track record has been a bit spotty this year, as anyone who played <em>The DioField Chronicle</em> will attest. There was some hope for<em> Monark</em>, developed by a few former <em>Shin Megami Tensei</em> series members. It has a school setting, Egos, and an Otherworld to explore, just like<em> SMT</em> and <em>Persona</em>. It differs, however, in the awful pacing, repetitive gameplay, and troubling characterization, to say nothing of the shallow visuals and environments. With so many other great RPG efforts this year, like <em>Xenoblade Chronicles 3</em>, <em>Trails from Zero</em>, and so on, <em>Monark</em> hardly warrants a look.</p>
<p><strong>LEGO Brawls</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-526043" src="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg" alt="lego brawls" width="720" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-300x164.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1024x561.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-768x421.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1536x842.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A platform fighter based on LEGO sets sounds appealing in theory. The execution leaves a lot to be desired. Originally released for iOS in 2019, <em>LEGO Brawls</em> made its way to consoles and PC this past September. Despite its looks, the gameplay quickly becomes boring (with little difference between characters), and the sheer grind required to unlock things is a chore. The lack of stuff to do doesn&#8217;t help either.</p>
<p><strong>ELEX 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492025" src="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg" alt="elex 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I found <em>ELEX</em> to be a drag, but Piranhabytes&#8217; sci-fi action RPG garnered a dedicated cult following after its release. <em>ELEX 2</em> seemed a good time to capitalize on this and deliver something better. Sadly, it&#8217;s also full of clunky combat, dull writing, boring open-world design, monotonous side quests, and an underwhelming presentation. Being able to fly with a jetpack doesn&#8217;t count for much when there are so many bugs, and the DirectX 12 rollout is a whole other rigmarole on its own.</p>
<p><strong>IKAI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-486709" src="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg" alt="ikai" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite its low production values,<em> IKAI</em> could have been a nice little horror title, weaving in Japanese folklore in unique ways. Alas, it falls flat. It&#8217;s very short, the plot makes little sense, and it abruptly ends with almost no payoff. This wouldn&#8217;t be too terrible if the gameplay and horror were up to par, but the former is too restrictive and lackluster, while the latter offers bland jumpscares.</p>
<p><strong>Blackwind</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503214" src="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg" alt="Blackwind" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In some alternate universe, <em>Blackwind</em> would have been a decent twin-stick shooter/action RPG hybrid. Unfortunately in this timeline, its premise can&#8217;t withstand the horrible story, mind-numbingly dull exploration and progression, and awful combat. The glitches and poor controls further hamper your attempts to squeeze any enjoyment out of the experience.</p>
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		<title>The Last Oricru Review &#8211; Souls-Boring</title>
		<link>https://gamingbolt.com/the-last-oricru-review-souls-boring</link>
					<comments>https://gamingbolt.com/the-last-oricru-review-souls-boring#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Mon, 17 Oct 2022 09:33:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[GoldKnights]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prime Matter]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[With so many Soulslikes to play, The Last Oricru struggles to make a case for itself.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>rozen for hundreds of years and brought back in a world unlike anything he has ever known, Silver finds himself in a strange futuristic world that blends science fiction, fantasy, and medieval elements together in <em>The Last Oricru</em>. Is it a particularly interesting world full of unique characters and memorable quests? Not really. In fact, even after several hours in the game I struggled to recap what I was doing, where I was going, and why anything was happening on multiple occasions. Other than the war between the two dominant species that inhabit the world, little context can be gleaned from much of anything for far too long. But <em>The Last Oricru</em> can, at times, deliver some moderate fun within its combat and RPG mechanics when it’s not struggling to be interesting with its story and characters.</p>
<p>For better and for worse, <em>The Last Oricru</em> is a large and open-ended game in a lot of ways. The freedom to run around, explore, battle with different enemies and unlock new areas at your own pace can feel liberating at times, but it&#8217;s when you try to make any sense of it that the seams begin to show. Characters that you come across and interact with often spend far too much time talking for how little they actually have to say, and your many redundant battles with folks from both sides of the conflict leave you feeling unattached and indifferent about how their war plays out. Mindless objectives also feeling disconnected from the broader story more often than not only detach you from the story even more.</p>
<p><iframe loading="lazy" title="The Last Oricru Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/rq_nLBYxCs8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>The Last Oricru</em> can, at times, deliver some moderate fun within its combat and RPG mechanics when it’s not struggling to be interesting with its story and characters."</p>
<p>The tale of Silver trying to understand the world around him and his role within it felt relatable to me as the player only in that I had no idea what sort of story the game was trying to tell for most of my playtime. The setting is also hard to pin down in any logical way, as the medieval elements like candles and stone castles are so forcibly combined with mystical science fiction that it feels more like a clashing of ideas competing with each other than any sort of graceful melding. Some interesting agency is introduced with choices about who’s side you want to favor at important moments, but it’s too little too late to save a story that refuses to be compelling in just about every other way. Some decent voice acting throughout is also nice, but doesn’t make up for stiff animations, non-existent expressions, and the stuffy, bloated writing. The game does very little to create an enticing story or compelling characters, so it&#8217;s a shame to see the relatively good voice acting go to such a waste. To say <em>The Last Oricru</em> is some sort of substance-over-style game is not really the impression I’m trying to give though, as it has problems in nearly every area.</p>
<p>Combat itself can be satisfying when landing a final blow on an enemy after some carefully executed blocks and dodges, and the fairly steady pace at which you come across new weapons and armor feeds nicely into the gameplay cycle. Even though some of them require you to personally level up to be able to use them so they just kind of sit in your inventory for a while. This only seems to get better with time though, as more sorts of weapons and abilities become available as more enemies that require more skill on your part are presented.</p>
<p>This is dragged down a fair amount by a handful of shortcomings, though. Of them, the most prominent are the camera lock-on, which, when used, often presents more issues than it solves by making the camera angle tilt in an extremely unhelpful way that limits your view, and the fact that combos nonsensically trigger at times even if you’ve only clicked the attack button once, making the sort of kinetic rhythm that a game like this needs for combat to feel fun and responsive, nearly impossible. Combat is hampered further by enemies that are often extremely dumb and attack in the completely wrong direction and take such gratuitously long time to wind up an attack that it can almost feel insulting. Whatever bit of this that was supposed to feel like a souls-borne game is almost entirely overwhelmed by the distracting lack of cohesion or meaningful challenge in its combat.</p>
<p>That’s not to say the gameplay of <em>The Last Oricru</em> is without any bright spots, though. Local split-screen co-op is certainly one of them worth mentioning. It doesn’t change much about the core experience, but if you’re fine with not caring about what’s going on, and don’t mind the mediocre combat, some cheap fun can be had with a friend as with basically any other co-op game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>The Last Oricru</em> is not a game I would generally recommend. For everything I really liked, there were at least 2 or 3 adjacent blunders making my eyes roll into the back of my skull."</p>
<p>One thing I did consistently enjoy about <em>The Last Oricru</em> was the artistic acumen with which the game was designed. Putting aside the many unexceptional elements of the game, the sheer skill of the actual artists who designed the characters and levels is indisputable. While the clashing ideas do their best to distract from it, the detail, environmental effects, and flashy general presentation are on point. Seeing what the next area would look like quickly became my primary motivation to keep going in <em>The Last Oricru</em>, which perhaps says more about the rest of the game than it does about the art, but still, credit where it’s due. Also, while it certainly could still benefit from some optimization, I feel like it was running reasonably well for me all things considered.</p>
<p><em>The Last Oricru</em> is not a game I would generally recommend. For everything I really liked, there were at least 2 or 3 adjacent blunders making my eyes roll into the back of my skull. While the negatives and positives do end up mostly canceling each other out for me, I’m not going to sit here and say it’s a complete failure or does nothing well. But given that it exists in a sea of other similar games where it so often fails to keep its head above the water let alone compete with the bigger successes of the genre, it’s a pretty tough sell. Hardcore souls-borne fans that consume every game that comes their way might enjoy its distinct art direction and steady progression, but upon comparing it to any other similar game they will likely walk away feeling neutral about it at best. To me, <em>The Last Oricru</em> basically embodies mediocrity. It’s not strikingly bad, nor is it what I would call good. It mostly lives on a very fine line between the two, only occasionally leaning towards one side or the other.</p>
<p><span style="color: #ff0000;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>The Last Oricru is Now Available on PS5, Xbox Series X/S, and PC</title>
		<link>https://gamingbolt.com/the-last-oricru-is-now-available-on-ps5-xbox-series-x-s-and-pc</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 14 Oct 2022 11:15:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GoldKnights]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prime Matter]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=532871</guid>

					<description><![CDATA[GoldKnights and Prime Matter's action RPG blends medieval and sci-fi, while promising a story driven heavily by player choice.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/the-last-oricru-announced-action-rpg-out-in-2022-for-ps5-xbox-series-x-s-and-pc">Announced last year</a>, developer GoldKnights and publisher Prime Matter&#8217;s action RPG <em>The Last Oricru </em>has caught the attention of many genre fans, and if you&#8217;re in the group that&#8217;s been waiting to get their hands on the game, your wait is over.</p>
<p><em>The Last Oricru </em>is out now for PC and consoles, and Prime Matter has released a launch trailer to commemorate its release, showing a glimpse of what lies in store if you dive into the full offerings.</p>
<p><em>The Last Oricru </em>is set on an isolated and partially terraformed planet, a setting that blends medieval and sci-fi aesthetics, where two races are locked in an ongoing conflict. Promising brutal melee combat, deep progression and customization mechanics, and a story that is driven heavily by choice and consequence mechanics, the game certainly doesn&#8217;t lack for ambition in premise.</p>
<p><em><a href="https://gamingbolt.com/the-last-oricru-is-out-on-october-13">The Last Oricru</a> </em>is available on PS5, Xbox Series X/S, and PC.</p>
<p><iframe loading="lazy" title="The Last Oricru - Release Trailer" width="500" height="281" src="https://www.youtube.com/embed/u24rdpXIgzY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Upcoming Single Player Games You Should Probably Be Paying More Attention To</title>
		<link>https://gamingbolt.com/15-upcoming-single-player-games-you-should-probably-be-paying-more-attention-to</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 08:37:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ad Infinitum]]></category>
		<category><![CDATA[Anger Foot]]></category>
		<category><![CDATA[Fuga: Melodies of Steel 2]]></category>
		<category><![CDATA[greyhill incident]]></category>
		<category><![CDATA[IXION]]></category>
		<category><![CDATA[kona 2: brume]]></category>
		<category><![CDATA[Miasma Chronicles]]></category>
		<category><![CDATA[nobodys left]]></category>
		<category><![CDATA[Project M]]></category>
		<category><![CDATA[Routine]]></category>
		<category><![CDATA[The Chant]]></category>
		<category><![CDATA[the invincible]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[The Plucky Squire]]></category>
		<category><![CDATA[wronged us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529534</guid>

					<description><![CDATA[These games probably deserve a little more of your attention. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven how many massive AAA games there are coming out in the coming months and years, it&#8217;s no surprise that there&#8217;s no shortage of smaller games getting lost in the noise. When you look a little deeper though, you realize that a lot of those smaller games probably deserve more attention than they&#8217;ve been getting. Here, we&#8217;re going to take a look at a few upcoming promising looking single player titles that you should probably be paying more attention to.</p>
<p style="text-align: center;"><strong>ANGER FOOT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520730" src="https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot.jpg" alt="Anger Foot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/anger-foot-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There might be plenty of first person shooters coming out in the near future, but we doubt many of them will be as gleefully weird as Free Lives and Devolver Digital&#8217;s <em>Anger Foot</em>. There&#8217;s a lot of fast-paced running and gunning here, of course, and that&#8217;s looking suitably exciting, but <em>Anger Foot&#8217;s </em>USP is the fact that kicking enemies is just as central to the gameplay. Combining your movement, fast-paced shooting, and kicking action might come together very well in what&#8217;s looking like a very intriguing game.</p>
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		<title>The Last Oricru is Out on October 13</title>
		<link>https://gamingbolt.com/the-last-oricru-is-out-on-october-13</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Aug 2022 12:50:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GoldKnights]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prime Matter]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528109</guid>

					<description><![CDATA[GoldKnights and Prime Matter's medieval sci-fi action RPG will be available on PlayStation 5, Xbox Series X/S, and PC.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a little over a year since developer GoldKnights and publisher Prime Matter announced action RPG <em><a href="https://gamingbolt.com/the-last-oricru-announced-action-rpg-out-in-2022-for-ps5-xbox-series-x-s-and-pc">The Last Oricru</a>, </em>and though we haven&#8217;t seen an awful lot of it since then, it&#8217;s sure looked like an intriguing prospect, thanks primarily to how its setting is blending medieval and sci-fi elements. Previously confirmed to be launching sometime in 2022, via a trailer at Gamescom, Prime Matter has now announced the title&#8217;s exact release date.</p>
<p><em>The Last Oricru </em>will be out in October, and Prime Matter has also released a new trailer to offer another glimpse at the upcoming action RPG. The game places an emphasis on choice and consequence mechanics that will supposedly have an impact not only on the story and the way things unfold, but also visual elements within the world itself. According to the developers, players can also expect a deep customization system, challenging and rewarding combat, couch co-op, and more. Check out the trailer below.</p>
<p><em><a href="https://gamingbolt.com/the-last-orircu-trailer-shows-off-soulslike-combat-with-a-medieval-sci-fi-setting">The Last Oricru</a> </em>will launch on October 13 for PS5, Xbox Series X/S, and PC.</p>
<p><iframe loading="lazy" title="The Last Oricru - Gamescom 2022" width="500" height="281" src="https://www.youtube.com/embed/Q3LKvqtfExk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">528109</post-id>	</item>
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		<title>The Last Orircu Trailer Shows Off Soulslike Combat With A Medieval Sci-Fi Setting</title>
		<link>https://gamingbolt.com/the-last-orircu-trailer-shows-off-soulslike-combat-with-a-medieval-sci-fi-setting</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 01 Jul 2021 16:34:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GoldKnights]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prime Matter]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=485279</guid>

					<description><![CDATA[Developer GoldKnights and publisher Prime Matter have released a new trailer for The Last Oricru, a new action RPG releasing in 2022.]]></description>
										<content:encoded><![CDATA[<p>Developer GoldKnights and publisher <a href="https://gamingbolt.com/koch-media-establishes-new-publishing-label-prime-matter">Prime Matter</a> have recently revealed a new trailer for their upcoming action RPG titled <a href="https://gamingbolt.com/the-last-oricru-announced-action-rpg-out-in-2022-for-ps5-xbox-series-x-s-and-pc"><em>The Last Oricru</em></a>. Clocking in at just over 8 minutes, the overview trailer showcases the various facets of <em>The Last Oricru</em> &#8211; check it out below.</p>
<p><em>The Last Oricru</em> is an action RPG set in the medieval age, with an interesting spin of sci-fi elements thrown into the mix. As the player, you are put directly in the center of a raging war between factions. Not a lot of plot details have been revealed just yet, but choice and consequence mechanics seem to be an integral part of the game. The game draws heavy inspiration from the<em> Souls</em> games, with similar progression and skill-based combat.</p>
<p>The visuals and animations do still look janky though, which might be improved further down the line, as the game is still in alpha. <em>The Last Oricru</em> releases for PC, PS5, and Xbox Series X/S in 2022.</p>
<p><iframe loading="lazy" title="The Last Oricru – Overview Trailer" width="500" height="281" src="https://www.youtube.com/embed/gGdMhIgRm9E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Last Oricru Announced &#8211; Action RPG Out in 2022 for PS5, Xbox Series X/S and PC</title>
		<link>https://gamingbolt.com/the-last-oricru-announced-action-rpg-out-in-2022-for-ps5-xbox-series-x-s-and-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 19:38:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GoldKnights]]></category>
		<category><![CDATA[koch media]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prime Matter]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=482446</guid>

					<description><![CDATA[Venture to a world where technology is considered magic and wield the Cradle of Life in numerous battles with various choices dictating the story.]]></description>
										<content:encoded><![CDATA[<p>One of the many titles announced by Koch Media&#8217;s Prime Matter label was GoldKnights&#8217; <em>The Last Oricru</em>. It&#8217;s an action RPG that sees the player in a world where advanced technology has been forgotten. The very few that exist are like magic and only a few, like the Cradle of Life, can be used by the titular Last Oricru.</p>
<p>Along with &#8220;hundreds&#8221; of fights throughout a world where medieval meets sci-fi, there are various decisions to be made. Each decision can affect the story and ending while also affect one&#8217;s reputation with different factions. In some cases, you may see huge battles breaking and choose a side to fight for.</p>
<p>Along with melee combat, there are ranged attacks and magic to utilize. Interestingly, <em>The Last Oricru</em> supports couch co-op which brings a new dimension to boss fights and exploration when two players enter the mix. In a press release, GoldKnights executive producer Vladimir Gersl was excited to work with Prime Matter. “It’s an exciting opportunity for<em> The Last Oricru</em> to be part of the starting portfolio of a brand new Koch Media label. We are looking forward to a fruitful and bright future of our new game IP and the entire collaboration!”</p>
<p><em>The Last Oricru</em> is in development for PS5, Xbox Series X/S and PC. It will release sometime in 2022.</p>
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