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	<title>The Stanley Parable &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Games That Transform After One Hour</title>
		<link>https://gamingbolt.com/10-games-that-transform-after-one-hour</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 08 Dec 2025 17:59:47 +0000</pubDate>
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		<category><![CDATA[metal gear solid 2: sons of liberity]]></category>
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					<description><![CDATA[From story to systems, these games boast some of the most transformative intros, changing completely after the first hour.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst impressions are a key ingredient to a game’s palatability and general success. The first hour has to hook the player in some way to keep them interested. The games on this list still take that advice to heart, but often do so in unorthodox ways. Some games start off slow and steady, setting the stage for what’s about to be a grand epic, while other intros act as a prologue set long before the events of the game proper. Here are 10 such titles that change completely after the first hour.</p>
<h2 style="text-align: center;">Metal Gear Solid 2: Sons of Liberty</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-616720" src="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg" alt="metal gear solid 2 raiden and snake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 2</em>’s first mission aboard the tanker firmly establishes Solid Snake as the ongoing hero of the series, coaxing players into a sense of familiarity. But an hour into the game, things change. There’s a fast-forward of two years and Snake is presumed dead. The rest of the game is played through the lens of Raiden, a newer recruit who, though lacks the expertise and wit of Snake, demonstrates greater agility and a good amount of skill. The biggest gameplay difference between Raiden and Snake is the quick roll between cover that can be pulled off when controlling Raiden. Besides his agility in combat, he lacks the charismatic banter and iconic gravelly voice of Snake, resulting in many frustrated and disappointed players at the time of <em><i>MGS2</i></em>’s release. Imagine your favorite character getting sidelined for an entire game with little confidence in his return. In hindsight, we appreciate Raiden for his future, and badass, appearance in <em><i>MGS Rising Revengeance</i></em> but in 2001, there was no surefire guarantee Solid Snake would take the spotlight again.</p>
<h2 style="text-align: center;">Prey (2017)</h2>
<p><img decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em><i>Prey</i></em>’s opening is a masterclass on how to build intrigue while completely immersing the player in the game world. Arkane’s <em>Prey</em> builds off of 2006’s <em>Prey</em> with a similar slice of life intro that gets upended and warped into a sci-fi nightmare, though the two titles aren’t connected. Morgan wakes up to get ready for work in a highrise apartment in what looks like a futuristic San Francisco. The game’s physics engine allows any object to be picked up and thrown, and there’s a slew of emails and notes to read around the apartment, providing some context and lore. Players can’t be blamed for spending some time admiring the highrise views and exploring the interactable elements. After a nice helicopter ride to Morgan’s job site, a horrific Typhon creature attacks one of the scientists and Morgan blacks out. What comes next flips the status quo completely on its head. Morgan wakes up more or less like nothing ever happened, to an alarm in the same apartment building as before, but things aren’t quite right. After some exploration, it’s revealed the entire building is just a simulation aboard a space station. Nothing was as it seemed and the remainder of the game is spent trying to survive onboard the isolated and dangerous Talos I station.</p>
<h2 style="text-align: center;">The Last of Us Part 1</h2>
<p><img decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The core of <em>The Last of Us</em>’ gameplay doesn’t emerge until an hour into the game. And it’s not due to clumsy tutorials wasting the player’s time. No, the first hour is spent setting up the world state that would characterize the award-winning series. You don’t start the game busting zombies’ heads open as a hardened badass, but instead wake up in the shoes of Joel’s daughter, Sarah. The game lets the player explore Joel’s house, which contains a fair amount of mementos and bits of backstory into who these characters were before the zombie outbreak. An evacuation and car crash later and we’re playing as Joel, carrying Sarah in a desperate attempt to outrun the infected hordes. After one of the more tragic scenes in gaming, there’s a pretty substantial time skip as we finally control the hardened Joel that encapsulates the rest of the game. It’s the perfect intro to a zombie game and it didn’t even need to give the player a weapon to feel the tension and anxiety of the setting.</p>
<h2 style="text-align: center;">Red Dead Redemption 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631316" src="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg" alt="red dead redemption 2 arthur morgan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rockstar Games typically lets players loose in their game world pretty early on. That’s not at all the case with<em> Red Dead Redemption 2</em>. It takes around an hour or so for the on-rails story missions to ease up. Players who just want to live out their wild west fantasies in an immersive open world have to wait it out and experience the story set-up first. Of course, that isn’t to say the opening hours aren’t action-packed or interesting in their own right. The game introduces the over-the-shoulder shooting mechanics and melee combat with some battles against a rival gang. But it’s true that a majority of the game’s opening hours involve slowly riding horseback along some snowy mountains listening to character banter. <em>RDR2</em> has even more open-world freedom than the first game, but it takes a bit longer to reach that point this time around.</p>
<h2 style="text-align: center;">The Legend of Zelda: Twilight Princess</h2>
<p><iframe loading="lazy" title="10 SINGLE PLAYER Games That CHANGE COMPLETELY After The First Hour" width="500" height="281" src="https://www.youtube.com/embed/cZGsuBBhj3Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Speaking of slow burns, there’s perhaps no better example than 2006’s <em>The Legend of Zelda: Twilight Princess</em>. The game starts out with a <em>Harvest Moon</em>-esque sequence of Link talking to villagers and doing a series of chores on the farm. Ordon is a peaceful village and all is idyllic during these moments. Sure, you get a slingshot tutorial, but there’s pretty much no need for combat when things are this peaceful. Obviously, Link gets thrust onto the hero’s journey eventually, but it takes a good bit of time to reach. <em>Twilight Princess</em> is one of the darkest games in the series, featuring some horror elements with the villain, Zant, and the eerie ghosts within the Twilight realm. It’s also one of the more fast-paced and action-packed games in the series, but the idyllic opener wouldn’t give that impression. The greatness of <em>Twilight Princess</em>’s opening is just how effective it sets up the stakes at play. It establishes that a peaceful and idyllic village like Ordon can be erased at the hands of evil. In a way, Ordon fulfills a similar role as The Shire from <em>Lord of the Rings</em>.</p>
<h2 style="text-align: center;">Death Stranding</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-524071" src="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg" alt="Death Stranding - Bike" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Death Stranding</em>’s opening does a good job giving players a taste of what the game’s about, nothing could prepare people for the craziness that occurs in the middle and end of the game. The game begins like a vague dream, with tons of bizarre terms and lore that still make our head spin today. The exposition-heavy prologue features roughly 40 minutes of cinematics and 20 minutes of gameplay. The precious few moments that you are given some control, you’re tasked with picking up some dropped cargo and transporting it through some mountainous terrain in the rain before getting sidelined by the threat of some BDs. It’s a nice tutorial of what you’ll be doing in the core game but with none of the open-ended freedom. It would be another hour or so until the game’s core features open up. Much of <em>Death Stranding</em>’s charm is in its bizarrely beautiful open-world, touting varied terrain to overcome and breathtaking vistas to admire. Players don’t truly get to experience the core ‘strand-like’ gameplay until the ability to build infrastructure such as bridges and walkways for other real-life players becomes available later. And while there’s plenty of protracted cinematics throughout the rest of the game, there’s usually large swaths of open-ended delivery gameplay to offset it, unlike the exposition-heavy opening.</p>
<h2 style="text-align: center;">Kingdom Hearts 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620161" src="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg" alt="kingdom hearts 2 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Kingdom Hearts 2</em> really threw fans for a loop with the opening’s focus on Roxas rather than Sora. What’s more, the location of this game’s intro wasn’t explored in past games, making the whole sequence feel like some <em>Twilight Zone</em> episode. Roxas’ summer vacation with his friends in Twilight Town functioned more or less as a gameplay tutorial as well, though the magic system and gummi ship stuff doesn’t come into play until Sora finally enters the picture. Millions of players asked the same questions during <em>KH2</em>’s opening hours: “Where is Sora, Donald, and Goofy? And who the heck is Roxas?” Part of the brilliance of <em>KH2</em> is how those questions get explored throughout the course of the game.</p>
<h2 style="text-align: center;">The Stanley Parable</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-515997" src="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg" alt="The Stanley Parable Ultra Deluxe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There’s not many games that sell based on intrigue alone, but <em>The Stanley Parable</em> is one of them. It’s very much an experiment on what it means to be a game. As soon as players boot it up from the start menu, a charming narrator describes a typical day at the office for Stanley. This is where player agency comes into question. Should I continue following the narrator’s ques, or do I completely avert expectations? And so, one of thousands of different routes begins. The first hour of <em>The Stanley Parable</em> is much different from the rest of the game because of how branching the choices are. Not to mention how much more of the narrator’s own personality gets exposed the more the player disobeys.</p>
<h2 style="text-align: center;">Control</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-454221" src="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Control</em> is another game on this list that subverts expectations with its bizarre setting and story. The entire game takes place within a fluidly changing skyscraper called ‘The Oldest House’. The interior of this building is labyrinthine, boasting an ever shifting space that is much larger than its exterior would suggest. The first hour of the game is strange enough, with its introduction of the The Oldest House and some of the abilities you’ll be engaging with. But the game doesn’t reveal its true structure until later on after you gain more supernatural abilities and unravel more of the bizarre story.</p>
<h2 style="text-align: center;">Firewatch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-512583" src="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg" alt="Firewatch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Firewatch</em> is one of the more fascinating narrative games I’ve played. It follows the daily life of a fire lookout worker over the course of a month. You’d think this would get boring, but it only gets more interesting as the days progress. This is because <em>Firewatch</em> is a slowly unraveling mystery with little bread crumbs hinting that something isn’t quite right. From a gameplay perspective, things don’t really progress too much past the first hour. You’re walking around and doing basic tasks like using a flashlight and walkie-talkie to communicate with your distant partner Delilah from beginning to end. But where the game ends is such a change from where it began that it warrants a place on this list.<i></i></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">620156</post-id>	</item>
		<item>
		<title>15 Single Player Games That Stunned Gamers</title>
		<link>https://gamingbolt.com/15-single-player-games-that-stunned-gamers</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 02 Dec 2024 15:52:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[Cuphead]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Silent Hill 2 Remake]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604282</guid>

					<description><![CDATA[These games knew exactly how to take players by surprise.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames have the capacity to surprise their audiences in a multitude of different ways, whether because of how much better than expected they turn out to be, the nature of the content that they deliver, the standards they end up setting for the entire industry at large, or any number of other reasons. There&#8217;s been no shortage of such examples over the years, and here, we&#8217;re going to talk about fifteen in particular.</p>
<p style="text-align: center;"><span style="color: #ff6600;"><em><strong>NOTE: There may be spoilers ahead for the games included in this feature, so if you see us beginning to discuss a game you don&#8217;t want spoiled, turn back.</strong></em></span></p>
<p style="text-align: center;"><strong>SILENT HILL 2 REMAKE</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter wp-image-588773" src="https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-1024x576.jpg" alt="silent hill 2 remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/silent-hill-2-remake-image-10.jpg 1919w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Bloober Team&#8217;s remake of <em>Silent Hill 2 </em>was on the receiving end of plenty of skepticism, which, given the developer&#8217;s spotty track record up to that point, wasn&#8217;t hard to understand. It&#8217;s fair to say, then, that the game turned out to be far, far better than the overwhelming majority of us anticipated. Bloober Team and Konami&#8217;s <em>Silent Hill 2 </em>remake has been compared to the likes of fellow horror remakes in <em>Resident Evil 2 </em>and <em>Dead Space</em>&#8211; and yes, it is that good.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604282</post-id>	</item>
		<item>
		<title>15 Single-Player Games That Brought Non-Gamers into the Hobby</title>
		<link>https://gamingbolt.com/15-single-player-games-that-bought-non-gamers-into-the-hobby</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 17 Jul 2024 15:20:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[animal crossing new horizons]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Stardew Valley]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[the legend of zelda breath of the wild]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[The Witness]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=592648</guid>

					<description><![CDATA[Casual-friendly games with an enthusiast edge.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very discipline and hobby has a gateway attraction that gently eases newcomers into the fold while urging them deeper inside. Video games have only gotten more diverse and user-friendly as the years go on, so the number of casual games casts a wide net today. As such, we’re focusing on games that are casual-friendly, yet also dip their toes into enthusiast mechanics or concepts. So, without further ado, here’s our list of 15 single-player games that turned non-gamers into gamers.</p>
<h2 style="text-align: center;">The Stanley Parable</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-501686" src="https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1024x576.jpg" alt="the stanley parable ultra deluxe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The broad appeal of <em>The Stanley Parable</em> is easy to understand; it lacks a complex control scheme and doesn’t ask for long gaming sessions, and the experimental narrative sandbox is instantly gripping. You can casually sit down for 10 minutes at a time going through different routes as you come up with different ways to annoy the narrator. This narrative choose-your-own-adventure experience breaks the fourth wall many times, constantly poking fun at the illusion of choice in narrative-driven video games. Like others on this list, <em>The Stanley Parable</em> can be categorized as a visual novel just as much as it can a video game, though it smartly pokes at what it means to be a video game through its unique first-person interactivity.</p>
<h2 style="text-align: center;">Hellblade: Senua’s Sacrifice</h2>
<p>The first <em>Hellblade</em> was pretty groundbreaking when it came out in 2017. Sure, the combat wasn’t amazing, and the level design left something to be desired, but the immersive quality of the main character’s audio-visual hallucinations was new and interesting. <em>Hellblade</em> helped push the interactive medium by putting players into the mind of someone suffering from Psychosis. The team wanted a game that let players experience the mental illness itself, and not just the reactions of characters experiencing it. This was expressed by voices in Senua’s head rather than just text on a screen. <em>Hellblade</em> was played by many outside the gaming space who wanted to experience something new and different, and that included nurses and doctors wanting to understand Psychosis as well as casual players looking for a different kind of narrative experience.</p>
<h2 style="text-align: center;">Animal Crossing: New Horizons</h2>
<p>Any <em>Animal Crossing</em> game could earn a spot on this list, but <em>New Horizons</em> gets an edge up due to being on the Switch and selling a whopping 45 million. <em>Animal Crossing</em> is pretty much the ultimate cozy lifestyle sim, one that doesn’t demand too much time to thoroughly enjoy. The gameplay philosophy of taking on little bite-sized tasks every day can apply to real life, and it’s one of the reasons people from all walks of life love it. The portable on-the-go functionality of the Nintendo Switch adds to the mass appeal of <em>Animal Crossing: New Horizons</em> further, giving otherwise-dull vacations and business trips added fun as players meet new villagers and find ways to pay off Tom Nook’s loan.</p>
<h2 style="text-align: center;">The Witness</h2>
<p>Braid was one of the first indie games to really go viral back in the late 2000s, and we had to wait quite a long while for Jonathan Blow’s next game. 8 years later, <em>The Witness</em> arrived and challenged what a puzzle video game could be. <em>The Witness</em> is about as pure a puzzle game as you can get. There’s no music, no plot, and no gameplay to speak of other than walking and solving the creative grid-based line-connecting puzzles. Puzzle aficionados can feel right at home with <em>The Witness</em>’s escalating complexity without worrying about control scheme worries or typical multimedia layers like sound and cinematics getting in the way. The only knock against it is that it’s still not available on Android, and that someone hasn’t converted its puzzles into book form yet.</p>
<h2 style="text-align: center;">Detroit: Become Human</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>With 85 possible endings and a myriad of different paths, <em>Detroit: Become Human</em> is the ultimate choose-your-own-adventure game. The plot revolves around a dystopian sci-fi Detroit being overrun by android sentience, but the developer&#8217;s style is what really makes the game unique. Also, it’s got the best branching choice flow chart in a game to date. <em>Detroit: Become Human</em> is a real delight to watch and play, making it an ideal streamer game for gamers and non-gamers alike.</p>
<h2 style="text-align: center;">Undertale</h2>
<p>It’s difficult to pin down how or what exactly got this RPG indie sensation so popular. <em>Undertale</em> employs a 2D aesthetic and despite its niche and retro inspirations, <em>Undertale</em> attracted many new gamers into the fold, resulting in a surge of people going back to play the older classics out of curiosity and passion for the style. The story isn’t your typical grandiose journey, and the gameplay merges genres like bullet hells into its battle system, making for a unique and fresh experience that has sparked an interest in such genres to newcomers.</p>
<h2 style="text-align: center;">Super Mario Odyssey</h2>
<p>Being one of the most popular and highly rated <em>Mario</em> games to date with 27 million in sales is no small feat. It’s true that pretty much every mainline <em>Mario</em> game has wide appeal and moves consoles, but <em>Super Mario Odyssey</em> had a trick up its sleeve, or should I say, a hat? The transforming Cappy hat, swimsuit Mario, and Jump Up Superstar big band song instantly entered meme status, capturing a wide audience as a result. And we’re thankful the marketing caught on because <em>Super Mario Odyssey</em> is one of the most fun and well-designed 3D platformers of all time.</p>
<h2 style="text-align: center;">Celeste</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-322718" src="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-1024x576.jpg" alt="Celeste_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Despite being a punishing platformer, <em>Celeste</em> has some of the most user-friendly difficulty options in the genre. The options allow you to play how you want with the amount of air dashes, stamina, and invincibility available as a toggle. Also, the game is just so quick to jump in and out of thanks to the snappy respawn and checkpoints for every room. Beyond the flexible gameplay, the story is broadly appealing with the main character’s down-to-earth battles with anxiety, all told through a supernatural mountain climb.</p>
<h2 style="text-align: center;">Stardew Valley</h2>
<p><em>Stardew Valley</em> ticks all the casual boxes and does it with a surprising amount of depth. You can farm crops and stake your place in the valley at a leisurely pace, or you can work toward seeing the post-game content with a successful farm and wife. <em>Stardew Valley</em> has a lot of management sim meat on its bones despite its casual appearance, leading players to try out more involved games lacking the kind of convenience features this game has.</p>
<h2 style="text-align: center;">Firewatch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592651" src="https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1024x576.jpg" alt="firewatch 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Firewatch</em> is another one on this list that’s perhaps just as enjoyable to watch as it is to play. The dialogue between the two fire dispatchers, Henry and Delilah, really carries this game with the charm and witty banter. It’s also got a mystery element woven through the narrative as you’re left questioning if Delilah is well-intentioned, working as a spy, going nuts, or all of the above. The down-to-earth nature of its premise and laid-back gameplay help give <em>Firewatch</em> a broad appeal.</p>
<h2 style="text-align: center;">Journey</h2>
<p>Everyone reading this already knows about <em>Journey</em>, so I’ll spare the summary. <em>Journey</em> is one of those games that gets instantly recommended to non-players, and for good reason. It’s impossible to fail at, has an attractive audio-visual core, and provides an interactive experience you can’t get elsewhere. The lack of UI cluttering the screen eases new players to dive in without hesitation. And who doesn’t like sand surfing? It’s just so easy to pop into a session without needing to use your brain and tense up your gaming reflexes. <em>Journey</em> would go on to be a true journey into the wide world of video games for many newcomers to the hobby.</p>
<h2 style="text-align: center;">Portal</h2>
<p>Originally developed as a school project titled <em>Narbacular Drop</em>, <em>Portal</em> went on to inspire independent games as a concept. The inventive portal tool gets our brains to think outside the box as we solve Glados’ test chambers. The narrative brims with inventiveness as the test subject, Chell, seeks to break free of the testing and find a new path forward. <em>Portal</em> remains one of the most creative and unique games ever created. It’s one of those games that breaks the boundary of the entertainment box it’s in, compelling gamers and non-gamers alike to experience its quirky and unpredictable narrative. Even with first-person 3D controls, non-gamers couldn’t help but experience such a novel, mind-bending game.</p>
<h2 style="text-align: center;">Inside</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592653" src="https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1024x576.jpg" alt="Inside 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s astonishing how simple and understated the gameplay and aesthetic of <em>Inside</em> is, yet it’s still hailed as one of the most unique gaming experiences. Like <em>Limbo</em> before it, the intro of <em>Inside</em> has you simply walking forward without any exposition or explanation. You’re left to wander and figure things out through exploration and carefully constructed environments. If the dark atmosphere wasn’t enough, there’s also some horror sprinkled in with little jump scares and tense moments that help push Inside further into the annals of casual game stardom.</p>
<h2 style="text-align: center;">The Last of Us: Part 1</h2>
<p><em>The Last of Us</em> manages to hit that sweet spot appealing to those outside the gaming sphere while still being challenging and ‘video-gamey’ in its own right. Now that <em>The Last of Us</em> TV show is out, non-gamers are flocking to the remake of the first game more than ever. The game’s setting ticks all the boxes of a modern series-seller: zombies, post-apocalypse, survival, father-daughter bonding, drama. <em>The Last of Us: Part 1</em> also happens to punch us right in the gut with one of the most impactful openers in any form of media, let alone video game. It’s easy to see why <em>The Last of Us</em> got its own TV series and a remakes after the original’s release in 2013.</p>
<h2 style="text-align: center;">The Legend of Zelda: Breath of the Wild</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-362027" src="https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-1024x576.jpg" alt="The Legend of Zelda Breath of the Wild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We all knew <em>The Legend of Zelda</em> could sell systems and rise to the top of Metacritic ratings, but who could’ve predicted<em> Breath of the Wild</em>’s tremendous success? When <em>Breath of the Wild</em> first came out, it was often called the best game of all time. Taking Zelda fully open world revitalized the genre and helped draw in new players who wanted to explore at their own pace. The open exploration is accompanied by flexible abilities like Magnet and Stasis, which allow for a wide range of creative solutions to puzzles and ways to play with items, enemies, and the environment around you. Sure, the weapons break way too fast in <em>Breath of the Wild</em>, but many players could overlook that due to the vast world and limitless ways to play the game. Many fans of <em>Breath of the Wild</em> would go on to try out other games afterward, revitalizing the genre with a new set of admirers.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592648</post-id>	</item>
		<item>
		<title>15 Games That Like to Play With Your Mind</title>
		<link>https://gamingbolt.com/15-games-that-will-demonstrate-mind-altering-power</link>
					<comments>https://gamingbolt.com/15-games-that-will-demonstrate-mind-altering-power#respond</comments>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 08 May 2023 09:44:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Antichamber]]></category>
		<category><![CDATA[darq]]></category>
		<category><![CDATA[Gorogoa]]></category>
		<category><![CDATA[Inscryption]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[manifold garden]]></category>
		<category><![CDATA[Monument Valley]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[Q.U.B.E. 2]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Superliminal]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[The Swapper]]></category>
		<category><![CDATA[Thumper]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550785</guid>

					<description><![CDATA[Some games reduce stress while others like to play with your mind. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ore than any other form of media, video games possess a profound power to mess with your head. Whether it’s rewiring your brain to solve puzzles, to forcibly shift imaginations to fresh perspectives, or stuff eyes with kaleidoscopic colour and flow, the games on this rundown will completely mess with your head.</p>
<p style="text-align: center;"><strong><em>Superliminal</em></strong></p>
<p><iframe loading="lazy" title="15 Most Mind-Bending Video Games That Will Mess With Your Head" width="500" height="281" src="https://www.youtube.com/embed/msnRFCiopNk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Superliminal</em> encourages players to reconsider how they perceive reality, effectively rewiring their brains to make sense of its gluttony of optical illusions and forced perspective puzzles. Except, each scenario in <em>Superliminal</em> doesn’t have to make sense; in combining 2D shapes to make 3D objects, and in twisting perspective to manipulate the size of said objects, <em>Superliminal</em> is a more dreamlike affair, and, just like dreams, leaves a surreal lasting impression.</p>
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		<title>15 Great Games You Should Avoid Completing To 100%</title>
		<link>https://gamingbolt.com/15-great-games-you-should-avoid-completing-to-100</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 09:33:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[crash bandicoot 4: its about time]]></category>
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		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
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		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Payday 2]]></category>
		<category><![CDATA[pokemon ruby and sapphire]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[yakuza 0]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540255</guid>

					<description><![CDATA[When just rolling the credits doesn't cut it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames can be a flexible medium of entertainment in the sense that each player can have a different experience from the same source &#8211; and most of the time, that experience is influenced if not governed by the time you spend playing that game. Sure, some of us enjoy spending dozens upon dozens of hours ticking every box and unlocking every trophy &#8211; but if those challenges aren’t designed the right way, it can really sour the experience for completionists. And to that effect, here are 15 games that you should avoid completing to 100%.</p>
<p><strong><em>Please note that most if not all of these games are really great in their own right, and 100% completion criteria aren’t exactly indicative of the general experience of playing these games.</em></strong></p>
<p>With that out of the way, let’s begin:</p>
<p><strong>Yakuza 0</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-527259" src="https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0.jpeg" alt="yakuza 0" width="720" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0.jpeg 1200w, https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0-300x172.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0-1024x587.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/08/yakuza-0-768x440.jpeg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>Yakuza</em> games are known for stuffing a ton of content into a rather small open-world space, and <em>Yakuza 0</em> is no different. Completing the game to a 100% would require completing every side quest in the game, playing through all the minigames, eating all the dishes available at restaurants, and completing all related combat challenges. What makes <em>Yakuza 0</em> a markedly more difficult game to tackle is the fact that some of this progress isn’t shared between Kiryu and Majima, so be prepared to spend dozens upon dozens of hours doing the same chores again and again if you wish to get that coveted platinum.</p>
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		<title>15 Great But Simple Games With Intriguing Gameplay Mechanics</title>
		<link>https://gamingbolt.com/15-great-but-simple-games-with-intriguing-gameplay-mechanics</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Jan 2023 08:10:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Innocence]]></category>
		<category><![CDATA[A Short Hike]]></category>
		<category><![CDATA[abzu]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Firework]]></category>
		<category><![CDATA[Impostor Factory]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Mini Motorways]]></category>
		<category><![CDATA[telltale's the walking dead]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[Unpacking]]></category>
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		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[What the Golf?]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537426</guid>

					<description><![CDATA[Even games with the most simple mechanics can hide an exceptional depth. Here are 15 such titles that are worth checking out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all the games with complex control schemes, economies, balance changes, and loot, it&#8217;s nice to sit down with something that isn&#8217;t too complicated. Whether you&#8217;re looking for something easy to control, or experiences to hop in and out of with minimal fuss, these 15 titles and their shockingly simple mechanics will pull you in. Let&#8217;s take a closer look at each and explain why.</p>
<p><strong>A Plague Tale: Innocence</strong></p>
<p><iframe loading="lazy" title="15 Great Games With SHOCKINGLY SIMPLE Gameplay Mechanics" width="500" height="281" src="https://www.youtube.com/embed/iF5I4sDzkeg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>A Plague Tale: Requiem</em> introduced new gameplay options like controlling rats, a crossbow, larger environments for more opportunities and so on. But it&#8217;s easy to forget just how straightforward <em>Innocence</em> was. For the most part, you would be running, sneaking around, bonking enemies with the slingshot, solving small puzzles to progress past the rats, and so on. Not to say that any of this was bad. It&#8217;s smaller scale than <em>Requiem</em> and a perfect introduction to the world.</p>
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		<title>15 Amazing Games You Can Purchase For Under $15</title>
		<link>https://gamingbolt.com/15-amazing-games-you-can-purchase-for-under-15</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 08 Dec 2021 09:47:38 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Baba is You]]></category>
		<category><![CDATA[Brothers: A Tale of Two Sons]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=500808</guid>

					<description><![CDATA[While gaming can be an expensive hobby, there are a fair number of great experiences that you can have at a fraction of the retail price.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">G</span>ames, when compared to other forms of entertainment like movies and music, have a considerably higher tag with standard retail prices now being increased to $70 for many games. However, with frequent sales and the advent of Xbox Game Pass and streaming &#8211; fans can essentially have a never-ending list of games to play without having to pay a fortune for it. That said, there&#8217;s also no shortage of great games that you can get for a fraction of the retail price, and here are 15 such games.</span></p>
<p><b>Hollow Knight&nbsp;</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-468850" src="https://gamingbolt.com/wp-content/uploads/2021/02/Hollow-Knight.jpg" alt="Hollow Knight" width="720" height="382" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/Hollow-Knight.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/02/Hollow-Knight-300x159.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/Hollow-Knight-1024x543.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/Hollow-Knight-768x407.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Team Cherry&#8217;s take on the increasingly popular souls like genre has been met with great critical and commercial acclaim, and for all the right reasons. The world of Hallownest strikes a careful balance between being joyful and daunting, and in addition to this &#8211; the game has excellent art direction, music, platforming, and level. It&#8217;s a really well-rounded and complete package, which is available across all platforms at just a fraction of the cost of contemporaries.</span></p>
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		<title>15 Video Games With Complex Stories</title>
		<link>https://gamingbolt.com/15-video-games-with-complex-stories</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 10:20:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[NieR: Automata]]></category>
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		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails of Cold Steel 4]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=473668</guid>

					<description><![CDATA[Want some exceedingly deep narrative? Check out these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>tory-telling is an art and like many forms of creative expression, video game story-telling can be especially unique. Narratives can unfold in linear fashion or non-sequentially while making the player an active participant in events. And while some stories can be relatively straightforward, others are complex to the point of requiring multiple playthroughs. Let&#8217;s take a look at 15 titles with some of the more complex stories out there.</p>
<p><b>Alan Wake</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392391" src="https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake.jpg" alt="alan wake" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/alan-wake-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Alan Wake travels to Bright Falls with his wife, who subsequently goes missing, but must also contend with the darkness within. Remedy&#8217;s high-profile Xbox 360 title was touted as a visually accomplished action-adventure game before launch. However, the story went beyond a traditional format, playing out in episodic fashion with dollops of Stephen King and David Lynch influencing the plot, and the writer&#8217;s will influencing the overall medium.</p>
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		<title>Watch Dogs, The Stanley Parable Now Free on Epic Games Store</title>
		<link>https://gamingbolt.com/watch-dogs-the-stanley-parable-now-free-on-epic-games-store</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Mar 2020 14:06:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=435698</guid>

					<description><![CDATA[Next week, Figment and Tormentor x Punisher will be free.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-435710" src="https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs.jpg" alt="Watch Dogs" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Watch-Dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s a new week which means some new free games on the Epic Games Store. After acclaimed indie titles like <a href="https://gamingbolt.com/watch_dogs-will-be-free-on-epic-games-store-on-march-19th"><em>Anodyne 2: Return to Dust, A Short Hike</em> and <em>Mutazione</em></a>, it&#8217;s now <em>The Stanley Parable</em> and <em>Watch Dogs</em> which are available for free. They can be claimed anytime from now till March 26th.</p>
<p><a href="https://gamingbolt.com/the-stanley-parable-ultra-deluxe-announced-for-consoles"><em>The Stanley Parable</em></a> is a first person narrative adventure focused on an office worker named Stanley. Stanley&#8217;s life is narrated and depending on whether he follows the Narrator or not, numerous different endings can play out. As for <a href="https://gamingbolt.com/watch_dogs-review"><em>Watch Dogs,</em></a> it&#8217;s an open world title developed by Ubisoft that focuses on hacker Aiden Pearce and his campaign of vigilante justice.</p>
<p>Next week, musical adventure <em>Figment</em> and action title <em>Tormentor x Punisher</em> will be available for free. While the former is about a surreal world made up of &#8220;the many voices we hear in our heads&#8221;, the latter is about slaying demons. Stay tuned for more details when they go live next week.</p>
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		<title>14 Games That Were Unbelievably Good Walking Sims</title>
		<link>https://gamingbolt.com/14-games-that-were-unbelievably-good-walking-sims</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Dec 2019 08:43:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Dear Esther]]></category>
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		<category><![CDATA[The Vanishing of Ethan Carter]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=423446</guid>

					<description><![CDATA[Though seemingly one-note, these games offered some unforgettable journeys.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>alking sim” is considered an insult for games that have little by way of interactivity. However, as time has passed, walking sims have formed their own unique adventure genre, focusing more on story-telling, characters and unique settings. Let&#8217;s take a look at 14 games that were surprising good walking simulators overall.620</p>
<p><b>Layers of Fear</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255134" src="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg" alt="layers of fear" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though not the most innovative horror game by any means, Bloober Team&#8217;s Layers of Fear was significant. Following the studio&#8217;s failure with Basement Crawl, Layers of Fear presented a complete shift with its mature storyline and macabre atmosphere. As such, the game showcased Unity&#8217;s power in twisted settings with excellent fidelity, creating disturbing sights at a decent clip.</p>
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