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	<title>thief &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Thief VR: Legacy of Shadow Trailer Narration Was Done by Garrett&#8217;s Original Voice Actor</title>
		<link>https://gamingbolt.com/thief-vr-legacy-of-shadow-trailer-narration-was-done-by-garretts-original-voice-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 10:38:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Meta Quest 3S]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Thief 2: The Metal Age]]></category>
		<category><![CDATA[Thief VR: Legacy of Shadow]]></category>
		<category><![CDATA[Thief: Deadly Shadows]]></category>
		<category><![CDATA[Thief: The Dark Project]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622221</guid>

					<description><![CDATA[A new video featuring voice actor Stephen Russell gives us a quick idea of the actor's history with the character leading up to Thief VR.]]></description>
										<content:encoded><![CDATA[<p><em>Thief VR: Legacy of Shadow</em> was <a href="https://gamingbolt.com/thief-vr-legacy-of-shadow-launches-this-year-for-psvr2-pc-vr-and-meta-quest">unveiled earlier this month</a>. Developed by Maze Theory collaborating with Eidos Montreal, the title was announced with a trailer that featured narration from original <em>Thief</em> franchise protagonist Garrett. A new video released for the game reveals that this Garrett was voiced by the character’s original voice actor – Stephen Russell.</p>
<p>In the video, Russell spoke about the legacy of the <em>Thief</em> games, and how he has been living with the character in some shape or form for 30 years since he first auditioned for the role back in 1995 or 1996.</p>
<p>“We’ve had a long history together, and it is so delightful to be back with him again,” said Russel in the video, which you can check out below. “I’ve missed the old guy! He’s got such a great sense of humour and they have perfectly captured that in this new game.”</p>
<p>“For me, there’s something about the character that… I mean it was how I got my start in games! So I really owe a lot to this guy, and it’s a huge, huge pleasure to be back voicing Garrett again.”</p>
<p><em>Thief VR: Legacy of Shadow</em> features a brand new protagonist, Magpie. However, this character still has some strange relationship with Garrett, which even the former protagonist seems unaware of. The latest video ends with Garrett revealing that he thought he had died, and questioning who Magpie is.</p>
<p>The gameplay for <em>Thief VR: Legacy of Shadow</em> shown in its announcement trailer looks like the gameplay for the original first-person stealth games translated faithfully into VR. The game will have players make use of shadows as they creep around opulent mansions in search of their prize, all while making use of different tools like unique arrow types to, for example, snuff out the light of torches to make sneaking easier.</p>
<p>The title will also seemingly involve other aspects of the classic <em>Thief</em> titles, including the ability to sneak through the rooftops and dark alleys of a Gothic city while also pickpocketing guards to not only get their money, but sometimes even get keys to unique areas.</p>
<p>As for the story, while not too much has been revealed about the upcoming title so far, lead game designer Richard Bunn has confirmed that its events take place between the original trilogy and the reboot from 2014, which was simply titled <em>Thief</em>. As such, the Orwellian level of surveillance from the older titles will still seemingly be present in <em>Thief VR</em>.</p>
<p>&#8220;<em>Thief VR: Legacy of Shadow</em> takes place between the original trilogy and the 2014 reboot,&#8221; said Bunn, describing the upcoming game, &#8220;centuries before the latter. The City is fractured, ruled by fear and surveillance, under the thumb of Baron Northcrest and his obsession with forbidden knowledge. The Keepers are gone, but their secrets linger in hidden glyphs and relics.&#8221;</p>
<p>The original <em>Thief</em> trilogy, as well as the reboot from 2014, are still playable on modern systems today. While the reboot can also be played on modern consoles thanks to its release on PS4 and Xbox One, the original trilogy is only playable on PC.</p>
<p><em>Thief VR: Legacy of Shadow</em>, on the other hand, is slated for release on PC VR, PlayStation VR2, Meta Quest 2, 3, and 3S.</p>
<p><iframe title="Thief VR: Legacy of Shadow - Message from Stephen Russell" width="500" height="281" src="https://www.youtube.com/embed/2Zabl75eobE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622221</post-id>	</item>
		<item>
		<title>15 Great Video Game Series with at Least One Awful Game</title>
		<link>https://gamingbolt.com/15-great-video-game-series-with-at-least-one-awful-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 12:49:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[DINO CRISIS 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[saints row]]></category>
		<category><![CDATA[Silent Hill: Book of Memories]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590590</guid>

					<description><![CDATA[Black sheep that, unfortunately enough, we're unlikely to ever forget.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>othing is quite as hard as consistency, and that stands doubly true when you&#8217;re expecting something to be consistently good. There have, of course, been a number of major gaming franchises over the years that have managed to do just that, and in doing so have earned themselves millions upon millions of fans. Even such franchises, however, have had their off days. Here, we&#8217;re going to take a look at a few gaming franchises that have generally been good, with some very notable exceptions. We will, of course, also be talking about those exceptions.</p>
<p style="text-align: center;"><strong>METAL GEAR &#8211; METAL GEAR SURVIVE</strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-342768" src="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>You&#8217;d think that Konami couldn&#8217;t have given the <em>Metal Gear </em>franchise a worse sendoff than it did with the troubled launch of <em>MGS5 </em>and the acrimonious departure of series mastermind Hideo Kojima, but the company decided to follow up on those disasters with another major screwup. That came in the form of <em>Metal Gear Survive, </em>an abomination of a survival game with mindless, repetitive mechanics, uninspired design, and an unimaginable misuse of a beloved IP. <em>Metal Gear Survive </em>isn&#8217;t mainline, of course, and as such easily ignorable- which is good, because that&#8217;s exactly what you should do with it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590590</post-id>	</item>
		<item>
		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584200</guid>

					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
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		<item>
		<title>15 Dead Video Game Series That Should Come Back as Shorter Experiences</title>
		<link>https://gamingbolt.com/15-dead-video-game-series-that-should-come-back-as-shorter-experiences</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Nov 2023 08:46:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Kazooie]]></category>
		<category><![CDATA[clock tower]]></category>
		<category><![CDATA[Condemned]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[gravity rush]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[zone of the enders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=569674</guid>

					<description><![CDATA[Even if they've laid dormant for a long time or were known for their massive scale, these franchises could work as more condensed games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile the triple-A games industry still very much cares about bigger games that last hundreds of hours, it&#8217;s also warming up to the idea of shorter experiences. Whether they&#8217;re standalone follow-ups expanding on established titles or just small but dense titles, there are several franchises out there which could do with the same treatment. Let&#8217;s look at 15 of them here.</p>
<p><strong>Deus Ex</strong></p>
<p><iframe loading="lazy" title="15 Dead Franchises That Could Be Revived As Shorter Experiences" width="500" height="281" src="https://www.youtube.com/embed/mjKYV10400o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It may sound counter-intuitive considering the scope of <em>Mankind Divided</em> and <em>Human Revolution</em>, but <em>Deus Ex</em> has always thrived on the number of choices it gives players. The different play styles, dialogues and approaches would fit well within the context of a tighter narrative and maybe encourage multiple playthroughs. As for what kind of story it would tell, given all the factions, conspiracies and whatnot, and whether it should feature Adam Jensen or a brand new character remains to be seen.</p>
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		<title>Far Cry 6, Rogue Legacy 2, Inscryption, and More Coming to PS Plus Extra/Premium Next Week</title>
		<link>https://gamingbolt.com/far-cry-6-rogue-legacy-2-inscryption-and-more-coming-to-ps-plus-extra-premium-next-week</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Jun 2023 16:28:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Hat in Time]]></category>
		<category><![CDATA[Carto]]></category>
		<category><![CDATA[DC League of Super-Pets: The Adventures of Krypto and Ace]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dodgeball Academia]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[Forager]]></category>
		<category><![CDATA[Inscryption]]></category>
		<category><![CDATA[Killing Floor 2]]></category>
		<category><![CDATA[Lonely Mountains: Downhill]]></category>
		<category><![CDATA[MX vs ATV Legends]]></category>
		<category><![CDATA[My Friend Peppa Pig]]></category>
		<category><![CDATA[PAW Patrol Mighty Pups Save Adventure Bay]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Redout 2]]></category>
		<category><![CDATA[Rogue Legacy 2]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Soulstice]]></category>
		<category><![CDATA[Tacoma]]></category>
		<category><![CDATA[Talos Principle: Deluxe Edition]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles: Shredder’s Revenge]]></category>
		<category><![CDATA[The Wild at Heart]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Vampire: The Masquerade - Coteries of New York]]></category>
		<category><![CDATA[WWE 2K23]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556417</guid>

					<description><![CDATA[Classic titles like Killzone: Liberation, Worms and Herc's Adventure will also be available for Premium subscribers on June 20th.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/06/14/playstation-plus-game-catalog-for-june-ps5-game-streaming-news-update-for-premium-members/" target="_blank" rel="noopener">announced</a> the next batch of games coming to PlayStation Plus Extra and Premium subscribers on June 20th. For PS4 and PS5 players, <em>Far Cry 6, Teenage Mutant Ninja Turtles: Shredder’s Revenge, Rogue Legacy 2</em>, and <em>Inscryption</em> will be available for both platforms.</p>
<p>For PS5 players, action hack and slash title <em>Soulstice</em> will be available. PS4 players can look forward to <em>Tacoma, Deus Ex: Mankind Divided</em> and <em>Killing Floor 2</em>. A game trial for <em>WWE 2K23</em> will also be available, though this is more than likely exclusive to PS Plus Premium.</p>
<p>It&#8217;s worth noting that several other titles like<em> ELEX 2, Redout 2, MX vs ATV Legends, PAW Patrol Mighty Pups Save Adventure Bay, My Friend Peppa Pig and DC League of Super-Pets: The Adventures of Krypto and Ace</em> for PS4 and PS5 are mentioned in a recent PlayStation Access video. You also have <em>The Talos Principle: Deluxe Edition, Lonely Mountains: Downhill, Vampire: The Masquerade &#8211; Coteries of New York, A Hat in Time, Carto, Forager, Dodgeball Academia, The Wild at Heart</em> and <em>Thief</em> coming to PS4.</p>
<p>Classics coming to PlayStation Plus Premium include <em>Killzone: Liberation</em> for the PSP and <em>Worms</em> and<br />
<em>Herc&#8217;s Adventure</em> on the PlayStation One.</p>
<p><iframe loading="lazy" title="PlayStation Plus Extra &amp; Premium Games - June 2023" width="500" height="281" src="https://www.youtube.com/embed/zy8yOc8s61w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Crystal Dynamics and Eidos Montreal Now Officially Own Tomb Raider, Deus Ex, and More</title>
		<link>https://gamingbolt.com/crystal-dynamics-and-eidos-montreal-now-officially-own-tomb-raider-deus-ex-and-more</link>
					<comments>https://gamingbolt.com/crystal-dynamics-and-eidos-montreal-now-officially-own-tomb-raider-deus-ex-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 08 Sep 2022 21:41:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Legacy of Kain]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529503</guid>

					<description><![CDATA[Crystal Dynamics has confirmed that it has officially taken over ownership of Tomb Raider and Legacy of Kain, while Eidos Montreal has done the same for Deus Ex and Thief.]]></description>
										<content:encoded><![CDATA[<p>The Embracer Group recently <a href="https://gamingbolt.com/embracer-group-has-completed-the-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal">completed the acquisition of Square Enix&#8217;s western studios</a>, namely Crystal Dynamics, Eidos Montreal, and Square Enix Montreal. That deal included the IPs under those studios&#8217; stewardship as well, of course, and now that part of the process has been completed as well.</p>
<p>Crystal Dynamics recently published an <a href="https://www.crystald.com/crystal-dynamics-takes-control-of-its-most-beloved-games/" target="_blank" rel="noopener">update</a> on its website in which it confirmed that it now owns the <em>Tomb Raider </em>and <em>Legacy of Kain </em>franchises, which also includes gameplay and personal data for those games.</p>
<p>&#8220;We are excited to inform you that Crystal Dynamics has taken control of several game franchises—including<em> TOMB RAIDER</em> and <em>Legacy of Kain</em>—from the games’ previous owner, Square Enix Limited.</p>
<p>&#8220;As a result of this change, Crystal Dynamics (or its affiliate) is now the owner of these games and the controller of the gameplay and personal data related to them.&#8221;</p>
<p>Meanwhile, <a href="https://www.eidosmontreal.com/news/updates-to-our-terms-of-service-and-privacy-notice/" target="_blank" rel="noopener">Eidos Montreal</a> has also updated its terms of use, confirming that the ownership of the <em>Deus Ex </em>and <em>Thief </em>IPs has transferred to the studio from Square Enix.</p>
<p>&#8220;As we’ve left Square Enix Ltd and joined the Embracer Group, we are starting an exciting new chapter in Eidos-Montréal’s history. While it’s not quite as exciting, it also means we have to let you know that we’ve updated our Terms of Service and Privacy Notice!</p>
<p>&#8220;To put things simply, the big change is that Eidos-Montréal (or its affiliates) is now the owner of the games it developed, like the <em>Deus Ex</em> and <em>Thief</em> games, and the controller of the data obtained from the various gameplay metrics tracked in its titles.&#8221;</p>
<p>What the future holds for these franchises remains to be seen. Of the ones mentioned above, <em>Tomb Raider </em>currently has a <a href="https://gamingbolt.com/the-next-tomb-raider-game-is-in-development-at-crystal-dynamics-using-unreal-engine-5">new game in development</a> at Crystal Dynamics, though reports have suggested that Eidos Montreal is <a href="https://gamingbolt.com/eidos-montreal-working-on-a-new-ip-deus-ex-isnt-coming-for-a-very-very-long-time-rumour">working on a new IP</a>.</p>
<p>The Embracer Group has previously said of the two studios&#8217; franchises that in addition to sequels, it will also look to develop remasters, remakes, and spinoffs. Read more on that <a href="https://gamingbolt.com/embracer-group-says-acquired-square-enix-ips-will-probably-see-remakes-remasters-and-spinoffs">through here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">529503</post-id>	</item>
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		<title>Embracer Group Has Completed the Acquisition of Crystal Dynamics, Eidos Montreal, Square Enix Montreal</title>
		<link>https://gamingbolt.com/embracer-group-has-completed-the-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal</link>
					<comments>https://gamingbolt.com/embracer-group-has-completed-the-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 26 Aug 2022 13:40:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Legacy of Kain]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Square Enix Montreal]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528340</guid>

					<description><![CDATA[They form the 12th operating label under the Embracer Group, which now owns Deus Ex, Tomb Raider, Legacy of Kain, and several back-catalog titles. ]]></description>
										<content:encoded><![CDATA[<p>In may, it was announced that the Embracer Group had entered into an agreement to <a href="https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal">acquire Crystal Dynamics, Eidos Montreal, and Square Enix Montreal</a> from Square Enix in a deal worth $300 million. Embracer Group has now <a href="https://embracer.com/release/embracer-group-completes-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal-amongst-other-assets/" target="_blank" rel="noopener">announced</a> that the acquisition deal has been formally completed.</p>
<p>In addition to the three studios, the company now also owns a number of major former Square Enix intellectual properties, including the likes of <em>Deus Ex, Tomb Raider, Legacy of Kain, </em>and <em>Thief, </em>along with over 50 back-catalog titles.</p>
<p>The new acquisitions will operate under a new publishing label formed by Embracer, which will be the company&#8217;s 12th operating group, led by Phil Rogers, CEO of Square Enix Europe and North America. The name of the operating group hasn&#8217;t yet been unveiled. Recently, it announced and <a href="https://gamingbolt.com/embracer-group-establishes-new-operating-group-embracer-freemode">established Freemode as its 11th operating group</a>.</p>
<p>As for what we can expect from these newly-acquired studios in the future, that remains to be seen. Crystal Dynamics has started development on <a href="https://gamingbolt.com/the-next-tomb-raider-game-is-in-development-at-crystal-dynamics-using-unreal-engine-5">the next <em>Tomb Raider </em>game</a>, and is also <a href="https://gamingbolt.com/perfect-dark-studio-the-initiative-will-continue-working-with-crystal-dynamics-following-embracer-deal">co-developing </a><em><a href="https://gamingbolt.com/perfect-dark-studio-the-initiative-will-continue-working-with-crystal-dynamics-following-embracer-deal">Perfect Dark</a> </em>alongside Microsoft&#8217;s The Initiative, while work on <em>Marvel&#8217;s Avengers </em>also continues. Meanwhile, Eidos Montreal is <a href="https://gamingbolt.com/eidos-montreal-working-on-a-new-ip-deus-ex-isnt-coming-for-a-very-very-long-time-rumour">reportedly developing a new IP</a>.</p>
<p>Embracer Group has previously also said that Eidos Montreal and Crystal Dynamics will both be <a href="https://gamingbolt.com/eidos-montreal-and-crystal-dynamics-are-working-on-very-sizeable-aaa-experiences-based-on-beloved-franchises-and-original-ips">working on &#8220;very sizable AAA experiences&#8221;</a> based on &#8220;beloved franchises as well as original IPs&#8221;. The company has also said that in addition to new instalments, it&#8217;ll also look into <a href="https://gamingbolt.com/embracer-group-says-acquired-square-enix-ips-will-probably-see-remakes-remasters-and-spinoffs">developing remakes, remasters, and spinoffs</a> based on its newly acquired IPs.</p>
<p>Embracer Group&#8217;s spree of acquisitions, meanwhile, has continued in recent weeks, with the company having <a href="https://gamingbolt.com/embracer-group-acquires-limited-run-games-tripwire-interactive-and-more">acquired the likes of Limited Run Games, Tripwire Interactive, and more</a>, in addition to <a href="https://gamingbolt.com/embracer-group-acquires-middle-earth-enterprises">the IP rights for <em>The Lord of the Rings </em>and <em>The Hobbit</em></a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">528340</post-id>	</item>
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		<title>Embracer Group Says Acquired Square Enix IPs Will Probably See Remakes, Remasters, and Spinoffs</title>
		<link>https://gamingbolt.com/embracer-group-says-acquired-square-enix-ips-will-probably-see-remakes-remasters-and-spinoffs</link>
					<comments>https://gamingbolt.com/embracer-group-says-acquired-square-enix-ips-will-probably-see-remakes-remasters-and-spinoffs#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 19 May 2022 19:15:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Legacy of Kain]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Square Enix Montreal]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=518199</guid>

					<description><![CDATA["We see a great potential, not only in sequels, but also in remakes, remasters, spinoffs as well as transmedia projects," the company says. ]]></description>
										<content:encoded><![CDATA[<p>Embracer Group recently announced that it&#8217;ll be <a href="https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal">acquiring the bulk of Square Enix&#8217;s western business for a deal worth $300 million</a>, with the deal including studios Crystal Dynamics, Eidos Montreal, and Square Enix Montreal, as well as IPs such as <em>Deus Ex, Tomb Raider, Legacy of Kain, </em>and <em>Thief</em>. While the expectation is, of course, that the Embracer Group will soon greenlight sequels for at least some of those franchises, it seems the company has additional ideas for how to use the properties as well.</p>
<p>In its recent quarterly fiscal <a href="https://embracer.com/wp-content/uploads/2022/05/1582150.pdf" target="_blank" rel="noopener">briefing</a>, the Embracer Group said that not only does it see potential in making sequels for these franchises, but also remakes, remasters, spinoffs, and more.</p>
<p>&#8220;We see a great potential, not only in sequels, but also in remakes, remasters, spinoffs as well as transmedia projects across the Group,&#8221; the company wrote.</p>
<p>The Embracer Group has been known to release remakes and remasters for a number of its acquired properties over the years, including the likes of <em>Destroy All Humans!, Kingdoms of Amalur, </em>and <em>SpongeBob SquarePants, </em>to name a few, so it won&#8217;t be surprising to see the acquired Square Enix properties getting a similar treatment- and that&#8217;s sure to be something that gets fans excited. For instance, there are no few people out there who would give anything for a <em>Legacy of Kain: Soul Reaver </em>remake.</p>
<p>Of course, the acquisition hasn&#8217;t yet been finalized. According to the Embracer Group, the ink will dry on the deal sometime in Q3 of this year, which is the July-September period, so it&#8217;ll be a while before we get any official announcements.</p>
<p>Shortly after the acquisition was announced, it was confirmed that Crystal Dynamics would <a href="https://gamingbolt.com/perfect-dark-studio-the-initiative-will-continue-working-with-crystal-dynamics-following-embracer-deal">continue to co-developed the upcoming </a><em><a href="https://gamingbolt.com/perfect-dark-studio-the-initiative-will-continue-working-with-crystal-dynamics-following-embracer-deal">Perfect Dark</a> </em>with Xbox first party studio The Initiative. Meanwhile, it&#8217;s also been confirmed that the Crystal Dynamics-developed <em>Marvel&#8217;s Avengers </em>and the Eidos Montreal-developed <em>Marvel&#8217;s Guardians of the Galaxy </em><a href="https://gamingbolt.com/marvels-avengers-and-guardians-of-the-galaxy-included-in-sale-to-embracer-group-could-require-disneys-approval">are also included in the acquisition</a>, though those specific points will still require Disney&#8217;s approval.</p>
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		<title>Embracer Group to Acquire Crystal Dynamics, Square Enix Montreal, and Eidos Montreal</title>
		<link>https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal</link>
					<comments>https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 May 2022 07:14:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Legacy of Kain]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Square Enix Montreal]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=516403</guid>

					<description><![CDATA[It's also purchasing IPs like Tomb Raider, Deus Ex, Thief, and Legacy of Kain, along with over 50 back-catalogue titles for $300 million.]]></description>
										<content:encoded><![CDATA[<p>The Embracer Group has <a href="https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/" target="_blank" rel="noopener">announced</a> an agreement with Square Enix Holdings to purchase Crystal Dynamics, Eidos Montreal and Square Enix Montreal. Along with IPs like <em>Deus Ex, Tomb Raider, Legacy of Kain</em> and <em>Thief</em>, it will also acquire &#8220;more than 50 back-catalogue games&#8221; for $300 million. The acquisition is expected to close in the second quarter of the 2022/2023 financial year for Embracer.</p>
<p>Lars Wingefors, co-founder and group CEO of the Embracer Group, stated, ”We are thrilled to welcome these studios into the Embracer Group. We recognize the fantastic IP, world class creative talent, and track record of excellence that have been demonstrated time and again over the past decades. It has been a great pleasure meeting the leadership teams and discussing future plans for how they can realize their ambitions and become a great part of Embracer.&#8221;</p>
<p>Phil Rogers, Square Enix America and Europe CEO, said, ”Embracer is the best kept secret in gaming: a massive, decentralized collection of entrepreneurs whom we are thrilled to become a part of today. It is the perfect fit for our ambitions: make high-quality games, with great people, sustainably, and grow our existing franchises to their best versions ever. Embracer allows us to forge new partnerships across all media to maximize our franchises’ potential and live our dreams of making extraordinary entertainment.&#8221;</p>
<p>The three studios comprise about 1100 employees across eight locations worldwide. These acquisitions are only the latest in Embracer&#8217;s spree &#8211; it&#8217;s acquired the likes of Aspyr Media (<a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-announced"><em>Star Wars: Knights of the Old Republic &#8211; Remake</em></a>), 4A Games (<em>Metro Exodus</em>), <a href="https://gamingbolt.com/embracer-group-acquires-ghost-ship-games-3d-realms-slipgate-ironworks-and-more">Ghost Ship Games</a> (<em>Deep Rock Galactic</em>), <a href="https://gamingbolt.com/embracer-group-acquires-dark-horse-media-perfect-world-entertainment-digic-and-more">Perfect World Entertainment</a> (<em>Neverwinter</em>), Dark Horse Media and much more. It recently completed its merger with <a href="https://gamingbolt.com/embracer-group-and-gearbox-entertainment-complete-merger">Gearbox Entertainment</a>.</p>
<p>It&#8217;s unclear what this could mean for future projects like <em>Tomb Raider</em> (with the next game <a href="https://gamingbolt.com/the-next-tomb-raider-game-is-in-development-at-crystal-dynamics-using-unreal-engine-5">using Unreal Engine 5</a>) or ongoing games-as-a-service titles like <em>Marvel&#8217;s Avengers</em>. Then again, it does mean some potentially new projects for franchises like <em>Legacy of Kain</em> and <em>Deus Ex,</em> which have been dormant for years now. The Embracer Group had <a href="https://gamingbolt.com/embracer-group-is-planning-to-release-over-25-aaa-games-by-april-2026">previously announced plans</a> to release over 25 triple-A titles by April 2026, so stay tuned for more details.</p>
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		<title>15 Disappointing Video Games From The Last 15 Years</title>
		<link>https://gamingbolt.com/15-disappointing-video-games-from-the-last-15-years</link>
					<comments>https://gamingbolt.com/15-disappointing-video-games-from-the-last-15-years#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 01 Nov 2021 07:44:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[Bionic Commando]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[the order 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497310</guid>

					<description><![CDATA[Here are 15 games from the last 15 years that garnered huge hype and excitement pre-release but ultimately failed to deliver on those expectations.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he medium of gaming, much like any other, has equal parts games that are great and others not so great. That being said, there have been many games over the years that have garnered huge hype and expectations but failed to deliver on what was promised. To that effect, here are 15 of the most disappointing games from the last 15 years.</span></p>
<p><b>Lair (2007)</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-497945" src="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg" alt="lair" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The PlayStation 3’s Six-Axis controller might not have been the most ergonomic when compared to its competitor the Xbox 360 controller, but it was certainly ambitious – sporting a fully-featured motion control setup. Factor 5’s dragon warfare game<em> Lair</em> was made to utilize the motion control functionality, and a big-budget and marketing coalesced to form huge hype and of course, expectations for the game. After a year-long delay, <em>Lair</em> would finally release in 2007 – to middling critical reception. Reviews at the time criticized the game’s motion controls as being cumbersome and unintuitive among a number of things, and the game quickly became one of the biggest disappointments of the year.</span></p>
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